1 | #include "OgreOcclusionQueriesQueryManager.h" |
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2 | #include <OgreLogManager.h> |
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3 | #include <OgreStringConverter.h> |
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4 | #include <vector> |
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5 | #include <OgreSubEntity.h> |
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6 | |
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7 | |
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8 | namespace Ogre { |
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9 | |
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10 | /** |
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11 | These functions necessary to enable sorting of node / mesh / patch info. |
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12 | */ |
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13 | //----------------------------------------------------------------------- |
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14 | inline bool nodeinfo_eq(const GtpVisibility::NodeInfo &info1, const GtpVisibility::NodeInfo &info2) |
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15 | { |
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16 | return info1.GetNode() == info2.GetNode(); |
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17 | } |
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18 | //----------------------------------------------------------------------- |
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19 | inline bool meshinfo_eq(const GtpVisibility::MeshInfo &info1, const GtpVisibility::MeshInfo &info2) |
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20 | { |
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21 | return info1.GetMesh() == info2.GetMesh(); |
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22 | } |
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23 | //----------------------------------------------------------------------- |
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24 | inline bool nodeinfo_lower(const GtpVisibility::NodeInfo &info1, const GtpVisibility::NodeInfo &info2) |
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25 | { |
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26 | return info1.GetNode() < info2.GetNode(); |
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27 | } |
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28 | //----------------------------------------------------------------------- |
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29 | inline bool meshinfo_lower(const GtpVisibility::MeshInfo &info1, const GtpVisibility::MeshInfo &info2) |
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30 | { |
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31 | return info1.GetMesh() < info2.GetMesh(); |
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32 | } |
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33 | |
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34 | |
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35 | |
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36 | //----------------------------------------------------------------------- |
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37 | OcclusionQueriesQueryManager::OcclusionQueriesQueryManager( |
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38 | PlatformHierarchyInterface *hierarchyInterface, |
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39 | Viewport *vp, |
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40 | bool renderPatches, |
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41 | bool useItemBufferForGeometry): |
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42 | PlatformQueryManager(hierarchyInterface, vp, renderPatches), |
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43 | mUseItemBuffer(useItemBufferForGeometry) |
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44 | { |
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45 | } |
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46 | //----------------------------------------------------------------------- |
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47 | void OcclusionQueriesQueryManager::ComputeCameraVisibility(const Camera &camera, |
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48 | InfoContainer<GtpVisibility::NodeInfo> *visibleNodes, |
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49 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry, |
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50 | InfoContainer<GtpVisibility::PatchInfo> *visiblePatches, |
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51 | bool relativeVisibility) |
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52 | { |
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53 | // we need access to the scene manager and the rendersystem |
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54 | PlatformHierarchyInterface *pfHierarchyInterface = |
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55 | dynamic_cast<PlatformHierarchyInterface *>(mHierarchyInterface); |
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56 | |
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57 | // disable overlays, reset them later |
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58 | bool overlayEnabled = mViewport->getOverlaysEnabled(); |
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59 | |
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60 | //-- render scene with item buffer (i.e., objects with their id as color codes) |
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61 | if (mUseItemBuffer) |
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62 | { |
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63 | PlatformQueryManager::ComputeCameraVisibility(camera, visibleNodes, |
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64 | visibleGeometry, visiblePatches, relativeVisibility); |
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65 | |
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66 | mViewport->setOverlaysEnabled(false); |
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67 | } |
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68 | else |
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69 | { |
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70 | // const_cast allowed because camera is not changed in renderScene |
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71 | Camera *pCam = const_cast<Camera *>(&camera); |
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72 | mViewport->setOverlaysEnabled(false); |
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73 | |
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74 | //-- Render scene to get conservative visibility and fill depth buffer |
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75 | pfHierarchyInterface->GetSceneManager()->_renderScene(pCam, mViewport, false); |
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76 | } |
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77 | |
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78 | |
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79 | /* Two query lists for projected pixels and for visibile pixels: |
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80 | We test queries after a rendering pass |
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81 | to get exact visibility with regard to the current camera. |
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82 | We issue all queries at once to avoid starvation & stalls. |
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83 | */ |
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84 | GtpVisibility::QueryList queryList[2]; |
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85 | |
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86 | // rendered hierarchy nodes from previous render |
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87 | GtpVisibility::HierarchyNodeList *nodeList = mHierarchyInterface->GetRenderedNodes(); |
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88 | GtpVisibility::HierarchyNodeList::iterator nodeIt, nodeIt_end = nodeList->end(); |
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89 | |
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90 | // vector for storing entities of meshes |
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91 | GtpVisibility::GeometryList geometryList; |
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92 | |
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93 | // store geometry of the hierarchy node in a geometry list (only once!) |
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94 | for (nodeIt = nodeList->begin(); nodeIt != nodeIt_end; ++nodeIt) |
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95 | { |
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96 | mHierarchyInterface->GetNodeGeometryList(*nodeIt, &geometryList, false); |
