[92] | 1 | #include "OgreStableHeaders.h"
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| 2 | #include "OgreSolidBoundingBox.h"
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| 3 |
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| 4 | #include "OgreSimpleRenderable.h"
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| 5 | #include "OgreHardwareBufferManager.h"
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| 6 | #include "OgreCamera.h"
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| 7 | #include "OgreMaterialManager.h"
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| 8 |
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[94] | 9 |
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[92] | 10 | namespace Ogre {
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| 11 |
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| 12 | #define POSITION_BINDING 0
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| 13 | //-----------------------------------------------------------------------
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| 14 | SolidBoundingBox::SolidBoundingBox()
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| 15 | {
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| 16 | mRenderOp.vertexData = new VertexData();
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| 17 | mRenderOp.indexData = new IndexData();
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| 18 |
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| 19 | mRenderOp.indexData->indexStart = 0;
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| 20 | mRenderOp.vertexData->vertexStart = 0;
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| 21 |
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| 22 | mRenderOp.vertexData->vertexCount = 8;
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| 23 | mRenderOp.indexData->indexCount = 36;
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| 24 |
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| 25 | mRenderOp.operationType = RenderOperation::OT_TRIANGLE_LIST;
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| 26 | mRenderOp.useIndexes = true;
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| 27 |
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| 28 | VertexDeclaration* decl = mRenderOp.vertexData->vertexDeclaration;
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| 29 | VertexBufferBinding* bind = mRenderOp.vertexData->vertexBufferBinding;
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| 30 |
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| 31 | decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION);
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| 32 | //decl->addElement(INDEX_BINDING, 0, VET_, VES_POSITION);
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| 33 |
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| 34 | // create the vertex buffer
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| 35 | HardwareVertexBufferSharedPtr vbuf =
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| 36 | HardwareBufferManager::getSingleton().createVertexBuffer(
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| 37 | decl->getVertexSize(POSITION_BINDING),
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| 38 | mRenderOp.vertexData->vertexCount,
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| 39 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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| 40 |
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| 41 | // Bind buffer
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| 42 | bind->setBinding(POSITION_BINDING, vbuf);
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| 43 |
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| 44 | //-- index buffer
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| 45 | unsigned short faces[36] =
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| 46 | {
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| 47 | 0,2,3,
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| 48 | 0,1,2,
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| 49 | 1,6,2,
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| 50 | 1,5,6,
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| 51 | 4,6,5,
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| 52 | 4,7,6,
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| 53 | 0,7,4,
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| 54 | 0,3,7,
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| 55 | 0,5,1,
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| 56 | 0,4,5,
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| 57 | 2,7,3,
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| 58 | 2,6,7
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| 59 | };
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| 60 |
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| 61 | /// Allocate index buffer of the requested number of vertices
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| 62 | HardwareIndexBufferSharedPtr ibuf = HardwareBufferManager::getSingleton().
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| 63 | createIndexBuffer(
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| 64 | HardwareIndexBuffer::IT_16BIT,
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| 65 | mRenderOp.indexData->indexCount,
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| 66 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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| 67 |
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| 68 | /// Upload the index data to the card
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| 69 | ibuf->writeData(0, ibuf->getSizeInBytes(), faces, true);
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| 70 | //mRenderOp.useSharedVertices = true;
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| 71 | mRenderOp.indexData->indexBuffer = ibuf;
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| 72 | // set material with no lighting, no color, no depth write
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| 73 | SetOcclusionQueryMaterial();
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| 74 | //setMaterial("BaseWhiteNoLighting");
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| 75 | }
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[103] | 76 | //-----------------------------------------------------------------------
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[92] | 77 | SolidBoundingBox::~SolidBoundingBox()
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| 78 | {
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| 79 | delete mRenderOp.vertexData;
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| 80 | delete mRenderOp.indexData;
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| 81 | }
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| 82 | //-----------------------------------------------------------------------
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| 83 | void SolidBoundingBox::SetupBoundingBoxVertices(const AxisAlignedBox& aab)
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| 84 | {
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| 85 | const Vector3& min = aab.getMinimum();
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| 86 | const Vector3& max = aab.getMaximum();
