1 | /**
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2 | \file
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3 | SceneContentGenerator.cpp
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4 | \brief
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5 | Creates content for a scene.
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6 | */
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7 | #include "OgreSceneContentGenerator.h"
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8 |
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9 | // limit for failed attempts to create objects (to avoids infinite loop)
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10 | #define MAX_FAILED_ATTEMPTS 500000
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11 |
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12 | namespace Ogre {
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13 |
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14 | /*******************************************************/
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15 | /* SceneContentGenerator implementation */
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16 | /*******************************************************/
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17 |
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18 | //-----------------------------------------------------------------------
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19 | SceneContentGenerator::SceneContentGenerator(SceneManager *sm):
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20 | mSceneMgr(sm),
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21 | mMinPos(Vector3(-70.0f, -70.0f, 0.0f)),
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22 | mMaxPos(Vector3(70.0f, 70.0f, 600.0f)),
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23 | mMinAngle(Vector3(0.0f, 0.0f, 0.0f)),
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24 | mMaxAngle(Vector3(360, 360, 360)),
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25 | mScale(0.1, 0.1, 0.1)
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26 | //, mObjectCount(0)
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27 | {
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28 | }
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29 | //----------------------------------------------------------------------- |
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30 | void SceneContentGenerator::GenerateScene(int numObjects, const String &objName) |
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31 | { |
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32 | // initialise random generator |
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33 | srand (time(0)); |
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34 | |
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35 | Vector3 rotationRatio; |
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36 | Vector3 translationRatio; |
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37 | |
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38 | int old_count = GetObjectCount(); |
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39 | int failed_attempts = 0; // counter used to avoid invinite loop |
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40 | |
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41 | //-- create random values between zero and one |
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42 | while ((GetObjectCount() < numObjects + old_count) && |
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43 | (failed_attempts < MAX_FAILED_ATTEMPTS)) |
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44 | { |
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45 | rotationRatio.x = rand() / (float) RAND_MAX; |
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46 | rotationRatio.y = rand() / (float) RAND_MAX; |
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47 | rotationRatio.z = rand() / (float) RAND_MAX; |
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48 | |
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49 | translationRatio.x = rand() / (float) RAND_MAX; |
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50 | translationRatio.y = rand() / (float) RAND_MAX; |
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51 | translationRatio.z = rand() / (float) RAND_MAX; |
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52 | |
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53 | // Setup the ray scene query
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54 | Vector3 rotation = mMinAngle + rotationRatio * (mMaxAngle - mMinAngle); |
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55 | Vector3 position = mMinPos + translationRatio * (mMaxPos - mMinPos);
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56 | |
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57 | // failed to generate new object |
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58 | if (!GenerateSceneObject(position, rotation, objName)) |
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59 | ++failed_attempts; |
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60 | } |
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61 | }
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62 | //-----------------------------------------------------------------------
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63 | SceneNode *SceneContentGenerator::GenerateSceneObject(const Vector3 &position, |
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64 | const Quaternion &orientation, const String& objName)
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65 | {
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66 | char name[25];
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67 | sprintf(name, "%s Entity%d", objName.c_str(), GetObjectCount());
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68 |
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69 | Entity *ent = mSceneMgr->createEntity(name, objName + ".mesh");
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70 |
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71 | SceneNode *currentObject = mSceneMgr->getRootSceneNode()->
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72 | createChildSceneNode(String(name) + "Node", position);
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73 |
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74 | //ent->setCastShadows(false);
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75 | currentObject->attachObject(ent);
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76 | currentObject->setScale(mScale);
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77 | currentObject->setOrientation(orientation);
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78 |
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79 | //-- store pointer to object
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80 | mSceneObjects.push_back(currentObject);
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81 |
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82 | return currentObject;
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83 | }
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84 | //-----------------------------------------------------------------------
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85 | SceneNode *SceneContentGenerator::GenerateSceneObject(const Vector3 &position, |
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86 | const Vector3 &rotation, const String& objName)
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87 | {
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88 | Matrix3 mat;
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89 | mat.FromEulerAnglesYXZ(Degree(rotation.x), Degree(rotation.y),
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90 | Degree(rotation.z));
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91 |
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92 | return GenerateSceneObject(position, Quaternion(mat), objName);
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93 | }
