[59] | 1 | #include "OgreStableHeaders.h"
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| 2 | #include "OgreSolidHalfBoundingBox.h"
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| 3 |
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| 4 | #include "OgreSimpleRenderable.h"
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| 5 | #include "OgreHardwareBufferManager.h"
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| 6 | #include "OgreCamera.h"
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| 7 | #include "OgreMaterialManager.h"
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| 8 | //#include <windows.h>
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| 9 |
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| 10 | namespace Ogre {
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| 11 |
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| 12 | #define POSITION_BINDING 0
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| 13 | //-----------------------------------------------------------------------
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[85] | 14 | SolidHalfBoundingBox::SolidHalfBoundingBox()
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[59] | 15 | {
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[85] | 16 | SetOcclusionQueryMaterial();
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[59] | 17 |
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| 18 | mRenderOp.vertexData->vertexCount = 8;
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| 19 | mRenderOp.operationType = RenderOperation::OT_TRIANGLE_FAN;
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| 20 | }
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| 21 | //-----------------------------------------------------------------------
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[85] | 22 | void SolidHalfBoundingBox::SetupBoundingBoxVertices(const AxisAlignedBox& aab,
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| 23 | const bool isFirstHalf)
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| 24 | {
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[59] | 25 | Vector3 vmax = aab.getMaximum();
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| 26 | Vector3 vmin = aab.getMinimum();
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[85] | 27 |
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[86] | 28 | //Real sqLen = std::max(vmax.squaredLength(), vmin.squaredLength());
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| 29 | //mRadius = Math::Sqrt(sqLen);
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[59] | 30 |
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| 31 | Real maxx = vmax.x;
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| 32 | Real maxy = vmax.y;
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| 33 | Real maxz = vmax.z;
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| 34 |
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| 35 | Real minx = vmin.x;
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| 36 | Real miny = vmin.y;
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| 37 | Real minz = vmin.z;
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| 38 |
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[85] | 39 | // fill the vertex buffer: 12 lines with 2 endpoints each make up a box
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[59] | 40 | HardwareVertexBufferSharedPtr vbuf =
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| 41 | mRenderOp.vertexData->vertexBufferBinding->getBuffer(POSITION_BINDING);
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| 42 |
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| 43 | float* pPos = static_cast<float*>(
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| 44 | vbuf->lock(HardwareBuffer::HBL_DISCARD));
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| 45 |
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| 46 | // 5+------+7 |
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| 47 | // /| /| |
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| 48 | // / | / | |
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| 49 | // / 1+---/--+3 |
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| 50 | // 2+------+6 / y z |
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| 51 | // | / | / | / |
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| 52 | // |/ |/ |/ |
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| 53 | // 0+------+4 *---x
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| 54 |
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| 55 | // fan 1
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[85] | 56 | if(isFirstHalf)
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[59] | 57 | {
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| 58 | *pPos++ = minx; *pPos++ = maxy; *pPos++ = maxz; //011
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| 59 | *pPos++ = minx; *pPos++ = miny; *pPos++ = maxz; //001
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| 60 | *pPos++ = maxx; *pPos++ = miny; *pPos++ = maxz; //101
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| 61 | *pPos++ = maxx; *pPos++ = maxy; *pPos++ = maxz; //111
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| 62 |
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| 63 | *pPos++ = maxx; *pPos++ = maxy; *pPos++ = minz; //110
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| 64 | *pPos++ = minx; *pPos++ = maxy; *pPos++ = minz; //010
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| 65 | *pPos++ = minx; *pPos++ = miny; *pPos++ = minz; //000
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| 66 | *pPos++ = minx; *pPos++ = miny; *pPos++ = maxz; //001
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| 67 | }
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| 68 | else
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| 69 | // fan 2
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| 70 | {
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| 71 | *pPos++ = maxx; *pPos++ = miny; *pPos++ = minz; //100
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| 72 | *pPos++ = minx; *pPos++ = miny; *pPos++ = minz; //000
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| 73 | *pPos++ = minx; *pPos++ = maxy; *pPos++ = minz; //010
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| 74 | *pPos++ = maxx; *pPos++ = maxy; *pPos++ = minz; //110
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| 75 |
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| 76 | *pPos++ = maxx; *pPos++ = maxy; *pPos++ = maxz; //111
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| 77 | *pPos++ = maxx; *pPos++ = miny; *pPos++ = maxz; //101
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| 78 | *pPos++ = minx; *pPos++ = miny; *pPos++ = maxz; //001
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| 79 | *pPos++ = minx; *pPos++ = miny; *pPos++ = minz; //000
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| 80 | }
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| 81 |
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| 82 | vbuf->unlock();
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| 83 | }
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[85] | 84 | //-----------------------------------------------------------------------
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| 85 | void SolidHalfBoundingBox::SetupBoundingBox(const AxisAlignedBox& aabb,
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| 86 | const bool isFirstHalf)
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[59] | 87 | {
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| 88 | // init the vertices to the aabb
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[85] | 89 | SetupBoundingBoxVertices(aabb, isFirstHalf);
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[59] | 90 |
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| 91 | // setup the bounding box of this SimpleRenderable
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[86] | 92 | //setBoundingBox(aabb);
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[59] | 93 | }
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[85] | 94 | //-----------------------------------------------------------------------
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| 95 | void SolidHalfBoundingBox::SetOcclusionQueryMaterial( void )
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[59] | 96 | {
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| 97 | m_pMaterial = MaterialManager::getSingleton().getByName("OcclusionQuery");
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| 98 |
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| 99 | if(m_pMaterial.isNull())
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| 100 | {
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| 101 | m_pMaterial = MaterialManager::getSingleton().
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| 102 | create("OcclusionQuery", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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| 103 | }
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| 104 |
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| 105 | m_pMaterial->setColourWriteEnabled(false);
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| 106 | m_pMaterial->setDepthWriteEnabled(false);
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| 107 | m_pMaterial->setLightingEnabled(false);
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| 108 |
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| 109 | setMaterial("OcclusionQuery");
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| 110 | }
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| 111 |
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| 112 | } // namespace Ogre
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| 113 |
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