1 | #include "HierarchyNode.h" |
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2 | #include "glInterface.h" |
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3 | #include <math.h> |
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4 | #include <limits.h> |
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5 | #include <float.h> |
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6 | |
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7 | typedef vector<Geometry *> GeometryList; |
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8 | |
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9 | // criteria and values partly taken from Piringer's thesis |
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10 | |
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11 | // values used as termination criteria for the tree generation |
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12 | // the overall surface |
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13 | float HierarchyNode::sSurfaceThreshold; |
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14 | // the maximum tree depth |
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15 | int HierarchyNode::sMaxDepth; |
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16 | // maximum number of objects in a node |
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17 | int HierarchyNode::sGeometryThreshold; |
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18 | |
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19 | // percentage of allowed deviation from the center split plane |
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20 | float HierarchyNode::sSplitBandwith; |
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21 | |
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22 | // also render bounding volume |
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23 | bool HierarchyNode::sRenderBoundingVolume = false; |
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24 | |
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25 | HierarchyNode::HierarchyNode(): mVisible(false), mLastVisited(0), |
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26 | mParent(NULL), mOcclusionQuery(0), mAABValid(false), mLeftChild(NULL), mRightChild(NULL), |
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27 | mNumHierarchyNodes(1), mSplitAxis(X_AXIS), mLastRendered(-1), mSplitValue(0), |
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28 | mDepth(0), mEnclosedSpaceValid(false), mDistance(0) |
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29 | { |
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30 | copyVector3Values(mBoundingBox.min, 0, 0, 0); |
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31 | copyVector3Values(mBoundingBox.max, 0, 0, 0); |
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32 | |
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33 | copyVector3Values(mEnclosedSpace.min, 0, 0, 0); |
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34 | copyVector3Values(mEnclosedSpace.max, 0, 0, 0); |
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35 | |
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36 | // bounding box color |
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37 | mBoxColor[0] = mBoxColor[2] = 0; mBoxColor[1] = 1.0; |
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38 | } |
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39 | |
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40 | HierarchyNode::HierarchyNode(const Vector3 boundLower, const Vector3 boundUpper, |
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41 | HierarchyNode *parent, int depth) |
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42 | :mNumHierarchyNodes(1), mOcclusionQuery(0), mLeftChild(NULL), |
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43 | mRightChild(NULL), mSplitAxis(X_AXIS), mVisible(false), |
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44 | mLastVisited(0), mParent(parent), mAABValid(false), |
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45 | mLastRendered(-1), mSplitValue(0), mDepth(depth), |
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46 | mEnclosedSpaceValid(true), mDistance(0) |
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47 | { |
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48 | copyVector3Values(mBoundingBox.min, 0, 0, 0); |
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49 | copyVector3Values(mBoundingBox.max, 0, 0, 0); |
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50 | |
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51 | copyVector3(mEnclosedSpace.min, boundLower); |
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52 | copyVector3(mEnclosedSpace.max, boundUpper); |
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53 | |
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54 | float vol = calcAABoxSurface(mEnclosedSpace); |
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55 | |
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56 | mBoxColor[0] = mBoxColor[2] = 0; mBoxColor[1] = 1.0; |
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57 | } |
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58 | |
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59 | |
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60 | void HierarchyNode::InitKdTree(HierarchyNode *root) |
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61 | { |
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62 | sMaxDepth = (int)((log((float) root->GetGeometry().size())/log(2.0f)) * 20.0f); |
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63 | |
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64 | sSurfaceThreshold = FLT_MAX; |
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65 | |
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66 | // factor times mininal surface as determination criterium |
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67 | const float factor = 2.5; |
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68 | |
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69 | for (GeometryList::const_iterator it = root->GetGeometry().begin(); it != root->GetGeometry().end(); it++) |
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70 | { |
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71 | // same geometry can possible be in to or more nodes => also test for them |
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72 | float surface = calcAABoxSurface((*it)->GetBoundingVolume()) * factor; |
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73 | |
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74 | if(surface < sSurfaceThreshold) sSurfaceThreshold = surface; |
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75 | } |
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76 | |
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77 | // number of objects in a leaf |
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78 | sGeometryThreshold = 1; |
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79 | |
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80 | // percentage of allowed deviation from the center split plane |
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81 | sSplitBandwith = 0.15; |
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82 | } |
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83 | |
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84 | |
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85 | HierarchyNode::~HierarchyNode() |
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86 | { |
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87 | if(mLeftChild) |
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88 | delete mLeftChild; |