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| 87 |
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| 88 | // fill the vertex buffer: 12 lines with 2 endpoints each make up a box
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| 89 | HardwareVertexBufferSharedPtr vbuf =
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| 90 | mRenderOp.vertexData->vertexBufferBinding->getBuffer(POSITION_BINDING);
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| 91 |
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| 92 | float* pPos = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
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| 93 |
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| 94 | *pPos++ = min.x; *pPos++ = max.y; *pPos++ = min.z;
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| 95 | *pPos++ = max.x; *pPos++ = max.y; *pPos++ = min.z;
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| 96 | *pPos++ = max.x; *pPos++ = min.y; *pPos++ = min.z;
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| 97 | *pPos++ = min.x; *pPos++ = min.y; *pPos++ = min.z;
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| 98 |
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| 99 | *pPos++ = min.x; *pPos++ = max.y; *pPos++ = max.z;
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| 100 | *pPos++ = max.x; *pPos++ = max.y; *pPos++ = max.z;
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| 101 | *pPos++ = max.x; *pPos++ = min.y; *pPos++ = max.z;
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| 102 | *pPos++ = min.x; *pPos++ = min.y; *pPos++ = max.z;
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| 103 |
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| 104 | vbuf->unlock();
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| 105 | }
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| 106 | //-----------------------------------------------------------------------
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| 107 | void SolidBoundingBox::SetupBoundingBox(const AxisAlignedBox& aab)
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| 108 | {
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| 109 | // init the vertices to the aabb
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| 110 | SetupBoundingBoxVertices(aab);
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| 111 |
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| 112 | Real sqLen = std::max(aab.getMaximum().squaredLength(),
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| 113 | aab.getMinimum().squaredLength());
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| 114 | mRadius = Math::Sqrt(sqLen);
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| 115 |
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| 116 | // setup the bounding box of this SimpleRenderable
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| 117 | setBoundingBox(aab);
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| 118 | }
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| 119 | //-----------------------------------------------------------------------
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| 120 | void SolidBoundingBox::SetOcclusionQueryMaterial()
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| 121 | {
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[97] | 122 | m_pMaterial = MaterialManager::getSingleton().getByName("QueryMaterial");
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[92] | 123 |
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[100] | 124 | if (m_pMaterial.isNull())
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[92] | 125 | {
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| 126 | m_pMaterial = MaterialManager::getSingleton().
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[97] | 127 | create("QueryMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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[92] | 128 |
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| 129 | m_pMaterial->setColourWriteEnabled(false);
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| 130 | m_pMaterial->setDepthWriteEnabled(false);
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| 131 | m_pMaterial->setLightingEnabled(false);
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| 132 | }
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| 133 |
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[97] | 134 | setMaterial("QueryMaterial");
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[92] | 135 | }
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| 136 |
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| 137 | // Override this method to prevent parent transforms (rotation,translation,scale)
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| 138 | void SolidBoundingBox::getWorldTransforms(Matrix4* xform) const
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| 139 | {
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| 140 | // return identity matrix to prevent parent transforms
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| 141 | *xform = Matrix4::IDENTITY;
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| 142 | }
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| 143 | //-----------------------------------------------------------------------
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| 144 | const Quaternion& SolidBoundingBox::getWorldOrientation() const
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| 145 | {
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| 146 | return Quaternion::IDENTITY;
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| 147 | }
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| 148 | //-----------------------------------------------------------------------
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| 149 | const Vector3& SolidBoundingBox::getWorldPosition() const
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| 150 | {
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| 151 | return Vector3::ZERO;
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| 152 | }
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| 153 |
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| 154 | Real SolidBoundingBox::getSquaredViewDepth(const Camera* cam) const
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| 155 | {
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| 156 | Vector3 min, max, mid, dist;
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| 157 |
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| 158 | min = mBox.getMinimum();
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| 159 | max = mBox.getMaximum();
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| 160 | mid = ((min - max) * 0.5) + min;
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| 161 | dist = cam->getDerivedPosition() - mid;
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| 162 |
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| 163 | return dist.squaredLength();
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| 164 | }
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| 165 |
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| 166 | } // namespace Ogre
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| 167 |
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