[10] | 1 | #include "Geometry.h" |
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| 2 | #include "glInterface.h" |
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| 3 | #include "stdio.h" |
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| 4 | #include "teapot.h" |
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| 5 | #include <math.h> |
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| 6 | |
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| 7 | #define NO_LIST -1 |
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| 8 | #define STRIP_END -1 |
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| 9 | |
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| 10 | int Geometry::num_torus_indices;
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| 11 | int Geometry::num_torus_vertices;
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| 12 | int Geometry::num_torus_normals;
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| 13 | |
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| 14 | const int Geometry::torus_precision = 24; |
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| 15 | const int Geometry::sphere_precision = 24; |
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| 16 | |
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| 17 | float *Geometry::torus_vertices; |
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| 18 | float *Geometry::torus_normals; |
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| 19 | int *Geometry::torus_indices; |
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| 20 | |
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| 21 | // choose size so the glut-rendered sphere is approximately |
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| 22 | // as big as the other objects |
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| 23 | const float Geometry::sphere_radius = 1.0 / 9.0f; |
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| 24 | const float Geometry::torus_inner_radius = 0.05; |
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| 25 | const float Geometry::torus_outer_radius = 0.07; |
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| 26 | |
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| 27 | int Geometry::sDisplayList[NUM_OBJECTS]; |
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| 28 | |
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| 29 | bool Geometry::sIsInitialised = Init(); |
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| 30 | |
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| 31 | Geometry::Geometry(): |
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| 32 | mXRotation(0), mYRotation(0), mZRotation(0), mScale(1.0), mObjectType(TEAPOT) |
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| 33 | { |
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| 34 | copyVector3Values(mTranslation, 0, 0, 0); |
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| 35 | |
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| 36 | SetAmbientColor(0.1745, 0.01175, 0.01175); |
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| 37 | SetDiffuseColor(0.61424, 0.04136, 0.04136); |
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| 38 | SetSpecularColor(0.727811, 0.626959, 0.626959); |
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| 39 | |
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| 40 | CalcBoundingVolume(); |
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| 41 | CalcTransform(); |
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| 42 | GenerateList(); |
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| 43 | } |
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| 44 | |
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| 45 | Geometry::Geometry(Vector3 translation, float xRot, float yRot, float zRot, float scale, int objectType): |
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| 46 | mXRotation(xRot), mYRotation(yRot), mZRotation(zRot), mScale(scale), mObjectType(objectType) |
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| 47 | { |
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| 48 | copyVector3(mTranslation, translation); |
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| 49 | |
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| 50 | SetAmbientColor(0.1745, 0.01175, 0.01175); |
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| 51 | SetDiffuseColor(0.61424, 0.04136, 0.04136); |
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| 52 | SetSpecularColor(0.727811, 0.626959, 0.626959); |
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| 53 | |
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| 54 | CalcBoundingVolume(); |
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| 55 | CalcTransform(); |
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| 56 | GenerateList(); |
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| 57 | } |
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| 58 | |
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| 59 | void Geometry::ResetLists() |
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| 60 | { |
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| 61 | for(int i = 0; i < NUM_OBJECTS; i++) |
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| 62 | { |
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| 63 | if(sDisplayList[i] == NO_LIST) |
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| 64 | glDeleteLists(sDisplayList[i], 1); |
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| 65 | |
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| 66 | sDisplayList[i] = NO_LIST; |
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| 67 | } |
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| 68 | } |
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| 69 | |
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| 70 | void Geometry::CleanUp() |
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| 71 | { |
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| 72 | ResetLists(); |
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| 73 | |
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| 74 | delete [] torus_vertices; |
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| 75 | delete [] torus_normals; |
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| 76 | delete [] torus_indices; |
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| 77 | } |
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| 78 | |
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| 79 | |
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| 80 | bool Geometry::Init() |
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| 81 | { |
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| 82 | for(int i=0; i < NUM_OBJECTS; i++) |
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| 83 | sDisplayList[i] = NO_LIST; |
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| 84 | |
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| 85 | // parameters chosen so torus is approximately as big as teapot |
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| 86 | CreateTorus(torus_inner_radius, torus_outer_radius, torus_precision); |
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| 87 | |
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| 88 | return true; |