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89 | |
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90 | if(mRightChild) |
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91 | delete mRightChild; |
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92 | } |
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93 | |
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94 | int HierarchyNode::Render() |
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95 | { |
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96 | int renderedGeometry = 0; |
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97 | |
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98 | if(sRenderBoundingVolume) |
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99 | { |
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100 | glColor3fv(mBoxColor); |
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101 | RenderBoundingVolumeForVisualization(); |
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102 | } |
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103 | |
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104 | // prevent the geometry to be rendered several times in the same frame |
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105 | if(mLastRendered != mLastVisited) |
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106 | { |
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107 | for (GeometryList::const_iterator it = mGeometry.begin(); it != mGeometry.end(); it++) |
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108 | { |
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109 | // same geometry can possible be in to or more nodes => also test for them |
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110 | if((*it)->GetLastVisited() != mLastVisited) |
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111 | { |
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112 | (*it)->SetLastVisited(mLastVisited); |
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113 | (*it)->Render(); |
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114 | renderedGeometry ++; |
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115 | } |
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116 | } |
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117 | mLastRendered = mLastVisited; |
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118 | } |
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119 | |
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120 | return renderedGeometry; |
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121 | } |
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122 | |
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123 | bool HierarchyNode::Visible() |
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124 | { |
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125 | return mVisible; |
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126 | } |
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127 | |
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128 | void HierarchyNode::SetVisible(bool visible) |
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129 | { |
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130 | mVisible = visible; |
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131 | } |
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132 | |
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133 | void HierarchyNode::SetLeftChild(HierarchyNode *child) |
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134 | { |
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135 | mLeftChild = child; |
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136 | } |
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137 | |
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138 | void HierarchyNode::SetRightChild(HierarchyNode *child) |
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139 | { |
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140 | mRightChild = child; |
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141 | } |
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142 | |
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143 | HierarchyNode *HierarchyNode::GetLeftChild() |
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144 | { |
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145 | return mLeftChild; |
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146 | } |
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147 | |
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148 | HierarchyNode *HierarchyNode::GetRightChild() |
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149 | { |
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150 | return mRightChild; |
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151 | } |
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152 | |
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153 | int HierarchyNode::LastVisited() |
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154 | { |
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155 | return mLastVisited; |
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156 | } |
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157 | |
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158 | void HierarchyNode::SetLastVisited(int lastVisited) |
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159 | { |
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160 | mLastVisited = lastVisited; |
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161 | } |
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162 | |
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163 | bool HierarchyNode::IsLeaf() |
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164 | { |
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165 | return (!mLeftChild && !mRightChild); |
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166 | } |
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167 | |
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168 | void HierarchyNode::AddGeometry(Geometry *geometry) |
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169 | { |
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170 | mGeometry.push_back(geometry); |
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171 | |
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172 | if(!mAABValid) |
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173 | { |
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174 | copyVector3(mBoundingBox.min, geometry->GetBoundingVolume().min); |
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175 | copyVector3(mBoundingBox.max, geometry->GetBoundingVolume().max); |
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176 | |
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177 | mAABValid = true; |
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178 | } |
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179 | else |
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180 | combineAABoxes(&mBoundingBox, geometry->GetBoundingVolume()); |
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181 | |
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182 | // root node |
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183 | if(mDepth == 0) |
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184 | { |
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185 | if(!mEnclosedSpaceValid) |
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186 | { |
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187 | copyVector3(mEnclosedSpace.min, geometry->GetBoundingVolume().min); |
