1 | //Copyright and Disclaimer: |
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2 | //This code is copyright Vienna University of Technology, 2004. |
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3 | |
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4 | #include <memory.h> |
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5 | #include <math.h> |
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6 | #include <float.h> |
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7 | #include <stdlib.h> |
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8 | #include <malloc.h> |
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9 | #include <stdio.h> |
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10 | #include "MathStuff.h" |
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11 | |
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12 | #ifndef M_PI |
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13 | #define M_PI (double)3.14159265358979323846 |
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14 | #endif |
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15 | |
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16 | const double DOUBLE_MAX = DBL_MAX; |
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17 | const double PI = M_PI; |
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18 | const double PI_2 = M_PI/2; |
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19 | const double PI_180 = M_PI/180; |
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20 | const Vector3 ZERO = {0.0, 0.0, 0.0}; |
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21 | const Vector3 UNIT_X = {1.0, 0.0, 0.0}; |
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22 | const Vector3 UNIT_Y = {0.0, 1.0, 0.0}; |
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23 | const Vector3 UNIT_Z = {0.0, 0.0, 1.0}; |
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24 | |
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25 | const Matrix4x4 IDENTITY = {1.0, 0.0, 0.0, 0.0, |
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26 | 0.0, 1.0, 0.0, 0.0, |
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27 | 0.0, 0.0, 1.0, 0.0, |
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28 | 0.0, 0.0, 0.0, 1.0}; |
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29 | |
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30 | double maximum(const double a, const double b) { |
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31 | return ( (a > b)? (a):(b) ); |
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32 | |
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33 | } |
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34 | |
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35 | void clamp(double* value, const double min, const double max) { |
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36 | if( (*value) > max) { |
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37 | (*value) = max; |
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38 | } |
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39 | else { |
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40 | if( (*value) < min) { |
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41 | (*value) = min; |
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42 | } |
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43 | } |
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44 | } |
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45 | |
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46 | double absDouble(const double a) { |
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47 | return ( (a < 0.0)? (-a):(a) ); |
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48 | } |
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49 | |
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50 | double signDouble(const double a) { |
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51 | return ( (a < 0.0)? (-1.0f): ( (a == 0.0)? (0.0f):(1.0f) ) ); |
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52 | } |
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53 | |
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54 | double coTan(const double vIn) { |
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55 | return (double)-tan(vIn+PI_2); |
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56 | } |
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57 | |
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58 | double relativeEpsilon(const double a, const double epsilon) { |
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59 | double relEpsilon = maximum(absDouble(a*epsilon),epsilon); |
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60 | return relEpsilon; |
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61 | } |
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62 | |
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63 | int alike(const double a, const double b, const double epsilon) { |
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64 | if(a == b) { |
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65 | return 1; |
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66 | } |
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67 | { |
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68 | double relEps = relativeEpsilon(a,epsilon); |
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69 | return (a-relEps <= b) && (b <= a+relEps); |
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70 | } |
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71 | } |
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72 | |
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73 | |
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74 | |
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75 | int alikeVector3(const Vector3 a, const Vector3 b, const double epsilon) { |
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76 | return |
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77 | alike(a[0],b[0],epsilon) && |
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78 | alike(a[1],b[1],epsilon) && |
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79 | alike(a[2],b[2],epsilon); |
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80 | } |
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81 | |
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82 | void linCombVector3(Vector3 result, const Vector3 pos, const Vector3 dir, const double t) { |
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83 | int i; |
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84 | for(i = 0; i < 3; i++) { |
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85 | result[i] = pos[i]+t*dir[i]; |
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86 | } |
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87 | } |
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88 | |
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89 | double squaredLength(const Vector3 vec) { |
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90 | int i; |
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91 | double tmp = 0.0; |
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92 | for(i = 0; i < 3; i++) { |
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93 | tmp += vec[i]*vec[i]; |
