[73] | 1 | \documentclass[a4paper]{book} |
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| 2 | \usepackage{a4wide} |
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| 3 | \usepackage{makeidx} |
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| 4 | \usepackage{fancyhdr} |
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| 5 | \usepackage{graphicx} |
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| 6 | \usepackage{multicol} |
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| 7 | \usepackage{float} |
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| 8 | \usepackage{textcomp} |
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| 9 | \usepackage{alltt} |
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| 10 | \usepackage{times} |
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| 11 | \usepackage{pdfpages} |
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| 12 | \ifx\pdfoutput\undefined |
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| 13 | \usepackage[ps2pdf, |
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| 14 | pagebackref=true, |
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| 15 | colorlinks=true, |
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| 16 | linkcolor=blue |
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| 17 | ]{hyperref} |
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| 18 | \usepackage{pspicture} |
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| 19 | \else |
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| 20 | \usepackage[pdftex, |
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| 21 | pagebackref=true, |
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| 22 | colorlinks=true, |
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| 23 | linkcolor=blue |
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| 24 | ]{hyperref} |
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| 25 | \fi |
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| 26 | \usepackage{doxygen} |
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| 27 | \makeindex |
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| 28 | \setcounter{tocdepth}{1} |
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| 29 | \renewcommand{\footrulewidth}{0.4pt} |
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| 30 | \begin{document} |
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| 31 | %\begin{titlepage} |
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| 32 | %\vspace*{7cm} |
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| 33 | %\begin{center} |
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| 34 | %{\Large Game\-Tools Geometry Modules Reference Manual\\[1ex]\large 0.1 }\\ |
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| 35 | %\vspace*{1cm} |
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| 36 | %{\large Generated by Doxygen 1.4.0}\\ |
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| 37 | %\vspace*{0.5cm} |
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| 38 | %{\small Tue Apr 19 12:57:03 2005}\\ |
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| 39 | %\end{center} |
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| 40 | %\end{titlepage} |
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| 41 | \includepdf[pages=1-2]{../cover.pdf} |
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| 42 | \clearemptydoublepage |
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| 43 | \pagenumbering{roman} |
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| 44 | \tableofcontents |
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| 45 | \clearemptydoublepage |
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| 46 | \pagenumbering{arabic} |
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| 47 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% |
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| 48 | \input{../overview} |
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| 49 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% |
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| 50 | \chapter{Game\-Tools Visibility Modules Hierarchical Index} |
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| 51 | \input{hierarchy} |
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| 52 | \chapter{Game\-Tools Visibility Modules Class Documentation} |
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| 53 | \input{class_ogre_1_1_bsp_hierarchy_interface} |
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| 54 | \include{class_ogre_1_1_octree_hierarchy_interface} |
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| 55 | \include{class_ogre_1_1_platform_hierarchy_interface} |
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| 56 | \include{class_ogre_1_1_platform_occlusion_query} |
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| 57 | \include{class_ogre_1_1_scene_node_hierarchy_interface} |
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| 58 | \include{class_ogre_1_1_solid_half_bounding_box} |
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| 59 | \include{class_ogre_1_1_visibility_bsp_scene_manager} |
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| 60 | \include{class_ogre_1_1_visibility_dot_scene_manager} |
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| 61 | \include{class_ogre_1_1_visibility_octree_scene_manager} |
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| 62 | \include{class_ogre_1_1_visibility_scene_manager} |
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| 63 | \include{class_ogre_1_1_visibility_terrain_scene_manager} |
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| 64 | \include{class_gtp_visibility_1_1_coherent_hierarchical_culling_manager} |
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| 65 | \include{class_gtp_visibility_1_1_culling_manager} |
