[154] | 1 | #include "OgreOcclusionQueriesQueryManager.h" |
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| 2 | #include <OgreLogManager.h> |
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| 3 | #include <OgreStringConverter.h> |
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| 4 | #include <vector> |
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[171] | 5 | #include <OgreSubEntity.h> |
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[154] | 6 | |
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| 7 | |
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| 8 | namespace Ogre { |
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[171] | 9 | |
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| 10 | //----------------------------------------------------------------------- |
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| 11 | OcclusionQueriesQueryManager::OcclusionQueriesQueryManager( |
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| 12 | PlatformHierarchyInterface *hierarchyInterface, |
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| 13 | Viewport *vp, |
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[174] | 14 | int queryModes, |
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| 15 | int itemBufferMode): |
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| 16 | PlatformQueryManager(hierarchyInterface, vp, queryModes), |
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| 17 | mItemBufferMode(itemBufferMode) |
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[154] | 18 | { |
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| 19 | } |
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| 20 | //----------------------------------------------------------------------- |
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| 21 | void OcclusionQueriesQueryManager::ComputeCameraVisibility(const Camera &camera, |
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[316] | 22 | GtpVisibility::NodeInfoContainer *visibleNodes, |
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| 23 | GtpVisibility::MeshInfoContainer *visibleGeometry, |
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| 24 | GtpVisibility::PatchInfoContainer *visiblePatches, |
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[154] | 25 | bool relativeVisibility) |
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| 26 | { |
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[174] | 27 | // we need access to the scene manager and the rendersystem |
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[154] | 28 | PlatformHierarchyInterface *pfHierarchyInterface = |
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| 29 | dynamic_cast<PlatformHierarchyInterface *>(mHierarchyInterface); |
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| 30 | |
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| 31 | // disable overlays, reset them later |
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| 32 | bool overlayEnabled = mViewport->getOverlaysEnabled(); |
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| 33 | |
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[171] | 34 | //-- render scene with item buffer (i.e., objects with their id as color codes) |
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[175] | 35 | //mItemBufferMode = 0; |
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[174] | 36 | if ((mItemBufferMode && mQueryModes) != 0) |
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[171] | 37 | { |
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[174] | 38 | int savedQueryModes = mQueryModes; |
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| 39 | mQueryModes = mItemBufferMode; |
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| 40 | |
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[171] | 41 | PlatformQueryManager::ComputeCameraVisibility(camera, visibleNodes, |
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| 42 | visibleGeometry, visiblePatches, relativeVisibility); |
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[174] | 43 | |
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| 44 | // overlays cause false visibility |
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[171] | 45 | mViewport->setOverlaysEnabled(false); |
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[174] | 46 | mQueryModes = savedQueryModes; |
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[171] | 47 | } |
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| 48 | else |
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| 49 | { |
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| 50 | // const_cast allowed because camera is not changed in renderScene |
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| 51 | Camera *pCam = const_cast<Camera *>(&camera); |
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| 52 | mViewport->setOverlaysEnabled(false); |
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| 53 | |
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| 54 | //-- Render scene to get conservative visibility and fill depth buffer |
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| 55 | pfHierarchyInterface->GetSceneManager()->_renderScene(pCam, mViewport, false); |
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| 56 | } |
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| 57 | |
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| 58 | |
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| 59 | /* Two query lists for projected pixels and for visibile pixels: |
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[154] | 60 | We test queries after a rendering pass |
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| 61 | to get exact visibility with regard to the current camera. |
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| 62 | We issue all queries at once to avoid starvation & stalls. |
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| 63 | */ |
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| 64 | GtpVisibility::QueryList queryList[2]; |
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| 65 | |
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[174] | 66 | // rendered visibile hierarchy nodes from previous rendering |
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[370] | 67 | GtpVisibility::NodeVector *visNodes = mHierarchyInterface->GetVisibleNodes(); |
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| 68 | GtpVisibility::NodeVector::iterator visNodesIt, visNodesIt_end = visNodes->end(); |