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94 | } |
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95 | return tmp; |
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96 | } |
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97 | |
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98 | void normalize(Vector3 vec) { |
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99 | int i; |
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100 | const double len = (double)(1.0/sqrt(squaredLength(vec))); |
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101 | for(i = 0; i < 3; i++) { |
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102 | vec[i] *= len; |
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103 | } |
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104 | } |
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105 | |
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106 | void copyNormalize(Vector3 vec, const Vector3 input) { |
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107 | copyVector3(vec,input), |
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108 | normalize(vec); |
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109 | } |
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110 | |
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111 | /* | a1 a2 | |
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112 | | b1 b2 | calculate the determinent of a 2x2 matrix*/ |
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113 | double det2x2(const double a1, const double a2, |
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114 | const double b1, const double b2) { |
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115 | return a1*b2 - b1*a2; |
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116 | } |
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117 | |
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118 | /* | a1 a2 a3 | |
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119 | | b1 b2 b3 | |
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120 | | c1 c2 c3 | calculate the determinent of a 3x3 matrix*/ |
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121 | double det3x3(const double a1, const double a2, const double a3, |
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122 | const double b1, const double b2, const double b3, |
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123 | const double c1, const double c2, const double c3) { |
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124 | return a1*det2x2(b2,b3,c2,c3) - b1*det2x2(a2,a3,c2,c3) + |
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125 | c1*det2x2(a2,a3,b2,b3); |
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126 | } |
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127 | void cross(Vector3 result, const Vector3 a, const Vector3 b) { |
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128 | result[0] = det2x2(a[1],b[1],a[2],b[2]); |
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129 | result[1] = -det2x2(a[0],b[0],a[2],b[2]); |
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130 | result[2] = det2x2(a[0],b[0],a[1],b[1]); |
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131 | } |
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132 | |
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133 | double dot(const Vector3 a, const Vector3 b) { |
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134 | return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]; |
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135 | } |
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136 | |
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137 | void look(Matrix4x4 output, const Vector3 pos, const Vector3 dir, const Vector3 up) { |
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138 | Vector3 dirN; |
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139 | Vector3 upN; |
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140 | Vector3 lftN; |
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141 | |
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142 | cross(lftN,dir,up); |
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143 | normalize(lftN); |
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144 | |
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145 | cross(upN,lftN,dir); |
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146 | normalize(upN); |
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147 | copyNormalize(dirN,dir); |
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148 | |
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149 | output[ 0] = lftN[0]; |
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150 | output[ 1] = upN[0]; |
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151 | output[ 2] = -dirN[0]; |
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152 | output[ 3] = 0.0; |
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153 | |
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154 | output[ 4] = lftN[1]; |
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155 | output[ 5] = upN[1]; |
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156 | output[ 6] = -dirN[1]; |
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157 | output[ 7] = 0.0; |
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158 | |
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159 | output[ 8] = lftN[2]; |
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160 | output[ 9] = upN[2]; |
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161 | output[10] = -dirN[2]; |
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162 | output[11] = 0.0; |
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163 | |
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164 | output[12] = -dot(lftN,pos); |
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165 | output[13] = -dot(upN,pos); |
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166 | output[14] = dot(dirN,pos); |
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167 | output[15] = 1.0; |
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168 | } |
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169 | |
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170 | void makeScaleMtx(Matrix4x4 output, const double x, const double y, const double z) { |
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171 | output[ 0] = x; |
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172 | output[ 1] = 0.0; |
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173 | output[ 2] = 0.0; |
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174 | output[ 3] = 0.0; |
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175 | |
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176 | output[ 4] = 0.0; |
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177 | output[ 5] = y; |
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178 | output[ 6] = 0.0; |
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179 | output[ 7] = 0.0; |
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180 | |
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181 | output[ 8] = 0.0; |
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182 | output[ 9] = 0.0; |
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183 | output[10] = z; |
