[243] | 1 | % wanted |
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| 2 | |
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| 3 | @TechReport{fussell88a, |
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| 4 | author = "Donald Fussell and K. R. Subramanian", |
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| 5 | title = "Fast Ray Tracing Using {K}-{D} Trees", |
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| 6 | institution = "U. of Texas, Austin, Dept. Of Computer Science", |
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| 7 | type = "Technical Report", |
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| 8 | number = "TR-88-07", |
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| 9 | month = mar, |
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| 10 | year = "1988", |
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| 11 | keywords = "hierarchies", |
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| 12 | } |
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| 13 | |
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| 14 | @INPROCEEDINGS{Heckbert92discon, |
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| 15 | AUTHOR={Paul S. Heckbert}, |
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| 16 | TITLE={Discontinuity Meshing for Radiosity}, |
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| 17 | BOOKTITLE={Third Eurographics Workshop on Rendering}, |
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| 18 | MONTH={May}, |
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| 19 | YEAR={1992}, |
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| 20 | ADDRESS={Bristol, UK}, |
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| 21 | PAGES={203-216}, |
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| 22 | KEYWORDS={radiosity, adaptive mesh, visibility}, |
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| 23 | } |
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| 24 | |
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| 25 | @InProceedings{kaplan85a, |
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| 26 | author = "M. Kaplan", |
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| 27 | title = "Space-Tracing: {A} Constant Time Ray-Tracer", |
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| 28 | pages = "149--158", |
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| 29 | booktitle = "SIGGRAPH '85 State of the Art in Image Synthesis seminar |
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| 30 | notes", |
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| 31 | year = "1985", |
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| 32 | month = jul, |
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| 33 | publisher = "Addison Wesley", |
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| 34 | keywords = "ray tracing cull", |
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| 35 | } |
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| 36 | |
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| 37 | |
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| 38 | % collected |
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| 39 | |
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| 40 | @InProceedings{Greene93a, |
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| 41 | author = "N. Greene and M. Kass and G. Miller", |
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| 42 | title = "Hierarchical {Z}-Buffer Visibility", |
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| 43 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH '93)", |
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| 44 | year = "1993", |
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| 45 | pages = "231--238" |
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| 46 | } |
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| 47 | |
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| 48 | @InProceedings{thibault87a, |
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| 49 | author = "William C. Thibault and Bruce F. Naylor", |
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| 50 | title = "Set Operations on Polyhedra Using Binary Space |
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| 51 | Partitioning Trees", |
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| 52 | pages = "153--162", |
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| 53 | booktitle = "Proceedings of SIGGRAPH '87", |
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| 54 | volume = "21", |
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| 55 | year = "1987", |
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| 56 | month = jul, |
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| 57 | keywords = "polyhedra, set operations, geometric modeling, |
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| 58 | geometric search, point location", |
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| 59 | } |
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| 60 | |
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| 61 | @InProceedings{Coorg96b |
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| 62 | , author = "Coorg, Satyan and Teller, Seth" |
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| 63 | , title = "Temporally Coherent Conservative Visibility" |
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| 64 | , booktitle = "Proceedings of the Twelfth Annual ACM Symposium on Computational Geometry" |
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| 65 | , year = 1996 |
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| 66 | , optaddress = "Philadelphia, PA" |
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| 67 | , month = may |
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| 68 | , documentURL = "http://graphics.lcs.mit.edu/~satyan/pubs/temporalvis-cg96.ps.Z" |
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| 69 | , pages = "78--87" |
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| 70 | } |
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| 71 | |
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| 72 | @InProceedings{Coorg97, |
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| 73 | author = "Satyan Coorg and Seth Teller", |
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| 74 | title = "Real-Time Occlusion Culling for Models with Large |
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| 75 | Occluders", |
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| 76 | pages = "83--90", |
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| 77 | ISBN = "0-89791-884-3", |
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| 78 | booktitle = "Proceedings of the Symposium on Interactive 3{D} |
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| 79 | Graphics", |
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| 80 | optmonth = apr # "27--30~", |
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| 81 | publisher = "ACM Press", |
