source: trunk/VUT/Ogre/scripts/Plugin_VisibilitySceneManager.dsp @ 59

Revision 59, 5.5 KB checked in by mattausch, 20 years ago (diff)

completely changed file structure plus software design

Line 
1# Microsoft Developer Studio Project File - Name="Plugin_OcclusionCullingSceneManager" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 6.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
6
7CFG=Plugin_OcclusionCullingSceneManager - Win32 Debug
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9!MESSAGE use the Export Makefile command and run
10!MESSAGE
11!MESSAGE NMAKE /f "Plugin_OcclusionCullingSceneManager.mak".
12!MESSAGE
13!MESSAGE You can specify a configuration when running NMAKE
14!MESSAGE by defining the macro CFG on the command line. For example:
15!MESSAGE
16!MESSAGE NMAKE /f "Plugin_OcclusionCullingSceneManager.mak" CFG="Plugin_OcclusionCullingSceneManager - Win32 Debug"
17!MESSAGE
18!MESSAGE Possible choices for configuration are:
19!MESSAGE
20!MESSAGE "Plugin_OcclusionCullingSceneManager - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
21!MESSAGE "Plugin_OcclusionCullingSceneManager - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
22!MESSAGE
23
24# Begin Project
25# PROP AllowPerConfigDependencies 0
26# PROP Scc_ProjName ""
27# PROP Scc_LocalPath ""
28CPP=cl.exe
29MTL=midl.exe
30RSC=rc.exe
31
32!IF  "$(CFG)" == "Plugin_OcclusionCullingSceneManager - Win32 Release"
33
34# PROP BASE Use_MFC 0
35# PROP BASE Use_Debug_Libraries 0
36# PROP BASE Output_Dir "Release"
37# PROP BASE Intermediate_Dir "Release"
38# PROP BASE Target_Dir ""
39# PROP Use_MFC 0
40# PROP Use_Debug_Libraries 0
41# PROP Output_Dir "..\bin\Release"
42# PROP Intermediate_Dir "..\obj\Release"
43# PROP Ignore_Export_Lib 0
44# PROP Target_Dir ""
45# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_OCCLUSIONCULLINGSCENEMANAGER_EXPORTS" /YX /FD /c
46# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /I "$(OGRE_PATH)\OgreMain\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_OCCLUSIONCULLINGSCENEMANAGER_EXPORTS" /YX /FD /c
47# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
48# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
49# ADD BASE RSC /l 0x418 /d "NDEBUG"
50# ADD RSC /l 0x418 /d "NDEBUG"
51BSC32=bscmake.exe
52# ADD BASE BSC32 /nologo
53# ADD BSC32 /nologo
54LINK32=link.exe
55# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
56# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain.lib /nologo /dll /machine:I386 /libpath:"$(OGRE_PATH)\OgreMain\lib\Release"
57# SUBTRACT LINK32 /pdb:none
58# Begin Special Build Tool
59SOURCE="$(InputPath)"
60PostBuild_Cmds=copy ..\bin\Release\*.dll $(OGRE_PATH)\Samples\Common\bin\Release
61# End Special Build Tool
62
63!ELSEIF  "$(CFG)" == "Plugin_OcclusionCullingSceneManager - Win32 Debug"
64
65# PROP BASE Use_MFC 0
66# PROP BASE Use_Debug_Libraries 1
67# PROP BASE Output_Dir "Debug"
68# PROP BASE Intermediate_Dir "Debug"
69# PROP BASE Target_Dir ""
70# PROP Use_MFC 0
71# PROP Use_Debug_Libraries 1
72# PROP Output_Dir "..\bin\Debug"
73# PROP Intermediate_Dir "..\obj\Debug"
74# PROP Ignore_Export_Lib 0
75# PROP Target_Dir ""
76# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_OCCLUSIONCULLINGSCENEMANAGER_EXPORTS" /YX /FD /GZ /c
77# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\include" /I "$(OGRE_PATH)\OgreMain\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_OCCLUSIONCULLINGSCENEMANAGER_EXPORTS" /YX /FD /GZ /Zm200 /c
78# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
79# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
80# ADD BASE RSC /l 0x418 /d "_DEBUG"
81# ADD RSC /l 0x418 /d "_DEBUG"
82BSC32=bscmake.exe
83# ADD BASE BSC32 /nologo
84# ADD BSC32 /nologo
85LINK32=link.exe
86# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
87# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain_d.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"$(OGRE_PATH)\OgreMain\lib\Debug"
88# SUBTRACT LINK32 /pdb:none
89# Begin Special Build Tool
90SOURCE="$(InputPath)"
91PostBuild_Cmds=copy ..\bin\Debug\*.dll $(OGRE_PATH)\Samples\Common\bin\Debug
92# End Special Build Tool
93
94!ENDIF
95
96# Begin Target
97
98# Name "Plugin_OcclusionCullingSceneManager - Win32 Release"
99# Name "Plugin_OcclusionCullingSceneManager - Win32 Debug"
100# Begin Group "Source Files"
101
102# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
103# Begin Source File
104
105SOURCE=..\src\OgreOcclusionCullingResourceManager.cpp
106# End Source File
107# Begin Source File
108
109SOURCE=..\src\OgreOcclusionCullingSceneManager.cpp
110# End Source File
111# Begin Source File
112
113SOURCE=..\misc\OgreOcclusionCullingSceneManager.def
114# End Source File
115# Begin Source File
116
117SOURCE=..\src\OgreOcclusionCullingSceneManagerDll.cpp
118# End Source File
119# End Group
120# Begin Group "Header Files"
121
122# PROP Default_Filter "h;hpp;hxx;hm;inl"
123# Begin Source File
124
125SOURCE=..\include\OgreOcclusionCullingResourceManager.h
126# End Source File
127# Begin Source File
128
129SOURCE=..\include\OgreOcclusionCullingSceneManager.h
130# End Source File
131# End Group
132# Begin Group "Resource Files"
133
134# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
135# End Group
136# End Target
137# End Project
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