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184 | output[11] = 0.0; |
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185 | |
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186 | output[12] = 0.0; |
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187 | output[13] = 0.0; |
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188 | output[14] = 0.0; |
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189 | output[15] = 1.0; |
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190 | } |
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191 | |
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192 | void makeTranslationMtx(Matrix4x4 output, Vector3 translation) { |
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193 | output[ 0] = 1.0; |
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194 | output[ 1] = 0.0; |
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195 | output[ 2] = 0.0; |
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196 | output[ 3] = 0;//translation[0]; |
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197 | |
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198 | output[ 4] = 0.0; |
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199 | output[ 5] = 1.0; |
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200 | output[ 6] = 0.0; |
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201 | output[ 7] = 0;//translation[1]; |
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202 | |
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203 | output[ 8] = 0.0; |
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204 | output[ 9] = 0.0; |
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205 | output[10] = 1.0; |
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206 | output[11] = 0;//translation[2]; |
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207 | |
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208 | output[12] = translation[0];//0.0; |
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209 | output[13] = translation[1];//0.0; |
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210 | output[14] = translation[2];//0.0; |
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211 | output[15] = 1.0; |
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212 | } |
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213 | |
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214 | void makeRotationZMtx(Matrix4x4 output, const double rad) |
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215 | { |
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216 | output[ 0] = cos(rad); |
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217 | output[ 1] = sin(rad); |
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218 | output[ 2] = 0.0; |
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219 | output[ 3] = 0.0; |
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220 | |
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221 | output[ 4] = -sin(rad); |
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222 | output[ 5] = cos(rad); |
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223 | output[ 6] = 0.0; |
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224 | output[ 7] = 0.0; |
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225 | |
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226 | output[ 8] = 0.0; |
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227 | output[ 9] = 0.0; |
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228 | output[10] = 1.0; |
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229 | output[11] = 0.0; |
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230 | |
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231 | output[12] = 0.0; |
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232 | output[13] = 0.0; |
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233 | output[14] = 0.0; |
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234 | output[15] = 1.0; |
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235 | } |
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236 | |
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237 | void makeRotationXMtx(Matrix4x4 output, const double rad) |
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238 | { |
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239 | output[ 0] = 1.0; |
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240 | output[ 1] = 0.0; |
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241 | output[ 2] = 0.0; |
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242 | output[ 3] = 0.0; |
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243 | |
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244 | output[ 4] = 0.0; |
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245 | output[ 5] = cos(rad); |
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246 | output[ 6] = sin(rad); |
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247 | output[ 7] = 0.0; |
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248 | |
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249 | output[ 8] = 0.0; |
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250 | output[ 9] = -sin(rad); |
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251 | output[10] = cos(rad); |
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252 | output[11] = 0.0; |
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253 | |
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254 | output[12] = 0.0; |
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255 | output[13] = 0.0; |
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256 | output[14] = 0.0; |
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257 | output[15] = 1.0; |
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258 | } |
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259 | |
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260 | void makeRotationYMtx(Matrix4x4 output, const double rad) |
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261 | { |
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262 | output[ 0] = cos(rad); |
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263 | output[ 1] = 0.0; |
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264 | output[ 2] = -sin(rad); |
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265 | output[ 3] = 0.0; |
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266 | |
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267 | output[ 4] = 0.0; |
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268 | output[ 5] = 1.0; |
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269 | output[ 6] = 0.0; |
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270 | output[ 7] = 0.0; |
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271 | |
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272 | output[ 8] = sin(rad); |
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273 | output[ 9] = 0.0; |
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274 | output[10] = cos(rad); |
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275 | output[11] = 0.0; |
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276 | |
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277 | output[12] = 0.0; |
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278 | output[13] = 0.0; |
