\documentclass[a4paper]{book} \usepackage{a4wide} \usepackage{makeidx} \usepackage{fancyhdr} \usepackage{graphicx} \usepackage{multicol} \usepackage{float} \usepackage{textcomp} \usepackage{alltt} \usepackage{times} \usepackage{pdfpages} \ifx\pdfoutput\undefined \usepackage[ps2pdf, pagebackref=true, colorlinks=true, linkcolor=blue ]{hyperref} \usepackage{pspicture} \else \usepackage[pdftex, pagebackref=true, colorlinks=true, linkcolor=blue ]{hyperref} \fi \usepackage{doxygen} \makeindex \setcounter{tocdepth}{1} \renewcommand{\footrulewidth}{0.4pt} \begin{document} %\begin{titlepage} %\vspace*{7cm} %\begin{center} %{\Large Game\-Tools Geometry Modules Reference Manual\\[1ex]\large 0.1 }\\ %\vspace*{1cm} %{\large Generated by Doxygen 1.4.0}\\ %\vspace*{0.5cm} %{\small Tue Apr 19 12:57:03 2005}\\ %\end{center} %\end{titlepage} \includepdf[pages=1-2]{../cover.pdf} \clearemptydoublepage \pagenumbering{roman} \tableofcontents \clearemptydoublepage \pagenumbering{arabic} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \input{../overview} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \chapter{Game\-Tools Visibility Modules Hierarchical Index} \input{hierarchy} \chapter{Game\-Tools Visibility Modules Class Documentation} \input{class_ogre_1_1_bsp_hierarchy_interface} \include{class_ogre_1_1_octree_hierarchy_interface} \include{class_ogre_1_1_platform_hierarchy_interface} \include{class_ogre_1_1_platform_occlusion_query} \include{class_ogre_1_1_scene_node_hierarchy_interface} \include{class_ogre_1_1_solid_half_bounding_box} \include{class_ogre_1_1_visibility_bsp_scene_manager} \include{class_ogre_1_1_visibility_dot_scene_manager} \include{class_ogre_1_1_visibility_octree_scene_manager} \include{class_ogre_1_1_visibility_scene_manager} \include{class_ogre_1_1_visibility_terrain_scene_manager} \include{class_gtp_visibility_1_1_coherent_hierarchical_culling_manager} \include{class_gtp_visibility_1_1_culling_manager} \include{class_gtp_visibility_1_1_dummy_preprocessing_manager} \include{class_gtp_visibility_1_1_dummy_query_manager} \include{class_gtp_visibility_1_1_frustum_culling_manager} \include{class_gtp_visibility_1_1_greater_distance} \include{class_gtp_visibility_1_1_hierarchy_interface} \include{class_gtp_visibility_1_1_mesh_info} \include{class_gtp_visibility_1_1_node_info} \include{class_gtp_visibility_1_1_occlusion_query} \include{class_gtp_visibility_1_1_preprocessing_manager} \include{class_gtp_visibility_1_1_query_manager} \include{class_gtp_visibility_1_1_stop_and_wait_culling_manager} \include{class_gtp_visibility_1_1_visibility_environment} \include{class_gtp_visibility_1_1_visibility_manager} \include{class_gtp_visibility_preprocessor_1_1_axis_aligned_box3} \include{class_gtp_visibility_preprocessor_1_1_b_s_p_interior} \include{class_gtp_visibility_preprocessor_1_1_b_s_p_leaf} \include{class_gtp_visibility_preprocessor_1_1_b_s_p_node} \include{class_gtp_visibility_preprocessor_1_1_b_s_p_tree} \include{class_gtp_visibility_preprocessor_1_1_exact_preprocessor} \include{class_gtp_visibility_preprocessor_1_1_kd_interior} \include{class_gtp_visibility_preprocessor_1_1_kd_leaf} \include{class_gtp_visibility_preprocessor_1_1_kd_node} \include{class_gtp_visibility_preprocessor_1_1_kd_tree} \include{class_gtp_visibility_preprocessor_1_1_mesh} \include{class_gtp_visibility_preprocessor_1_1_patch} \include{class_gtp_visibility_preprocessor_1_1_plane3} \include{class_gtp_visibility_preprocessor_1_1_preprocessor} \include{class_gtp_visibility_preprocessor_1_1_sampling_preprocessor} \include{class_gtp_visibility_preprocessor_1_1_scene_graph} \include{class_gtp_visibility_preprocessor_1_1_scene_graph_node} \include{class_gtp_visibility_preprocessor_1_1_vector3} \chapter{Game\-Tools