source: trunk/VUT/Ogre/src/OgreVisibilityTerrainSceneManager.cpp @ 74

Revision 74, 4.4 KB checked in by mattausch, 20 years ago (diff)

added support for release mode

Line 
1#include "OgreVisibilityTerrainSceneManager.h"
2#include "OgreOctreeHierarchyInterface.h"
3#include "OgreVisibilityOptionsManager.h"
4#include <OgreMath.h>
5#include <OgreIteratorWrappers.h>
6#include <OgreRenderSystem.h>
7#include <OgreCamera.h>
8
9//#include <windows.h>
10
11namespace Ogre {
12//namespace GtpVisibility {
13//-----------------------------------------------------------------------
14VisibilityTerrainSceneManager::VisibilityTerrainSceneManager(GtpVisibility::VisibilityManager *visManager)
15:mVisibilityManager(visManager)
16{
17        mHierarchyInterface =
18                new OctreeHierarchyInterface(this, mDestRenderSystem);
19
20        setVisibilityManager(visManager);
21        mShowBoxes = true;
22        //mDisplayNodes = true;
23        mShowBoundingBoxes = true;
24        mMaxDepth = 20;
25}
26//-----------------------------------------------------------------------
27VisibilityTerrainSceneManager::~VisibilityTerrainSceneManager()
28{
29        delete mHierarchyInterface;
30}
31//-----------------------------------------------------------------------
32void VisibilityTerrainSceneManager::_renderVisibleObjects()
33{
34        //-- render background
35        clearSpecialCaseRenderQueues();
36        addSpecialCaseRenderQueue(RENDER_QUEUE_BACKGROUND);
37        addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_EARLY);
38
39        setSpecialCaseRenderQueueMode(SceneManager::SCRQM_INCLUDE);
40        SceneManager::_renderVisibleObjects();
41#ifdef GTP_VISIBILITY_MODIFIED_OGRE
42        _deleteRenderedQueueGroups();
43#endif
44
45        //-- render visible objects (i.e., all but overlay)
46        clearSpecialCaseRenderQueues();
47        addSpecialCaseRenderQueue(RENDER_QUEUE_OVERLAY);
48        setSpecialCaseRenderQueueMode(SceneManager::SCRQM_EXCLUDE);
49
50        mHierarchyInterface->InitFrame(mOctree, mCameraInProgress);
51        mVisibilityManager->ApplyVisibilityCulling();
52
53#ifdef GTP_VISIBILITY_MODIFIED_OGRE
54        _deleteRenderedQueueGroups();
55#endif
56
57        //-- render overlay
58        clearSpecialCaseRenderQueues();
59        SceneManager::_renderVisibleObjects( );
60}
61//-----------------------------------------------------------------------
62void VisibilityTerrainSceneManager::_findVisibleObjects(Camera* cam, bool onlyShadowCasters)
63{
64        // must be empty because objects are found and rendered in an interleaved fashion
65        // in _renderVisibibleObjects
66}
67//-----------------------------------------------------------------------
68void VisibilityTerrainSceneManager::_updateSceneGraph(Camera* cam)
69{
70        //mHierarchyInterface->setNumSceneNodes((int)mSceneNodes.size());
71        mVisibilityManager->GetCullingManager()->SetHierarchyInterface(mHierarchyInterface);
72        mHierarchyInterface->SetRenderSystem(mDestRenderSystem);
73
74#ifdef GTP_VISIBILITY_MODIFIED_OGRE
75    mHierarchyInterface->SetNumOctreeNodes(mNumOctreeNodes);
76#endif
77        TerrainSceneManager::_updateSceneGraph(cam);
78}
79//-----------------------------------------------------------------------
80bool VisibilityTerrainSceneManager::setOption(const String & key, const void * val)
81{
82        return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface).
83                setOption(key, val) || TerrainSceneManager::setOption(key, val);
84}
85//-----------------------------------------------------------------------
86bool VisibilityTerrainSceneManager::getOption(const String & key, void *val)
87{
88        if (key == "NumHierarchyNodes")
89        {
90                * static_cast<unsigned int *>(val) = (unsigned int)mNumOctreeNodes;
91                return true;
92        }
93       
94        return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface).
95                getOption(key, val) && TerrainSceneManager::getOption(key, val);
96}
97//-----------------------------------------------------------------------
98bool VisibilityTerrainSceneManager::getOptionValues(const String & key, StringVector  &refValueList)
99{
100        return TerrainSceneManager::getOptionValues( key, refValueList);
101}
102//-----------------------------------------------------------------------
103bool VisibilityTerrainSceneManager::getOptionKeys(StringVector & refKeys)
104{
105        return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface).
106                getOptionKeys(refKeys) || TerrainSceneManager::getOptionKeys(refKeys);
107}
108//-----------------------------------------------------------------------
109void VisibilityTerrainSceneManager::setVisibilityManager(GtpVisibility::VisibilityManager *visManager)
110{
111        mVisibilityManager = visManager;
112}
113//-----------------------------------------------------------------------
114GtpVisibility::VisibilityManager *VisibilityTerrainSceneManager::getVisibilityManager( void )
115{
116        return mVisibilityManager;
117}
118//} // namespace GtpVisibility
119} // namespace Ogre
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