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188 | copyVector3(mEnclosedSpace.max, geometry->GetBoundingVolume().max); |
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189 | |
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190 | mEnclosedSpaceValid = true; |
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191 | } |
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192 | else |
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193 | combineAABoxes(&mEnclosedSpace, geometry->GetBoundingVolume()); |
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194 | } |
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195 | else |
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196 | { |
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197 | // cut boxes so they fit into the enclosed space |
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198 | clipAABoxByAABox(&mBoundingBox, mEnclosedSpace); |
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199 | } |
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200 | } |
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201 | |
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202 | HierarchyNode *HierarchyNode::GetParent() |
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203 | { |
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204 | return mParent; |
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205 | } |
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206 | |
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207 | int HierarchyNode::GetOcclusionQuery() |
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208 | { |
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209 | return mOcclusionQuery; |
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210 | } |
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211 | |
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212 | void HierarchyNode::SetOcclusionQuery(int occlusionQuery) |
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213 | { |
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214 | mOcclusionQuery = occlusionQuery; |
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215 | } |
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216 | |
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217 | void HierarchyNode::RenderBoundingVolume() |
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218 | { |
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219 | Vector3x8 vertices; |
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220 | |
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221 | calcAABoxPoints(vertices, mBoundingBox); |
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222 | |
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223 | //glPolygonMode(GL_FRONT, GL_LINE); |
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224 | // 7+------+6 |
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225 | // /| /| |
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226 | // / | / | |
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227 | // / 4+---/--+5 |
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228 | // 3+------+2 / y z |
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229 | // | / | / | / |
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230 | // |/ |/ |/ |
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231 | // 0+------+1 *---x |
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232 | |
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233 | //---- render AABB |
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234 | glBegin(GL_TRIANGLE_FAN); |
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235 | glVertex3dv(vertices[6]); |
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236 | glVertex3dv(vertices[5]); |
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237 | glVertex3dv(vertices[4]); |
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238 | glVertex3dv(vertices[7]); |
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239 | glVertex3dv(vertices[3]); |
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240 | glVertex3dv(vertices[2]); |
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241 | glVertex3dv(vertices[1]); |
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242 | glVertex3dv(vertices[5]); |
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243 | glEnd(); |
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244 | |
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245 | //---- render second half of AABB |
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246 | glBegin(GL_TRIANGLE_FAN); |
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247 | glVertex3dv(vertices[0]); |
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248 | glVertex3dv(vertices[1]); |
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249 | glVertex3dv(vertices[2]); |
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250 | glVertex3dv(vertices[3]); |
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251 | glVertex3dv(vertices[7]); |
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252 | glVertex3dv(vertices[4]); |
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253 | glVertex3dv(vertices[5]); |
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254 | glVertex3dv(vertices[1]); |
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255 | glEnd(); |
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256 | } |
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257 | |
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258 | |
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259 | void HierarchyNode::RenderBoundingVolumeForVisualization() |
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260 | { |
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261 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
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262 | glDisable(GL_LIGHTING); |
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263 | glDisable(GL_CULL_FACE); |
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264 | |
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265 | RenderBoundingVolume(); |
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266 | |
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267 | glEnable(GL_CULL_FACE); |
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268 | glEnable(GL_LIGHTING); |
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269 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
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270 | } |
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271 | |
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272 | |
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273 | |
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274 | const AABox &HierarchyNode::GetBoundingVolume() |
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275 | { |
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276 | return mBoundingBox; |
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277 | } |
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278 | |
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279 | int HierarchyNode::GenerateKdTree() |
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280 | { |
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281 | // check the termination criterium (a heuristic) |
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282 | if (SimpleEnough()) |
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283 | { |
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284 | return 1; |
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285 | } |
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286 | |
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287 | // largest dimension will be split |
