[59] | 1 | #include <OgreCamera.h>
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[94] | 2 | #include <OgreLogManager.h>
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[92] | 3 | #include "OgreSolidBoundingBox.h"
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[59] | 4 | #include "OgrePlatformHierarchyInterface.h"
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| 5 | #include "OgrePlatformOcclusionQuery.h"
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| 6 |
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| 7 | namespace Ogre {
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| 8 |
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| 9 | //-----------------------------------------------------------------------
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[74] | 10 | PlatformHierarchyInterface::PlatformHierarchyInterface(SceneManager *sm, RenderSystem *rsys):
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[94] | 11 | mSceneManager(sm), mRenderSystem(rsys), mSolidBoundingBox(NULL),
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[115] | 12 | mCamera(NULL), mCullCamera(NULL), mOnlyShadowCasters(false), mLeaveTransparentsInQueue(false)
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[85] | 13 | {
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[59] | 14 | }
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| 15 | //-----------------------------------------------------------------------
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[115] | 16 | void PlatformHierarchyInterface::CreateNodeVizMaterials()
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[112] | 17 | {
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| 18 | // material for frustum culled nodes
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| 19 | MaterialPtr mat = MaterialManager::getSingleton().getByName("FrustumCulledNodesMaterial");
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[113] | 20 |
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[112] | 21 | if (mat.isNull())
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| 22 | {
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| 23 | mat = MaterialManager::getSingleton().create("FrustumCulledNodesMaterial",
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| 24 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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[113] | 25 | mat->createTechnique()->createPass();
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| 26 |
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[115] | 27 | mat->getTechnique(0)->getPass(0)->setAmbient(1, 0, 0);
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[113] | 28 | mat->getTechnique(0)->getPass(0)->setLightingEnabled(true);
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| 29 | //mat->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
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| 30 | mat->load();
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[112] | 31 | }
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| 32 |
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| 33 | // material for query culled nodes
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[113] | 34 | mat = MaterialManager::getSingleton().getByName("QueryCulledNodesMaterial");
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[112] | 35 |
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[113] | 36 | if (mat.isNull())
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[112] | 37 | {
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[113] | 38 | mat = MaterialManager::getSingleton().create("QueryCulledNodesMaterial",
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[112] | 39 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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[113] | 40 | mat->createTechnique()->createPass();
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| 41 |
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[115] | 42 | mat->getTechnique(0)->getPass(0)->setAmbient(0, 0, 1);
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[113] | 43 | mat->getTechnique(0)->getPass(0)->setLightingEnabled(true);
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| 44 | mat->load();
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[112] | 45 | }
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[115] | 46 |
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| 47 | // material for scene nodes
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| 48 | /*mat = MaterialManager::getSingleton().getByName("SceneNodesMaterial");
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| 49 |
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| 50 | if (mat.isNull())
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| 51 | {
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| 52 | mat = MaterialManager::getSingleton().create("SceneNodesMaterial",
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| 53 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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| 54 | mat->createTechnique()->createPass();
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| 55 |
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| 56 | mat->getTechnique(0)->getPass(0)->setAmbient(1, 1, 0);
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| 57 | mat->getTechnique(0)->getPass(0)->setLightingEnabled(true);
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| 58 | mat->load();
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| 59 | }*/
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[112] | 60 | }
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| 61 | //-----------------------------------------------------------------------
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[59] | 62 | PlatformHierarchyInterface::~PlatformHierarchyInterface()
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| 63 | {
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| 64 | DeleteQueries();
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| 65 |
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[100] | 66 | if (mSolidBoundingBox)
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[92] | 67 | delete mSolidBoundingBox;
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[59] | 68 | }
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| 69 | //-----------------------------------------------------------------------
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| 70 | void PlatformHierarchyInterface::DeleteQueries()
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| 71 | {
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[100] | 72 | for (int i=0; i < (int)mOcclusionQueries.size(); ++i)
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[59] | 73 | delete mOcclusionQueries[i];
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| 74 |
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| 75 | mOcclusionQueries.clear();
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| 76 | }
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| 77 | //-----------------------------------------------------------------------
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| 78 | void PlatformHierarchyInterface::RenderBoundingBox(AxisAlignedBox *box)
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| 79 | {
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[86] | 80 | static RenderOperation ro;
