[243] | 1 | |
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| 2 | @InProceedings{Niepel:1995:SCD, |
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| 3 | author = "L. Niepel and J. Martinka and A. Ferko and P. Elias", |
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| 4 | title = "On Scene Complexity Definition for Rendering", |
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| 5 | booktitle = "Winter School of Computer Graphics 1995", |
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| 6 | year = "1995", |
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| 7 | month = feb, |
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| 8 | note = "held at University of West Bohemia, Plzen, Czech |
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| 9 | Republic, 14-18 February 1995", |
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| 10 | who = "Havran Vlastimil: REN-0001", |
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| 11 | } |
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| 12 | |
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| 13 | @TechReport{Snyder96, |
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| 14 | author = "J. M. Snyder", |
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| 15 | title = "Area Light Sources for Real-Time Graphics", |
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| 16 | pages = 30, |
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| 17 | institution = "Microsoft Research", |
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| 18 | year = 1996, |
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| 19 | month = mar, |
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| 20 | number = "MSR-TR-96-11", |
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| 21 | who = "Havran Vlastimil: REN-0002", |
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| 22 | } |
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| 23 | |
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| 24 | @InProceedings{Keller:1997:IR, |
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| 25 | author = "Alexander Keller", |
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| 26 | title = "Instant Radiosity", |
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| 27 | booktitle = "SIGGRAPH 97 Conference Proceedings", |
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| 28 | editor = "Turner Whitted", |
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| 29 | series = "Annual Conference Series", |
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| 30 | year = "1997", |
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| 31 | organization = "ACM SIGGRAPH", |
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| 32 | publisher = "Addison Wesley", |
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| 33 | month = aug, |
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| 34 | pages = "49--56", |
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| 35 | note = "ISBN 0-89791-896-7", |
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| 36 | keywords = "Radiance equation, radiosity, shading, Monte Carlo |
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| 37 | integration, quasi-Monte Carlo integration, |
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| 38 | quasi-random walk, jittered low discrepancy sampling, |
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| 39 | hardware, accumulation buffer, realtime rendering |
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| 40 | algorithms, photorealism", |
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| 41 | annote = "We present a fundamental procedure for instant |
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| 42 | rendering from the radiance equation. Operating |
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| 43 | directly on the textured scene description, the very |
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| 44 | efficient and simple algorithm produces photorealistic |
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| 45 | images without any finite element kernel or solution |
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| 46 | discretization of the underlying integral equation. |
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| 47 | Rendering rates of a few seconds are obtained by |
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| 48 | exploiting graphics hardware, the deterministic |
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| 49 | technique of the quasi-random walk for the solution of |
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| 50 | the global illumination problem, and the new method of |
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| 51 | jittered low discrepancy sampling.", |
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| 52 | who = "Havran Vlastimil: REN-0003", |
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| 53 | } |
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| 54 | |
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| 55 | @Article{Tiede:1990:IMA, |
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| 56 | author = "Ulf Tiede and Karl Heinz Hoehne and Michael Bomans and |
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| 57 | Andreas Pommert and Martin Riemer and Gunnar Wiebecke", |
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| 58 | title = "Investigation of Medical {3D}-Rendering Algorithms", |
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| 59 | journal = "IEEE Computer Graphics and Applications", |
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| 60 | volume = "10", |
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| 61 | number = "2", |
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| 62 | pages = "41--53", |
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| 63 | month = mar, |
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| 64 | year = "1990", |
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| 65 | coden = "ICGADZ", |
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| 66 | ISSN = "0272-1716", |
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| 67 | bibdate = "Sat Jan 25 06:42:48 MST 1997", |
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| 68 | acknowledgement = ack-nhfb, |
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| 69 | affiliation = "Univ Hospital Eppendorf, Inst of Math \& Comput Sci in |
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| 70 | Med, Hamburg, West Ger", |
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| 71 | classification = "461; 723", |
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| 72 | journalabr = "IEEE Comput Graphics Appl", |
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| 73 | keywords = "Biomedical Engineering; Computer Graphics --- Medical |
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| 74 | Applications; Computer Programming --- Algorithms; |
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| 75 | Computerized Tomography; Gradient Shading; Magnetic |
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| 76 | Resonance --- Imaging Techniques; Shading Algorithms; |
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| 77 | Surface Rendering; surface rendering", |
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| 78 | who = "Havran Vlastimil: REN-0004", |
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| 79 | } |
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| 80 | |
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| 81 | @Article{George:1990:RRD, |
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| 82 | author = "David W. George and Fran{\c{c}}ois X. Sillion and |
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| 83 | Donald P. Greenberg", |
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| 84 | title = "Radiosity Redistribution for Dynamic Environments", |
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| 85 | journal = "IEEE Computer Graphics and Applications", |
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| 86 | volume = "10", |
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| 87 | number = "4", |
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| 88 | pages = "26--34", |
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| 89 | month = jul, |
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| 90 | year = "1990", |
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| 91 | coden = "ICGADZ", |
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| 92 | ISSN = "0272-1716", |
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| 93 | bibdate = "Sat Jan 25 06:42:48 MST 1997", |
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| 94 | acknowledgement = ack-nhfb, |
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| 95 | affiliation = "Cornell Univ, Ithaca, NY, USA", |
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| 96 | annote = "They present a modification to the progressive |
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| 97 | radiosity to allow faster radiosity computation for |
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| 98 | animation sequences where objects can be added, moved, |
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| 99 | removed or their surface changed properties. When an |
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| 100 | object is added, radiosity is shot onto these new |
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| 101 | patches. A shadow volume is determined and a negative |
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| 102 | radiosity is shot to the patches in shadow. When an |
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| 103 | object is moved, it is removed from the scene and added |
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| 104 | to the new position, the radiosity being recomputed at |
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| 105 | each step. The radiosity recomputed is based on two |
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| 106 | strategies: redistribute first or interleave |
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| 107 | redistribution and propagation. Some heuristics are |
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| 108 | presented to choose the most important patches. This |
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| 109 | solution is good when just a few objects are involved |
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| 110 | but as the complexity of the scenes and mostly moving |
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| 111 | objects increases, the algorithm lost of its |
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| 112 | interest.", |
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| 113 | classification = "723", |
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| 114 | journalabr = "IEEE Comput Graphics Appl", |
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| 115 | keywords = "Computer Graphics; Computer Software --- Applications; |
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| 116 | Interactive; radiosity, animation, interaction, shadow, |
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| 117 | negative radiosity; Shading; Shadowing", |
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| 118 | who = "Havran Vlastimil: REN-0005", |
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| 119 | } |
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| 120 | |
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| 121 | @TechReport{EVL-1997-43, |
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| 122 | author = "M. Stamminger and Ph. Slusallek and H.-P. Seidel", |
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| 123 | title = "Bounded Clustering -- Finding Good Bounds on Clustered |
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| 124 | Light Transport", |
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| 125 | number = "2", |
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| 126 | institution = "Universit{\"a}t Erlangen-N{\"u}rnberg", |
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| 127 | year = "1997", |
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| 128 | note = "submitted for publication", |
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| 129 | abstract = "Clustering is a very efficient technique for applying |
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| 130 | finite element methods to the computation of global |
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| 131 | illumination of complex scenes. Both computation time |
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| 132 | and memory consumption can be reduced dramatically by |
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| 133 | grouping the primitives of the input scene into a |
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| 134 | hierarchy of clusters and allowing for light exchange |
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| 135 | between all levels of this hierarchy. One problem with |
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| 136 | clustering methods, however, has been to determine good |
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| 137 | bounds on the exchange of light between nodes in the |
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| 138 | hierarchy. In this paper, we propose a set of methods |
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| 139 | applicable to both clusters and surface patches that |
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| 140 | allows for computing conservative but tight error |
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| 141 | bounds on the light transport between clusters and |
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| 142 | surface patches. Their intrinsic properties can be |
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| 143 | exploited by splitting the computation of bounds into a |
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| 144 | set of related methods, applicable to any object. The |
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| 145 | resulting algorithm abstracts from the nature of the |
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| 146 | interacting objects -- light transport between |
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| 147 | clusters, planar patches and even curved surfaces can |
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| 148 | be efficiently approximated and bound by a single set |
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| 149 | of methods.", |
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| 150 | evlib-url = "http://infovis.zib.de:8000/Dienst/UI/2.0/Describe/evl.surfacerendering%2FEVL-1997-43", |
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| 151 | evlib-revision = "1st", |
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| 152 | who = "Havran Vlastimil: REN-0006", |
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| 153 | } |
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| 154 | |
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| 155 | @InProceedings{EVL-1997-38, |
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| 156 | author = "M. Stamminger and W. Nitsch and Ph. Slusallek", |
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| 157 | title = "Isotropic Clustering for Hierarchical Radiosity -- |
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| 158 | Implementation and Experiences", |
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| 159 | booktitle = "Proc. Fifth International Conference in Central Europe |
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| 160 | on Computer Graphics and Visualization '97", |
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| 161 | year = "1997", |
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| 162 | abstract = "Although Hierarchical Radiosity was a big step forward |
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| 163 | for finite element computations in the context of |
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| 164 | global illumination, the algorithm can hardly cope with |
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| 165 | scenes of more than medium complexity. The reason is |
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| 166 | that Hierarchical Radiosity requires an initial linking |
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| 167 | step, comparing all pairs of initial objects in the |
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| 168 | scene. These initial objects are then hierarchically |
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| 169 | subdivided in order to accurately represent the light |
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| 170 | transport between them. Isotropic Clustering, as |
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| 171 | introduced by Sillion, in addition creates a hierarchy |
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| 172 | above the input objects. Thus, it allows for the |
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| 173 | interaction of complete clusters of objects and avoids |
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| 174 | the costly initial linking step. In this paper, we |
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| 175 | describe our implementation of the isotropic clustering |
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| 176 | algorithm and discuss some of the problems that we |
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| 177 | encountered. The complexity of the algorithm is |
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| 178 | examined and clustering strategies are compared.", |
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| 179 | postscript-url = "ftp://faui90.informatik.uni-erlangen.de/pub/Publications/1997/Publ.1997.3.ps.gz", |
