[243] | 1 | @TechReport{Hillesland02, |
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| 2 | author = "Karl Hillesland and Brian Salomon and Anselmo Lastra |
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| 3 | and Dinesh Manocha", |
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| 4 | title = "Fast and Simple Occlusion Culling Using Hardware-Based |
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| 5 | Depth Queries", |
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| 6 | institution = "Department of Computer Science, University of North |
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| 7 | Carolina - Chapel Hill", |
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| 8 | number = "TR02-039", |
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| 9 | month = sep # " 12", |
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| 10 | year = "2002", |
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| 11 | URL = "ftp://ftp.cs.unc.edu/pub/publications/techreports/02-039.pdf", |
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| 12 | } |
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| 13 | |
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| 14 | @Article{Staneker:2004:OCO, |
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| 15 | author = "Dirk Staneker and Dirk Bartz and Wolfgang |
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| 16 | Stra{\ss}er", |
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| 17 | title = "Occlusion Culling in {OpenSG PLUS}", |
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| 18 | journal = "Computers and Graphics", |
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| 19 | volume = "28", |
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| 20 | number = "1", |
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| 21 | pages = "87--92", |
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| 22 | month = feb, |
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| 23 | year = "2004", |
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| 24 | CODEN = "COGRD2", |
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| 25 | ISSN = "0097-8493", |
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| 26 | bibdate = "Tue Jan 27 12:04:28 MST 2004", |
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| 27 | acknowledgement = ack-nhfb, |
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| 28 | } |
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| 29 | |
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[251] | 30 | @Article{Staneker:2004:EMO, |
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| 31 | AUTHOR = "Dirk Staneker and Dirk Bartz and Wolfgang Strasser", |
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| 32 | TITLE = "Efficient Multiple Occlusion Queries for Scene Graph Systems", |
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| 33 | JOURNAL = "WSI Report (WSI-2004-6)", |
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| 34 | INSTITUTION = {Wilhelm Schickard Institute for Computer Science, Graphical Interactive Systems (WSI/GRIS), University of T{\"u}bingen}, |
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| 35 | YEAR = "2004", |
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| 36 | KEYWORDS = {GRIS} |
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| 37 | } |
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[243] | 38 | |
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| 39 | @InProceedings{Meissner01, |
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| 40 | author = "Michael Meissner and Dirk Bartz and Gordon Mueller and |
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| 41 | Tobias Huettner and Jens Einighammer", |
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| 42 | title = "Generation of Decomposition Hierarchies for Efficient |
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| 43 | Occlusion Culling of Large Polygonal Models", |
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| 44 | pages = "225--232", |
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| 45 | booktitle = "Proceedings of the Vision Modeling and Visualization |
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| 46 | Conference 2001", |
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| 47 | month = nov # " ~21--23", |
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| 48 | year = "2001", |
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| 49 | } |
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| 50 | |
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| 51 | |
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| 52 | @Article{Scott:1998:OVF, |
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| 53 | author = "N. D. Scott and D. M. Olsen and E. W. Gannett", |
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| 54 | title = "An Overview of the {VISUALIZE fx} Graphics Accelerator |
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| 55 | Hardware", |
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| 56 | journal = "Hew\-lett-Pack\-ard Journal: technical information |
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| 57 | from the laboratories of Hew\-lett-Pack\-ard Company", |
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| 58 | volume = "49", |
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| 59 | number = "2", |
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| 60 | pages = "28--34", |
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| 61 | month = may, |
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| 62 | year = "1998", |
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| 63 | CODEN = "HPJOAX", |
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| 64 | ISSN = "0018-1153", |
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| 65 | bibdate = "Thu Nov 5 16:08:50 MST 1998", |
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| 66 | URL = "http://www.hp.com/hpj/98may/tc-05-98.htm", |
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| 67 | acknowledgement = ack-nhfb, |
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| 68 | } |
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| 69 | |
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| 70 | @Article{Leyvand:2003:RSF, |
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| 71 | author = "Tommer Leyvand and Olga Sorkine and Daniel Cohen-Or", |
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| 72 | title = "Ray space factorization for from-region visibility", |
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| 73 | journal = "ACM Transactions on Graphics (Proceedings of SIGGRAPH '03)", |
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| 74 | volume = "22", |
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| 75 | number = "3", |
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| 76 | pages = "595--604", |
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| 77 | month = jul, |
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| 78 | year = "2003", |
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| 79 | } |
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| 80 | |
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| 81 | @InProceedings{Chrysanthou:97, |
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| 82 | author = "M. Slater and Y. Chrysanthou", |
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| 83 | title = "View Volume Culling Using a Probabilistic Caching |
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| 84 | Scheme", |
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| 85 | pages = "71--78", |
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| 86 | booktitle = "Proceedings of the {ACM} Symposium on Virtual Reality |
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| 87 | Software and Technology ({VRST}'97)", |
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| 88 | optmonth = sep # "15--17~", |
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| 89 | publisher = "ACM Press", |
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| 90 | optaddress = "New York", |
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| 91 | year = "1997", |
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| 92 | } |
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| 93 | |
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| 94 | @InProceedings{stamminger02, |
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| 95 | pages = "557--562", |
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| 96 | year = "2002", |
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| 97 | title = "Perspective Shadow Maps", |
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| 98 | author = "Marc Stamminger and George Drettakis", |
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| 99 | abstract = "Shadow maps are probably the most widely used means |
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| 100 | for the generation of shadows, despite their well known |
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| 101 | aliasing problems. In this paper we introduce |
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| 102 | perspective shadow maps, which are generated in |
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| 103 | normalized device coordinate space, i.e., after |
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| 104 | perspective transformation. This results in important |
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| 105 | reduction of shadow map aliasing with almost no |
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| 106 | overhead. We correctly treat light source |
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| 107 | transformations and show how to include all objects |
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| 108 | which cast shadows in the transformed space. |
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| 109 | Perspective shadow maps can directly replace standard |
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| 110 | shadow maps for interactive hardware accelerated |
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| 111 | rendering as well as in high-quality, offline |
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| 112 | renderers.", |
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| 113 | keywords = "Frame Buffer Algorithms, Graphics Hardware, |
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| 114 | Illumination, Level of Detail Algorithms, Rendering, |
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| 115 | Shadow Algorithms", |
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| 116 | booktitle = "SIGGRAPH 2002 Conference Proceedings", |
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| 117 | publisher = "ACM Press/ ACM SIGGRAPH", |
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| 118 | } |
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| 119 | |
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| 120 | |
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| 121 | @Article{vazquez99, |
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| 122 | author = "C. Saona-V{\'a}zquez and I. Navazo and P. Brunet", |
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| 123 | title = "The visibility octree: a data structure for {$3$D} |
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| 124 | navigation", |
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| 125 | journal = "Computers and Graphics", |
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| 126 | volume = "23", |
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| 127 | number = "5", |
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| 128 | pages = "635--643", |
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| 129 | month = oct, |
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| 130 | year = "1999", |
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| 131 | coden = "COGRD2", |
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| 132 | ISSN = "0097-8493", |
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| 133 | bibdate = "Sat Oct 21 14:27:20 MDT 2000", |
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| 134 | url = "http://www.elsevier.nl/gej-ng/10/13/20/24/34/28/abstract.html; |
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| 135 | http://www.elsevier.nl/gej-ng/10/13/20/24/32/28/article.pdf", |
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| 136 | acknowledgement = ack-nhfb, |
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| 137 | } |
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| 138 | |
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| 139 | @inproceedings{lloyd02, |
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| 140 | author = {Brandon Lloyd and Parris Egbert}, |
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| 141 | title = {Horizon occlusion culling for real-time rendering of hierarchical terrains}, |
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| 142 | booktitle = {Proceedings of the conference on Visualization '02}, |
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| 143 | year = {2002}, |
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| 144 | isbn = {0-7803-7498-3}, |
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| 145 | pages = {403--410}, |
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| 146 | location = {Boston, Massachusetts}, |
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| 147 | publisher = {IEEE Press}, |
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| 148 | } |
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| 149 | |
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| 150 | |
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| 151 | @InCollection{wald01_eg, |
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| 152 | pages = "153--164", |
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| 153 | year = "2001", |
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| 154 | title = "Interactive Rendering with Coherent Ray Tracing", |
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| 155 | url = "http://visinfo.zib.de/EVlib/Show?EVL-2001-174", |
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| 156 | author = "Ingo Wald and Philipp Slusallek and Carsten Benthin |
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| 157 | and Markus Wagner", |
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| 158 | abstract = "For almost two decades researchers have argued that |
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| 159 | ray tracing will eventually become faster than the |
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| 160 | rasterization technique that completely dominates |
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| 161 | todays graphics hardware. However, this has not |
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| 162 | happened yet. Ray tracing is still exclusively being |
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| 163 | used for off-line rendering of photorealistic images |
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| 164 | and it is commonly believed that ray tracing is simply |
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| 165 | too costly to ever challenge rasterization-based |
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| 166 | algorithms for interactive use. However, there is |
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| 167 | hardly any scientific analysis that supports either |
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| 168 | point of view. In particular there is no evidence of |
