1 | |
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2 | @InProceedings{Niepel:1995:SCD, |
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3 | author = "L. Niepel and J. Martinka and A. Ferko and P. Elias", |
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4 | title = "On Scene Complexity Definition for Rendering", |
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5 | booktitle = "Winter School of Computer Graphics 1995", |
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6 | year = "1995", |
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7 | month = feb, |
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8 | note = "held at University of West Bohemia, Plzen, Czech |
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9 | Republic, 14-18 February 1995", |
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10 | who = "Havran Vlastimil: REN-0001", |
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11 | } |
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12 | |
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13 | @TechReport{Snyder96, |
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14 | author = "J. M. Snyder", |
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15 | title = "Area Light Sources for Real-Time Graphics", |
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16 | pages = 30, |
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17 | institution = "Microsoft Research", |
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18 | year = 1996, |
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19 | month = mar, |
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20 | number = "MSR-TR-96-11", |
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21 | who = "Havran Vlastimil: REN-0002", |
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22 | } |
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23 | |
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24 | @InProceedings{Keller:1997:IR, |
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25 | author = "Alexander Keller", |
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26 | title = "Instant Radiosity", |
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27 | booktitle = "SIGGRAPH 97 Conference Proceedings", |
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28 | editor = "Turner Whitted", |
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29 | series = "Annual Conference Series", |
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30 | year = "1997", |
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31 | organization = "ACM SIGGRAPH", |
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32 | publisher = "Addison Wesley", |
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33 | month = aug, |
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34 | pages = "49--56", |
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35 | note = "ISBN 0-89791-896-7", |
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36 | keywords = "Radiance equation, radiosity, shading, Monte Carlo |
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37 | integration, quasi-Monte Carlo integration, |
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38 | quasi-random walk, jittered low discrepancy sampling, |
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39 | hardware, accumulation buffer, realtime rendering |
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40 | algorithms, photorealism", |
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41 | annote = "We present a fundamental procedure for instant |
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42 | rendering from the radiance equation. Operating |
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43 | directly on the textured scene description, the very |
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44 | efficient and simple algorithm produces photorealistic |
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45 | images without any finite element kernel or solution |
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46 | discretization of the underlying integral equation. |
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47 | Rendering rates of a few seconds are obtained by |
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48 | exploiting graphics hardware, the deterministic |
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49 | technique of the quasi-random walk for the solution of |
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50 | the global illumination problem, and the new method of |
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51 | jittered low discrepancy sampling.", |
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52 | who = "Havran Vlastimil: REN-0003", |
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53 | } |
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54 | |
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55 | @Article{Tiede:1990:IMA, |
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56 | author = "Ulf Tiede and Karl Heinz Hoehne and Michael Bomans and |
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57 | Andreas Pommert and Martin Riemer and Gunnar Wiebecke", |
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58 | title = "Investigation of Medical {3D}-Rendering Algorithms", |
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59 | journal = "IEEE Computer Graphics and Applications", |
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60 | volume = "10", |
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61 | number = "2", |
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62 | pages = "41--53", |
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63 | month = mar, |
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64 | year = "1990", |
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65 | coden = "ICGADZ", |
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66 | ISSN = "0272-1716", |
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67 | bibdate = "Sat Jan 25 06:42:48 MST 1997", |
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68 | acknowledgement = ack-nhfb, |
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69 | affiliation = "Univ Hospital Eppendorf, Inst of Math \& Comput Sci in |
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70 | Med, Hamburg, West Ger", |
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71 | classification = "461; 723", |
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72 | journalabr = "IEEE Comput Graphics Appl", |
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73 | keywords = "Biomedical Engineering; Computer Graphics --- Medical |
