[133] | 1 | #include "OgrePlatformQueryManager.h" |
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| 2 | #include "OcclusionQuery.h" |
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| 3 | #include <OgreSceneManager.h> |
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| 4 | #include <OgreLogManager.h> |
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[140] | 5 | #include <OgreStringConverter.h> |
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[133] | 6 | #include <vector> |
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[171] | 7 | #include <OgreSubEntity.h> |
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[133] | 8 | |
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| 9 | |
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| 10 | namespace Ogre { |
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[171] | 11 | |
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[133] | 12 | //----------------------------------------------------------------------- |
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[171] | 13 | PlatformQueryManager::PlatformQueryManager(PlatformHierarchyInterface *hierarchyInterface, |
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| 14 | Viewport *vp, bool renderPatches): |
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| 15 | QueryManager(hierarchyInterface), |
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| 16 | mViewport(vp), |
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| 17 | mWasInitialised(false), |
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| 18 | mRenderPatches(false) |
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[133] | 19 | { |
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| 20 | } |
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| 21 | //----------------------------------------------------------------------- |
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| 22 | bool PlatformQueryManager::ShootRay(const Ray &ray, std::vector<Mesh *> *visibleMeshes, bool isGlobalLine) |
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| 23 | { |
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| 24 | // run OGRE ray shooting query |
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| 25 | return false; |
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| 26 | } |
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| 27 | //----------------------------------------------------------------------- |
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| 28 | void PlatformQueryManager::ComputeFromPointVisibility(const Vector3 &point, |
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| 29 | InfoContainer<GtpVisibility::NodeInfo> *visibleNodes, |
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| 30 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry, |
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[159] | 31 | InfoContainer<GtpVisibility::PatchInfo> *visiblePatches, |
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[144] | 32 | bool relativeVisibility) |
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[133] | 33 | { |
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[159] | 34 | SceneManager *sm = dynamic_cast<PlatformHierarchyInterface *> |
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| 35 | (mHierarchyInterface)->GetSceneManager(); |
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| 36 | |
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| 37 | // create a camera for the point query |
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[140] | 38 | Camera *cam = sm->createCamera("PointQueryCam"); |
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| 39 | |
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[141] | 40 | //save old camera |
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| 41 | Camera *savedCam = mViewport->getCamera(); |
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| 42 | |
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| 43 | // --- initialise new camera |
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[140] | 44 | mViewport->setCamera(cam); |
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| 45 | cam->setPosition(point); |
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| 46 | |
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[141] | 47 | cam->setNearClipDistance(savedCam->getNearClipDistance()); |
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| 48 | cam->setFarClipDistance(savedCam->getFarClipDistance()); |
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| 49 | |
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[140] | 50 | // set frustum to 45 degrees so all the scene can be captured with 6 shots |
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[141] | 51 | cam->setAspectRatio(1.0); |
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| 52 | cam->setFOVy(Radian(Math::HALF_PI)); |
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| 53 | |
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[140] | 54 | int sign = -1; |
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| 55 | |
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| 56 | // ---- capture visibility from all 6 directions |
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[164] | 57 | for (int dir=0; dir < 6; dir++) |
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[140] | 58 | { |
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| 59 | sign *= -1; |
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| 60 | |
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| 61 | // Print camera details
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[141] | 62 | std::stringstream d; |
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[140] | 63 | d << "Point query camera: " + StringConverter::toString(cam->getDerivedPosition()) +
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| 64 | " " + "O: " + StringConverter::toString(cam->getDerivedOrientation()); |
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| 65 | LogManager::getSingleton().logMessage(d.str()); |
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| 66 | |
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[154] | 67 | // prevent from initialising geometry / node array again |
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[164] | 68 | if (dir > 0) |
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[156] | 69 | { |
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[154] | 70 | mWasInitialised = true; |
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[156] | 71 | } |
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[154] | 72 | |
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[171] | 73 | ComputeCameraVisibility(*cam, visibleNodes, visibleGeometry, visiblePatches, |
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| 74 | relativeVisibility); |
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[159] | 75 | //mViewport->getTarget()->update(); for(int j=0; j<10000000; j++) printf("wait"); |