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97 | } |
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98 | |
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99 | // geometry list iterator |
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100 | GtpVisibility::GeometryList::iterator geometryIt, geometryIt_end = geometryList.end(); |
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101 | |
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102 | |
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103 | // to obtain the correct number of projected pixels, depth write must be disabled |
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104 | bool enableDepthWrite = false; |
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105 | // this option must be provided by the scene manager |
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106 | pfHierarchyInterface->GetSceneManager()->setOption("DepthWrite", &enableDepthWrite); |
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107 | |
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108 | |
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109 | /* relative visiblity: |
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110 | 1) get visible pixels count of objects |
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111 | 2) clear frame buffer |
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112 | 3) get projected visible pixels count: |
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113 | test all objects again without depth write (set as option in scene manager) |
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114 | 4) calculate ratio between visible vs. projected pixels |
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115 | */ |
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116 | |
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117 | // for relative visibility we need 2 rendering passes |
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118 | int n = relativeVisibility ? 2 : 1; |
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119 | |
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120 | for (int i = 0; i < n; ++i) |
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121 | { |
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122 | //-- queries for hierarchy nodes |
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123 | for (nodeIt = nodeList->begin(); nodeIt != nodeIt_end; ++nodeIt) |
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124 | { |
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125 | // TODO: DELETE QUERIES FROM PREVIOUS RENDER |
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126 | queryList[i].push_back(mHierarchyInterface->IssueOcclusionQuery(*nodeIt, false)); |
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127 | } |
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128 | |
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129 | //-- queries for geometry: if item buffer, capture only projected visibility |
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130 | if (!(mUseItemBuffer && (i == 0))) |
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131 | { |
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132 | for (geometryIt = geometryList.begin(); geometryIt != geometryIt_end; ++geometryIt) |
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133 | { |
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134 | queryList[i].push_back(mHierarchyInterface->IssueOcclusionQuery(*geometryIt)); |
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135 | } |
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136 | } |
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137 | |
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138 | pfHierarchyInterface->GetRenderSystem()->clearFrameBuffer(FBT_DEPTH); |
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139 | } |
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140 | |
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141 | |
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142 | //-- collect results |
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143 | GtpVisibility::QueryList::iterator visQueryIt = queryList[0].begin(); |
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144 | GtpVisibility::QueryList::iterator projQueryIt = queryList[1].begin(); |
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145 | |
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146 | CollectNodeVisibility(visQueryIt, projQueryIt, nodeList, visibleNodes, relativeVisibility); |
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147 | |
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148 | if (mUseItemBuffer) |
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149 | { |
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150 | if (relativeVisibility) |
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151 | { |
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152 | CollectRelativeGeometryVisibilityForItemBuffer(projQueryIt, &geometryList, visibleGeometry); |
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153 | } |
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154 | } |
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155 | else |
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156 | { |
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157 | CollectGeometryVisibility(visQueryIt, projQueryIt, &geometryList, |
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158 | visibleGeometry, relativeVisibility); |
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159 | //CollectPatchVisibility(patchList, visiblePatches);
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160 | }
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161 |
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162 |
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163 | //-- reset options
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164 | enableDepthWrite = true; |
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165 | // this option must be provided by the scene manager |
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166 | pfHierarchyInterface->GetSceneManager()->setOption("DepthWrite", &enableDepthWrite); |
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167 | // reset old overlay status |
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168 | mViewport->setOverlaysEnabled(overlayEnabled);
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169 |
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170 | mWasInitialised = false;
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171 | } |
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172 | //----------------------------------------------------------------------- |
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173 | void OcclusionQueriesQueryManager::ComputeFromPointVisibility(const Vector3 &point, |
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174 | InfoContainer<GtpVisibility::NodeInfo> *visibleNodes, |
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175 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry, |
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176 | InfoContainer<GtpVisibility::PatchInfo> *visiblePatches, |
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177 | bool relativeVisibility) |
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178 | { |
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179 | PlatformQueryManager::ComputeFromPointVisibility(point, visibleNodes, |
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180 | visibleGeometry, visiblePatches, relativeVisibility); |
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181 | |
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182 | // remove duplicates (duplicates occur if an object is on the edge of the viewport) |
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183 | // before duplicates can be deleted we have to add up their visibility |
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184 | RemoveDuplicateNodes(visibleNodes); |
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185 | |
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186 | if (!mUseItemBuffer) |
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187 | { |
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188 | RemoveDuplicateGeometry(visibleGeometry); |
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189 | } |
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190 | } |
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191 | //----------------------------------------------------------------------- |
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192 | void OcclusionQueriesQueryManager::CollectNodeVisibility( |
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193 | GtpVisibility::QueryList::iterator &visQueryIt, |
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194 | GtpVisibility::QueryList::iterator &projQueryIt, |