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| 169 | where the crossover point might be, at which ray |
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| 170 | tracing would eventually become faster, or if such a |
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| 171 | point does exist at all. This paper provides several |
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| 172 | contributions to this discussion: We first present a |
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| 173 | highly optimized implementation of a ray tracer that |
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| 174 | improves performance by more than an order of magnitude |
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| 175 | compared to currently available ray tracers. The new |
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| 176 | algorithm make better use of computational resources |
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| 177 | such as caches and SIMD instructions and better |
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| 178 | exploits image and object space coherence. Secondly, we |
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| 179 | show that this software implementation can challenge |
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| 180 | and even outperform high-end graphics hardware in |
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| 181 | interactive rendering performance for complex |
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| 182 | environments. We also provide an brief overview of the |
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| 183 | benefits of ray tracing over rasterization algorithms |
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| 184 | and point out the potential of interactive ray tracing |
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| 185 | both in hardware and software.", |
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| 186 | editor = "A. Chalmers and T.-M. Rhyne", |
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| 187 | volume = "20(3)", |
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| 188 | series = "Computer Graphics Forum", |
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| 189 | booktitle = "EG 2001 Proceedings", |
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| 190 | publisher = "Blackwell Publishing", |
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| 191 | } |
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| 192 | |
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| 193 | |
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| 194 | @InProceedings{purcell02, |
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| 195 | pages = "703--712", |
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| 196 | year = "2002", |
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| 197 | title = "Ray Tracing on Programmable Graphics Hardware", |
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| 198 | url = "http://visinfo.zib.de/EVlib/Show?EVL-2002-222", |
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| 199 | author = "Timothy J. Purcell and Ian Buck and William R. Mark |
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| 200 | and Pat Hanrahan", |
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| 201 | abstract = "Recently a breakthrough has occurred in graphics |
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| 202 | hardware: fixed function pipelines have been replaced |
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| 203 | with programmable vertex and fragment processors. In |
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| 204 | the near future, the graphics pipeline is likely to |
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| 205 | evolve into a general programmable stream processor |
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| 206 | capable of more than simply feed-forward triangle |
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| 207 | rendering. In this paper, we evaluate these trends in |
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| 208 | programmability of the graphics pipeline and explain |
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| 209 | how ray tracing can be mapped to graphics hardware. |
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| 210 | Using our simulator, we analyze the performance of a |
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| 211 | ray casting implementation on next generation |
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| 212 | programmable graphics hardware. In addition, we compare |
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| 213 | the performance difference between non-branching |
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| 214 | programmable hardware using a multipass implementation |
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| 215 | and an architecture that supports branching. We also |
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| 216 | show how this approach is applicable to other ray |
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| 217 | tracing algorithms such as Whitted ray tracing, path |
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| 218 | tracing, and hybrid rendering algorithms. Finally, we |
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| 219 | demonstrate that ray tracing on graphics hardware could |
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| 220 | prove to be faster than CPU based implementations as |
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| 221 | well as competitive with traditional hardware |
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| 222 | accelerated feed-forward triangle rendering.", |
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| 223 | keywords = "Programmable Graphics Hardware, Ray Tracing", |
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| 224 | booktitle = "Computer Graphics (SIGGRAPH '02 Proceedings)", |
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| 225 | } |
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| 226 | |
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| 227 | |
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| 228 | @InProceedings{Gortler:1996:L, |
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| 229 | author = "Steven J. Gortler and Radek Grzeszczuk and Richard |
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| 230 | Szeliski and Michael F. Cohen", |
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| 231 | title = "The Lumigraph", |
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| 232 | series = "Annual Conference Series", |
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| 233 | pages = "43--54", |
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| 234 | booktitle = "Computer Graphics (SIGGRAPH '96 Proceedings)", |
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| 235 | year = "1996", |
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| 236 | publisher = "Addison Wesley", |
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| 237 | month = aug, |
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| 238 | annote = "This paper discusses a new method for capturing the |
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| 239 | complete appearance of both synthetic and real world |
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| 240 | objects and scenes, representing this information, and |
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| 241 | then using this representation to render images of the |
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| 242 | object from new camera positions. Unlike the shape |
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| 243 | capture process traditionally used in computer vision |
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| 244 | and the rendering process traditionally used in |
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| 245 | computer graphics, our approach does not rely on |
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| 246 | geometric representations. Instead we sample and |
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| 247 | reconstruct a 4D function, which we call a Lumigraph. |
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| 248 | The Lumigraph is a subset of the complete plenoptic |
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| 249 | function that describes the flow of light at all |
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| 250 | positions in all directions. With the Lumigraph, new |
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| 251 | images of the object can be generated very quickly, |
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| 252 | independent of the geometric or illumination complexity |
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| 253 | of the scene or object. The paper discusses a complete |
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| 254 | working system including the capture of samples, the |
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| 255 | construction of the Lumigraph, and the subsequent |
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| 256 | rendering of images from this new representation.", |
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| 257 | } |
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| 258 | |
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| 259 | |
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| 260 | @Article{Gotsman:1999:OOC, |
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| 261 | author = "Craig Gotsman and Oded Sudarsky and Jeffrey A. |
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| 262 | Fayman", |
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| 263 | title = "Optimized occlusion culling using five-dimensional |
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| 264 | subdivision", |
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| 265 | journal = "Computers and Graphics", |
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| 266 | volume = "23", |
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| 267 | number = "5", |
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| 268 | pages = "645--654", |
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| 269 | month = oct, |
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| 270 | year = "1999", |
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| 271 | coden = "COGRD2", |
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| 272 | ISSN = "0097-8493", |
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| 273 | bibdate = "Sat Oct 21 14:27:20 MDT 2000", |
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| 274 | url = "http://www.elsevier.nl/gej-ng/10/13/20/24/34/29/abstract.html; |
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| 275 | http://www.elsevier.nl/gej-ng/10/13/20/24/32/29/article.pdf", |
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| 276 | acknowledgement = ack-nhfb, |
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| 277 | } |
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| 278 | |
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| 279 | @article{Pag94, |
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| 280 | author = {David W. Paglieroni and Sidney M. Petersen}, |
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| 281 | title = {Height distributional distance transform methods for height field ray tracing}, |
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| 282 | journal = {ACM Transactions on Graphics (TOG)}, |
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| 283 | volume = {13}, |
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| 284 | number = {4}, |
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| 285 | year = {1994}, |
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| 286 | issn = {0730-0301}, |
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| 287 | pages = {376--399}, |
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| 288 | doi = {http://doi.acm.org/10.1145/195826.197312}, |
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| 289 | publisher = {ACM Press}, |
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| 290 | } |
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| 291 | |
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| 292 | @article{lee97, |
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| 293 | author = "Cheol-Hi Lee and Yeong Gil Shin", |
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| 294 | title = "A Terrain Rendering Method using Vertical Ray Coherence", |
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| 295 | journal = "The Journal of Visualization and Computer Animation", |
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| 296 | volume = "8", |
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| 297 | number = "2", |
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| 298 | pages = "97--114", |
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| 299 | year = "1997", |
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| 300 | } |
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| 301 | |
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| 302 | |
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| 303 | @TechReport{mcmillan:97:phd, |
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| 304 | type = "Ph.D. Thesis", |
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| 305 | number = "TR97-013", |
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| 306 | institution = "University of North Carolina, Chapel Hill", |
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| 307 | title = "An Image-Based Approach to Three-Dimensional Computer |
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| 308 | Graphics", |
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| 309 | month = may, |
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| 310 | year = "1997", |
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| 311 | bibdate = "June 9, 1997", |
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| 312 | url = "ftp://ftp.cs.unc.edu/pub/publications/techreports/97-013.pdf.Z", |
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| 313 | author = "Leonard McMillan", |
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| 314 | } |
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| 315 | |
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| 316 | |
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| 317 | @MastersThesis{aila:00:msc, |
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| 318 | author = {Timo Aila}, |
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| 319 | title = {SurRender Umbra: A Visibility Determination Framework |
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| 320 | for Dynamic Environments}, |
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| 321 | school = {Helsinki University of Technology}, |
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| 322 | year = {2000}, |
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| 323 | } |
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| 324 | |
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| 325 | |
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| 326 | @Article{duguet:02:sig, |
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| 327 | year = "2002", |
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| 328 | title = "Robust Epsilon Visibility", |
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| 329 | author = "Florent Duguet and George Drettakis", |