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74 | Applications; Computer Programming --- Algorithms; |
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75 | Computerized Tomography; Gradient Shading; Magnetic |
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76 | Resonance --- Imaging Techniques; Shading Algorithms; |
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77 | Surface Rendering; surface rendering", |
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78 | who = "Havran Vlastimil: REN-0004", |
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79 | } |
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80 | |
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81 | @Article{George:1990:RRD, |
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82 | author = "David W. George and Fran{\c{c}}ois X. Sillion and |
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83 | Donald P. Greenberg", |
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84 | title = "Radiosity Redistribution for Dynamic Environments", |
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85 | journal = "IEEE Computer Graphics and Applications", |
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86 | volume = "10", |
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87 | number = "4", |
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88 | pages = "26--34", |
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89 | month = jul, |
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90 | year = "1990", |
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91 | coden = "ICGADZ", |
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92 | ISSN = "0272-1716", |
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93 | bibdate = "Sat Jan 25 06:42:48 MST 1997", |
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94 | acknowledgement = ack-nhfb, |
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95 | affiliation = "Cornell Univ, Ithaca, NY, USA", |
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96 | annote = "They present a modification to the progressive |
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97 | radiosity to allow faster radiosity computation for |
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98 | animation sequences where objects can be added, moved, |
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99 | removed or their surface changed properties. When an |
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100 | object is added, radiosity is shot onto these new |
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101 | patches. A shadow volume is determined and a negative |
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102 | radiosity is shot to the patches in shadow. When an |
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103 | object is moved, it is removed from the scene and added |
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104 | to the new position, the radiosity being recomputed at |
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105 | each step. The radiosity recomputed is based on two |
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106 | strategies: redistribute first or interleave |
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107 | redistribution and propagation. Some heuristics are |
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108 | presented to choose the most important patches. This |
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109 | solution is good when just a few objects are involved |
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110 | but as the complexity of the scenes and mostly moving |
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111 | objects increases, the algorithm lost of its |
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112 | interest.", |
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113 | classification = "723", |
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114 | journalabr = "IEEE Comput Graphics Appl", |
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115 | keywords = "Computer Graphics; Computer Software --- Applications; |
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116 | Interactive; radiosity, animation, interaction, shadow, |
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117 | negative radiosity; Shading; Shadowing", |
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118 | who = "Havran Vlastimil: REN-0005", |
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119 | } |
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120 | |
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121 | @TechReport{EVL-1997-43, |
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122 | author = "M. Stamminger and Ph. Slusallek and H.-P. Seidel", |
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123 | title = "Bounded Clustering -- Finding Good Bounds on Clustered |
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124 | Light Transport", |
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125 | number = "2", |
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126 | institution = "Universit{\"a}t Erlangen-N{\"u}rnberg", |
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127 | year = "1997", |
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128 | note = "submitted for publication", |
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129 | abstract = "Clustering is a very efficient technique for applying |
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130 | finite element methods to the computation of global |
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131 | illumination of complex scenes. Both computation time |
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132 | and memory consumption can be reduced dramatically by |
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133 | grouping the primitives of the input scene into a |
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134 | hierarchy of clusters and allowing for light exchange |
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135 | between all levels of this hierarchy. One problem with |
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136 | clustering methods, however, has been to determine good |
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137 | bounds on the exchange of light between nodes in the |
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138 | hierarchy. In this paper, we propose a set of methods |
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139 | applicable to both clusters and surface patches that |
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140 | allows for computing conservative but tight error |