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| 82 | optaddress = "New York", |
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| 83 | year = "1997", |
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| 84 | } |
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| 85 | |
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| 86 | @InProceedings{Rohlf:1994:IPH, |
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| 87 | author = "John Rohlf and James Helman", |
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| 88 | booktitle = "Proceedings of SIGGRAPH '94", |
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| 89 | title = "{IRIS} Performer: {A} High Performance Multiprocessing |
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| 90 | Toolkit for Real--{T}ime 3{D} Graphics", |
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| 91 | pages = "381--395", |
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| 92 | month = jul, |
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| 93 | year = "1994", |
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| 94 | } |
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| 95 | |
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| 96 | @InProceedings{Airey90, |
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| 97 | author = "Airey, John M. and Rohlf, John H. and {Brooks, Jr.}, Frederick P.", |
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| 98 | title = "Towards Image Realism with Interactive Update Rates in |
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| 99 | Complex Virtual Building Environments", |
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| 100 | pages = "41--50", |
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| 101 | booktitle = "1990 Symposium on Interactive 3D Graphics", |
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| 102 | organization = "ACM SIGGRAPH", |
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| 103 | year = "1990", |
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| 104 | optmonth = mar, |
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| 105 | keywords = "model-space subdivision, potentially visible, |
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| 106 | radiosity, adaptive refinement", |
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| 107 | } |
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| 108 | |
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| 109 | @inproceedings{Teller93a |
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| 110 | , author = "Teller, S. and Hanrahan, P." |
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| 111 | , title = "Global visibility algorithms for illumination computations" |
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| 112 | , booktitle = "Proceedings of SIGGRAPH '93" |
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| 113 | , year = 1993 |
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| 114 | , pages = "239--246" |
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| 115 | , keywords = "hidden surface removal, visibility space, radiosity, |
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| 116 | global illumination, algorithmic triage" |
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| 117 | , documentURL = "http://www.cs.princeton.edu/staff/seth/visglobillum.ps.Z" |
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| 118 | , abstractURL = "http://www.cs.princeton.edu/gfx/papers/visglob" |
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| 119 | } |
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| 120 | |
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| 121 | @InProceedings{Teller91a |
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| 122 | , author = "S. J. Teller and C. H. S{\'e}quin" |
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| 123 | , title = "Visibility Preprocessing For Interactive Walkthroughs" |
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| 124 | , booktitle = "Proceedings of SIGGRAPH '91" |
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| 125 | , month = jul |
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| 126 | , year = 1991 |
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| 127 | , pages = "61--69" |
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| 128 | , keywords = "architectural simulation, linear programming, superset visibility" |
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| 129 | } |
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| 130 | |
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| 131 | @phdthesis{Teller92b |
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| 132 | , author = "Teller, Seth Jared" |
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| 133 | , title = "Visibility Computations in Densely Occluded Polyhedral Environments" |
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| 134 | , school = "Dept. of Computer Science, University of California" |
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| 135 | , address = "Berkeley" |
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| 136 | , year = 1992 |
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| 137 | , keywords = "graphics, visibility preprocessing, linear programming, spatial decomposition, visibility graphs, Plucker coordinates" |
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| 138 | , documentURL = "ftp://tr-ftp.cs.berkeley.edu/pub/tech-reports/csd/csd-92-708/all.ps" |
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| 139 | , note = "Also available as Technical Report UCB//CSD-92-708" |
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| 140 | } |
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| 141 | |
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| 142 | @article{Yagel95a |
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| 143 | , author = "Yagel, R. and Ray, W." |
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| 144 | , year = 1995 |
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| 145 | , title = "Visibility Computation for Efficient Walkthrough of Complex Environments" |
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| 146 | , journal = "Presence: Teleoperators and Virtual Environments" |
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| 147 | , volume = 5 |
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| 148 | , number = 1 |
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| 149 | , page = "45-60" |
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| 150 | , documentURL = "http://www.cis.ohio-state.edu/volviz/Papers/1995/presence.ps.gz" |
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| 151 | } |
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| 152 | |
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| 153 | @techreport{Georges95a |
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| 154 | , author = "Georges, Chris" |