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| 330 | journal = "To appear in Computer Graphics (SIGGRAPH'02 Proceedings)", |
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| 331 | publisher = "ACM SIGGRAPH", |
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| 332 | } |
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| 333 | |
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| 334 | |
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| 335 | @InProceedings{wand:01:sig, |
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| 336 | pages = "361--370", |
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| 337 | year = "2001", |
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| 338 | title = "The Randomized z-Buffer Algorithm: Interactive |
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| 339 | Rendering of Highly Complex Scenes", |
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| 340 | url = "http://visinfo.zib.de/EVlib/Show?EVL-2001-125", |
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| 341 | author = "Michael Wand and Matthias Fischer and Ingmar Peter and |
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| 342 | Friedhelm Meyer auf der Heide and Wolfgang |
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| 343 | Stra{\ss{}}er", |
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| 344 | abstract = "We present a new output-sensitive rendering algorithm, |
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| 345 | the randomized z-buffer algorithm. It renders an image |
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| 346 | of an arbitrary three-dimensional scene consisting of |
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| 347 | triangular primitives by reconstruction from a |
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| 348 | dynamically chosen set of random surface sample points. |
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| 349 | This approach is independent of mesh connectivity and |
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| 350 | topology. The resulting rendering time grows only |
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| 351 | logarithmically with the numbers of triangles in the |
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| 352 | scene. We were able to render walkthroughs of scenes of |
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| 353 | up to 1014 triangles at interactive frame rates. |
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| 354 | Automatic identification of low detail scene components |
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| 355 | ensures that the rendering speed of the randomized |
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| 356 | z-buffer cannot drop below that of conventional |
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| 357 | z-buffer rendering. Experimental and analytical |
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| 358 | evidence is given that the image quality is comparable |
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| 359 | to that of common approaches like z-buffer rendering. |
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| 360 | The precomputed data structures employed by the |
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| 361 | randomized z-buffer allow for interactive dynamic |
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| 362 | updates of the scene. Their memory requirements grow |
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| 363 | only linearly with the number of triangles and allow |
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| 364 | for a scene graph based instantiation scheme to further |
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| 365 | reduce memory consumption.", |
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| 366 | keywords = "Rendering Systems, Level of Detail Algorithms, Monte |
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| 367 | Carlo Techniques", |
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| 368 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH 2001)", |
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| 369 | publisher = "ACM SIGGRAPH", |
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| 370 | } |
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| 371 | |
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| 372 | @Book{berg:97, |
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| 373 | year = "1997", |
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| 374 | title = "Computational Geometry: Algorithms and Applications", |
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| 375 | author = "{Mark de} Berg and {Marc van} Kreveld and Mark |
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| 376 | Overmars and Otfried Schwarzkopf", |
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| 377 | url = "http://visinfo.zib.de/EVlib/Show?EVL-1997-230", |
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| 378 | language = "en", |
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| 379 | abstract = "Computational geometry emerged from the field of |
---|
| 380 | algorithms design and analysis in the late 1970s. It |
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| 381 | has grown into a recognized discipline with its own |
---|
| 382 | journals, conferences, and a large community of active |
---|
| 383 | researchers. The success of the field as a research |
---|
| 384 | discipline can on the one hand be explained from the |
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| 385 | beauty of the problems studied and the solutions |
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| 386 | obtained, and, on the other hand, by the many |
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| 387 | application domains---computer graphics, geographic |
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| 388 | information systems (GIS), robotics, and others---in |
---|
| 389 | which geometric algorithms play a fundamental role. For |
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| 390 | many geometric problems the early algorithmic solutions |
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| 391 | were either slow or difficult to understand and |
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| 392 | implement. In recent years a number of new algorithmic |
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| 393 | techniques have been developed that improved and |
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| 394 | simplified many of the previous approaches. In this |
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| 395 | textbook we have tried to make these modern algorithmic |
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| 396 | solutions accessible to a large audience. The book has |
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| 397 | been written as a textbook for a course in |
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| 398 | computational geometry, but it can also be used for |
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| 399 | self study. Each of the sixteen chapters, except the |
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| 400 | introductory chapter, starts with a problem arising in |
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| 401 | one of the application domains. This problem is then |
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| 402 | transformed into a purely geometric one, which is |
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| 403 | solved using techniques from computational geometry. |
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| 404 | The geometric problem and the concepts and techniques |
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| 405 | needed to solve it are the real topic of each chapter. |
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| 406 | The choice of the applications was guided by the topics |
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| 407 | in computational geometry we wanted to cover; they are |
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| 408 | not meant to provide a good coverage of the application |
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| 409 | domains. The purpose of the applications is to motivate |
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| 410 | the reader; the goal of the chapters is not to provide |
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| 411 | ready-to-use solutions for them. Having said this, we |
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| 412 | believe that knowledge of computational geometry is |
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| 413 | important to solve geometric problems in application |
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| 414 | areas efficiently. We hope that our book will not only |
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| 415 | raise the interest of people from the algorithms |
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| 416 | community, but also from people in the application |
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| 417 | areas. For most geometric problems treated we give just |
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| 418 | one solution, even when a number of different solutions |
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| 419 | exist. In general we have chosen the solution that is |
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| 420 | most easy to understand and implement. This is not |
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| 421 | necessarily the most efficient solution. We also took |
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| 422 | care that the book contains a good mixture of |
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| 423 | techniques like divide-and-conquer, plane sweep, and |
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| 424 | randomized algorithms. We decided not to treat all |
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| 425 | sorts of variations to the problems; we felt it is more |
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| 426 | important to introduce all main topics in computational |
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| 427 | geometry than to give more detailed information about a |
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| 428 | smaller number of topics.", |
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| 429 | address = "Berlin, Heidelberg, New York", |
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| 430 | copyright = "Springer-Verlag", |
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| 431 | publisher = "Springer-Verlag", |
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| 432 | } |
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| 433 | |
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| 434 | |
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| 435 | @InProceedings{Appel:1968:STS, |
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| 436 | author = "Arthur Appel", |
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| 437 | title = "Some Techniques for Shading Machine Renderings of |
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| 438 | Solids", |
---|
| 439 | booktitle = "AFIPS 1968 Spring Joint Computer Conf.", |
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| 440 | pages = "37--45", |
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| 441 | volume = "32", |
---|
| 442 | year = "1968", |
---|
| 443 | keywords = "visible", |
---|
| 444 | annote = "first ray tracing paper, light ray tracing, black and |
---|
| 445 | white pictures on Calcomp plotter This paper presents |
---|
| 446 | some recent experimental results in the automatic |
---|
| 447 | shading of line drawings. The purpose of these |
---|
| 448 | experiments was to generate pictures of objects |
---|
| 449 | consisting of flat surfaces on a digital plotter and to |
---|
| 450 | evaluate the cost of generating such pictures and the |
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| 451 | resultant graphical quality.", |
---|
| 452 | } |
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| 453 | |
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| 454 | |
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| 455 | @Article{floriani:95:vc, |
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| 456 | author = "L. De Floriani and P. Magillo", |
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| 457 | title = "Horizon Computation on a Hierarchical Terrain Model", |
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| 458 | journal = "The Visual Computer: An International Journal of |
---|
| 459 | Computer Graphics", |
---|
| 460 | volume = "11", |
---|
| 461 | year = "1995", |
---|
| 462 | publisher = "Springer Verlag, New York", |
---|
| 463 | pages = "134--149", |
---|
| 464 | topic = "visibility", |
---|
| 465 | } |
---|
| 466 | |
---|
| 467 | @InProceedings{nirenstein:02:egwr, |
---|
| 468 | year = "2002", |
---|
| 469 | title = "Exact {From-Region} Visibility Culling", |
---|
| 470 | author = "Shaun Nirenstein and Edwin Blake and James Gain", |
---|
| 471 | booktitle = "Proceedings of EUROGRAPHICS Workshop on Rendering", |
---|
| 472 | pages = "199--210", |
---|
| 473 | |
---|
| 474 | } |
---|
| 475 | |
---|
| 476 | @InCollection{Klosowski:2000:PLP, |
---|
| 477 | pages = "108--123", |
---|
| 478 | year = "2000", |
---|
| 479 | title = "The Prioritized-Layered Projection Algorithm for |
---|
| 480 | Visible Set Estimation", |
---|
| 481 | url = "http://visinfo.zib.de/EVlib/Show?EVL-2000-206", |
---|
| 482 | author = "J. T. Klosowski and C. T. Silva", |
---|
| 483 | abstract = "Prioritized-Layered Projection (PLP) is a technique |
---|
| 484 | for fast rendering of high depth complexity scenes. It |
---|
| 485 | works by estimating the visible polygons of a scene |
---|
| 486 | from a given viewpoint incrementally, one primitive at |
---|
| 487 | a time. It is not a conservative technique, instead PLP |
---|
| 488 | is suitable for the computation of partially correct |
---|
| 489 | images for use as part of time-critical rendering |
---|
| 490 | systems. From a very high level, PLP amounts to a |
---|
| 491 | modification of a simple view-frustum culling |
---|
| 492 | algorithm, however, it requires the computation of a |
---|
| 493 | special occupancy-based tessellation and the assignment |
---|
| 494 | to each cell of the tessellation a solidity value, |
---|
| 495 | which is used to compute a special ordering on how |
---|
| 496 | primitives get projected. In this paper, we detail the |
---|
| 497 | PLP algorithm, its main components, and implementation. |
---|
| 498 | We also provide experimental evidence of its |
---|
| 499 | performance, including results on two types of spatial |
---|
| 500 | tessellation (using octree- and Delaunay-based |
---|
| 501 | tessellations), and several datasets. We also discuss |
---|
| 502 | several extensions of our technique.", |
---|
| 503 | editor = "Hans Hagen and David S. Ebert", |
---|
| 504 | keywords = "Visibility, time-critical rendering, occlusion |
---|
| 505 | culling, visible set, spatial tessellation", |
---|
| 506 | volume = "6 (2)", |
---|
| 507 | booktitle = "IEEE Transactions on Visualization and Computer |
---|
| 508 | Graphics", |
---|
| 509 | publisher = "IEEE Computer Society", |
---|
| 510 | } |
---|
| 511 | |
---|
| 512 | @Article{Klosowski:2001:ECV, |
---|
| 513 | author = "James T. Klosowski and Cl{\'a}udio T. Silva.", |
---|
