1 | @InProceedings{Drettakis:1996:AVM, |
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2 | author = "George Drettakis and Fran{\c{c}}ois Sillion", |
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3 | title = "Accurate Visibility and Meshing Calculations for |
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4 | Hierarchical Radiosity", |
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5 | booktitle = "Eurographics Rendering Workshop 1996", |
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6 | editor = "Xavier Pueyo and Peter Schr{\"{o}}der", |
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7 | year = "1996", |
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8 | organization = "Eurographics", |
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9 | publisher = "Springer Wein", |
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10 | address = "New York City, NY", |
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11 | month = jun, |
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12 | pages = "269--278", |
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13 | note = "ISBN 3-211-82883-4", |
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14 | annote = "Precise quality control for hierarchical lighting |
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15 | simulations is still a hard problem, due in part to the |
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16 | difficulty of analysing the source of error and to the |
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17 | close interactions between different components of the |
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18 | algorithm. In this paper we attempt to address this |
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19 | issue by examining two of the most central components |
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20 | of these algorithms: visibility computation and the |
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21 | mesh. We first present an investigation tool in the |
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22 | form of a new hierarchical algorithm: this algorithmic |
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23 | extension encapsulates exact visibility information |
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24 | with respect to the light source in the form of the |
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25 | backprojection data structure, and allows the use of |
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26 | discontinuity meshes in the solution hierarchy. This |
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27 | tool permits us to study separately the effects of |
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28 | visibility and meshing error on image quality, |
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29 | computational expense as well as solution convergence. |
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30 | Initial experimental results are presented by comparing |
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31 | standard quadtree-based hierarchical radiosity with |
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32 | point-sampling visibility to the approaches |
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33 | incorporating backprojections, discontinuity meshes or |
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34 | both.", |
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35 | } |
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36 | |
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