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[141] | 76 | |
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| 77 | // permute directions |
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[164] | 78 | Vector3 direction(0,0,0); |
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| 79 | direction[dir/2] = sign; |
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[140] | 80 | |
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[164] | 81 | cam->setDirection(direction); |
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[140] | 82 | } |
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| 83 | |
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| 84 | // reset camera |
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[141] | 85 | mViewport->setCamera(savedCam); |
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[133] | 86 | } |
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| 87 | //----------------------------------------------------------------------- |
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[171] | 88 | void PlatformQueryManager::ComputeCameraVisibility(const Camera &camera, |
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| 89 | InfoContainer<GtpVisibility::NodeInfo> *visibleNodes, |
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| 90 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry, |
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| 91 | InfoContainer<GtpVisibility::PatchInfo> *visiblePatches, |
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| 92 | bool relativeVisibility) |
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| 93 | { |
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| 94 | // we need access to the scene manager and the rendersystem |
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| 95 | PlatformHierarchyInterface *pfHierarchyInterface = |
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| 96 | dynamic_cast<PlatformHierarchyInterface *>(mHierarchyInterface); |
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| 97 | |
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| 98 | SceneManager *sm = pfHierarchyInterface->GetSceneManager(); |
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| 99 | |
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| 100 | |
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| 101 | // const_cast allowed because camera is not changed in renderScene |
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| 102 | Camera *pCam = const_cast<Camera *>(&camera); |
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| 103 | |
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| 104 | // disable overlays, reset them later |
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| 105 | bool overlayEnabled = mViewport->getOverlaysEnabled(); |
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| 106 | mViewport->setOverlaysEnabled(false); |
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| 107 | |
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| 108 | // clear background with black (i.e., not a valid item id) |
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| 109 | ColourValue bg = mViewport->getBackgroundColour(); |
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| 110 | mViewport->setBackgroundColour(ColourValue(0, 0, 0, 0)); |
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| 111 | //pfHierarchyInterface->GetRenderSystem()->clearFrameBuffer(FBT_COLOUR | FBT_DEPTH); |
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| 112 | |
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| 113 | // initialise item buffer (if not already initialised) |
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| 114 | InitItemBuffer(visibleGeometry, visiblePatches); |
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| 115 | |
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| 116 | //-- render scene with item buffer (i.e., objects with their id as color codes) |
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| 117 | |
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| 118 | // enable item buffer (must be provided by scene manager) |
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| 119 | bool useItemBuffer = true; |
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| 120 | sm->setOption("UseItemBuffer", &useItemBuffer); |
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| 121 | |
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| 122 | |
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| 123 | sm->_renderScene(pCam, mViewport, false); // render item buffer |
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| 124 | |
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| 125 | |
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| 126 | //-- collect results |
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| 127 | |
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| 128 | int dimx = 0; |
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| 129 | int dimy = 0; |
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| 130 | |
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| 131 | // copy frame buffer |
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| 132 | uchar *buf = mViewport->getTarget()->getBufferContents(dimx, dimy); |
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| 133 | |
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| 134 | int n = mRenderPatches ? |
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| 135 | (int)visiblePatches->size() : (int)visibleGeometry->size(); |
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| 136 | |
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| 137 | //std::stringstream d; d << "dimx: " << dimx << ", dimy: " << dimy; LogManager::getSingleton().logMessage(d.str()); |
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| 138 | |
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| 139 | // loop through frame buffer and collect visible pixels |
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| 140 | for (int idx = 0; idx < dimy * dimx * 3; idx += 3) |
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| 141 | { |
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| 142 | //-- decode color code to receive id |
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| 143 | int id = buf[idx] << 16; |
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| 144 | id += buf[idx + 1] << 8; |
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| 145 | id += buf[idx + 2]; |
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| 146 | |
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| 147 | //std::stringstream d; d << "myid: " << (int)buf[idx] << " " << (int)buf[idx + 1] << " " << (int)buf[idx + 2]; LogManager::getSingleton().logMessage(d.str()); |
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| 148 | |
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| 149 | // if valid id <= add visibility (id values start at 1) |