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[171] | 69 | |
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[370] | 70 | GtpVisibility::NodeVector nodeList; |
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[174] | 71 | |
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[175] | 72 | if (mQueryModes & NODE_VISIBILITY) |
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[174] | 73 | { |
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| 74 | for (visNodesIt = visNodes->begin(); visNodesIt != visNodesIt_end; ++visNodesIt) |
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| 75 | { |
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| 76 | nodeList.push_back((*visNodesIt)); |
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| 77 | } |
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| 78 | } |
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| 79 | |
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[370] | 80 | GtpVisibility::NodeVector::iterator nodeIt, nodeIt_end = nodeList.end(); |
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[174] | 81 | |
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[154] | 82 | // vector for storing entities of meshes |
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[370] | 83 | GtpVisibility::GeometryVector geometryList; |
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[154] | 84 | |
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[174] | 85 | // store geometry of the hierarchy nodes in a geometry list |
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[175] | 86 | if (mQueryModes & GEOMETRY_VISIBILITY) |
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[174] | 87 | { |
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| 88 | for (visNodesIt = visNodes->begin(); visNodesIt != visNodesIt_end; ++visNodesIt) |
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| 89 | { |
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| 90 | mHierarchyInterface->GetNodeGeometryList(*visNodesIt, &geometryList, false); |
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| 91 | } |
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[171] | 92 | } |
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[174] | 93 | |
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[171] | 94 | // geometry list iterator |
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[370] | 95 | GtpVisibility::GeometryVector::iterator geometryIt, geometryIt_end = geometryList.end(); |
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[171] | 96 | |
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[173] | 97 | // vector for storing subentities of meshes |
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[370] | 98 | GtpVisibility::PatchVector patchList; |
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[174] | 99 | |
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| 100 | // store patchges of the geometries in a patch list |
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[175] | 101 | if (mQueryModes & PATCH_VISIBILITY) |
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[174] | 102 | { |
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| 103 | for (visNodesIt = visNodes->begin(); visNodesIt != visNodesIt_end; ++visNodesIt) |
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| 104 | { |
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| 105 | GetNodePatchList(*visNodesIt, &patchList); |
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| 106 | } |
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| 107 | } |
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| 108 | |
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[370] | 109 | GtpVisibility::PatchVector::iterator patchIt, patchIt_end = patchList.end(); |
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[171] | 110 | |
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[154] | 111 | // to obtain the correct number of projected pixels, depth write must be disabled |
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| 112 | bool enableDepthWrite = false; |
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| 113 | // this option must be provided by the scene manager |
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| 114 | pfHierarchyInterface->GetSceneManager()->setOption("DepthWrite", &enableDepthWrite); |
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| 115 | |
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[171] | 116 | |
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[154] | 117 | /* relative visiblity: |
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[171] | 118 | 1) get visible pixels count of objects |
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| 119 | 2) clear frame buffer |
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| 120 | 3) get projected visible pixels count: |
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| 121 | test all objects again without depth write (set as option in scene manager) |
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| 122 | 4) calculate ratio between visible vs. projected pixels |
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[154] | 123 | */ |
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[171] | 124 | |
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[154] | 125 | // for relative visibility we need 2 rendering passes |
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| 126 | int n = relativeVisibility ? 2 : 1; |
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[175] | 127 | if (mItemBufferMode > 0) |
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| 128 | LogManager::getSingleton().logMessage("item buffer"); |
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| 129 | |
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[171] | 130 | for (int i = 0; i < n; ++i) |
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[154] | 131 | { |
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| 132 | //-- queries for hierarchy nodes |
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[174] | 133 | for (nodeIt = nodeList.begin(); nodeIt != nodeIt_end; ++nodeIt) |
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[154] | 134 | { |
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| 135 | // TODO: DELETE QUERIES FROM PREVIOUS RENDER |
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[175] | 136 | queryList[i].push_back(mHierarchyInterface->IssueNodeOcclusionQuery(*nodeIt, false)); |
