[243] | 1 | @InProceedings{Drettakis:1996:AVM, |
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| 2 | author = "George Drettakis and Fran{\c{c}}ois Sillion", |
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| 3 | title = "Accurate Visibility and Meshing Calculations for |
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| 4 | Hierarchical Radiosity", |
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| 5 | booktitle = "Eurographics Rendering Workshop 1996", |
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| 6 | editor = "Xavier Pueyo and Peter Schr{\"{o}}der", |
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| 7 | year = "1996", |
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| 8 | organization = "Eurographics", |
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| 9 | publisher = "Springer Wein", |
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| 10 | address = "New York City, NY", |
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| 11 | month = jun, |
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| 12 | pages = "269--278", |
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| 13 | note = "ISBN 3-211-82883-4", |
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| 14 | annote = "Precise quality control for hierarchical lighting |
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| 15 | simulations is still a hard problem, due in part to the |
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| 16 | difficulty of analysing the source of error and to the |
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| 17 | close interactions between different components of the |
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| 18 | algorithm. In this paper we attempt to address this |
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| 19 | issue by examining two of the most central components |
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| 20 | of these algorithms: visibility computation and the |
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| 21 | mesh. We first present an investigation tool in the |
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| 22 | form of a new hierarchical algorithm: this algorithmic |
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| 23 | extension encapsulates exact visibility information |
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| 24 | with respect to the light source in the form of the |
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| 25 | backprojection data structure, and allows the use of |
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| 26 | discontinuity meshes in the solution hierarchy. This |
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| 27 | tool permits us to study separately the effects of |
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| 28 | visibility and meshing error on image quality, |
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| 29 | computational expense as well as solution convergence. |
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| 30 | Initial experimental results are presented by comparing |
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| 31 | standard quadtree-based hierarchical radiosity with |
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| 32 | point-sampling visibility to the approaches |
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| 33 | incorporating backprojections, discontinuity meshes or |
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| 34 | both.", |
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| 35 | } |
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| 36 | |
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