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279 | output[14] = 0.0; |
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280 | output[15] = 1.0; |
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281 | } |
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282 | |
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283 | void scaleTranslateToFit(Matrix4x4 output, const Vector3 vMin, const Vector3 vMax) { |
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284 | output[ 0] = 2/(vMax[0]-vMin[0]); |
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285 | output[ 4] = 0; |
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286 | output[ 8] = 0; |
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287 | output[12] = -(vMax[0]+vMin[0])/(vMax[0]-vMin[0]); |
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288 | |
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289 | output[ 1] = 0; |
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290 | output[ 5] = 2/(vMax[1]-vMin[1]); |
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291 | output[ 9] = 0; |
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292 | output[13] = -(vMax[1]+vMin[1])/(vMax[1]-vMin[1]); |
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293 | |
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294 | output[ 2] = 0; |
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295 | output[ 6] = 0; |
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296 | output[10] = 2/(vMax[2]-vMin[2]); |
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297 | output[14] = -(vMax[2]+vMin[2])/(vMax[2]-vMin[2]); |
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298 | |
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299 | output[ 3] = 0; |
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300 | output[ 7] = 0; |
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301 | output[11] = 0; |
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302 | output[15] = 1; |
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303 | } |
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304 | |
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305 | void perspectiveRad(Matrix4x4 output, const double vFovy, const double vAspect, |
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306 | const double vNearDis, const double vFarDis) { |
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307 | const double f = coTan(vFovy/2); |
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308 | const double dif = 1/(vNearDis-vFarDis); |
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309 | |
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310 | output[ 0] = f/vAspect; |
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311 | output[ 4] = 0; |
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312 | output[ 8] = 0; |
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313 | output[12] = 0; |
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314 | |
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315 | output[ 1] = 0; |
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316 | output[ 5] = f; |
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317 | output[ 9] = 0; |
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318 | output[13] = 0; |
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319 | |
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320 | output[ 2] = 0; |
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321 | output[ 6] = 0; |
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322 | output[10] = (vFarDis+vNearDis)*dif; |
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323 | output[14] = 2*vFarDis*vNearDis*dif; |
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324 | |
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325 | output[ 3] = 0; |
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326 | output[ 7] = 0; |
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327 | output[11] = -1; |
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328 | output[15] = 0; |
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329 | } |
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330 | |
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331 | void perspectiveDeg(Matrix4x4 output, const double vFovy, const double vAspect, |
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332 | const double vNearDis, const double vFarDis) { |
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333 | perspectiveRad(output,vFovy*PI_180,vAspect,vNearDis,vFarDis); |
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334 | } |
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335 | |
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336 | void invert(Matrix4x4 output, const Matrix4x4 i) { |
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337 | double a11 = det3x3(i[5],i[6],i[7],i[9],i[10],i[11],i[13],i[14],i[15]); |
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338 | double a21 = -det3x3(i[1],i[2],i[3],i[9],i[10],i[11],i[13],i[14],i[15]); |
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339 | double a31 = det3x3(i[1],i[2],i[3],i[5],i[6],i[7],i[13],i[14],i[15]); |
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340 | double a41 = -det3x3(i[1],i[2],i[3],i[5],i[6],i[7],i[9],i[10],i[11]); |
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341 | |
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342 | double a12 = -det3x3(i[4],i[6],i[7],i[8],i[10],i[11],i[12],i[14],i[15]); |
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343 | double a22 = det3x3(i[0],i[2],i[3],i[8],i[10],i[11],i[12],i[14],i[15]); |
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344 | double a32 = -det3x3(i[0],i[2],i[3],i[4],i[6],i[7],i[12],i[14],i[15]); |
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345 | double a42 = det3x3(i[0],i[2],i[3],i[4],i[6],i[7],i[8],i[10],i[11]); |
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346 | |
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347 | double a13 = det3x3(i[4],i[5],i[7],i[8],i[9],i[11],i[12],i[13],i[15]); |
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348 | double a23 = -det3x3(i[0],i[1],i[3],i[8],i[9],i[11],i[12],i[13],i[15]); |
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349 | double a33 = det3x3(i[0],i[1],i[3],i[4],i[5],i[7],i[12],i[13],i[15]); |
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350 | double a43 = -det3x3(i[0],i[1],i[3],i[4],i[5],i[7],i[8],i[9],i[11]); |
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351 | |
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352 | double a14 = -det3x3(i[4],i[5],i[6],i[8],i[9],i[10],i[12],i[13],i[14]); |
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353 | double a24 = det3x3(i[0],i[1],i[2],i[8],i[9],i[10],i[12],i[13],i[14]); |
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354 | double a34 = -det3x3(i[0],i[1],i[2],i[4],i[5],i[6],i[12],i[13],i[14]); |
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355 | double a44 = det3x3(i[0],i[1],i[2],i[4],i[5],i[6],i[8],i[9],i[10]); |
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356 | |
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357 | double det = (i[0]*a11) + (i[4]*a21) + (i[8]*a31) + (i[12]*a41); |
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358 | double oodet = 1/det; |
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359 | |