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| 180 | evlib-url = "http://infovis.zib.de:8000/Dienst/UI/2.0/Describe/evl.surfacerendering%2FEVL-1997-38", |
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| 181 | evlib-revision = "1st", |
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| 182 | who = "Havran Vlastimil: REN-0007", |
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| 183 | } |
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| 184 | |
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| 185 | @InProceedings{Shirley95-GIDE, |
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| 186 | author = "Peter Shirley and Bretton Wade and Philip M. Hubbard |
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| 187 | and David Zareski and Bruce Walter and Donald P. |
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| 188 | Greenberg", |
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| 189 | year = "1995", |
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| 190 | title = "Global {Illumination} via {Density} {Estimation}", |
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| 191 | booktitle = "Rendering Techniques '95 (Proceedings of the Sixth |
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| 192 | Eurographics Workshop on Rendering)", |
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| 193 | pages = "219--230", |
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| 194 | publisher = "Springer-Verlag", |
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| 195 | address = "New York, NY", |
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| 196 | who = "Havran Vlastimil: REN-0008", |
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| 197 | } |
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| 198 | |
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| 199 | @InProceedings{Arvo:1990:PTI, |
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| 200 | author = "James Arvo and David Kirk", |
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| 201 | editor = "Forest Baskett", |
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| 202 | title = "Particle Transport and Image Synthesis", |
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| 203 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH'90)", |
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| 204 | pages = "63--66", |
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| 205 | month = aug, |
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| 206 | year = "1990", |
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| 207 | annote = "The rendering equation is similar to the linear |
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| 208 | Boltzmann equation which has been widely studied in |
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| 209 | physics and nuclear engineering. Consequently, many of |
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| 210 | the powerful techniques which have been developed in |
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| 211 | these fields can be applied to problems in image |
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| 212 | synthesis. In this paper we adapt several statistical |
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| 213 | techniques commonly used in neutron transport to |
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| 214 | stachastic ray tracing and, more generally, to Monte |
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| 215 | Carlo solution of the rendering equation. First, we |
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| 216 | describe a technique known as {\em Russian roulette} |
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| 217 | which can be used to terminate the recursive tracing of |
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| 218 | rays without introducing statistical bias. We also |
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| 219 | examine the practice of creating ray trees in classical |
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| 220 | ray tracing in the light of a well-known technique in |
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| 221 | particle transport known as {\em splitting}. We show |
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| 222 | that neither ray trees nor paths as described in |
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| 223 | [Kaj86] constitute an optimal sampling plan in |
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| 224 | themselves and that a hybrid may be more efficient.", |
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| 225 | conference = "held in Dallas, Texas; 6--10 August 1990", |
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| 226 | keywords = "Boltzmann equation, Monte Carlo, particle transport, |
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| 227 | radiosity, ray tracing, rendering equation", |
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| 228 | who = "Havran Vlastimil: REN-0009", |
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| 229 | } |
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| 230 | |
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| 231 | @InProceedings{Interrante:1997:ISS, |
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| 232 | author = "Victoria L. Interrante", |
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| 233 | title = "Illustrating Surface Shape in Volume Data via |
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| 234 | Principal Direction-Driven 3{D} Line Integral |
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| 235 | Convolution", |
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| 236 | booktitle = "SIGGRAPH 97 Conference Proceedings", |
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| 237 | editor = "Turner Whitted", |
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| 238 | series = "Annual Conference Series", |
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| 239 | year = "1997", |
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| 240 | organization = "ACM SIGGRAPH", |
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| 241 | publisher = "Addison Wesley", |
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| 242 | month = aug, |
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| 243 | pages = "109--116", |
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| 244 | note = "ISBN 0-89791-896-7", |
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| 245 | keywords = "visualization, transparent surfaces, shape |
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| 246 | representation, principal directions, stroke textures, |
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| 247 | line integral convolution, solid texture, isosurfaces, |
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| 248 | volume rendering", |
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| 249 | annote = "This paper describes how the set of principal |
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| 250 | directions and principal curvatures can be understood |
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| 251 | to define a natural {"}flow{"} over the surface of an |
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| 252 | object and, as such, can be used to guide the placement |
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| 253 | of the lines of a stroke texture that seeks to |
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| 254 | represent 3D shape in a perceptually intuitive way. The |
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| 255 | driving application for this work is the visualization |
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| 256 | of layered isovalue surfaces in volume data, where the |
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| 257 | particular identity of an individual surface is not |
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| 258 | generally known a priori and observers will typically |
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| 259 | wish to view a variety of different level surfaces from |
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| 260 | the same distribution, superimposed over underlying |
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| 261 | opaque structures. This paper describes how, by |
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| 262 | advecting an evenly distributed set of tiny opaque |
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| 263 | particles, and the empty space between them, via 3D |
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| 264 | line integral convolution through the vector field |
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| 265 | defined by the principal directions and principal |
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| 266 | curvatures of the level surfaces passing through each |
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| 267 | gridpoint of a 3D volume, it is possible to generate a |
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| 268 | single scan-converted solid stroke texture that can be |
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| 269 | used to illustrate the essential shape information of |
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| 270 | any level surface in the data. By redefining the length |
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| 271 | of the filter kernel according to the magnitude of the |
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| 272 | maximum principal curvature of the level surface at |
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| 273 | each point around which the convolution is applied, one |
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| 274 | can generate longer strokes over more the highly curved |
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| 275 | areas, where the directional information is both most |
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| 276 | stable and most relevant, and at the same time downplay |
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| 277 | the visual impact of the directional information |
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| 278 | indicated by the stroke texture in the flatter regions. |
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| 279 | In a voxel-based approach such as this one, stroke |
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| 280 | narrowness will be constrained by the resolution of the |
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| 281 | volume within which the texture is represented. |
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| 282 | However, by adaptively indexing into multiple |
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| 283 | pre-computed texture volumes, obtained by advecting |
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| 284 | particles of increasing sizes, one may selectively |
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| 285 | widen the strokes at any point by a variable amount, |
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| 286 | determined at the time of rendering, to reflect shading |
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| 287 | information or any other function defined over the |
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| 288 | volume data.", |
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| 289 | who = "Havran Vlastimil: REN-0010", |
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| 290 | } |
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| 291 | |
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| 292 | @InProceedings{salesin90a, |
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| 293 | author = "David Salesin and Jorge Stolfi", |
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| 294 | title = "Rendering {CSG} Models with a {ZZ}-Buffer", |
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| 295 | pages = "67--76", |
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| 296 | booktitle = "Computer Graphics (SIGGRAPH '90 Proceedings)", |
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| 297 | volume = "24", |
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| 298 | number = "4", |
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| 299 | year = "1990", |
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| 300 | month = aug, |
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| 301 | editor = "Forest Baskett", |
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| 302 | conference = "held in Dallas, Texas; 6-10 August 1990", |
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| 303 | keywords = "ray tracing, antialiasing, constructive solid |
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| 304 | geometry, transparent surfaces, display buffers, |
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| 305 | visible-surface algorithms, rendering algorithms", |
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| 306 | annote = "The ZZ-buffer is a simple acceleration scheme for ray |
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| 307 | tracing that can be applied to a wide variety of |
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| 308 | scenes, including those with small features, textured |
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| 309 | and transparent surfaces, shadows and penubrae, and |
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| 310 | depth-of-field effects. In this paper, we describe how |
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| 311 | the ZZ-buffer algorithm can be adapted to the rendering |
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| 312 | of scenes defined by constructive solid geometry.", |
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| 313 | who = "Havran Vlastimil: REN-0011", |
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| 314 | } |
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| 315 | |
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| 316 | @InProceedings{oikarinen97a, |
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| 317 | author = "Jarkko OIKARINEN and Lasse JYRKINEN", |
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| 318 | title = "Maximum Intensity Projection by 3-Dimensional Seed Filling |
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| 319 | in View Lattice", |
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| 320 | pages = "173--183", |
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| 321 | booktitle = "Proceedings of {\em Compugraphics'97}", |
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| 322 | keywords = "volume visualization, three-dimensional (3D) Imaging, Ray Casting, |
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| 323 | Volume Rendering, Medical Application", |
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| 324 | year = "1997", |
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| 325 | month = dec, |
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| 326 | who = "Havran Vlastimil: REN-0012", |
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| 327 | } |
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| 328 | |
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| 329 | @Article{Brotman:1984:GSS, |
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| 330 | author = "Lynne Shapiro Brotman and Norman I. Badler", |
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| 331 | title = "Generating Soft Shadows with a Depth Buffer |
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| 332 | Algorithm", |
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| 333 | journal = "IEEE Computer Graphics and Applications", |
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| 334 | volume = "4", |
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| 335 | number = "10", |
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| 336 | pages = "5--12", |
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| 337 | month = oct, |
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| 338 | year = "1984", |
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| 339 | coden = "ICGADZ", |
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| 340 | ISSN = "0272-1716", |
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| 341 | bibdate = "Wed Jan 29 06:09:24 1997", |
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| 342 | acknowledgement = ack-nhfb, |
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| 343 | classification = "723", |
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| 344 | journalabr = "IEEE Comput Graphics Appl", |
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| 345 | keywords = "computer graphics; computer programming; |
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| 346 | computer-synthesized shadows; depth buffer algorithm; |
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| 347 | penumbra; shadow, I37 soft shadow, I37 shadow penumbra; |
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| 348 | soft shadows; visible surface rendering", |
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| 349 | who = "Havran Vlastimil: REN-0013", |
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| 350 | } |
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| 351 | |
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| 352 | @InProceedings{Fang:1996:DVR, |
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| 353 | title = "Deformable Volume Rendering by {3D} Texture Mapping |
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| 354 | and Octree Encoding", |
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| 355 | author = "Shiaofen Fang and Rajagopalan Srinivasan and Su Huang |
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| 356 | and Ragu Raghavan", |
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| 357 | booktitle = "IEEE Visualization '96", |
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| 358 | organization = "IEEE", |