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[154] | 137 | } |
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| 138 | |
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[171] | 139 | //-- queries for geometry: if item buffer, capture only projected visibility |
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[174] | 140 | if ((mItemBufferMode != GEOMETRY_VISIBILITY) || (i == 1)) |
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[175] | 141 | { |
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[174] | 142 | for (geometryIt = geometryList.begin(); geometryIt != geometryIt_end; ++geometryIt) |
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| 143 | { |
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[175] | 144 | queryList[i].push_back(pfHierarchyInterface->IssueMeshOcclusionQuery(*geometryIt)); |
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[174] | 145 | } |
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[173] | 146 | } |
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| 147 | |
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| 148 | //-- queries for patches: if item buffer, capture only projected visibility |
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[174] | 149 | if ((mItemBufferMode != PATCH_VISIBILITY) || (i == 1)) |
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[154] | 150 | { |
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[173] | 151 | for (patchIt = patchList.begin(); patchIt != patchIt_end; ++patchIt) |
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[171] | 152 | { |
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[175] | 153 | queryList[i].push_back(pfHierarchyInterface->IssuePatchOcclusionQuery(*patchIt)); |
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[171] | 154 | } |
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[154] | 155 | } |
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| 156 | |
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| 157 | pfHierarchyInterface->GetRenderSystem()->clearFrameBuffer(FBT_DEPTH); |
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| 158 | } |
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| 159 | |
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[171] | 160 | |
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| 161 | //-- collect results |
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| 162 | GtpVisibility::QueryList::iterator visQueryIt = queryList[0].begin(); |
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| 163 | GtpVisibility::QueryList::iterator projQueryIt = queryList[1].begin(); |
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| 164 | |
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[174] | 165 | // collect occlusion queries for hierarchy nodes |
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| 166 | CollectNodeVisibility(visQueryIt, projQueryIt, &nodeList, visibleNodes, relativeVisibility); |
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[171] | 167 | |
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[174] | 168 | |
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| 169 | // collect occlusion queries for geometry |
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| 170 | if ((mItemBufferMode == GEOMETRY_VISIBILITY) && relativeVisibility) |
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[171] | 171 | { |
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[174] | 172 | // if visibility was established using the item buffer, |
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| 173 | // the array is organized different (e.g., ordered by id, all possible objects) |
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| 174 | CollectRelativeGeometryVisibilityForItemBuffer(projQueryIt, &geometryList, visibleGeometry); |
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| 175 | } |
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[175] | 176 | else if (mItemBufferMode != GEOMETRY_VISIBILITY) |
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[171] | 177 | { |
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[174] | 178 | CollectGeometryVisibility(visQueryIt, projQueryIt, &geometryList, visibleGeometry, |
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| 179 | relativeVisibility); |
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| 180 | } |
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| 181 | |
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| 182 | |
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| 183 | // collect occlusion queries for patches |
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| 184 | if ((mItemBufferMode == PATCH_VISIBILITY) && relativeVisibility) |
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| 185 | { |
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| 186 | CollectRelativePatchVisibilityForItemBuffer(projQueryIt, &patchList, visiblePatches); |
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| 187 | } |
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[175] | 188 | else if (mItemBufferMode != PATCH_VISIBILITY) |
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[174] | 189 | { |
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[173] | 190 | CollectPatchVisibility(visQueryIt, projQueryIt, &patchList, visiblePatches, relativeVisibility); |
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| 191 | } |
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[174] | 192 | |
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[173] | 193 | |
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[171] | 194 | //-- reset options
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[154] | 195 | enableDepthWrite = true; |
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| 196 | // this option must be provided by the scene manager |
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| 197 | pfHierarchyInterface->GetSceneManager()->setOption("DepthWrite", &enableDepthWrite); |
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| 198 | // reset old overlay status |
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[171] | 199 | mViewport->setOverlaysEnabled(overlayEnabled);
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| 200 |
|
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| 201 | mWasInitialised = false;
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| 202 | } |
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| 203 | //----------------------------------------------------------------------- |