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288 | Vector3 size; |
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289 | diffVector3(size, mBoundingBox.max, mBoundingBox.min); |
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290 | |
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291 | if (size[X_AXIS] > size[Y_AXIS]) |
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292 | mSplitAxis = (size[X_AXIS] > size[Z_AXIS]) ? X_AXIS : Z_AXIS; |
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293 | else |
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294 | mSplitAxis = (size[Y_AXIS] > size[Z_AXIS]) ? Y_AXIS : Z_AXIS; |
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295 | |
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296 | // select the value of the split plane |
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297 | mSplitValue = ComputeSplitPlane(); |
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298 | |
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299 | // generate the children |
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300 | Vector3 changedLower; |
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301 | Vector3 changedUpper; |
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302 | |
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303 | copyVector3(changedLower, mEnclosedSpace.min); |
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304 | copyVector3(changedUpper, mEnclosedSpace.max); |
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305 | |
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306 | changedLower[mSplitAxis] = mSplitValue; |
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307 | changedUpper[mSplitAxis] = mSplitValue; |
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308 | |
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309 | mLeftChild = new HierarchyNode(mEnclosedSpace.min, changedUpper, this, mDepth + 1); |
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310 | mRightChild = new HierarchyNode(changedLower, mEnclosedSpace.max, this, mDepth + 1); |
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311 | |
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312 | // add the geometry to the according children |
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313 | for (GeometryList::iterator it = mGeometry.begin(); it != mGeometry.end(); it++) |
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314 | { |
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315 | if ((*it)->GetBoundingVolume().min[mSplitAxis] >= mSplitValue) |
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316 | { |
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317 | // box lies completely within right part |
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318 | mRightChild->AddGeometry(*it); |
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319 | } |
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320 | else if ((*it)->GetBoundingVolume().max[mSplitAxis] <= mSplitValue) |
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321 | { |
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322 | // box lies completely within left part |
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323 | mLeftChild->AddGeometry((*it)); |
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324 | } |
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325 | else |
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326 | { |
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327 | //---- box intersects both parts |
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328 | mLeftChild->AddGeometry((*it)); |
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329 | mRightChild->AddGeometry((*it)); |
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330 | } |
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331 | } |
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332 | |
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333 | //---- we continue with the children |
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334 | int leftSize = mLeftChild->GenerateKdTree(); |
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335 | int rightSize = mRightChild->GenerateKdTree(); |
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336 | |
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337 | // since the geometry is now referenced by the children |
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338 | mGeometry.clear(); |
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339 | |
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340 | mNumHierarchyNodes = leftSize + rightSize + 1; |
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341 | |
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342 | return mNumHierarchyNodes; |
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343 | } |
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344 | |
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345 | bool HierarchyNode::SimpleEnough() |
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346 | { |
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347 | return ((mGeometry.size() <= (unsigned int)sGeometryThreshold) || |
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348 | (calcAABoxSurface(mBoundingBox) <= sSurfaceThreshold) || |
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349 | (sMaxDepth <= mDepth)); |
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350 | } |
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351 | |
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352 | float HierarchyNode::ComputeSplitPlane() |
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353 | { |
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354 | float left = mBoundingBox.min[mSplitAxis]; |
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355 | float right = mBoundingBox.max[mSplitAxis]; |
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356 | |
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357 | // the smaller the value returned from the heuristic, the better => big starting value |
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358 | float bestValue = FLT_MAX; |
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359 | float result = 0.0f; |
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360 | |
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361 | bool found = false; |
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362 | |
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363 | // calculate the borders of the band |
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364 | float currLeft, currRight; |
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365 | currLeft = currRight = (left + right) / 2.0f; |
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366 | |
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367 | currLeft -= (right - left) * sSplitBandwith; |
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368 | currRight += (right - left) * sSplitBandwith; |
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369 | |
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370 | // check all geometry within that node |
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371 | for (GeometryList::const_iterator it = mGeometry.begin(); it != mGeometry.end(); it++) |
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372 | { |
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373 | // one border of the geometry's AABB |
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374 | float leftPlane = (*it)->GetBoundingVolume().min[mSplitAxis]; |
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375 | // the other border of the geometry's AABB |