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141 | bounds on the light transport between clusters and |
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142 | surface patches. Their intrinsic properties can be |
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143 | exploited by splitting the computation of bounds into a |
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144 | set of related methods, applicable to any object. The |
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145 | resulting algorithm abstracts from the nature of the |
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146 | interacting objects -- light transport between |
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147 | clusters, planar patches and even curved surfaces can |
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148 | be efficiently approximated and bound by a single set |
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149 | of methods.", |
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150 | evlib-url = "http://infovis.zib.de:8000/Dienst/UI/2.0/Describe/evl.surfacerendering%2FEVL-1997-43", |
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151 | evlib-revision = "1st", |
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152 | who = "Havran Vlastimil: REN-0006", |
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153 | } |
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154 | |
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155 | @InProceedings{EVL-1997-38, |
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156 | author = "M. Stamminger and W. Nitsch and Ph. Slusallek", |
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157 | title = "Isotropic Clustering for Hierarchical Radiosity -- |
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158 | Implementation and Experiences", |
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159 | booktitle = "Proc. Fifth International Conference in Central Europe |
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160 | on Computer Graphics and Visualization '97", |
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161 | year = "1997", |
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162 | abstract = "Although Hierarchical Radiosity was a big step forward |
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163 | for finite element computations in the context of |
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164 | global illumination, the algorithm can hardly cope with |
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165 | scenes of more than medium complexity. The reason is |
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166 | that Hierarchical Radiosity requires an initial linking |
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167 | step, comparing all pairs of initial objects in the |
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168 | scene. These initial objects are then hierarchically |
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169 | subdivided in order to accurately represent the light |
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170 | transport between them. Isotropic Clustering, as |
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171 | introduced by Sillion, in addition creates a hierarchy |
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172 | above the input objects. Thus, it allows for the |
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173 | interaction of complete clusters of objects and avoids |
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174 | the costly initial linking step. In this paper, we |
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175 | describe our implementation of the isotropic clustering |
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176 | algorithm and discuss some of the problems that we |
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177 | encountered. The complexity of the algorithm is |
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178 | examined and clustering strategies are compared.", |
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179 | postscript-url = "ftp://faui90.informatik.uni-erlangen.de/pub/Publications/1997/Publ.1997.3.ps.gz", |
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180 | evlib-url = "http://infovis.zib.de:8000/Dienst/UI/2.0/Describe/evl.surfacerendering%2FEVL-1997-38", |
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181 | evlib-revision = "1st", |
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182 | who = "Havran Vlastimil: REN-0007", |
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183 | } |
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184 | |
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185 | @InProceedings{Shirley95-GIDE, |
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186 | author = "Peter Shirley and Bretton Wade and Philip M. Hubbard |
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187 | and David Zareski and Bruce Walter and Donald P. |
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188 | Greenberg", |
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189 | year = "1995", |
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190 | title = "Global {Illumination} via {Density} {Estimation}", |
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191 | booktitle = "Rendering Techniques '95 (Proceedings of the Sixth |
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192 | Eurographics Workshop on Rendering)", |
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193 | pages = "219--230", |
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194 | publisher = "Springer-Verlag", |
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195 | address = "New York, NY", |
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196 | who = "Havran Vlastimil: REN-0008", |
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197 | } |
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198 | |
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199 | @InProceedings{Arvo:1990:PTI, |
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200 | author = "James Arvo and David Kirk", |
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201 | editor = "Forest Baskett", |
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202 | title = "Particle Transport and Image Synthesis", |
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203 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH'90)", |
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204 | pages = "63--66", |
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205 | month = aug, |