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195 | GtpVisibility::HierarchyNodeList *nodeList, |
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196 | InfoContainer<GtpVisibility::NodeInfo> *visibleNodes, |
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197 | bool relativeVisibility) |
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198 | { |
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199 | GtpVisibility::HierarchyNodeList::iterator nodeIt; |
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200 | |
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201 | //-- queries for nodes |
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202 | for (nodeIt = nodeList->begin(); nodeIt != nodeList->end(); ++nodeIt) |
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203 | { |
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204 | unsigned int visiblePixels = 0; |
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205 | (*visQueryIt)->GetQueryResult(visiblePixels, true); |
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206 | |
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207 | unsigned int projectedPixels = 0; |
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208 | |
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209 | if (relativeVisibility) |
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210 | { |
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211 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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212 | |
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213 | ++projQueryIt; |
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214 | } |
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215 | |
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216 | ++visQueryIt; |
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217 | |
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218 | // node with visibilty 0 in queue (e.g., if node is intersected by near plane) |
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219 | if (visiblePixels > 0) |
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220 | { |
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221 | visibleNodes->push_back(GtpVisibility::NodeInfo(*nodeIt, visiblePixels, |
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222 | projectedPixels)); |
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223 | } |
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224 | }
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225 | }
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226 | //----------------------------------------------------------------------- |
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227 | void OcclusionQueriesQueryManager::CollectRelativeGeometryVisibilityForItemBuffer( |
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228 | GtpVisibility::QueryList::iterator &projQueryIt,
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229 | GtpVisibility::GeometryList *geometryList,
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230 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry)
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231 | {
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232 | GtpVisibility::GeometryList::iterator geometryIt;
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233 |
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234 | //-- queries for geometry |
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235 | for (geometryIt = geometryList->begin(); geometryIt != geometryList->end(); ++ geometryIt) |
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236 | { |
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237 | unsigned int projectedPixels = 0; |
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238 | |
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239 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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240 | |
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241 | ++projQueryIt; |
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242 | int id = (*geometryIt)->getSubEntity(0)->getId(); |
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243 | |
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244 | if ((id > 0) && (id < (int)visibleGeometry->size())) |
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245 | { |
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246 | (*visibleGeometry)[id].AddVisibility(0, projectedPixels); |
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247 | } |
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248 | }
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249 | }
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250 | //----------------------------------------------------------------------- |
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251 | void OcclusionQueriesQueryManager::CollectRelativePatchVisibilityForItemBuffer( |
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252 | GtpVisibility::QueryList::iterator &projQueryIt,
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253 | GtpVisibility::PatchList *patchList,
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254 | InfoContainer<GtpVisibility::PatchInfo> *visiblePatches)
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255 | {
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256 | GtpVisibility::PatchList::iterator patchIt;
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257 |
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258 | //-- queries for geometry |
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259 | for (patchIt = patchList->begin(); patchIt != patchList->end(); ++ patchIt) |
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260 | { |
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261 | unsigned int projectedPixels = 0; |
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262 | |
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263 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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264 | |
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265 | ++projQueryIt; |
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266 | int id = (*patchIt)->getId(); |
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267 | |
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268 | if ((id > 0) && (id < (int)visiblePatches->size())) |
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269 | { |
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270 | (*visiblePatches)[id].AddVisibility(0, projectedPixels); |
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271 | } |
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272 | }
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273 | }
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274 | //----------------------------------------------------------------------- |
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275 | void OcclusionQueriesQueryManager::CollectGeometryVisibility( |
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276 | GtpVisibility::QueryList::iterator &visQueryIt, |
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277 | GtpVisibility::QueryList::iterator &projQueryIt, |
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278 | GtpVisibility::GeometryList *geometryList, |
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279 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry, |
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280 | bool relativeVisibility) |
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281 | {
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282 | GtpVisibility::GeometryList::iterator geometryIt;
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283 |
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284 | //-- queries for geometry |
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285 | for (geometryIt = geometryList->begin(); geometryIt != geometryList->end(); ++ geometryIt) |
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286 | { |
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287 | unsigned int visiblePixels = 0; |
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288 | (*visQueryIt)->GetQueryResult(visiblePixels, true); |
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289 | |
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290 | unsigned int projectedPixels = 0; |
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291 | |
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292 | if (relativeVisibility) |
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293 | { |
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294 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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295 | ++ projQueryIt; |
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296 | } |
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297 | |
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298 | ++ visQueryIt; |