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| 204 | void OcclusionQueriesQueryManager::ComputeFromPointVisibility(const Vector3 &point, |
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[316] | 205 | GtpVisibility::NodeInfoContainer *visibleNodes, |
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| 206 | GtpVisibility::MeshInfoContainer *visibleGeometry, |
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| 207 | GtpVisibility::PatchInfoContainer *visiblePatches, |
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[171] | 208 | bool relativeVisibility) |
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| 209 | { |
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| 210 | PlatformQueryManager::ComputeFromPointVisibility(point, visibleNodes, |
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| 211 | visibleGeometry, visiblePatches, relativeVisibility); |
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[154] | 212 | |
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[175] | 213 | // adds up their visibility and removes duplicates |
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| 214 | // (duplicates occur if an object is on the edge of the viewport) |
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[171] | 215 | RemoveDuplicateNodes(visibleNodes); |
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[154] | 216 | |
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[174] | 217 | if (mItemBufferMode != GEOMETRY_VISIBILITY) |
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[154] | 218 | { |
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[171] | 219 | RemoveDuplicateGeometry(visibleGeometry); |
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| 220 | } |
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[174] | 221 | |
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| 222 | if (mItemBufferMode != PATCH_VISIBILITY) |
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| 223 | { |
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| 224 | RemoveDuplicatePatches(visiblePatches); |
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| 225 | } |
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[171] | 226 | } |
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[175] | 227 | //------j----------------------------------------------------------------- |
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[171] | 228 | void OcclusionQueriesQueryManager::CollectNodeVisibility( |
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| 229 | GtpVisibility::QueryList::iterator &visQueryIt, |
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| 230 | GtpVisibility::QueryList::iterator &projQueryIt, |
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[370] | 231 | GtpVisibility::NodeVector *nodeList, |
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[316] | 232 | GtpVisibility::NodeInfoContainer *visibleNodes, |
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[171] | 233 | bool relativeVisibility) |
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| 234 | { |
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[370] | 235 | GtpVisibility::NodeVector::iterator nodeIt; |
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[171] | 236 | |
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| 237 | //-- queries for nodes |
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| 238 | for (nodeIt = nodeList->begin(); nodeIt != nodeList->end(); ++nodeIt) |
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| 239 | { |
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[154] | 240 | unsigned int visiblePixels = 0; |
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| 241 | (*visQueryIt)->GetQueryResult(visiblePixels, true); |
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| 242 | |
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| 243 | unsigned int projectedPixels = 0; |
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| 244 | |
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| 245 | if (relativeVisibility) |
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| 246 | { |
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| 247 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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| 248 | |
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| 249 | ++projQueryIt; |
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| 250 | } |
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| 251 | |
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| 252 | ++visQueryIt; |
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| 253 | |
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| 254 | // node with visibilty 0 in queue (e.g., if node is intersected by near plane) |
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| 255 | if (visiblePixels > 0) |
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| 256 | { |
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[171] | 257 | visibleNodes->push_back(GtpVisibility::NodeInfo(*nodeIt, visiblePixels, |
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| 258 | projectedPixels)); |
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[154] | 259 | } |
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| 260 | }
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[171] | 261 | }
|
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| 262 | //----------------------------------------------------------------------- |
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| 263 | void OcclusionQueriesQueryManager::CollectRelativeGeometryVisibilityForItemBuffer( |
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| 264 | GtpVisibility::QueryList::iterator &projQueryIt,
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[370] | 265 | GtpVisibility::GeometryVector *geometryList,
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[316] | 266 | GtpVisibility::MeshInfoContainer *visibleGeometry)
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[171] | 267 | {
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[370] | 268 | GtpVisibility::GeometryVector::iterator geometryIt;
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[154] | 269 |
|
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[171] | 270 | //-- queries for geometry |
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| 271 | for (geometryIt = geometryList->begin(); geometryIt != geometryList->end(); ++ geometryIt) |
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[154] | 272 | { |