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206 | year = "1990", |
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207 | annote = "The rendering equation is similar to the linear |
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208 | Boltzmann equation which has been widely studied in |
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209 | physics and nuclear engineering. Consequently, many of |
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210 | the powerful techniques which have been developed in |
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211 | these fields can be applied to problems in image |
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212 | synthesis. In this paper we adapt several statistical |
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213 | techniques commonly used in neutron transport to |
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214 | stachastic ray tracing and, more generally, to Monte |
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215 | Carlo solution of the rendering equation. First, we |
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216 | describe a technique known as {\em Russian roulette} |
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217 | which can be used to terminate the recursive tracing of |
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218 | rays without introducing statistical bias. We also |
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219 | examine the practice of creating ray trees in classical |
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220 | ray tracing in the light of a well-known technique in |
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221 | particle transport known as {\em splitting}. We show |
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222 | that neither ray trees nor paths as described in |
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223 | [Kaj86] constitute an optimal sampling plan in |
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224 | themselves and that a hybrid may be more efficient.", |
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225 | conference = "held in Dallas, Texas; 6--10 August 1990", |
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226 | keywords = "Boltzmann equation, Monte Carlo, particle transport, |
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227 | radiosity, ray tracing, rendering equation", |
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228 | who = "Havran Vlastimil: REN-0009", |
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229 | } |
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230 | |
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231 | @InProceedings{Interrante:1997:ISS, |
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232 | author = "Victoria L. Interrante", |
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233 | title = "Illustrating Surface Shape in Volume Data via |
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234 | Principal Direction-Driven 3{D} Line Integral |
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235 | Convolution", |
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236 | booktitle = "SIGGRAPH 97 Conference Proceedings", |
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237 | editor = "Turner Whitted", |
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238 | series = "Annual Conference Series", |
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239 | year = "1997", |
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240 | organization = "ACM SIGGRAPH", |
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241 | publisher = "Addison Wesley", |
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242 | month = aug, |
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243 | pages = "109--116", |
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244 | note = "ISBN 0-89791-896-7", |
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245 | keywords = "visualization, transparent surfaces, shape |
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246 | representation, principal directions, stroke textures, |
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247 | line integral convolution, solid texture, isosurfaces, |
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248 | volume rendering", |
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249 | annote = "This paper describes how the set of principal |
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250 | directions and principal curvatures can be understood |
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251 | to define a natural {"}flow{"} over the surface of an |
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252 | object and, as such, can be used to guide the placement |
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253 | of the lines of a stroke texture that seeks to |
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254 | represent 3D shape in a perceptually intuitive way. The |
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255 | driving application for this work is the visualization |
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256 | of layered isovalue surfaces in volume data, where the |
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257 | particular identity of an individual surface is not |
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258 | generally known a priori and observers will typically |
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259 | wish to view a variety of different level surfaces from |
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260 | the same distribution, superimposed over underlying |
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261 | opaque structures. This paper describes how, by |
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262 | advecting an evenly distributed set of tiny opaque |
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263 | particles, and the empty space between them, via 3D |
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264 | line integral convolution through the vector field |
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265 | defined by the principal directions and principal |
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266 | curvatures of the level surfaces passing through each |
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267 | gridpoint of a 3D volume, it is possible to generate a |
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268 | single scan-converted solid stroke texture that can be |
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269 | used to illustrate the essential shape information of |