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| 81 |
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[92] | 82 | SolidBoundingBox *solidBox = GetSolidBoundingBox();
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[86] | 83 |
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| 84 | mRenderSystem->_setWorldMatrix(Ogre::Matrix4::IDENTITY);
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[92] | 85 | mSceneManager->useRenderableViewProjMode(solidBox);
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[115] | 86 |
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| 87 | // set no depth write, no color, no lighting material
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[120] | 88 | //mSceneManager->setPass(solidBox->getTechnique()->getPass(0));
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| 89 | SetOcclusionPass();
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[86] | 90 |
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[92] | 91 | solidBox->SetupBoundingBoxVertices(*box);
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| 92 |
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| 93 | solidBox->getRenderOperation(ro);
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| 94 | ro.srcRenderable = solidBox;
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| 95 | mRenderSystem->_render(ro);
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| 96 |
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[59] | 97 | // Render two halfes of the bounding box (using triangle fans)
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[92] | 98 | /*for(int halfIdx = 0; halfIdx < 2; ++halfIdx)
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[59] | 99 | {
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[92] | 100 | solidBox->SetupBoundingBoxVertices(*box, halfIdx == 1);
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[85] | 101 |
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[92] | 102 | solidBox->getRenderOperation(ro);
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| 103 | ro.srcRenderable = solidBox;
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[91] | 104 | mRenderSystem->_render(ro);
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[92] | 105 | }*/
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[59] | 106 | }
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| 107 | //-----------------------------------------------------------------------
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| 108 | void PlatformHierarchyInterface::SetCamera(Ogre::Camera *cam)
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| 109 | {
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| 110 | mCamera = cam;
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| 111 | }
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| 112 | //-----------------------------------------------------------------------
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[94] | 113 | void PlatformHierarchyInterface::SetCullCamera(Ogre::Camera *cullCam)
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| 114 | {
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| 115 | mCullCamera = cullCam;
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| 116 | }
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| 117 | //-----------------------------------------------------------------------
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[59] | 118 | GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::GetNextOcclusionQuery()
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| 119 | {
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[100] | 120 | if (mCurrentTestIdx == mOcclusionQueries.size())
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[59] | 121 | {
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| 122 | mOcclusionQueries.push_back(new PlatformOcclusionQuery(mRenderSystem));
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| 123 | }
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| 124 |
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| 125 | return mOcclusionQueries[mCurrentTestIdx ++];
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| 126 | }
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| 127 | //-----------------------------------------------------------------------
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[103] | 128 | void PlatformHierarchyInterface::InitFrame(GtpVisibility::HierarchyNode *root,
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[115] | 129 | Camera *cam, Camera *cullCam, bool leaveTransparentsInQueue)
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[59] | 130 | {
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| 131 | GtpVisibility::HierarchyInterface::InitFrame(root);
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[86] | 132 | mPreviousNode = NULL;
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[115] | 133 | mLeaveTransparentsInQueue = leaveTransparentsInQueue;
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[59] | 134 | SetCamera(cam);
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[94] | 135 |
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[100] | 136 | if (cullCam)
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[103] | 137 | {
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[94] | 138 | SetCullCamera(cullCam);
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[103] | 139 | }
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[94] | 140 | else
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[103] | 141 | {
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[94] | 142 | SetCullCamera(cam);
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[103] | 143 | }
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[113] | 144 |
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[115] | 145 | CreateNodeVizMaterials();
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[59] | 146 | }
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| 147 | //-----------------------------------------------------------------------
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| 148 | void PlatformHierarchyInterface::SetSceneManager(SceneManager *sm)
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| 149 | {
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| 150 | mSceneManager = sm;
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| 151 | }
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| 152 | //-----------------------------------------------------------------------
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| 153 | void PlatformHierarchyInterface::SetRenderSystem(RenderSystem *rsys)
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| 154 | {
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| 155 | mRenderSystem = rsys;
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| 156 | }
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| 157 | //-----------------------------------------------------------------------
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[85] | 158 | bool PlatformHierarchyInterface::CheckFrustumVisible(GtpVisibility::HierarchyNode *node,
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| 159 | bool &intersects)
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[59] | 160 | {
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| 161 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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[94] | 162 | return mCullCamera->isVisible(*GetBoundingBox(node), intersects);