Visibility Modules Namespace Documentation} \input{namespace_gtp_visibility} \include{namespace_gtp_visibility_preprocessor} \include{namespace_ogre} \chapter{Game\-Tools Visibility Modules File Documentation} \input{_axis_aligned_box3_8h} \include{_coherent_hierarchical_culling_manager_8cpp} \include{_coherent_hierarchical_culling_manager_8h} \include{_containers_8h} \include{_culling_manager_8cpp} \include{_culling_manager_8h} \include{_distance_queue_8h} \include{_dummy_preprocessing_manager_8cpp} \include{_dummy_preprocessing_manager_8h} \include{_dummy_query_manager_8cpp} \include{_dummy_query_manager_8h} \include{_exact_preprocessor_8cpp} \include{_exact_preprocessor_8h} \include{_frustum_culling_manager_8cpp} \include{_frustum_culling_manager_8h} \include{_hierarchy_interface_8cpp} \include{_hierarchy_interface_8h} \include{_kd_tree_8cpp} \include{_kd_tree_8h} \include{_mesh_8h} \include{_occlusion_query_8h} \include{_ogre_bsp_hierarchy_interface_8cpp} \include{_ogre_bsp_hierarchy_interface_8h} \include{_ogre_octree_hierarchy_interface_8cpp} \include{_ogre_octree_hierarchy_interface_8h} \include{_ogre_platform_hierarchy_interface_8cpp} \include{_ogre_platform_hierarchy_interface_8h} \include{_ogre_platform_occlusion_query_8cpp} \include{_ogre_platform_occlusion_query_8h} \include{_ogre_scene_node_hierarchy_interface_8cpp} \include{_ogre_scene_node_hierarchy_interface_8h} \include{_ogre_solid_half_bounding_box_8cpp} \include{_ogre_solid_half_bounding_box_8h} \include{_ogre_visibility_bsp_scene_manager_8cpp} \include{_ogre_visibility_bsp_scene_manager_8h} \include{_ogre_visibility_dot_scene_manager_8cpp} \include{_ogre_visibility_dot_scene_manager_8h} \include{_ogre_visibility_octree_scene_manager_8cpp} \include{_ogre_visibility_octree_scene_manager_8h} \include{_ogre_visibility_scene_manager_8cpp} \include{_ogre_visibility_scene_manager_8h} \include{_ogre_visibility_scene_manager_dll_8cpp} \include{_ogre_visibility_terrain_scene_manager_8cpp} \include{_ogre_visibility_terrain_scene_manager_8h} \include{_plane3_8h} \include{_preprocessing_manager_8cpp} \include{_preprocessing_manager_8h} \include{_preprocessor_8cpp} \include{_preprocessor_8h} \include{_query_manager_8cpp} \include{_query_manager_8h} \include{_sampling_preprocessor_8cpp} \include{_sampling_preprocessor_8h} \include{_scene_graph_8h} \include{_stop_and_wait_culling_manager_8cpp} \include{_stop_and_wait_culling_manager_8h} \include{_vector3_8h} \include{_view_cell_b_s_p_8h} \include{_visibility_axis_aligned_box_8h} \include{_visibility_camera_8h} \include{_visibility_environment_8cpp} \include{_visibility_environment_8h} \include{_visibility_info_8h} \include{_visibility_manager_8cpp} \include{_visibility_manager_8h} \include{_visibility_mesh_8h} \include{_visibility_ray_8h} \include{_visibility_vector3_8h} \chapter{Game\-Tools Visibility Modules Class Index} \input{annotated} \chapter{Game\-Tools Visibility Modules Namespace Index} \input{namespaces} \chapter{Game\-Tools Visibility Modules File Index} \input{files} \printindex \end{document}