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| 66 | \include{class_gtp_visibility_1_1_dummy_preprocessing_manager} |
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| 67 | \include{class_gtp_visibility_1_1_dummy_query_manager} |
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| 68 | \include{class_gtp_visibility_1_1_frustum_culling_manager} |
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| 69 | \include{class_gtp_visibility_1_1_greater_distance} |
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| 70 | \include{class_gtp_visibility_1_1_hierarchy_interface} |
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| 71 | \include{class_gtp_visibility_1_1_mesh_info} |
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| 72 | \include{class_gtp_visibility_1_1_node_info} |
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| 73 | \include{class_gtp_visibility_1_1_occlusion_query} |
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| 74 | \include{class_gtp_visibility_1_1_preprocessing_manager} |
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| 75 | \include{class_gtp_visibility_1_1_query_manager} |
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| 76 | \include{class_gtp_visibility_1_1_stop_and_wait_culling_manager} |
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| 77 | \include{class_gtp_visibility_1_1_visibility_environment} |
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| 78 | \include{class_gtp_visibility_1_1_visibility_manager} |
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| 79 | \include{class_gtp_visibility_preprocessor_1_1_axis_aligned_box3} |
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| 80 | \include{class_gtp_visibility_preprocessor_1_1_b_s_p_interior} |
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| 81 | \include{class_gtp_visibility_preprocessor_1_1_b_s_p_leaf} |
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| 82 | \include{class_gtp_visibility_preprocessor_1_1_b_s_p_node} |
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| 83 | \include{class_gtp_visibility_preprocessor_1_1_b_s_p_tree} |
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| 84 | \include{class_gtp_visibility_preprocessor_1_1_exact_preprocessor} |
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| 85 | \include{class_gtp_visibility_preprocessor_1_1_kd_interior} |
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| 86 | \include{class_gtp_visibility_preprocessor_1_1_kd_leaf} |
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| 87 | \include{class_gtp_visibility_preprocessor_1_1_kd_node} |
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| 88 | \include{class_gtp_visibility_preprocessor_1_1_kd_tree} |
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| 89 | \include{class_gtp_visibility_preprocessor_1_1_mesh} |
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| 90 | \include{class_gtp_visibility_preprocessor_1_1_patch} |
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| 91 | \include{class_gtp_visibility_preprocessor_1_1_plane3} |
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| 92 | \include{class_gtp_visibility_preprocessor_1_1_preprocessor} |
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| 93 | \include{class_gtp_visibility_preprocessor_1_1_sampling_preprocessor} |
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| 94 | \include{class_gtp_visibility_preprocessor_1_1_scene_graph} |
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| 95 | \include{class_gtp_visibility_preprocessor_1_1_scene_graph_node} |
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| 96 | \include{class_gtp_visibility_preprocessor_1_1_vector3} |
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| 97 | \chapter{Game\-Tools Visibility Modules Namespace Documentation} |
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| 98 | \input{namespace_gtp_visibility} |
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| 99 | \include{namespace_gtp_visibility_preprocessor} |
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| 100 | \include{namespace_ogre} |
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| 101 | \chapter{Game\-Tools Visibility Modules File Documentation} |
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| 102 | \input{_axis_aligned_box3_8h} |
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| 103 | \include{_coherent_hierarchical_culling_manager_8cpp} |
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| 104 | \include{_coherent_hierarchical_culling_manager_8h} |
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| 105 | \include{_containers_8h} |
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| 106 | \include{_culling_manager_8cpp} |
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| 107 | \include{_culling_manager_8h} |
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| 108 | \include{_distance_queue_8h} |
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| 109 | \include{_dummy_preprocessing_manager_8cpp} |
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| 110 | \include{_dummy_preprocessing_manager_8h} |
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| 111 | \include{_dummy_query_manager_8cpp} |
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| 112 | \include{_dummy_query_manager_8h} |
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| 113 | \include{_exact_preprocessor_8cpp} |
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| 114 | \include{_exact_preprocessor_8h} |
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| 115 | \include{_frustum_culling_manager_8cpp} |
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| 116 | \include{_frustum_culling_manager_8h} |
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| 117 | \include{_hierarchy_interface_8cpp} |
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| 118 | \include{_hierarchy_interface_8h} |
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| 119 | \include{_kd_tree_8cpp} |