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270 | any level surface in the data. By redefining the length |
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271 | of the filter kernel according to the magnitude of the |
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272 | maximum principal curvature of the level surface at |
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273 | each point around which the convolution is applied, one |
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274 | can generate longer strokes over more the highly curved |
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275 | areas, where the directional information is both most |
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276 | stable and most relevant, and at the same time downplay |
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277 | the visual impact of the directional information |
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278 | indicated by the stroke texture in the flatter regions. |
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279 | In a voxel-based approach such as this one, stroke |
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280 | narrowness will be constrained by the resolution of the |
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281 | volume within which the texture is represented. |
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282 | However, by adaptively indexing into multiple |
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283 | pre-computed texture volumes, obtained by advecting |
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284 | particles of increasing sizes, one may selectively |
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285 | widen the strokes at any point by a variable amount, |
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286 | determined at the time of rendering, to reflect shading |
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287 | information or any other function defined over the |
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288 | volume data.", |
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289 | who = "Havran Vlastimil: REN-0010", |
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290 | } |
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291 | |
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292 | @InProceedings{salesin90a, |
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293 | author = "David Salesin and Jorge Stolfi", |
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294 | title = "Rendering {CSG} Models with a {ZZ}-Buffer", |
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295 | pages = "67--76", |
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296 | booktitle = "Computer Graphics (SIGGRAPH '90 Proceedings)", |
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297 | volume = "24", |
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298 | number = "4", |
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299 | year = "1990", |
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300 | month = aug, |
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301 | editor = "Forest Baskett", |
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302 | conference = "held in Dallas, Texas; 6-10 August 1990", |
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303 | keywords = "ray tracing, antialiasing, constructive solid |
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304 | geometry, transparent surfaces, display buffers, |
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305 | visible-surface algorithms, rendering algorithms", |
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306 | annote = "The ZZ-buffer is a simple acceleration scheme for ray |
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307 | tracing that can be applied to a wide variety of |
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308 | scenes, including those with small features, textured |
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309 | and transparent surfaces, shadows and penubrae, and |
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310 | depth-of-field effects. In this paper, we describe how |
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311 | the ZZ-buffer algorithm can be adapted to the rendering |
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312 | of scenes defined by constructive solid geometry.", |
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313 | who = "Havran Vlastimil: REN-0011", |
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314 | } |
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315 | |
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316 | @InProceedings{oikarinen97a, |
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317 | author = "Jarkko OIKARINEN and Lasse JYRKINEN", |
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318 | title = "Maximum Intensity Projection by 3-Dimensional Seed Filling |
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319 | in View Lattice", |
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320 | pages = "173--183", |
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321 | booktitle = "Proceedings of {\em Compugraphics'97}", |
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322 | keywords = "volume visualization, three-dimensional (3D) Imaging, Ray Casting, |
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323 | Volume Rendering, Medical Application", |
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324 | year = "1997", |
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325 | month = dec, |
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326 | who = "Havran Vlastimil: REN-0012", |
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327 | } |
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328 | |
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329 | @Article{Brotman:1984:GSS, |
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330 | author = "Lynne Shapiro Brotman and Norman I. Badler", |
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331 | title = "Generating Soft Shadows with a Depth Buffer |
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332 | Algorithm", |
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333 | journal = "IEEE Computer Graphics and Applications", |
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334 | volume = "4", |
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335 | number = "10", |
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336 | pages = "5--12", |
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337 | month = oct, |