| 514 | title = "Efficient Conservative Visibility Culling Using the |
---|
| 515 | Prioritized-Layered Projection Algorithm", |
---|
| 516 | journal = "IEEE Transactions on Visualization and Computer |
---|
| 517 | Graphics", |
---|
| 518 | volume = "7", |
---|
| 519 | number = "4", |
---|
| 520 | pages = "365--379", |
---|
| 521 | month = oct, |
---|
| 522 | year = "2001", |
---|
| 523 | coden = "ITVGEA", |
---|
| 524 | ISSN = "1077-2626", |
---|
| 525 | bibdate = "Sat Feb 23 09:10:10 MST 2002", |
---|
| 526 | url = "http://www.computer.org/tvcg/tg2001/v0365abs.htm; |
---|
| 527 | http://dlib.computer.org/tg/books/tg2001/pdf/v0365.pdf", |
---|
| 528 | acknowledgement = ack-nhfb, |
---|
| 529 | } |
---|
| 530 | |
---|
| 531 | |
---|
| 532 | @InProceedings{hey:01:egwr, |
---|
| 533 | author = "Heinrich Hey and Robert F. Tobler and Werner |
---|
| 534 | Purgathofer", |
---|
| 535 | title = "{Real-Time} Occlusion Culling with a Lazy Occlusion |
---|
| 536 | Grid", |
---|
| 537 | pages = "217--222", |
---|
| 538 | year= "2001", |
---|
| 539 | booktitle = "Proceedings of EUROGRAPHICS Workshop on Rendering", |
---|
| 540 | } |
---|
| 541 | |
---|
| 542 | @InProceedings{wonka:01:eg, |
---|
| 543 | pages = "411--421", |
---|
| 544 | year = "2001", |
---|
| 545 | title = "Instant Visibility", |
---|
| 546 | author = "Peter Wonka and Michael Wimmer and Fran{\c{c}}ois X. |
---|
| 547 | Sillion", |
---|
| 548 | url = "http://visinfo.zib.de/EVlib/Show?EVL-2001-201", |
---|
| 549 | abstract = "We present an online occlusion culling system which |
---|
| 550 | computes visibility in parallel to the rendering |
---|
| 551 | pipeline. We show how to use point visibility |
---|
| 552 | algorithms to quickly calculate a tight potentially |
---|
| 553 | visible set (PVS) which is valid for several frames, by |
---|
| 554 | shrinking the occluders used in visibility calculations |
---|
| 555 | by an adequate amount. These visibility calculations |
---|
| 556 | can be performed on a visibility server, possibly a |
---|
| 557 | distinct computer communicating with the display host |
---|
| 558 | over a local network. The resulting system essentially |
---|
| 559 | combines the advantages of online visibility processing |
---|
| 560 | and region-based visibility calculations, allowing |
---|
| 561 | asynchronous processing of visibility and display |
---|
| 562 | operations. We analyze two different types of |
---|
| 563 | hardware-based point visibility algorithms and address |
---|
| 564 | the problem of bounded calculation time which is the |
---|
| 565 | basis for true real-time behavior. Our results show |
---|
| 566 | reliable, sustained 60 Hz performance in a walkthrough |
---|
| 567 | with an urban environment of nearly 2 million polygons, |
---|
| 568 | and a terrain flyover.", |
---|
| 569 | booktitle = "Computer Graphics Forum (Proceedings of EUROGRAPHICS '01)", |
---|
| 570 | optpublisher = "Blackwell Publishing", |
---|
| 571 | } |
---|
| 572 | |
---|
| 573 | @InProceedings{fernando:01:sig, |
---|
| 574 | pages = "387--390", |
---|
| 575 | year = "2001", |
---|
| 576 | title = "Adaptive Shadow Maps", |
---|
| 577 | url = "http://visinfo.zib.de/EVlib/Show?EVL-2001-128", |
---|
| 578 | author = "Randima Fernando and Sebastian Fernandez and Kavita |
---|
| 579 | Bala and Donald P. Greenberg", |
---|
| 580 | abstract = "Shadow maps provide a fast and convenient method of |
---|
| 581 | identifying shadows in scenes but can introduce |
---|
| 582 | aliasing. This paper introduces the Adaptive Shadow Map |
---|
| 583 | (ASM) as a solution to this problem. An ASM removes |
---|
| 584 | aliasing by resolving pixel size mismatches between the |
---|
| 585 | eye view and the light source view. It achieves this |
---|
| 586 | goal by storing the light source view (i.e., the shadow |
---|
| 587 | map for the light source) as a hierarchical grid |
---|
| 588 | structure as opposed to the conventional flat |
---|
| 589 | structure. As pixels are transformed from the eye view |
---|
| 590 | to the light source view, the ASM is refined to create |
---|
| 591 | higher-resolution pieces of the shadow map when needed. |
---|
| 592 | This is done by evaluating the contributions of shadow |
---|
| 593 | map pixels to the overall image quality. The |
---|
| 594 | improvement process is view-driven, progressive, and |
---|
| 595 | confined to a user-specifiable memory footprint. We |
---|
| 596 | show that ASMs enable dramatic improvements in shadow |
---|
| 597 | quality while maintaining interactive rates.", |
---|
| 598 | keywords = "Rendering, Shadow Algorithms", |
---|
| 599 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH '01)", |
---|
| 600 | publisher = "ACM SIGGRAPH", |
---|
| 601 | } |
---|
| 602 | |
---|
| 603 | |
---|
| 604 | @InProceedings{rusinkiewicz:00:sig, |
---|
| 605 | pages = "343--352", |
---|
| 606 | year = "2000", |
---|
| 607 | title = "{QS}plat: {A} Multiresolution Point Rendering System |
---|
| 608 | for Large Meshes", |
---|
| 609 | url = "http://visinfo.zib.de/EVlib/Show?EVL-2000-73", |
---|
| 610 | author = "Szymon Rusinkiewicz and Marc Levoy", |
---|
| 611 | abstract = "Advances in 3D scanning technologies have enabled the |
---|
| 612 | practical creation of meshes with hundreds of millions |
---|
| 613 | of polygons. Traditional algorithms for display, |
---|
| 614 | simplification, and progressive transmission of meshes |
---|
| 615 | are impractical for data sets of this size. We describe |
---|
| 616 | a system for representing and progressively displaying |
---|
| 617 | these meshes that combines a multiresolution hierarchy |
---|
| 618 | based on bounding spheres with a rendering system based |
---|
| 619 | on points. A single data structure is used for view |
---|
| 620 | frustum culling, backface culling, level-of-detail |
---|
| 621 | selection, and rendering. The representation is compact |
---|
| 622 | and can be computed quickly, making it suitable for |
---|
| 623 | large data sets. Our implementation, written for use in |
---|
| 624 | a large-scale 3D digitization project, launches |
---|
| 625 | quickly, maintains a user-settable interactive frame |
---|
| 626 | rate regardless of object complexity or camera |
---|
| 627 | position, yields reasonable image quality during |
---|
| 628 | motion, and refines progressively when idle to a high |
---|
| 629 | final image quality. We have demonstrated the system on |
---|
| 630 | scanned models containing hundreds of millions of |
---|
| 631 | samples.", |
---|
| 632 | keywords = "Rendering systems, Spatial data structures, Level of |
---|
| 633 | detail algorithms, Compression algorithms", |
---|
| 634 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH 2000)", |
---|
| 635 | publisher = "ACM SIGGRAPH / Addison Wesley Longman", |
---|
| 636 | } |
---|
| 637 | |
---|
| 638 | @InProceedings{pfister:00:sig, |
---|
| 639 | pages = "335--342", |
---|
| 640 | year = "2000", |
---|
| 641 | title = "Surfels: Surface Elements as Rendering Primitives", |
---|
| 642 | url = "http://visinfo.zib.de/EVlib/Show?EVL-2000-69", |
---|
| 643 | author = "Hanspeter Pfister and Matthias Zwicker and Jeroen van |
---|
| 644 | Baar and Markus Gross", |
---|
| 645 | abstract = "Surface elements (surfels) are a powerful paradigm to |
---|
| 646 | efficiently render complex geometric objects at |
---|
| 647 | interactive frame rates. Unlike classical surface |
---|
| 648 | discretizations, i.e., triangles or quadrilateral |
---|
| 649 | meshes, surfels are point primitives without explicit |
---|
| 650 | connectivity. Surfel attributes comprise depth, texture |
---|
| 651 | color, normal, and others. As a pre-process, an |
---|
| 652 | octree-based surfel representation of a geometric |
---|
| 653 | object is computed. During sampling, surfel positions |
---|
| 654 | and normals are optionally perturbed, and different |
---|
| 655 | levels of texture colors are prefiltered and stored per |
---|
| 656 | surfel. During rendering, a hierarchical forward |
---|
| 657 | warping algorithm projects surfels to a z-buffer. A |
---|
| 658 | novel method called visibility splatting determines |
---|
| 659 | visible surfels and holes in the z-buffer. Visible |
---|
| 660 | surfels are shaded using texture filtering, Phong |
---|
| 661 | illumination, and environment mapping using per-surfel |
---|
| 662 | normals. Several methods of image reconstruction, |
---|
| 663 | including supersampling, offer flexible speed-quality |
---|
| 664 | tradeoffs. Due to the simplicity of the operations, the |
---|
| 665 | surfel rendering pipeline is amenable for hardware |
---|
| 666 | implementation. Surfel objects offer complex shape, low |
---|
| 667 | rendering cost and high image quality, which makes them |
---|
| 668 | specifically suited for low-cost, real-time graphics, |
---|
| 669 | such as games.", |
---|
| 670 | keywords = "Rendering Systems, Texture Mapping", |
---|
| 671 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH 2001)", |
---|
| 672 | publisher = "ACM SIGGRAPH / Addison Wesley Longman", |
---|
| 673 | } |
---|
| 674 | |
---|
| 675 | |
---|
| 676 | @InProceedings{Grossman:rend98-181, |
---|
| 677 | booktitle = "Rendering Techniques '98 (Proceedings of Eurographics Rendering Workshop)", |
---|
| 678 | year = "1998", |
---|
| 679 | publisher = "Springer-Verlag Wien New York", |
---|
| 680 | author = "J. P. Grossman and William J. Dally", |
---|
| 681 | title = "Point Sample Rendering", |
---|
| 682 | pages = "181--192", |
---|
| 683 | abstract = "We present an algorithm suitable for real-time, high |
---|
| 684 | quality rendering of complex objects. Objects are |
---|
| 685 | represented as a dense set of surface point samples |
---|
| 686 | which contain colour, depth and normal infocmation. |
---|
| 687 | These point samples are obtained by sampling |
---|
| 688 | orthographic views on an equilateral triangle lattice. |
---|
| 689 | They are rendered directly and independently without |
---|
| 690 | any knowledge of surface topology. We introduce a novel |
---|
| 691 | solution to the problem of surface reconstruction using |
---|
| 692 | a hierarchy of Z-buffers to detect tears. Our algorithm |
---|
| 693 | is fast and requires only modest resources.", |
---|
| 694 | } |
---|
| 695 | |
---|
| 696 | |
---|
| 697 | |
---|
| 698 | @Article{Bartz:1999:OAO, |
---|
| 699 | author = "Dirk Bartz and Michael Mei{\ss}ner and Tobias |
---|
| 700 | H{\"u}ttner", |
---|
| 701 | title = "Open{GL}-assisted occlusion culling for large |
---|
| 702 | polygonal models", |
---|
| 703 | journal = "Computers and Graphics", |
---|
| 704 | volume = "23", |
---|
| 705 | number = "5", |
---|
| 706 | pages = "667--679", |
---|
| 707 | month = oct, |
---|
| 708 | year = "1999", |
---|
| 709 | coden = "COGRD2", |
---|
| 710 | ISSN = "0097-8493", |
---|
| 711 | bibdate = "Sat Oct 21 14:27:20 MDT 2000", |
---|
| 712 | url = "http://www.elsevier.nl/gej-ng/10/13/20/24/34/31/abstract.html; |
---|
| 713 | http://www.elsevier.nl/gej-ng/10/13/20/24/32/31/article.pdf", |
---|
| 714 | acknowledgement = ack-nhfb, |
---|
| 715 | } |
---|
| 716 | |
---|
| 717 | |
---|
| 718 | @InProceedings{popescu:98:viz, |
---|
| 719 | author = "V. Popescu and A. Lastra and D. Aliaga and M. de |
---|
| 720 | Oliveira Neto", |
---|
| 721 | title = "Efficient warping for architectural walkthroughs using |
---|
| 722 | layered depth images", |
---|
| 723 | pages = "211--216", |
---|
| 724 | booktitle = "{IEEE} Visualization '98 ({VIS} '98)", |
---|
| 725 | ISBN = "0-8186-9176-X", |
---|
| 726 | month = oct, |
---|
| 727 | publisher = "IEEE", |
---|
| 728 | address = "Washington - Brussels - Tokyo", |
---|
| 729 | year = "1998", |
---|
| 730 | } |
---|
| 731 | |
---|
| 732 | |
---|
| 733 | @InProceedings{aliaga:99:sig, |
---|
| 734 | author = "Daniel G. Aliaga and Anselmo Lastra", |
---|
| 735 | title = "Automatic Image Placement to Provide a Guaranteed |
---|
| 736 | Frame Rate", |
---|
| 737 | pages = "307--316", |
---|
| 738 | ISBN = "0-201-48560-5", |
---|
| 739 | editor = "Alyn Rockwood", |
---|
| 740 | booktitle = "Proceedings of the Conference on Computer Graphics |
---|
| 741 | (Siggraph99)", |
---|
| 742 | month = aug # "8--13", |
---|
| 743 | publisher = "ACM Press", |
---|
| 744 | address = "N.Y.", |
---|
| 745 | year = "1999", |
---|
| 746 | } |
---|
| 747 | |
---|
| 748 | @InProceedings{aliaga:99:i3dg, |
---|
| 749 | author = "Daniel Aliaga and Jon Cohen and Andrew Wilson and Eric |
---|
| 750 | Baker and Hansong Zhang and Carl Erikson and Keny Hoff |
---|
| 751 | and Tom Hudson and Wolfgang St{\"u}rzlinger and Rui |
---|
| 752 | Bastos and Mary Whitton and Fred Brooks and Dinesh |
---|
| 753 | Manoclia", |
---|
| 754 | title = "{MMR}: An Interactive Massive Model Rendering System |
---|
| 755 | Using Geometric and Image-Based Acceleration (Color |
---|
| 756 | Plate {S}. 237)", |
---|
| 757 | pages = "199--206", |
---|
| 758 | ISBN = "1-58113-082-1", |
---|
| 759 | editor = "Stephen N. Spencer", |
---|
| 760 | booktitle = "Proceedings of the Conference on the 1999 Symposium on |
---|
| 761 | interactive {3D} Graphics", |
---|
| 762 | month = apr # " ~26--28", |
---|
| 763 | publisher = "ACM Press", |
---|
| 764 | address = "New York", |
---|
| 765 | year = "1999", |
---|
| 766 | } |
---|
| 767 | |
---|
| 768 | |
---|
| 769 | |
---|
| 770 | @InProceedings{wimmer:01:egwr, |
---|
| 771 | author = "Michael Wimmer and Peter Wonka and Francois Sillion", |
---|
| 772 | title = "{Point-Based} Impostors for {Real-Time} |
---|
| 773 | Visualization", |
---|
| 774 | pages = "163--176", |
---|
| 775 | crossref = "RENDERING TECHNIQUES`01", |
---|
| 776 | } |
---|
| 777 | |
---|
| 778 | @InProceedings{Jeschke:LEM:2002, |
---|
| 779 | title = "{Layered Environment-Map Impostors for Arbitrary |
---|
| 780 | Scenes}", |
---|
| 781 | author = "Stefan Jeschke and Michael Wimmer and Heidrun |
---|
| 782 | Schuman", |
---|
| 783 | booktitle = "Proc. Graphics Interface", |
---|
| 784 | year = "2002", |
---|
| 785 | month = may, |
---|
| 786 | location = "Calgary, Alberta", |
---|
| 787 | pages = "1--8", |
---|
| 788 | } |
---|
| 789 | |
---|
| 790 | @Book{Neider93, |
---|
| 791 | author = "Jackie Neider and Tom Davis and Mason Woo", |
---|
| 792 | title = "{OpenGL} Programming Guide", |
---|
| 793 | publisher = "Addison-Wesley", |
---|
| 794 | address = "Reading MA", |
---|
| 795 | year = "1993", |
---|
| 796 | keywords = "computer graphics, graphics workstation, SGI", |
---|
| 797 | annote = "shadows on a plane p. 401", |
---|
| 798 | } |
---|
| 799 | |
---|
| 800 | @PhdThesis{Havran2000:PhD, |
---|
| 801 | author = "Vlastimil Havran", |
---|
| 802 | title = "Heuristic Ray Shooting Algorithms", |
---|
| 803 | school = "Department of Computer Science and Engineering, |
---|
| 804 | Faculty of Electrical Engineering, |
---|
| 805 | Czech Technical University in Prague", |
---|
| 806 | type = "Ph.D. Thesis", |
---|
| 807 | year = "2000", |
---|
| 808 | month = "November", |
---|
| 809 | url = "http://www.cgg.cvut.cz/~havran/phdthesis.html", |
---|
| 810 | annote = "Global illumination research aiming at the photo-realistic |
---|
| 811 | image synthesis pushes forward research in computer graphics as a |
---|
| 812 | whole. The computation of visually plausible images is |
---|
| 813 | time-consuming and far from being realtime at present. A significant |
---|
| 814 | part of computation in global illumination algorithms involves |
---|
| 815 | repetitive computing of visibility queries. |
---|
| 816 | In the thesis, we describe our results in ray shooting, which is |
---|
| 817 | a well-known problem in the field of visibility. The problem is |
---|
| 818 | difficult in spite of its simple definition: For a given oriented |
---|
| 819 | half-line and a set of objects, find out the first object |