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360 | output[ 0] = a11*oodet; |
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361 | output[ 1] = a21*oodet; |
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362 | output[ 2] = a31*oodet; |
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363 | output[ 3] = a41*oodet; |
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364 | |
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365 | output[ 4] = a12*oodet; |
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366 | output[ 5] = a22*oodet; |
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367 | output[ 6] = a32*oodet; |
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368 | output[ 7] = a42*oodet; |
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369 | |
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370 | output[ 8] = a13*oodet; |
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371 | output[ 9] = a23*oodet; |
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372 | output[10] = a33*oodet; |
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373 | output[11] = a43*oodet; |
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374 | |
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375 | output[12] = a14*oodet; |
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376 | output[13] = a24*oodet; |
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377 | output[14] = a34*oodet; |
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378 | output[15] = a44*oodet; |
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379 | } |
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380 | |
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381 | void multUnSave(Matrix4x4 output, const Matrix4x4 a, const Matrix4x4 b) { |
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382 | const int SIZE = 4; |
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383 | int iCol; |
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384 | for(iCol = 0; iCol < SIZE; iCol++) { |
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385 | const int cID = iCol*SIZE; |
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386 | int iRow; |
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387 | for(iRow = 0; iRow < SIZE; iRow++) { |
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388 | const int id = iRow+cID; |
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389 | int k; |
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390 | output[id] = a[iRow]*b[cID]; |
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391 | for(k = 1; k < SIZE; k++) { |
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392 | output[id] += a[iRow+k*SIZE]*b[k+cID]; |
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393 | } |
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394 | } |
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395 | } |
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396 | } |
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397 | |
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398 | void mult(Matrix4x4 output, const Matrix4x4 a, const Matrix4x4 b) { |
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399 | if(a == output) { |
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400 | Matrix4x4 tmpA; |
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401 | copyMatrix(tmpA,a); |
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402 | if(b == output) { |
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403 | multUnSave(output,tmpA,tmpA); |
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404 | } |
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405 | else { |
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406 | multUnSave(output,tmpA,b); |
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407 | } |
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408 | } |
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409 | else { |
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410 | if(b == output) { |
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411 | Matrix4x4 tmpB; |
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412 | copyMatrix(tmpB,b); |
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413 | multUnSave(output,a,tmpB); |
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414 | } |
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415 | else { |
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416 | multUnSave(output,a,b); |
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417 | } |
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418 | } |
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419 | } |
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420 | |
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421 | void mulHomogenPoint(Vector3 output, const Matrix4x4 m, const Vector3 v) { |
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422 | //if v == output -> overwriting problems -> so store in temp |
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423 | double x = m[0]*v[0] + m[4]*v[1] + m[ 8]*v[2] + m[12]; |
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424 | double y = m[1]*v[0] + m[5]*v[1] + m[ 9]*v[2] + m[13]; |
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425 | double z = m[2]*v[0] + m[6]*v[1] + m[10]*v[2] + m[14]; |
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426 | double w = m[3]*v[0] + m[7]*v[1] + m[11]*v[2] + m[15]; |
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427 | |
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428 | output[0] = x/w; |
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429 | output[1] = y/w; |
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430 | output[2] = z/w; |
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431 | } |
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432 | |
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433 | void appendToCubicHull(Vector3 min, Vector3 max, const Vector3 v) { |
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434 | int j; |
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435 | for(j = 0; j < 3; j++) { |
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436 | if(v[j] < min[j]) { |
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437 | min[j] = v[j]; |
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438 | } |
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439 | else if(v[j] > max[j]) { |
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440 | max[j] = v[j]; |
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441 | } |
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442 | } |
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443 | } |
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444 | |
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445 | void calcCubicHull(Vector3 min, Vector3 max, const Vector3* ps, const int size) { |
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446 | if(size > 0) { |
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447 | int i; |
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448 | copyVector3(min,ps[0]); |
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449 | copyVector3(max,ps[0]); |
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450 | for(i = 1; i < size; i++) { |
