source: trunk/VUT/doc/DummyModules/refman_edited.tex @ 73

Revision 73, 6.8 KB checked in by bittner, 20 years ago (diff)

final changes in dummy module documentation, manual editing of doxygen tex output

  • Property svn:executable set to *
Line 
1\documentclass[a4paper]{book}
2\usepackage{a4wide}
3\usepackage{makeidx}
4\usepackage{fancyhdr}
5\usepackage{graphicx}
6\usepackage{multicol}
7\usepackage{float}
8\usepackage{textcomp}
9\usepackage{alltt}
10\usepackage{times}
11\usepackage{pdfpages}
12\ifx\pdfoutput\undefined
13\usepackage[ps2pdf,
14            pagebackref=true,
15            colorlinks=true,
16            linkcolor=blue
17           ]{hyperref}
18\usepackage{pspicture}
19\else
20\usepackage[pdftex,
21            pagebackref=true,
22            colorlinks=true,
23            linkcolor=blue
24           ]{hyperref}
25\fi
26\usepackage{doxygen}
27\makeindex
28\setcounter{tocdepth}{1}
29\renewcommand{\footrulewidth}{0.4pt}
30\begin{document}
31%\begin{titlepage}
32%\vspace*{7cm}
33%\begin{center}
34%{\Large Game\-Tools Geometry Modules Reference Manual\\[1ex]\large 0.1 }\\
35%\vspace*{1cm}
36%{\large Generated by Doxygen 1.4.0}\\
37%\vspace*{0.5cm}
38%{\small Tue Apr 19 12:57:03 2005}\\
39%\end{center}
40%\end{titlepage}
41\includepdf[pages=1-2]{../cover.pdf}
42\clearemptydoublepage
43\pagenumbering{roman}
44\tableofcontents
45\clearemptydoublepage
46\pagenumbering{arabic}
47%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
48\input{../overview}
49%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
50\chapter{Game\-Tools Visibility Modules Hierarchical Index}
51\input{hierarchy}
52\chapter{Game\-Tools Visibility Modules Class Documentation}
53\input{class_ogre_1_1_bsp_hierarchy_interface}
54\include{class_ogre_1_1_octree_hierarchy_interface}
55\include{class_ogre_1_1_platform_hierarchy_interface}
56\include{class_ogre_1_1_platform_occlusion_query}
57\include{class_ogre_1_1_scene_node_hierarchy_interface}
58\include{class_ogre_1_1_solid_half_bounding_box}
59\include{class_ogre_1_1_visibility_bsp_scene_manager}
60\include{class_ogre_1_1_visibility_dot_scene_manager}
61\include{class_ogre_1_1_visibility_octree_scene_manager}
62\include{class_ogre_1_1_visibility_scene_manager}
63\include{class_ogre_1_1_visibility_terrain_scene_manager}
64\include{class_gtp_visibility_1_1_coherent_hierarchical_culling_manager}
65\include{class_gtp_visibility_1_1_culling_manager}
66\include{class_gtp_visibility_1_1_dummy_preprocessing_manager}
67\include{class_gtp_visibility_1_1_dummy_query_manager}
68\include{class_gtp_visibility_1_1_frustum_culling_manager}
69\include{class_gtp_visibility_1_1_greater_distance}
70\include{class_gtp_visibility_1_1_hierarchy_interface}
71\include{class_gtp_visibility_1_1_mesh_info}
72\include{class_gtp_visibility_1_1_node_info}
73\include{class_gtp_visibility_1_1_occlusion_query}
74\include{class_gtp_visibility_1_1_preprocessing_manager}
75\include{class_gtp_visibility_1_1_query_manager}
76\include{class_gtp_visibility_1_1_stop_and_wait_culling_manager}
77\include{class_gtp_visibility_1_1_visibility_environment}
78\include{class_gtp_visibility_1_1_visibility_manager}
79\include{class_gtp_visibility_preprocessor_1_1_axis_aligned_box3}
80\include{class_gtp_visibility_preprocessor_1_1_b_s_p_interior}
81\include{class_gtp_visibility_preprocessor_1_1_b_s_p_leaf}
82\include{class_gtp_visibility_preprocessor_1_1_b_s_p_node}
83\include{class_gtp_visibility_preprocessor_1_1_b_s_p_tree}
84\include{class_gtp_visibility_preprocessor_1_1_exact_preprocessor}
85\include{class_gtp_visibility_preprocessor_1_1_kd_interior}
86\include{class_gtp_visibility_preprocessor_1_1_kd_leaf}
87\include{class_gtp_visibility_preprocessor_1_1_kd_node}
88\include{class_gtp_visibility_preprocessor_1_1_kd_tree}
89\include{class_gtp_visibility_preprocessor_1_1_mesh}
