source: trunk/VUT/Ogre/src @ 115

Name Size Rev Age Author Last Change
../
OgreBspHierarchyInterface.cpp 2.3 KB 87   19 years mattausch
OgreOctreeHierarchyInterface.cpp 5.1 KB 115   19 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
OgrePlatformHierarchyInterface.cpp 7.7 KB 115   19 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
OgrePlatformOcclusionQuery.cpp 1.1 KB 115   19 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
OgreSceneContentGenerator.cpp 5.7 KB 112   19 years mattausch
OgreSceneNodeHierarchyInterface.cpp 4.4 KB 115   19 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
OgreSolidBoundingBox.cpp 5.2 KB 103   19 years mattausch fixed bug with shadow maps
OgreSolidHalfBoundingBox.cpp 3.3 KB 103   19 years mattausch fixed bug with shadow maps
OgreTerrainContentGenerator.cpp 3.1 KB 111   19 years mattausch
OgreVisibilityBspSceneManager.cpp 4.0 KB 59   19 years mattausch completely changed file structure plus software design
OgreVisibilityDotSceneManager.cpp 3.9 KB 59   19 years mattausch completely changed file structure plus software design
OgreVisibilityOctreeSceneManager.cpp 9.6 KB 115   19 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
OgreVisibilityOptionsManager.cpp 2.3 KB 100   19 years mattausch added visualization for octree culling camera in terrainexample is now …
OgreVisibilitySceneManager.cpp 4.8 KB 115   19 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
OgreVisibilitySceneManagerDll.cpp 3.0 KB 115   19 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
OgreVisibilityTerrainSceneManager.cpp 11.3 KB 115   19 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
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