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| 155 | , title = "Obscuration Culling on Parallel Graphics Architectures" |
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| 156 | , institution = "Department of Computer Science, University of N. Carolina, Chapel Hill" |
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| 157 | , number = "TR95-017" |
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| 158 | , year = 1995 |
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| 159 | , documentURL = "ftp://ftp.cs.unc.edu/pub/publications/techreports/95-017.ps.Z" |
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| 160 | } |
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| 161 | |
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| 162 | @InProceedings{Chin:1992:FOP, |
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| 163 | author = "Norman Chin and Steven Feiner", |
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| 164 | title = "Fast object-precision shadow generation for areal |
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| 165 | light sources using {BSP} trees", |
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| 166 | pages = "21--30", |
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| 167 | booktitle = "Computer Graphics (1992 Symposium on Interactive 3D |
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| 168 | Graphics)", |
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| 169 | volume = "25", |
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| 170 | number = "2", |
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| 171 | year = "1992", |
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| 172 | month = mar, |
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| 173 | editor = "David Zeltzer", |
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| 174 | conference = "held in Boston; 29 March - 1 April 1992", |
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| 175 | keywords = "shadow volume, area light source, penumbra, umbra", |
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| 176 | annote = "", |
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| 177 | } |
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| 178 | |
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| 179 | @Article{Moravec:1981:GWT, |
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| 180 | author = "Hans P. Moravec", |
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| 181 | title = "{3D} Graphics and the Wave Theory", |
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| 182 | journal = "Computer Graphics", |
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| 183 | volume = "15", |
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| 184 | number = "3", |
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| 185 | pages = "289--296", |
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| 186 | month = aug, |
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| 187 | year = "1981", |
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| 188 | coden = "CGRADI, CPGPBZ", |
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| 189 | ISSN = "0097-8930", |
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| 190 | annote = "A general overview of a new way of viewing light for |
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| 191 | computer graphics. He suggests using waves as the |
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| 192 | basis, and discusses the computational requirements and |
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| 193 | new capabilities. illumination by wave fronts, rather |
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| 194 | than light rays \\ A continuing trend in computer |
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| 195 | representation of three dimensional synthetic scenes is |
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| 196 | the ever more accurate modelling of complex |
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| 197 | illumination effects. Such effects provide cues |
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| 198 | necessary for a convincing illusion of reality. The |
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| 199 | best current methods simulate multiple specular |
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| 200 | reflections and refractions, but handle at most one |
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| 201 | scattering bounce per light ray. They cannot accurately |
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| 202 | simulate diffuse light sources, nor indirect lighting |
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| 203 | via scattering media, without prohibitive increases in |
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| 204 | the already very large computing costs. \\ Conventional |
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| 205 | methods depend implicitly on a {\em particle} model; |
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| 206 | light propagates in straight and conceptually |
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| 207 | infinitely thin rays. This paper argues that a {\em |
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| 208 | wave} model has important computational advantages for |
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| 209 | the complex situations. In this approach, light is |
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| 210 | represented by wave fronts which are stored as two |
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| 211 | dimensional arrays of complex numbers. \\ The |
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| 212 | propagation of such a front can be simulated by a |
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| 213 | linear transform. Several advantages accrue. |
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| 214 | Propagations in a direction orthogonal to the plane of |
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| 215 | a front are convolutions which can be done by FFT in |
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| 216 | $O(n \log n)$ time rather than the $n^{2}$ time for a |
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| 217 | similar operation using rays. A typical speedup is |
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| 218 | about 10,000. The wavelength of the illumination sets a |
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| 219 | resolution limit which prevents unnecessary computation |
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| 220 | of elements smaller than will be visible. The generated |
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| 221 | wavefronts contain multiplicities of views of the |
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| 222 | scene, which can be individually extracted by passing |
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| 223 | them through different simulated lenses. Lastly the |