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| 89 | } |
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| 90 | |
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| 91 | void Geometry::GenerateList() |
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| 92 | { |
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| 93 | if(sDisplayList[mObjectType] == NO_LIST) |
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| 94 | { |
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| 95 | sDisplayList[mObjectType] = glGenLists(1); |
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| 96 | glNewList(sDisplayList[mObjectType], GL_COMPILE); |
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| 97 | |
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| 98 | switch(mObjectType) |
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| 99 | { |
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| 100 | case TEAPOT: |
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| 101 | RenderTeapot(); |
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| 102 | break; |
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| 103 | case TORUS: |
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| 104 | RenderTorus(); |
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| 105 | break; |
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| 106 | case SPHERE: |
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| 107 | RenderSphere(); |
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| 108 | break; |
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| 109 | |
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| 110 | default: |
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| 111 | break; |
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| 112 | } |
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| 113 | glEndList(); |
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| 114 | } |
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| 115 | } |
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| 116 | |
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| 117 | void Geometry::Render() |
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| 118 | { |
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| 119 | glMaterialfv(GL_FRONT, GL_AMBIENT, mAmbientColor); |
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| 120 | glMaterialfv(GL_FRONT, GL_DIFFUSE, mDiffuseColor); |
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| 121 | glMaterialfv(GL_FRONT, GL_SPECULAR, mSpecularColor); |
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| 122 | |
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| 123 | glPushMatrix(); |
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| 124 | |
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| 125 | Transform(); |
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| 126 | |
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| 127 | glCallList(sDisplayList[mObjectType]); |
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| 128 | |
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| 129 | glPopMatrix(); |
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| 130 | } |
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| 131 | |
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| 132 | |
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| 133 | //! sets rotations around the three axis: executed in the order specified here |
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| 134 | void Geometry::SetRotations(float xRot, float yRot, float zRot) |
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| 135 | { |
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| 136 | mXRotation = xRot; |
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| 137 | mYRotation = yRot; |
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| 138 | mZRotation = zRot; |
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| 139 | |
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| 140 | CalcBoundingVolume(); |
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| 141 | CalcTransform(); |
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| 142 | } |
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| 143 | |
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| 144 | |
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| 145 | void Geometry::SetTranslation(Vector3 translation) |
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| 146 | { |
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| 147 | copyVector3(mTranslation, translation); |
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| 148 | |
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| 149 | CalcBoundingVolume(); |
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| 150 | CalcTransform(); |
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| 151 | } |
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| 152 | |
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| 153 | |
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| 154 | void Geometry::SetScale(float scale) |
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| 155 | { |
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| 156 | mScale = scale; |
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| 157 | CalcTransform(); |
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| 158 | |
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| 159 | CalcBoundingVolume(); |
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| 160 | } |
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| 161 | |
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| 162 | |
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| 163 | void Geometry::SetAmbientColor(float ambientR, float ambientG, float ambientB) |
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| 164 | { |
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| 165 | mAmbientColor[0] = ambientR; |
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| 166 | mAmbientColor[1] = ambientG; |
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| 167 | mAmbientColor[2] = ambientB; |
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| 168 | } |
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| 169 | |
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| 170 | |
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| 171 | void Geometry::SetDiffuseColor(float diffuseR, float diffuseG, float diffuseB) |
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| 172 | { |
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| 173 | mDiffuseColor[0] = diffuseR; |
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| 174 | mDiffuseColor[1] = diffuseG; |
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| 175 | mDiffuseColor[2] = diffuseB; |
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| 176 | } |
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| 177 | |
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| 178 | |
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| 179 | void Geometry::SetSpecularColor(float specularR, float specularG, float specularB) |
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| 180 | { |
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| 181 | mSpecularColor[0] = specularR; |
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| 182 | mSpecularColor[1] = specularG; |