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| 120 | \include{_kd_tree_8h} |
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| 121 | \include{_mesh_8h} |
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| 122 | \include{_occlusion_query_8h} |
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| 123 | \include{_ogre_bsp_hierarchy_interface_8cpp} |
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| 124 | \include{_ogre_bsp_hierarchy_interface_8h} |
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| 125 | \include{_ogre_octree_hierarchy_interface_8cpp} |
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| 126 | \include{_ogre_octree_hierarchy_interface_8h} |
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| 127 | \include{_ogre_platform_hierarchy_interface_8cpp} |
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| 128 | \include{_ogre_platform_hierarchy_interface_8h} |
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| 129 | \include{_ogre_platform_occlusion_query_8cpp} |
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| 130 | \include{_ogre_platform_occlusion_query_8h} |
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| 131 | \include{_ogre_scene_node_hierarchy_interface_8cpp} |
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| 132 | \include{_ogre_scene_node_hierarchy_interface_8h} |
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| 133 | \include{_ogre_solid_half_bounding_box_8cpp} |
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| 134 | \include{_ogre_solid_half_bounding_box_8h} |
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| 135 | \include{_ogre_visibility_bsp_scene_manager_8cpp} |
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| 136 | \include{_ogre_visibility_bsp_scene_manager_8h} |
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| 137 | \include{_ogre_visibility_dot_scene_manager_8cpp} |
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| 138 | \include{_ogre_visibility_dot_scene_manager_8h} |
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| 139 | \include{_ogre_visibility_octree_scene_manager_8cpp} |
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| 140 | \include{_ogre_visibility_octree_scene_manager_8h} |
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| 141 | \include{_ogre_visibility_scene_manager_8cpp} |
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| 142 | \include{_ogre_visibility_scene_manager_8h} |
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| 143 | \include{_ogre_visibility_scene_manager_dll_8cpp} |
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| 144 | \include{_ogre_visibility_terrain_scene_manager_8cpp} |
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| 145 | \include{_ogre_visibility_terrain_scene_manager_8h} |
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| 146 | \include{_plane3_8h} |
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| 147 | \include{_preprocessing_manager_8cpp} |
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| 148 | \include{_preprocessing_manager_8h} |
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| 149 | \include{_preprocessor_8cpp} |
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| 150 | \include{_preprocessor_8h} |
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| 151 | \include{_query_manager_8cpp} |
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| 152 | \include{_query_manager_8h} |
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| 153 | \include{_sampling_preprocessor_8cpp} |
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| 154 | \include{_sampling_preprocessor_8h} |
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| 155 | \include{_scene_graph_8h} |
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| 156 | \include{_stop_and_wait_culling_manager_8cpp} |
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| 157 | \include{_stop_and_wait_culling_manager_8h} |
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| 158 | \include{_vector3_8h} |
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| 159 | \include{_view_cell_b_s_p_8h} |
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| 160 | \include{_visibility_axis_aligned_box_8h} |
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| 161 | \include{_visibility_camera_8h} |
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| 162 | \include{_visibility_environment_8cpp} |
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| 163 | \include{_visibility_environment_8h} |
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| 164 | \include{_visibility_info_8h} |
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| 165 | \include{_visibility_manager_8cpp} |
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| 166 | \include{_visibility_manager_8h} |
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| 167 | \include{_visibility_mesh_8h} |
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| 168 | \include{_visibility_ray_8h} |
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| 169 | \include{_visibility_vector3_8h} |
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| 170 | \chapter{Game\-Tools Visibility Modules Class Index} |
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| 171 | \input{annotated} |
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| 172 | \chapter{Game\-Tools Visibility Modules Namespace Index} |
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| 173 | \input{namespaces} |
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| 174 | \chapter{Game\-Tools Visibility Modules File Index} |
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| 175 | \input{files} |
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| 176 | \printindex |
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| 177 | \end{document} |
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