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| 224 | wavefront calculations are ideally suited for |
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| 225 | implementation on available array processors, which |
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| 226 | provide more cost effective calculation for this task |
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| 227 | than general purpose computers. \\ The wave method |
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| 228 | eliminates the aliasing problem; the wavefronts are |
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| 229 | inherently spatially filtered, but substitutes |
---|
| 230 | diffraction effects and depth of focus limitations in |
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| 231 | its stead.", |
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| 232 | conference = "held in Dallas, Texas; July 1981", |
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| 233 | keywords = "I30 wave theory, effects, parallel processing", |
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| 234 | } |
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| 235 | |
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| 236 | |
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| 237 | @Article{Rajkumar:1996:RFBSP, |
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| 238 | author = {A. Rajkumar and B.F. Naylor and F. Feisullin and L. Rogers}, |
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| 239 | title = {Predicting RF coverage in large environments using |
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| 240 | ray--beam tracing and partitioning tree represented geometry}, |
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| 241 | journal = {Wireless Netwoks}, |
---|
| 242 | year = {1996}, |
---|
| 243 | volume = {2}, |
---|
| 244 | pages = {143--154}, |
---|
| 245 | } |
---|
| 246 | |
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| 247 | @TechReport{Teller:1998:FC, |
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| 248 | author = {Seth Teller and John Alex}, |
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| 249 | title = {Frustum casting for progressive, interactive rendering}, |
---|
| 250 | institution = {MIT}, |
---|
| 251 | year = {1998}, |
---|
| 252 | number = {MIT LCS TR--740}, |
---|
| 253 | month = {January}, |
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| 254 | } |
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| 255 | |
---|
| 256 | @InProceedings{Lukaszewski98, |
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| 257 | author = "A. Lukaszewski and A. Formella", |
---|
| 258 | title = "Fast Penumbra Calculation in Ray Tracing", |
---|
| 259 | booktitle = "Proceedings of WSCG'98, the 6th International |
---|
| 260 | Conference in Central Europe on Computer Graphics and |
---|
| 261 | Visualization '98", |
---|
| 262 | pages = "238--245", |
---|
| 263 | month = feb, |
---|
| 264 | year = "1998", |
---|
| 265 | keywords = "shadow computation, stochastic ray tracing, bounding |
---|
| 266 | volumes", |
---|
| 267 | } |
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| 268 | |
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| 269 | |
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| 270 | |
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| 271 | @TechReport{Havran97:rep, |
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| 272 | author = {Havran, V.}, |
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| 273 | title = {Spatial Data Structures for Visibility Computation}, |
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| 274 | institution = {CTU--FEE Prague}, |
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| 275 | number = {DC-PSR-97-05}, |
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| 276 | month = {May}, |
---|
| 277 | year = {1997}, |
---|
| 278 | note = {Postgraduate Study Report, 34 pages, also available as |
---|
| 279 | ftp://www.cgg.cvut.cz/{}outgoing/havran/minimum/{}dc-psr-97-04.ps.gz}, |
---|
| 280 | } |
---|
| 281 | |
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| 282 | @PhdThesis{Grant92, |
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| 283 | author = "Charles W. Grant", |
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| 284 | title = "Visibility Algorithms in Image Synthesis", |
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| 285 | school = "U. of California, Davis", |
---|
| 286 | year = "1992", |
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| 287 | keywords = "z buffer, ray tracing, shadow, taxonomy", |
---|
| 288 | annote = "partial electronic version available from |
---|
| 289 | grant1@llnl.gov, A successor to |
---|
| 290 | Sutherland-Sproull-Schumacker, Comput. Surv. 74", |
---|
| 291 | } |
---|
| 292 | |
---|
| 293 | @InProceedings{Berg93, |
---|
| 294 | author = "M. de Berg", |
---|
| 295 | title = "Generalized hidden surface removal", |
---|
| 296 | pages = "1--10", |
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| 297 | ISBN = "0-89791-582-8", |
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| 298 | editor = "ACM-SIGACT ACM-SIGGRAPH", |
---|
| 299 | booktitle = "Proceedings of the 9th Annual Symposium on |
---|
| 300 | Computational Geometry ({SCG} '93)", |
---|
| 301 | address = "San Diego, CA, USA", |
---|
| 302 | month = may, |
---|
| 303 | year = "1993", |
---|
| 304 | publisher = "ACM Press", |
---|
| 305 | } |
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| 306 | |
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| 307 | @Article{Franklin:1990:POH, |
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| 308 | author = "W. Randolph Franklin and Mohan S. Kankanhalli", |
---|
| 309 | editor = "Forest Baskett", |
---|
| 310 | title = "Parallel Object-Space Hidden Surface Removal", |
---|
| 311 | journal = "Computer Graphics", |
---|
| 312 | volume = "24", |
---|
| 313 | number = "4", |
---|
| 314 | pages = "87--94", |
---|
| 315 | month = aug, |
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| 316 | year = "1990", |
---|
| 317 | coden = "CGRADI, CPGPBZ", |
---|
| 318 | ISSN = "0097-8930", |
---|
| 319 | conference = "held in Dallas, Texas; 6--10 August 1990", |
---|
| 320 | } |
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| 321 | |
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| 322 | @Book{Foley90, |
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| 323 | author = "James D. Foley and Andries van Dam and Steven K. |
---|
| 324 | Feiner and John F. Hughes", |
---|
| 325 | title = "Computer Graphics: Principles and Practice", |
---|
| 326 | edition = "2nd", |
---|
| 327 | pages = "1174", |
---|
| 328 | publisher = "Addison-Wesley Publishing Co.", |
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| 329 | address = "Reading, MA", |
---|
| 330 | year = "1990", |
---|
| 331 | mrnumber = "B.Foley.90", |
---|
| 332 | ISBN = "0-201-12110-7", |
---|
| 333 | contents = "(not listed)", |
---|
| 334 | } |
---|
