source: trunk/VUT/Ogre/src @ 346

Name Size Rev Age Author Last Change
../
OgreBspHierarchyInterface.cpp 2.3 KB 345   19 years mattausch fixed bug in chc when traversing node two times because of priority queue. …
OgreItemBufferQueryManager.cpp 5.2 KB 171   19 years mattausch fixed visibilityQueries
OgreOcclusionQueriesQueryManager.cpp 15.4 KB 318   19 years mattausch VisibilityInfo?: query sort operators as templates X3dExporter: Fixed …
OgreOctreeHierarchyInterface.cpp 5.6 KB 346   19 years mattausch updated terrain removed debug messages from chc
OgrePlatformHierarchyInterface.cpp 9.5 KB 316   19 years mattausch queries are realized as templates
OgrePlatformOcclusionQuery.cpp 1.1 KB 115   19 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
OgrePlatformQueryManager.cpp 7.1 KB 316   19 years mattausch queries are realized as templates
OgreSceneContentGenerator.cpp 6.3 KB 175   19 years mattausch added trees
OgreSceneNodeHierarchyInterface.cpp 5.3 KB 345   19 years mattausch fixed bug in chc when traversing node two times because of priority queue. …
OgreSolidBoundingBox.cpp 5.4 KB 118   19 years mattausch
OgreSolidHalfBoundingBox.cpp 3.4 KB 117   19 years mattausch
OgreTerrainContentGenerator.cpp 3.3 KB 164   19 years mattausch bug fix (deleting while animation)
OgreVisibilityBspSceneManager.cpp 4.0 KB 59   19 years mattausch completely changed file structure plus software design
OgreVisibilityDotSceneManager.cpp 3.9 KB 59   19 years mattausch completely changed file structure plus software design
OgreVisibilityOctreeSceneManager.cpp 26.2 KB 343   19 years mattausch added switch between NV and ARB queries in the render system and in the …
OgreVisibilityOptionsManager.cpp 2.6 KB 254   19 years mattausch added some hack for video recording
OgreVisibilitySceneManager.cpp 4.8 KB 155   19 years mattausch added node traversal interface
OgreVisibilitySceneManagerDll.cpp 3.2 KB 133   19 years mattausch fixed some bugs
OgreVisibilityTerrainSceneManager.cpp 25.5 KB 343   19 years mattausch added switch between NV and ARB queries in the render system and in the …
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