source: trunk/VUT/Ogre/src/OgrePlatformHierarchyInterface.cpp @ 175

Revision 175, 9.7 KB checked in by mattausch, 19 years ago (diff)

added trees

Line 
1#include <OgreCamera.h>
2#include <OgreLogManager.h>
3#include <OgreSubEntity.h>
4#include <OgreEntity.h>
5#include <OgreMovableObject.h>
6#include "OgreSolidBoundingBox.h"
7#include "OgrePlatformHierarchyInterface.h"
8#include "OgrePlatformOcclusionQuery.h"
9
10namespace Ogre {
11
12//-----------------------------------------------------------------------
13PlatformHierarchyInterface::PlatformHierarchyInterface(SceneManager *sm, RenderSystem *rsys):
14mSceneManager(sm), mRenderSystem(rsys), mSolidBoundingBox(NULL), mCamera(NULL),
15mCullCamera(NULL), mOnlyShadowCasters(false), mLeavePassesInQueue(0),
16mIsBoundingBoxQuery(false)
17{
18}
19//-----------------------------------------------------------------------
20void PlatformHierarchyInterface::CreateNodeVizMaterials()
21{
22        // material for frustum culled nodes
23        MaterialPtr mat = MaterialManager::getSingleton().getByName("FrustumCulledNodesMaterial");
24       
25        if (mat.isNull())
26        {
27                mat = MaterialManager::getSingleton().create("FrustumCulledNodesMaterial",
28                        ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
29                mat->createTechnique()->createPass();
30               
31                mat->getTechnique(0)->getPass(0)->setAmbient(1, 0, 0);
32                mat->getTechnique(0)->getPass(0)->setLightingEnabled(true);
33                //mat->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
34                mat->load();
35        }
36
37        // material for query culled nodes
38        mat = MaterialManager::getSingleton().getByName("QueryCulledNodesMaterial");
39
40        if (mat.isNull())
41        {
42                mat = MaterialManager::getSingleton().create("QueryCulledNodesMaterial",
43                        ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
44                mat->createTechnique()->createPass();
45               
46                mat->getTechnique(0)->getPass(0)->setAmbient(0, 0, 1);
47                mat->getTechnique(0)->getPass(0)->setLightingEnabled(true);
48                mat->load();
49        }
50
51        // material for scene nodes
52        /*mat = MaterialManager::getSingleton().getByName("SceneNodesMaterial");
53
54        if (mat.isNull())
55        {
56                mat = MaterialManager::getSingleton().create("SceneNodesMaterial",
57                        ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
58                mat->createTechnique()->createPass();
59               
60                mat->getTechnique(0)->getPass(0)->setAmbient(1, 1, 0);
61                mat->getTechnique(0)->getPass(0)->setLightingEnabled(true);
62                mat->load();
63        }*/
64}
65//-----------------------------------------------------------------------
66PlatformHierarchyInterface::~PlatformHierarchyInterface()
67{
68        DeleteQueries();
69
70        if (mSolidBoundingBox)
71                delete mSolidBoundingBox;
72}
73//-----------------------------------------------------------------------
74void PlatformHierarchyInterface::DeleteQueries()
75{
76        for (int i=0; i < (int)mOcclusionQueries.size(); ++i)
77                delete mOcclusionQueries[i];
78
79        mOcclusionQueries.clear();
80}
81//-----------------------------------------------------------------------
82void PlatformHierarchyInterface::RenderBoundingBox(AxisAlignedBox *box)
83{
84        static RenderOperation ro;
85
86        SolidBoundingBox *solidBox = GetSolidBoundingBox();
87       
88        mRenderSystem->_setWorldMatrix(Ogre::Matrix4::IDENTITY);
89        mSceneManager->useRenderableViewProjMode(solidBox);
90       
91        // set no depth write, no color, no lighting material
92        mSceneManager->setPass(solidBox->getTechnique()->getPass(0));
93        //SetOcclusionPass();
94
95        solidBox->SetupBoundingBoxVertices(*box);
96                               
97        solidBox->getRenderOperation(ro);
98        ro.srcRenderable = solidBox;
99        mRenderSystem->_render(ro);
100
101        // Render two halfes of the bounding box (using triangle fans)
102        /*for(int halfIdx = 0; halfIdx < 2; ++halfIdx)
103        {
104                solidBox->SetupBoundingBoxVertices(*box, halfIdx == 1);
105                               
106                solidBox->getRenderOperation(ro);
107                ro.srcRenderable = solidBox;
108                mRenderSystem->_render(ro);
109        }*/
110}
111//-----------------------------------------------------------------------
112void PlatformHierarchyInterface::SetCamera(Ogre::Camera *cam)
113{
114        mCamera = cam;
115}
116//-----------------------------------------------------------------------
117void PlatformHierarchyInterface::SetCullCamera(Ogre::Camera *cullCam)
118{
119        mCullCamera = cullCam;
120}
121//-----------------------------------------------------------------------
122GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::GetNextOcclusionQuery()
123{
124        if (mCurrentTestIdx == mOcclusionQueries.size())
125        {
126                mOcclusionQueries.push_back(new PlatformOcclusionQuery(mRenderSystem));
127        }
128       
129        return mOcclusionQueries[mCurrentTestIdx ++];
130}
131//-----------------------------------------------------------------------
132void PlatformHierarchyInterface::InitTraversal(Camera *cam, Camera *cullCam,
133                                                                                           int leavePassesInQueue)
134{
135        GtpVisibility::HierarchyInterface::InitTraversal();
136       
137        mSavedNode = NULL;
138        mLeavePassesInQueue = leavePassesInQueue;
139
140        mCamera = cam;
141        mCullCamera = cullCam ? cullCam : cam;
142
143        // create materials for node visualization
144        CreateNodeVizMaterials();
145}
146//-----------------------------------------------------------------------