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| 359 | year = "1996", |
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| 360 | month = oct, |
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| 361 | note = "ISBN 0-89791-864-9", |
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| 362 | who = "Havran Vlastimil: REN-0014", |
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| 363 | } |
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| 364 | |
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| 365 | @InProceedings{Reitan97a, |
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| 366 | author = "Paula J. Reitan", |
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| 367 | title = "3D Visualization of Truecolor Image Histograms", |
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| 368 | pages = "320--328", |
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| 369 | booktitle = "Proceedings of {\em Compugraphics'97}", |
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| 370 | keywords = "3D tree drawing, 3D data structures, truecolor image histograms", |
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| 371 | year = "1997", |
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| 372 | month = dec, |
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| 373 | who = "Havran Vlastimil: REN-0015", |
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| 374 | } |
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| 375 | |
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| 376 | @InProceedings{EVL-1997-127, |
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| 377 | author = "Bruce Walter and G{\"{u}}n Alppay and Eric P. F. |
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| 378 | Lafortune and Sebastian Fernandez and Donald P. |
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| 379 | Greenberg", |
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| 380 | editor = "Turner Whitted", |
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| 381 | title = "Fitting Virtual Lights For Non-Diffuse Walkthroughs", |
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| 382 | booktitle = "SIGGRAPH 97 Conference Proceedings", |
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| 383 | series = "Annual Conference Series", |
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| 384 | pages = "45--48", |
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| 385 | publisher = "Addison Wesley", |
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| 386 | month = aug, |
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| 387 | year = "1997", |
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| 388 | keywords = "interactive walkthroughs, non-diffuse appearance, |
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| 389 | global illumination, Phong shading", |
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| 390 | language = "en", |
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| 391 | abstract = "This paper describes a technique for using a simple |
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| 392 | shading method, such as the Phong lighting model, to |
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| 393 | approximate the appearance calculated by a more |
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| 394 | accurate method. The results are then suitable for |
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| 395 | rapid display using existing graphics hardware and |
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| 396 | portable via standard graphics API's. Interactive |
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| 397 | walkthroughs of view-independent nondiffuse global |
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| 398 | illumination solutions are explored as the motivating |
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| 399 | application.", |
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| 400 | note = "ISBN 0-89791-896-7", |
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| 401 | evlib-url = "http://visinfo.zib.de:80/Dienst/UI/2.0/Describe/evl.computergraphics%2FEVL-1997-127", |
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| 402 | evlib-revision = "1st", |
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| 403 | organization = "ACM SIGGRAPH", |
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| 404 | who = "Havran Vlastimil: REN-0016", |
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| 405 | } |
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| 406 | |
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| 407 | @Article{Verbeck:1984:CLD, |
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| 408 | author = "Channing P. Verbeck and Donald P. Greenberg", |
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| 409 | title = "A Comprehensive Light-Source Description for Computer |
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| 410 | Graphics", |
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| 411 | journal = "IEEE Computer Graphics and Applications", |
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| 412 | volume = "4", |
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| 413 | number = "7", |
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| 414 | pages = "66--75", |
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| 415 | month = jul, |
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| 416 | year = "1984", |
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| 417 | coden = "ICGADZ", |
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| 418 | ISSN = "0272-1716", |
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| 419 | bibdate = "Sat Jan 25 06:42:48 MST 1997", |
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| 420 | acknowledgement = ack-nhfb, |
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| 421 | classification = "723; 741", |
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| 422 | journalabr = "IEEE Comput Graphics Appl", |
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| 423 | keywords = "computer generated images; computer graphics --- |
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| 424 | Imaging Techniques; light sources; light, I34 Ray |
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| 425 | Tracing, I37 Light-Source Description; ray-tracing |
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| 426 | system", |
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| 427 | who = "Havran Vlastimil: REN-0017", |
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| 428 | } |
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| 429 | |
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| 430 | @InProceedings{Lafortune95-FTRVM, |
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| 431 | author = "Eric P. Lafortune and Yves D. Willems", |
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| 432 | editor = "P. M. Hanrahan and W. Purgathofer", |
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| 433 | year = "1995", |
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| 434 | title = "A 5{D} {Tree} to {Reduce} the {Variance} of {Monte} |
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| 435 | {Carlo} {Ray} {Tracing}", |
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| 436 | booktitle = "Rendering Techniques '95 (Proceedings of the Sixth |
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| 437 | Eurographics Workshop on Rendering)", |
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| 438 | pages = "11--20", |
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| 439 | publisher = "Springer-Verlag", |
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| 440 | address = "New York, NY", |
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| 441 | keywords = "Monte Carlo, ray tracing, illumination caching", |
---|
| 442 | comments = "ISBN 3-211-82733-1", |
---|
| 443 | who = "Havran Vlastimil: REN-0018", |
---|
| 444 | } |
---|
| 445 | |
---|
| 446 | @InProceedings{Tobler:1997:HSA, |
---|
| 447 | author = "Robert F. Tobler and Alexander Wilkie and Martin Feda |
---|
| 448 | and Werner Purgathofer", |
---|
| 449 | title = "A Hierarchical Subdivision Algorithm for Stochastic |
---|
| 450 | Radiosity Methods", |
---|
| 451 | booktitle = "Eurographics Rendering Workshop 1997", |
---|
| 452 | editor = "Julie Dorsey and Philipp Slusallek", |
---|
| 453 | year = "1997", |
---|
| 454 | organization = "Eurographics", |
---|
| 455 | publisher = "Springer Wein", |
---|
| 456 | address = "New York City, NY", |
---|
| 457 | month = jun, |
---|
| 458 | pages = "193--204", |
---|
| 459 | note = "ISBN 3-211-83001-4", |
---|
| 460 | keywords = "radiosity, stochastic, Monte Carlo, hierarchical, |
---|
| 461 | Galerkin", |
---|
| 462 | annote = "The algorithm proposed in this paper uses a stochastic |
---|
| 463 | approach to incrementally calculate the illumination |
---|
| 464 | function over a surface. By tracking the illumination |
---|
| 465 | function at different levels of meshing resolution, it |
---|
| 466 | is possible to get a measure for the quality of the |
---|
| 467 | current representation, and to adoptively subdivide in |
---|
| 468 | places with inadequate accuracy. With this technique a |
---|
| 469 | hierarchical mesh that is based on the stochastic |
---|
| 470 | evaluation of global illumination is generated.", |
---|
| 471 | who = "Havran Vlastimil: REN-0019", |
---|
| 472 | } |
---|
| 473 | |
---|
| 474 | @TechReport{EVL-1995-11, |
---|
| 475 | author = "E. Gr{\"o}ller and W. Purgathofer", |
---|
| 476 | title = "Coherence in Computer Graphics", |
---|
| 477 | type = "Research paper", |
---|
| 478 | institution = "Institute for Computer Graphics, Technical University |
---|
| 479 | Vienna", |
---|
| 480 | year = "1995", |
---|
| 481 | abstract = "Coherence denotes similarities between items or |
---|
| 482 | entities. It describes the extent to which these items |
---|
| 483 | or entities are locally constant. An introduction to |
---|
| 484 | coherence and a survey of various types of coherence, |
---|
| 485 | that are used in computer graphics, are given. |
---|
| 486 | Techniques and data structures for exploiting coherence |
---|
| 487 | in computer graphics are described. Incremental |
---|
| 488 | techniques, bounding volume schemes, subdivision |
---|
| 489 | techniques and several geometric data structures are |
---|
| 490 | discussed in more detail. Applications of coherence |
---|
| 491 | principles to computer graphics are treated and a |
---|
| 492 | survey of previous research is done.", |
---|
| 493 | postscript-url = "ftp://ftp.cg.tuwien.ac.at/pub/TR/95/TR-186-2-95-04Paper.ps.gz", |
---|
| 494 | evlib-url = "http://infovis.zib.de:8000/Dienst/UI/2.0/Describe/evl.computergraphics%2FEVL-1995-11", |
---|
| 495 | evlib-revision = "1st", |
---|
| 496 | who = "Havran Vlastimil: REN-0020", |
---|
| 497 | } |
---|
| 498 | |
---|
| 499 | |
---|
| 500 | @InProceedings{Veach94-BELT, |
---|
| 501 | author = "Eric Veach and Leonidas Guibas", |
---|
| 502 | month = jun, |
---|
| 503 | year = "1994", |
---|
| 504 | title = "Bidirectional {Estimators} for {Light} {Transport}", |
---|
| 505 | booktitle = "Fifth Eurographics Workshop on Rendering", |
---|
| 506 | pages = "147--162", |
---|
| 507 | address = "Darmstadt, Germany", |
---|
| 508 | keywords = "Monte Carlo, sampling noise, variance reduction, light |
---|
| 509 | transport, importance transport", |
---|
| 510 | who = "Havran Vlastimil: REN-0021", |
---|
| 511 | } |
---|
| 512 | |
---|
| 513 | @TechReport{EVL-1997-19, |
---|
| 514 | author = "Dieter Schmalstieg", |
---|
| 515 | title = "A Survey of Advanced Interactive 3-{D} Graphics |
---|
| 516 | Techniques", |
---|
| 517 | type = "Research paper", |
---|
| 518 | institution = "Institute of Computer Graphics, Vienna University of |
---|
| 519 | Technology", |
---|
| 520 | year = "1997", |
---|
| 521 | abstract = "Interactive 3-D Graphics are a new emerging field |
---|
| 522 | enabled by powerful and cost-effective computer |
---|
| 523 | systems. The goal is to present a three-dimensional |
---|
| 524 | image of a scene stored in a computer to give a human |
---|
| 525 | user the impression that he or she is looking at a |
---|
| 526 | virtual world. In producing such an illusion, we would |
---|
| 527 | like to always be able to produce images that match or |
---|
| 528 | exceed the limits of human visual perception in all |
---|
| 529 | aspects. Unfortunately, limitations in the performance |
---|
| 530 | of the image generators we employ for this task defeat |
---|
| 531 | this goal. The ever-increasing demands of applications |
---|
| 532 | make it unlikely that this situation will ever change |
---|
| 533 | significantly. Working solutions require us to trade |
---|
| 534 | off image fidelity for graphical complexity and |
---|
| 535 | performance of the application. In doing so, it is |
---|
| 536 | vital to understand those human factors that dominate |
---|
| 537 | the perception of interactive 3-D computer graphics.", |
---|
| 538 | postscript-url = "ftp://ftp.cg.tuwien.ac.at/pub/TR/97/TR-186-2-97-05Paper.ps.gz", |
---|
| 539 | evlib-url = "http://infovis.zib.de:8000/Dienst/UI/2.0/Describe/evl.computergraphics%2FEVL-1997-19", |
---|
| 540 | evlib-revision = "1st", |
---|
| 541 | evlib-postscript-md5 = "7f854b51437fbc452dd968e6dfc5d18b", |
---|
| 542 | who = "Havran Vlastimil: REN-0022", |
---|
| 543 | } |
---|
| 544 | |
---|
| 545 | @Article{Woo:1990:SSA, |
---|
| 546 | author = "Andrew Woo and Pierre Poulin and Alain Fournier", |
---|
| 547 | title = "A Survey of Shadow Algorithms", |
---|
| 548 | journal = "IEEE Computer Graphics and Applications", |
---|
| 549 | volume = "10", |
---|
| 550 | number = "6", |
---|
| 551 | pages = "13--32", |
---|
| 552 | month = nov, |
---|
| 553 | year = "1990", |
---|
| 554 | coden = "ICGADZ", |
---|
| 555 | ISSN = "0272-1716", |
---|
| 556 | bibdate = "Sat Jan 25 06:42:48 MST 1997", |
---|
| 557 | acknowledgement = ack-nhfb, |
---|
| 558 | affiliation = "Alias Research, Toronto, Ont, Canada", |
---|
| 559 | annote = "Essential to realistic and visually appealing images, |
---|
| 560 | shadows are difficult to compute in most display |
---|
| 561 | environments. This survey characterizes the various |
---|
| 562 | types of shadows. It also describes most existing |
---|
| 563 | shadow algorithms and discusses their complexities, |
---|
| 564 | advantages, and shortcomings. We examine hard shadows, |
---|
| 565 | soft shadows, shadows of transparent objects, and |
---|
| 566 | shadows for complex modeling primitives. For each type, |
---|
| 567 | we examine shadow algorithms within various rendering |
---|
| 568 | techniques. \\ This survey attempts to provide readers |
---|
| 569 | with enough background and insight on the various |
---|
| 570 | methods to allow them to choose the algorithm best |
---|
| 571 | suited to their needs. We also hope that our analysis |
---|
| 572 | will help identify the areas that need more research |
---|
| 573 | and point to possible solutions.", |
---|
| 574 | classification = "723; 741", |
---|
| 575 | journalabr = "IEEE Comput Graphics Appl", |
---|
| 576 | keywords = "Bidirectional Ray Tracing; Computer Graphics; Hard |
---|
| 577 | Shadow Generation; Image Processing; Image Rendering; |
---|
| 578 | Shadow Algorithms; Shadow Volumes; Soft Shadow |
---|
| 579 | Generation; survey", |
---|
| 580 | who = "Havran Vlastimil: REN-0023", |
---|
| 581 | } |
---|
| 582 | |
---|
| 583 | @InProceedings{Greenberg:1997:FRI, |
---|
| 584 | author = "Donald P. Greenberg and Kenneth E. Torrance and Peter |
---|
| 585 | Shirley and James Arvo and James A. Ferwerda and |
---|
| 586 | Sumanta Pattanaik and Eric P. F. Lafortune and Bruce |
---|
| 587 | Walter and Sing-Choong Foo and Ben Trumbore", |
---|
| 588 | title = "A Framework for Realistic Image Synthesis", |
---|
| 589 | booktitle = "SIGGRAPH 97 Conference Proceedings", |
---|
| 590 | editor = "Turner Whitted", |
---|
| 591 | series = "Annual Conference Series", |
---|
| 592 | year = "1997", |
---|
| 593 | organization = "ACM SIGGRAPH", |
---|
| 594 | publisher = "Addison Wesley", |
---|
| 595 | month = aug, |
---|
| 596 | pages = "477--494", |
---|
| 597 | note = "ISBN 0-89791-896-7", |
---|
| 598 | keywords = "Realistic Image Synthesis, Light Reflection, |
---|
| 599 | Perception", |
---|
| 600 | annote = "Our goal is to develop physically based lighting |
---|
| 601 | models and perceptually based rendering procedures for |
---|
| 602 | computer graphics that will produce synthetic images |
---|
| 603 | that are visually and measurably indistinguishable from |
---|
| 604 | real-world images. Fidelity of the physical simulation |
---|
| 605 | is of primary concern. Our research framework is |
---|
| 606 | subdivided into three sub-sections: the local light |
---|
| 607 | reflection model, the energy transport simulation, and |
---|
| 608 | the visual display algorithms. The first two |
---|
| 609 | subsections are physically based, and the last is |
---|
| 610 | perceptually based. We emphasize the comparisons |
---|
| 611 | between simulations and actual measurements, the |
---|
| 612 | difficulties encountered, and the need to utilize the |
---|
| 613 | vast amount of psychophysical research already |
---|
| 614 | conducted. Future research directions are enumerated. |
---|
| 615 | We hope that results of this research will help |
---|
| 616 | establish a more fundamental, scientific approach for |
---|
| 617 | future rendering algorithms. This presentation |
---|
| 618 | describes a chronology of past research in global |
---|
| 619 | illumination and how parts of our new system are |
---|
| 620 | currently being developed.", |
---|
| 621 | who = "Havran Vlastimil: REN-0024", |
---|
| 622 | } |
---|
| 623 | |
---|
| 624 | |
---|
| 625 | @InProceedings{Stewart:1997:HVT, |
---|
| 626 | author = "A. James Stewart", |
---|
| 627 | title = "Hierarchical Visibility in Terrains", |
---|
| 628 | booktitle = "Proceedings of Eurographics Rendering Workshop '97", |
---|
| 629 | year = "1997", |
---|
| 630 | pages = "217--228", |
---|