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| 150 | if ((id > 0) && (id < n)) |
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| 151 | { |
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| 152 | if (mRenderPatches) |
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| 153 | { |
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| 154 | ((*visiblePatches)[id]).AddVisibility(1, 0); |
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| 155 | } |
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| 156 | else |
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| 157 | { |
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| 158 | ((*visibleGeometry)[id]).AddVisibility(1, 0); |
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| 159 | } |
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| 160 | } |
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| 161 | }
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| 162 |
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| 163 |
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| 164 | //-- reset options
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| 165 |
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| 166 | useItemBuffer = false; // don't need item buffer anymore |
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| 167 | sm->setOption("UseItemBuffer", &useItemBuffer);
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| 168 |
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| 169 | mWasInitialised = false; // reset initialised - flag
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| 170 | mViewport->setOverlaysEnabled(overlayEnabled); // reset old overlay status |
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| 171 | mViewport->setBackgroundColour(bg); // reset background color
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| 172 |
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| 173 | delete [] buf; // delete copy of the frame buffer
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| 174 | } |
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| 175 | //----------------------------------------------------------------------- |
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| 176 | void PlatformQueryManager::InitItemBuffer( |
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| 177 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry, |
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| 178 | InfoContainer<GtpVisibility::PatchInfo> *visiblePatches) |
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| 179 | { |
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| 180 | if (mWasInitialised) |
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| 181 | return; |
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| 182 | |
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| 183 | mWasInitialised = true; |
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| 184 | |
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| 185 | SceneManager *sm = |
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| 186 | dynamic_cast<PlatformHierarchyInterface *>(mHierarchyInterface)->GetSceneManager(); |
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| 187 | |
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| 188 | SceneManager::EntityIterator it = sm->getEntityIterator(); |
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| 189 | |
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| 190 | // TODO: make the function more efficient |
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| 191 | |
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| 192 | visibleGeometry->clear(); |
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| 193 | visiblePatches->clear(); |
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| 194 | |
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| 195 | int id = 0; |
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| 196 | |
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| 197 | /* We can either use patches or meshes. If patches are used, an unique id must |
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| 198 | be given each patch. Otherwise the same id must be given to all patches belonging |
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| 199 | to the same mesh. |
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| 200 | */ |
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| 201 | while (it.hasMoreElements()) |
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| 202 | { |
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| 203 | Entity *ent = it.getNext(); |
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| 204 | |
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| 205 | for (int i = 0; i < (int)ent->getNumSubEntities(); ++i)
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| 206 | {
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| 207 | SubEntity *subEnt = ent->getSubEntity(i);
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| 208 |
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| 209 | if (mRenderPatches)
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| 210 | {
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| 211 | ++ id;
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| 212 | visiblePatches->push_back(GtpVisibility::PatchInfo(subEnt, 0, 0));
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| 213 | }
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| 214 |
|
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| 215 | subEnt->setId(id);
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| 216 | //subEnt->setId((41 << 16) + (4 << 8) + 60);
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| 217 | //subEnt->setId((2 << 16) + (4 << 8) + 60);
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| 218 | } |
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| 219 | |
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| 220 | if (!mRenderPatches) |
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| 221 | { |
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| 222 | visibleGeometry->push_back(GtpVisibility::MeshInfo(ent, 0, 0)); |
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| 223 | ++ id; |
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| 224 | } |
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| 225 | } |
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| 226 | } |
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| 227 | //----------------------------------------------------------------------- |
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[133] | 228 | void PlatformQueryManager::SetViewport(Viewport *vp) |
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| 229 | { |
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| 230 | mViewport = vp; |
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| 231 | } |
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| 232 | } // namespace Ogre |
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