[59] | 1 | #include <OgreCamera.h>
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[94] | 2 | #include <OgreLogManager.h>
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[130] | 3 | #include <OgreSubEntity.h>
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| 4 | #include <OgreEntity.h>
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| 5 | #include <OgreMovableObject.h>
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[92] | 6 | #include "OgreSolidBoundingBox.h"
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[59] | 7 | #include "OgrePlatformHierarchyInterface.h"
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| 8 | #include "OgrePlatformOcclusionQuery.h"
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| 9 |
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| 10 | namespace Ogre {
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| 11 |
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| 12 | //-----------------------------------------------------------------------
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[74] | 13 | PlatformHierarchyInterface::PlatformHierarchyInterface(SceneManager *sm, RenderSystem *rsys):
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[121] | 14 | mSceneManager(sm), mRenderSystem(rsys), mSolidBoundingBox(NULL), mCamera(NULL),
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[139] | 15 | mCullCamera(NULL), mOnlyShadowCasters(false), mLeavePassesInQueue(0),
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[121] | 16 | mIsBoundingBoxQuery(false)
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[85] | 17 | {
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[59] | 18 | }
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| 19 | //-----------------------------------------------------------------------
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[115] | 20 | void PlatformHierarchyInterface::CreateNodeVizMaterials()
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[112] | 21 | {
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| 22 | // material for frustum culled nodes
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| 23 | MaterialPtr mat = MaterialManager::getSingleton().getByName("FrustumCulledNodesMaterial");
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[113] | 24 |
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[112] | 25 | if (mat.isNull())
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| 26 | {
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| 27 | mat = MaterialManager::getSingleton().create("FrustumCulledNodesMaterial",
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| 28 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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[113] | 29 | mat->createTechnique()->createPass();
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| 30 |
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[115] | 31 | mat->getTechnique(0)->getPass(0)->setAmbient(1, 0, 0);
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[113] | 32 | mat->getTechnique(0)->getPass(0)->setLightingEnabled(true);
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| 33 | //mat->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
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| 34 | mat->load();
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[112] | 35 | }
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| 36 |
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| 37 | // material for query culled nodes
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[113] | 38 | mat = MaterialManager::getSingleton().getByName("QueryCulledNodesMaterial");
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[112] | 39 |
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[113] | 40 | if (mat.isNull())
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[112] | 41 | {
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[113] | 42 | mat = MaterialManager::getSingleton().create("QueryCulledNodesMaterial",
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[112] | 43 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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[113] | 44 | mat->createTechnique()->createPass();
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| 45 |
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[115] | 46 | mat->getTechnique(0)->getPass(0)->setAmbient(0, 0, 1);
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[113] | 47 | mat->getTechnique(0)->getPass(0)->setLightingEnabled(true);
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| 48 | mat->load();
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[112] | 49 | }
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[115] | 50 |
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| 51 | // material for scene nodes
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| 52 | /*mat = MaterialManager::getSingleton().getByName("SceneNodesMaterial");
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| 53 |
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| 54 | if (mat.isNull())
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| 55 | {
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| 56 | mat = MaterialManager::getSingleton().create("SceneNodesMaterial",
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| 57 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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| 58 | mat->createTechnique()->createPass();
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| 59 |
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| 60 | mat->getTechnique(0)->getPass(0)->setAmbient(1, 1, 0);
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| 61 | mat->getTechnique(0)->getPass(0)->setLightingEnabled(true);
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| 62 | mat->load();
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| 63 | }*/
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[112] | 64 | }
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| 65 | //-----------------------------------------------------------------------
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[59] | 66 | PlatformHierarchyInterface::~PlatformHierarchyInterface()
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| 67 | {
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| 68 | DeleteQueries();
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| 69 |
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[187] | 70 | OGRE_DELETE(mSolidBoundingBox);
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[59] | 71 | }
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| 72 | //-----------------------------------------------------------------------
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| 73 | void PlatformHierarchyInterface::DeleteQueries()
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| 74 | {
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[187] | 75 | for (int i = 0; i < (int)mOcclusionQueries.size(); ++ i)
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| 76 | OGRE_DELETE(mOcclusionQueries[i]);
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[59] | 77 |
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[187] | 78 | mCurrentTestIdx = 0;
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| 79 | mOcclusionQueries.clear();
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[59] | 80 | }
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| 81 | //-----------------------------------------------------------------------
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| 82 | void PlatformHierarchyInterface::RenderBoundingBox(AxisAlignedBox *box)
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| 83 | {
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[86] | 84 | static RenderOperation ro;