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451 | appendToCubicHull(min,max,ps[i]); |
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452 | } |
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453 | } |
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454 | } |
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455 | |
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456 | void calcViewFrustumWorldCoord(Vector3x8 points, const Matrix4x4 invEyeProjView) { |
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457 | const struct AABox box = { |
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458 | {-1, -1, -1}, |
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459 | {1, 1, 1} |
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460 | }; |
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461 | int i; |
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462 | calcAABoxPoints(points,box); //calc unit cube corner points |
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463 | for(i = 0; i < 8; i++) { |
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464 | mulHomogenPoint(points[i],invEyeProjView,points[i]); //camera to world frame |
---|
465 | } |
---|
466 | //viewFrustumWorldCoord[0] == near-bottom-left |
---|
467 | //viewFrustumWorldCoord[1] == near-bottom-right |
---|
468 | //viewFrustumWorldCoord[2] == near-top-right |
---|
469 | //viewFrustumWorldCoord[3] == near-top-left |
---|
470 | //viewFrustumWorldCoord[4] == far-bottom-left |
---|
471 | //viewFrustumWorldCoord[5] == far-bottom-right |
---|
472 | //viewFrustumWorldCoord[6] == far-top-right |
---|
473 | //viewFrustumWorldCoord[7] == far-top-left |
---|
474 | } |
---|
475 | |
---|
476 | void calcViewFrustObject(struct Object* obj, const Vector3x8 p) { |
---|
477 | int i; |
---|
478 | Vector3* ps; |
---|
479 | objectSetSize(obj,6); |
---|
480 | for(i = 0; i < 6; i++) { |
---|
481 | vecPointSetSize(&obj->poly[i],4); |
---|
482 | } |
---|
483 | //near poly ccw |
---|
484 | ps = obj->poly[0].points; |
---|
485 | for(i = 0; i < 4; i++) { |
---|
486 | copyVector3(ps[i],p[i]); |
---|
487 | } |
---|
488 | //far poly ccw |
---|
489 | ps = obj->poly[1].points; |
---|
490 | for(i = 4; i < 8; i++) { |
---|
491 | copyVector3(ps[i-4],p[11-i]); |
---|
492 | } |
---|
493 | //left poly ccw |
---|
494 | ps = obj->poly[2].points; |
---|
495 | copyVector3(ps[0],p[0]); |
---|
496 | copyVector3(ps[1],p[3]); |
---|
497 | copyVector3(ps[2],p[7]); |
---|
498 | copyVector3(ps[3],p[4]); |
---|
499 | //right poly ccw |
---|
500 | ps = obj->poly[3].points; |
---|
501 | copyVector3(ps[0],p[1]); |
---|
502 | copyVector3(ps[1],p[5]); |
---|
503 | copyVector3(ps[2],p[6]); |
---|
504 | copyVector3(ps[3],p[2]); |
---|
505 | //bottom poly ccw |
---|
506 | ps = obj->poly[4].points; |
---|
507 | copyVector3(ps[0],p[4]); |
---|
508 | copyVector3(ps[1],p[5]); |
---|
509 | copyVector3(ps[2],p[1]); |
---|
510 | copyVector3(ps[3],p[0]); |
---|
511 | //top poly ccw |
---|
512 | ps = obj->poly[5].points; |
---|
513 | copyVector3(ps[0],p[6]); |
---|
514 | copyVector3(ps[1],p[7]); |
---|
515 | copyVector3(ps[2],p[3]); |
---|
516 | copyVector3(ps[3],p[2]); |
---|
517 | } |
---|
518 | |
---|
519 | void transformVecPoint(struct VecPoint* poly, const Matrix4x4 xForm) { |
---|
520 | if(0 != poly) { |
---|
521 | int i; |
---|
522 | for(i = 0; i < poly->size; i++) { |
---|
523 | mulHomogenPoint(poly->points[i],xForm,poly->points[i]); |
---|
524 | } |
---|
525 | } |
---|
526 | } |
---|
527 | |
---|
528 | void transformObject(struct Object* obj, const Matrix4x4 xForm) { |
---|
529 | if(0 != obj) { |
---|
530 | int i; |
---|
531 | for(i = 0; i < obj->size; i++) { |
---|
532 | transformVecPoint( &(obj->poly[i]) ,xForm); |
---|
533 | } |
---|
534 | } |
---|
535 | } |
---|
536 | |
---|
537 | void calcObjectCubicHull(Vector3 min, Vector3 max, const struct Object obj) { |
---|
538 | if(0 < obj.size) { |
---|
539 | int i; |
---|
540 | calcCubicHull(min,max,obj.poly[0].points,obj.poly[0].size); |
---|
541 | for(i = 1; i < obj.size; i++) { |
---|
542 | struct VecPoint* p = &(obj.poly[i]); |
---|
543 | int j; |
---|
544 | for(j = 0; j < p->size; j++) { |
---|
545 | appendToCubicHull(min,max,p->points[j]); |
---|
546 | } |
---|
547 | } |
---|
548 | } |
---|
549 | } |
---|
550 | |
---|
551 | int findSamePointInVecPoint(const struct VecPoint poly, const Vector3 p) { |
---|
552 | int i; |
---|
553 | for(i = 0; i < poly.size; i++) { |
---|
554 | if(alikeVector3(poly.points[i],p,(double)0.001)) { |
---|
555 | return i; |
---|
556 | } |
---|
557 | } |
---|
558 | return -1; |
---|
559 | } |
---|
560 | |
---|
561 | int findSamePointInObjectAndSwapWithLast(struct Object *inter, const Vector3 p) { |
---|
562 | int i; |
---|
563 | if(0 == inter) { |
---|
564 | return -1; |
---|
565 | } |
---|
566 | if(1 > inter->size) { |
---|
567 | return -1; |
---|
568 | } |
---|
569 | for(i = inter->size; i > 0; i--) { |
---|
570 | struct VecPoint* poly = &(inter->poly[i-1]); |
---|
571 | if(2 == poly->size) { |
---|
572 | const int nr = findSamePointInVecPoint(*poly,p); |
---|
573 | if(0 <= nr) { |
---|
574 | //swap with last |
---|
575 | swapVecPoint(poly, &(inter->poly[inter->size-1]) ); |
---|
576 | return nr; |
---|
577 | } |
---|
578 | } |
---|
579 | } |
---|
580 | return -1; |
---|
581 | } |
---|
582 | |
---|
583 | void appendIntersectionVecPoint(struct Object* obj, struct Object* inter) { |
---|
584 | struct VecPoint *polyOut; |
---|
585 | struct VecPoint *polyIn; |
---|
586 | int size = obj->size; |
---|
587 | int i; |
---|
588 | //you need at least 3 sides for a polygon |
---|
589 | if(3 > inter->size) { |
---|
590 | return; |
---|
591 | } |
---|
592 | //compact inter: remove poly.size != 2 from end on forward |
---|
593 | for(i = inter->size; 0 < i; i--) { |
---|
594 | if(2 == inter->poly[i-1].size) { |
---|
595 | break; |
---|
596 | } |
---|
597 | } |
---|
598 | objectSetSize(inter,i); |
---|
599 | //you need at least 3 sides for a polygon |
---|
600 | if(3 > inter->size) { |
---|
601 | return; |
---|
602 | } |
---|
603 | //make place for one additional polygon in obj |
---|
604 | objectSetSize(obj,size+1); |
---|
605 | polyOut = &(obj->poly[size]); |
---|
606 | //we have line segments in each poly of inter |
---|
607 | //take last linesegment as first and second point |
---|
608 | polyIn = &(inter->poly[inter->size-1]); |
---|
609 | append2VecPoint(polyOut,polyIn->points[0]); |
---|
610 | append2VecPoint(polyOut,polyIn->points[1]); |
---|
611 | //remove last poly from inter, because it is already saved |
---|
612 | objectSetSize(inter,inter->size-1); |
---|
613 | |
---|
614 | //iterate over inter until their is no line segment left |
---|
615 | while(0 < inter->size) { |
---|
616 | //pointer on last point to compare |
---|
617 | Vector3 *lastPt = &(polyOut->points[polyOut->size-1]); |
---|
618 | //find same point in inter to continue polygon |
---|
619 | const int nr = findSamePointInObjectAndSwapWithLast(inter,*lastPt); |
---|
620 | if(0 <= nr) { |
---|
621 | //last line segment |
---|
622 | polyIn = &(inter->poly[inter->size-1]); |
---|
623 | //get the other point in this polygon and save into polyOut |
---|
624 | append2VecPoint(polyOut,polyIn->points[(nr+1)%2]); |
---|
625 | } |
---|
626 | //remove last poly from inter, because it is already saved or degenerated |
---|
627 | objectSetSize(inter,inter->size-1); |
---|
628 | } |
---|
