1 | #include "OgreItemBufferQueryManager.h" |
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2 | #include <OgreLogManager.h> |
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3 | #include <OgreStringConverter.h> |
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4 | #include <vector> |
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5 | |
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6 | |
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7 | namespace Ogre { |
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8 | //----------------------------------------------------------------------- |
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9 | ItemBufferQueryManager::ItemBufferQueryManager(PlatformHierarchyInterface *hierarchyInterface, Viewport *vp): |
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10 | PlatformQueryManager(hierarchyInterface, vp) |
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11 | { |
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12 | } |
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13 | //----------------------------------------------------------------------- |
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14 | bool ItemBufferQueryManager::ShootRay(const Ray &ray, std::vector<Mesh *> *visibleMeshes, bool isGlobalLine) |
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15 | { |
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16 | // run OGRE ray shooting query |
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17 | return false; |
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18 | } |
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19 | //----------------------------------------------------------------------- |
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20 | void ItemBufferQueryManager::ComputeCameraVisibility(const Camera &camera, |
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21 | InfoContainer<GtpVisibility::NodeInfo> *visibleNodes, |
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22 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry, |
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23 | bool relativeVisibility) |
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24 | { |
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25 | // initialise item buffer (if not already initialised) |
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26 | InitItemBuffer(visibleNodes, visibleGeometry); |
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27 | |
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28 | // we need access to the scene manager and the rendersystem |
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29 | PlatformHierarchyInterface *pfHierarchyInterface = |
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30 | dynamic_cast<PlatformHierarchyInterface *>(mHierarchyInterface); |
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31 | |
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32 | SceneManager *sm = pfHierarchyInterface->GetSceneManager(); |
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33 | |
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34 | // ---- Render scene with item buffer (i.e., objects with their id as color codes) |
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35 | |
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36 | // const_cast allowed because camera is not changed in renderScene |
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37 | Camera *pCam = const_cast<Camera *>(&camera); |
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38 | |
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39 | // disable overlays, reset them later |
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40 | bool overlayEnabled = mViewport->getOverlaysEnabled(); |
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41 | mViewport->setOverlaysEnabled(false); |
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42 | |
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43 | // set item buffer (must be provided by scene manager) |
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44 | bool useItemBuffer = true; |
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45 | sm->setOption("UseItemBuffer", &useItemBuffer); |
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46 | |
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47 | // clear background with black (i.e., not a valid item id) |
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48 | ColourValue bg = mViewport->getBackgroundColour(); |
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49 | mViewport->setBackgroundColour(ColourValue(0, 0, 0, 0)); |
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50 | |
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51 | |
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52 | // --- render item buffer |
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53 | pfHierarchyInterface->GetSceneManager()->_renderScene(pCam, mViewport, false); |
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54 | |
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55 | |
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56 | //---- collect results |
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57 | int dimx = 0; |
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58 | int dimy = 0; |
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59 | |
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60 | // get frame buffer |
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61 | uchar *buf = mViewport->getTarget()->getBufferContents(dimx, dimy); |
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62 | |
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63 | |
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64 | // loop through frame buffer & collect visible pixels |
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65 | for (int idx = 0; idx < dimy * dimx * 3; idx += 3) |
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66 | { |
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67 | // -- decode color code to receive id |
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68 | int id = buf[idx] << 16; |
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69 | id += buf[idx + 1] << 8; |
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70 | id += buf[idx + 2]; |
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71 | |
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72 | // if valid id <= add visibility (id values start at 1 |
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73 | if ((id > 0) && (id < (int)visibleGeometry->size())) |
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74 | { |
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75 | ((*visibleGeometry)[id]).AddVisibility(1, 1); |
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76 | } |
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77 | }
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78 |
|
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79 | delete [] buf;
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80 |
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81 | // ---- render visible nodes and collect node visibility
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82 | bool renderBoxes = true;
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83 | sm->setOption("RenderHierarchyNodes", &renderBoxes);
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84 |
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85 |
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86 | // --- render item buffer for visible nodes only |
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87 | pfHierarchyInterface->GetSceneManager()->_renderScene(pCam, mViewport, false);
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88 |
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89 |
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90 | // get frame buffer for node visibility |
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91 | buf = mViewport->getTarget()->getBufferContents(dimx, dimy); |
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92 | |
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93 | |
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94 | // loop through frame buffer & collect visible pixels |
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95 | for (int idx = 0; idx < dimy * dimx * 3; idx += 3) |
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96 | { |
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97 | // -- decode color code to receive id |
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98 | int id = buf[idx] << 16; |
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99 | id += buf[idx + 1] << 8; |
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100 | id += buf[idx + 2]; |
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101 | |
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102 | // if valid id <= add visibility (id values start at 1 |
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103 | if ((id > 0) && (id < (int)visibleNodes->size())) |
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104 | { |
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105 | ((*visibleNodes)[id]).AddVisibility(1, 1); |
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106 | } |
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107 | }
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108 |
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109 | // don't need item buffer anymore |
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110 | useItemBuffer = false; |
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111 | //sm->setOption("UseItemBuffer", &useItemBuffer);
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112 |
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113 | renderBoxes = false;
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114 | //sm->setOption("RenderHierarchyNodes", &renderBoxes);
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115 |
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116 | // reset initialised - flag
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117 | mWasInitialised = false;
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118 |
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119 | // reset old overlay status |
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120 | mViewport->setOverlaysEnabled(overlayEnabled); |
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121 | |
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122 | mViewport->setBackgroundColour(bg);
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123 |
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124 | delete [] buf;
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125 | } |
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126 | //----------------------------------------------------------------------- |
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127 | void ItemBufferQueryManager::InitItemBuffer(InfoContainer<GtpVisibility::NodeInfo> *visibleNodes, |
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128 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry) |
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129 | { |
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130 | if (mWasInitialised) |
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131 | return; |
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132 | |
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133 | mWasInitialised = true; |
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134 | |
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135 | SceneManager *sm = |
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136 | dynamic_cast<PlatformHierarchyInterface *>(mHierarchyInterface)->GetSceneManager(); |
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137 | |
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138 | SceneManager::EntityIterator it = sm->getEntityIterator(); |
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139 | |
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140 | // TODO: make this more efficient |
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141 | visibleGeometry->clear(); |
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142 | visibleNodes->clear(); |
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143 | |
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144 | while (it.hasMoreElements()) |
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145 | { |
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146 | visibleGeometry->push_back(GtpVisibility::MeshInfo(it.getNext(), 0, 0)); |
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147 | } |
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148 | |
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149 | // -- initialise hierarchy interface for simple node traversal |
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150 | mHierarchyInterface->InitTraversal(false); |
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151 | |
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152 | GtpVisibility::HierarchyNode *node = NULL; |
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153 | |
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154 | int i = 1; |
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155 | |
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156 | while (node = mHierarchyInterface->GetNextNode()) |
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157 | { |
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158 | mHierarchyInterface->SetNodeId(node, i++); |
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159 | visibleNodes->push_back(GtpVisibility::NodeInfo(node, 0, 0)); |
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160 | } |
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161 | } |
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162 | |
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163 | } // namespace Ogre |
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