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376 | float rightPlane = (*it)->GetBoundingVolume().max[mSplitAxis]; |
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377 | |
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378 | // only consider planes that lie within the band |
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379 | if ((leftPlane > currLeft) && (leftPlane < currRight)) |
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380 | { |
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381 | // compute the heuristic for the left plane and note the value if it was good |
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382 | float currValue = ComputeHeuristics(leftPlane); |
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383 | |
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384 | if (currValue < bestValue) |
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385 | { |
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386 | bestValue = currValue; |
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387 | result = leftPlane; |
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388 | found = true; |
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389 | } |
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390 | } |
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391 | |
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392 | if ((rightPlane > currLeft) && (rightPlane < currRight)) |
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393 | { |
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394 | // compute the heuristic for the right plane and note the value if it was good |
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395 | float currValue = ComputeHeuristics(rightPlane); |
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396 | |
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397 | if (currValue < bestValue) |
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398 | { |
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399 | bestValue = currValue; |
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400 | result = rightPlane; |
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401 | found = true; |
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402 | } |
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403 | } |
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404 | } |
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405 | |
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406 | // in case we haven't found any proper plane, we simply take the center |
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407 | if (!found) |
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408 | result = (left + right) / 2.0f; |
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409 | |
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410 | return result; |
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411 | } |
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412 | |
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413 | float HierarchyNode::ComputeHeuristics(float pos) |
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414 | { |
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415 | // this implements a very simple heuristic: it simply counts the nodes being intersected by the splitplane |
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416 | float result = 0.0f; |
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417 | |
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418 | for (GeometryList::const_iterator it = mGeometry.begin(); it != mGeometry.end(); it++) |
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419 | { |
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420 | if (((*it)->GetBoundingVolume().min[mSplitAxis] < pos) && |
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421 | ((*it)->GetBoundingVolume().max[mSplitAxis] > pos)) |
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422 | { |
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423 | result += 1.0f; |
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424 | } |
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425 | } |
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426 | |
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427 | return result; |
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428 | } |
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429 | |
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430 | int HierarchyNode::GetNumHierarchyNodes() |
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431 | { |
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432 | return mNumHierarchyNodes; |
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433 | } |
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434 | |
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435 | void HierarchyNode::PushChildrenOrdered(const Vector3 viewpoint, TraversalStack &traversalStack) |
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436 | { |
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437 | if(viewpoint[mSplitAxis] > mSplitValue) |
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438 | { |
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439 | traversalStack.push(mLeftChild); |
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440 | traversalStack.push(mRightChild); |
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441 | } |
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442 | else |
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443 | { |
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444 | traversalStack.push(mRightChild); |
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445 | traversalStack.push(mLeftChild); |
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446 | } |
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447 | } |
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448 | |
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449 | |
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450 | void HierarchyNode::SetRenderBoundingVolume(bool renderBoundingVolume) |
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451 | { |
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452 | sRenderBoundingVolume = renderBoundingVolume; |
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453 | } |
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454 | |
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455 | |
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456 | GeometryList &HierarchyNode::GetGeometry() |
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457 | { |
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458 | return mGeometry; |
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459 | } |
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460 | |
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461 | |
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462 | float HierarchyNode::GetDistance() |
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463 | { |
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464 | return mDistance; |
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465 | } |
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466 | |
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467 | |
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468 | void HierarchyNode::SetDistance(float distance) |
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469 | { |
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470 | mDistance = distance; |
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471 | } |
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