| 335 | |
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| 336 | @InProceedings{Zhang:1997:FBC, |
---|
| 337 | author = "Hansong Zhang and Kenneth E. {Hoff III}", |
---|
| 338 | title = "Fast Backface Culling Using Normal Masks", |
---|
| 339 | booktitle = "1997 Symposium on Interactive {3D} Graphics", |
---|
| 340 | pages = "103--106", |
---|
| 341 | year = "1997", |
---|
| 342 | editor = "Michael Cohen and David Zeltzer", |
---|
| 343 | month = apr, |
---|
| 344 | organization = "ACM SIGGRAPH", |
---|
| 345 | note = "ISBN 0-89791-884-3", |
---|
| 346 | } |
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| 347 | |
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| 348 | @Article{tvcg-1997-21, |
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| 349 | author = "Kalpathi R. Subramanian and Bruce F. Naylor", |
---|
| 350 | title = "{Converting Discrete Images to Partitioning Trees}", |
---|
| 351 | journal = "IEEE Transactions on Visualization and Computer |
---|
| 352 | Graphics", |
---|
| 353 | volume = "3", |
---|
| 354 | number = "3", |
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| 355 | month = jul, |
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| 356 | year = "1997", |
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| 357 | pages = "273--?", |
---|
| 358 | abstract = "The discrete space representation of most scientific |
---|
| 359 | datasets (pixels, voxels, etc.), generated through |
---|
| 360 | instruments or by sampling continuously defined fields, |
---|
| 361 | while being simple, is also verbose and structureless. |
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| 362 | We propose the use of a particular spatial structure, |
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| 363 | the {\em binary space partitioning tree}, or, simply, |
---|
| 364 | {\em partitioning tree}, as a new representation to |
---|
| 365 | perform efficient geometric computation in discretely |
---|
| 366 | defined domains. The ease of performing affine |
---|
| 367 | transformations, set operations between objects, and |
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| 368 | correct implementation of transparency (exploiting the |
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| 369 | visibility ordering inherent to the representation) |
---|
| 370 | makes the partitioning tree a good candidate for |
---|
| 371 | probing and analyzing medical reconstructions, in such |
---|
| 372 | applications as surgery planning and prostheses design. |
---|
| 373 | The multiresolution characteristics of the |
---|
| 374 | representation can be exploited to perform such |
---|
| 375 | operations at interactive rates by smooth variation of |
---|
| 376 | the amount of geometry. Application to ultrasound data |
---|
| 377 | segmentation and visualization is proposed. The paper |
---|
| 378 | describes methods for constructing partitioning trees |
---|
| 379 | from a discrete image/volume data set. Discrete space |
---|
| 380 | operators developed for edge detection are used to |
---|
| 381 | locate discontinuities in the image from which |
---|
| 382 | lines/planes containing the discontinuities are fitted |
---|
| 383 | by using either the Hough transform or a hyperplane |
---|
| 384 | sort. A multiresolution representation can be generated |
---|
| 385 | by ordering the choice of hyperplanes by the magnitude |
---|
| 386 | of the discontinuities. Various approximations can be |
---|
| 387 | obtained by pruning the tree according to an error |
---|
| 388 | metric. The segmentation of the image into edgeless |
---|
| 389 | regions can yield significant data compression. A |
---|
| 390 | hierarchical encoding schema for both lossless and |
---|
| 391 | lossy encodings is described.", |
---|
| 392 | keywords = "-Partitioning trees, BSP trees, space partitioning, |
---|
| 393 | miltiresolution representations, image reconstruction, |
---|
| 394 | image coding, scientific visualization, MRI |
---|
| 395 | visualization", |
---|
| 396 | tvcg-abstract-url = "http://www.computer.org/tvcg/tg1997/v0273abs.htm", |
---|
| 397 | tvcg-pdf-url = "http://pdf.computer.org/tg/books/tg1997/pdf/v0273.pdf", |
---|
| 398 | } |
---|
| 399 | |
---|
| 400 | @InProceedings{Murali:1997:CSB, |
---|
| 401 | author = "T. M. Murali and Thomas A. Funkhouser", |
---|
| 402 | title = "Consistent Solid and Boundary Representations from |
---|
| 403 | Arbitrary Polygonal Data", |
---|
| 404 | booktitle = "1997 Symposium on Interactive {3D} Graphics", |
---|
| 405 | pages = "155--162", |
---|
| 406 | year = "1997", |
---|
| 407 | editor = "Michael Cohen and David Zeltzer", |
---|
| 408 | month = apr, |
---|
| 409 | organization = "ACM SIGGRAPH", |
---|
| 410 | note = "ISBN 0-89791-884-3", |
---|
| 411 | } |
---|
| 412 | |
---|
| 413 | |
---|
| 414 | |
---|
| 415 | @InProceedings{Stewart:1998:AVM, |
---|
| 416 | author = {A. J. Stewart and T. Karkanis}, |
---|
| 417 | title = {Computing the approximate visibility map, with applications to form factors and discontinuity meshing}, |
---|
| 418 | booktitle = "Proceedings of the Ninth |
---|
| 419 | Eurographics Workshop on Rendering", |
---|
| 420 | pages = "57--68", |
---|
| 421 | year = "1998", |
---|
| 422 | } |
---|
| 423 | |
---|
| 424 | |
---|
| 425 | @Article{Bishop:1998:DPG, |
---|
| 426 | author = "Lars Bishop and Dave Eberly and Turner Whitted and |
---|
| 427 | Mark Finch and Michael Shantz", |
---|
| 428 | title = "Designing a {PC} Game Engine", |
---|
| 429 | journal = "IEEE Computer Graphics and Applications", |
---|
| 430 | volume = "18", |
---|
| 431 | number = "1", |
---|
| 432 | pages = "46--53", |
---|
| 433 | month = jan # "\slash " # feb, |
---|
| 434 | year = "1998", |
---|
| 435 | coden = "ICGADZ", |
---|
| 436 | ISSN = "0272-1716", |
---|
| 437 | bibdate = "Thu Feb 26 12:06:17 MST 1998", |
---|
| 438 | url = "http://computer.org/cga/cg1998/g1046abs.htm; |
---|
| 439 | http://dlib.computer.org/cg/books/cg1998/pdf/g1046.pdf", |
---|
| 440 | acknowledgement = ack-nhfb, |
---|
| 441 | } |
---|
| 442 | |
---|
| 443 | |
---|
| 444 | @TechReport{Wimmer:1998:FWIC, |
---|
| 445 | author = {M. Wimmer and M. Giegl and D. Schmalstieg}, |
---|
| 446 | title = {Fast Walkthroughs with Image Caches and Ray Casting}, |
---|
| 447 | institution = {Institut f\"ur Computergraphik, TU Wien}, |
---|
| 448 | year = {1998}, |
---|
| 449 | number = {TR-186-2-98-30}, |
---|
| 450 | month = {December}, |
---|
| 451 | } |
---|
| 452 | |
---|
| 453 | @TechReport{Wonka:1999:OSFW, |
---|
| 454 | author = {P. Wonka and D. Schmalstieg}, |
---|
| 455 | title = {Occluder Shadows for Fast Walkthroughs of |
---|
| 456 | Urban Environments}, |
---|
| 457 | |
---|
| 458 | institution = {Institut f\"ur Computergraphik, TU Wien}, |
---|
| 459 | year = {1999}, |
---|
| 460 | number = {TR-186-2-99-03}, |
---|
| 461 | month = {January}, |
---|
| 462 | } |
---|
| 463 | |
---|
| 464 | @TechReport{Szirmay-Kalos98a, |
---|
| 465 | author = "Laszlo Szirmay-Kalos", |
---|
| 466 | title = "Global Ray-bundle Tracing", |
---|
