source: trunk/VUT/Ogre/src/OgreSolidHalfBoundingBox.cpp @ 103

Revision 103, 3.3 KB checked in by mattausch, 19 years ago (diff)

fixed bug with shadow maps

RevLine 
[59]1#include "OgreStableHeaders.h"
2#include "OgreSolidHalfBoundingBox.h"
3
4#include "OgreSimpleRenderable.h"
5#include "OgreHardwareBufferManager.h"
6#include "OgreCamera.h"
7#include "OgreMaterialManager.h"
8
[103]9
[59]10namespace Ogre {
11
12#define POSITION_BINDING 0
13//-----------------------------------------------------------------------
[85]14SolidHalfBoundingBox::SolidHalfBoundingBox()
[59]15{
[85]16        SetOcclusionQueryMaterial();
[59]17       
18        mRenderOp.vertexData->vertexCount = 8;
19    mRenderOp.operationType = RenderOperation::OT_TRIANGLE_FAN;
20}
21//-----------------------------------------------------------------------
[85]22void SolidHalfBoundingBox::SetupBoundingBoxVertices(const AxisAlignedBox& aab,
23                                                                                                        const bool isFirstHalf)
24{
[91]25        const Vector3& min = aab.getMinimum();
26    const Vector3& max = aab.getMaximum();
27
[85]28        // fill the vertex buffer: 12 lines with 2 endpoints each make up a box
[59]29    HardwareVertexBufferSharedPtr vbuf =
30        mRenderOp.vertexData->vertexBufferBinding->getBuffer(POSITION_BINDING);     
31
[91]32    float* pPos = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
[59]33
34        //     5+------+7
35        //     /|     /|
36        //    / |    / |
37        //   / 1+---/--+3
38        // 2+------+6 /    y   z
39        //  | /    | /     |  /
40        //  |/     |/      |/
41        // 0+------+4      *---x
42
43        // fan 1
[100]44        if (isFirstHalf)
[59]45        {
[91]46                *pPos++ = min.x; *pPos++ = max.y; *pPos++ = max.z; //011
47                *pPos++ = min.x; *pPos++ = min.y; *pPos++ = max.z; //001
48                *pPos++ = max.x; *pPos++ = min.y; *pPos++ = max.z; //101
49                *pPos++ = max.x; *pPos++ = max.y; *pPos++ = max.z; //111
[59]50               
[91]51                *pPos++ = max.x; *pPos++ = max.y; *pPos++ = min.z; //110
52                *pPos++ = min.x; *pPos++ = max.y; *pPos++ = min.z; //010
53                *pPos++ = min.x; *pPos++ = min.y; *pPos++ = min.z; //000
54                *pPos++ = min.x; *pPos++ = min.y; *pPos++ = max.z; //001
[59]55        }
56        else
57        // fan 2
58        {
[91]59                *pPos++ = max.x; *pPos++ = min.y; *pPos++ = min.z; //100
60                *pPos++ = min.x; *pPos++ = min.y; *pPos++ = min.z; //000                                       
61                *pPos++ = min.x; *pPos++ = max.y; *pPos++ = min.z; //010
62                *pPos++ = max.x; *pPos++ = max.y; *pPos++ = min.z; //110
[59]63
[91]64                *pPos++ = max.x; *pPos++ = max.y; *pPos++ = max.z; //111
65                *pPos++ = max.x; *pPos++ = min.y; *pPos++ = max.z; //101
66                *pPos++ = min.x; *pPos++ = min.y; *pPos++ = max.z; //001
67                *pPos++ = min.x; *pPos++ = min.y; *pPos++ = min.z; //000
[59]68        }
69
70    vbuf->unlock();
71}
[85]72//-----------------------------------------------------------------------
[91]73void SolidHalfBoundingBox::SetupBoundingBox(const AxisAlignedBox& aab,
[85]74                                                                                        const bool isFirstHalf)
[59]75{
76        // init the vertices to the aabb
[91]77        SetupBoundingBoxVertices(aab, isFirstHalf);
[59]78
[91]79        Real sqLen = std::max(aab.getMaximum().squaredLength(),
80                                                  aab.getMinimum().squaredLength());
81    mRadius = Math::Sqrt(sqLen);
82
[59]83    // setup the bounding box of this SimpleRenderable
[91]84        setBoundingBox(aab);
[59]85}
[85]86//-----------------------------------------------------------------------
87void SolidHalfBoundingBox::SetOcclusionQueryMaterial( void )
[59]88{
[97]89        m_pMaterial = MaterialManager::getSingleton().getByName("QueryMaterial");
[59]90
[100]91        if (m_pMaterial.isNull())
[59]92        {
93                m_pMaterial = MaterialManager::getSingleton().
[97]94                        create("QueryMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
[59]95        }
96
97        m_pMaterial->setColourWriteEnabled(false);
98        m_pMaterial->setDepthWriteEnabled(false);
99        m_pMaterial->setLightingEnabled(false);
100
[97]101        setMaterial("QueryMaterial");
[59]102}
103
104} // namespace Ogre
105
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