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338 | year = "1984", |
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339 | coden = "ICGADZ", |
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340 | ISSN = "0272-1716", |
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341 | bibdate = "Wed Jan 29 06:09:24 1997", |
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342 | acknowledgement = ack-nhfb, |
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343 | classification = "723", |
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344 | journalabr = "IEEE Comput Graphics Appl", |
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345 | keywords = "computer graphics; computer programming; |
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346 | computer-synthesized shadows; depth buffer algorithm; |
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347 | penumbra; shadow, I37 soft shadow, I37 shadow penumbra; |
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348 | soft shadows; visible surface rendering", |
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349 | who = "Havran Vlastimil: REN-0013", |
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350 | } |
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351 | |
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352 | @InProceedings{Fang:1996:DVR, |
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353 | title = "Deformable Volume Rendering by {3D} Texture Mapping |
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354 | and Octree Encoding", |
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355 | author = "Shiaofen Fang and Rajagopalan Srinivasan and Su Huang |
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356 | and Ragu Raghavan", |
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357 | booktitle = "IEEE Visualization '96", |
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358 | organization = "IEEE", |
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359 | year = "1996", |
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360 | month = oct, |
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361 | note = "ISBN 0-89791-864-9", |
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362 | who = "Havran Vlastimil: REN-0014", |
---|
363 | } |
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364 | |
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365 | @InProceedings{Reitan97a, |
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366 | author = "Paula J. Reitan", |
---|
367 | title = "3D Visualization of Truecolor Image Histograms", |
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368 | pages = "320--328", |
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369 | booktitle = "Proceedings of {\em Compugraphics'97}", |
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370 | keywords = "3D tree drawing, 3D data structures, truecolor image histograms", |
---|
371 | year = "1997", |
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372 | month = dec, |
---|
373 | who = "Havran Vlastimil: REN-0015", |
---|
374 | } |
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375 | |
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376 | @InProceedings{EVL-1997-127, |
---|
377 | author = "Bruce Walter and G{\"{u}}n Alppay and Eric P. F. |
---|
378 | Lafortune and Sebastian Fernandez and Donald P. |
---|
379 | Greenberg", |
---|
380 | editor = "Turner Whitted", |
---|
381 | title = "Fitting Virtual Lights For Non-Diffuse Walkthroughs", |
---|
382 | booktitle = "SIGGRAPH 97 Conference Proceedings", |
---|
383 | series = "Annual Conference Series", |
---|
384 | pages = "45--48", |
---|
385 | publisher = "Addison Wesley", |
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386 | month = aug, |
---|
387 | year = "1997", |
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388 | keywords = "interactive walkthroughs, non-diffuse appearance, |
---|
389 | global illumination, Phong shading", |
---|
390 | language = "en", |
---|
391 | abstract = "This paper describes a technique for using a simple |
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392 | shading method, such as the Phong lighting model, to |
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393 | approximate the appearance calculated by a more |
---|
394 | accurate method. The results are then suitable for |
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395 | rapid display using existing graphics hardware and |
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396 | portable via standard graphics API's. Interactive |
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397 | walkthroughs of view-independent nondiffuse global |
---|
398 | illumination solutions are explored as the motivating |
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399 | application.", |
---|
400 | note = "ISBN 0-89791-896-7", |
---|
401 | evlib-url = "http://visinfo.zib.de:80/Dienst/UI/2.0/Describe/evl.computergraphics%2FEVL-1997-127", |
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402 | evlib-revision = "1st", |
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403 | organization = "ACM SIGGRAPH", |
---|
404 | who = "Havran Vlastimil: REN-0016", |
---|
405 | } |
---|
406 | |
---|
407 | @Article{Verbeck:1984:CLD, |
---|
408 | author = "Channing P. Verbeck and Donald P. Greenberg", |
---|
409 | title = "A Comprehensive Light-Source Description for Computer |
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410 | Graphics", |
---|
411 | journal = "IEEE Computer Graphics and Applications", |
---|
412 | volume = "4", |
---|
413 | number = "7", |
---|
414 | pages = "66--75", |
---|
415 | month = jul, |
---|
416 | year = "1984", |
---|
417 | coden = "ICGADZ", |
---|
418 | ISSN = "0272-1716", |
---|
419 | bibdate = "Sat Jan 25 06:42:48 MST 1997", |
---|
420 | acknowledgement = ack-nhfb, |
---|
421 | classification = "723; 741", |
---|
422 | journalabr = "IEEE Comput Graphics Appl", |
---|
423 | keywords = "computer generated images; computer graphics --- |
---|
424 | Imaging Techniques; light sources; light, I34 Ray |
---|
425 | Tracing, I37 Light-Source Description; ray-tracing |
---|
426 | system", |
---|
427 | who = "Havran Vlastimil: REN-0017", |
---|
428 | } |
---|
429 | |
---|
430 | @InProceedings{Lafortune95-FTRVM, |
---|
431 | author = "Eric P. Lafortune and Yves D. Willems", |
---|
432 | editor = "P. M. Hanrahan and W. Purgathofer", |
---|
433 | year = "1995", |
---|
434 | title = "A 5{D} {Tree} to {Reduce} the {Variance} of {Monte} |
---|
435 | {Carlo} {Ray} {Tracing}", |
---|
436 | booktitle = "Rendering Techniques '95 (Proceedings of the Sixth |
---|
437 | Eurographics Workshop on Rendering)", |
---|