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299 | |
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300 | // WARNING: approximate depth ordering during rendering => |
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301 | // geometry maybe occluded |
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302 | if (visiblePixels > 0) |
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303 | {
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304 | visibleGeometry->push_back(GtpVisibility::MeshInfo(*geometryIt, visiblePixels, |
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305 | projectedPixels)); |
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306 | } |
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307 | }
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308 | } |
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309 | //----------------------------------------------------------------------- |
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310 | void OcclusionQueriesQueryManager::CollectPatchVisibility( |
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311 | GtpVisibility::QueryList::iterator &visQueryIt, |
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312 | GtpVisibility::QueryList::iterator &projQueryIt, |
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313 | GtpVisibility::PatchList *patchList, |
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314 | InfoContainer<GtpVisibility::PatchInfo> *visiblePatches, |
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315 | bool relativeVisibility) |
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316 | {
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317 | GtpVisibility::PatchList::iterator patchIt;
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318 |
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319 | //-- queries for patch |
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320 | for (patchIt = patchList->begin(); patchIt != patchList->end(); ++ patchIt) |
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321 | { |
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322 | unsigned int visiblePixels = 0; |
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323 | (*visQueryIt)->GetQueryResult(visiblePixels, true); |
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324 | |
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325 | unsigned int projectedPixels = 0; |
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326 | |
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327 | if (relativeVisibility) |
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328 | { |
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329 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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330 | ++ projQueryIt; |
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331 | } |
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332 | |
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333 | ++ visQueryIt; |
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334 | |
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335 | // WARNING: approximate depth ordering during rendering => |
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336 | // patch maybe occluded |
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337 | if (visiblePixels > 0) |
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338 | {
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339 | visiblePatches->push_back(GtpVisibility::PatchInfo(*patchIt, visiblePixels, |
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340 | projectedPixels)); |
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341 | } |
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342 | }
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343 | } |
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344 | //----------------------------------------------------------------------- |
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345 | void OcclusionQueriesQueryManager::RemoveDuplicateNodes( |
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346 | InfoContainer<GtpVisibility::NodeInfo> *visibleNodes) |
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347 | { |
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348 | sort(visibleNodes->begin(), visibleNodes->end(), nodeinfo_lower); |
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349 | InfoContainer<GtpVisibility::NodeInfo>::iterator visibleNodesIt, |
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350 | visibleNodesIt_end = visibleNodes->end(); |
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351 | |
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352 | GtpVisibility::NodeInfo *nodeInfo = NULL; |
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353 | |
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354 | for (visibleNodesIt = visibleNodes->begin(); visibleNodesIt != visibleNodesIt_end; |
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355 | ++visibleNodesIt) |
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356 | { |
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357 | if (!nodeInfo || (nodeInfo->GetNode() != (*visibleNodesIt).GetNode())) |
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358 | { |
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359 | nodeInfo = &(*visibleNodesIt); |
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360 | } |
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361 | else // add visibility |
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362 | { |
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363 | nodeInfo->AddVisibility(*visibleNodesIt); |
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364 | } |
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365 | } |
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366 | |
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367 | // physically delete duplicates |
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368 | visibleNodes->erase( std::unique(visibleNodes->begin(), |
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369 | visibleNodes->end(), nodeinfo_eq), visibleNodes->end()); |
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370 | } |
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371 | //----------------------------------------------------------------------- |
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372 | void OcclusionQueriesQueryManager::RemoveDuplicateGeometry( |
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373 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry) |
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374 | { |
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375 | sort(visibleGeometry->begin(), visibleGeometry->end(), meshinfo_lower); |
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376 | |
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377 | InfoContainer<GtpVisibility::MeshInfo>::iterator visibleGeomIt, |
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378 | visibleGeomIt_end = visibleGeometry->end(); |
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379 | |
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380 | GtpVisibility::MeshInfo *geomInfo = NULL; |
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381 | |
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382 | for (visibleGeomIt = visibleGeometry->begin(); visibleGeomIt != visibleGeomIt_end; |
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383 | ++visibleGeomIt) |
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384 | { |
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385 | if (!geomInfo || (geomInfo->GetMesh() != (*visibleGeomIt).GetMesh())) |
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386 | { |
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387 | geomInfo = &(*visibleGeomIt); |
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388 | } |
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389 | else // info points to same mesh, just add visibility |
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390 | { |
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391 | geomInfo->AddVisibility(*visibleGeomIt); |
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392 | } |
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393 | } |
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394 | |
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395 | // physically delete duplicates |
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396 | visibleGeometry->erase(std::unique(visibleGeometry->begin(), visibleGeometry->end(), |
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397 | meshinfo_eq), visibleGeometry->end()); |
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398 | } |
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399 | |
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400 | } // namespace Ogre |
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