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| 183 | mSpecularColor[2] = specularB; |
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| 184 | } |
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| 185 | |
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| 186 | |
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| 187 | float Geometry::GetScale() |
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| 188 | { |
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| 189 | return mScale; |
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| 190 | } |
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| 191 | |
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| 192 | |
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| 193 | void Geometry::GetTranslation(Vector3 translation) |
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| 194 | { |
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| 195 | copyVector3(translation, mTranslation); |
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| 196 | } |
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| 197 | |
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| 198 | |
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| 199 | void Geometry::GetRotations(float &xRot, float &yRot, float &zRot) |
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| 200 | { |
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| 201 | xRot = mXRotation; |
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| 202 | yRot = mYRotation; |
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| 203 | zRot = mZRotation; |
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| 204 | } |
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| 205 | |
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| 206 | |
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| 207 | const AABox &Geometry::GetBoundingVolume() |
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| 208 | { |
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| 209 | return mBoundingBox; |
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| 210 | } |
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| 211 | |
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| 212 | |
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| 213 | void Geometry::SetLastVisited(int lastVisited) |
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| 214 | { |
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| 215 | mLastVisited = lastVisited; |
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| 216 | } |
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| 217 | |
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| 218 | |
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| 219 | int Geometry::GetLastVisited() |
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| 220 | { |
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| 221 | return mLastVisited; |
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| 222 | } |
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| 223 | |
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| 224 | |
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| 225 | void Geometry::SetObjectType(int type) |
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| 226 | { |
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| 227 | mObjectType = type; |
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| 228 | GenerateList(); |
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| 229 | } |
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| 230 | |
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| 231 | |
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| 232 | void Geometry::RenderTeapot() |
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| 233 | { |
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| 234 | int i = 0; |
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| 235 | |
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| 236 | while(i < num_teapot_indices) |
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| 237 | { |
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| 238 | glBegin(GL_TRIANGLE_STRIP); |
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| 239 | while(teapot_indices[i] != STRIP_END) |
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| 240 | { |
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| 241 | int index = teapot_indices[i] * 3; |
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| 242 | |
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| 243 | glNormal3fv(teapot_normals + index); |
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| 244 | glVertex3fv(teapot_vertices + index); |
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| 245 | |
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| 246 | i++; |
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| 247 | } |
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| 248 | glEnd(); |
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| 249 | |
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| 250 | i++; // skip strip end flag |
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| 251 | } |
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| 252 | } |
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| 253 | |
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| 254 | void Geometry::CalcBoundingVolume() |
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| 255 | { |
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| 256 | switch(mObjectType) |
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| 257 | { |
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| 258 | case TORUS: |
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| 259 | CalcBoundingVolume(torus_vertices, num_torus_vertices); |
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| 260 | break; |
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| 261 | case SPHERE: |
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| 262 | CalcSphereBoundingVolume(); |
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| 263 | break; |
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| 264 | case TEAPOT: |
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| 265 | CalcBoundingVolume(teapot_vertices, num_teapot_vertices); |
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| 266 | break; |
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| 267 | default: |
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| 268 | break; |
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| 269 | } |
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| 270 | } |
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| 271 | |
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| 272 | |
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| 273 | void Geometry::CalcBoundingVolume(float *vertices, const int num_vertices) |
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| 274 | { |
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| 275 | Vector3 *rotatedPoints = new Vector3[num_vertices]; |
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| 276 | |
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| 277 | for(int i = 0; i < num_vertices; i++) |
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| 278 | { |