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94 | //-----------------------------------------------------------------------
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95 | void SceneContentGenerator::SetMinAngle(Vector3 minAngle)
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96 | {
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97 | mMinAngle = minAngle;
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98 | }
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99 | //-----------------------------------------------------------------------
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100 | void SceneContentGenerator::SetMaxAngle(Vector3 maxAngle)
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101 | {
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102 | mMaxAngle = maxAngle;
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103 | }
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104 | //-----------------------------------------------------------------------
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105 | void SceneContentGenerator::SetMinPos(Vector3 minPos)
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106 | {
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107 | mMinPos = minPos;
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108 | }
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109 | //-----------------------------------------------------------------------
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110 | void SceneContentGenerator::SetMaxPos(Vector3 maxPos)
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111 | {
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112 | mMaxPos = maxPos;
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113 | }
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114 | //-----------------------------------------------------------------------
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115 | int SceneContentGenerator::GetObjectCount()
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116 | {
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117 | return (int)mSceneObjects.size();
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118 | }
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119 | //-----------------------------------------------------------------------
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120 | void SceneContentGenerator::SetScale(Vector3 scale)
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121 | {
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122 | mScale = scale;
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123 | }
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124 | //-----------------------------------------------------------------------
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125 | bool SceneContentGenerator::WriteObjects(const std::string &filename)
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126 | {
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127 | std::ofstream ofstr(filename.c_str());
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128 | std::vector<SceneNode *>::const_iterator it, it_end;
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129 |
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130 | it_end = mSceneObjects.end();
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131 |
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132 | if(!ofstr.is_open())
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133 | return false;
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134 |
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135 | char str[100];
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136 |
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137 | for(it = mSceneObjects.begin(); it < it_end; ++it)
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138 | {
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139 | SceneNode *node = (*it);
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140 | sscanf(node->getName().c_str(), "%s ", str); // write name of mesh
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141 |
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142 | ofstr << str << " "
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143 | << StringConverter::toString(node->getPosition()) << " "
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144 | << StringConverter::toString(node->getOrientation()) << " "
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145 | << StringConverter::toString(node->getScale()) << "\n";
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146 | }
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147 | ofstr.close();
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148 |
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149 | return true;
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150 | }
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151 | //-----------------------------------------------------------------------
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152 | bool SceneContentGenerator::LoadObjects(const std::string &filename)
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153 | {
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154 | std::ifstream ifstr(filename.c_str());
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155 |
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156 | char line[256];
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157 |
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158 | Vector3 position;
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159 | Quaternion orientation;
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160 | char objName[100];
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161 |
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162 | if (!ifstr.is_open())
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163 | return false;
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164 |
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165 | //mSceneObjects.clear(); // reset list of objects
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166 |
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167 | while (!ifstr.eof())
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168 | {
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169 | ifstr.getline(line, 256);
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170 | sscanf(line, "%s %f %f %f %f %f %f %f %f %f %f", objName,
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171 | &position.x, &position.y, &position.z,
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172 | &orientation.w, &orientation.x, &orientation.y, &orientation.z,
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173 | &mScale.x, &mScale.y, &mScale.z);
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174 |
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175 | /*Vector3 rot(orientation.getYaw().valueDegrees(),
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176 | orientation.getPitch().valueDegrees(),
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177 | orientation.getRoll().valueDegrees());*/
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178 |
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179 | GenerateSceneObject(position, orientation, objName);
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180 |
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181 | //std::stringstream d; d << StringConverter::toString(position) << " " << StringConverter::toString(orientation);
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182 | //LogManager::getSingleton().logMessage(d.str());
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183 | }
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184 | ifstr.close();
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185 |
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186 | return true;
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187 | }
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188 |
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189 | } // namespace Ogre |
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