| 631 | annote = "This paper describes a hierarchical visibility |
---|
| 632 | technique that significantly accelerates terrain |
---|
| 633 | rendering. With this technique, large parts of the |
---|
| 634 | terrain that are hidden from the viewpoint are culled, |
---|
| 635 | thus avoiding the expense of uselessly sending them |
---|
| 636 | down the graphics pipeline (only to find in the |
---|
| 637 | z-buffer step that they are hidden). The hierarchical |
---|
| 638 | visibility technique has been implemented in a |
---|
| 639 | multiresolution terrain rendering algorithm and |
---|
| 640 | experimental results show very large speedups in some |
---|
| 641 | situations.", |
---|
| 642 | who = "Havran Vlastimil: REN-0025", |
---|
| 643 | } |
---|
| 644 | |
---|
| 645 | @Article{Sillion:1997:EIM, |
---|
| 646 | author = "Francois Sillion and George Drettakis and Benoit |
---|
| 647 | Bodelet", |
---|
| 648 | title = "Efficient Impostor Manipulation for Real-Time |
---|
| 649 | Visualization of Urban Scenery", |
---|
| 650 | journal = "Com{\-}pu{\-}ter Graphics Forum", |
---|
| 651 | volume = "16", |
---|
| 652 | number = "3", |
---|
| 653 | pages = "C207--C218", |
---|
| 654 | month = sep # " 4--8", |
---|
| 655 | year = "1997", |
---|
| 656 | coden = "CGFODY", |
---|
| 657 | ISSN = "0167-7055", |
---|
| 658 | bibdate = "Tue Mar 17 15:44:38 MST 1998", |
---|
| 659 | acknowledgement = ack-nhfb, |
---|
| 660 | affiliation = "INRIA", |
---|
| 661 | affiliationaddress = "Grenoble, Fr", |
---|
| 662 | classification = "722.4; 723; 723.2; 723.3; 723.5", |
---|
| 663 | journalabr = "Comput Graphics Forum", |
---|
| 664 | keywords = "Algorithms; Computer simulation; Database systems; |
---|
| 665 | Image segmentation; Interactive computer systems; |
---|
| 666 | Interactive visualization systems; Real time systems; |
---|
| 667 | Three dimensional computer graphics; Urban scenes; |
---|
| 668 | Virtual reality; Visualization", |
---|
| 669 | who = "Havran Vlastimil: REN-0026", |
---|
| 670 | } |
---|
| 671 | |
---|
| 672 | @InProceedings{Schaufler:1997:NRP, |
---|
| 673 | author = "Gernot Schaufler", |
---|
| 674 | title = "Nailboards: {A} Rendering Primitive for Image Caching |
---|
| 675 | in Dynamic Scenes", |
---|
| 676 | booktitle = "Eurographics Rendering Workshop 1997", |
---|
| 677 | editor = "Julie Dorsey and Philipp Slusallek", |
---|
| 678 | year = "1997", |
---|
| 679 | organization = "Eurographics", |
---|
| 680 | publisher = "Springer Wein", |
---|
| 681 | address = "New York City, NY", |
---|
| 682 | month = jun, |
---|
| 683 | pages = "151--162", |
---|
| 684 | note = "ISBN 3-211-83001-4", |
---|
| 685 | annote = "This paper proposes a simple augmentation to texture |
---|
| 686 | mapping hardware which produces the correct depth |
---|
| 687 | buffer content and hence correct visibility when |
---|
| 688 | replacing complex objects by partially transparent |
---|
| 689 | textured polygons. Rendering such polygons exploits |
---|
| 690 | frame-to-frame coherence in image sequences of dynamic |
---|
| 691 | scenes. Correct depth values are obtained by keeping a |
---|
| 692 | small depth delta for every texel which represents the |
---|
| 693 | texel's deviation from the textured polygon. The |
---|
| 694 | polygon's depth values are modified at every pixel to |
---|
| 695 | match the depicted object's geometry.", |
---|
| 696 | who = "Havran Vlastimil: REN-0027", |
---|
| 697 | } |
---|
| 698 | |
---|
| 699 | @InProceedings{Bishop:1994:FRD, |
---|
| 700 | author = "Gary Bishop and Henry Fuchs and Leonard Mc{M}illan and |
---|
| 701 | Ellen J. {Scher Zagier}", |
---|
| 702 | editor = "Andrew Glassner", |
---|
| 703 | booktitle = "Proceedings of SIGGRAPH '94 (Orlando, Florida, July |
---|
| 704 | 24--29, 1994)", |
---|
| 705 | title = "Frameless Rendering: Double Buffering Considered |
---|
| 706 | Harmful", |
---|
| 707 | organization = "ACM SIGGRAPH", |
---|
| 708 | publisher = "ACM Press", |
---|
| 709 | pages = "175--176", |
---|
| 710 | month = jul, |
---|
| 711 | year = "1994", |
---|
| 712 | note = "ISBN 0-89791-667-0", |
---|
| 713 | series = "Computer Graphics Proceedings, Annual Conference |
---|
| 714 | Series", |
---|
| 715 | who = "Havran Vlastimil: REN-0028", |
---|
| 716 | } |
---|
| 717 | |
---|
| 718 | @InProceedings{kajiya86a, |
---|
| 719 | author = "J. T. Kajiya", |
---|
| 720 | title = "The Rendering Equation", |
---|
| 721 | pages = "143--150", |
---|
| 722 | booktitle = "Computer Graphics (SIGGRAPH '86 Proceedings)", |
---|
| 723 | year = "1986", |
---|
| 724 | month = aug, |
---|
| 725 | conference = "held in Dallas, Texas, August 18--22, 1986", |
---|
| 726 | keywords = "I37 rendering, I37 ray tracing, I37 radiosity, |
---|
| 727 | shading, diffuse reflection, radiosity", |
---|
| 728 | annote = "We present an integral equation which generalizes a |
---|
| 729 | variety of known rendering algorithms. In the course of |
---|
| 730 | discussing a Monte Carlo solution a new form of |
---|
| 731 | variance reduction is presented, called hierarchical |
---|
| 732 | sampling, and a number of elaborations are given that |
---|
| 733 | show that it may be an efficient new technique for a |
---|
| 734 | wide variety of Monte Carlo procedures. The resulting |
---|
| 735 | rendering algorithm extends the range of optical |
---|
| 736 | phenomena which can be effectively simulated.", |
---|
| 737 | who = "Havran Vlastimil: REN-0029", |
---|
| 738 | } |
---|
| 739 | |
---|
| 740 | @inproceedings{CDRLSS-gi96, |
---|
| 741 | title = "Fast rendering of complex environments using a spatial hierarchy", |
---|
| 742 | author = "Bradford Chamberlain and Tony DeRose and Dani Lischinski and |
---|
| 743 | David Salesin and John Snyder", |
---|
| 744 | booktitle = "Graphics Interface", |
---|
| 745 | year = "1996", |
---|
| 746 | month = "May", |
---|
| 747 | pages = "132--141", |
---|
| 748 | who = "Havran Vlastimil: REN-0030", |
---|
| 749 | } |
---|
| 750 | |
---|
| 751 | @InProceedings{sillion89a, |
---|
| 752 | author = "Francois Sillion and Claude Puech", |
---|
| 753 | title = "A General Two-Pass Method Integrating Specular and |
---|
| 754 | Diffuse Reflection", |
---|
| 755 | pages = "335--344", |
---|
| 756 | booktitle = "Computer Graphics (SIGGRAPH '89 Proceedings)", |
---|
| 757 | volume = "23", |
---|
| 758 | number = "3", |
---|
| 759 | year = "1989", |
---|
| 760 | month = jul, |
---|
| 761 | editor = "Jeffrey Lane", |
---|
| 762 | conference = "held in Boston, Massachusetts; 31 July -- 4 August |
---|
| 763 | 1989", |
---|
| 764 | keywords = "radiosity, interreflection, two-pass method, extended |
---|
| 765 | form factors, z-buffer, progressive refinement, global |
---|
| 766 | illumination, ray tracing", |
---|
| 767 | annote = "We analyze some recent approaches to the global |
---|
| 768 | illumination problem by introducing the corresponding |
---|
| 769 | {\em reflection operators}, and we demonstrate the |
---|
| 770 | advantages of a two-pass method. A generalization of |
---|
| 771 | this system introduced by Wallace {\em et al}.\ at |
---|
| 772 | Siggraph '87 to integrate diffuse as well as specular |
---|
| 773 | reflection is presented. It is based on the calculation |
---|
| 774 | of {\em extended form-factors}, which allows arbitrary |
---|
| 775 | geometries to be used in the scene description, as well |
---|
| 776 | as refraction effects. We also present a new sampling |
---|
| 777 | method for the calculation of form-factors, which is an |
---|
| 778 | alternative to the {\em hemi-cube} technique introduced |
---|
| 779 | by Cohen and Greenberg for radiosity calculations. This |
---|
| 780 | method is particularly well suited to the extended |
---|
| 781 | form-factors calculation. The problem of interactive |
---|
| 782 | display of the picture being created is also addressed |
---|
| 783 | by using hardware-assisted projections and image |
---|
| 784 | composition to recreate a complete specular view of the |
---|
| 785 | scene.", |
---|
| 786 | who = "Havran Vlastimil: REN-0031", |
---|
| 787 | } |
---|
| 788 | |
---|
| 789 | @Article{Gibson:1996:EHR, |
---|
| 790 | author = "S. Gibson and R. J. Hubbold", |
---|
| 791 | title = "Efficient Hierarchical Refinement and Clustering for |
---|
| 792 | Radiosity in Complex Environments", |
---|
| 793 | journal = "Computer Graphics Forum", |
---|
| 794 | year = "1996", |
---|
| 795 | volume = "15", |
---|
| 796 | number = "5", |
---|
| 797 | pages = "297--310", |
---|
| 798 | note = "ISSN 0167-7055", |
---|
| 799 | keywords = "radiosity, hierarchical radiosity, error bounds, |
---|
| 800 | clustering", |
---|
| 801 | annote = "Generating accurate radiosity solutions of very |
---|
| 802 | complex environments is a time-consuming problem. We |
---|
| 803 | present a rapid hierarchical algorithm that enables |
---|
| 804 | such solutions to be computed quickly and efficiently. |
---|
| 805 | Firstly, a new technique for bouncing the error in the |
---|
| 806 | transfer of radiosity between surfaces is discussed, |
---|
| 807 | incorporating bounds on form factors, visibility, |
---|
| 808 | irradiance, and reflectance over textured surfaces. |
---|
| 809 | This technique is then applied to the problem of |
---|
| 810 | bounding radiosity transfer between clusters of |
---|
| 811 | surfaces, leading to a fast, practical clustering |
---|
| 812 | algorithm that builds on the previous work of Sillion. |
---|
| 813 | Volumes are used to represent clusters of small |
---|
| 814 | surfaces, but unlike previous algorithms, the |
---|
| 815 | orientations of surfaces inside each cluster are |
---|
| 816 | accounted for in both the error bound and radiosity |
---|
| 817 | transfer. This enables an accurate solution to be |
---|
| 818 | generated very efficiently, and results are presented |
---|
| 819 | demonstrating the performance of the algorithm on a |
---|
| 820 | variety of complex models, one containing almost a |
---|
| 821 | quarter of a million initial surfaces.", |
---|
| 822 | who = "Havran Vlastimil: REN-0032", |
---|
| 823 | } |
---|
| 824 | |
---|
| 825 | @InProceedings{Smits:1994:CAR, |
---|
| 826 | author = "Brian Smits and James Arvo and Donald Greenberg", |
---|
| 827 | editor = "Andrew Glassner", |
---|
| 828 | booktitle = "Proceedings of SIGGRAPH '94 (Orlando, Florida, July |
---|
| 829 | 24--29, 1994)", |
---|
| 830 | title = "A Clustering Algorithm for Radiosity in Complex |
---|
| 831 | Environments", |
---|
| 832 | organization = "ACM SIGGRAPH", |
---|
| 833 | publisher = "ACM Press", |
---|
| 834 | pages = "435--442", |
---|
| 835 | month = jul, |
---|
| 836 | year = "1994", |
---|
| 837 | note = "ISBN 0-89791-667-0", |
---|
| 838 | series = "Computer Graphics Proceedings, Annual Conference |
---|
| 839 | Series", |
---|
| 840 | who = "Havran Vlastimil: REN-0033", |
---|
| 841 | } |
---|
| 842 | |
---|
| 843 | @InProceedings{Jensen95-EFSPM, |
---|
| 844 | author = "Henrik Wann Jensen and Niels J. Christensen", |
---|
| 845 | editor = "Harold P. Santo", |
---|
| 846 | month = dec # " 12,", |
---|
| 847 | year = "1995", |
---|
| 848 | title = "Efficiently {Rendering} {Shadows} {Using} the {Photon} |
---|
| 849 | {Map}", |
---|
| 850 | booktitle = "Edugraphics + Compugraphics Proceedings", |
---|
| 851 | pages = "285--291", |
---|
| 852 | publisher = "GRASP- Graphic Science Promotions \& Publications", |
---|
| 853 | address = "P.O. Box 4076, Massama, 2745 Queluz, Portugal", |
---|
| 854 | comments = "ISBN 972-8342-00-4", |
---|
| 855 | who = "Havran Vlastimil: REN-0034", |
---|
| 856 | } |
---|
| 857 | |
---|
| 858 | @InProceedings{Huerta97, |
---|
| 859 | author = "Joaquin Huerta and Miguel Chover and Jose Ribelles |
---|
| 860 | and Ricardo Quiros", |
---|
| 861 | editor = "Harold P. Santo", |
---|
| 862 | month = dec # " 15,", |
---|
| 863 | year = "1997", |
---|
| 864 | title = "Constructing and Rendering of Multiresolution Binary Space |
---|
| 865 | Partitioning Trees", |
---|
| 866 | booktitle = "Edugraphics + Compugraphics Proceedings", |
---|
| 867 | pages = "212--221", |
---|
| 868 | publisher = "GRASP- Graphic Science Promotions \& Publications", |
---|
| 869 | address = "P.O. Box 4076, Massama, 2745 Queluz, Portugal", |
---|
| 870 | who = "Havran Vlastimil: REN-0035", |
---|
| 871 | } |
---|
| 872 | |
---|
| 873 | @InProceedings{Teller:1994:POL, |
---|
| 874 | author = "Seth Teller and Celeste Fowler and Thomas Funkhouser |
---|
| 875 | and Pat Hanrahan", |
---|
| 876 | editor = "Andrew Glassner", |
---|
| 877 | booktitle = "Proceedings of SIGGRAPH '94 (Orlando, Florida, July |
---|
| 878 | 24--29, 1994)", |
---|
| 879 | title = "Partitioning and Ordering Large Radiosity |
---|
| 880 | Computations", |
---|
| 881 | organization = "ACM SIGGRAPH", |
---|
| 882 | publisher = "ACM Press", |
---|
| 883 | pages = "443--450", |
---|
| 884 | month = jul, |
---|
| 885 | year = "1994", |
---|
| 886 | note = "ISBN 0-89791-667-0", |
---|
| 887 | series = "Computer Graphics Proceedings, Annual Conference |
---|
| 888 | Series", |
---|
| 889 | who = "Havran Vlastimil: REN-0036", |
---|
| 890 | } |
---|
| 891 | |
---|
| 892 | @InProceedings{EVL-1997-128, |
---|
| 893 | author = "Eric Veach and Leonidas J. Guibas", |
---|
| 894 | editor = "Turner Whitted", |
---|
| 895 | title = "Metropolis Light Transport", |
---|
| 896 | booktitle = "SIGGRAPH 97 Conference Proceedings", |
---|
| 897 | series = "Annual Conference Series", |
---|
| 898 | pages = "65--76", |
---|
| 899 | publisher = "Addison Wesley", |
---|
| 900 | month = aug, |
---|
| 901 | year = "1997", |
---|
| 902 | keywords = "global illumination, lighting simulation, radiative |
---|
| 903 | heat transfer, physically-based rendering, Monte Carlo |
---|
| 904 | integration, variance reduction, Metropolis-Hastings |
---|
| 905 | algorithm, Markov Chain Monte Carlo (MCMC) methods", |
---|
| 906 | language = "en", |
---|
| 907 | abstract = "We present a new Monte Carlo method for solving the |
---|
| 908 | light transport problem, inspired by the Metropolis |
---|
| 909 | sampling method in computational physics. To render an |
---|
| 910 | image, we generate a sequence of light transport paths |
---|
| 911 | by randomly mutating a single current path (e.g. adding |
---|
| 912 | a new vertex to the path). Each mutation is accepted or |
---|
| 913 | rejected with a carefully chosen probability, to ensure |
---|
| 914 | that paths are sampled according to the contribution |
---|
| 915 | they make to the ideal image. We then estimate this |
---|
| 916 | image by sampling many paths, and recording their |
---|
| 917 | locations on the image plane. Our algorithm is |
---|
| 918 | unbiased, handles general geometric and scattering |
---|
| 919 | models, uses little storage, and can be orders of |
---|
| 920 | magnitude more efficient than previous unbiased |
---|
| 921 | approaches. It performs especially well on problems |
---|
| 922 | that are usually considered difficult, e.g. those |
---|
| 923 | involving bright indirect light, small geometric holes, |
---|
| 924 | or glossy surfaces. Furthermore, it is competitive with |
---|
| 925 | previous unbiased algorithms even for relatively simple |
---|
| 926 | scenes. The key advantage of the Metropolis approach is |
---|
| 927 | that the path space is explored locally, by favoring |
---|
| 928 | mutations that make small changes to the current path. |
---|
| 929 | This has several consequences. First, the average cost |
---|
| 930 | per sample is small (typically only one or two rays). |
---|
| 931 | Second, once an important path is found, the nearby |
---|
| 932 | paths are explored as well, thus amortizing the expense |
---|
| 933 | of finding such paths over many samples. Third, the |
---|
| 934 | mutation set is easily extended. By constructing |
---|
| 935 | mutations that preserve certain properties of the path |
---|
| 936 | (e.g. which light source is used) while changing |
---|
| 937 | others, we can exploit various kinds of coherence in |
---|
| 938 | the scene. It is often possible to handle difficult |
---|
| 939 | lighting problems efficiently by designing a |
---|
| 940 | specialized mutation in this way.", |
---|
| 941 | note = "ISBN 0-89791-896-7", |
---|
| 942 | evlib-url = "http://visinfo.zib.de:80/Dienst/UI/2.0/Describe/evl.computergraphics%2FEVL-1997-128", |
---|
| 943 | evlib-revision = "1st", |
---|
| 944 | organization = "ACM SIGGRAPH", |
---|
| 945 | who = "Havran Vlastimil: REN-0037", |
---|
| 946 | } |
---|
| 947 | |
---|
| 948 | @InProceedings{Jensen:1996:GIU, |
---|
| 949 | author = "Henrik Wann Jensen", |
---|
| 950 | title = "Global Illumination using Photon Maps", |
---|
| 951 | booktitle = "Eurographics Rendering Workshop 1996", |
---|
| 952 | editor = "Xavier Pueyo and Peter Schr{\"{o}}der", |
---|
| 953 | year = "1996", |
---|
| 954 | organization = "Eurographics", |
---|
| 955 | publisher = "Springer Wein", |
---|
| 956 | address = "New York City, NY", |
---|
| 957 | month = jun, |
---|
| 958 | pages = "21--30", |
---|
| 959 | note = "ISBN 3-211-82883-4", |
---|
| 960 | keywords = "Global Illumination, Photon Maps, Filtering, Monte |
---|
| 961 | Carlo Ray Tracing", |
---|
| 962 | annote = "This paper presents a two pass global illumination |
---|
| 963 | method based on the concept of photon maps. It |
---|
| 964 | represents a significant improvement of a previously |
---|
| 965 | described approach both with respect to speed, accuracy |
---|
| 966 | and versatility. In the first pass two photon maps are |
---|
| 967 | created by emitting packets of energy (photons) from |
---|
| 968 | the light sources and storing these as they hit |
---|
| 969 | surfaces within the scene. We use one high resolution |
---|
| 970 | caustics photon map to render caustics that are |
---|
| 971 | visualized directly and one low resolution photon map |
---|
| 972 | that is used during the rendering step. The scene is |
---|
| 973 | rendered using a distribution ray tracing algorithm |
---|
| 974 | optimized by using the information in the photon maps. |
---|
| 975 | Shadow photons are used to render shadows more |
---|
| 976 | efficiently and the directional information in the |
---|
| 977 | photon map is used to generate more optimal sampling |