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| 85 |
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[92] | 86 | SolidBoundingBox *solidBox = GetSolidBoundingBox();
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[86] | 87 |
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| 88 | mRenderSystem->_setWorldMatrix(Ogre::Matrix4::IDENTITY);
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[92] | 89 | mSceneManager->useRenderableViewProjMode(solidBox);
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[115] | 90 |
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| 91 | // set no depth write, no color, no lighting material
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[121] | 92 | mSceneManager->setPass(solidBox->getTechnique()->getPass(0));
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| 93 | //SetOcclusionPass();
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[86] | 94 |
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[92] | 95 | solidBox->SetupBoundingBoxVertices(*box);
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| 96 |
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| 97 | solidBox->getRenderOperation(ro);
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| 98 | ro.srcRenderable = solidBox;
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| 99 | mRenderSystem->_render(ro);
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[59] | 100 | }
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| 101 | //-----------------------------------------------------------------------
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| 102 | void PlatformHierarchyInterface::SetCamera(Ogre::Camera *cam)
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| 103 | {
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| 104 | mCamera = cam;
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| 105 | }
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| 106 | //-----------------------------------------------------------------------
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[94] | 107 | void PlatformHierarchyInterface::SetCullCamera(Ogre::Camera *cullCam)
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| 108 | {
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| 109 | mCullCamera = cullCam;
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| 110 | }
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| 111 | //-----------------------------------------------------------------------
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[59] | 112 | GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::GetNextOcclusionQuery()
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| 113 | {
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[100] | 114 | if (mCurrentTestIdx == mOcclusionQueries.size())
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[59] | 115 | {
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| 116 | mOcclusionQueries.push_back(new PlatformOcclusionQuery(mRenderSystem));
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| 117 | }
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| 118 |
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| 119 | return mOcclusionQueries[mCurrentTestIdx ++];
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| 120 | }
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| 121 | //-----------------------------------------------------------------------
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[158] | 122 | void PlatformHierarchyInterface::InitTraversal(Camera *cam, Camera *cullCam,
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| 123 | int leavePassesInQueue)
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[59] | 124 | {
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[155] | 125 | GtpVisibility::HierarchyInterface::InitTraversal();
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[121] | 126 |
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[155] | 127 | mSavedNode = NULL;
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[139] | 128 | mLeavePassesInQueue = leavePassesInQueue;
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[94] | 129 |
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[121] | 130 | mCamera = cam;
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| 131 | mCullCamera = cullCam ? cullCam : cam;
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[113] | 132 |
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[121] | 133 | // create materials for node visualization
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[115] | 134 | CreateNodeVizMaterials();
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[59] | 135 | }
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| 136 | //-----------------------------------------------------------------------
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| 137 | void PlatformHierarchyInterface::SetSceneManager(SceneManager *sm)
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| 138 | {
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| 139 | mSceneManager = sm;
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| 140 | }
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| 141 | //-----------------------------------------------------------------------
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| 142 | void PlatformHierarchyInterface::SetRenderSystem(RenderSystem *rsys)
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| 143 | {
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| 144 | mRenderSystem = rsys;
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| 145 | }
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| 146 | //-----------------------------------------------------------------------
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[85] | 147 | bool PlatformHierarchyInterface::CheckFrustumVisible(GtpVisibility::HierarchyNode *node,
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| 148 | bool &intersects)
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[59] | 149 | {
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| 150 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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[94] | 151 | return mCullCamera->isVisible(*GetBoundingBox(node), intersects);
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[59] | 152 | #else
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| 153 | return true;
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| 154 | #endif
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| 155 | }
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| 156 | //-----------------------------------------------------------------------
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[175] | 157 | GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::IssueNodeOcclusionQuery(
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[86] | 158 | GtpVisibility::HierarchyNode *node, const bool wasVisible)
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[59] | 159 | {
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| 160 | // get next available test id
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| 161 | GtpVisibility::OcclusionQuery *query = GetNextOcclusionQuery();
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| 162 |
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| 163 | //-- the actual query test
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| 164 | query->BeginQuery();
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[122] | 165 |
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[135] | 166 | // if node is leaf and was visible => will be rendered anyway.
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| 167 | // In this case we can also test with the real geometry.