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[171] | 273 | unsigned int projectedPixels = 0; |
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| 274 | |
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| 275 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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| 276 | |
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| 277 | ++projQueryIt; |
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| 278 | int id = (*geometryIt)->getSubEntity(0)->getId(); |
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| 279 | |
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| 280 | if ((id > 0) && (id < (int)visibleGeometry->size())) |
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| 281 | { |
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| 282 | (*visibleGeometry)[id].AddVisibility(0, projectedPixels); |
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| 283 | } |
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| 284 | }
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| 285 | }
|
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| 286 | //----------------------------------------------------------------------- |
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| 287 | void OcclusionQueriesQueryManager::CollectRelativePatchVisibilityForItemBuffer( |
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| 288 | GtpVisibility::QueryList::iterator &projQueryIt,
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[370] | 289 | GtpVisibility::PatchVector *patchList,
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[316] | 290 | GtpVisibility::PatchInfoContainer *visiblePatches)
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[171] | 291 | {
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[370] | 292 | GtpVisibility::PatchVector::iterator patchIt;
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[171] | 293 |
|
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| 294 | //-- queries for geometry |
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| 295 | for (patchIt = patchList->begin(); patchIt != patchList->end(); ++ patchIt) |
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| 296 | { |
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| 297 | unsigned int projectedPixels = 0; |
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| 298 | |
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| 299 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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| 300 | |
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| 301 | ++projQueryIt; |
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| 302 | int id = (*patchIt)->getId(); |
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| 303 | |
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| 304 | if ((id > 0) && (id < (int)visiblePatches->size())) |
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| 305 | { |
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| 306 | (*visiblePatches)[id].AddVisibility(0, projectedPixels); |
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| 307 | } |
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| 308 | }
|
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| 309 | }
|
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| 310 | //----------------------------------------------------------------------- |
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| 311 | void OcclusionQueriesQueryManager::CollectGeometryVisibility( |
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| 312 | GtpVisibility::QueryList::iterator &visQueryIt, |
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| 313 | GtpVisibility::QueryList::iterator &projQueryIt, |
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[370] | 314 | GtpVisibility::GeometryVector *geometryList, |
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[316] | 315 | GtpVisibility::MeshInfoContainer *visibleGeometry, |
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[171] | 316 | bool relativeVisibility) |
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| 317 | {
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[370] | 318 | GtpVisibility::GeometryVector::iterator geometryIt;
|
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[171] | 319 |
|
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| 320 | //-- queries for geometry |
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| 321 | for (geometryIt = geometryList->begin(); geometryIt != geometryList->end(); ++ geometryIt) |
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| 322 | { |
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[154] | 323 | unsigned int visiblePixels = 0; |
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| 324 | (*visQueryIt)->GetQueryResult(visiblePixels, true); |
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| 325 | |
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| 326 | unsigned int projectedPixels = 0; |
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| 327 | |
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| 328 | if (relativeVisibility) |
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| 329 | { |
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| 330 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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[171] | 331 | ++ projQueryIt; |
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[154] | 332 | } |
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| 333 | |
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[171] | 334 | ++ visQueryIt; |
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[154] | 335 | |
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[155] | 336 | // WARNING: approximate depth ordering during rendering => |
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[154] | 337 | // geometry maybe occluded |
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| 338 | if (visiblePixels > 0) |
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| 339 | {
|
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| 340 | visibleGeometry->push_back(GtpVisibility::MeshInfo(*geometryIt, visiblePixels, |
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| 341 | projectedPixels)); |
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| 342 | } |
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| 343 | }
|
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| 344 | } |