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| 279 | copyVector3Values(rotatedPoints[i], vertices[i * 3], |
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| 280 | vertices[i * 3 + 1], vertices[i * 3 + 2]); |
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| 281 | |
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| 282 | rotateVectorZ(rotatedPoints[i], mZRotation * PI_180); |
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| 283 | rotateVectorY(rotatedPoints[i], mYRotation * PI_180); |
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| 284 | rotateVectorX(rotatedPoints[i], mXRotation * PI_180); |
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| 285 | } |
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| 286 | |
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| 287 | calcCubicHull(mBoundingBox.min, mBoundingBox.max, rotatedPoints, num_vertices); |
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| 288 | |
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| 289 | for(int i=0; i< 3; i++) |
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| 290 | { |
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| 291 | mBoundingBox.min[i] *= mScale; |
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| 292 | mBoundingBox.max[i] *= mScale; |
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| 293 | } |
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| 294 | |
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| 295 | addVector3(mBoundingBox.min, mTranslation, mBoundingBox.min); |
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| 296 | addVector3(mBoundingBox.max, mTranslation, mBoundingBox.max); |
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| 297 | |
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| 298 | delete [] rotatedPoints; |
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| 299 | } |
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| 300 | |
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| 301 | |
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| 302 | void Geometry::CalcSphereBoundingVolume() |
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| 303 | { |
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| 304 | float len = mScale * sphere_radius; |
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| 305 | Vector3 size = {len, len, len}; |
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| 306 | |
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| 307 | diffVector3(mBoundingBox.min, mTranslation, size); |
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| 308 | addVector3(mBoundingBox.max, mTranslation, size); |
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| 309 | } |
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| 310 | |
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| 311 | |
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| 312 | void Geometry::RenderTorus() |
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| 313 | { |
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| 314 | glVertexPointer(3, GL_FLOAT, sizeof(float), torus_vertices);
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| 315 | glEnableClientState(GL_VERTEX_ARRAY);
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| 316 |
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| 317 | glNormalPointer(GL_FLOAT, sizeof(float), torus_normals);
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| 318 | glEnableClientState(GL_NORMAL_ARRAY);
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| 319 |
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| 320 | glDrawElements(GL_TRIANGLES, num_torus_indices, GL_UNSIGNED_INT, torus_indices);
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| 321 |
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| 322 | glDisableClientState(GL_VERTEX_ARRAY);
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| 323 | glDisableClientState(GL_NORMAL_ARRAY); |
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| 324 | }
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| 325 |
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| 326 | /*
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| 327 | creates a torus with specified radii, with number of rings and ring
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| 328 | subdivision = precision.
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| 329 | */
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| 330 | void Geometry::CreateTorus(float innerRadius, float outerRadius, int precision)
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| 331 | {
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| 332 | num_torus_vertices = num_torus_normals = (precision + 1) * (precision + 1);
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| 333 | num_torus_indices = 2 * precision * precision * 3;
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| 334 |
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| 335 | torus_vertices = new float[num_torus_vertices * 3];
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| 336 | torus_normals = new float[num_torus_normals * 3];
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| 337 | torus_indices = new int[num_torus_indices];
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| 338 |
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| 339 | for(int i=0; i<precision+1; i++)
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| 340 | {
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| 341 | int index = i * 3;
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| 342 |
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| 343 | Vector3 currentVertex = {innerRadius, 0.0f, 0.0f};
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| 344 | rotateVectorZ(currentVertex, ((float)i * 2.0 * PI) / (float)precision);
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| 345 |
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| 346 | currentVertex[0] += outerRadius;
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| 347 |
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| 348 | Vector3 sTangent = {0.0f, 0.0f, -1.0f};
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| 349 | Vector3 tTangent = {0, -1, 0};
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| 350 | rotateVectorZ(tTangent, ((float)i * 2.0 * PI) / (float)precision);
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| 351 |
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| 352 | Vector3 currentNormal;
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| 353 | |
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| 354 | cross(currentNormal, tTangent, sTangent); |
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| 355 | |
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| 356 | torus_normals[index + 0] = currentNormal[0];
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| 357 | torus_normals[index + 1] = currentNormal[1];
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| 358 | torus_normals[index + 2] = currentNormal[2];
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| 359 |
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| 360 | torus_vertices[index + 0] = currentVertex[0];
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| 361 | torus_vertices[index + 1] = currentVertex[1];