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| 168 | // If camera for culling is different from camera for rendering or only solids
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| 169 | // will be rendereded => cannot optimize
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[155] | 170 | if (mTestGeometryForVisibleLeaves && (mCamera == mCullCamera) && wasVisible && IsLeaf(node))
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[135] | 171 | {
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| 172 | //LogManager::getSingleton().logMessage("render node\n");
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| 173 | RenderNode(node);
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| 174 | }
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[86] | 175 | else
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[89] | 176 | {
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[135] | 177 | // this information is used e.g., by the scene graph, because the bounding box
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| 178 | // must be treated differently to the scene geometry during rendering
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[121] | 179 | mIsBoundingBoxQuery = true;
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[130] | 180 |
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[94] | 181 | //LogManager::getSingleton().logMessage("render box\n");
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[86] | 182 | RenderBoundingBox(GetBoundingBox(node));
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[121] | 183 |
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| 184 | mIsBoundingBoxQuery = false;
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[89] | 185 | }
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[59] | 186 |
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| 187 | query->EndQuery();
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| 188 |
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| 189 | return query;
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| 190 | }
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[130] | 191 | //-----------------------------------------------------------------------
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[175] | 192 | GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::IssuePatchOcclusionQuery(
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[174] | 193 | GtpVisibility::Patch *patch)
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| 194 | {
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| 195 | // get next available test id
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| 196 | GtpVisibility::OcclusionQuery *query = GetNextOcclusionQuery();
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| 197 |
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| 198 | //-- the actual query test
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| 199 | query->BeginQuery();
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| 200 |
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| 201 | RenderPatch(patch);
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| 202 |
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| 203 | query->EndQuery();
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| 204 |
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| 205 | return query;
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| 206 | }
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| 207 | //-----------------------------------------------------------------------
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[175] | 208 | GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::IssueMeshOcclusionQuery(
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[159] | 209 | GtpVisibility::Mesh *mesh)
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[130] | 210 | {
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| 211 | // get next available test id
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| 212 | GtpVisibility::OcclusionQuery *query = GetNextOcclusionQuery();
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| 213 |
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| 214 | //-- the actual query test
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| 215 | query->BeginQuery();
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| 216 |
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| 217 | RenderGeometry(mesh);
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| 218 |
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| 219 | query->EndQuery();
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| 220 |
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| 221 | return query;
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| 222 | }
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[135] | 223 | //-----------------------------------------------------------------------
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| 224 | /*void PlatformHierarchyInterface::SetOcclusionPass()
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| 225 | {
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| 226 | // disable vertex and fragment program
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| 227 | mRenderSystem->unbindGpuProgram(GPT_VERTEX_PROGRAM);
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| 228 | mRenderSystem->unbindGpuProgram(GPT_FRAGMENT_PROGRAM);
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| 229 |
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| 230 | // disable lighting
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| 231 | mRenderSystem->setLightingEnabled(false);
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| 232 |
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| 233 | // Disable remaining texture units
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| 234 | mRenderSystem->_disableTextureUnitsFrom(0);
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| 235 |
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| 236 | //--Set up non-texture related material settings
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| 237 |
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| 238 | // Depth buffer settings
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| 239 | mRenderSystem->_setDepthBufferParams(true, false, CMPF_LESS_EQUAL);
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| 240 | // Set colour write mode off
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| 241 | mRenderSystem->_setColourBufferWriteEnabled(false, false, false, false);
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[130] | 242 | }*/
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[85] | 243 | //-----------------------------------------------------------------------
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[92] | 244 | SolidBoundingBox *PlatformHierarchyInterface::GetSolidBoundingBox()
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[85] | 245 | {
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[100] | 246 | if (!mSolidBoundingBox)
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[92] | 247 | mSolidBoundingBox = new SolidBoundingBox;
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[59] | 248 |
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[92] | 249 | return mSolidBoundingBox;
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[85] | 250 | }
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[103] | 251 | //-----------------------------------------------------------------------
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| 252 | void PlatformHierarchyInterface::SetOnlyShadowCasters(bool onlyShadowCasters)
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| 253 | {
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| 254 | mOnlyShadowCasters = onlyShadowCasters;
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| 255 | }
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[111] | 256 | //-----------------------------------------------------------------------
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| 257 | bool PlatformHierarchyInterface::GetOnlyShadowCasters()
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| 258 | {
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| 259 | return mOnlyShadowCasters;
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| 260 | }
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[120] | 261 | //-----------------------------------------------------------------------
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[155] | 262 | bool PlatformHierarchyInterface::GetTestGeometryForVisibleLeaves()
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[120] | 263 | {
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[155] | 264 | return mTestGeometryForVisibleLeaves;
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[120] | 265 | }
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[121] | 266 | //-----------------------------------------------------------------------
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| 267 | bool PlatformHierarchyInterface::IsBoundingBoxQuery()
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| 268 | {
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| 269 | return mIsBoundingBoxQuery;
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| 270 | }
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[130] | 271 | //-----------------------------------------------------------------------
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| 272 | void PlatformHierarchyInterface::RenderGeometry(GtpVisibility::Mesh *geom)
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| 273 | {
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[139] | 274 | mSceneManager->_renderMovableObject(geom, mLeavePassesInQueue);
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[130] | 275 | }
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| 276 | //-----------------------------------------------------------------------
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[174] | 277 | void PlatformHierarchyInterface::RenderPatch(GtpVisibility::Patch *patch)
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| 278 | {
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[175] | 279 | mSceneManager->_renderSingleRenderable(patch);
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[174] | 280 | }
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| 281 | //-----------------------------------------------------------------------
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[130] | 282 | SceneManager *PlatformHierarchyInterface::GetSceneManager()
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| 283 | {
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| 284 | return mSceneManager;
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| 285 | }
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| 286 | //-----------------------------------------------------------------------
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| 287 | RenderSystem *PlatformHierarchyInterface::GetRenderSystem()
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| 288 | {
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| 289 | return mRenderSystem;
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| 290 | }
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[174] | 291 |
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[135] | 292 | } // namespace Ogre
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