---|
| 978 | directions and to limit the recursion in the |
---|
| 979 | distribution ray tracer by providing an estimate of the |
---|
| 980 | radiance on all surfaces with the exception of specular |
---|
| 981 | and highly glossy surfaces. Noise and blur at |
---|
| 982 | discontinuities in the radiance estimate is reduced by |
---|
| 983 | using a cone filter. The results presented demonstrate |
---|
| 984 | global illumination in scenes containing procedural |
---|
| 985 | objects and surfaces with diffuse and glossy reflection |
---|
| 986 | models. The implementation is also compared with the |
---|
| 987 | Radiance program.", |
---|
| 988 | who = "Havran Vlastimil: REN-0038", |
---|
| 989 | } |
---|
| 990 | |
---|
| 991 | @InProceedings{Jansen94a, |
---|
| 992 | author = "E. Reinhard and Lucas U. Tijssen and Frederik W. Jansen", |
---|
| 993 | title = "Environment Mapping for Efficient Sampling of the Diffuse Interreflection", |
---|
| 994 | year = 1994, |
---|
| 995 | booktitle = "Proc. of 5th Eurographics Workshop on Rendering 1994", |
---|
| 996 | pages = "401--404", |
---|
| 997 | who = "Havran Vlastimil: REN-0039", |
---|
| 998 | } |
---|
| 999 | |
---|
| 1000 | @inproceedings{McCoolHarwood-gi97, |
---|
| 1001 | title = "Probability trees", |
---|
| 1002 | author = "Michael D. McCool and Peter K. Harwood", |
---|
| 1003 | booktitle = "Graphics Interface '97", |
---|
| 1004 | year = "1997", |
---|
| 1005 | month = "May", |
---|
| 1006 | pages = "37--46", |
---|
| 1007 | who = "Havran Vlastimil: REN-0040", |
---|
| 1008 | } |
---|
| 1009 | |
---|
| 1010 | @inproceedings{MFC-gi97, |
---|
| 1011 | title = "Multiresolution rendering of complex botanical scenes", |
---|
| 1012 | author = "Dana Marshall and Donald S. Fussell and A.T. Campbell,~III", |
---|
| 1013 | booktitle = "Graphics Interface '97", |
---|
| 1014 | year = "1997", |
---|
| 1015 | month = "May", |
---|
| 1016 | pages = "97--104", |
---|
| 1017 | who = "Havran Vlastimil: REN-0041", |
---|
| 1018 | } |
---|
| 1019 | |
---|
| 1020 | @Misc{Fortune, |
---|
| 1021 | author = "Steven Fortune", |
---|
| 1022 | title = "A Beam-Tracing Algorithm for Prediction of Indoor Radio Propagation", |
---|
| 1023 | year = "19??", |
---|
| 1024 | month = "??", |
---|
| 1025 | pages = "10", |
---|
| 1026 | who = "Havran Vlastimil: REN-0042", |
---|
| 1027 | } |
---|
| 1028 | |
---|
| 1029 | @PhdThesis{Arvo95-AMSLT, |
---|
| 1030 | author = "James Arvo", |
---|
| 1031 | month = dec, |
---|
| 1032 | year = "1995", |
---|
| 1033 | title = "Analytic {Methods} for {Simulated} {Light} |
---|
| 1034 | {Transport}", |
---|
| 1035 | institution = "Yale University", |
---|
| 1036 | type = "Ph.{D}. thesis", |
---|
| 1037 | who = "Havran Vlastimil: REN-0043", |
---|
| 1038 | } |
---|
| 1039 | |
---|
| 1040 | |
---|
| 1041 | @Article{Wilhelms:1991:CPA, |
---|
| 1042 | author = "Jane Wilhelms and Allen Van Gelder", |
---|
| 1043 | editor = "Thomas W. Sederberg", |
---|
| 1044 | title = "A coherent projection approach for direct volume |
---|
| 1045 | rendering", |
---|
| 1046 | journal = "Computer Graphics", |
---|
| 1047 | volume = "25", |
---|
| 1048 | number = "4", |
---|
| 1049 | pages = "275--284", |
---|
| 1050 | month = jul, |
---|
| 1051 | year = "1991", |
---|
| 1052 | coden = "CGRADI, CPGPBZ", |
---|
| 1053 | ISSN = "0097-8930", |
---|
| 1054 | conference = "held in Las Vegas, Nevada; 28 July -- 2 August 1991", |
---|
| 1055 | who = "Havran Vlastimil: REN-0044", |
---|
| 1056 | } |
---|
| 1057 | |
---|
| 1058 | @Article{Levoy:1990:VRA, |
---|
| 1059 | author = "Marc Levoy", |
---|
| 1060 | title = "Volume Rendering by Adaptive Refinement", |
---|
| 1061 | journal = "The Visual Computer", |
---|
| 1062 | pages = "2--7", |
---|
| 1063 | volume = "6", |
---|
| 1064 | number = "1", |
---|
| 1065 | month = feb, |
---|
| 1066 | year = "1990", |
---|
| 1067 | keywords = "volume rendering, voxel, adaptive refinement, adaptive |
---|
| 1068 | sampling, ray tracing", |
---|
| 1069 | annote = "{\em Volume rendering} is a technique for visualizing |
---|
| 1070 | sampled scalar functions of three spatial dimensions by |
---|
| 1071 | computing 2D projections of a colored semi-transparent |
---|
| 1072 | gel. This paper presents a volume-rendering algorithm, |
---|
| 1073 | in which imge quality is adaptively refined over time. |
---|
| 1074 | An initial image is generated by casting a small number |
---|
| 1075 | of rays into the data, less than one ray per pixel, and |
---|
| 1076 | interpolating between the resulting colors. Subsequent |
---|
| 1077 | images are generated by alternately casting more rays |
---|
| 1078 | and interpolating. The usefulness of these rays is |
---|
| 1079 | maximized by distributing them according to measures of |
---|
| 1080 | loal image complexity. Examples from two applications |
---|
| 1081 | are given: molecular graphics and medical imaging.", |
---|
| 1082 | who = "Havran Vlastimil: REN-0045", |
---|
| 1083 | } |
---|
| 1084 | |
---|
| 1085 | @Article{Hsu:1995:SDA, |
---|
| 1086 | author = "Siu-Chi Hsu and Tien-Tsin Wong", |
---|
| 1087 | title = "Simulating Dust Accumulation", |
---|
| 1088 | journal = "IEEE Computer Graphics and Applications", |
---|
| 1089 | volume = "15", |
---|
| 1090 | number = "1", |
---|
| 1091 | pages = "18--22", |
---|
| 1092 | month = jan, |
---|
| 1093 | year = "1995", |
---|
| 1094 | coden = "ICGADZ", |
---|
| 1095 | ISSN = "0272-1716", |
---|
| 1096 | bibdate = "Sat Jan 25 06:42:48 MST 1997", |
---|
| 1097 | acknowledgement = ack-nhfb, |
---|
| 1098 | affiliation = "Chinese Univ. of Hong Kong, Shatin, Hong Kong", |
---|
| 1099 | classification = "451.1; 723.5; 921.6; 931.2", |
---|
| 1100 | journalabr = "IEEE Comput Graphics Appl", |
---|
| 1101 | keywords = "Approximation theory; Computer graphics; Computer |
---|
| 1102 | simulation; Dust; Dust accumulation; Image analysis; |
---|
| 1103 | Interpolation; Mathematical models; Natural sciences |
---|
| 1104 | computing; Ray tracing; Rendering; Scraping effects; |
---|
| 1105 | Surface exposure; Surface properties; Surfaces; |
---|
| 1106 | Textures", |
---|
| 1107 | who = "Havran Vlastimil: REN-0046", |
---|
| 1108 | } |
---|
| 1109 | |
---|
| 1110 | |
---|
| 1111 | @Article{Rushmeier:1995:VRP, |
---|
| 1112 | author = "Holly Rushmeier and Anthony Hamins and Mun Young |
---|
| 1113 | Choi", |
---|
| 1114 | title = "Volume rendering of pool fire data", |
---|
| 1115 | journal = "IEEE Computer Graphics and Applications", |
---|
| 1116 | volume = "15", |
---|
| 1117 | number = "4", |
---|
| 1118 | pages = "62--67", |
---|
| 1119 | month = jul, |
---|
| 1120 | year = "1995", |
---|
| 1121 | coden = "ICGADZ", |
---|
| 1122 | ISSN = "0272-1716", |
---|
| 1123 | bibdate = "Sat Jan 25 06:42:48 MST 1997", |
---|
| 1124 | acknowledgement = ack-nhfb, |
---|
| 1125 | affiliation = "Natl Inst of Standards and Technology", |
---|
| 1126 | affiliationaddress = "Gaithersburg, MD, USA", |
---|
| 1127 | classification = "723.5; 914.2; 921.2; 921.6", |
---|
| 1128 | journalabr = "IEEE Comput Graphics Appl", |
---|
| 1129 | keywords = "Calculations; Computer graphics; Fires; Imaging |
---|
| 1130 | techniques; Integration; Line integration; Mathematical |
---|
| 1131 | models; Pool fires; Radiation effects; Ray casting; Two |
---|
| 1132 | dimensional; Visualization; Volume rendering", |
---|
| 1133 | who = "Havran Vlastimil: REN-0047", |
---|
| 1134 | } |
---|
| 1135 | |
---|
| 1136 | |
---|
| 1137 | @Article{Woo:1996:IRR, |
---|
| 1138 | author = "Andrew Woo and Andrew Pearce and Marc Ouellette", |
---|
| 1139 | title = "It's really not a rendering bug, you see.", |
---|
| 1140 | journal = "IEEE Computer Graphics and Applications", |
---|
| 1141 | volume = "16", |
---|
| 1142 | number = "5", |
---|
| 1143 | pages = "21--25", |
---|
| 1144 | month = sep, |
---|
| 1145 | year = "1996", |
---|
| 1146 | coden = "ICGADZ", |
---|
| 1147 | ISSN = "0272-1716", |
---|
| 1148 | bibdate = "Sat Jan 25 06:42:48 MST 1997", |
---|
| 1149 | acknowledgement = ack-nhfb, |
---|
| 1150 | affiliation = "Alias-Wavefront, Toronto, Ont., Canada", |
---|
| 1151 | classification = "721.1; 723.1; 723.5; 741.1; 921.4; 921.6", |
---|
| 1152 | journalabr = "IEEE Comput Graphics Appl", |
---|
| 1153 | keywords = "Algorithms; Approximation theory; Color computer |
---|
| 1154 | graphics; Computational geometry; Computational |
---|
| 1155 | methods; Computer graphics; Convergence of numerical |
---|
| 1156 | methods; Digital arithmetic; Errors; Gouraud shading; |
---|
| 1157 | Image artifacts; Interpolation; Light reflection; |
---|
| 1158 | Lighting; Liner interpolation; Mirror reflection; |
---|
| 1159 | Mirrors; Numerical instability; Phong shading; Planar |
---|
| 1160 | equation; Polygons; Program debugging; Ray plane |
---|
| 1161 | intersection equation; Ray tracing; Rendering |
---|
| 1162 | artifacts; Shadowing; Texture mapping; Three |
---|
| 1163 | dimensional computer graphics; Visibility", |
---|
| 1164 | who = "Havran Vlastimil: REN-0048", |
---|
| 1165 | } |
---|
| 1166 | |
---|
| 1167 | @InProceedings{Nechvile:1996:FFE, |
---|
| 1168 | author = "K. Nechvile and J. Sochor", |
---|
| 1169 | title = "Form-factor Evaluation with Regional {BSP} Trees", |
---|
| 1170 | booktitle = "Winter School of Computer Graphics 1996", |
---|
| 1171 | year = "1996", |
---|
| 1172 | month = feb, |
---|
| 1173 | note = "held at University of West Bohemia, Plzen, Czech |
---|
| 1174 | Republic, 12-16 February 1996", |
---|
| 1175 | who = "Havran Vlastimil: REN-0049", |
---|
| 1176 | } |
---|
| 1177 | |
---|
| 1178 | @InProceedings{Campbell:1990:AMG, |
---|
| 1179 | author = "A. T. {Campbell, III} and Donald S. Fussell", |
---|
| 1180 | title = "Adaptive Mesh Generation for Global Diffuse |
---|
| 1181 | Illumination", |
---|
| 1182 | year = "1990", |
---|
| 1183 | month = aug, |
---|
| 1184 | volume = "24", |
---|
| 1185 | booktitle = "Computer Graphics (SIGGRAPH '90 Proceedings)", |
---|
| 1186 | pages = "155--164", |
---|
| 1187 | keywords = "BSP tree", |
---|
| 1188 | who = "Havran Vlastimil: REN-0050", |
---|
| 1189 | } |
---|
| 1190 | |
---|
| 1191 | @Article{Noordmans:1997:FVR, |
---|
| 1192 | author = "H. J. Noordmans and A. W. M. Smeulders and H. T. M. |
---|
| 1193 | {van der Voort}", |
---|
| 1194 | title = "Fast volume render techniques for interactive |
---|
| 1195 | analysis", |
---|
| 1196 | journal = "The Visual Computer", |
---|
| 1197 | year = "1997", |
---|
| 1198 | volume = "13", |
---|
| 1199 | number = "8", |
---|
| 1200 | pages = "345--358", |
---|
| 1201 | publisher = "Springer-Verlag", |
---|
| 1202 | note = "ISSN 0178-2789", |
---|
| 1203 | keywords = "volume rendering, interaction, successive adaptive |
---|
| 1204 | refinement, confocal microscopy", |
---|
| 1205 | annote = "Without graphics hardware, interactive volume |
---|
| 1206 | rendering is almost impossible with the current |
---|
| 1207 | generation of computers and software. We describe the |
---|
| 1208 | implementation of a volume renderer for interactive |
---|
| 1209 | analysis of confocal images. We propose several |
---|
| 1210 | techniques to accelerate the rendering of grey-value |
---|
| 1211 | volumes. We propose to illuminate the volume |
---|
| 1212 | selectively with ray templates to get a proper shadow |
---|
| 1213 | cue in the shortest feasible time. In the viewing |
---|
| 1214 | phase, rendering is distinctively accelerated for four |
---|
| 1215 | user interactions: (1) a total change by successive |
---|
| 1216 | adaptive refinement, (2) an unknown change in the view |
---|
| 1217 | with this refinement strategy combined with suspended |
---|
| 1218 | interpolation, (3) a known change in the view by |
---|
| 1219 | recalculating only that part and (4) a view translation |
---|
| 1220 | by recalculating the uncovered part.", |
---|
| 1221 | who = "Havran Vlastimil: REN-0051", |
---|
| 1222 | } |
---|
| 1223 | |
---|
| 1224 | @Article{lischinski92a, |
---|
| 1225 | author = "Dani Lischinski and Filippo Tampieri and Donald P. |
---|
| 1226 | Greenberg", |
---|
| 1227 | title = "Discontinuity meshing for accurate radiosity", |
---|
| 1228 | journal = "IEEE Computer Graphics and Applications", |
---|
| 1229 | pages = "25--39", |
---|
| 1230 | volume = "12", |
---|
| 1231 | number = "6", |
---|
| 1232 | month = nov, |
---|
| 1233 | year = "1992", |
---|
| 1234 | keywords = "shadow, illumination, bsp, adaptive subdivision", |
---|
| 1235 | annote = "This object-space algorithm accurately produces the |
---|
| 1236 | radiance across a surface. Used in |
---|
| 1237 | progressive-refinement radiosity system, it greatly |
---|
| 1238 | improves the photorealism of diffuse global |
---|
| 1239 | illumination solutions.", |
---|
| 1240 | who = "Havran Vlastimil: REN-0052", |
---|
| 1241 | } |
---|
| 1242 | |
---|
| 1243 | |
---|
| 1244 | @Article{tvcg-1995-19, |
---|
| 1245 | author = "Francois X. Sillion", |
---|
| 1246 | email = "francois.sillion@imag.fr", |
---|
| 1247 | title = "{A Unified Hierarchical Algorithm for Global |
---|
| 1248 | Illumination with Scattering Volumes and Object |
---|
| 1249 | Clusters}", |
---|
| 1250 | journal = "IEEE Transactions on Visualization and Computer |
---|
| 1251 | Graphics", |
---|
| 1252 | volume = "1", |
---|
| 1253 | number = "3", |
---|
| 1254 | month = sep, |
---|
| 1255 | year = "1995", |
---|
| 1256 | pages = "240--254", |
---|
| 1257 | abstract = "This paper presents a new radiosity algorithm that |
---|
| 1258 | allows the simultaneous computation of energy exchanges |
---|
| 1259 | between surface elements, scattering volume |
---|
| 1260 | distributions, and groups of surfaces, or object |
---|
| 1261 | clusters. The new technique is based on a hierarchical |
---|
| 1262 | formulation of the zonal method, and efficiently |
---|
| 1263 | integrates volumes and surfaces. In particular no |
---|
| 1264 | initial linking stage is needed, even for inhomogeneous |
---|
| 1265 | volumes, thanks to the construction of a global spatial |
---|
| 1266 | hierarchy. An analogy between object clusters and |
---|
| 1267 | scattering volumes results in a powerful clustering |
---|
| 1268 | radiosity algorithm, with no initial linking between |
---|
| 1269 | surfaces and fast computation of average visibility |
---|
| 1270 | information through a cluster. We show that the |
---|
| 1271 | accurate distribution of the energy emitted or received |
---|
| 1272 | at the cluster level can produce even better results |
---|
| 1273 | than isotropic clustering at a marginal cost. The |
---|
| 1274 | resulting algorithm is fast and, more importantly, |
---|
| 1275 | truly progressive as it allows the quick calculation of |
---|
| 1276 | approximate solutions with a smooth convergence towards |
---|
| 1277 | very accurate simulations.", |
---|
| 1278 | keywords = "Radiosity, hierarchical techniques, clustering, |
---|
| 1279 | visibility, volume scattering, lighting simulation, |
---|
| 1280 | realistic image synthesis", |
---|
| 1281 | tvcg-abstract-url = "http://www.computer.org/tvcg/tg1995/v0240abs.htm", |
---|
| 1282 | who = "Havran Vlastimil: REN-0053", |
---|
| 1283 | } |
---|
| 1284 | |
---|
| 1285 | @Article{tvcg-1997-25, |
---|
| 1286 | author = "Paul Lalonde and Alain Fournier", |
---|
| 1287 | title = "{A Wavelet Representation of Reflectance Functions}", |
---|
| 1288 | journal = "IEEE Transactions on Visualization and Computer |
---|
| 1289 | Graphics", |
---|
| 1290 | volume = "3", |
---|
| 1291 | number = "4", |
---|
| 1292 | month = oct, |
---|
| 1293 | year = "1997", |
---|
| 1294 | pages = "329--336", |
---|
| 1295 | abstract = "Analytical models of light reflection are in common |
---|
| 1296 | use in computer graphics. However, models based on |
---|
| 1297 | measured reflectance data promise increased realism by |
---|
| 1298 | making it possible to simulate many more types of |
---|
| 1299 | surfaces to a greater level of accuracy than with |
---|
| 1300 | analytical models. They also require less expert |
---|
| 1301 | knowledge about the illumination models and their |
---|
| 1302 | parameters. There are a number of hurdles to using |
---|
| 1303 | measured reflectance functions, however. The data sets |
---|
| 1304 | are very large. A reflectance distribution function |
---|
| 1305 | sampled at five degrees angular resolution, arguably |
---|
| 1306 | sparse enough to miss highlights and other high |
---|
| 1307 | frequency effects, can easily require over a million |
---|
| 1308 | samples, which in turn amount to over four megabytes of |
---|
| 1309 | data. These data then also require some form of |
---|
| 1310 | interpolation and filtering to be used effectively. In |
---|
| 1311 | this paper, we examine issues of representation of |
---|
| 1312 | measured reflectance distribution functions. In |
---|
| 1313 | particular, we examine a wavelet basis representation |
---|
| 1314 | of reflectance functions, and the algorithms required |
---|
| 1315 | for efficient point-wise reconstruction of the BRDF. We |
---|
| 1316 | show that the nonstandard wavelet decomposition leads |
---|
| 1317 | to considerably more efficient algorithms than the |
---|
| 1318 | standard wavelet decomposition. We also show that |
---|
| 1319 | thresholding allows considerable improvement in running |
---|
| 1320 | times, without unduly sacrificing image quality.", |
---|
| 1321 | keywords = "reflectance models, bidirectional reflectance, |
---|
| 1322 | distribution functions, local shading, local |
---|
| 1323 | illumination, wavelets, compression", |
---|
| 1324 | tvcg-abstract-url = "http://www.computer.org/tvcg/tg1997/v0329abs.htm", |
---|
| 1325 | tvcg-pdf-url = "http://pdf.computer.org/tg/books/tg1997/pdf/v0329.pdf", |
---|
| 1326 | who = "Havran Vlastimil: REN-0054", |
---|
| 1327 | } |
---|
| 1328 | |
---|
| 1329 | @InProceedings{Shade:1996:HIC, |
---|
| 1330 | author = "Jonathan Shade and Dani Lischinski and David Salesin |
---|
| 1331 | and Tony {DeRose} and John Snyder", |
---|
| 1332 | title = "Hierarchical Image Caching for Accelerated |
---|
| 1333 | Walkthroughs of Complex Environments", |
---|
| 1334 | pages = "75--82", |
---|
| 1335 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH '96)", |