| 467 | institution = "Vienna University of Technology", |
---|
| 468 | type = "Technical Report,", |
---|
| 469 | number = "TR-186-2-98-18", |
---|
| 470 | address = "Vienna", |
---|
| 471 | year = "1998", |
---|
| 472 | } |
---|
| 473 | |
---|
| 474 | @InProceedings{Szirmay-Kalos98b, |
---|
| 475 | author = "Laszlo Szirmay-Kalos and Werner Purgathofer", |
---|
| 476 | title = "Global Ray-bundle Tracing with Hardware Acceleration", |
---|
| 477 | booktitle = "Ninth Eurographics Workshop on Rendering", |
---|
| 478 | address = "Vienna, Austria", |
---|
| 479 | month = jun, |
---|
| 480 | year = "1998", |
---|
| 481 | keywords = "hardware", |
---|
| 482 | } |
---|
| 483 | |
---|
| 484 | @InProceedings{Snyder:1998:VSC, |
---|
| 485 | author = "John Snyder and Jed Lengyel", |
---|
| 486 | title = "Visibility Sorting and Compositing Without Splitting |
---|
| 487 | for Image Layer Decomposition", |
---|
| 488 | booktitle = "SIGGRAPH 98 Conference Proceedings", |
---|
| 489 | editor = "Michael Cohen", |
---|
| 490 | series = "Annual Conference Series", |
---|
| 491 | year = "1998", |
---|
| 492 | organization = "ACM SIGGRAPH", |
---|
| 493 | publisher = "Addison Wesley", |
---|
| 494 | month = jul, |
---|
| 495 | pages = "219--230", |
---|
| 496 | note = "ISBN 0-89791-999-8", |
---|
| 497 | keywords = "visibility sorting, compositing, nonsplitting layered |
---|
| 498 | decomposition, occlusion cycle, occlusion graph, |
---|
| 499 | sprite, kd-tree", |
---|
| 500 | annote = "We present an efficient algorithm for visibility |
---|
| 501 | sorting a set of moving geometric objects into a |
---|
| 502 | sequence of image layers which are composited to |
---|
| 503 | produce the final image. Instead of splitting the |
---|
| 504 | geometry as in previous visibility approaches, we |
---|
| 505 | detect mutual occluders and resolve them using an |
---|
| 506 | appropriate image compositing expression or merge them |
---|
| 507 | into a single layer. Such an algorithm has many |
---|
| 508 | applications in computer graphics; we demonstrate two: |
---|
| 509 | rendering acceleration using image interpolation and |
---|
| 510 | visibility-correct depth of field using image blurring. |
---|
| 511 | We propose a new, incremental method for identifying |
---|
| 512 | mutually occluding sets of objects and computing a |
---|
| 513 | visibility sort among these sets. Occlusion queries are |
---|
| 514 | accelerated by testing on convex bounding hulls; less |
---|
| 515 | conservative tests are also discussed. Kd-trees formed |
---|
| 516 | by combinations of directions in object or image space |
---|
| 517 | provide an initial cull on potential occluders, and |
---|
| 518 | incremental collision detection algorithms are adapted |
---|
| 519 | to resolve pairwise occlusions, when necessary. Mutual |
---|
| 520 | occluders are further analyzed to generate an image |
---|
| 521 | compositing expression; in the case of nonbinary |
---|
| 522 | occlusion cycles, an expression can always be generated |
---|
| 523 | without merging the objects into a single layer. |
---|
| 524 | Results demonstrate that the algorithm is practical for |
---|
| 525 | real-time animation of scenes involving hundreds of |
---|
| 526 | objects each comprising hundreds or thousands of |
---|
| 527 | polygons.", |
---|
| 528 | } |
---|
| 529 | |
---|
| 530 | @InProceedings{Plantinga:1990:RTH, |
---|
| 531 | author = "Harry Plantinga and Charles R. Dyer and W. Brent |
---|
| 532 | Seales", |
---|
| 533 | title = "Real-Time Hidden-Line Elimination for a Rotating |
---|
| 534 | Polyhedral Scene Using the Aspect Representation", |
---|
| 535 | pages = "9--16", |
---|
| 536 | booktitle = "Proceedings of Graphics Interface '90", |
---|
| 537 | year = "1990", |
---|
| 538 | month = may, |
---|
| 539 | conference = "held in Halifax, Nova Scotia; 14-18 May 1990", |
---|
| 540 | } |
---|
| 541 | |
---|
| 542 | @PhdThesis{Chrysantho1996a, |
---|
| 543 | author = "Yiorgos Chrysanthou", |
---|
| 544 | school = "QMW, Dept of Computer Science", |
---|
| 545 | title = "Shadow Computation for 3{D} Interaction and |
---|
| 546 | Animation", |
---|
| 547 | year = "1996", |
---|
| 548 | keywords = "Technical Report No. 715", |
---|
| 549 | month = jan, |
---|
| 550 | scope = "ace", |
---|
| 551 | } |
---|
| 552 | |
---|
| 553 | |
---|
| 554 | |
---|
| 555 | @PhdThesis{Campbell91, |
---|
| 556 | author = "A. T. {Campbell, III}", |
---|
| 557 | title = "Modeling Global Diffuse Illumination for Image |
---|
| 558 | Synthesis", |
---|
| 559 | school = "CS Dept, University of Texas at Austin", |
---|
| 560 | year = "1991", |
---|
| 561 | month = dec, |
---|
| 562 | note = "Tech. Report TR-91-39", |
---|
| 563 | keywords = "mesh generation, radiosity, penumbra, shadow", |
---|
| 564 | pages = "155", |
---|
| 565 | abstract = "Rapid developments in the design of algorithms for |
---|
| 566 | rendering globally illuminated scenes have taken place |
---|
| 567 | in the past five years. Net energy methods such as |
---|
| 568 | radiosity algorithms have become effective at computing |
---|
| 569 | the energy balance for scenes containing diffusely |
---|
| 570 | reflecting objects. Such methods first break up a scene |
---|
| 571 | description into a large set of elements, or possibly |
---|
| 572 | several levels of elements. Energy transfers among |
---|
| 573 | these elements are then determined using a variety of |
---|
| 574 | means. While much progress has been made in the design |
---|
| 575 | of energy transfer algorithms, little or no attention |
---|
| 576 | has been paid to the proper generation of the mesh of |
---|
| 577 | surface elements. This dissertation presents a |
---|
| 578 | technique for adaptively creating a mesh of surface |
---|
| 579 | elements as the energy transfers are computed. The |
---|
| 580 | method allows large numbers of small elements to be |
---|
| 581 | placed at parts of the scene where the most active |
---|
| 582 | energy transfers occur without requiring that other |
---|
| 583 | parts of the scene be subdivided needlessly to the same |
---|
| 584 | degree. As a result, the computational effort in the |
---|
| 585 | energy transfer computations can be concentrated where |
---|
| 586 | it has the most effect. Since the sources of direct and |
---|
| 587 | indirect illumination in the scene are polygonal |
---|
| 588 | elements, the effects of light sources with finite area |
---|
| 589 | must be computed. Most methods simplify the problem by |
---|
| 590 | approximating the area source with a collection of |
---|
| 591 | point sources. We present an object space algorithm to |
---|
| 592 | model illumination from polygonal light sources |
---|
| 593 | analytically. The result is a collection of |
---|
| 594 | smooth-shaded polygonal facets that may be rendered |
---|
| 595 | from any viewing position. Binary Space Partitioning |
---|
| 596 | trees are used to compute umbra and penumbra boundaries |
---|
| 597 | efficiently. Fast analytic techniques are developed for |
---|
