1 | #include "OgrePlatformQueryManager.h" |
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2 | #include "OcclusionQuery.h" |
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3 | #include <OgreSceneManager.h> |
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4 | #include <OgreLogManager.h> |
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5 | #include <OgreStringConverter.h> |
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6 | #include <vector> |
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7 | #include <OgreSubEntity.h> |
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8 | |
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9 | |
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10 | namespace Ogre { |
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11 | |
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12 | //----------------------------------------------------------------------- |
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13 | PlatformQueryManager::PlatformQueryManager(PlatformHierarchyInterface *hierarchyInterface, |
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14 | Viewport *vp, bool renderPatches): |
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15 | QueryManager(hierarchyInterface), |
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16 | mViewport(vp), |
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17 | mWasInitialised(false), |
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18 | mRenderPatches(false) |
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19 | { |
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20 | } |
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21 | //----------------------------------------------------------------------- |
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22 | bool PlatformQueryManager::ShootRay(const Ray &ray, std::vector<Mesh *> *visibleMeshes, bool isGlobalLine) |
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23 | { |
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24 | // run OGRE ray shooting query |
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25 | return false; |
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26 | } |
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27 | //----------------------------------------------------------------------- |
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28 | void PlatformQueryManager::ComputeFromPointVisibility(const Vector3 &point, |
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29 | InfoContainer<GtpVisibility::NodeInfo> *visibleNodes, |
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30 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry, |
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31 | InfoContainer<GtpVisibility::PatchInfo> *visiblePatches, |
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32 | bool relativeVisibility) |
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33 | { |
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34 | SceneManager *sm = dynamic_cast<PlatformHierarchyInterface *> |
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35 | (mHierarchyInterface)->GetSceneManager(); |
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36 | |
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37 | // create a camera for the point query |
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38 | Camera *cam = sm->createCamera("PointQueryCam"); |
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39 | |
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40 | //save old camera |
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41 | Camera *savedCam = mViewport->getCamera(); |
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42 | |
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43 | // --- initialise new camera |
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44 | mViewport->setCamera(cam); |
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45 | cam->setPosition(point); |
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46 | |
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47 | cam->setNearClipDistance(savedCam->getNearClipDistance()); |
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48 | cam->setFarClipDistance(savedCam->getFarClipDistance()); |
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49 | |
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50 | // set frustum to 45 degrees so all the scene can be captured with 6 shots |
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51 | cam->setAspectRatio(1.0); |
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52 | cam->setFOVy(Radian(Math::HALF_PI)); |
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53 | |
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54 | int sign = -1; |
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55 | |
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56 | // ---- capture visibility from all 6 directions |
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57 | for (int dir=0; dir < 6; dir++) |
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58 | { |
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59 | sign *= -1; |
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60 | |
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61 | // Print camera details
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62 | std::stringstream d; |
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63 | d << "Point query camera: " + StringConverter::toString(cam->getDerivedPosition()) +
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64 | " " + "O: " + StringConverter::toString(cam->getDerivedOrientation()); |
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65 | LogManager::getSingleton().logMessage(d.str()); |
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66 | |
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67 | // prevent from initialising geometry / node array again |
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68 | if (dir > 0) |
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69 | { |
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70 | mWasInitialised = true; |
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71 | } |
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72 | |
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73 | ComputeCameraVisibility(*cam, visibleNodes, visibleGeometry, visiblePatches, |
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74 | relativeVisibility); |
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75 | //mViewport->getTarget()->update(); for(int j=0; j<10000000; j++) printf("wait"); |
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76 | |
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77 | // permute directions |
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78 | Vector3 direction(0,0,0); |
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79 | direction[dir/2] = sign; |
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80 | |
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81 | cam->setDirection(direction); |
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82 | } |
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83 | |
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84 | // reset camera |
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85 | mViewport->setCamera(savedCam); |
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86 | } |
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87 | //----------------------------------------------------------------------- |
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88 | void PlatformQueryManager::ComputeCameraVisibility(const Camera &camera, |
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89 | InfoContainer<GtpVisibility::NodeInfo> *visibleNodes, |
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90 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry, |
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91 | InfoContainer<GtpVisibility::PatchInfo> *visiblePatches, |
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92 | bool relativeVisibility) |
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93 | { |
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94 | // we need access to the scene manager and the rendersystem |
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95 | PlatformHierarchyInterface *pfHierarchyInterface = |
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96 | dynamic_cast<PlatformHierarchyInterface *>(mHierarchyInterface); |
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97 | |
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98 | SceneManager *sm = pfHierarchyInterface->GetSceneManager(); |
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99 | |
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100 | |
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101 | // const_cast allowed because camera is not changed in renderScene |
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102 | Camera *pCam = const_cast<Camera *>(&camera); |
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103 | |
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104 | // disable overlays, reset them later |
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105 | bool overlayEnabled = mViewport->getOverlaysEnabled(); |
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106 | mViewport->setOverlaysEnabled(false); |
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107 | |
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108 | // clear background with black (i.e., not a valid item id) |
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109 | ColourValue bg = mViewport->getBackgroundColour(); |
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110 | mViewport->setBackgroundColour(ColourValue(0, 0, 0, 0)); |
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111 | //pfHierarchyInterface->GetRenderSystem()->clearFrameBuffer(FBT_COLOUR | FBT_DEPTH); |
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112 | |
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113 | // initialise item buffer (if not already initialised) |