---|
| 1336 | year = "1996", |
---|
| 1337 | publisher = "ACM SIGGRAPH/Addison Wesley", |
---|
| 1338 | month = aug, |
---|
| 1339 | abstract = "We present a new method that utilizes path coherence |
---|
| 1340 | to accelerate walkthroughs of geometrically complex |
---|
| 1341 | static scenes. As a preprocessing step, our method |
---|
| 1342 | constructs a BSP-tree that hierarchically partitions |
---|
| 1343 | the geometric primitives in the scene. In the course of |
---|
| 1344 | a walkthrough, images of nodes at various levels of the |
---|
| 1345 | hierarchy are cached for reuse in subsequent frames. A |
---|
| 1346 | cached image is reused by texture-mapping it onto a |
---|
| 1347 | single quadrilateral that is drawn instead of the |
---|
| 1348 | geometry contained in the corresponding node. Visual |
---|
| 1349 | artifacts are kept under control by using an error |
---|
| 1350 | metric that quantifies the discrepancy between the |
---|
| 1351 | appearance of the geometry contained in a node and the |
---|
| 1352 | cached image. The new method is shown to achieve |
---|
| 1353 | speedups of an order of magnitude for walkthroughs of a |
---|
| 1354 | complex outdoor scene, with little or no loss in |
---|
| 1355 | rendering quality.", |
---|
| 1356 | who = "Havran Vlastimil: REN-0055", |
---|
| 1357 | } |
---|
| 1358 | |
---|
| 1359 | @Article{tvcg-1996-22, |
---|
| 1360 | author = "Daniel Cohen-Or and Eran Rich and Uri Lerner and |
---|
| 1361 | Victor Shenkar", |
---|
| 1362 | email = "daniel@math.tau.ac.il and none and none and none", |
---|
| 1363 | title = "{A Real-Time Photo-Realistic Visual Flythrough}", |
---|
| 1364 | journal = "IEEE Transactions on Visualization and Computer |
---|
| 1365 | Graphics", |
---|
| 1366 | volume = "2", |
---|
| 1367 | number = "3", |
---|
| 1368 | month = sep, |
---|
| 1369 | year = "1996", |
---|
| 1370 | pages = "255--264", |
---|
| 1371 | abstract = "In this paper we present a comprehensive flythrough |
---|
| 1372 | system which generates photo-realistic images in true |
---|
| 1373 | real-time. The high performance is due to an innovative |
---|
| 1374 | rendering algorithm based on a discrete ray casting |
---|
| 1375 | approach, accelerated by ray coherence and |
---|
| 1376 | multiresolution traversal. The terrain as well as the |
---|
| 1377 | 3D objects are represented by a textured mapped |
---|
| 1378 | voxel-based model. The system is based on a pure |
---|
| 1379 | software algorithm and is thus portable. It was first |
---|
| 1380 | implemented on a workstation and then ported to a |
---|
| 1381 | general-purpose parallel architecture to achieve |
---|
| 1382 | real-time performance.", |
---|
| 1383 | keywords = "Terrain visualization, parallel rendering, flight |
---|
| 1384 | simulator, visual simulations, voxel-based modeling, |
---|
| 1385 | ray casting", |
---|
| 1386 | tvcg-abstract-url = "http://www.computer.org/tvcg/tg1996/v0255abs.htm", |
---|
| 1387 | who = "Havran Vlastimil: REN-0056", |
---|
| 1388 | } |
---|
| 1389 | |
---|
| 1390 | @InProceedings{hanrahan90b, |
---|
| 1391 | author = "Pat Hanrahan and Jim Lawson", |
---|
| 1392 | title = "A Language for Shading and Lighting Calculations", |
---|
| 1393 | pages = "289--298", |
---|
| 1394 | booktitle = "Computer Graphics (SIGGRAPH '90 Proceedings)", |
---|
| 1395 | volume = "24", |
---|
| 1396 | number = "4", |
---|
| 1397 | year = "1990", |
---|
| 1398 | month = aug, |
---|
| 1399 | editor = "Forest Baskett", |
---|
| 1400 | conference = "held in Dallas, Texas; 6-10 August 1990", |
---|
| 1401 | keywords = "shading language, little language, illumination, |
---|
| 1402 | lighting, rendering", |
---|
| 1403 | who = "Havran Vlastimil: REN-0057", |
---|
| 1404 | } |
---|
| 1405 | |
---|
| 1406 | @InProceedings{Schroder:1993:FFB, |
---|
| 1407 | author = "Peter Schr{\"{o}}der and Pat Hanrahan", |
---|
| 1408 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH '93)", |
---|
| 1409 | title = "On the Form Factor Between Two Polygons", |
---|
| 1410 | pages = "163--164", |
---|
| 1411 | year = "1993", |
---|
| 1412 | keywords = "Radiosity, Engineering, Closed form solution, form |
---|
| 1413 | factor, polygons", |
---|
| 1414 | annote = "Form factors are used in radiosity to describe the |
---|
| 1415 | fraction of diffusely re ected light leaving one |
---|
| 1416 | surface and arriving at another. They are a fundamental |
---|
| 1417 | geometric property used for computation. Many special |
---|
| 1418 | configurations admit closed form solutions. However, |
---|
| 1419 | the important case of the form factor between two |
---|
| 1420 | polygons in three space has had no known closed form |
---|
| 1421 | solution. We give such a solution for the case of |
---|
| 1422 | general (planar, convex or concave, possibly containing |
---|
| 1423 | holes) polygons.", |
---|
| 1424 | who = "Havran Vlastimil: REN-0058", |
---|
| 1425 | } |
---|
| 1426 | |
---|
| 1427 | |
---|
| 1428 | @Article{Kaufman:1993:VG, |
---|
| 1429 | author = "Arie Kaufman and Daniel Cohen and Roni Yagel", |
---|
| 1430 | title = "Volume Graphics", |
---|
| 1431 | journal = "Computer", |
---|
| 1432 | volume = "26", |
---|
| 1433 | number = "7", |
---|
| 1434 | pages = "51--64", |
---|
| 1435 | month = jul, |
---|
| 1436 | year = "1993", |
---|
| 1437 | coden = "CPTRB4", |
---|
| 1438 | ISSN = "0018-9162", |
---|
| 1439 | bibdate = "Sat Feb 1 16:21:14 MST 1997", |
---|
| 1440 | abstract = "Just as 2D raster graphics superseded vector graphics, |
---|
| 1441 | volume graphics has the potential to supersede surface |
---|
| 1442 | graphics for 3D geometric scene representation, |
---|
| 1443 | manipulation, and rendering.", |
---|
| 1444 | acknowledgement = ack-nhfb, |
---|
| 1445 | affiliation = "Dept. of Comput. Sci., State Univ. of New York, Stony |
---|
| 1446 | Brook, NY, USA", |
---|
| 1447 | classification = "723.2; C4260 (Computational geometry); C6130B |
---|
| 1448 | (Graphics techniques)", |
---|
| 1449 | journalabr = "Computer", |
---|
| 1450 | keywords = "3D scene representation; Block operations; |
---|
| 1451 | Constructive solid geometry modeling; Discreteness; |
---|
| 1452 | Geometric objects; Hierarchical representation; Imaging |
---|
| 1453 | techniques; Interactive computer graphics; Internal |
---|
| 1454 | structures; Irregular voxel sizes; Memory size; |
---|
| 1455 | Processing time; Sampled data sets; Simulated data |
---|
| 1456 | sets; Three dimensional computer graphics; Viewpoint |
---|
| 1457 | independence; Volume buffer; Volume data sets; Volume |
---|
| 1458 | graphics; Volume visualization", |
---|
| 1459 | thesaurus = "Computational geometry; Data visualisation; Solid |
---|
| 1460 | modelling", |
---|
| 1461 | who = "Havran Vlastimil: REN-0059", |
---|
| 1462 | } |
---|
| 1463 | |
---|
| 1464 | @TechReport{Heckbert97shadow, |
---|
| 1465 | author = "Paul S. Heckbert and Michael Herf", |
---|
| 1466 | title = "Simulating Soft Shadows with Graphics Hardware", |
---|
| 1467 | institution = "CS Dept., Carnegie Mellon U.", |
---|
| 1468 | month = jan, |
---|
| 1469 | year = "1997", |
---|
| 1470 | note = "CMU-CS-97-104, http://www.cs.cmu.edu/~ph", |
---|
| 1471 | keywords = "penumbra, texture mapping, graphics workstation, |
---|
| 1472 | interaction, real-time, SGI Reality Engine", |
---|
| 1473 | who = "Havran Vlastimil: REN-0060", |
---|
| 1474 | } |
---|
| 1475 | |
---|
| 1476 | @InProceedings{Novins:1990:EMV, |
---|
| 1477 | author = "Kevin L. Novins and Francois X. Sillion and Donald P. |
---|
| 1478 | Greenberg", |
---|
| 1479 | title = "An Efficient Method for Volume Rendering using |
---|
| 1480 | Perspective Projection", |
---|
| 1481 | pages = "95--102", |
---|
| 1482 | booktitle = "Computer Graphics (San Diego Workshop on Volume |
---|
| 1483 | Visualization)", |
---|
| 1484 | volume = "24", |
---|
| 1485 | number = "5", |
---|
| 1486 | year = "1990", |
---|
| 1487 | month = nov, |
---|
| 1488 | conference = "held in San Diego, California; 10-11 December 1990", |
---|
| 1489 | keywords = "volume visualization, volume rendering, scientific |
---|
| 1490 | visualization, ray tracing, perspective projection, |
---|
| 1491 | depth of field", |
---|
| 1492 | annote = "Use of the perspective projection adds important |
---|
| 1493 | perceptual cues for image comprehension. However, it |
---|
| 1494 | has not been widely used in volume rendering because of |
---|
| 1495 | the lack of efficient computational algorithms and |
---|
| 1496 | concern over the nonuniform sampling rate imposed by |
---|
| 1497 | perspective ray divergence. This paper introduces two |
---|
| 1498 | new techniques to help make perspective projection more |
---|
| 1499 | feasible in rendering volume data. First, a method is |
---|
| 1500 | presented for efficient slice-by-slice processing of |
---|
| 1501 | volume data, allowing high resolution data sets by |
---|
| 1502 | eliminating typical memory constraints. Second, an |
---|
| 1503 | adaptive ``ray splitting'' approach is described which |
---|
| 1504 | ensures that the entire volume is sampled within |
---|
| 1505 | user-specified limits. Additionally, we present results |
---|
| 1506 | using distributed ray tracing to achieve depth of field |
---|
| 1507 | effects.", |
---|
| 1508 | who = "Havran Vlastimil: REN-0061", |
---|
| 1509 | } |
---|
| 1510 | |
---|
| 1511 | @InProceedings{shirley94cn, |
---|
| 1512 | author = "P. Shirley", |
---|
| 1513 | title = "Hybrid Radiosity/Monte Carlo Methods", |
---|
| 1514 | pages = "??-??", |
---|
| 1515 | booktitle = "SIGGRAPH'94 (Advanced Radiosity Course Notes)", |
---|
| 1516 | volume = "28", |
---|
| 1517 | year = "1994", |
---|
| 1518 | month = jul, |
---|
| 1519 | who = "Havran Vlastimil: REN-0062", |
---|
| 1520 | } |
---|
| 1521 | |
---|
| 1522 | @InProceedings{Kok:1994:SSD, |
---|
| 1523 | author = "Arjan J. F. Kok and Frederik Jansen", |
---|
| 1524 | booktitle = "Photorealistic Rendering in Computer Graphics |
---|
| 1525 | (Proceedings of the Second Eurographics Workshop on |
---|
| 1526 | Rendering)", |
---|
| 1527 | title = "Source Selection for the Direct Lighting Computation |
---|
| 1528 | in Global Illumination", |
---|
| 1529 | publisher = "Springer-Verlag", |
---|
| 1530 | address = "New York", |
---|
| 1531 | pages = "75--82", |
---|
| 1532 | year = "1994", |
---|
| 1533 | keywords = "adaptive subdivision, ray tracing", |
---|
| 1534 | bibsource = "sig-11-1994", |
---|
| 1535 | who = "Havran Vlastimil: REN-0063", |
---|
| 1536 | } |
---|
| 1537 | |
---|
| 1538 | @InProceedings{Wiley97, |
---|
| 1539 | author= "Wiley C and Campbell A and Szygenda S and Fussel D and Hudson F", |
---|
| 1540 | title = "Multiresolution BSP Trees", |
---|
| 1541 | booktitle = "Graphics Interface 97", |
---|
| 1542 | year = "1997", |
---|
| 1543 | pages = "??-??", |
---|
| 1544 | note = "University of Texas", |
---|
| 1545 | who = "Havran Vlastimil: REN-0064", |
---|
| 1546 | } |
---|
| 1547 | |
---|
| 1548 | @InProceedings{shirley94pg, |
---|
| 1549 | author = "P. Shirley", |
---|
| 1550 | title = "Practitioners' Assessment of Light Reflection Models", |
---|
| 1551 | pages = "??-??", |
---|
| 1552 | booktitle = "Pacific Graphics'97", |
---|
| 1553 | volume = "??", |
---|
| 1554 | year = "1997", |
---|
| 1555 | month = oct, |
---|
| 1556 | who = "Havran Vlastimil: REN-0065", |
---|
| 1557 | } |
---|
| 1558 | |
---|
| 1559 | @inproceedings{sbert:cgi:98, |
---|
| 1560 | author = "M. Sbert", |
---|
| 1561 | title = "Random Walk Radiosity with generalized absorption probabilities", |
---|
| 1562 | booktitle = "Proceedings of Computer Graphics International '98 (CGI'98)", |
---|
| 1563 | year = "1998", |
---|
| 1564 | month = jun, |
---|
| 1565 | pages = "658--665", |
---|
| 1566 | address = "Hannover, Germany", |
---|
| 1567 | publisher = "IEEE, NY", |
---|
| 1568 | who = "Havran Vlastimil: REN-0066", |
---|
| 1569 | } |
---|
| 1570 | |
---|
| 1571 | @inproceedings{neumann:cgi:98, |
---|
| 1572 | author = "L. Neumann", |
---|
| 1573 | title = "Automatic Exposure in Computer Graphics Based on the Minimum |
---|
| 1574 | Information Loss Principle", |
---|
| 1575 | booktitle = "Proceedings of Computer Graphics International '98 (CGI'98)", |
---|
| 1576 | year = "1998", |
---|
| 1577 | month = jun, |
---|
| 1578 | pages = "666-677", |
---|
| 1579 | address = "Hannover, Germany", |
---|
| 1580 | publisher = "IEEE, NY", |
---|
| 1581 | who = "Havran Vlastimil: REN-0067", |
---|
| 1582 | } |
---|
| 1583 | |
---|
| 1584 | @inproceedings{SS98, |
---|
| 1585 | author = "Cyril Soler and Fran\c{c}ois Sillion", |
---|
| 1586 | title = "Fast Calculation of Soft Shadow Textures Using Convolution", |
---|
| 1587 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH~'98)", |
---|
| 1588 | year = 1998, |
---|
| 1589 | organization = "ACM SIGGRAPH", |
---|
| 1590 | month = jul, |
---|
| 1591 | who = "Havran Vlastimil: REN-0068", |
---|
| 1592 | } |
---|
| 1593 | % pages = "??-??", |
---|
| 1594 | |
---|
| 1595 | @inproceedings{prikryl:eg:1998, |
---|
| 1596 | author = "J. Prikryl and W. Purgathofer", |
---|
| 1597 | title = "State of the Art in Perceptually Driven Radiosity", |
---|
| 1598 | booktitle = "STAR in {\em Eurographics~'98}", |
---|
| 1599 | pages = "??-??", |
---|
| 1600 | organization = "Eurographics Association", |
---|
| 1601 | year = "1998", |
---|
| 1602 | month = sep, |
---|
| 1603 | note = "held in Lisbon, Protugal, 02-04 September 1998", |
---|
| 1604 | who = "Havran Vlastimil: REN-0069", |
---|
| 1605 | } |
---|
| 1606 | |
---|
| 1607 | @InProceedings{Garrett:1996:RTI, |
---|
| 1608 | title = "Real-Time Incremental Visualization of Dynamic |
---|
| 1609 | Ultrasound Volumes Using Parallel {BSP} Trees", |
---|
| 1610 | author = "William F. Garrett and Henry Fuchs and Mary C. Whitton |
---|
| 1611 | and Andrei State", |
---|
| 1612 | booktitle = "IEEE Visualization '96", |
---|
| 1613 | organization = "IEEE", |
---|
| 1614 | year = "1996", |
---|
| 1615 | month = oct, |
---|
| 1616 | note = "ISBN 0-89791-864-9", |
---|
| 1617 | who = "Havran Vlastimil: REN-0070", |
---|
| 1618 | } |
---|
| 1619 | |
---|
| 1620 | @InProceedings{Mueller:1996:FPV, |
---|
| 1621 | title = "Fast Perspective Volume Rendering with Splatting by |
---|
| 1622 | Utilizing a Ray-Driven Approach", |
---|
| 1623 | author = "Klaus Mueller and Roni Yagel", |
---|
| 1624 | booktitle = "IEEE Visualization '96", |
---|
| 1625 | organization = "IEEE", |
---|
| 1626 | year = "1996", |
---|
| 1627 | month = oct, |
---|
| 1628 | note = "ISBN 0-89791-864-9", |
---|
| 1629 | who = "Havran Vlastimil: REN-0071", |
---|
| 1630 | } |
---|
| 1631 | |
---|
| 1632 | @InProceedings{Levoy:1996:LFR, |
---|
| 1633 | author = "Marc Levoy and Pat Hanrahan", |
---|
| 1634 | title = "Light Field Rendering", |
---|
| 1635 | editor = "Holly Rushmeier", |
---|
| 1636 | series = "Annual Conference Series", |
---|
| 1637 | pages = "31--42", |
---|
| 1638 | booktitle = "SIGGRAPH 96 Conference Proceedings", |
---|
| 1639 | year = "1996", |
---|
| 1640 | organization = "ACM SIGGRAPH", |
---|
| 1641 | publisher = "Addison Wesley", |
---|
| 1642 | month = aug, |
---|
| 1643 | note = "held in New Orleans, Louisiana, 04-09 August 1996", |
---|
| 1644 | abstract = "A number of techniques have been proposed for flying |
---|
| 1645 | through scenes by redisplaying previously rendered or |
---|
| 1646 | digitized views. Techniques have also been proposed for |
---|
| 1647 | interpolating between views by warping input images, |
---|
| 1648 | using depth information or correspondences between |
---|
| 1649 | multiple images. In this paper, we describe a simple |
---|
| 1650 | and robust method for generating new views from |
---|
| 1651 | arbitrary camera positions without depth information or |
---|
| 1652 | feature matching, simply by combining and resampling |
---|
| 1653 | the available images. The key to this technique lies in |
---|
| 1654 | interpreting the input images as 2D slices of a 4D |
---|
| 1655 | function - the light field. This function completely |
---|
| 1656 | characterizes the flow of light through unobstructed |
---|
| 1657 | space in a static scene with fixed illumination. We |
---|
| 1658 | describe a sampled representation for light fields that |
---|
| 1659 | allows for both efficient creation and display of |
---|
| 1660 | inward and outward looking views. We have created light |
---|
| 1661 | fields from large arrays of both rendered and digitized |
---|
| 1662 | images. The latter are acquired using a video camera |
---|
| 1663 | mounted on a computer-controlled gantry. Once a light |
---|
| 1664 | field has been created, new views may be constructed in |
---|
| 1665 | real time by extracting slices in appropriate |
---|
| 1666 | directions. Since the success of the method depends on |
---|
| 1667 | having a high sample rate, we describe a compression |
---|
| 1668 | system that is able to compress the light fields we |
---|
| 1669 | have generated by more than a factor of 100:1 with very |
---|
| 1670 | little loss of fidelity. We also address the issues of |
---|
| 1671 | antialiasing during creation, and resampling during |
---|
| 1672 | slice extraction.", |
---|
| 1673 | who = "Havran Vlastimil: REN-0072", |
---|
| 1674 | } |
---|
| 1675 | |
---|
| 1676 | @InProceedings{Wilhelms:1996:HPD, |
---|
| 1677 | title = "Hierarchical and Parallelizable Direct Volume |
---|
| 1678 | Rendering for Irregular and Multiple Grids", |
---|
| 1679 | author = "Jane P. Wilhelms and Allen {Van Gelder} and Paul |
---|
| 1680 | Tarantino and Jonathan Gibbs", |
---|
| 1681 | booktitle = "IEEE Visualization '96", |
---|
| 1682 | organization = "IEEE", |
---|
| 1683 | year = "1996", |
---|
| 1684 | month = oct, |
---|
| 1685 | note = "ISBN 0-89791-864-9", |
---|
| 1686 | who = "Havran Vlastimil: REN-0073", |
---|
| 1687 | } |
---|
| 1688 | |
---|
| 1689 | @InProceedings{Paquette:1998:HVD, |
---|
| 1690 | author = "Eric Paquette and Pierre Poulin and George Drettakis", |
---|
| 1691 | title = "A Light Hierarchy for Fast Rendering of Scenes with |
---|
| 1692 | Many Lights", |
---|
| 1693 | editor = "TBD...", |
---|
| 1694 | pages = "TBD...", |
---|
| 1695 | booktitle = "Computer Graphics Forum (EuroGraphics '98 Conference |