| 598 | illumination calculations. Numerical optimization |
---|
| 599 | methods ensure that the shading function is sampled |
---|
| 600 | finely enough to find all significant illumination |
---|
| 601 | gradations. Illumination calculations are optimized to |
---|
| 602 | concentrate computational effort on parts of the scene |
---|
| 603 | where they are most needed.", |
---|
| 604 | } |
---|
| 605 | |
---|
| 606 | @PhdThesis{Drettakis94-SSRII, |
---|
| 607 | author = "George Drettakis", |
---|
| 608 | month = jan, |
---|
| 609 | year = "1994", |
---|
| 610 | title = "Structured {Sampling} and {Reconstruction} of |
---|
| 611 | {Illumination} for {Image} {Synthesis}", |
---|
| 612 | number = "293", |
---|
| 613 | address = "Toronto, Ontario", |
---|
| 614 | school = "Department of Computer Science, University of |
---|
| 615 | Toronto", |
---|
| 616 | type = "{CSRI} {Technical} {Report}", |
---|
| 617 | comments = "available via anonymous ftp as: |
---|
| 618 | ftp.csri.toronto.edu:csri-technical-reports/293 and via |
---|
| 619 | the World Wide Web at: |
---|
| 620 | http://safran.imag.fr/Membres/George.Drettakis/pub.html", |
---|
| 621 | } |
---|
| 622 | |
---|
| 623 | @Article{Schroeder:1993:FFB, |
---|
| 624 | author = "P. Schroeder and P. Hanrahan", |
---|
| 625 | title = "On the Form Factor between Two Polygons", |
---|
| 626 | journal = "Computer Graphics", |
---|
| 627 | volume = "27", |
---|
| 628 | number = "{Annual Conference Series}", |
---|
| 629 | pages = "163--164", |
---|
| 630 | year = "1993", |
---|
| 631 | bibdate = "Thu Feb 6 10:16:14 MST 1997", |
---|
| 632 | acknowledgement = ack-nhfb, |
---|
| 633 | keywords = "ACM; computer graphics; SIGGRAPH", |
---|
| 634 | } |
---|
| 635 | |
---|
| 636 | @PhdThesis{Funkhouser93phd, |
---|
| 637 | author = "Thomas A. Funkhouser", |
---|
| 638 | title = "Database and Display Algorithms for Interactive |
---|
| 639 | Visualization of Architectural Models", |
---|
| 640 | school = "CS Division, UC Berkeley", |
---|
| 641 | year = "1993", |
---|
| 642 | keywords = "multiresolution, architectural walkthrough", |
---|
| 643 | } |
---|
| 644 | |
---|
| 645 | @Book{Boissonnat98, |
---|
| 646 | author = {J.-D. Boissonnat and M. Yvinec}, |
---|
| 647 | title = {Algorithmic Geometry}, |
---|
| 648 | publisher = {cambridge University Press}, |
---|
| 649 | year = 1998, |
---|
| 650 | where = {A19} |
---|
| 651 | } |
---|
| 652 | |
---|
| 653 | |
---|
| 654 | |
---|
| 655 | |
---|
| 656 | @Misc{Chrysanthou:1998:VP, |
---|
| 657 | author = {Y. Chrysanthou and D. Cohen-Or and E. Zadicario}, |
---|
| 658 | title = {Viewspace Partitioning of Densely Occluded Scenes}, |
---|
| 659 | howpublished = {Abstract of a video presentation, |
---|
| 660 | at the 13th Annual ACM Symposium on Computational Geometry, Minnesota, pages 413--414}, |
---|
| 661 | month = {June}, |
---|
| 662 | year = {1998}, |
---|
| 663 | } |
---|
| 664 | |
---|
| 665 | |
---|
| 666 | @Unpublished{Sagadic, |
---|
| 667 | author = {Amela Sagadic}, |
---|
| 668 | title = {An Algorithm for Invariant Polygon Visibility Orderings}, |
---|
| 669 | note = {Downloaded from the WWW} |
---|
| 670 | } |
---|
| 671 | |
---|
| 672 | @Unpublished{Teichmann:WV, |
---|
| 673 | author = {Marek Teichmann and Seth Teller}, |
---|
| 674 | title = {A Weak Visibility Algorithm with an Application to an Interactive Walkthrough}, |
---|
| 675 | note = {Downloaded from the WWW} |
---|
| 676 | } |
---|
| 677 | |
---|
| 678 | @inproceedings{Tanaka91, |
---|
| 679 | author = "Toshimitsu Tanaka and Tokiichiro Takahashi", |
---|
| 680 | title = "Shading with Area Light Sources", |
---|
| 681 | booktitle = "Eurographics '91", |
---|
| 682 | publisher = "North-Holland", |
---|
| 683 | pages = "235--246, 535--537", |
---|
| 684 | month = sep, |
---|
| 685 | year = "1991", |
---|
| 686 | annote = "no shadows", |
---|
| 687 | } |
---|
| 688 | |
---|
| 689 | @InProceedings{Wang98, |
---|
| 690 | author = {Yigang Wang and Hujun Bao and Qunsheng Peng}, |
---|
| 691 | title = {Accelerated Walkthroughs of Virtual Environments Based on |
---|
| 692 | Visibility Preprocessing and Simplification}, |
---|
| 693 | booktitle = {Eurographics '98}, |
---|
| 694 | volume = {17}, |
---|
| 695 | number = {3}, |
---|
| 696 | year = {1998}, |
---|
| 697 | pages = {187--194}, |
---|
| 698 | } |
---|
| 699 | |
---|
| 700 | @InProceedings{Nechvile99, |
---|
| 701 | author = {Karel Nechv\'\i{}le and Petr Tobola}, |
---|
| 702 | title = {Local Approach to Dynamic Visibility in a Plane}, |
---|
| 703 | booktitle = {Proceedings of WSCG'99, the 7th International |
---|
| 704 | Conference in Central Europe on Computer Graphics and |
---|
| 705 | Visualization '99}, |
---|
| 706 | year = {1999}, |
---|
| 707 | pages = {202--208}, |
---|
| 708 | } |
---|
| 709 | @InProceedings{Tobola99, |
---|
| 710 | author = {Petr Tobola and Karel Nechv\'\i{}le}, |
---|
| 711 | title = {Linear Size BSP trees for Scenes with Low Directional Density}, |
---|
| 712 | booktitle = {Proceedings of WSCG'99, the 7th International |
---|
| 713 | Conference in Central Europe on Computer Graphics and |
---|
| 714 | Visualization '99}, |
---|
| 715 | year = {1999}, |
---|
| 716 | pages = {297--304}, |
---|
| 717 | } |
---|
| 718 | |
---|
| 719 | @InProceedings{grant85a, |
---|
| 720 | author = "C. W. Grant", |
---|
| 721 | title = "Integrated Analytic Spatial and Temporal Anti-Aliasing |
---|
| 722 | for Polyhedra in 4-Space", |
---|
| 723 | pages = "79--84", |
---|
| 724 | booktitle = "Computer Graphics (SIGGRAPH '85 Proceedings)", |
---|
| 725 | volume = "19", |
---|
| 726 | number = "3", |
---|
| 727 | year = "1985", |
---|
| 728 | month = jul, |
---|
| 729 | editor = "B. A. Barsky", |
---|
| 730 | conference = "held in San Francisco, CA; 22--26 July 1985", |
---|
| 731 | keywords = "I37 anti-aliasing, temporal, I37 anti-aliasing, I37 |
---|
| 732 | visible surface algorithms", |
---|
| 733 | } |
---|
| 734 | |
---|
| 735 | @InProceedings{Schilling:1997:TRT, |
---|
| 736 | author = "Andreas Schilling", |
---|
| 737 | title = "Toward Real-Time Photorealistic Rendering: Challenges |
---|
| 738 | and Solutions", |
---|
| 739 | booktitle = "1997 SIGGRAPH / Eurographics Workshop on Graphics |
---|
| 740 | Hardware", |
---|
| 741 | editor = "Steven Molnar and Bengt-Olaf Schneider", |
---|
| 742 | year = "1997", |
---|
| 743 | organization = "ACM SIGGRAPH / Eurographics", |
---|
| 744 | publisher = "ACM Press", |
---|
| 745 | address = "New York City, NY", |
---|
| 746 | month = aug, |
---|
| 747 | pages = "7--16", |
---|
| 748 | note = "ISBN 0-89791-961-0", |
---|
| 749 | keywords = "antialiasing, bump mapping, environment mapping, |
---|
| 750 | anisotropic filtering", |
---|
| 751 | annote = "A growing number of real-time applications need |
---|
| 752 | graphics with photorealistic quality, especially in the |
---|
| 753 | field of training (virtual operation, driving and |
---|
| 754 | flight simulation), but also in the areas of design or |
---|
| 755 | ergonomic research. We take a closer look at main |
---|