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| 362 | torus_vertices[index + 2] = currentVertex[2];
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| 363 | }
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| 364 |
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| 365 | for(int i_rng=1; i_rng<precision+1; ++i_rng)
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| 366 | {
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| 367 | for(int i=0; i<precision+1; ++i)
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| 368 | {
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| 369 | int index = 3 * (i_rng * (precision + 1) + i);
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| 370 |
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| 371 | Vector3 currentVertex = {torus_vertices[i*3], torus_vertices[i*3+1], torus_vertices[i*3+2]};
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| 372 |
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| 373 | rotateVectorY(currentVertex, ((float)i_rng * 2.0 * PI) / (float)precision);
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| 374 |
|
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| 375 | Vector3 currentNormal = {torus_normals[i*3], torus_normals[i*3+1], torus_normals[i*3+2]};
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| 376 |
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| 377 | rotateVectorY(currentNormal, ((float)i_rng * 2.0 * PI) / (float)precision);
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| 378 |
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| 379 | torus_normals[index + 0] = currentNormal[0];
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| 380 | torus_normals[index + 1] = currentNormal[1];
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| 381 | torus_normals[index + 2] = currentNormal[2];
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| 382 |
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| 383 | torus_vertices[index + 0] = currentVertex[0];
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| 384 | torus_vertices[index + 1] = currentVertex[1];
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| 385 | torus_vertices[index + 2] = currentVertex[2];
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| 386 | }
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| 387 | }
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| 388 |
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| 389 | for(i_rng=0; i_rng<precision; ++i_rng)
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| 390 | {
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| 391 | for(i=0; i<precision; ++i)
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| 392 | {
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| 393 | int index = ((i_rng * precision + i) * 2) * 3;
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| 394 |
|
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| 395 | torus_indices[index+0] = (i_rng * (precision+1) + i)*3;
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| 396 | torus_indices[index+1] = ((i_rng+1) * (precision+1) + i)*3;
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| 397 | torus_indices[index+2] = (i_rng * (precision+1) + i + 1)*3;
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| 398 |
|
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| 399 | index = ((i_rng * precision + i) * 2 + 1) * 3;
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| 400 |
|
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| 401 | torus_indices[index+0] = (i_rng * (precision+1) + i + 1)*3;
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| 402 | torus_indices[index+1] = ((i_rng+1) * (precision+1) + i)*3;
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| 403 | torus_indices[index+2] = ((i_rng+1) * (precision+1) + i + 1)*3;
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| 404 | }
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| 405 | }
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| 406 | }
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| 407 |
|
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| 408 | /**
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| 409 | counts the triangles of the teapot.
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| 410 | traverses through all the triangle strips.
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| 411 | */
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| 412 | int Geometry::CountTeapotTriangles() |
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| 413 | { |
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| 414 | int result = 0; |
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| 415 | int i=0; |
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| 416 | // n - 2 triangles are drawn for a strip |
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| 417 | while(i < num_teapot_indices) |
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| 418 | { |
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| 419 | while(teapot_indices[i] != STRIP_END) |
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| 420 | { |
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| 421 | result ++;; |
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| 422 | i++; |
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| 423 | } |
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| 424 | result -= 2; |
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| 425 | i++; // skip STRIP_END |
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| 426 | } |
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| 427 | return result; |
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| 428 | } |
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| 429 | |
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| 430 | /** |
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| 431 | counts the triangles of the torus |
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| 432 | */ |
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| 433 | int Geometry::CountTorusTriangles() |
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| 434 | { |
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| 435 | // every 3 indices specify one triangle |
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| 436 | return num_torus_indices / 3; |
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| 437 | } |
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| 438 | |
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| 439 | /** |
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| 440 | counts the triangles of the sphere. |
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| 441 | sphere_precision / 2 + 1 strips with sphere_precision * 2 - 2 triangles each |
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| 442 | */ |
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| 443 | int Geometry::CountSphereTriangles() |
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| 444 | { |
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| 445 | return sphere_precision * sphere_precision; |
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| 446 | } |
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| 447 | |
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| 448 | |