---|
| 820 | intersected by the half-line if such an object exists. A |
---|
| 821 | naive algorithm has the time complexity O(N), where N |
---|
| 822 | is the number of objects. The naive algorithm is practically |
---|
| 823 | inapplicable in global illumination applications for a scene with |
---|
| 824 | a high number of objects, due its huge time requirements. In this |
---|
| 825 | thesis we deal with heuristic ray shooting algorithms that use |
---|
| 826 | additional spatial data structures. We put stress on average-case |
---|
| 827 | complexity and we particularly investigate the ray shooting |
---|
| 828 | algorithms based on spatial hierarchies. In the thesis we deal |
---|
| 829 | with two major topics. |
---|
| 830 | In the first part of the thesis, we introduce a ray shooting |
---|
| 831 | computation model and performance model. Based on these two models |
---|
| 832 | we develop a methodology for comparing various ray shooting |
---|
| 833 | algorithms for a set of experiments performed on a set of |
---|
| 834 | scenes. Consecutively, we compare common heuristic ray shooting |
---|
| 835 | algorithms based on BSP trees, kd-trees, octrees, bounding volume |
---|
| 836 | hierarchies, uniform grids, and three types of hierarchical grids |
---|
| 837 | using a set of 30 scenes from Standard Procedural Database. We |
---|
| 838 | show that for this set of scenes the ray shooting algorithm based |
---|
| 839 | on the kd-tree is the winning candidate among all tested ray |
---|
| 840 | shooting algorithms. |
---|
| 841 | The second and major part of the thesis presents several |
---|
| 842 | techniques for decreasing the time and space complexity for ray |
---|
| 843 | shooting algorithms based on kd-tree. We deal with both kd-tree |
---|
| 844 | construction and ray traversal algorithms. In the context of kd-tree |
---|
| 845 | construction, we present new methods for adaptive construction of |
---|
| 846 | the kd-tree using empty spatial regions in the scene, termination |
---|
| 847 | criteria, general cost model for the kd-tree, and modified surface |
---|
| 848 | area heuristics for a restricted set of rays. Further, we describe |
---|
| 849 | a new version of the recursive ray traversal algorithm. In context |
---|
| 850 | of the recursive ray traversal algorithm based on the kd-tree, we |
---|
| 851 | develop the concept of the largest common traversal sequence. This |
---|
| 852 | reduces the number of hierarchical traversal steps in the kd-tree |
---|
| 853 | for certain ray sets. We also describe one technique closely related |
---|
| 854 | to computer architecture, namely mapping kd-tree nodes to memory to |
---|
| 855 | increase the cache hit ratio for processors with a large cache |
---|
| 856 | line. Most of the techniques proposed in the thesis can be used in |
---|
| 857 | combination. In practice, the average time complexity of the ray |
---|
| 858 | shooting algorithms based on the kd-tree, as presented in this thesis, |
---|
| 859 | is about $O(log N)$, where the hidden multiplicative factor |
---|
| 860 | depends on the input data. However, at present it is not known |
---|
| 861 | to have been proved theoretically for scenes with general |
---|
| 862 | distribution of objects. For these reasons our findings are |
---|
| 863 | supported by a set of experiments for the above-mentioned set of |
---|
| 864 | 30 scenes.", |
---|
| 865 | } |
---|
| 866 | |
---|
| 867 | |
---|
| 868 | @InProceedings{goral84a, |
---|
| 869 | author = "Cindy M. Goral and Kenneth K. Torrance and Donald P. |
---|
| 870 | Greenberg and Bennett Battaile", |
---|
| 871 | title = "Modelling the Interaction of Light Between Diffuse |
---|
| 872 | Surfaces", |
---|
| 873 | pages = "213--222", |
---|
| 874 | booktitle = "Computer Graphics (SIGGRAPH '84 Proceedings)", |
---|
| 875 | volume = "18", |
---|
| 876 | number = "3", |
---|
| 877 | year = "1984", |
---|
| 878 | month = jul, |
---|
| 879 | conference = "held in Minneapolis, Minnesota; 23--27 July 1984", |
---|
| 880 | keywords = "radiosity method, diffuse surfaces, I37 Lighting |
---|
| 881 | Interaction", |
---|
| 882 | annote = "The classic reference on radiosity. Early work on |
---|
| 883 | radiosity method. See Hemi Cube paper for more in depth |
---|
| 884 | description of implementation.", |
---|
| 885 | } |
---|
| 886 | |
---|
| 887 | @InProceedings{Heidrich:00:EGWR, |
---|
| 888 | author = "Wolfgang Heidrich and Stefan Brabec and {Hans-Peter} |
---|
| 889 | Seidel", |
---|
| 890 | title = "Soft Shadow Maps for Linear Lights", |
---|
| 891 | pages = "269--280", |
---|
| 892 | year = "2000", |
---|
| 893 | booktitle = "Proceedings of EUROGRAPHICS Workshop on Rendering", |
---|
| 894 | } |
---|
| 895 | |
---|
| 896 | @Article{Heidmann91, |
---|
| 897 | author = "Tim Heidmann", |
---|
| 898 | title = "Real Shadows, Real Time", |
---|
| 899 | journal = "Iris Universe", |
---|
| 900 | note = "Silicon Graphics, Inc.", |
---|
| 901 | volume = "18", |
---|
| 902 | year = "1991", |
---|
| 903 | pages = "28--31", |
---|
| 904 | keywords = "soft shadow, SGI Reality Engine, stencil buffer, |
---|
| 905 | shadow volume", |
---|
| 906 | annote = "includes C, GL code", |
---|
| 907 | } |
---|
| 908 | |
---|
| 909 | @InProceedings{Heidrich:99:IDG, |
---|
| 910 | year = "1999", |
---|
| 911 | title = "Applications of Pixel Textures in Visualization and |
---|
| 912 | Realistic Image Synthesis", |
---|
| 913 | author = "W. Heidrich and R. Westermann and H.-P. Seidel and T. |
---|
| 914 | Ertl", |
---|
| 915 | url = "http://visinfo.zib.de/EVlib/Show?EVL-1999-121", |
---|
| 916 | organization = "ACM/Siggraph", |
---|
| 917 | booktitle = "ACM Symposium on Interactive 3D Graphics", |
---|
| 918 | } |
---|
| 919 | |
---|
| 920 | |
---|
| 921 | @Article{Segal92, |
---|
| 922 | author = "Mark Segal and Carl Korobkin and Rolf van Widenfelt |
---|
| 923 | and Jim Foran and Paul Haeberli", |
---|
| 924 | title = "Fast Shadows and Lighting Effects using Texture |
---|
| 925 | Mapping", |
---|
| 926 | journal = "Computer Graphics (SIGGRAPH '92 Proceedings)", |
---|
| 927 | volume = "26", |
---|
| 928 | number = "2", |
---|
| 929 | month = jul, |
---|
| 930 | year = "1992", |
---|
| 931 | pages = "249--252", |
---|
| 932 | keywords = "perspective, scan conversion", |
---|
| 933 | } |
---|
| 934 | |
---|
| 935 | |
---|
| 936 | @InProceedings{Williams78, |
---|
| 937 | AUTHOR={Lance Williams}, |
---|
| 938 | TITLE={Casting Curved Shadows on Curved Surfaces}, |
---|
| 939 | booktitle={Computer Graphics (SIGGRAPH '78 Proceedings)}, |
---|
| 940 | MONTH={Aug.}, |
---|
| 941 | YEAR={1978}, |
---|
| 942 | PAGES={270-274}, |
---|
| 943 | } |
---|
| 944 | |
---|
| 945 | @InProceedings{Hoppe:98:LOD, |
---|
| 946 | pages = "35--42", |
---|
| 947 | year = "1998", |
---|
| 948 | title = "Smooth View-Dependent Level-Of-Detail Control and its |
---|
| 949 | Application to Terrain Rendering", |
---|
| 950 | url = "http://visinfo.zib.de/EVlib/Show?EVL-1998-124", |
---|
| 951 | author = "Hugues Hoppe", |
---|
| 952 | language = "en", |
---|
| 953 | abstract = "The key to real-time rendering of large-scale surfaces |
---|
| 954 | is to locally adapt surface geometric complexity to |
---|
| 955 | changing view parameters. Several schemes have been |
---|
| 956 | developed to address this problem of view-dependent |
---|
| 957 | level-of-detail control. Among these, the |
---|
| 958 | view-dependent progressive mesh (VDPM) framework |
---|
| 959 | represents an arbitrary triangle mesh as a hierarchy of |
---|
| 960 | geometrically optimized refinement transformations, |
---|
| 961 | from which accurate approximating meshes can be |
---|
| 962 | efficiently retrieved. In this paper we extend the |
---|
| 963 | general VDPM framework to provide temporal coherence |
---|
| 964 | through the runtime creation of geomorphs. These |
---|
| 965 | geomorphs eliminate {"}popping{"} artifacts by smoothly |
---|
| 966 | interpolating geometry. Their implementation requires |
---|
| 967 | new output-sensitive data structures, which have the |
---|
| 968 | added benefit of reducing memory use. We specialize the |
---|
| 969 | VDPM framework to the important case of terrain |
---|
| 970 | rendering. To handle huge terrain grids, we introduce a |
---|
| 971 | block-based simplification scheme that constructs a |
---|
| 972 | progressive mesh as a hierarchy of block refinements. |
---|
| 973 | We demonstrate the need for an accurate approximation |
---|
| 974 | metric during simplification. Our contributions are |
---|
| 975 | highlighted in a real-time flyover of a large, rugged |
---|
| 976 | terrain. Notably, the use of geomorphs results in |
---|
| 977 | visually smooth rendering even at 72 frames/sec on a |
---|
| 978 | graphics workstation.", |
---|
| 979 | organization = "IEEE", |
---|
| 980 | copyright = "IEEE", |
---|
| 981 | booktitle = "Proceedings IEEE Visualization'98", |
---|
| 982 | } |
---|
| 983 | |
---|
| 984 | @InProceedings{Hoppe:1997:VDR, |
---|
| 985 | author = "Hugues Hoppe", |
---|
| 986 | title = "View-Dependent Refinement of Progressive Meshes", |
---|
| 987 | booktitle = "SIGGRAPH 97 Conference Proceedings", |
---|
| 988 | editor = "Turner Whitted", |
---|
| 989 | series = "Annual Conference Series", |
---|
| 990 | year = "1997", |
---|
| 991 | organization = "ACM SIGGRAPH", |
---|
| 992 | publisher = "Addison Wesley", |
---|
| 993 | month = aug, |
---|
| 994 | pages = "189--198", |
---|
| 995 | note = "ISBN 0-89791-896-7", |
---|
| 996 | keywords = "mesh simplification, level-of-detail, multiresolution |
---|
| 997 | representations, dynamic tessellation, shape |
---|
| 998 | interpolation", |
---|
| 999 | annote = "Level-of-detail (LOD) representations are an important |
---|
| 1000 | tool for real-time rendering of complex geometric |
---|
| 1001 | environments. The previously introduced progressive |
---|
| 1002 | mesh representation defines for an arbitrary triangle |
---|
| 1003 | mesh a sequence of approximating meshes optimized for |
---|
| 1004 | view-independent LOD. In this paper, we introduce a |
---|
| 1005 | framework for selectively refining an arbitrary |
---|
| 1006 | progressive mesh according to changing view parameters. |
---|
| 1007 | We define efficient refinement criteria based on the |
---|
| 1008 | view frustum, surface orientation, and screen-space |
---|
| 1009 | geometric error, and develop a real-time algorithmfor |
---|
| 1010 | incrementally refining and coarsening the mesh |
---|
| 1011 | according to these criteria. The algorithm exploits |
---|
| 1012 | view coherence, supports frame rate regulation, and is |
---|
| 1013 | found to require less than 15% of total frame time on a |
---|
| 1014 | graphics workstation. Moreover, for continuous motions |
---|
| 1015 | this work can be amortized over consecutive frames. In |
---|
| 1016 | addition, smooth visual transitions (geomorphs) can be |
---|
| 1017 | constructed between any two selectively refined meshes. |
---|
| 1018 | A number of previous schemes create view-dependent LOD |
---|
| 1019 | meshes for height fields (e.g. terrains) and parametric |
---|
| 1020 | surfaces (e.g. NURBS). Our framework also performs well |
---|
| 1021 | for these special cases. Notably, the absence of a |
---|
| 1022 | rigid subdivision structure allows more accurate |
---|
| 1023 | approximations than with existing schemes. We include |
---|
| 1024 | results for these cases as well as for general |
---|
| 1025 | meshes.", |
---|
| 1026 | } |
---|
| 1027 | |
---|
| 1028 | @InProceedings{Hoppe:1996:PM, |
---|
| 1029 | author = "Hugues Hoppe", |
---|
| 1030 | title = "Progressive Meshes", |
---|
| 1031 | editor = "Holly Rushmeier", |
---|
| 1032 | series = "Annual Conference Series", |
---|
| 1033 | pages = "99--108", |
---|
| 1034 | booktitle = "SIGGRAPH 96 Conference Proceedings", |
---|
| 1035 | year = "1996", |
---|
| 1036 | organization = "ACM SIGGRAPH", |
---|
| 1037 | publisher = "Addison Wesley", |
---|
| 1038 | month = aug, |
---|
| 1039 | note = "held in New Orleans, Louisiana, 04-09 August 1996", |
---|
| 1040 | annote = "Highly detailed geometric models are rapidly becoming |
---|
| 1041 | commonplace in computer graphics. These models, often |
---|
| 1042 | represented as complex triangle meshes, challenge |
---|
| 1043 | rendering performance, transmission bandwidth, and |
---|
| 1044 | storage capacities. This paper introduces the |
---|
| 1045 | progressive mesh (PM) representation, a new scheme for |
---|
| 1046 | storing and transmitting arbitrary triangle meshes. |
---|
| 1047 | This efficient, lossless, continuous-resolution |
---|
| 1048 | representation addresses several practical problems in |
---|
| 1049 | graphics: smooth geomorphing of level-of-detail |
---|
| 1050 | approximations, progressive transmission, mesh |
---|
| 1051 | compression, and selective refinement. In addition, we |
---|
| 1052 | present a new mesh simplification procedure for |
---|
| 1053 | constructing a PM representation from an arbitrary |
---|
| 1054 | mesh. The goal of this optimization procedure is to |
---|
| 1055 | preserve not just the geometry of the original mesh, |
---|
| 1056 | but more importantly its overall appearance as defined |
---|
| 1057 | by its discrete and scalar appearance attributes such |
---|
| 1058 | as material identifiers, color values, normals, and |
---|
| 1059 | texture coordinates. We demonstrate construction of the |
---|
| 1060 | PM representation and its applications using several |
---|
| 1061 | practical models.", |
---|
| 1062 | } |
---|
| 1063 | |
---|
| 1064 | |
---|
| 1065 | @InProceedings{andujar:2000:HVS, |
---|
| 1066 | author = {Carlos And\'ujar, Carlos Saona-V\'azquez, Isabel Navazo and Pere Brunet}, |
---|
| 1067 | title = {Integrating Occlusion Culling with Levels of Detail through Hardly-Visible Sets}, |
---|
| 1068 | booktitle = {Computer Graphics Forum (Proceedings of Eurographics 2000)}, |
---|
| 1069 | year = {2000}, |
---|
| 1070 | volume = "19", |
---|
| 1071 | number="3", |
---|
| 1072 | pages="499--506", |
---|
| 1073 | } |
---|
| 1074 | |
---|
| 1075 | @InProceedings{downs:2001:I3DG, |
---|
| 1076 | author = "Laura Downs and Tomas M{\"o}ller and Carlo H. |
---|
| 1077 | S{\'e}quin", |
---|
| 1078 | title = "Occlusion Horizons for Driving through Urban Scenes", |
---|
| 1079 | booktitle = "Symposium on Interactive {3D} Graphics", |
---|
| 1080 | year = "2001", |
---|
| 1081 | organization = "ACM SIGGRAPH", |
---|
| 1082 | pages = "121--124", |
---|
| 1083 | } |
---|
| 1084 | |
---|
| 1085 | |
---|
| 1086 | @PhdThesis{zhang_phd, |
---|
| 1087 | author = {Hansong Zhang}, |
---|
| 1088 | title = {Effective Occlusion Culling for the Interactive Display of Arbitrary Models}, |
---|
| 1089 | school = {Department of Computer Science, UNC-Chapel Hill}, |
---|
| 1090 | year = {1998}, |
---|
| 1091 | } |
---|
| 1092 | |
---|
| 1093 | @PhdThesis{wonka_phd, |
---|
| 1094 | author = {Peter Wonka}, |
---|
| 1095 | title = {Occlusion Culling for Real-Time Rendering of Urban Environments}, |
---|
| 1096 | school = {Institute of Computer Graphics, Vienna University of Technology}, |
---|
| 1097 | year = {2001}, |
---|
| 1098 | } |
---|
| 1099 | |
---|
| 1100 | @TechReport{Schumacker69, |
---|
| 1101 | author = "R. A. Schumacker and R. Brand and M. Gilliland and W. |
---|
| 1102 | Sharp", |
---|
| 1103 | title = "Study for Applying Computer-Generated Images to Visual |
---|
| 1104 | Simulation", |
---|
| 1105 | institution = "U.S. Air Force Human Resources Laboratory", |
---|
| 1106 | year = "1969", |
---|
| 1107 | number = "AFHRL--TR--69--14", |
---|
| 1108 | } |
---|
| 1109 | |
---|
| 1110 | |
---|
| 1111 | @InProceedings{Carpenter:1984:BAH, |
---|
| 1112 | author = "Loren Carpenter", |
---|