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[59] | 163 | #else
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| 164 | return true;
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| 165 | #endif
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| 166 | }
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| 167 | //-----------------------------------------------------------------------
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[85] | 168 | GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::IssueOcclusionQuery(
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[86] | 169 | GtpVisibility::HierarchyNode *node, const bool wasVisible)
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[59] | 170 | {
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| 171 | // get next available test id
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| 172 | GtpVisibility::OcclusionQuery *query = GetNextOcclusionQuery();
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| 173 |
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| 174 | //-- the actual query test
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| 175 | query->BeginQuery();
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| 176 |
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[91] | 177 | // if node is leaf and was visible => will be rendered anyway. |
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[87] | 178 | // In this case we can also test with the real geometry. |
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[120] | 179 | // If camera for culling is different from camera for rendering or only solids |
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| 180 | // will be rendereded => cannot optimize |
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| 181 | if (mUseOptimization && (mCamera == mCullCamera) && wasVisible && IsLeaf(node) ) |
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[86] | 182 | { |
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[94] | 183 | //LogManager::getSingleton().logMessage("render node\n"); |
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[86] | 184 | RenderNode(node); |
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| 185 | } |
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| 186 | else
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[89] | 187 | {
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[94] | 188 | //LogManager::getSingleton().logMessage("render box\n");
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[86] | 189 | RenderBoundingBox(GetBoundingBox(node));
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[89] | 190 | }
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[59] | 191 |
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| 192 | query->EndQuery();
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| 193 |
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| 194 | return query;
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| 195 | }
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[103] | 196 | //----------------------------------------------------------------------- |
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| 197 | void PlatformHierarchyInterface::SetOcclusionPass() |
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| 198 | { |
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| 199 | // disable vertex and fragment program |
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| 200 | mRenderSystem->unbindGpuProgram(GPT_VERTEX_PROGRAM); |
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| 201 | mRenderSystem->unbindGpuProgram(GPT_FRAGMENT_PROGRAM); |
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| 202 | |
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| 203 | // disable lighting |
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| 204 | mRenderSystem->setLightingEnabled(false); |
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| 205 | |
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| 206 | // Disable remaining texture units |
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| 207 | mRenderSystem->_disableTextureUnitsFrom(0); |
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| 208 | |
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| 209 | //--Set up non-texture related material settings |
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| 210 | |
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| 211 | // Depth buffer settings |
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| 212 | mRenderSystem->_setDepthBufferParams(true, false, CMPF_LESS_EQUAL); |
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| 213 | // Set colour write mode off |
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| 214 | mRenderSystem->_setColourBufferWriteEnabled(false, false, false, false); |
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| 215 | }
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[85] | 216 | //-----------------------------------------------------------------------
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[92] | 217 | SolidBoundingBox *PlatformHierarchyInterface::GetSolidBoundingBox()
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[85] | 218 | {
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[100] | 219 | if (!mSolidBoundingBox)
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[92] | 220 | mSolidBoundingBox = new SolidBoundingBox;
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[59] | 221 |
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[92] | 222 | return mSolidBoundingBox;
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[85] | 223 | }
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[103] | 224 | //-----------------------------------------------------------------------
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| 225 | void PlatformHierarchyInterface::SetOnlyShadowCasters(bool onlyShadowCasters)
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| 226 | {
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| 227 | mOnlyShadowCasters = onlyShadowCasters;
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[112] | 228 | //mIsShadowPass = mOnlyShadowCasters ;
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[103] | 229 | }
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[111] | 230 | //-----------------------------------------------------------------------
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| 231 | bool PlatformHierarchyInterface::GetOnlyShadowCasters()
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| 232 | {
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| 233 | return mOnlyShadowCasters;
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| 234 | }
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[120] | 235 | //-----------------------------------------------------------------------
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| 236 | bool PlatformHierarchyInterface::GetUseOptimization()
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| 237 | {
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| 238 | return mUseOptimization;
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| 239 | }
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[59] | 240 | } // namespace Ogre |
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