1 | #ifndef _VisibilityTerrainSceneManager_H__
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2 | #define _VisibilityTerrainSceneManager_H__
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3 |
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4 | #include <OgreSceneNode.h>
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5 | #include <OgreOctreeSceneManager.h>
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6 | #include <OgreTerrainSceneManager.h>
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7 | #include <OgreOctreeSceneQuery.h>
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8 | #include <OgreOctreeNode.h>
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9 | #include <OgreOctreeCamera.h>
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10 | #include <OgrePrerequisites.h>
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11 |
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12 | #include "OgreOctreeHierarchyInterface.h"
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13 | #include "VisibilityManager.h"
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14 |
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15 | namespace Ogre {
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16 |
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17 | /**
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18 | This class extends the terrain scene manager,
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19 | using occlusion queries for visibility culling.
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20 | */
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21 | class VisibilityTerrainSceneManager: public TerrainSceneManager
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22 | {
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23 | public:
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24 | VisibilityTerrainSceneManager(GtpVisibility::VisibilityManager *visManager);
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25 | ~VisibilityTerrainSceneManager();
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26 |
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27 | void _renderVisibleObjects(void);
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28 | void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
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29 | void _updateSceneGraph(Camera* cam);
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30 |
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31 | /** Sets the given option for the SceneManager
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32 | @remarks Options are: "Algorithm", int *;
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33 | */
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34 |
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35 | virtual bool setOption( const String &, const void * );
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36 | /** Gets the given option for the Scene VisibilityManager.
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37 | @remarks
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38 | See setOption
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39 | */
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40 | virtual bool getOption( const String &, void * );
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41 |
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42 | bool getOptionValues( const String & key, StringVector &refValueList );
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43 | bool getOptionKeys( StringVector &refKeys );
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44 |
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45 | /** Sets the visibility manager
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46 | @param visManager the visibility manager
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47 | */
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48 | void setVisibilityManager(GtpVisibility::VisibilityManager *visManager);
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49 | /** See set
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50 | */
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51 | GtpVisibility::VisibilityManager *getVisibilityManager();
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52 |
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53 | /** Render a set of objects, see renderSingleObject for param definitions
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54 | Override so we can handle delayed rendering of transparent objects
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55 | */
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56 | virtual void renderObjects(const RenderPriorityGroup::TransparentRenderablePassList& objs,
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57 | bool doLightIteration, const LightList* manualLightList = 0);
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58 |
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59 | /** Writes out stats into the Ogre log file.
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60 | */
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61 | void WriteLog();
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62 |
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63 | /** Override pass so we can do the z-fail pass */
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64 | Pass* setPass(Pass* pass);
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65 |
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66 | protected:
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67 | /** Creates material for depth pass, e.g., a pass that only fills the depth buffer */
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68 | void CreateDepthPass();
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69 | void ShowVisualization(Camera *cam);
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70 | OctreeHierarchyInterface *mHierarchyInterface;
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71 | GtpVisibility::VisibilityManager *mVisibilityManager;
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72 |
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73 | bool mShowVisualization;
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74 | bool mSkipTransparents;
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75 | bool mVisualizeCulledNodes;
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76 |
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77 | bool mRenderNodesForViz;
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78 | bool mRenderNodesContentForViz;
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79 | bool mDelayRenderTransparents;
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80 | bool mUseDepthPass;
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81 | bool mIsDepthPass;
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82 |
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83 | Pass *mDepthPass;
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84 | };
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85 |
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86 | } // namespace Ogre
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87 |
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88 | #endif // CullingTerrainSceneManager_H |
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