| 756 | deficiencies of today's real time graphics hardware and |
---|
| 757 | present solutions for several of the identified |
---|
| 758 | problems in the areas of antialiasing and texture-, |
---|
| 759 | bump- and reflection mapping. In the second part of the |
---|
| 760 | paper, a new method for antialiasing bump maps is |
---|
| 761 | explained in more detail.", |
---|
| 762 | } |
---|
| 763 | |
---|
| 764 | @Article{Greene:1994:EAR, |
---|
| 765 | author = "N. Greene and M. Kass", |
---|
| 766 | title = "Error-Bounded Antialiased Rendering of Complex |
---|
| 767 | Environments", |
---|
| 768 | journal = "Computer Graphics", |
---|
| 769 | volume = "28", |
---|
| 770 | number = "{Annual Conference Series}", |
---|
| 771 | pages = "59--66", |
---|
| 772 | month = jul, |
---|
| 773 | year = "1994", |
---|
| 774 | coden = "CGRADI", |
---|
| 775 | ISSN = "0097-8930", |
---|
| 776 | bibdate = "Thu Feb 6 08:30:20 MST 1997", |
---|
| 777 | acknowledgement = ack-nhfb, |
---|
| 778 | keywords = "ACM; computer graphics; SIGGRAPH", |
---|
| 779 | } |
---|
| 780 | |
---|
| 781 | @InProceedings{Bartz98, |
---|
| 782 | author = {Dirk Bartz and Michael Meissner and Tobias H\"uttner}, |
---|
| 783 | title = {Extending Graphics Hardware for Occlusion Queries in OpenGL}, |
---|
| 784 | booktitle = {Proceedings of the 1998 Workshop on Graphics Hardware}, |
---|
| 785 | pages = {97--104}, |
---|
| 786 | year = {1998}, |
---|
| 787 | } |
---|
| 788 | |
---|
| 789 | |
---|
| 790 | @Article{Clark:1976:HGM, |
---|
| 791 | author = "James H. Clark", |
---|
| 792 | title = "Hierarchical Geometric Models for Visible Surface |
---|
| 793 | Algorithms", |
---|
| 794 | journal = "Communications of the ACM", |
---|
| 795 | volume = "19", |
---|
| 796 | number = "10", |
---|
| 797 | pages = "547--554", |
---|
| 798 | month = oct, |
---|
| 799 | year = "1976", |
---|
| 800 | coden = "CACMA2", |
---|
| 801 | ISSN = "0001-0782", |
---|
| 802 | bibdate = "Tue Mar 25 13:26:09 MST 1997", |
---|
| 803 | abstract = "By using an extension of traditional structure |
---|
| 804 | information, or a geometric hierarchy, five significant |
---|
| 805 | improvements to current techniques of computer picture |
---|
| 806 | production are possible. First, the range of complexity |
---|
| 807 | of an environment is greatly increased while the |
---|
| 808 | visible complexity of any given scene is kept within a |
---|
| 809 | fixed upper limit. Second, a meaningful way is provided |
---|
| 810 | to vary the amount of detail presented in a scene. |
---|
| 811 | Third, ``clipping'' becomes a very fast logarithmic |
---|
| 812 | search for the resolvable parts of the environment |
---|
| 813 | within the field of view. Fourth, frame to frame |
---|
| 814 | coherence and clipping define a graphical ``working |
---|
| 815 | set,'' or fraction of the total structure that should |
---|
| 816 | be present in primary store for immediate access by the |
---|
| 817 | visible surface algorithm. Finally, the geometric |
---|
| 818 | structure suggests a recursive descent, visible surface |
---|
| 819 | algorithm in which the computation time potentially |
---|
| 820 | grows linearly with the visible complexity of the |
---|
| 821 | scene.", |
---|
| 822 | acknowledgement = ack-nhfb, |
---|
| 823 | classcodes = "C5540 (Terminals and graphic displays); C6130B |
---|
| 824 | (Graphics techniques)", |
---|
| 825 | classification = "723; 921", |
---|
| 826 | corpsource = "Univ. of California, Santa Cruz, CA, USA", |
---|
| 827 | journalabr = "Commun ACM", |
---|
| 828 | keywords = "algorithms; computer graphics; geometric models; |
---|
| 829 | hidden surface; hierarchical data structures; image |
---|
| 830 | processing; mathematical techniques --- Combinatorial |
---|
| 831 | Mathematics; model; visible surface algorithms", |
---|
| 832 | treatment = "A Application; P Practical; T Theoretical or |
---|
| 833 | Mathematical", |
---|
| 834 | } |
---|
| 835 | |
---|
| 836 | @Book{Skiena:1998:ADM, |
---|
| 837 | author = "Steven S. Skiena", |
---|
| 838 | title = "The Algorithm Design Manual", |
---|
| 839 | publisher = "Spring{\-}er-Ver{\-}lag", |
---|
| 840 | address = "Berlin, Germany~/ Heidelberg, Germany~/ London, UK~/ |
---|
| 841 | etc.", |
---|
| 842 | pages = "xvi + 486", |
---|
| 843 | year = "1998", |
---|
| 844 | ISBN = "0-387-94860-0", |
---|
| 845 | LCCN = "QA76.9.A43S55 1997", |
---|
| 846 | bibdate = "Tue Feb 10 10:51:27 1998", |
---|
| 847 | price = "US\$54.95", |
---|
| 848 | acknowledgement = ack-nhfb, |
---|
| 849 | } |
---|
| 850 | |
---|
| 851 | |
---|
| 852 | @Book{Blinn:1996:JBC, |
---|
| 853 | author = "Jim Blinn", |
---|
| 854 | title = "{Jim Blinn}'s Corner: {A} Trip Down the Graphics |
---|
| 855 | Pipeline", |
---|
| 856 | publisher = "Morgan Kaufmann Publishers", |
---|
| 857 | address = "Los Altos, CA 94022, USA", |
---|
| 858 | pages = "vii + 214", |
---|
| 859 | year = "1996", |
---|
| 860 | ISBN = "1-55860-387-5", |
---|
| 861 | LCCN = "T385.B585 1996", |
---|
| 862 | bibdate = "Tue Jan 28 14:26:03 1997", |
---|
| 863 | note = "This book is a collection of columns from the journal |
---|
| 864 | IEEE Computer Graphics and Applications.", |
---|
| 865 | acknowledgement = ack-nhfb, |
---|
| 866 | } |
---|
| 867 | |
---|
| 868 | @Book{Blinn:1998:JBC, |
---|
| 869 | author = "Jim Blinn", |
---|
| 870 | title = "{Jim Blinn}'s Corner: Dirty Pixels", |
---|
| 871 | publisher = "Morgan Kaufmann Publishers", |
---|
| 872 | address = "Los Altos, CA 94022, USA", |
---|
| 873 | pages = "256", |
---|
| 874 | year = "1998", |
---|
| 875 | ISBN = "1-55860-455-3", |
---|
| 876 | LCCN = "T385.B586 1998", |
---|
| 877 | bibdate = "Tue Jan 28 14:26:03 1997", |
---|
| 878 | note = "This book is a collection of columns from the journal |
---|
| 879 | IEEE Computer Graphics and Applications.", |
---|
| 880 | acknowledgement = ack-nhfb, |
---|
| 881 | } |
---|
| 882 | |
---|
| 883 | |
---|
| 884 | @Book{Prep85, |
---|
| 885 | author = "F. P. Preparata and M. I. Shamos", |
---|
| 886 | title = "Computational Geometry~: An Introduction", |
---|
| 887 | publisher = "Springer-Verlag", |
---|
| 888 | year = "1985", |
---|
| 889 | } |
---|
| 890 | |
---|
| 891 | @ARTICLE{Gigus90, |
---|
| 892 | AUTHOR = "Ziv Gigus and Jitendra Malik", |
---|
| 893 | TITLE = "Computing the aspect graph for line drawings of polyhedral objects", |
---|
| 894 | JOURNAL = "IEEE Transactions on Pattern Analysis and Machine Intelligence", |
---|
| 895 | VOLUME = 12, |
---|
| 896 | NUMBER = 2, |
---|
| 897 | MONTH = Feb, |
---|
| 898 | YEAR = 1990, |
---|
| 899 | PAGES = "113--122" |
---|
| 900 | } |
---|
| 901 | |
---|
| 902 | @Article{Blinn:1998:JBCc, |
---|
| 903 | author = "Jim Blinn", |
---|
| 904 | title = "Jim Blinn's Corner: Ten More Unsolved Problems in |
---|
| 905 | Computer Graphics", |
---|
| 906 | journal = "IEEE Computer Graphics \& Applications", |
---|
| 907 | year = "1998", |
---|
| 908 | volume = "18", |
---|
| 909 | number = "5", |
---|
| 910 | month = sep # " -- " # oct, |
---|
| 911 | note = "ISSN 0272-1716", |
---|
| 912 | } |
---|