147void PlatformHierarchyInterface::SetSceneManager(SceneManager *sm)
148{
149        mSceneManager = sm;
150}
151//-----------------------------------------------------------------------
152void PlatformHierarchyInterface::SetRenderSystem(RenderSystem *rsys)
153{
154        mRenderSystem = rsys;
155}
156//-----------------------------------------------------------------------
157bool PlatformHierarchyInterface::CheckFrustumVisible(GtpVisibility::HierarchyNode *node,
158                                                                                                         bool &intersects)
159{
160#ifdef GTP_VISIBILITY_MODIFIED_OGRE
161        return mCullCamera->isVisible(*GetBoundingBox(node), intersects);
162#else
163        return true;
164#endif
165}
166//-----------------------------------------------------------------------
167GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::IssueNodeOcclusionQuery(
168        GtpVisibility::HierarchyNode *node, const bool wasVisible)
169{
170        // get next available test id
171        GtpVisibility::OcclusionQuery *query = GetNextOcclusionQuery();
172
173        //-- the actual query test
174        query->BeginQuery();
175       
176        // if node is leaf and was visible => will be rendered anyway.
177        // In this case we can also test with the real geometry.
178        // If camera for culling is different from camera for rendering or only solids
179        // will be rendereded => cannot optimize
180        if (mTestGeometryForVisibleLeaves && (mCamera == mCullCamera) && wasVisible && IsLeaf(node))
181        {
182                //LogManager::getSingleton().logMessage("render node\n");
183                RenderNode(node);
184        }
185        else
186        {
187                // this information is used e.g., by the scene graph, because the bounding box
188                // must be treated differently to the scene geometry during rendering
189                mIsBoundingBoxQuery = true;
190
191                //LogManager::getSingleton().logMessage("render box\n");
192                RenderBoundingBox(GetBoundingBox(node));
193
194                mIsBoundingBoxQuery = false;
195        }
196
197        query->EndQuery();
198       
199        return query;
200}
201//-----------------------------------------------------------------------
202GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::IssuePatchOcclusionQuery(
203        GtpVisibility::Patch *patch)
204{
205        // get next available test id
206        GtpVisibility::OcclusionQuery *query = GetNextOcclusionQuery();
207
208        //-- the actual query test
209        query->BeginQuery();
210       
211        RenderPatch(patch);
212
213        query->EndQuery();
214
215        return query;
216}
217//-----------------------------------------------------------------------
218GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::IssueMeshOcclusionQuery(
219        GtpVisibility::Mesh *mesh)
220{
221        // get next available test id
222        GtpVisibility::OcclusionQuery *query = GetNextOcclusionQuery();
223
224        //-- the actual query test
225        query->BeginQuery();
226       
227        RenderGeometry(mesh);
228
229        query->EndQuery();
230
231        return query;
232}
233//-----------------------------------------------------------------------
234/*void PlatformHierarchyInterface::SetOcclusionPass()
235{
236    // disable vertex and fragment program
237        mRenderSystem->unbindGpuProgram(GPT_VERTEX_PROGRAM);
238        mRenderSystem->unbindGpuProgram(GPT_FRAGMENT_PROGRAM);
239       
240        // disable lighting
241        mRenderSystem->setLightingEnabled(false);
242
243    // Disable remaining texture units
244    mRenderSystem->_disableTextureUnitsFrom(0);
245
246    //--Set up non-texture related material settings
247   
248        // Depth buffer settings
249        mRenderSystem->_setDepthBufferParams(true, false, CMPF_LESS_EQUAL);
250        // Set colour write mode off
251        mRenderSystem->_setColourBufferWriteEnabled(false, false, false, false);
252}*/
253//-----------------------------------------------------------------------
254SolidBoundingBox *PlatformHierarchyInterface::GetSolidBoundingBox()
255{
256        if (!mSolidBoundingBox)
257                mSolidBoundingBox = new SolidBoundingBox;
258
259        return mSolidBoundingBox;
260}
261//-----------------------------------------------------------------------
262void PlatformHierarchyInterface::SetOnlyShadowCasters(bool onlyShadowCasters)
263{
264        mOnlyShadowCasters = onlyShadowCasters;
265}
266//-----------------------------------------------------------------------
267bool PlatformHierarchyInterface::GetOnlyShadowCasters()
268{
269        return mOnlyShadowCasters;
270}
271//-----------------------------------------------------------------------
272bool PlatformHierarchyInterface::GetTestGeometryForVisibleLeaves()
273{
274        return mTestGeometryForVisibleLeaves;
275}
276//-----------------------------------------------------------------------
277bool PlatformHierarchyInterface::IsBoundingBoxQuery()
278{
279        return mIsBoundingBoxQuery;
280}
281//-----------------------------------------------------------------------
282void PlatformHierarchyInterface::RenderGeometry(GtpVisibility::Mesh *geom)
283{
284        mSceneManager->_renderMovableObject(geom, mLeavePassesInQueue);
285}
286//-----------------------------------------------------------------------
287void PlatformHierarchyInterface::RenderPatch(GtpVisibility::Patch *patch)
288{
289        mSceneManager->_renderSingleRenderable(patch);
290}
291//-----------------------------------------------------------------------
292SceneManager *PlatformHierarchyInterface::GetSceneManager()
293{
294        return mSceneManager;
295}
296//-----------------------------------------------------------------------
297RenderSystem *PlatformHierarchyInterface::GetRenderSystem()
298{
299        return mRenderSystem;
300}
301
302} // namespace Ogre
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