438 | pages = "11--20", |
---|
439 | publisher = "Springer-Verlag", |
---|
440 | address = "New York, NY", |
---|
441 | keywords = "Monte Carlo, ray tracing, illumination caching", |
---|
442 | comments = "ISBN 3-211-82733-1", |
---|
443 | who = "Havran Vlastimil: REN-0018", |
---|
444 | } |
---|
445 | |
---|
446 | @InProceedings{Tobler:1997:HSA, |
---|
447 | author = "Robert F. Tobler and Alexander Wilkie and Martin Feda |
---|
448 | and Werner Purgathofer", |
---|
449 | title = "A Hierarchical Subdivision Algorithm for Stochastic |
---|
450 | Radiosity Methods", |
---|
451 | booktitle = "Eurographics Rendering Workshop 1997", |
---|
452 | editor = "Julie Dorsey and Philipp Slusallek", |
---|
453 | year = "1997", |
---|
454 | organization = "Eurographics", |
---|
455 | publisher = "Springer Wein", |
---|
456 | address = "New York City, NY", |
---|
457 | month = jun, |
---|
458 | pages = "193--204", |
---|
459 | note = "ISBN 3-211-83001-4", |
---|
460 | keywords = "radiosity, stochastic, Monte Carlo, hierarchical, |
---|
461 | Galerkin", |
---|
462 | annote = "The algorithm proposed in this paper uses a stochastic |
---|
463 | approach to incrementally calculate the illumination |
---|
464 | function over a surface. By tracking the illumination |
---|
465 | function at different levels of meshing resolution, it |
---|
466 | is possible to get a measure for the quality of the |
---|
467 | current representation, and to adoptively subdivide in |
---|
468 | places with inadequate accuracy. With this technique a |
---|
469 | hierarchical mesh that is based on the stochastic |
---|
470 | evaluation of global illumination is generated.", |
---|
471 | who = "Havran Vlastimil: REN-0019", |
---|
472 | } |
---|
473 | |
---|
474 | @TechReport{EVL-1995-11, |
---|
475 | author = "E. Gr{\"o}ller and W. Purgathofer", |
---|
476 | title = "Coherence in Computer Graphics", |
---|
477 | type = "Research paper", |
---|
478 | institution = "Institute for Computer Graphics, Technical University |
---|
479 | Vienna", |
---|
480 | year = "1995", |
---|
481 | abstract = "Coherence denotes similarities between items or |
---|
482 | entities. It describes the extent to which these items |
---|
483 | or entities are locally constant. An introduction to |
---|
484 | coherence and a survey of various types of coherence, |
---|
485 | that are used in computer graphics, are given. |
---|
486 | Techniques and data structures for exploiting coherence |
---|
487 | in computer graphics are described. Incremental |
---|
488 | techniques, bounding volume schemes, subdivision |
---|
489 | techniques and several geometric data structures are |
---|
490 | discussed in more detail. Applications of coherence |
---|
491 | principles to computer graphics are treated and a |
---|
492 | survey of previous research is done.", |
---|
493 | postscript-url = "ftp://ftp.cg.tuwien.ac.at/pub/TR/95/TR-186-2-95-04Paper.ps.gz", |
---|
494 | evlib-url = "http://infovis.zib.de:8000/Dienst/UI/2.0/Describe/evl.computergraphics%2FEVL-1995-11", |
---|
495 | evlib-revision = "1st", |
---|
496 | who = "Havran Vlastimil: REN-0020", |
---|
497 | } |
---|
498 | |
---|
499 | |
---|
500 | @InProceedings{Veach94-BELT, |
---|
501 | author = "Eric Veach and Leonidas Guibas", |
---|
502 | month = jun, |
---|
503 | year = "1994", |
---|
504 | title = "Bidirectional {Estimators} for {Light} {Transport}", |
---|
505 | booktitle = "Fifth Eurographics Workshop on Rendering", |
---|
506 | pages = "147--162", |
---|
507 | address = "Darmstadt, Germany", |
---|
508 | keywords = "Monte Carlo, sampling noise, variance reduction, light |
---|
509 | transport, importance transport", |
---|
510 | who = "Havran Vlastimil: REN-0021", |
---|
511 | } |
---|
512 | |
---|
513 | @TechReport{EVL-1997-19, |
---|
514 | author = "Dieter Schmalstieg", |
---|
515 | title = "A Survey of Advanced Interactive 3-{D} Graphics |
---|
516 | Techniques", |
---|
517 | type = "Research paper", |
---|
518 | institution = "Institute of Computer Graphics, Vienna University of |
---|
519 | Technology", |
---|
520 | year = "1997", |
---|
521 | abstract = "Interactive 3-D Graphics are a new emerging field |
---|
522 | enabled by powerful and cost-effective computer |
---|
523 | systems. The goal is to present a three-dimensional |
---|
524 | image of a scene stored in a computer to give a human |
---|
525 | user the impression that he or she is looking at a |
---|
526 | virtual world. In producing such an illusion, we would |
---|
527 | like to always be able to produce images that match or |
---|
528 | exceed the limits of human visual perception in all |
---|
529 | aspects. Unfortunately, limitations in the performance |
---|
530 | of the image generators we employ for this task defeat |
---|
531 | this goal. The ever-increasing demands of applications |
---|
532 | make it unlikely that this situation will ever change |
---|
533 | significantly. Working solutions require us to trade |
---|
534 | off image fidelity for graphical complexity and |
---|
535 | performance of the application. In doing so, it is |
---|
536 | vital to understand those human factors that dominate |
---|
537 | the perception of interactive 3-D computer graphics.", |
---|
538 | postscript-url = "ftp://ftp.cg.tuwien.ac.at/pub/TR/97/TR-186-2-97-05Paper.ps.gz", |
---|
539 | evlib-url = "http://infovis.zib.de:8000/Dienst/UI/2.0/Describe/evl.computergraphics%2FEVL-1997-19", |
---|
540 | evlib-revision = "1st", |
---|
541 | evlib-postscript-md5 = "7f854b51437fbc452dd968e6dfc5d18b", |
---|
542 | who = "Havran Vlastimil: REN-0022", |
---|
543 | } |
---|
544 | |
---|
545 | @Article{Woo:1990:SSA, |
---|
546 | author = "Andrew Woo and Pierre Poulin and Alain Fournier", |
---|
547 | title = "A Survey of Shadow Algorithms", |
---|
548 | journal = "IEEE Computer Graphics and Applications", |
---|
549 | volume = "10", |
---|
550 | number = "6", |
---|
551 | pages = "13--32", |
---|
552 | month = nov, |
---|
553 | year = "1990", |
---|
554 | coden = "ICGADZ", |
---|
555 | ISSN = "0272-1716", |
---|
556 | bibdate = "Sat Jan 25 06:42:48 MST 1997", |
---|
557 | acknowledgement = ack-nhfb, |
---|
558 | affiliation = "Alias Research, Toronto, Ont, Canada", |
---|
559 | annote = "Essential to realistic and visually appealing images, |
---|
560 | shadows are difficult to compute in most display |
---|
561 | environments. This survey characterizes the various |
---|
562 | types of shadows. It also describes most existing |
---|
563 | shadow algorithms and discusses their complexities, |
---|
564 | advantages, and shortcomings. We examine hard shadows, |
---|
565 | soft shadows, shadows of transparent objects, and |
---|
566 | shadows for complex modeling primitives. For each type, |
---|