629 | //last point can be deleted, because he is the same as the first (closes polygon) |
---|
630 | vecPointSetSize(polyOut,polyOut->size-1); |
---|
631 | } |
---|
632 | |
---|
633 | double pointPlaneDistance(const struct Plane A, const Vector3 p) { |
---|
634 | return dot(A.n,p)+(A.d); |
---|
635 | } |
---|
636 | |
---|
637 | int pointBeforePlane(const struct Plane A, const Vector3 p) { |
---|
638 | return pointPlaneDistance(A,p) > 0.0; |
---|
639 | } |
---|
640 | |
---|
641 | int intersectPlaneEdge(Vector3 output, const struct Plane A, const Vector3 a, const Vector3 b) { |
---|
642 | Vector3 diff; |
---|
643 | double t; |
---|
644 | diffVector3(diff,b,a); |
---|
645 | t = dot(A.n,diff); |
---|
646 | if(0.0 == t) |
---|
647 | return 0; |
---|
648 | t = (A.d-dot(A.n,a))/t; |
---|
649 | if(t < 0.0 || 1.0 < t) |
---|
650 | return 0; |
---|
651 | linCombVector3(output,a,diff,t); |
---|
652 | return 1; |
---|
653 | } |
---|
654 | |
---|
655 | void clipVecPointByPlane(const struct VecPoint poly, const struct Plane A, struct VecPoint* polyOut, struct VecPoint* interPts) { |
---|
656 | int i; |
---|
657 | int *outside = 0; |
---|
658 | if(poly.size < 3 || 0 == polyOut) { |
---|
659 | return; |
---|
660 | } |
---|
661 | outside = (int*)realloc(outside,sizeof(int)*poly.size); |
---|
662 | //for each point |
---|
663 | for(i = 0; i < poly.size; i++) { |
---|
664 | outside[i] = pointBeforePlane(A,poly.points[i]); |
---|
665 | } |
---|
666 | for(i = 0; i < poly.size; i++) { |
---|
667 | int idNext = (i+1) % poly.size; |
---|
668 | //both outside -> save none |
---|
669 | if(outside[i] && outside[idNext]) { |
---|
670 | continue; |
---|
671 | } |
---|
672 | //outside to inside -> calc intersection save intersection and save i+1 |
---|
673 | if(outside[i]) { |
---|
674 | Vector3 inter; |
---|
675 | if(intersectPlaneEdge(inter,A,poly.points[i],poly.points[idNext])) { |
---|
676 | append2VecPoint(polyOut,inter); |
---|
677 | if(0 != interPts) { |
---|
678 | append2VecPoint(interPts,inter); |
---|
679 | } |
---|
680 | } |
---|
681 | append2VecPoint(polyOut,poly.points[idNext]); |
---|
682 | continue; |
---|
683 | } |
---|
684 | //inside to outside -> calc intersection save intersection |
---|
685 | if(outside[idNext]) { |
---|
686 | Vector3 inter; |
---|
687 | if(intersectPlaneEdge(inter,A,poly.points[i],poly.points[idNext])) { |
---|
688 | append2VecPoint(polyOut,inter); |
---|
689 | if(0 != interPts) { |
---|
690 | append2VecPoint(interPts,inter); |
---|
691 | } |
---|
692 | } |
---|
693 | continue; |
---|
694 | } |
---|
695 | //both inside -> save point i+1 |
---|
696 | append2VecPoint(polyOut,poly.points[idNext]); |
---|
697 | } |
---|
698 | outside = (int*)realloc(outside,0); |
---|
699 | } |
---|
700 | |
---|
701 | void clipObjectByPlane(const struct Object obj, const struct Plane A, struct Object* objOut) { |
---|
702 | int i; |
---|
703 | struct Object inter = OBJECT_NULL; |
---|
704 | struct Object objIn = OBJECT_NULL; |
---|
705 | if(0 == obj.size || 0 == objOut) |
---|
706 | return; |
---|
707 | if(obj.poly == objOut->poly) { |
---|
708 | //need to copy object if input and output are the same |
---|
709 | copyObject(&objIn,obj); |
---|
710 | } |
---|
711 | else { |
---|
712 | objIn = obj; |
---|
713 | } |
---|
714 | emptyObject(objOut); |
---|
715 | |
---|
716 | for(i = 0; i < objIn.size; i++) |
---|
717 | { |
---|
718 | int size = objOut->size; |
---|
719 | objectSetSize(objOut,size+1); |
---|
720 | objectSetSize(&inter,size+1); |
---|
721 | clipVecPointByPlane(objIn.poly[i],A, &(objOut->poly[size]) , &(inter.poly[size])); |
---|
722 | //if whole poly was clipped away -> delete empty poly |
---|
723 | if(0 == objOut->poly[size].size) { |
---|
724 | objectSetSize(objOut,size); |
---|
725 | objectSetSize(&inter,size); |
---|
726 | } |
---|
727 | } |
---|
728 | //add a polygon of all intersection points with plane to close the object |
---|
729 | appendIntersectionVecPoint(objOut,&inter); |
---|
730 | emptyObject(&inter); |
---|
731 | emptyObject(&objIn); |
---|
732 | } |
---|
733 | |
---|
734 | |
---|
735 | void clipObjectByAABox(struct Object* obj, const struct AABox box) { |
---|
736 | struct VecPlane planes = VECPLANE_NULL; |
---|
737 | int i; |
---|
738 | if(0 == obj) { |
---|
739 | return; |
---|
740 | } |
---|
741 | |
---|
742 | calcAABoxPlanes(&planes,box); |
---|
743 | for(i = 0; i < planes.size; i++) { |
---|
744 | clipObjectByPlane(*obj,planes.plane[i],obj); |
---|
745 | } |
---|
746 | |
---|
747 | emptyVecPlane(&planes); |
---|
748 | } |
---|
749 | |
---|
750 | int clipTest(const double p, const double q, double* u1, double* u2) { |
---|
751 | // Return value is 'true' if line segment intersects the current test |
---|
752 | // plane. Otherwise 'false' is returned in which case the line segment |
---|
753 | // is entirely clipped. |
---|
754 | if(0 == u1 || 0 == u2) { |
---|
755 | return 0; |
---|
756 | } |
---|
757 | if(p < 0.0) { |
---|
758 | double r = q/p; |
---|
759 | if(r > (*u2)) { |
---|
760 | return 0; |
---|
761 | } |
---|
762 | else { |
---|
763 | if(r > (*u1)) { |
---|
764 | (*u1) = r; |
---|
765 | } |
---|
766 | return 1; |
---|
767 | } |
---|
768 | } |
---|
769 | else { |
---|
770 | if(p > 0.0) { |
---|
771 | double r = q/p; |
---|
772 | if(r < (*u1)) { |
---|
773 | return 0; |
---|
774 | } |
---|
775 | else { |
---|
776 | if(r < (*u2)) { |
---|
777 | (*u2) = r; |
---|
778 | } |
---|
779 | return 1; |
---|
780 | } |
---|
781 | } |
---|
782 | else { |
---|
783 | return q >= 0.0; |
---|
784 | } |
---|
785 | } |
---|
786 | } |
---|
787 | |
---|
788 | int intersectionLineAABox(Vector3 v, const Vector3 p, const Vector3 dir, const struct AABox b) { |
---|
789 | double t1 = 0.0; |
---|
790 | double t2 = DOUBLE_MAX; |
---|
791 | int intersect = |
---|
792 | clipTest(-dir[2],p[2]-b.min[2],&t1,&t2) && clipTest(dir[2],b.max[2]-p[2],&t1,&t2) && |
---|
793 | clipTest(-dir[1],p[1]-b.min[1],&t1,&t2) && clipTest(dir[1],b.max[1]-p[1],&t1,&t2) && |
---|
794 | clipTest(-dir[0],p[0]-b.min[0],&t1,&t2) && clipTest(dir[0],b.max[0]-p[0],&t1,&t2); |
---|
795 | if(!intersect) { |
---|
796 | return 0; |
---|
797 | } |
---|
798 | intersect = 0; |
---|
799 | if(0 <= t1) { |
---|
800 | linCombVector3(v,p,dir,t1); |
---|
801 | intersect = 1; |
---|
802 | } |
---|
803 | if(0 <= t2) { |
---|
804 | linCombVector3(v,p,dir,t2); |
---|
805 | intersect = 1; |
---|
806 | } |
---|
807 | return intersect; |
---|
808 | } |
---|
809 | |
---|
810 | |
---|
811 | void includeObjectLightVolume(struct VecPoint* points, const struct Object obj, |
---|
812 | const Vector3 lightDir, const struct AABox sceneAABox) { |
---|
813 | if(0 != points) { |
---|
814 | int i, size; |
---|
815 | Vector3 ld; |
---|
816 | copyVector3Values(ld,-lightDir[0],-lightDir[1],-lightDir[2]); |
---|
817 | convObject2VecPoint(points,obj); |
---|
818 | size = points->size; |
---|
819 | //for each point add the point on the ray in -lightDir |
---|
820 | //intersected with the sceneAABox |
---|
821 | for(i = 0; i < size; i++) { |
---|
822 | Vector3 pt; |
---|
823 | if(intersectionLineAABox(pt,points->points[i],ld,sceneAABox) ) { |
---|
824 | append2VecPoint(points,pt); |
---|
825 | } |
---|
826 | } |
---|
827 | } |
---|
828 | } |
---|
829 | |
---|
830 | void calcFocusedLightVolumePoints(struct VecPoint* points, const Matrix4x4 invEyeProjView, |
---|
831 | const Vector3 lightDir,const struct AABox sceneAABox) { |
---|
832 | Vector3x8 pts; |
---|
833 | struct Object obj = OBJECT_NULL; |