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| 345 | //----------------------------------------------------------------------- |
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[171] | 346 | void OcclusionQueriesQueryManager::CollectPatchVisibility( |
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| 347 | GtpVisibility::QueryList::iterator &visQueryIt, |
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| 348 | GtpVisibility::QueryList::iterator &projQueryIt, |
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[370] | 349 | GtpVisibility::PatchVector *patchList, |
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[316] | 350 | GtpVisibility::PatchInfoContainer *visiblePatches, |
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[171] | 351 | bool relativeVisibility) |
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| 352 | {
|
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[370] | 353 | GtpVisibility::PatchVector::iterator patchIt;
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[171] | 354 |
|
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| 355 | //-- queries for patch |
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| 356 | for (patchIt = patchList->begin(); patchIt != patchList->end(); ++ patchIt) |
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| 357 | { |
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| 358 | unsigned int visiblePixels = 0; |
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| 359 | (*visQueryIt)->GetQueryResult(visiblePixels, true); |
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| 360 | |
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| 361 | unsigned int projectedPixels = 0; |
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| 362 | |
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| 363 | if (relativeVisibility) |
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| 364 | { |
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| 365 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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| 366 | ++ projQueryIt; |
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| 367 | } |
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| 368 | |
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| 369 | ++ visQueryIt; |
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| 370 | |
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| 371 | // WARNING: approximate depth ordering during rendering => |
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| 372 | // patch maybe occluded |
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| 373 | if (visiblePixels > 0) |
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| 374 | {
|
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| 375 | visiblePatches->push_back(GtpVisibility::PatchInfo(*patchIt, visiblePixels, |
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| 376 | projectedPixels)); |
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| 377 | } |
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| 378 | }
|
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[154] | 379 | } |
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| 380 | //----------------------------------------------------------------------- |
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[171] | 381 | void OcclusionQueriesQueryManager::RemoveDuplicateNodes( |
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[316] | 382 | GtpVisibility::NodeInfoContainer *visibleNodes) |
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[154] | 383 | { |
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[318] | 384 | stable_sort(visibleNodes->begin(), visibleNodes->end()/*, nodeinfo_lt*/); |
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[316] | 385 | |
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| 386 | GtpVisibility::NodeInfoContainer::iterator visibleNodesIt, |
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[154] | 387 | visibleNodesIt_end = visibleNodes->end(); |
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| 388 | |
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| 389 | GtpVisibility::NodeInfo *nodeInfo = NULL; |
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| 390 | |
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| 391 | for (visibleNodesIt = visibleNodes->begin(); visibleNodesIt != visibleNodesIt_end; |
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| 392 | ++visibleNodesIt) |
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| 393 | { |
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[316] | 394 | if (!nodeInfo || (nodeInfo->GetSource() != (*visibleNodesIt).GetSource())) |
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[154] | 395 | { |
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| 396 | nodeInfo = &(*visibleNodesIt); |
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| 397 | } |
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| 398 | else // add visibility |
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| 399 | { |
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| 400 | nodeInfo->AddVisibility(*visibleNodesIt); |
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| 401 | } |
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| 402 | } |
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| 403 | |
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| 404 | // physically delete duplicates |
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[318] | 405 | visibleNodes->erase(std::unique(visibleNodes->begin(), visibleNodes->end()), |
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[316] | 406 | visibleNodes->end()); |
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[171] | 407 | } |
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| 408 | //----------------------------------------------------------------------- |
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| 409 | void OcclusionQueriesQueryManager::RemoveDuplicateGeometry( |
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[316] | 410 | GtpVisibility::MeshInfoContainer *visibleGeometry) |
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[171] | 411 | { |
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[318] | 412 | stable_sort(visibleGeometry->begin(), visibleGeometry->end()); |
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[171] | 413 | |
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[316] | 414 | GtpVisibility::MeshInfoContainer::iterator visibleGeomIt, |