| 1113 | title = "The {A}-buffer, an Antialiased Hidden Surface Method", |
---|
| 1114 | pages = "103--108", |
---|
| 1115 | booktitle = "Computer Graphics (SIGGRAPH '84 Proceedings)", |
---|
| 1116 | volume = "18", |
---|
| 1117 | year = "1984", |
---|
| 1118 | month = jul, |
---|
| 1119 | editor = "Hank Christiansen", |
---|
| 1120 | conference = "held in Minneapolis, Minnesota; 23--27 July 1984", |
---|
| 1121 | keywords = "z-buffer, a-buffer, antialiasing, I33 Anti-Aliasing, |
---|
| 1122 | I37 Hidden-Surface Removal", |
---|
| 1123 | annote = "Carpenter presents a method of constructing |
---|
| 1124 | antialiased images in a method which allows |
---|
| 1125 | transparency. If flavor, it is very similar to |
---|
| 1126 | z-buffer, but subsamples pixels and maintains coverage |
---|
| 1127 | masks to allow effective antialiasing.", |
---|
| 1128 | } |
---|
| 1129 | |
---|
| 1130 | |
---|
| 1131 | @InProceedings{Newell:1972:SHS, |
---|
| 1132 | author = "Martin E. Newell and R. G. Newell and T. L. Sancha", |
---|
| 1133 | title = "A Solution to the Hidden Surface Problem", |
---|
| 1134 | year = "1972", |
---|
| 1135 | booktitle = "Proceedings of ACM National Conference", |
---|
| 1136 | keywords = "hidden surface", |
---|
| 1137 | } |
---|
| 1138 | |
---|
| 1139 | @TechReport{Warnock:1969:HSA, |
---|
| 1140 | author = "J. Warnock", |
---|
| 1141 | title = "A Hidden-Surface Algorithm for Computer Generated |
---|
| 1142 | Half-Tone Pictures", |
---|
| 1143 | number = "TR 4--15, NTIS AD-733 671", |
---|
| 1144 | year = "1969", |
---|
| 1145 | institution = "University of Utah, Computer Science Department", |
---|
| 1146 | keywords = "visible", |
---|
| 1147 | } |
---|
| 1148 | |
---|
| 1149 | @InProceedings{Weiler:1977:HSR, |
---|
| 1150 | author = "Kevin Weiler and Peter Atherton", |
---|
| 1151 | title = "Hidden Surface Removal Using Polygon Area Sorting", |
---|
| 1152 | booktitle = "Computer Graphics (SIGGRAPH '77 Proceedings)", |
---|
| 1153 | conference = "held in San Jose, California; 20 -- 22 July 1977", |
---|
| 1154 | month = jul, |
---|
| 1155 | year = "1977", |
---|
| 1156 | pages = "214--222", |
---|
| 1157 | keywords = "hidden surface removal, hidden line removal", |
---|
| 1158 | } |
---|
| 1159 | |
---|
| 1160 | |
---|
| 1161 | @InProceedings{iones:1998:CGI, |
---|
| 1162 | author = "A. Iones and S. Zhukov and A. Krupkin", |
---|
| 1163 | title = "On Optimality of {OBBs} for Visibility Tests for |
---|
| 1164 | Frustum Culling, Ray Shooting and Collision Detection", |
---|
| 1165 | pages = "256--263", |
---|
| 1166 | ISBN = "0-8186-8445-3", |
---|
| 1167 | editor = "Franz-Erich Wolter and Nicholas M. Patrikalakis", |
---|
| 1168 | booktitle = "Proceedings of the Conference on Computer Graphics |
---|
| 1169 | International 1998 ({CGI}-98)", |
---|
| 1170 | month = jun # " ~22--26", |
---|
| 1171 | publisher = "IEEE Computer Society", |
---|
| 1172 | address = "Los Alamitos, California", |
---|
| 1173 | year = "1998", |
---|
| 1174 | } |
---|
| 1175 | |
---|
| 1176 | |
---|
| 1177 | @Article{Assarsson:2000:OVF, |
---|
| 1178 | author = "Ulf Assarsson and Tomas M{\"o}ller", |
---|
| 1179 | title = "Optimized View Frustum Culling Algorithms for Bounding |
---|
| 1180 | Boxes", |
---|
| 1181 | journal = "Journal of Graphics Tools: JGT", |
---|
| 1182 | volume = "5", |
---|
| 1183 | number = "1", |
---|
| 1184 | pages = "9--22", |
---|
| 1185 | year = "2000", |
---|
| 1186 | coden = "JGTOFD", |
---|
| 1187 | ISSN = "1086-7651", |
---|
| 1188 | bibdate = "Thu Oct 12 17:08:13 2000", |
---|
| 1189 | url = "http://www.acm.org/jgt/papers/AssarssonMoller00/", |
---|
| 1190 | abstract = "This paper presents optimizations for faster view |
---|
| 1191 | frustum culling (VFC) for axis-aligned bounding box |
---|
| 1192 | (AABB) and oriented bounding box (OBB) hierarchies. We |
---|
| 1193 | exploit frame-to-frame coherency by caching and by |
---|
| 1194 | comparing against previous distances and rotation |
---|
| 1195 | angles. By using an octant test, we potentially halve |
---|
| 1196 | the number of plane tests needed, and we also evaluate |
---|
| 1197 | masking, which is a well-known technique. The |
---|
| 1198 | optimizations can be used for arbitrary bounding |
---|
| 1199 | volumes, but we present only results for ABBs and OBBs. |
---|
| 1200 | In particular, we provide solutions which are 2-11 |
---|
| 1201 | times faster than other VFC algorithms for AABBs and |
---|
| 1202 | OBBs, depending on the circumstances.", |
---|
| 1203 | acknowledgement = ack-nhfb, |
---|
| 1204 | } |
---|
| 1205 | |
---|
| 1206 | @InProceedings{Wonka:1999:OSF, |
---|
| 1207 | author = "Peter Wonka and Dieter Schmalstieg", |
---|
| 1208 | title = "Occluder Shadows for Fast Walkthroughs of Urban |
---|
| 1209 | Environments", |
---|
| 1210 | booktitle = "Computer Graphics Forum (Proceedings of EUROGRAPHICS '99)", |
---|
| 1211 | month = sep, |
---|
| 1212 | year = "1999", |
---|
| 1213 | optpublisher = "Blackwell Publishers", |
---|
| 1214 | pages = "51--60", |
---|
| 1215 | annote = "This paper describes a new algorithm that employs |
---|
| 1216 | image-based rendering for fast occlusion culling in |
---|
| 1217 | complex urban environments. It exploits graphics |
---|
| 1218 | hardware to render and automatically combine a |
---|
| 1219 | relatively large set of occluders. The algorithm is |
---|
| 1220 | fast to calculate and therefore also useful for scenes |
---|
| 1221 | of moderate complexity and walkthroughs with over 20 |
---|
| 1222 | frames per second. Occlusion is calculated dynamically |
---|
| 1223 | and does not rely on any visibility precalculation or |
---|
| 1224 | occluder preselection. Speed-ups of one order of |
---|
| 1225 | magnitude can be obtained.", |
---|
| 1226 | } |
---|
| 1227 | |
---|
| 1228 | @Book{Moller99-RTR, |
---|
| 1229 | author = "Tomas M{\"o}ller and Eric Haines", |
---|
| 1230 | year = "1999", |
---|
| 1231 | title = "Real-Time Rendering", |
---|
| 1232 | publisher = "A. K. Peters Limited", |
---|
| 1233 | } |
---|
| 1234 | |
---|
| 1235 | @InProceedings{Chrysanthou:1995:SVB, |
---|
| 1236 | author = "Yiorgos Chrysanthou and Mel Slater", |
---|
| 1237 | title = "Shadow Volume {BSP} Trees for Computation of Shadows |
---|
| 1238 | in Dynamic Scenes", |
---|
| 1239 | editor = "Pat Hanrahan and Jim Winget", |
---|
| 1240 | pages = "45--50", |
---|
| 1241 | booktitle = "1995 Symposium on Interactive {3D} Graphics", |
---|
| 1242 | year = "1995", |
---|
| 1243 | organization = "ACM SIGGRAPH", |
---|
| 1244 | month = apr, |
---|
| 1245 | note = "ISBN 0-89791-736-7", |
---|
| 1246 | } |
---|
| 1247 | |
---|
| 1248 | @ARTICLE{Crow77, |
---|
| 1249 | AUTHOR={Franklin C. Crow}, |
---|
| 1250 | TITLE={Shadow Algorithms for Computer Graphics}, |
---|
| 1251 | JOURNAL={Computer Graphics |
---|
| 1252 | (SIGGRAPH '77 Proceedings)}, |
---|
| 1253 | VOLUME={11}, |
---|
| 1254 | NUMBER={2}, |
---|
| 1255 | MONTH={Summer}, |
---|
| 1256 | YEAR={1977}, |
---|
| 1257 | } |
---|
| 1258 | |
---|
| 1259 | |
---|
| 1260 | @InProceedings{GTHP99, |
---|
| 1261 | author ="J\'erome Grasset and Olivier Terraz and Jean-Marc Hasenfratz and Dimitri Plemenos", |
---|
| 1262 | title ="Accurate Scene Display by Using Visibility Maps", |
---|
| 1263 | booktitle ="Spring Conference on Computer Graphics and its Applications", |
---|
| 1264 | year ="1999", |
---|
| 1265 | url ="http://www-imagis.imag.fr/Publications/1999/GTHP99" |
---|
| 1266 | } |
---|
| 1267 | |
---|
| 1268 | |
---|
| 1269 | @Unpublished{cdd_site, |
---|
| 1270 | author = {Komei Fukuda}, |
---|
| 1271 | title = {Cdd home page}, |
---|
| 1272 | note = {http://www.ifor.math.ethz.ch}, |
---|
| 1273 | } |
---|
| 1274 | |
---|
| 1275 | % note = "http://www.ifor.math.ethz.ch/fukuda/cdd_home/cdd.html", |
---|
| 1276 | |
---|
| 1277 | @Unpublished{nvidia_site, |
---|
| 1278 | author = {NVIDIA corp.}, |
---|
| 1279 | title = {Graphics hardware specifications.}, |
---|
| 1280 | note = {http://www.nvidia.com}, |
---|
| 1281 | } |
---|
| 1282 | |
---|
| 1283 | @Unpublished{ati_site, |
---|
| 1284 | author = {ATI corp.}, |
---|
| 1285 | title = {Graphics hardware specifications.}, |
---|
| 1286 | note = {http://www.ati.com}, |
---|
| 1287 | } |
---|
| 1288 | |
---|
| 1289 | |
---|
| 1290 | %See remarks \cite{Pavlidis:1990:RCS,Wold:1990:RCS}. |
---|
| 1291 | @Article{Cook:1986:SSC, |
---|
| 1292 | author = "Robert L. Cook", |
---|
| 1293 | title = "Stochastic Sampling in Computer Graphics", |
---|
| 1294 | journal = "ACM Transactions on Graphics", |
---|
| 1295 | volume = "5", |
---|
| 1296 | number = "1", |
---|
| 1297 | pages = "51--72", |
---|
| 1298 | month = jan, |
---|
| 1299 | year = "1986", |
---|
| 1300 | coden = "ATGRDF", |
---|
| 1301 | ISSN = "0730-0301", |
---|
| 1302 | bibdate = "Thu Aug 25 23:39:28 1994", |
---|
| 1303 | note = " |
---|
| 1304 | Also in Tutorial: Computer Graphics: Image Synthesis, |
---|
| 1305 | Computer Society Press, Washington, 1988, pp. |
---|
| 1306 | 283--304.", |
---|
| 1307 | url = "http://www.acm.org/pubs/toc/Abstracts/0730-0301/8927.html", |
---|
| 1308 | acknowledgement = ack-nhfb, |
---|
| 1309 | keywords = "algorithms; antialiasing; depth of field; filtering; |
---|
| 1310 | image synthesis; Monte Carlo integration; motion blur; |
---|
| 1311 | raster graphics; ray tracing; stochastic sampling", |
---|
| 1312 | review = "ACM CR 8709-0784", |
---|
| 1313 | subject = "{\bf I.3.3}: Computing Methodologies, COMPUTER |
---|
| 1314 | GRAPHICS, Picture/Image Generation, Viewing algorithms. |
---|
| 1315 | {\bf G.3}: Mathematics of Computing, PROBABILITY AND |
---|
| 1316 | STATISTICS, Probabilistic algorithms (including Monte |
---|
| 1317 | Carlo).", |
---|
| 1318 | } |
---|
| 1319 | |
---|
| 1320 | |
---|
| 1321 | @ARTICLE{Cohen85, |
---|
| 1322 | AUTHOR={Michael F. Cohen and Donald P. Greenberg}, |
---|
| 1323 | TITLE={The Hemi-Cube: A Radiosity Solution for Complex Environments}, |
---|
| 1324 | JOURNAL={Computer Graphics |
---|
| 1325 | (SIGGRAPH '85 Proceedings)}, |
---|
| 1326 | VOLUME={19}, |
---|
| 1327 | NUMBER={3}, |
---|
| 1328 | MONTH={July}, |
---|
| 1329 | YEAR={1985}, |
---|
| 1330 | PAGES={31-40}, |
---|
| 1331 | KEYWORDS={shading, diffuse reflection}, |
---|
| 1332 | } |
---|
| 1333 | |
---|
| 1334 | @Article{Sutherland:1974:CTH, |
---|
| 1335 | author = "Ivan E. Sutherland and Robert F. Sproull and Robert A. |
---|
| 1336 | Schumacker", |
---|
| 1337 | title = "A Characterization of Ten Hidden-Surface Algorithms", |
---|
| 1338 | journal = "ACM Computing Surveys", |
---|
| 1339 | volume = "6", |
---|
| 1340 | number = "1", |
---|
| 1341 | pages = "1--55", |
---|
| 1342 | month = mar, |
---|
| 1343 | year = "1974", |
---|
| 1344 | coden = "CMSVAN", |
---|
| 1345 | ISSN = "0010-4892", |
---|
| 1346 | bibdate = "Mon Sep 26 21:02:43 1994", |
---|
| 1347 | annote = "A classic paper; describes all the major hidden |
---|
| 1348 | surface algorithms of the time, and gives a |
---|
| 1349 | classification scheme.", |
---|
| 1350 | keywords = "parallel processing; survey; visible surfaces", |
---|
| 1351 | } |
---|
| 1352 | |
---|
| 1353 | |
---|
| 1354 | @Article{Cohen:2002:survey, |
---|
| 1355 | author = "D. Cohen-Or and Y. Chrysanthou and C. Silva and F. Durand", |
---|
| 1356 | title = " A Survey of Visibility for Walkthrough Applications", |
---|
| 1357 | year = "2003", |
---|
| 1358 | journal = "IEEE Transactions on Visualization and Computer Graphics", |
---|
| 1359 | volume = "9", |
---|
| 1360 | number = "3", |
---|
| 1361 | pages = "412--431" |
---|
| 1362 | } |
---|
| 1363 | % note = "Also available as http://www.cs.ucy.ac.cy/\~yiorgos/publications/survey_draft.pdf", |
---|
| 1364 | |
---|
| 1365 | @InProceedings{Whitted:1979:IIM, |
---|
| 1366 | author = "T. Whitted", |
---|
| 1367 | title = "An improved illumination model for shaded display", |
---|
| 1368 | pages = "1--14", |
---|
| 1369 | booktitle = "Computer Graphics (Special SIGGRAPH '79 Issue)", |
---|
| 1370 | volume = "13", |
---|
| 1371 | number = "3", |
---|
| 1372 | year = "1979", |
---|
| 1373 | month = aug, |
---|
| 1374 | keywords = "algorithmic aspects, shading, animation/dynamic |
---|
| 1375 | graphics, shaded images, raster graphics", |
---|
| 1376 | } |
---|
| 1377 | |
---|
| 1378 | |
---|
| 1379 | @Book{Szirmay-Kalos:1995a, |
---|
| 1380 | author = "L{\'a}szl{\'o} {Szirmay-Kalos ed.} and G{\'a}bor |
---|
| 1381 | M{\'a}rton and B. Dobos and T. Horv{\'a}th and P. |
---|
| 1382 | Risztics and E. Kov{\'a}cs", |
---|
| 1383 | title = "Theory of Three-Dimensional Computer Graphics", |
---|
| 1384 | note = "English revision by Ian A. Stroud", |
---|
| 1385 | publisher = "Akad{\'e}miai Kiad{\'o}", |
---|
| 1386 | address = "Budapest, Hungary", |
---|
| 1387 | month = sep, |
---|
| 1388 | year = "1995", |
---|
| 1389 | series = "Technical Sciences: Advances in Electronics", |
---|
| 1390 | volume = "13", |
---|
| 1391 | ISBN = "963-05-6911-6", |
---|
| 1392 | library = "Uni of Newcastle, Auchmuty Library - 006.6 SZIR", |
---|
| 1393 | citedby = "\cite{00000192}", |
---|
| 1394 | } |
---|
| 1395 | |
---|
| 1396 | |
---|
| 1397 | @InProceedings{Catmull:1975:CDC, |
---|
| 1398 | author = "Edwin E. Catmull", |
---|
| 1399 | title = "Computer Display of Curved Surfaces", |
---|
| 1400 | booktitle = "Proceedings of the IEEE Conference on Computer |
---|
| 1401 | Graphics, Pattern Recognition, and Data Structure", |
---|
| 1402 | pages = "11--17", |
---|
| 1403 | year = "1975", |
---|
| 1404 | month = may, |
---|
| 1405 | conference = "held in Los Angeles; 14-16 May 1975", |
---|
| 1406 | keywords = "curves and surfaces, design and modeling, graphics, |
---|
| 1407 | algorithms", |
---|
| 1408 | } |
---|
| 1409 | |
---|
| 1410 | @Book{Weisstein:1999:CCE, |
---|
| 1411 | author = "Eric W. Weisstein", |
---|
| 1412 | title = "The {CRC} Concise Encyclopedia of Mathematics", |
---|
| 1413 | publisher = "CRC Press", |
---|
| 1414 | address = "2000 N.W. Corporate Blvd., Boca Raton, FL 33431-9868, |
---|
| 1415 | USA", |
---|
| 1416 | pages = "1969", |
---|
| 1417 | year = "1999", |
---|
| 1418 | ISBN = "0-8493-9640-9", |
---|
| 1419 | LCCN = "QA5.W45 1999", |
---|
| 1420 | bibdate = "Tue Apr 13 06:58:01 1999", |
---|
| 1421 | price = "US\$79.95", |
---|
| 1422 | acknowledgement = ack-mg, |
---|
| 1423 | annote = "From Michel Goossens: ``This is a marvelous book for |
---|
| 1424 | all (of us) who like mathematics. It might be |
---|
| 1425 | interesting to note the quote from the start of the |
---|
| 1426 | Acknowledgements, where the author spends a whole |
---|
| 1427 | paragraph thanking Knuth for inventing \TeX{} (he |
---|
| 1428 | started his book some ten years ago in Word \ldots{}), |
---|
| 1429 | without which he could never have published his book. |
---|
| 1430 | He also thanks Trevorrow (for Oz\TeX) and Drakos and |
---|
| 1431 | Ross (for \LaTeX2HTML). His whole book is on the Web |
---|
| 1432 | (with {\tt l2h}) |
---|
| 1433 | \path=http://www.astro.virginia.edu/~eww6n/math/= |
---|
| 1434 | (Eric's Treasure Troves of Science), although often the |
---|
| 1435 | site is unavailable due to the many downlaod |
---|
| 1436 | requests.''", |
---|
| 1437 | } |
---|
| 1438 | |
---|
| 1439 | @InProceedings{EVL-2001-66, |
---|
| 1440 | year = "2001", |
---|
| 1441 | title = "Searching Triangle Strips Guided by Simplification |
---|
| 1442 | Criterion", |
---|
| 1443 | author = "O. Belmonte and J. Ribelles and I. Remolar and M. |
---|
| 1444 | Chover", |
---|
| 1445 | url = "http://visinfo.zib.de/EVlib/Show?EVL-2001-66", |
---|
| 1446 | abstract = "Triangle strips are widely used as a method to |
---|
| 1447 | accelerate the visualisation process of polygon models |
---|
| 1448 | in interactive graphics applications. Another widely |
---|
| 1449 | used method to improve drawing speed is the utilisation |
