[59] | 1 | #include <OgreMath.h>
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| 2 | #include <OgreIteratorWrappers.h>
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| 3 | #include <OgreRenderSystem.h>
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| 4 | #include <OgreCamera.h>
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| 5 | #include "OgreVisibilitySceneManager.h"
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| 6 | #include "OgreSceneNodeHierarchyInterface.h"
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[74] | 7 | #include "OgreVisibilityOptionsManager.h"
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[59] | 8 |
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| 9 |
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| 10 | namespace Ogre {
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[96] | 11 |
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[59] | 12 | //-----------------------------------------------------------------------
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| 13 | VisibilitySceneManager::VisibilitySceneManager(GtpVisibility::VisibilityManager *visManager)
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[115] | 14 | :mVisibilityManager(visManager), mUseDepthPass(false), mShowVisualization(false)
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[59] | 15 | {
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[103] | 16 | mHierarchyInterface =
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| 17 | new SceneNodeHierarchyInterface(this, mDestRenderSystem);
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[59] | 18 | }
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| 19 | //-----------------------------------------------------------------------
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| 20 | VisibilitySceneManager::~VisibilitySceneManager()
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| 21 | {
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| 22 | delete mHierarchyInterface;
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| 23 | }
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| 24 | //-----------------------------------------------------------------------
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| 25 | void VisibilitySceneManager::_findVisibleObjects(Camera* cam, bool onlyShadowCasters)
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| 26 | {
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[111] | 27 | mHierarchyInterface->SetOnlyShadowCasters(onlyShadowCasters);
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[103] | 28 | // does nothing if hierarchical culling is used =>
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[87] | 29 | // we interleave identification and rendering of objects
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[103] | 30 | // in _renderVisibibleObjects
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[115] | 31 | if (!mUseDepthPass)
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[87] | 32 | {
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| 33 | SceneManager::_findVisibleObjects(cam, onlyShadowCasters);
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[103] | 34 | return;
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[87] | 35 | }
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[59] | 36 | }
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| 37 | //-----------------------------------------------------------------------
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| 38 | void VisibilitySceneManager::_renderVisibleObjects()
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| 39 | {
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[112] | 40 | if (!mShowVisualization)
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| 41 | {
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[155] | 42 | mHierarchyInterface->SetHierarchyRoot(mSceneRoot);
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| 43 | mHierarchyInterface->InitTraversal(mCameraInProgress);
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[103] | 44 |
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[139] | 45 | // reset culling manager stats
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[112] | 46 | mVisibilityManager->GetCullingManager()->InitFrame(mVisualizeCulledNodes);
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| 47 | }
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[87] | 48 |
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[103] | 49 | // standard terrain scenemanager rendering without hierarchical culling
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[115] | 50 | if (!mUseDepthPass || mShowVisualization)
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[87] | 51 | {
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| 52 | SceneManager::_renderVisibleObjects();
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[112] | 53 |
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[87] | 54 | return;
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| 55 | }
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[112] | 56 |
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[87] | 57 | //-- hierarchical culling
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| 58 | // the objects of different layers (e.g., background, scene,
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| 59 | // overlay) must be identified and rendered one after another
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| 60 |
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| 61 | //-- render background
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[59] | 62 | clearSpecialCaseRenderQueues();
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| 63 | addSpecialCaseRenderQueue(RENDER_QUEUE_BACKGROUND);
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| 64 | addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_EARLY);
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| 65 |
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| 66 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_INCLUDE);
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[87] | 67 | SceneManager::_renderVisibleObjects();
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[103] | 68 |
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[59] | 69 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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[139] | 70 | _deleteRenderedQueueGroups();
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[59] | 71 | #endif
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[87] | 72 |
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[59] | 73 | //-- render visible objects (i.e., all but overlay)
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| 74 | clearSpecialCaseRenderQueues();
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| 75 | addSpecialCaseRenderQueue(RENDER_QUEUE_OVERLAY);
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| 76 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_EXCLUDE);
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| 77 |
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[103] | 78 |
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| 79 | /**
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| 80 | * the hierarchical culling algorithm
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| 81 | **/
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[59] | 82 | mVisibilityManager->ApplyVisibilityCulling();
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| 83 |
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[103] | 84 |
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[59] | 85 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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[139] | 86 | _deleteRenderedQueueGroups();
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[59] | 87 | #endif
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| 88 |
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| 89 | //-- render overlay
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| 90 | clearSpecialCaseRenderQueues();
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[87] | 91 | SceneManager::_renderVisibleObjects();
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[103] | 92 |
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| 93 | //WriteLog(); // write out stats
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[59] | 94 | }
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| 95 | //-----------------------------------------------------------------------
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| 96 | void VisibilitySceneManager::_updateSceneGraph(Camera* cam)
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| 97 | {
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| 98 | mVisibilityManager->GetCullingManager()->SetHierarchyInterface(mHierarchyInterface);
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| 99 | mHierarchyInterface->SetRenderSystem(mDestRenderSystem);
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| 100 |
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| 101 | SceneManager::_updateSceneGraph(cam);
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| 102 | }
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| 103 | //-----------------------------------------------------------------------
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| 104 | bool VisibilitySceneManager::setOption(const String & key, const void * val)
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| 105 | {
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[74] | 106 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface).
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| 107 | setOption(key, val) || SceneManager::setOption(key, val);
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[59] | 108 | }
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| 109 | //-----------------------------------------------------------------------
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| 110 | bool VisibilitySceneManager::getOption(const String & key, void *val)
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| 111 | {
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[74] | 112 | if (key == "NumHierarchyNodes")
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| 113 | {
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| 114 | * static_cast<unsigned int *>(val) = (unsigned int)mSceneNodes.size();
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| 115 | return true;
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| 116 | }
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[59] | 117 |
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[74] | 118 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface).
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| 119 | getOption(key, val) && SceneManager::getOption(key, val);
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[59] | 120 | }
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| 121 | //-----------------------------------------------------------------------
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| 122 | bool VisibilitySceneManager::getOptionValues(const String & key, StringVector &refValueList)
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| 123 | {
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| 124 | return SceneManager::getOptionValues(key, refValueList);
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| 125 | }
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| 126 | //-----------------------------------------------------------------------
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| 127 | bool VisibilitySceneManager::getOptionKeys(StringVector & refKeys)
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| 128 | {
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[74] | 129 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface).
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| 130 | getOptionKeys(refKeys) || SceneManager::getOptionKeys(refKeys);
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[59] | 131 | }
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| 132 | //-----------------------------------------------------------------------
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| 133 | void VisibilitySceneManager::setVisibilityManager(GtpVisibility::VisibilityManager *visManager)
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| 134 | {
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| 135 | mVisibilityManager = visManager;
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| 136 | }
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| 137 | //-----------------------------------------------------------------------
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[115] | 138 | GtpVisibility::VisibilityManager *VisibilitySceneManager::getVisibilityManager()
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[59] | 139 | {
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| 140 | return mVisibilityManager;
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| 141 | }
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| 142 |
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| 143 | } // namespace Ogre |
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