---|
834 | |
---|
835 | calcViewFrustumWorldCoord(pts,invEyeProjView); |
---|
836 | calcViewFrustObject(&obj, pts); |
---|
837 | clipObjectByAABox(&obj,sceneAABox); |
---|
838 | includeObjectLightVolume(points,obj,lightDir,sceneAABox); |
---|
839 | emptyObject(&obj); |
---|
840 | } |
---|
841 | |
---|
842 | void calcViewFrustumPlanes(struct VecPlane* planes, const Matrix4x4 eyeProjView) { |
---|
843 | if(0 != planes) { |
---|
844 | int i; |
---|
845 | |
---|
846 | planesSetSize(planes, 6); |
---|
847 | |
---|
848 | //---- extract the plane equations |
---|
849 | for (i = 0; i < 4; i++) { |
---|
850 | setPlaneCoeff(eyeProjView[i * 4 + 3] - eyeProjView[i * 4 + 0], planes->plane + 0, i); // right plane |
---|
851 | setPlaneCoeff(eyeProjView[i * 4 + 3] + eyeProjView[i * 4 + 0], planes->plane + 1, i); // left plane |
---|
852 | setPlaneCoeff(eyeProjView[i * 4 + 3] + eyeProjView[i * 4 + 1], planes->plane + 2, i); // bottom plane |
---|
853 | setPlaneCoeff(eyeProjView[i * 4 + 3] - eyeProjView[i * 4 + 1], planes->plane + 3, i); // top plane |
---|
854 | setPlaneCoeff(eyeProjView[i * 4 + 3] - eyeProjView[i * 4 + 2], planes->plane + 4, i); // far plane |
---|
855 | setPlaneCoeff(eyeProjView[i * 4 + 3] + eyeProjView[i * 4 + 2], planes->plane + 5, i); // near plane |
---|
856 | } |
---|
857 | |
---|
858 | //---- normalize the coefficients |
---|
859 | for (i = 0; i < 6; i++) { |
---|
860 | float invLength = 1; |
---|
861 | float length = (float)sqrt(squaredLength(planes->plane[i].n)); |
---|
862 | |
---|
863 | if(length) invLength = 1.0f / length; |
---|
864 | |
---|
865 | planes->plane[i].n[0] *= invLength; |
---|
866 | planes->plane[i].n[1] *= invLength; |
---|
867 | planes->plane[i].n[2] *= invLength; |
---|
868 | |
---|
869 | planes->plane[i].d *= invLength; |
---|
870 | } |
---|
871 | } |
---|
872 | } |
---|
873 | |
---|
874 | int calcAABNearestVertexIdx(Vector3 clipPlaneNormal) { |
---|
875 | int index; |
---|
876 | |
---|
877 | // 7+------+6 |
---|
878 | // /| /| |
---|
879 | // / | / | |
---|
880 | // / 4+---/--+5 |
---|
881 | // 3+------+2 / y z |
---|
882 | // | / | / | / |
---|
883 | // |/ |/ |/ |
---|
884 | // 0+------+1 *---x |
---|
885 | if (clipPlaneNormal[0] <= 0.0f) { |
---|
886 | index = (clipPlaneNormal[1] <= 0.0f) ? 0 : 3; |
---|
887 | } |
---|
888 | else { |
---|
889 | index = (clipPlaneNormal[1] <= 0.0f) ? 1 : 2; |
---|
890 | } |
---|
891 | |
---|
892 | return (clipPlaneNormal[2] <= 0.0f) ? index : 4 + index; |
---|
893 | } |
---|
894 | |
---|
895 | int calcAABFarthestVertexIdx(Vector3 clipPlaneNormal) { |
---|
896 | int index; |
---|
897 | |
---|
898 | if (clipPlaneNormal[0] > 0.0f) { |
---|
899 | index = (clipPlaneNormal[1] > 0.0f) ? 0 : 3; |
---|
900 | } |
---|
901 | else { |
---|
902 | index = (clipPlaneNormal[1] > 0.0f) ? 1 : 2; |
---|
903 | } |
---|
904 | |
---|
905 | return (clipPlaneNormal[2] > 0.0f) ? index : 4 + index; |
---|
906 | } |
---|
907 | |
---|
908 | void calcAABNPVertexIndices(int *vertexIndices, const struct VecPlane planes) { |
---|
909 | int i; |
---|
910 | for (i = 0; i < 6; i++) |
---|
911 | { |
---|
912 | vertexIndices[i * 2 + 0] = calcAABNearestVertexIdx(planes.plane[i].n); // n-vertex |
---|
913 | vertexIndices[i * 2 + 1] = calcAABFarthestVertexIdx(planes.plane[i].n); // p-vertex |
---|
914 | } |
---|
915 | } |
---|
916 | |
---|
917 | void combineAABoxes(struct AABox *a, const struct AABox b) { |
---|
918 | appendToCubicHull(a->min, a->max, b.min); |
---|
919 | appendToCubicHull(a->min, a->max, b.max); |
---|
920 | } |
---|
921 | |
---|
922 | double calcAABoxVolume(const struct AABox aab) |
---|
923 | { |
---|
924 | return (aab.max[0] - aab.min[0]) * |
---|
925 | (aab.max[1] - aab.min[1]) * |
---|
926 | (aab.max[2] - aab.min[2]); |
---|
927 | } |
---|
928 | |
---|
929 | |
---|
930 | void calcAABoxCenter(Vector3 vec, const struct AABox aab) |
---|
931 | { |
---|
932 | diffVector3(vec, aab.max, aab.min); |
---|
933 | vec[0] *= 0.5f; vec[1] *= 0.5f; vec[2] *= 0.5f; |
---|
934 | |
---|
935 | addVector3(vec, aab.min, vec); |
---|
936 | } |
---|
937 | |
---|
938 | |
---|
939 | double calcAABoxSurface(const struct AABox aab) |
---|
940 | { |
---|
941 | return 2 * (aab.max[0] - aab.min[0]) * (aab.max[1] - aab.min[1]) + |
---|
942 | 2 * (aab.max[0] - aab.min[0]) * (aab.max[2] - aab.min[2]) + |
---|
943 | 2 * (aab.max[1] - aab.min[1]) * (aab.max[2] - aab.min[2]); |
---|
944 | } |
---|
945 | |
---|
946 | void clipAABoxByAABox(struct AABox *aab, const struct AABox enclosed) |
---|
947 | { |
---|
948 | int i; |
---|
949 | for(i=0; i < 3; i++) |
---|
950 | { |
---|
951 | if(aab->min[i] < enclosed.min[i]) |
---|
952 | aab->min[i] = enclosed.min[i]; |
---|
953 | if(aab->max[i] > enclosed.max[i]) |
---|
954 | aab->max[i] = enclosed.max[i]; |
---|
955 | } |
---|
956 | } |
---|
957 | |
---|
958 | |
---|
959 | void rotateVectorZ(Vector3 v, double rad) |
---|
960 | { |
---|
961 | Vector3 temp; |
---|
962 | |
---|
963 | temp[0] = v[0]*cos(rad) - v[1]*sin(rad);
|
---|
964 | temp[1] = v[0]*sin(rad) + v[1]*cos(rad);
|
---|
965 | temp[2] = v[2]; |
---|
966 | |
---|
967 | copyVector3(v, temp); |
---|
968 | } |
---|
969 | |
---|
970 | |
---|
971 | void rotateVectorX(Vector3 v, double rad) |
---|
972 | { |
---|
973 | Vector3 temp; |
---|
974 | |
---|
975 | temp[0] = v[0]; |
---|
976 | temp[1] = v[1]*cos(rad) - v[2]*sin(rad);
|
---|
977 | temp[2] = v[1]*sin(rad) + v[2]*cos(rad);
|
---|
978 | |
---|
979 | copyVector3(v, temp); |
---|
980 | } |
---|
981 | |
---|
982 | |
---|
983 | void rotateVectorY(Vector3 v, double rad) |
---|
984 | { |
---|
985 | Vector3 temp; |
---|
986 | |
---|
987 | temp[0] = v[2]*sin(rad) + v[0]*cos(rad);
|
---|
988 | temp[1] = v[1];
|
---|
989 | temp[2] = v[2]*cos(rad) - v[0]*sin(rad); |
---|
990 | |
---|
991 | copyVector3(v, temp); |
---|
992 | } |
---|
993 | |
---|
994 |
|
---|
995 |
|
---|
996 | void rotateVector(Vector3 result, const Vector3 input, const float rad, const Vector3 axis)
|
---|
997 | {
|
---|
998 | // using quaternions (vector and scalar part)
|
---|
999 | float s = (float)cos(rad * 0.5);
|
---|
1000 | float h = (float)sin(rad * 0.5);
|
---|
1001 | float p_v_dot;
|
---|
1002 |
|
---|
1003 | Vector3 hvec = {axis[0] * h, axis[1]* h, axis[2] * h};
|
---|
1004 | Vector3 hvec2;
|
---|
1005 | Vector3 hvec3;
|
---|
1006 |
|
---|
1007 | cross(hvec2, hvec, input);
|
---|
1008 | cross(hvec3, hvec, hvec2);
|
---|
1009 |
|
---|
1010 | p_v_dot = (float)dot(input, hvec);
|
---|
1011 |
|
---|
1012 | result[0] = s * s * input[0] + hvec[0] * p_v_dot +
|
---|
1013 | 2.0f * s * hvec2[0] + hvec3[0];
|
---|
1014 |
|
---|
1015 | result[1] = s * s * input[1] + hvec[1] * p_v_dot +
|
---|
1016 | 2.0f * s *hvec2[1] + hvec3[1];
|
---|
1017 |
|
---|
1018 | result[2] = s * s * input[2] + hvec[2] * p_v_dot +
|
---|
1019 | 2.0f * s *hvec2[2] + hvec3[2];
|
---|
1020 |
|
---|
1021 | }
|
---|
1022 |
|
---|
1023 |
|
---|
1024 | void vectorNormal(Vector3 result, const Vector3 vec)
|
---|
1025 | {
|
---|
1026 | result[0] = 0.0f;
|
---|
1027 | result[1] = 0.0f;
|
---|
1028 | result[2] = 0.0f;
|
---|
1029 |
|
---|
1030 | // to avoid 0-vector: look if at least one component is not 0)
|
---|
1031 | if((vec[0] != 0.0f) || (vec[1] != 0.0f))
|
---|
1032 | {
|
---|
1033 | result[0] = -vec[1];
|
---|
1034 | result[1] = vec[0];
|
---|
1035 | }
|
---|
1036 | else
|
---|
1037 | {
|
---|
1038 | result[0] = -vec[2];
|
---|
1039 | result[1] = vec[0];
|
---|
1040 | }
|
---|
1041 | } |
---|