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114 | InitItemBuffer(visibleGeometry, visiblePatches); |
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115 | |
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116 | //-- render scene with item buffer (i.e., objects with their id as color codes) |
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117 | |
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118 | // enable item buffer (must be provided by scene manager) |
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119 | bool useItemBuffer = true; |
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120 | sm->setOption("UseItemBuffer", &useItemBuffer); |
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121 | |
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122 | |
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123 | sm->_renderScene(pCam, mViewport, false); // render item buffer |
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124 | |
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125 | |
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126 | //-- collect results |
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127 | |
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128 | int dimx = 0; |
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129 | int dimy = 0; |
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130 | |
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131 | // copy frame buffer |
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132 | uchar *buf = mViewport->getTarget()->getBufferContents(dimx, dimy); |
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133 | |
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134 | int n = mRenderPatches ? |
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135 | (int)visiblePatches->size() : (int)visibleGeometry->size(); |
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136 | |
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137 | //std::stringstream d; d << "dimx: " << dimx << ", dimy: " << dimy; LogManager::getSingleton().logMessage(d.str()); |
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138 | |
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139 | // loop through frame buffer and collect visible pixels |
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140 | for (int idx = 0; idx < dimy * dimx * 3; idx += 3) |
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141 | { |
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142 | //-- decode color code to receive id |
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143 | int id = buf[idx] << 16; |
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144 | id += buf[idx + 1] << 8; |
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145 | id += buf[idx + 2]; |
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146 | |
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147 | //std::stringstream d; d << "myid: " << (int)buf[idx] << " " << (int)buf[idx + 1] << " " << (int)buf[idx + 2]; LogManager::getSingleton().logMessage(d.str()); |
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148 | |
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149 | // if valid id <= add visibility (id values start at 1) |
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150 | if ((id > 0) && (id < n)) |
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151 | { |
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152 | if (mRenderPatches) |
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153 | { |
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154 | ((*visiblePatches)[id]).AddVisibility(1, 0); |
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155 | } |
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156 | else |
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157 | { |
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158 | ((*visibleGeometry)[id]).AddVisibility(1, 0); |
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159 | } |
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160 | } |
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161 | }
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162 |
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163 |
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164 | //-- reset options
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165 |
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166 | useItemBuffer = false; // don't need item buffer anymore |
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167 | sm->setOption("UseItemBuffer", &useItemBuffer);
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168 |
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169 | mWasInitialised = false; // reset initialised - flag
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170 | mViewport->setOverlaysEnabled(overlayEnabled); // reset old overlay status |
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171 | mViewport->setBackgroundColour(bg); // reset background color
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172 |
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173 | delete [] buf; // delete copy of the frame buffer
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174 | } |
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175 | //----------------------------------------------------------------------- |
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176 | void PlatformQueryManager::InitItemBuffer( |
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177 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry, |
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178 | InfoContainer<GtpVisibility::PatchInfo> *visiblePatches) |
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179 | { |
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180 | if (mWasInitialised) |
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181 | return; |
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182 | |
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183 | mWasInitialised = true; |
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184 | |
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185 | SceneManager *sm = |
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186 | dynamic_cast<PlatformHierarchyInterface *>(mHierarchyInterface)->GetSceneManager(); |
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187 | |
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188 | SceneManager::EntityIterator it = sm->getEntityIterator(); |
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189 | |
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190 | // TODO: make the function more efficient |
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191 | |
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192 | visibleGeometry->clear(); |
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193 | visiblePatches->clear(); |
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194 | |
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195 | int id = 0; |
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196 | |
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197 | /* We can either use patches or meshes. If patches are used, an unique id must |
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198 | be given each patch. Otherwise the same id must be given to all patches belonging |
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199 | to the same mesh. |
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200 | */ |
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201 | while (it.hasMoreElements()) |
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202 | { |
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203 | Entity *ent = it.getNext(); |
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204 | |
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205 | for (int i = 0; i < (int)ent->getNumSubEntities(); ++i)
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206 | {
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207 | SubEntity *subEnt = ent->getSubEntity(i);
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208 |
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209 | if (mRenderPatches)
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210 | {
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211 | ++ id;
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212 | visiblePatches->push_back(GtpVisibility::PatchInfo(subEnt, 0, 0));
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213 | }
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214 |
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215 | subEnt->setId(id);
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216 | //subEnt->setId((41 << 16) + (4 << 8) + 60);
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217 | //subEnt->setId((2 << 16) + (4 << 8) + 60);
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218 | } |
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219 | |
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220 | if (!mRenderPatches) |
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221 | { |
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222 | visibleGeometry->push_back(GtpVisibility::MeshInfo(ent, 0, 0)); |
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223 | ++ id; |
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224 | } |
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225 | } |
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226 | } |
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227 | //----------------------------------------------------------------------- |
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228 | void PlatformQueryManager::SetViewport(Viewport *vp) |
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229 | { |
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230 | mViewport = vp; |
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231 | } |
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232 | } // namespace Ogre |
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