---|
| 1450 | of multiresolution models. These models are constructed |
---|
| 1451 | based on simplification algorithms. None of the current |
---|
| 1452 | algorithms for searching strips contemplates the |
---|
| 1453 | posterior simplification of the initial model. In this |
---|
| 1454 | paper an algorithm for searching strips is presented. |
---|
| 1455 | The triangles forming a strip are selected based on a |
---|
| 1456 | simplification criterion according to the average |
---|
| 1457 | quadratic error associated with the contraction of |
---|
| 1458 | edges so that the model is simplified. In this manner |
---|
| 1459 | the strips encountered are conserved as the model is |
---|
| 1460 | being simplified. The strips generated in this way may |
---|
| 1461 | be used to draw the polygon model in an incremental |
---|
| 1462 | form or to transmit it progressively within a computer |
---|
| 1463 | network.", |
---|
| 1464 | editor = "V. Skala", |
---|
| 1465 | keywords = "Triangle strip searching, interactive visualisation, |
---|
| 1466 | simplification algorithms, multiresolution models.", |
---|
| 1467 | booktitle = "WSCG 2001 Conference Proceedings", |
---|
| 1468 | } |
---|
| 1469 | |
---|
| 1470 | |
---|
| 1471 | @InProceedings{EVL-2001-262, |
---|
| 1472 | pages = "91--100", |
---|
| 1473 | year = "2001", |
---|
| 1474 | title = "Tunneling for Triangle Strips in Continuous |
---|
| 1475 | Level-of-Detail Meshes", |
---|
| 1476 | author = "A. James Stewart", |
---|
| 1477 | url = "http://visinfo.zib.de/EVlib/Show?EVL-2001-262", |
---|
| 1478 | abstract = "This paper describes a method of building and |
---|
| 1479 | maintaining a good set of triangle strips for both |
---|
| 1480 | static and continuous level-of-detail (CLOD) meshes. |
---|
| 1481 | For static meshes, the strips are better than those |
---|
| 1482 | computed by the classic SGI and STRIPE algorithms. For |
---|
| 1483 | CLOD meshes, the strips are maintained incrementally as |
---|
| 1484 | the mesh topology changes. The incremental changes are |
---|
| 1485 | fast and the number of strips is kept very small.", |
---|
| 1486 | editor = "B. Watson and J. W. Buchanan", |
---|
| 1487 | booktitle = "Proceedings of Graphics Interface", |
---|
| 1488 | } |
---|
| 1489 | |
---|
| 1490 | |
---|
| 1491 | @InProceedings{EVL-1996-290, |
---|
| 1492 | pages = "319--326", |
---|
| 1493 | year = "1996", |
---|
| 1494 | title = "Optimizing Triangle Strips for Fast Rendering", |
---|
| 1495 | author = "Francine Evans and Steven S. Skiena and Amitabh |
---|
| 1496 | Varshney", |
---|
| 1497 | url = "http://visinfo.zib.de/EVlib/Show?EVL-1996-290", |
---|
| 1498 | abstract = "Almost all scientific visualization involving surfaces |
---|
| 1499 | is currently do ne via triangles. The speed at which |
---|
| 1500 | such triangulated surfaces can be displayed is crucial |
---|
| 1501 | to interactive visualization and is bounded by the rate |
---|
| 1502 | at which triangulated data can be sent to the graphics |
---|
| 1503 | subsystem for rendering. Partitioning polygonal models |
---|
| 1504 | into triangle strips can significantly reduce rendering |
---|
| 1505 | times over transmitting each triangle individually. In |
---|
| 1506 | this paper, we present new and efficient algorithms for |
---|
| 1507 | constructing triangle strips from partially |
---|
| 1508 | triangulated models, and experimental results showing |
---|
| 1509 | these strips are 10--30\% better than those from |
---|
| 1510 | previous codes. Further, we study the impact of larger |
---|
| 1511 | buffer sizes and various queuing disciplines on the |
---|
| 1512 | effectiveness of triangle strips.", |
---|
| 1513 | organization = "IEEE", |
---|
| 1514 | editor = "Roni Yagel and Gregory M. Nielson", |
---|
| 1515 | booktitle = "IEEE Visualization '96", |
---|
| 1516 | } |
---|
| 1517 | |
---|
| 1518 | |
---|
| 1519 | @TechReport{ESV_triangle96, |
---|
| 1520 | author = {F. Evans and S. Skiena and A. Varshney}, |
---|
| 1521 | title = {Completing sequential triangulations is hard}, |
---|
| 1522 | institution = {Dept. of Computer Science, State University of New York at Stony Brook}, |
---|
| 1523 | year = {1996}, |
---|
| 1524 | } |
---|
| 1525 | |
---|
| 1526 | |
---|
| 1527 | |
---|
| 1528 | @Article{Jones:1971:NAL, |
---|
| 1529 | author = "C. B. Jones", |
---|
| 1530 | title = "A New Approach to the `Hidden Line' Problem", |
---|
| 1531 | year = "1971", |
---|
| 1532 | month = aug, |
---|
| 1533 | journal = "Computer Journal", |
---|
| 1534 | volume = "14", |
---|
| 1535 | number = "3", |
---|
| 1536 | pages = "232--237", |
---|
| 1537 | keywords = "hidden surface", |
---|
| 1538 | } |
---|
| 1539 | |
---|
| 1540 | @InProceedings{Durand_CVPUEP2000, |
---|
| 1541 | author = "Fr{\Ž{e}}do Durand and George Drettakis and Jo{\"e}lle |
---|
| 1542 | Thollot and Claude Puech", |
---|
| 1543 | title = "Conservative Visibility Preprocessing Using Extended |
---|
| 1544 | Projections", |
---|
| 1545 | pages = "239--248", |
---|
| 1546 | editor = "Sheila Hoffmeyer", |
---|
| 1547 | booktitle = "Proceedings of the Computer Graphics Conference 2000 |
---|
| 1548 | ({SIGGRAPH}-00)", |
---|
| 1549 | month = jul # " ~23--28", |
---|
| 1550 | publisher = "ACMPress", |
---|
| 1551 | address = "New York", |
---|
| 1552 | year = "2000", |
---|
| 1553 | } |
---|
| 1554 | |
---|
| 1555 | |
---|
| 1556 | @InProceedings{Hudson97, |
---|
| 1557 | author = "T. Hudson and D. Manocha and J. Cohen and M. Lin and K. Hoff and H. Zhang", |
---|
| 1558 | title = "Accelerated Occlusion Culling using Shadow Frusta", |
---|
| 1559 | year = "1997", |
---|
| 1560 | booktitle = "Proceedings of the Thirteenth ACM Symposium on |
---|
| 1561 | Computational Geometry", |
---|
| 1562 | pages = "1--10", |
---|
| 1563 | publisher = "ACM Press" |
---|
| 1564 | |
---|
| 1565 | } |
---|
| 1566 | |
---|
| 1567 | |
---|
| 1568 | |
---|
| 1569 | @InProceedings{Greene:1996:HPT, |
---|
| 1570 | author = "Ned Greene", |
---|
| 1571 | title = "Hierarchical Polygon Tiling with Coverage Masks", |
---|
| 1572 | pages = "65--74", |
---|
| 1573 | booktitle = "Proceedings of SIGGRAPH '96", |
---|
| 1574 | year = "1996", |
---|
| 1575 | month = aug, |
---|
| 1576 | abstract = "We present a novel polygon tiling algorithm in which |
---|
| 1577 | recursive subdivision of image space is driven by |
---|
| 1578 | coverage masks that classify a convex |
---|
| 1579 | polygon as |
---|
| 1580 | inside, outside, or intersecting cells in an image |
---|
| 1581 | hierarchy. This approach permits Warnock-style |
---|
| 1582 | subdivision with its |
---|
| 1583 | logarithmic search properties to |
---|
| 1584 | be driven very efficiently by bit-mask operations. The |
---|
| 1585 | resulting hierarchical polygon tiling algorithm |
---|
| 1586 | performs subdivision and |
---|
| 1587 | visibility computations very |
---|
| 1588 | rapidly while only visiting cells in the image |
---|
| 1589 | hierarchy that are crossed by visible |
---|
| 1590 | edges in the |
---|
| 1591 | output image. Visible samples are never overwritten. At |
---|
| 1592 | 512x512 resolution, the algorithm tiles as |
---|
| 1593 | rapidly as |
---|
| 1594 | traditional incremental scan conversion, and at high |
---|
| 1595 | resolution (e.g. 4096x4096) it is much |
---|
| 1596 | faster, making |
---|
| 1597 | it well suited to antialiasing by oversampling and |
---|
| 1598 | filtering. For densely occluded scenes, we combine |
---|
| 1599 | hierarchical tiling with |
---|
| 1600 | the {\"h}ierarchical |
---|
| 1601 | visibility{\" }algorithm to enable hierarchical |
---|
| 1602 | object-space culling. When we tested this combination |
---|
| 1603 | on a densely occluded |
---|
| 1604 | model, it computed visibility on |
---|
| 1605 | a 4096x4096 grid as rapidly as hierarchical z-buffering |
---|
| 1606 | tiled a 512x512 grid, and it effectively antialiased |
---|
| 1607 | scenes containing |
---|
| 1608 | hundreds of thousands of visible |
---|
| 1609 | polygons. The algorithm requires strict front-to-back |
---|
| 1610 | traversal of polygons, so we represent a |
---|
| 1611 | scene as a BSP |
---|
| 1612 | tree or as an octree of BSP trees. When maintaining |
---|
| 1613 | depth order of polygons is not convenient, |
---|
| 1614 | we combine |
---|
| 1615 | hierarchical tiling with hierarchical z-buffering, |
---|
| 1616 | resorting to z-buffering only in regions |
---|
| 1617 | of the screen |
---|
| 1618 | where the closest object is not encountered first.", |
---|
| 1619 | } |
---|
| 1620 | |
---|
| 1621 | @InProceedings{thibault87a, |
---|
| 1622 | author = "William C. Thibault and Bruce F. Naylor", |
---|
| 1623 | title = "Set Operations on Polyhedra Using Binary Space |
---|
| 1624 | Partitioning Trees", |
---|
| 1625 | pages = "153--162", |
---|
| 1626 | booktitle = "Proceedings of SIGGRAPH '87", |
---|
| 1627 | volume = "21", |
---|
| 1628 | year = "1987", |
---|
| 1629 | month = jul, |
---|
| 1630 | keywords = "polyhedra, set operations, geometric modeling, |
---|
| 1631 | geometric search, point location", |
---|
| 1632 | } |
---|
| 1633 | |
---|
| 1634 | |
---|
| 1635 | |
---|
| 1636 | |
---|
| 1637 | |
---|
| 1638 | @Article{Plantinga85, |
---|
| 1639 | author = "W. H. Plantinga and C. R. Dyer", |
---|
| 1640 | title = "An Algorithm for Constructing the Aspect Graph", |
---|
| 1641 | journal = "CS TR", |
---|
| 1642 | volume = "627", |
---|
| 1643 | publisher = "UNIV of Wisconsin --- Madison", |
---|
| 1644 | month = dec, |
---|
| 1645 | year = "1985", |
---|
| 1646 | } |
---|
| 1647 | |
---|
| 1648 | @InProceedings{Crawford85, |
---|
| 1649 | author = "C. G. Crawford", |
---|
| 1650 | title = "Aspect Graphs and Robot Vision", |
---|
| 1651 | year = "1985", |
---|
| 1652 | booktitle = "Proceedings, {CVPR} '85 ({IEEE} Computer Society |
---|
| 1653 | Conference on Computer Vision and Pattern Recognition, |
---|
| 1654 | San Francisco, {CA}, |
---|
| 1655 | June 10--13, 1985)", |
---|
| 1656 | publisher = "IEEE", |
---|
| 1657 | organization = "IEEE", |
---|
| 1658 | series = "IEEE Publ. 85CH2145-1.", |
---|
| 1659 | institution = "USNA", |
---|
| 1660 | pages = "382--384", |
---|
| 1661 | keywords = "IMAGE PART FORM, LARGE DIMENSIONALITY", |
---|
| 1662 | } |
---|
| 1663 | |
---|
| 1664 | @Article{PLA90, |
---|
| 1665 | author = "H. Plantinga and C. Dyer", |
---|
| 1666 | title = "Visibility, Occlusion, and the Aspect Graph", |
---|
| 1667 | journal = "International Journal of Computer Vision", |
---|
| 1668 | volume = "5", |
---|
| 1669 | number = "2", |
---|
| 1670 | year = "1990", |
---|
| 1671 | pages = "137--160", |
---|
| 1672 | } |
---|
| 1673 | |
---|
| 1674 | @InProceedings{FOCS86*123, |
---|
| 1675 | author = "W. H. Plantinga and C. R. Dyer", |
---|
| 1676 | title = "An Algorithm for Constructing the Aspect Graph", |
---|
| 1677 | pages = "123--131", |
---|
| 1678 | booktitle = "27th Annual Symposium on Foundations of Computer |
---|
| 1679 | Science", |
---|
| 1680 | ISBN = "0-8186-0740-8", |
---|
| 1681 | month = oct, |
---|
| 1682 | publisher = "IEEE Computer Society Press", |
---|
| 1683 | address = "Los Angeles, Ca., USA", |
---|
| 1684 | year = "1986", |
---|
| 1685 | } |
---|
| 1686 | |
---|
| 1687 | @InProceedings{egger92, |
---|
| 1688 | title = "The scale space aspect graph", |
---|
| 1689 | author = "D. W. Eggert and K. W. |
---|
| 1690 | Bowyer and C. R. Dyer and H. I. |
---|
| 1691 | Christensen and D. B. Goldgof", |
---|
| 1692 | booktitle = "Proceedings. 1992 IEEE Computer Society |
---|
| 1693 | Conference on |
---|
| 1694 | Computer Vision and Pattern Recognition (Cat. |
---|
| 1695 | No.92CH3168-2)", |
---|
| 1696 | pages = "335--40", |
---|
| 1697 | publisher = "IEEE Comput. Soc. |
---|
| 1698 | Press Los Alamitos, CA, USA", |
---|
| 1699 | year = "1992", |
---|
| 1700 | organization = "IEEE", |
---|
| 1701 | } |
---|
| 1702 | |
---|
| 1703 | @Article{EggertDavi1993a, |
---|
| 1704 | author = "David W. Eggert and Kevin W. Bowyer and Charles R. |
---|
| 1705 | Dyer and Henrik I. Christensen and Dmitry B. Goldgof", |
---|
| 1706 | journal = "Pattern Analysis and Machine Intelligence", |
---|
| 1707 | title = "The Scale Space Aspect Graph", |
---|
| 1708 | year = "1993", |
---|
| 1709 | document-size = "359.5 kbytes", |
---|
| 1710 | url = |
---|
| 1711 | "ftp://ftp.cs.wisc.edu/computer-vision/pami93-eggert.ps.Z", |
---|
| 1712 | month = nov, |
---|
| 1713 | number = "11", |
---|
| 1714 | pages = "1114--1130", |
---|
| 1715 | volume = "15", |
---|
| 1716 | scope = "model", |
---|
| 1717 | } |
---|
| 1718 | |
---|
| 1719 | @TechReport{MIT-LCS//MIT/LCS/TR-612, |
---|
| 1720 | author = "S. Teng", |
---|
| 1721 | title = "Combinational Aspects of Geometric Graphs", |
---|
| 1722 | institution = "Massachusetts Institute of Technology, |
---|
| 1723 | Laboratory for |
---|
| 1724 | Computer Science", |
---|
| 1725 | type = "Technical Report", |
---|
| 1726 | number = "MIT-LCS//MIT/LCS/TR-612", |
---|
| 1727 | pages = "13", |
---|
| 1728 | month = may, |
---|
| 1729 | year = "1994", |
---|
| 1730 | abstract = "As a special case of our main |
---|
| 1731 | result, we show that for |
---|
| 1732 | all L$>$0, each k-nearest neighborhood graph in d |
---|
| 1733 | dimensions excludes Kh as a depth in L |
---|
| 1734 | minor if h=W |
---|
| 1735 | (Ld-1). More generally, we prove that the overlap |
---|
| 1736 | graphs defined by Miller, Teng, Thurston |
---|
| 1737 | and Vavais |
---|
| 1738 | [18] have this combinatorial property. By a |
---|
| 1739 | construction of Plotkin, Rao and Smith |
---|
| 1740 | [23], our result |
---|
| 1741 | implies that overlap graphs have {"}good{"} cut-covers, |
---|
| 1742 | answering an open question of Kaklamanis, |
---|
| 1743 | Krizanc and |
---|
| 1744 | Rao [12]. Consequently, overlap graphs can be emulated |
---|
| 1745 | on hypercube graphs with a constant factor |
---|
| 1746 | of slow down |
---|
| 1747 | and on butterfly graphs with a factor of O(log*n) slow |
---|
| 1748 | down. Therefore, computations on overlap |
---|
| 1749 | graphs, such |
---|
| 1750 | as finite-element and finite-difference methods on |
---|
| 1751 | {"}well-conditioned{"} meshes and image |
---|
| 1752 | processing on |
---|
| 1753 | k- nearest neighborhood graphs, can be performed on |
---|
| 1754 | hypercubic parallel machines with linear |
---|
| 1755 | speed-up. Our |
---|
| 1756 | result, in conjunction with a result of Plotkin, Rao |
---|
| 1757 | and Smith, also yields a combinatorial |
---|
| 1758 | proof to that |
---|
| 1759 | overlap graphs have separators of sublinear size. We |
---|
| 1760 | also show that with high probability, the Delaunay |
---|
| 1761 | diagram, the relative |
---|
| 1762 | neighborhood graph and the |
---|
| 1763 | k-nearest neighborhood graph of a random point set |
---|
| 1764 | exclude Kh as a depth L minor if h=W(L d/2 |
---|
| 1765 | log n).", |
---|
| 1766 | note = "Cost is \$12.", |
---|
| 1767 | } |
---|
| 1768 | |
---|
| 1769 | |
---|
| 1770 | |
---|
| 1771 | |
---|
| 1772 | @Book{Heckbert94-GGF, |
---|
| 1773 | editor = "Paul Heckbert", |
---|
| 1774 | year = "1994", |
---|
| 1775 | title = "Graphics {Gems} {IV}", |
---|
| 1776 | publisher = "Academic Press Professional", |
---|
| 1777 | address = "Boston, MA", |
---|
| 1778 | keywords = "Delaunay triangulation, finite elements, meshing, |
---|
| 1779 | pixel luminance scaling", |
---|
| 1780 | comments = "includes useful C and C++ code related to radiosity |
---|
| 1781 | algorithms (Delaunay triangulation and pixel luminance |
---|
| 1782 | scaling)", |
---|
| 1783 | } |
---|
| 1784 | |
---|
| 1785 | |
---|
| 1786 | @InCollection{Greene:1994:DIR, |
---|
| 1787 | author = "Ned Greene", |
---|
| 1788 | booktitle = "Graphics Gems IV", |
---|