90\include{class_gtp_visibility_preprocessor_1_1_patch}
91\include{class_gtp_visibility_preprocessor_1_1_plane3}
92\include{class_gtp_visibility_preprocessor_1_1_preprocessor}
93\include{class_gtp_visibility_preprocessor_1_1_sampling_preprocessor}
94\include{class_gtp_visibility_preprocessor_1_1_scene_graph}
95\include{class_gtp_visibility_preprocessor_1_1_scene_graph_node}
96\include{class_gtp_visibility_preprocessor_1_1_vector3}
97\chapter{Game\-Tools Visibility Modules Namespace Documentation}
98\input{namespace_gtp_visibility}
99\include{namespace_gtp_visibility_preprocessor}
100\include{namespace_ogre}
101\chapter{Game\-Tools Visibility Modules File Documentation}
102\input{_axis_aligned_box3_8h}
103\include{_coherent_hierarchical_culling_manager_8cpp}
104\include{_coherent_hierarchical_culling_manager_8h}
105\include{_containers_8h}
106\include{_culling_manager_8cpp}
107\include{_culling_manager_8h}
108\include{_distance_queue_8h}
109\include{_dummy_preprocessing_manager_8cpp}
110\include{_dummy_preprocessing_manager_8h}
111\include{_dummy_query_manager_8cpp}
112\include{_dummy_query_manager_8h}
113\include{_exact_preprocessor_8cpp}
114\include{_exact_preprocessor_8h}
115\include{_frustum_culling_manager_8cpp}
116\include{_frustum_culling_manager_8h}
117\include{_hierarchy_interface_8cpp}
118\include{_hierarchy_interface_8h}
119\include{_kd_tree_8cpp}
120\include{_kd_tree_8h}
121\include{_mesh_8h}
122\include{_occlusion_query_8h}
123\include{_ogre_bsp_hierarchy_interface_8cpp}
124\include{_ogre_bsp_hierarchy_interface_8h}
125\include{_ogre_octree_hierarchy_interface_8cpp}
126\include{_ogre_octree_hierarchy_interface_8h}
127\include{_ogre_platform_hierarchy_interface_8cpp}
128\include{_ogre_platform_hierarchy_interface_8h}
129\include{_ogre_platform_occlusion_query_8cpp}
130\include{_ogre_platform_occlusion_query_8h}
131\include{_ogre_scene_node_hierarchy_interface_8cpp}
132\include{_ogre_scene_node_hierarchy_interface_8h}
133\include{_ogre_solid_half_bounding_box_8cpp}
134\include{_ogre_solid_half_bounding_box_8h}
135\include{_ogre_visibility_bsp_scene_manager_8cpp}
136\include{_ogre_visibility_bsp_scene_manager_8h}
137\include{_ogre_visibility_dot_scene_manager_8cpp}
138\include{_ogre_visibility_dot_scene_manager_8h}
139\include{_ogre_visibility_octree_scene_manager_8cpp}
140\include{_ogre_visibility_octree_scene_manager_8h}
141\include{_ogre_visibility_scene_manager_8cpp}
142\include{_ogre_visibility_scene_manager_8h}
143\include{_ogre_visibility_scene_manager_dll_8cpp}
144\include{_ogre_visibility_terrain_scene_manager_8cpp}
145\include{_ogre_visibility_terrain_scene_manager_8h}
146\include{_plane3_8h}
147\include{_preprocessing_manager_8cpp}
148\include{_preprocessing_manager_8h}
149\include{_preprocessor_8cpp}
150\include{_preprocessor_8h}
151\include{_query_manager_8cpp}
152\include{_query_manager_8h}
153\include{_sampling_preprocessor_8cpp}
154\include{_sampling_preprocessor_8h}
155\include{_scene_graph_8h}
156\include{_stop_and_wait_culling_manager_8cpp}
157\include{_stop_and_wait_culling_manager_8h}
158\include{_vector3_8h}
159\include{_view_cell_b_s_p_8h}
160\include{_visibility_axis_aligned_box_8h}
161\include{_visibility_camera_8h}
162\include{_visibility_environment_8cpp}
163\include{_visibility_environment_8h}
164\include{_visibility_info_8h}
165\include{_visibility_manager_8cpp}
166\include{_visibility_manager_8h}
167\include{_visibility_mesh_8h}
168\include{_visibility_ray_8h}
169\include{_visibility_vector3_8h}
170\chapter{Game\-Tools Visibility Modules Class Index}
171\input{annotated}
172\chapter{Game\-Tools Visibility Modules Namespace Index}
173\input{namespaces}
174\chapter{Game\-Tools Visibility Modules File Index}
175\input{files}
176\printindex
177\end{document}
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