---|
| 1696 | Proceedings", |
---|
| 1697 | year = "1998", |
---|
| 1698 | organization = "EuroGraphics", |
---|
| 1699 | month = sep, |
---|
| 1700 | note = "held in Lisbon, Protugal, 02-04 September 1998", |
---|
| 1701 | who = "Havran Vlastimil: REN-0074", |
---|
| 1702 | } |
---|
| 1703 | |
---|
| 1704 | @Article{tvcg-1997-12, |
---|
| 1705 | author = "Claudio T. Silva and Joseph S. B. Mitchell", |
---|
| 1706 | email = "csilva@ams.sunysb.edu and jsbm@ams.sunysb.edu", |
---|
| 1707 | title = "The Lazy Sweep Ray Casting Algorithm for Rendering |
---|
| 1708 | Irregular Grids", |
---|
| 1709 | journal = "IEEE Transaction on Visualization and Computer |
---|
| 1710 | Graphics", |
---|
| 1711 | volume = "3", |
---|
| 1712 | number = "2", |
---|
| 1713 | month = apr, |
---|
| 1714 | year = "1997", |
---|
| 1715 | pages = "142--157", |
---|
| 1716 | abstract = "Lazy Sweep Ray Casting is a fast algorithm for |
---|
| 1717 | rendering general irregular grids. It is based on the |
---|
| 1718 | sweep-plane paradigm, and it is able to accelerate ray |
---|
| 1719 | casting for rendering irregular grids, including |
---|
| 1720 | disconnected and nonconvex (even with holes) |
---|
| 1721 | unstructured irregular grids with a rendering cost that |
---|
| 1722 | decreases as the ``disconnectedness'' decreases. The |
---|
| 1723 | algorithm is carefully tailored to exploit spatial |
---|
| 1724 | coherence even if the image resolution differs |
---|
| 1725 | substantially from the object space resolution. Lazy |
---|
| 1726 | Sweep Ray Casting has several desirable properties, |
---|
| 1727 | including its generality, (depth-sorting) accuracy, low |
---|
| 1728 | memory consumption, speed, simplicity of |
---|
| 1729 | implementation, and portability (e.g., no hardware |
---|
| 1730 | dependencies). We establish the practicality of our |
---|
| 1731 | method through experimental results based on our |
---|
| 1732 | implementation, which is shown to be substantially |
---|
| 1733 | faster (by up to two orders of magnitude) than other |
---|
| 1734 | algorithms implemented in software. We also provide |
---|
| 1735 | theoretical results, both lower and upper bounds, on |
---|
| 1736 | the complexity of ray casting of irregular grids.", |
---|
| 1737 | keywords = "volumetric data, irregular grids, volume rendering, |
---|
| 1738 | sweep algorithms, ray tracing, computational geometry, |
---|
| 1739 | scientific visualization", |
---|
| 1740 | tvcg-abstract-url = "http://www.computer.org/pubs/tvcg/1997/v0142abs.htm", |
---|
| 1741 | who = "Havran Vlastimil: REN-0075", |
---|
| 1742 | } |
---|
| 1743 | |
---|
| 1744 | @InProceedings{EVL-1997-33, |
---|
| 1745 | author = "W. Heidrich and Ph. Slusallek and H.-P. Seidel", |
---|
| 1746 | editor = "V. Klassen M. Mantei", |
---|
| 1747 | title = "An Image-Based Model for Realistic Lens Systems in |
---|
| 1748 | Interactive Computer Graphics", |
---|
| 1749 | booktitle = "Proceedings of Graphics Interface '97", |
---|
| 1750 | year = "1997", |
---|
| 1751 | note = "accepted for publication", |
---|
| 1752 | abstract = "Many applications, such as realistic rendering, |
---|
| 1753 | virtual and augmented reality, and virtual studios, |
---|
| 1754 | require an accurate simulation of real lens and camera |
---|
| 1755 | systems at interactive rates, including depth of field |
---|
| 1756 | and geometric aberrations, in particular distortions. |
---|
| 1757 | Unfortunately, camera models used in Computer Graphics |
---|
| 1758 | are either too simple to describe these effects or too |
---|
| 1759 | expensive to simulate for interactive use. In this |
---|
| 1760 | paper, we introduce an image-based lens model that is |
---|
| 1761 | powerful enough to simulate sophisticated properties of |
---|
| 1762 | real lens systems, yet fast enough for interactive |
---|
| 1763 | graphics. By exploiting coherence, common graphics |
---|
| 1764 | hardware can be used to yield high frame rates.", |
---|
| 1765 | keywords = "Lens Systems, Image-Based Rendering, Hardware |
---|
| 1766 | Acceleration, Interactive Computer Graphics", |
---|
| 1767 | postscript-url = "ftp://faui90.informatik.uni-erlangen.de/pub/Publications/1997/Publ.1997.4.ps.gz", |
---|
| 1768 | evlib-url = "http://infovis.zib.de:8000/Dienst/UI/2.0/Describe/evl.computergraphics%2FEVL-1997-33", |
---|
| 1769 | evlib-revision = "1st", |
---|
| 1770 | who = "Havran Vlastimil: REN-0076", |
---|
| 1771 | } |
---|
| 1772 | |
---|
| 1773 | @InProceedings{schilling91a, |
---|
| 1774 | author = "Andreas Schilling", |
---|
| 1775 | title = "A new simple and efficient antialiasing with subpixel |
---|
| 1776 | masks", |
---|
| 1777 | pages = "133--141", |
---|
| 1778 | booktitle = "Computer Graphics (SIGGRAPH '91 Proceedings)", |
---|
| 1779 | volume = "25", |
---|
| 1780 | number = "4", |
---|
| 1781 | year = "1991", |
---|
| 1782 | month = jul, |
---|
| 1783 | editor = "Thomas W. Sederberg", |
---|
| 1784 | conference = "held in Las Vegas, Nevada; 28 July - 2 August 1991", |
---|
| 1785 | keywords = "antialiasing, exact area subpixel algorithm", |
---|
| 1786 | who = "Havran Vlastimil: REN-0077", |
---|
| 1787 | } |
---|
| 1788 | |
---|
| 1789 | |
---|
| 1790 | @InProceedings{Ward:1994:RLS, |
---|
| 1791 | author = "Gregory J. Ward", |
---|
| 1792 | editor = "Andrew Glassner", |
---|
| 1793 | booktitle = "Proceedings of SIGGRAPH '94 (Orlando, Florida, July |
---|
| 1794 | 24--29, 1994)", |
---|
| 1795 | title = "The {RADIANCE} Lighting Simulation and Rendering |
---|
| 1796 | System", |
---|
| 1797 | organization = "ACM SIGGRAPH", |
---|
| 1798 | publisher = "ACM Press", |
---|
| 1799 | pages = "459--472", |
---|
| 1800 | month = jul, |
---|
| 1801 | year = "1994", |
---|
| 1802 | note = "ISBN 0-89791-667-0", |
---|
| 1803 | series = "Computer Graphics Proceedings, Annual Conference |
---|
| 1804 | Series", |
---|
| 1805 | who = "Havran Vlastimil: REN-0078", |
---|
| 1806 | } |
---|
| 1807 | |
---|
| 1808 | |
---|
| 1809 | |
---|
| 1810 | @InProceedings{Chui96-LVARC, |
---|
| 1811 | author = "Ken Chui and Kurt Zimmerman and Peter Shirley", |
---|
| 1812 | year = "1996", |
---|
| 1813 | title = "The {Light} {Volume}: {An} {Aid} to {Rendering} |
---|
| 1814 | {Complex} {Environments}", |
---|
| 1815 | booktitle = "Rendering Techniques '96 (Proceedings of the Seventh |
---|
| 1816 | Eurographics Workshop on Rendering)", |
---|
| 1817 | pages = "1--10", |
---|
| 1818 | publisher = "Springer-Verlag/Wien", |
---|
| 1819 | address = "New York, NY", |
---|
| 1820 | comments = "ISBN 3-211-82883-4", |
---|
| 1821 | who = "Havran Vlastimil: REN-0080", |
---|
| 1822 | } |
---|
| 1823 | |
---|
| 1824 | @Article{Shirley:1992:TCM, |
---|
| 1825 | author = "Peter Shirley", |
---|
| 1826 | title = "Time complexity of {Monte Carlo} radiosity", |
---|
| 1827 | journal = "Computers and Graphics", |
---|
| 1828 | volume = "16", |
---|
| 1829 | number = "1", |
---|
| 1830 | pages = "117--120", |
---|
| 1831 | year = "1992", |
---|
| 1832 | coden = "COGRD2", |
---|
| 1833 | ISSN = "0097-8493", |
---|
| 1834 | bibdate = "Wed Feb 5 07:22:58 MST 1997", |
---|
| 1835 | acknowledgement = ack-nhfb, |
---|
| 1836 | affiliation = "Indiana Univ", |
---|
| 1837 | affiliationaddress = "Bloomington, IN, USA", |
---|
| 1838 | classification = "723; 922", |
---|
| 1839 | journalabr = "Comput Graphics (Pergamon)", |
---|
| 1840 | keywords = "Computer Metatheory--Computational Complexity; |
---|
| 1841 | Mathematical Statistics; Monte Carlo Methods; Time |
---|
| 1842 | Complexity", |
---|
| 1843 | who = "Havran Vlastimil: REN-0081", |
---|
| 1844 | } |
---|
| 1845 | |
---|
| 1846 | |
---|
| 1847 | |
---|
| 1848 | @Article{Nishita85, |
---|
| 1849 | author = "Tomoyuki Nishita and Eihachiro Nakamae", |
---|
| 1850 | title = "Continuous Tone Representation of 3-{D} Objects Taking |
---|
| 1851 | Account of Shadows and Interreflection", |
---|
| 1852 | journal = "Computer Graphics (SIGGRAPH '85 Proceedings)", |
---|
| 1853 | volume = "19", |
---|
| 1854 | number = "3", |
---|
| 1855 | month = jul, |
---|
| 1856 | year = "1985", |
---|
| 1857 | pages = "23--30", |
---|
| 1858 | keywords = "shading, penumbra, radiosity", |
---|
| 1859 | who = "Havran Vlastimil: REN-0082", |
---|
| 1860 | } |
---|
| 1861 | |
---|
| 1862 | |
---|
| 1863 | @Article{Christensen:1997:CGG, |
---|
| 1864 | author = "Per H. Christensen and Dani Lischinski and Eric J. |
---|
| 1865 | Stollnitz and David H. Salesin", |
---|
| 1866 | title = "Clustering for Glossy Global Illumination", |
---|
| 1867 | journal = "ACM Transactions on Graphics", |
---|
| 1868 | year = "1997", |
---|
| 1869 | volume = "16", |
---|
| 1870 | number = "1", |
---|
| 1871 | month = jan, |
---|
| 1872 | pages = "3--33", |
---|
| 1873 | note = "ISSN 0730-0301", |
---|
| 1874 | keywords = "clustering, error bounds, global illumination, glossy |
---|
| 1875 | reflectors, hierarchy, importance, radiance, |
---|
| 1876 | rendering", |
---|
| 1877 | annote = "We present a new clustering algorithm for global |
---|
| 1878 | illumination in complex environments. The new algorithm |
---|
| 1879 | extends previous work on clustering for radiosity to |
---|
| 1880 | allow for nondiffuse (glossy) reflectors. We represent |
---|
| 1881 | clusters as points with directional distributions of |
---|
| 1882 | outgoing and incoming radiance and importance, and we |
---|
| 1883 | derive an error bound for transfers between these |
---|
| 1884 | clusters. The algorithm groups input surfaces into a |
---|
| 1885 | hierarchy of clusters, and then permits clusters to |
---|
| 1886 | interact only if the error bound is below an acceptable |
---|
| 1887 | tolerance. We show that the algorithm is asymptotically |
---|
| 1888 | more efficient than previous clustering algorithms even |
---|
| 1889 | when restricted to ideally diffuse environments. |
---|
| 1890 | Finally, we demonstrate the performance of our method |
---|
| 1891 | on two complex glossy environments.", |
---|
| 1892 | who = "Havran Vlastimil: REN-0083", |
---|
| 1893 | } |
---|
| 1894 | |
---|
| 1895 | @InCollection{Zimmerman95twopass, |
---|
| 1896 | author = "Kurt Zimmerman and Peter Shirley", |
---|
| 1897 | title = "A Two-Pass Realistic Image Synthesis Method for |
---|
| 1898 | Complex Scenes", |
---|
| 1899 | booktitle = "Rendering Techniques '95 (Proceedings of the Sixth |
---|
| 1900 | Eurographics Workshop on Rendering)", |
---|
| 1901 | publisher = "Springer-Verlag", |
---|
| 1902 | address = "NY", |
---|
| 1903 | pages = "284--295", |
---|
| 1904 | year = "1995", |
---|
| 1905 | note = "Also ftp://ftp.cs.indiana.edu/pub/techreports/TR434.ps.Z", |
---|
| 1906 | keywords = "shadow", |
---|
| 1907 | who = "Havran Vlastimil: REN-0084", |
---|
| 1908 | } |
---|
| 1909 | |
---|
| 1910 | @Article{Asensio:1992:HRC, |
---|
| 1911 | author = "Frederic Asensio", |
---|
| 1912 | title = "A Hierarchical Ray-Casting Algorithm for Radiosity |
---|
| 1913 | Shadows", |
---|
| 1914 | year = "1992", |
---|
| 1915 | month = may, |
---|
| 1916 | journal = "Third Eurographics Workshop on Rendering", |
---|
| 1917 | pages = "179--188", |
---|
| 1918 | address = "Bristol, UK", |
---|
| 1919 | keywords = "radiosity", |
---|
| 1920 | who = "Havran Vlastimil: REN-0085", |
---|
| 1921 | } |
---|
| 1922 | |
---|
| 1923 | |
---|
| 1924 | @InProceedings{Gu:1997:PGT, |
---|
| 1925 | author = "Xianfeng Gu and Steven J. Gortier and Michael F. |
---|
| 1926 | Cohen", |
---|
| 1927 | title = "Polyhedral Geometry and the Two-Plane |
---|
| 1928 | Parameterization", |
---|
| 1929 | booktitle = "Eurographics Rendering Workshop 1997", |
---|
| 1930 | editor = "Julie Dorsey and Philipp Slusallek", |
---|
| 1931 | year = "1997", |
---|
| 1932 | organization = "Eurographics", |
---|
| 1933 | publisher = "Springer Wein", |
---|
| 1934 | address = "New York City, NY", |
---|
| 1935 | month = jun, |
---|
| 1936 | pages = "1--12", |
---|
| 1937 | note = "ISBN 3-211-83001-4", |
---|
| 1938 | annote = "Recently the light-field and lumigraph systems have |
---|
| 1939 | been proposed as general methods of representing the |
---|
| 1940 | visual information present in a scene. These methods |
---|
| 1941 | represent this information as a 4D function of light |
---|
| 1942 | over the domain of directed lines. These systems use |
---|
| 1943 | the intersection points of the lines on two planes to |
---|
| 1944 | parameterize the lines in space. This paper explores |
---|
| 1945 | the structure of the two-plane parameterization in |
---|
| 1946 | detail. In particular we analyze the association |
---|
| 1947 | between the geometry of the scene and subsets of the 4D |
---|
| 1948 | data. The answers to these questions are essential to |
---|
| 1949 | understanding the relationship between a lumigraph, and |
---|
| 1950 | the geometry that it attempts to represent. This |
---|
| 1951 | knowledge is potentially important for a variety of |
---|
| 1952 | applications such as extracting shape from lumigraph |
---|
| 1953 | data, and lumigraph compression.", |
---|
| 1954 | who = "Havran Vlastimil: REN-0086", |
---|
| 1955 | } |
---|
| 1956 | |
---|
| 1957 | @Article{Schaufler:1996:TDI, |
---|
| 1958 | author = "Germot Schaufler and Wolfgang Sturzlinger", |
---|
| 1959 | title = "A Three-Dimensional Image Cache for Virtual Reality", |
---|
| 1960 | journal = "Com{\-}pu{\-}ter Graphics Forum", |
---|
| 1961 | volume = "15", |
---|
| 1962 | number = "3", |
---|
| 1963 | pages = "C227--C235, C471--C472", |
---|
| 1964 | month = sep, |
---|
| 1965 | year = "1996", |
---|
| 1966 | coden = "CGFODY", |
---|
| 1967 | ISSN = "0167-7055", |
---|
| 1968 | bibdate = "Tue Mar 17 15:44:38 MST 1998", |
---|
| 1969 | acknowledgement = ack-nhfb, |
---|
| 1970 | affiliation = "Johannes Kepler Universit{\"a}t Linz", |
---|
| 1971 | affiliationaddress = "Linz, Austria", |
---|
| 1972 | affiliationaddress = "Austria", |
---|
| 1973 | classification = "722.1; 722.4; 723.1; 723.2; 723.5; 921.5; C6120 |
---|
| 1974 | (File organisation); C6130B (Graphics techniques)", |
---|
| 1975 | conference = "Proceedings of the 1996 17th Annual Conference and |
---|
| 1976 | Exhibition of the European Association for Computer |
---|
| 1977 | Graphics, EUROGRAPHICS'96", |
---|
| 1978 | conflocation = "Poitiers, France; 26-30 Aug. 1996", |
---|
| 1979 | conftitle = "European Association for Computer Graphics 17th Annual |
---|
| 1980 | Conference and Exhibition. EUROGRAPHICS '96", |
---|
| 1981 | corpsource = "Johannes Kepler Univ., Linz, Austria", |
---|
| 1982 | journalabr = "Comput Graphics Forum", |
---|
| 1983 | keywords = "Algorithms; Buffer storage; Computational geometry; |
---|
| 1984 | Computer hardware; Computer software; Image processing; |
---|
| 1985 | Object hierarchies; Optimization; Real time systems; |
---|
| 1986 | Three dimensional computer graphics; Three dimensional |
---|
| 1987 | image cache; Virtual reality", |
---|
| 1988 | keywords = "Algorithms; Buffer storage; cache storage; coherence; |
---|
| 1989 | complex virtual; Computational geometry; computer |
---|
| 1990 | displays; Computer hardware; Computer software; detail; |
---|
| 1991 | environment display; frame rate; hardware; hierarchical |
---|
| 1992 | scene subdivision; Image processing; impostors; large |
---|
| 1993 | virtual environment display; levels; Object |
---|
| 1994 | hierarchies; optimisation; Optimization; Real time |
---|
| 1995 | systems; real-time; real-time rendering; rendering; |
---|
| 1996 | rendering (computer graphics); rendering load; smooth |
---|
| 1997 | frame sequence; software accelerated; software |
---|
| 1998 | optimization; systems; Three dimensional computer |
---|
| 1999 | graphics; three dimensional image cache; Three |
---|
| 2000 | dimensional image cache; three dimensional image cache; |
---|
| 2001 | virtual reality; Virtual reality; virtual reality", |
---|
| 2002 | meetingaddress = "Poitiers, Fr", |
---|
| 2003 | meetingdate = "Aug 26--30 1996", |
---|
| 2004 | meetingdate2 = "08/26--30/96", |
---|
| 2005 | sponsor = "CNRS; ERCIM; BARCO; EDF; SUN; et al", |
---|
| 2006 | sponsororg = "CNRS; BARCO; Electr. France; et al", |
---|
| 2007 | treatment = "P Practical", |
---|
| 2008 | who = "Havran Vlastimil: REN-0087", |
---|
| 2009 | } |
---|
| 2010 | |
---|
| 2011 | @Article{Sbert:1993:IGB, |
---|
| 2012 | author = "M. Sbert", |
---|
| 2013 | title = "An integral geometry based method for fast form-factor |
---|
| 2014 | computation", |
---|
| 2015 | journal = "Com{\-}pu{\-}ter Graphics Forum", |
---|
| 2016 | volume = "12", |
---|
| 2017 | number = "3", |
---|
| 2018 | pages = "C409--C420", |
---|
| 2019 | month = "????", |
---|
| 2020 | year = "1993", |
---|
| 2021 | coden = "CGFODY", |
---|
| 2022 | ISSN = "0167-7055", |
---|
| 2023 | bibdate = "Mon Apr 14 10:23:20 MDT 1997", |
---|
| 2024 | acknowledgement = ack-nhfb, |
---|
| 2025 | classification = "C1140G (Monte Carlo methods); C4260 (Computational |
---|
| 2026 | geometry); C6130B (Graphics techniques)", |
---|
| 2027 | conflocation = "Barcelona, Spain; 6-10 Sept. 1993", |
---|
| 2028 | conftitle = "European Association for Computer Graphics 14th Annual |
---|
| 2029 | Conference and Exhibition. EUROGRAPHICS '93", |
---|
| 2030 | corpsource = "Dept. d'Inf. i Matematica Aplicada, Univ. Politecnica |
---|
| 2031 | de Catalunya, Barcelona, Spain", |
---|
| 2032 | keywords = "complexity; Complexity; complexity; computational |
---|
| 2033 | geometry; computer graphics; form-factor computation; |
---|
| 2034 | Form-factor computation; integral geometry based |
---|
| 2035 | method; Integral geometry based method; integration; |
---|
| 2036 | local; Local integration; luminance; Luminance; |
---|
| 2037 | methods; Monte Carlo; Monte Carlo techniques; ray |
---|
| 2038 | tracing; rendering algorithms; Rendering algorithms", |
---|
| 2039 | thesaurus = "Computational geometry; Computer graphics; Monte Carlo |
---|
| 2040 | methods; Ray tracing", |
---|
| 2041 | treatment = "P Practical; T Theoretical or Mathematical", |
---|
| 2042 | who = "Havran Vlastimil: REN-0088", |
---|
| 2043 | } |
---|
| 2044 | |
---|
| 2045 | @TechReport{Shade:1996: , |
---|
| 2046 | author = "Jonathan Shade and Dani Lischinski and David Salesin |