| 1789 | title = "Detecting Intersection of a Rectangular Solid and a |
---|
| 1790 | Convex Polyhedron", |
---|
| 1791 | publisher = "Academic Press", |
---|
| 1792 | address = "Boston", |
---|
| 1793 | pages = "74--82", |
---|
| 1794 | year = "1994", |
---|
| 1795 | keywords = "collision detection, octree, computational geometry", |
---|
| 1796 | summary = "Presents an optimized technique to test for |
---|
| 1797 | intersection between a convex polyhedron and a box. |
---|
| 1798 | This is useful when comparing bounding boxes against a |
---|
| 1799 | viewing frustum in a rendering program, for instance. |
---|
| 1800 | Contains pseudocode.", |
---|
| 1801 | } |
---|
| 1802 | |
---|
| 1803 | @InProceedings{Chen:1996:FPA, |
---|
| 1804 | author = "{Han-Ming} Chen and {Wen-Teng} Wang", |
---|
| 1805 | title = "The Feudal Priority Algorithm on Hidden-Surface |
---|
| 1806 | Removal", |
---|
| 1807 | pages = "55--64", |
---|
| 1808 | booktitle = "Proceedings of SIGGRAPH '96", |
---|
| 1809 | year = "1996", |
---|
| 1810 | month = aug, |
---|
| 1811 | abstract = "Development of a real-time shaded rendering approach |
---|
| 1812 | for a frequently changing viewpoint or view vector is |
---|
| 1813 | very important in the simulation of 3-D objects in |
---|
| 1814 | Computer-Aided Design. A new approach is proposed in |
---|
| 1815 | this paper to meet this demand in a very efficient |
---|
| 1816 | manner. A pre-processing phase, in which a feudal |
---|
| 1817 | priority tree is established for all polygons of an |
---|
| 1818 | object, and a post-processing phase, in which a |
---|
| 1819 | rendering priority list is searched for from the feudal |
---|
| 1820 | priority tree for a new viewpoint or view vector, are |
---|
| 1821 | included in our approach. The most time-consuming work |
---|
| 1822 | is finished in the pre-processing phase which only has |
---|
| 1823 | to be executed once for an object, and the relatively |
---|
| 1824 | simple task is left to the post-processing phase, which |
---|
| 1825 | is repeated when the viewpoint or view vector is |
---|
| 1826 | changed. For the pre-processing phase, a static version |
---|
| 1827 | and a dynamic version are proposed in this paper. The |
---|
| 1828 | one-way priority relations of all polygons are computed |
---|
| 1829 | in the former part of the dynamic pre-processing in a |
---|
| 1830 | more efficient way than that in the static |
---|
| 1831 | pre-processing, but the latter part of the dynamic |
---|
| 1832 | pre-processing is still based on the static |
---|
| 1833 | pre-processing. A new concept of {\"a}bsolute |
---|
| 1834 | priority{\" }is introduced to systematically reduce the |
---|
| 1835 | polygons in which a separating plane is to be searched |
---|
| 1836 | for so the probability of finding the separating plane |
---|
| 1837 | is much increased. This is the basis to implement |
---|
| 1838 | another important concept of {\"s}eparating before |
---|
| 1839 | splitting{\" }by which the polygon splittings are much |
---|
| 1840 | reduced. Hence the efficiency in the pre-processing and |
---|
| 1841 | the post-processing phases is highly increased.", |
---|
| 1842 | } |
---|
| 1843 | |
---|
| 1844 | |
---|
| 1845 | |
---|
| 1846 | |
---|
| 1847 | |
---|
| 1848 | |
---|
| 1849 | @InProceedings{Zhang97, |
---|
| 1850 | title = "Visibility Culling Using Hierarchical Occlusion Maps", |
---|
| 1851 | language = "en", |
---|
| 1852 | month = aug, |
---|
| 1853 | editor = "Turner Whitted", |
---|
| 1854 | series = "Annual Conference Series", |
---|
| 1855 | booktitle = "SIGGRAPH 97 Conference Proceedings", |
---|
| 1856 | publisher = "Addison Wesley", |
---|
| 1857 | pages = "77--88", |
---|
| 1858 | year = "1997", |
---|
| 1859 | url = "http://visinfo.zib.de/EVlib/Show?EVL-1997-147", |
---|
| 1860 | author = "Hansong Zhang and Dinesh Manocha and Thomas Hudson and |
---|
| 1861 | Kenneth E. {Hoff III}", |
---|
| 1862 | abstract = "We present hierarchical occlusion maps (HOM) for |
---|
| 1863 | visibility culling on complex models with high depth |
---|
| 1864 | complexity. The culling algorithm uses an object space |
---|
| 1865 | bounding volume hierarchy and a hierarchy of image |
---|
| 1866 | space occlusion maps. Occlusion maps represent the |
---|
| 1867 | aggregate of projections of the occluders onto the |
---|
| 1868 | image plane. For each frame, the algorithm selects a |
---|
| 1869 | small set of objects from the model as occluders and |
---|
| 1870 | renders them to form an initial occlusion map, from |
---|
| 1871 | which a hierarchy of occlusion maps is built. The |
---|
| 1872 | occlusion maps are used to cull away a portion of the |
---|
| 1873 | model not visible from the current viewpoint. The |
---|
| 1874 | algorithm is applicable to all models and makes no |
---|
| 1875 | assumptions about the size, shape, or type of |
---|
| 1876 | occluders. It supports approximate culling in which |
---|
| 1877 | small holes in or among occluders can be ignored. The |
---|
| 1878 | algorithm has been implemented on current graphics |
---|
| 1879 | systems and has been applied to large models composed |
---|
| 1880 | of hundreds of thousands of polygons. In practice, it |
---|
| 1881 | achieves significant speedup in interactive |
---|
| 1882 | walkthroughs of models with high depth complexity.", |
---|
| 1883 | organization = "ACM SIGGRAPH", |
---|
| 1884 | note = "ISBN 0-89791-896-7", |
---|
| 1885 | keywords = "visibility culling, interactive display, image |
---|
| 1886 | pyramid, occlusion culling, hierarchical data |
---|
| 1887 | structures", |
---|
| 1888 | } |
---|
| 1889 | |
---|
| 1890 | |
---|
| 1891 | @PhdThesis{Durand99-phd, |
---|
| 1892 | author = "Fr{\'{e}}do Durand", |
---|
| 1893 | month = jul, |
---|
| 1894 | year = "1999", |
---|
| 1895 | title = "3{D} Visibility: Analytical Study and Applications", |
---|
| 1896 | address = "Grenoble, France", |
---|
| 1897 | school = "Universite Joseph Fourier", |
---|
| 1898 | } |
---|
| 1899 | |
---|
| 1900 | |
---|
| 1901 | @InProceedings{EVL-2000-60, |
---|
| 1902 | pages = "239--248", |
---|
| 1903 | year = "2000", |
---|
| 1904 | title = "Conservative Visibility Preprocessing Using Extended |
---|
| 1905 | Projections", |
---|
| 1906 | url = "http://visinfo.zib.de/EVlib/Show?EVL-2000-60", |
---|
| 1907 | author = "Fr{\'{e}}do Durand and George Drettakis and |
---|
| 1908 | Jo{\"{e}}lle Thollot and Claude Puech", |
---|
| 1909 | abstract = "Visualization of very complex scenes can be |
---|
| 1910 | significantly accelerated using occlusion culling. In |
---|
| 1911 | this paper we present a visibility preprocessing method |
---|
| 1912 | which efficiently computes potentially visible geometry |
---|
| 1913 | for volumetric viewing cells. We introduce novel |
---|
| 1914 | extended projection operators, which permits efficient |
---|
| 1915 | and conservative occlusion culling with respect to all |
---|
| 1916 | viewpoints within a cell, and takes into account the |
---|
| 1917 | combined occlusion effect of multiple occluders. We use |
---|
| 1918 | extended projection of occluders onto a set of |
---|
| 1919 | projection planes to create extended occlusion maps; we |
---|
| 1920 | show how to efficiently test occludees against these |
---|
| 1921 | occlusion maps to determine occlusion with respect to |
---|
| 1922 | the entire cell. We also present an improved projection |
---|
| 1923 | operator for certain specific but important |
---|
| 1924 | configurations. An important advantage of our approach |
---|
| 1925 | is that we can re-project extended projections onto a |
---|
| 1926 | series of projection planes (via an occlusion sweep), |
---|
| 1927 | and accumulate occlusion information from multiple |
---|
| 1928 | blockers. This new approach allows the creation of |
---|
| 1929 | effective occlusion maps for previously hard-to-treat |
---|
| 1930 | scenes such as leaves of trees in a forest. Graphics |
---|
| 1931 | hardware is used to accelerate both the extended |
---|
| 1932 | projection and reprojection operations. We present a |
---|
| 1933 | complete implementation demonstrating significant |
---|
| 1934 | speedup with respect to view-frustum culling only, |
---|
| 1935 | without the computational overhead of on-line occlusion |
---|
| 1936 | culling", |
---|
| 1937 | keywords = "Occlusion culling, visibility determination, PVS", |
---|
| 1938 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH 2000)", |
---|
| 1939 | } |
---|
| 1940 | |
---|
| 1941 | @InProceedings{scg97*421, |
---|
| 1942 | author = "S. Rivi{\`e}re", |
---|
| 1943 | title = "Dynamic visibility in polygonal scenes with the |
---|
| 1944 | visibility complex", |
---|
| 1945 | pages = "421--423", |
---|
| 1946 | ISBN = "0-89791-878-9", |
---|
| 1947 | booktitle = "Proceedings of the 13th International Annual Symposium |
---|
| 1948 | on Computational Geometry ({SCG}-97)", |
---|
| 1949 | month = jun # "~4--6", |
---|
| 1950 | publisher = "ACM Press", |
---|
| 1951 | address = "New York", |
---|
| 1952 | year = "1997", |
---|
| 1953 | } |
---|
| 1954 | |
---|
| 1955 | @InProceedings{SWAT::Vegter1990, |
---|
| 1956 | title = "The Visibility Diagram: a Data Structure for |
---|
| 1957 | Visibility Problems and Motion Planning", |
---|
| 1958 | author = "Gert Vegter", |
---|
| 1959 | booktitle = "{SWAT} 90, 2nd Scandinavian Workshop on Algorithm |
---|
| 1960 | Theory", |
---|
| 1961 | year = "1990", |
---|
| 1962 | series = "Lecture Notes in Computer Science", |
---|
| 1963 | volume = "447", |
---|
| 1964 | publisher = "Springer", |
---|
| 1965 | pages = "97--110", |
---|
| 1966 | } |
---|
| 1967 | |
---|
| 1968 | @Article{Welzl:1985:CVG, |
---|
| 1969 | author = "Emo Welzl", |
---|
| 1970 | title = "Constructing the Visibility Graph for $n$-Line |
---|
| 1971 | Segments in ${O}(n^2)$ Time", |
---|
| 1972 | journal = "Information Processing Letters", |
---|
| 1973 | volume = "20", |
---|
| 1974 | number = "4", |
---|
| 1975 | pages = "167--171", |
---|
| 1976 | day = "10", |
---|
| 1977 | month = may, |
---|
| 1978 | year = "1985", |
---|
| 1979 | coden = "IFPLAT", |
---|
| 1980 | ISSN = "0020-0190", |
---|
| 1981 | mrclass = "68U05", |
---|
| 1982 | mrnumber = "86m:68135", |
---|
| 1983 | bibdate = "Wed Nov 11 12:16:26 MST 1998", |
---|
| 1984 | acknowledgement = ack-nhfb, |
---|
| 1985 | affiliation = "Leiden State Univ, Inst of Applied Mathematics \& |
---|
| 1986 | Computer Science, Leiden, Neth", |
---|
| 1987 | affiliationaddress = "Leiden State Univ, Inst of Applied Mathematics |
---|
| 1988 | \& Computer Science, Leiden, Neth", |
---|
| 1989 | classification = "723; 921; C1160 (Combinatorial mathematics); C4190 |
---|
| 1990 | (Other numerical methods)", |
---|
| 1991 | corpsource = "Inst. for Inf. Proc., Tech. Univ. of Graz, Austria", |
---|
| 1992 | journalabr = "Inf Process Lett", |
---|
| 1993 | keywords = "computational geometry; computer programming --- |
---|
| 1994 | Algorithms; Graph Theory; graph theory; line segments; |
---|
| 1995 | mathematical techniques; n-line segments; |
---|
| 1996 | nontransparent obstacles; O(n/sup 2/) time; shortest |
---|
| 1997 | path; undirected graph; visibility graph", |
---|
| 1998 | pubcountry = "Netherlands A01", |
---|
| 1999 | treatment = "T Theoretical or Mathematical", |
---|
| 2000 | } |
---|
| 2001 | |
---|
| 2002 | @InProceedings{EVL-2000-59, |
---|
| 2003 | pages = "229--238", |
---|
| 2004 | year = "2000", |
---|
| 2005 | title = "Conservative Volumetric Visibility with Occluder |
---|
| 2006 | Fusion", |
---|
| 2007 | author = "Gernot Schaufler and Julie Dorsey and Xavier Decoret |
---|
| 2008 | and Fran{\c{c}}ois X. Sillion", |
---|
| 2009 | url = "http://visinfo.zib.de/EVlib/Show?EVL-2000-59", |
---|
| 2010 | abstract = "Visibility determination is a key requirement in a |
---|
| 2011 | wide range of graphics algorithms. This paper |
---|
| 2012 | introduces a new approach to the computation of volume |
---|
| 2013 | visibility, the detection of occluded portions of space |
---|
| 2014 | as seen from a given region. The method is conservative |
---|
| 2015 | and classifies regions as occluded only when they are |
---|
| 2016 | guaranteed to be invisible. It operates on a discrete |
---|
| 2017 | representation of space and uses the opaque interior of |
---|
| 2018 | objects as occluders. This choice of occluders |
---|
| 2019 | facilitates their extension into adjacent opaque |
---|
| 2020 | regions of space, in essence maximizing their size and |
---|
| 2021 | impact. Our method efficiently detects and represents |
---|
| 2022 | the regions of space hidden by such occluders. It is |
---|
| 2023 | the first one to use the property that occluders can |
---|
| 2024 | also be extended into empty space provided this space |
---|
| 2025 | is itself occluded from the viewing volume. This proves |
---|
| 2026 | extremely effective for computing the occlusion by a |
---|
| 2027 | set of occluders, effectively realizing occluder |
---|
| 2028 | fusion. An auxiliary data structure represents |
---|
| 2029 | occlusion in the scene and can then be queried to |
---|
| 2030 | answer volume visibility questions. We demonstrate the |
---|
| 2031 | applicability to visibility preprocessing for real-time |
---|
| 2032 | walkthroughs and to shadow-ray acceleration for |
---|
| 2033 | extended light sources in ray tracing, with significant |
---|
| 2034 | acceleration in both cases.", |
---|
| 2035 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH 2000)", |
---|
| 2036 | } |
---|
| 2037 | |
---|
| 2038 | @Book{Stolfi:1991:OPG, |
---|
| 2039 | author = "J. Stolfi", |
---|
| 2040 | title = "Oriented Projective Geometry: {A} Framework for |
---|
| 2041 | Geometric Computations", |
---|
| 2042 | publisher = "Academic Press", |
---|
| 2043 | year = "1991", |
---|
| 2044 | } |
---|
| 2045 | |
---|
| 2046 | |
---|
| 2047 | @InProceedings{wonka00, |
---|
| 2048 | pages = "71--82", |
---|
| 2049 | year = "2000", |
---|
| 2050 | title = "Visibility Preprocessing with Occluder Fusion for Urban |
---|
| 2051 | Walkthroughs", |
---|
| 2052 | author = "Peter Wonka and Michael Wimmer and Dieter Schmalstieg", |
---|
| 2053 | booktitle = "Proceedings of EUROGRAPHICS Workshop on Rendering", |
---|
| 2054 | } |
---|
| 2055 | |
---|
| 2056 | |
---|
| 2057 | @InProceedings{koltun00, |
---|
| 2058 | year = "2000", |
---|
| 2059 | title = "Virtual Occluders: |
---|
| 2060 | An Efficient Intermediate PVS Representation", |
---|
| 2061 | author = "Vladlen Koltun and Yiorgos Chrysanthou and Daniel Cohen-Or", |
---|
| 2062 | booktitle = "Proceedings of EUROGRAPHICS Workshop on Rendering", |
---|
| 2063 | } |
---|
| 2064 | |
---|
| 2065 | |
---|
| 2066 | @Article{Cho:1999:IRT, |
---|
| 2067 | author = "Franklin S. Cho and David Forsyth", |
---|
| 2068 | title = "Interactive ray tracing with the visibility complex", |
---|
| 2069 | journal = "Computers and Graphics", |
---|
| 2070 | volume = "23", |
---|
| 2071 | number = "5", |
---|
| 2072 | pages = "703--717", |
---|
| 2073 | month = oct, |
---|
| 2074 | year = "1999", |
---|
| 2075 | coden = "COGRD2", |
---|
| 2076 | ISSN = "0097-8493", |
---|
| 2077 | bibdate = "Sat Oct 21 14:27:20 MDT 2000", |
---|
| 2078 | url = "http://www.elsevier.nl/gej-ng/10/13/20/24/34/34/abstract.html; http://www.elsevier.nl/gej-ng/10/13/20/24/32/34/article.pdf", |
---|
| 2079 | acknowledgement = ack-nhfb, |
---|
| 2080 | } |
---|
| 2081 | |
---|
| 2082 | |
---|
| 2083 | @InProceedings{koltun01, |
---|
| 2084 | year = "2001", |
---|
| 2085 | title = "Hardware-Accelerated From-Region Visibility Using a Dual Ray Space", |
---|
| 2086 | author = "Vladlen Koltun and Yiorgos Chrysanthou and Daniel Cohen-Or", |
---|
| 2087 | booktitle = "Proceedings of the 12th EUROGRAPHICS Workshop on Rendering", |
---|
| 2088 | } |
---|