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[171] | 415 | visibleGeomIt_end = visibleGeometry->end(); |
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[154] | 416 | |
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| 417 | GtpVisibility::MeshInfo *geomInfo = NULL; |
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| 418 | |
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| 419 | for (visibleGeomIt = visibleGeometry->begin(); visibleGeomIt != visibleGeomIt_end; |
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| 420 | ++visibleGeomIt) |
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| 421 | { |
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[316] | 422 | if (!geomInfo || (geomInfo->GetSource() != (*visibleGeomIt).GetSource())) |
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[154] | 423 | { |
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| 424 | geomInfo = &(*visibleGeomIt); |
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| 425 | } |
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| 426 | else // info points to same mesh, just add visibility |
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| 427 | { |
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| 428 | geomInfo->AddVisibility(*visibleGeomIt); |
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| 429 | } |
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| 430 | } |
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| 431 | |
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| 432 | // physically delete duplicates |
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[318] | 433 | visibleGeometry->erase(std::unique(visibleGeometry->begin(), visibleGeometry->end()), |
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[316] | 434 | visibleGeometry->end()); |
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[154] | 435 | } |
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[173] | 436 | //----------------------------------------------------------------------- |
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| 437 | void OcclusionQueriesQueryManager::RemoveDuplicatePatches( |
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[316] | 438 | GtpVisibility::PatchInfoContainer *visiblePatches) |
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[173] | 439 | { |
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[318] | 440 | stable_sort(visiblePatches->begin(), visiblePatches->end()); |
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[173] | 441 | |
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[316] | 442 | GtpVisibility::PatchInfoContainer::iterator visiblePatchIt, |
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[173] | 443 | visiblePatchIt_end = visiblePatches->end(); |
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[154] | 444 | |
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[173] | 445 | GtpVisibility::PatchInfo *patchInfo = NULL; |
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| 446 | |
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| 447 | for (visiblePatchIt = visiblePatches->begin(); visiblePatchIt != visiblePatchIt_end; |
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| 448 | ++visiblePatchIt) |
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| 449 | { |
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[316] | 450 | if (!patchInfo || (patchInfo->GetSource() != (*visiblePatchIt).GetSource())) |
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[173] | 451 | { |
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| 452 | patchInfo = &(*visiblePatchIt); |
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| 453 | } |
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| 454 | else // info points to same mesh, just add visibility |
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| 455 | { |
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| 456 | patchInfo->AddVisibility(*visiblePatchIt); |
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| 457 | } |
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| 458 | } |
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| 459 | |
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| 460 | // physically delete duplicates |
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[318] | 461 | visiblePatches->erase(std::unique(visiblePatches->begin(), visiblePatches->end()), |
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[316] | 462 | visiblePatches->end()); |
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[174] | 463 | }
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| 464 | //----------------------------------------------------------------------- |
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| 465 | void OcclusionQueriesQueryManager::GetNodePatchList(GtpVisibility::HierarchyNode *node,
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[370] | 466 | GtpVisibility::PatchVector *patchList) |
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[174] | 467 | { |
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[370] | 468 | GtpVisibility::GeometryVector geomList; |
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[174] | 469 | mHierarchyInterface->GetNodeGeometryList(node, &geomList, false); |
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| 470 | |
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| 471 | // geometry list iterator |
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[370] | 472 | GtpVisibility::GeometryVector::iterator geomIt, geomIt_end = geomList.end(); |
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[174] | 473 | |
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| 474 | for (geomIt = geomList.begin(); geomIt != geomIt_end; ++geomIt) |
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| 475 | { |
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| 476 | for (int i = 0; i < (int)(*geomIt)->getNumSubEntities(); ++i)
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| 477 | {
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| 478 | patchList->push_back((*geomIt)->getSubEntity(i));
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| 479 | } |
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| 480 | } |
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[173] | 481 | } |
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[174] | 482 | |
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[154] | 483 | } // namespace Ogre |
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