---|
| 2047 | and Tony {DeRose} and John Snyder", |
---|
| 2048 | title = "Hierarchical Image Caching for Accelerated |
---|
| 2049 | Walkthroughs of Complex Environments", |
---|
| 2050 | institution = "University of Washington", |
---|
| 2051 | pages = "1--22", |
---|
| 2052 | year = "1996", |
---|
| 2053 | month = jan, |
---|
| 2054 | who = "Havran Vlastimil: REN-0089", |
---|
| 2055 | } |
---|
| 2056 | |
---|
| 2057 | @InProceedings{Sbert95-GMCPS, |
---|
| 2058 | author = "Mateu Sbert and Frederic Perez and Xavier Pueyo", |
---|
| 2059 | editor = "P. M. Hanrahan and W. Purgathofer", |
---|
| 2060 | year = "1995", |
---|
| 2061 | title = "Global {Monte} {Carlo}: {A} {Progressive} {Solution}", |
---|
| 2062 | booktitle = "Rendering Techniques '95 (Proceedings of the Sixth |
---|
| 2063 | Eurographics Workshop on Rendering)", |
---|
| 2064 | pages = "231--239", |
---|
| 2065 | publisher = "Springer-Verlag", |
---|
| 2066 | address = "New York, NY", |
---|
| 2067 | comments = "ISBN 3-211-82733-1", |
---|
| 2068 | who = "Havran Vlastimil: REN-0090", |
---|
| 2069 | } |
---|
| 2070 | |
---|
| 2071 | @TechReport{Szirmay-Kalos98, |
---|
| 2072 | author = "Laszlo Szirmay-Kalos and Werner Purgathofer", |
---|
| 2073 | title = "Global Ray-bundle Tracing with Hardware Acceleration", |
---|
| 2074 | institution = " Technical University of Budapest", |
---|
| 2075 | number = "TR-186-2-98-18", |
---|
| 2076 | month = jun, |
---|
| 2077 | year = "1998", |
---|
| 2078 | keywords = "rendering equation, global radiance, Monte-Carlo and |
---|
| 2079 | quasi Monte Carlo integration, Importance Sampling, |
---|
| 2080 | Metropolis Method, z-buffer", |
---|
| 2081 | who = "Havran Vlastimil: REN-0091", |
---|
| 2082 | } |
---|
| 2083 | |
---|
| 2084 | @InProceedings{Braun:1995:ADS, |
---|
| 2085 | author = "M. Braun and A. Formella", |
---|
| 2086 | title = "Anigraph - {A} Data Structure for Computer Animation", |
---|
| 2087 | booktitle = "Computer Animation '95", |
---|
| 2088 | year = "1995", |
---|
| 2089 | month = apr, |
---|
| 2090 | who = "Havran Vlastimil: REN-0092", |
---|
| 2091 | } |
---|
| 2092 | |
---|
| 2093 | @InProceedings{EVL-1997-108, |
---|
| 2094 | author = "Jarkko Oikarinen", |
---|
| 2095 | title = "Using 3-Dimensional Seed Filling in View Space to |
---|
| 2096 | Accelerate Volume Rendering", |
---|
| 2097 | booktitle = "IEEE Visualization '97", |
---|
| 2098 | organization = "IEEE", |
---|
| 2099 | month = oct, |
---|
| 2100 | year = "1997", |
---|
| 2101 | language = "en", |
---|
| 2102 | postscript-url = "http://rieska.oulu.fi/~jto/papers/ieeevis97.ps", |
---|
| 2103 | postscript-url-md5 = "f2b002cd5c384fffe63cac6826e09ed3", |
---|
| 2104 | evlib-url = "http://visinfo.zib.de:80/Dienst/UI/2.0/Describe/evl.volumerendering%2FEVL-1997-108", |
---|
| 2105 | evlib-revision = "1st", |
---|
| 2106 | who = "Havran Vlastimil: REN-0093", |
---|
| 2107 | } |
---|
| 2108 | |
---|
| 2109 | InProceedings{Bouatouch:1995:IWT, |
---|
| 2110 | author = "Kadi Bouatouch and Sumant Pattanaik", |
---|
| 2111 | title = "Interactive Walk-Through Using Particle Tracing", |
---|
| 2112 | booktitle = "Computer Graphics International '95", |
---|
| 2113 | year = "1995", |
---|
| 2114 | month = jun, |
---|
| 2115 | who = "Havran Vlastimil: REN-0094", |
---|
| 2116 | } |
---|
| 2117 | |
---|
| 2118 | @Article{Pattanaik:1993:PEI, |
---|
| 2119 | author = "S. N. Pattanaik and S. P. Mudur", |
---|
| 2120 | title = "The potential equation and importance in illumination |
---|
| 2121 | computations", |
---|
| 2122 | journal = "Com{\-}pu{\-}ter Graphics Forum", |
---|
| 2123 | volume = "12", |
---|
| 2124 | number = "2", |
---|
| 2125 | pages = "131--136", |
---|
| 2126 | month = jun, |
---|
| 2127 | year = "1993", |
---|
| 2128 | coden = "CGFODY", |
---|
| 2129 | ISSN = "0167-7055", |
---|
| 2130 | bibdate = "Mon Apr 14 10:23:20 MDT 1997", |
---|
| 2131 | acknowledgement = ack-nhfb, |
---|
| 2132 | classification = "A0230 (Function theory, analysis); A4210 |
---|
| 2133 | (Propagation and transmission in homogeneous media); |
---|
| 2134 | C4180 (Integral equations); C6130B (Graphics |
---|
| 2135 | techniques)", |
---|
| 2136 | corpsource = "Graphics and CAD Div., Nat. Centre for Software |
---|
| 2137 | Technol., Bombay, India", |
---|
| 2138 | keywords = "adjoint; Adjoint linear equations; adjoint linear |
---|
| 2139 | equations; Adjoint radiosity equation; brightness; |
---|
| 2140 | computer graphics; discrete; Discrete formulations; |
---|
| 2141 | equation; formulations; Global illumination; global |
---|
| 2142 | illumination; illumination computations; Illumination |
---|
| 2143 | computations; illumination computations; |
---|
| 2144 | importance-driven radiosity algorithm; |
---|
| 2145 | Importance-driven radiosity algorithm; |
---|
| 2146 | importance-driven radiosity algorithm; integral |
---|
| 2147 | equations; Integral equations; lighting; Linear |
---|
| 2148 | operators; linear operators; luminance; Luminance |
---|
| 2149 | equation; patch; Patch; potential equation; Potential |
---|
| 2150 | equation; potential equation; radiosity equation; |
---|
| 2151 | Surface potential; surface potential; transposes; |
---|
| 2152 | Transposes; transposes", |
---|
| 2153 | thesaurus = "Brightness; Computer graphics; Integral equations; |
---|
| 2154 | Lighting; Surface potential", |
---|
| 2155 | treatment = "T Theoretical or Mathematical", |
---|
| 2156 | who = "Havran Vlastimil: REN-0095", |
---|
| 2157 | } |
---|
| 2158 | |
---|
| 2159 | @InProceedings{Fuchs:1983:NRT, |
---|
| 2160 | author = "H. Fuchs and G. D. Abram and E. D. Grant", |
---|
| 2161 | title = "Near real-time shaded display of rigid objects", |
---|
| 2162 | pages = "65--72", |
---|
| 2163 | journal = "Computer Graphics (SIGGRAPH '83 Proceedings)", |
---|
| 2164 | year = "1983", |
---|
| 2165 | month = jul, |
---|
| 2166 | conference = "held in Detroit, Michigan; 25--29 July 1983", |
---|
| 2167 | keywords = "I35 object data base, I37 shading, I37 visible surface |
---|
| 2168 | algorithm", |
---|
| 2169 | who = "Havran Vlastimil: REN-0096", |
---|
| 2170 | } |
---|
| 2171 | |
---|
| 2172 | @InProceedings{Atherton:1983:SHS, |
---|
| 2173 | author = "Peter R. Atherton", |
---|
| 2174 | title = "A Scanline Hidden Surface Removal Procedure for |
---|
| 2175 | Constructive Solid Geometry", |
---|
| 2176 | pages = "73--82", |
---|
| 2177 | booktitle = "Computer Graphics (SIGGRAPH '83 Proceedings)", |
---|
| 2178 | volume = "17", |
---|
| 2179 | number = "3", |
---|
| 2180 | year = "1983", |
---|
| 2181 | month = jul, |
---|
| 2182 | conference = "held in Detroit, Michigan; 25--29 July 1983", |
---|
| 2183 | keywords = "CSG, I35 constructive solid geometry, I37 hidden |
---|
| 2184 | surface removal", |
---|
| 2185 | who = "Havran Vlastimil: REN-0097", |
---|
| 2186 | } |
---|
| 2187 | |
---|
| 2188 | @Article{tvcg-1996-25, |
---|
| 2189 | author = "George Drettakis and Eugene L. Fiume", |
---|
| 2190 | email = "George.Drettakis@imag.fr", |
---|
| 2191 | title = "{Structured Penumbral Irradiance Computation}", |
---|
| 2192 | journal = "IEEE Transactions on Visualization and Computer |
---|
| 2193 | Graphics", |
---|
| 2194 | volume = "2", |
---|
| 2195 | number = "4", |
---|
| 2196 | month = dec, |
---|
| 2197 | year = "1996", |
---|
| 2198 | pages = "299--312", |
---|
| 2199 | abstract = "A definitive understanding of irradiance behavior in |
---|
| 2200 | penumbral regions has been hard to come by, mainly due |
---|
| 2201 | to the computational expense of determining the visible |
---|
| 2202 | parts of an area light source. Consequently, sampling |
---|
| 2203 | strategies have been mostly ad hoc, and evaluation of |
---|
| 2204 | the resulting approximations has been difficult. In |
---|
| 2205 | this paper, the structure of penumbral irradiance is |
---|
| 2206 | investigated empirically and numerically. This study |
---|
| 2207 | has been made feasible by the use of the discontinuity |
---|
| 2208 | mesh and the backprojection, an efficient data |
---|
| 2209 | structure representing visibility in regions of partial |
---|
| 2210 | occlusion. Regions of penumbrae in which irradiance |
---|
| 2211 | varies nonmonotonically are characterized empirically, |
---|
| 2212 | and numerical tests are performed to determine the |
---|
| 2213 | frequency of their occurrence. This study inspired the |
---|
| 2214 | development of two algorithms for the construction of |
---|
| 2215 | interpolating approximations to irradiance: One |
---|
| 2216 | algorithm reduces the number of edges in the mesh |
---|
| 2217 | defining the interpolant domain, and the other |
---|
| 2218 | algorithm chooses among linear, quadratic, and mixed |
---|
| 2219 | interpolants based on irradiance monotonicity. Results |
---|
| 2220 | from numerical tests and images are presented that |
---|
| 2221 | demonstrate good performance of the new algorithms for |
---|
| 2222 | various realistic test configurations.", |
---|
| 2223 | keywords = "Rendering, primary and global illumination, sampling, |
---|
| 2224 | interpolation, structure, penumbra, experimental study, |
---|
| 2225 | irradiance, radiosity, discontinuity meshing, |
---|
| 2226 | backprojection, mesh simplification, interpolant degree |
---|
| 2227 | reduction", |
---|
| 2228 | tvcg-abstract-url = "http://www.computer.org/tvcg/tg1996/v0299abs.htm", |
---|
| 2229 | who = "Havran Vlastimil: REN-0098", |
---|
| 2230 | } |
---|
| 2231 | |
---|
| 2232 | @Article{tvcg-1996-24, |
---|
| 2233 | author = "Jeffry Nimeroff and Julie Dorsey and Holly Rushmeier", |
---|
| 2234 | email = "jnimerof@graphics.cis.upenn.edu and |
---|
| 2235 | dorsey@graphics.lcs.mit.edu and holly@watson.ibm.com", |
---|
| 2236 | title = "{Implementation and Analysis of an Image-Based Global |
---|
| 2237 | Illumination Framework for Animated Environments}", |
---|
| 2238 | journal = "IEEE Transactions on Visualization and Computer |
---|
| 2239 | Graphics", |
---|
| 2240 | volume = "2", |
---|
| 2241 | number = "4", |
---|
| 2242 | month = dec, |
---|
| 2243 | year = "1996", |
---|
| 2244 | pages = "283--298", |
---|
| 2245 | abstract = "We describe a new framework for efficiently computing |
---|
| 2246 | and storing global illumination effects for complex, |
---|
| 2247 | animated environments. The new framework allows the |
---|
| 2248 | rapid generation of sequences representing any |
---|
| 2249 | arbitrary path in a ``view space'' within an |
---|
| 2250 | environment in which both the viewer and objects move. |
---|
| 2251 | The global illumination is stored as time sequences of |
---|
| 2252 | range-images at base locations that span the view |
---|
| 2253 | space. We present algorithms for determining locations |
---|
| 2254 | for these base images, and the time steps required to |
---|
| 2255 | adequately capture the effects of object motion. We |
---|
| 2256 | also present algorithms for computing the global |
---|
| 2257 | illumination in the base images that exploit spatial |
---|
| 2258 | and temporal coherence by considering direct and |
---|
| 2259 | indirect illumination separately. We discuss an initial |
---|
| 2260 | implementation using the new framework. Results and |
---|
| 2261 | analysis of our implementation demonstrate the |
---|
| 2262 | effectiveness of the individual phases of the approach; |
---|
| 2263 | we conclude with an application of the complete |
---|
| 2264 | framework to a complex environment that includes object |
---|
| 2265 | motion.", |
---|
| 2266 | keywords = "Animation, global illumination, image-based rendering, |
---|
| 2267 | radiosity, ray tracing, walk-throughs", |
---|
| 2268 | tvcg-abstract-url = "http://www.computer.org/tvcg/tg1996/v0283abs.htm", |
---|
| 2269 | who = "Havran Vlastimil: REN-0099", |
---|
| 2270 | } |
---|
| 2271 | |
---|
| 2272 | @Article{Danskin:1992:FAV, |
---|
| 2273 | author = "John Danskin and Pat Hanrahan", |
---|
| 2274 | title = "Fast Algorithms for Volume Ray Tracing", |
---|
| 2275 | year = "1992", |
---|
| 2276 | journal = "1992 Workshop on Volume Visualization", |
---|
| 2277 | institution = "ACM", |
---|
| 2278 | pages = "91--98", |
---|
| 2279 | annote = "We examine various simple algorithms that exploit |
---|
| 2280 | homogeneity and accumulated opacity for tracing rays |
---|
| 2281 | through shaded volumes. Most of these meth- ods have |
---|
| 2282 | error criteria which allow them to trade quality for |
---|
| 2283 | speed. The time vs. quality tradeoff for these adaptive |
---|
| 2284 | methods is compared to fixed step multiresolution |
---|
| 2285 | methods. These methods are also useful for general |
---|
| 2286 | light transport in volumes.", |
---|
| 2287 | who = "Havran Vlastimil: REN-0100", |
---|
| 2288 | } |
---|
| 2289 | |
---|
| 2290 | @InProceedings{Aupperle:1993:HIA, |
---|
| 2291 | author = "L. Aupperle and Pat Hanrahan", |
---|
| 2292 | booktitle = "Computer Graphics Proceedings, Annual Conference |
---|
| 2293 | Series, 1993", |
---|
| 2294 | title = "A Hierarchical Illumination Algorithm for Surfaces |
---|
| 2295 | with Glossy Reflection", |
---|
| 2296 | pages = "155--162", |
---|
| 2297 | year = "1993", |
---|
| 2298 | keywords = "adaptive meshing, global illumination, radiosity, ray |
---|
| 2299 | tracing", |
---|
| 2300 | annote = "We develop a radiance formulation for discrete three |
---|
| 2301 | point transport, and a new measure and description of |
---|
| 2302 | reflectance:area reflectance. This formulation and |
---|
| 2303 | associated reflectance allow an estimate of error in |
---|
| 2304 | the computation of radiance across triples of surface |
---|
| 2305 | elements, and lead directly to a hierarchical |
---|
| 2306 | refinement algorithm for global illumination. We have |
---|
| 2307 | implemented and analyzed this algorithm over surfaces |
---|
| 2308 | exhibiting glossy specular and diffuse reflection. |
---|
| 2309 | Theoretical growth in light transport computation is |
---|
| 2310 | shown to be O ( n + k 3 ) for sufficient refinement, |
---|
| 2311 | where n is the number of elements at the finest level |
---|
| 2312 | of subdivision over an environment consisting of k |
---|
| 2313 | input polygonal patches Ñ this growth is exhibited in |
---|
| 2314 | experimental trials. Naive application of three point |
---|
| 2315 | transport would require computation over O ( n 3 ) |
---|
| 2316 | element-triple interactions.", |
---|
| 2317 | keywords = "adaptive meshing, global illumination, radiosity, ray |
---|
| 2318 | tracing", |
---|
| 2319 | who = "Havran Vlastimil: REN-0101", |
---|
| 2320 | } |
---|
| 2321 | |
---|
| 2322 | @Article{Cohen-Or:1998:TDD, |
---|
| 2323 | author = "Daniel Cohen-Or and Amira Solomovic and David Levin", |
---|
| 2324 | title = "Three-dimensional distance field metamorphosis", |
---|
| 2325 | journal = "ACM Transactions on Graphics", |
---|
| 2326 | volume = "17", |
---|
| 2327 | number = "2", |
---|
| 2328 | pages = "116--141", |
---|
| 2329 | month = apr, |
---|
| 2330 | year = "1998", |
---|
| 2331 | coden = "ATGRDF", |
---|
| 2332 | ISSN = "0730-0301", |
---|
| 2333 | bibdate = "Sat May 16 07:25:59 MDT 1998", |
---|
| 2334 | url = "http://www.acm.org:80/pubs/citations/journals/tog/1998-17-2/p116-cohen-or/", |
---|
| 2335 | abstract = "Given two or more objects of general topology, |
---|
| 2336 | intermediate objects are constructed by a distance |
---|
| 2337 | field metamorphosis. In the presented method the |
---|
| 2338 | interpolation of the distance field is guided by a warp |
---|
| 2339 | function controlled by a set of corresponding anchor |
---|
| 2340 | points. Some rules for defining a smooth |
---|
| 2341 | least-distorting warp function are given. To reduce the |
---|
| 2342 | distortion of the intermediate shapes, the warp |
---|
| 2343 | function is decomposed into a rigid rotational part and |
---|
| 2344 | an elastic part. The distance field interpolation |
---|
| 2345 | method is modified so that the interpolation is done in |
---|
| 2346 | correlation with the warp function. The method provides |
---|
| 2347 | the animator with a technique that can be used to |
---|
| 2348 | create a set of models forming a smooth transition |
---|
| 2349 | between pairs of a given sequence of keyframe models. |
---|
| 2350 | The advantage of the new approach is that it is capable |
---|
| 2351 | of morphing between objects having a different |
---|
| 2352 | topological genus where no correspondence between the |
---|
| 2353 | geometric primitives of the models needs to be |
---|
| 2354 | established. The desired correspondence is defined by |
---|
| 2355 | an animator in terms of a relatively small number of |
---|
| 2356 | anchor points", |
---|
| 2357 | acknowledgement = ack-nhfb, |
---|
| 2358 | keywords = "algorithms", |
---|
| 2359 | subject = "{\bf I.3.7} Computing Methodologies, COMPUTER |
---|
| 2360 | GRAPHICS, Three-Dimensional Graphics and Realism, |
---|
| 2361 | Animation. {\bf I.3.5} Computing Methodologies, |
---|
| 2362 | COMPUTER GRAPHICS, Computational Geometry and Object |
---|
| 2363 | Modeling, Curve, surface, solid, and object |
---|
| 2364 | representations. {\bf I.3.6} Computing Methodologies, |
---|
| 2365 | COMPUTER GRAPHICS, Methodology and Techniques, |
---|
| 2366 | Interaction techniques.", |
---|
| 2367 | who = "Havran Vlastimil: REN-0102", |
---|
| 2368 | } |
---|
| 2369 | |
---|
| 2370 | |
---|
| 2371 | @INPROCEEDINGS{IMMD9:39:1997, |
---|
| 2372 | author = {Ph. Slusallek}, |
---|
| 2373 | title = {Photo-Realistic Rendering -- Recent Trends and Developments}, |
---|
| 2374 | booktitle = {EUROGRAPHICS '97 State-of-the-Art-Report}, |
---|
| 2375 | year = {1997}, |
---|
| 2376 | organization = {Eurographics Association}, |
---|
| 2377 | who = "Havran Vlastimil: REN-0103", |
---|
| 2378 | } |
---|
| 2379 | |
---|
| 2380 | @TECHREPORT{IMMD9:TR5:1998, |
---|
| 2381 | author = {C. Teitzel AND M. Hopf AND R. Grosso AND T. Ertl}, |
---|
| 2382 | title = {Volume Ray Casting on Sparse Grids}, |
---|
| 2383 | number = {5}, |
---|
| 2384 | year = {1998}, |
---|
| 2385 | institution = {Universität Erlangen-Nürnberg}, |
---|
| 2386 | who = "Havran Vlastimil: REN-0104", |
---|
| 2387 | } |
---|
| 2388 | |
---|