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| 449 | int Geometry::CountTriangles(int objectType) |
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| 450 | { |
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| 451 | int result = 0; |
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| 452 | |
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| 453 | switch(objectType) |
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| 454 | { |
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| 455 | case TEAPOT: |
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| 456 | result = CountTeapotTriangles(); |
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| 457 | break; |
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| 458 | case TORUS: |
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| 459 | result = CountTorusTriangles(); |
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| 460 | break; |
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| 461 | case SPHERE: |
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| 462 | result = CountSphereTriangles(); |
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| 463 | break; |
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| 464 | default: |
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| 465 | break; |
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| 466 | } |
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| 467 | return result; |
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| 468 | } |
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| 469 | |
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| 470 | |
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| 471 | void Geometry::Transform() |
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| 472 | { |
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| 473 | glMultMatrixd(mTransform); |
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| 474 | } |
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| 475 | |
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| 476 | void Geometry::CalcTransform() |
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| 477 | { |
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| 478 | Matrix4x4 scale; |
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| 479 | Matrix4x4 xrot; |
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| 480 | Matrix4x4 yrot; |
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| 481 | Matrix4x4 zrot; |
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| 482 | Matrix4x4 transl; |
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| 483 | |
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| 484 | makeScaleMtx(scale, mScale, mScale, mScale); |
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| 485 | makeTranslationMtx(transl, mTranslation); |
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| 486 | makeRotationXMtx(xrot, mXRotation * PI_180); |
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| 487 | makeRotationYMtx(yrot, mYRotation * PI_180); |
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| 488 | makeRotationZMtx(zrot, mZRotation * PI_180); |
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| 489 | |
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| 490 | copyMatrix(mTransform, IDENTITY); |
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| 491 | mult(mTransform, mTransform, transl); |
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| 492 | mult(mTransform, mTransform, xrot); |
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| 493 | mult(mTransform, mTransform, yrot); |
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| 494 | mult(mTransform, mTransform, zrot); |
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| 495 | mult(mTransform, mTransform, scale); |
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| 496 | } |
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| 497 | |
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| 498 | /**
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| 499 | renders a sphere with sphere_precision subdivisions.
|
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| 500 | note: works only for even sphere_precision
|
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| 501 | */
|
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| 502 | void Geometry::RenderSphere()
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| 503 | {
|
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| 504 | Vector3 vertex;
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| 505 |
|
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| 506 | // this algorithm renders the triangles clockwise
|
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| 507 | glFrontFace(GL_CW);
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| 508 |
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| 509 | for (int j = 0; j < sphere_precision/2; ++j)
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| 510 | {
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| 511 | double alpha = j * PI * 2.0 / (double)sphere_precision - PI_2;
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| 512 | double beta = (j + 1) * PI * 2.0 / (double)sphere_precision - PI_2;
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| 513 |
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| 514 | glBegin(GL_TRIANGLE_STRIP);
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| 515 |
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| 516 | for (int i = 0; i <= sphere_precision; ++i)
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| 517 | {
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| 518 | double gamma = i * PI * 2.0 / (double)sphere_precision;
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| 519 |
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| 520 | vertex[0] = sphere_radius * cos(beta) * cos(gamma);
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| 521 | vertex[1] = sphere_radius * sin(beta);
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| 522 | vertex[2] = sphere_radius * cos(beta) * sin(gamma);
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| 523 |
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| 524 | glNormal3dv(vertex);
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| 525 | glVertex3dv(vertex);
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| 526 |
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| 527 | vertex[0] = sphere_radius * cos(alpha) * cos(gamma);
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| 528 | vertex[1] = sphere_radius * sin(alpha);
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| 529 | vertex[2] = sphere_radius * cos(alpha) * sin(gamma);
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| 530 |
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| 531 | glNormal3dv(vertex);
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| 532 | glVertex3dv(vertex);
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| 533 |
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| 534 | }
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| 535 | glEnd();
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| 536 | }
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| 537 | glFrontFace(GL_CCW);
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| 538 | } |
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