567 | we examine shadow algorithms within various rendering |
---|
568 | techniques. \\ This survey attempts to provide readers |
---|
569 | with enough background and insight on the various |
---|
570 | methods to allow them to choose the algorithm best |
---|
571 | suited to their needs. We also hope that our analysis |
---|
572 | will help identify the areas that need more research |
---|
573 | and point to possible solutions.", |
---|
574 | classification = "723; 741", |
---|
575 | journalabr = "IEEE Comput Graphics Appl", |
---|
576 | keywords = "Bidirectional Ray Tracing; Computer Graphics; Hard |
---|
577 | Shadow Generation; Image Processing; Image Rendering; |
---|
578 | Shadow Algorithms; Shadow Volumes; Soft Shadow |
---|
579 | Generation; survey", |
---|
580 | who = "Havran Vlastimil: REN-0023", |
---|
581 | } |
---|
582 | |
---|
583 | @InProceedings{Greenberg:1997:FRI, |
---|
584 | author = "Donald P. Greenberg and Kenneth E. Torrance and Peter |
---|
585 | Shirley and James Arvo and James A. Ferwerda and |
---|
586 | Sumanta Pattanaik and Eric P. F. Lafortune and Bruce |
---|
587 | Walter and Sing-Choong Foo and Ben Trumbore", |
---|
588 | title = "A Framework for Realistic Image Synthesis", |
---|
589 | booktitle = "SIGGRAPH 97 Conference Proceedings", |
---|
590 | editor = "Turner Whitted", |
---|
591 | series = "Annual Conference Series", |
---|
592 | year = "1997", |
---|
593 | organization = "ACM SIGGRAPH", |
---|
594 | publisher = "Addison Wesley", |
---|
595 | month = aug, |
---|
596 | pages = "477--494", |
---|
597 | note = "ISBN 0-89791-896-7", |
---|
598 | keywords = "Realistic Image Synthesis, Light Reflection, |
---|
599 | Perception", |
---|
600 | annote = "Our goal is to develop physically based lighting |
---|
601 | models and perceptually based rendering procedures for |
---|
602 | computer graphics that will produce synthetic images |
---|
603 | that are visually and measurably indistinguishable from |
---|
604 | real-world images. Fidelity of the physical simulation |
---|
605 | is of primary concern. Our research framework is |
---|
606 | subdivided into three sub-sections: the local light |
---|
607 | reflection model, the energy transport simulation, and |
---|
608 | the visual display algorithms. The first two |
---|
609 | subsections are physically based, and the last is |
---|
610 | perceptually based. We emphasize the comparisons |
---|
611 | between simulations and actual measurements, the |
---|
612 | difficulties encountered, and the need to utilize the |
---|
613 | vast amount of psychophysical research already |
---|
614 | conducted. Future research directions are enumerated. |
---|
615 | We hope that results of this research will help |
---|
616 | establish a more fundamental, scientific approach for |
---|
617 | future rendering algorithms. This presentation |
---|
618 | describes a chronology of past research in global |
---|
619 | illumination and how parts of our new system are |
---|
620 | currently being developed.", |
---|
621 | who = "Havran Vlastimil: REN-0024", |
---|
622 | } |
---|
623 | |
---|
624 | |
---|
625 | @InProceedings{Stewart:1997:HVT, |
---|
626 | author = "A. James Stewart", |
---|
627 | title = "Hierarchical Visibility in Terrains", |
---|
628 | booktitle = "Proceedings of Eurographics Rendering Workshop '97", |
---|
629 | year = "1997", |
---|
630 | pages = "217--228", |
---|
631 | annote = "This paper describes a hierarchical visibility |
---|
632 | technique that significantly accelerates terrain |
---|
633 | rendering. With this technique, large parts of the |
---|
634 | terrain that are hidden from the viewpoint are culled, |
---|
635 | thus avoiding the expense of uselessly sending them |
---|
636 | down the graphics pipeline (only to find in the |
---|
637 | z-buffer step that they are hidden). The hierarchical |
---|
638 | visibility technique has been implemented in a |
---|
639 | multiresolution terrain rendering algorithm and |
---|
640 | experimental results show very large speedups in some |
---|
641 | situations.", |
---|
642 | who = "Havran Vlastimil: REN-0025", |
---|
643 | } |
---|
644 | |
---|
645 | @Article{Sillion:1997:EIM, |
---|
646 | author = "Francois Sillion and George Drettakis and Benoit |
---|
647 | Bodelet", |
---|
648 | title = "Efficient Impostor Manipulation for Real-Time |
---|
649 | Visualization of Urban Scenery", |
---|
650 | journal = "Com{\-}pu{\-}ter Graphics Forum", |
---|
651 | volume = "16", |
---|
652 | number = "3", |
---|
653 | pages = "C207--C218", |
---|
654 | month = sep # " 4--8", |
---|
655 | year = "1997", |
---|
656 | coden = "CGFODY", |
---|
657 | ISSN = "0167-7055", |
---|
658 | bibdate = "Tue Mar 17 15:44:38 MST 1998", |
---|
659 | acknowledgement = ack-nhfb, |
---|
660 | affiliation = "INRIA", |
---|
661 | affiliationaddress = "Grenoble, Fr", |
---|
662 | classification = "722.4; 723; 723.2; 723.3; 723.5", |
---|
663 | journalabr = "Comput Graphics Forum", |
---|
664 | keywords = "Algorithms; Computer simulation; Database systems; |
---|
665 | Image segmentation; Interactive computer systems; |
---|
666 | Interactive visualization systems; Real time systems; |
---|
667 | Three dimensional computer graphics; Urban scenes; |
---|
668 | Virtual reality; Visualization", |
---|
669 | who = "Havran Vlastimil: REN-0026", |
---|
670 | } |
---|
671 | |
---|
672 | @InProceedings{Schaufler:1997:NRP, |
---|
673 | author = "Gernot Schaufler", |
---|
674 | title = "Nailboards: {A} Rendering Primitive for Image Caching |
---|
675 | in Dynamic Scenes", |
---|
676 | booktitle = "Eurographics Rendering Workshop 1997", |
---|
677 | editor = "Julie Dorsey and Philipp Slusallek", |
---|
678 | year = "1997", |
---|
679 | organization = "Eurographics", |
---|
680 | publisher = "Springer Wein", |
---|
681 | address = "New York City, NY", |
---|
682 | month = jun, |
---|
683 | pages = "151--162", |
---|
684 | note = "ISBN 3-211-83001-4", |
---|
685 | annote = "This paper proposes a simple augmentation to texture |
---|
686 | mapping hardware which produces the correct depth |
---|
687 | buffer content and hence correct visibility when |
---|
688 | replacing complex objects by partially transparent |
---|
689 | textured polygons. Rendering such polygons exploits |
---|
690 | frame-to-frame coherence in image sequences of dynamic |
---|
691 | scenes. Correct depth values are obtained by keeping a |
---|
692 | small depth delta for every texel which represents the |
---|
693 | texel's deviation from the textured polygon. The |
---|
694 | polygon's depth values are modified at every pixel to |
---|
695 | match the depicted object's geometry.", |
---|
696 | who = "Havran Vlastimil: REN-0027", |
---|
697 | } |
---|
698 | |
---|
699 | @InProceedings{Bishop:1994:FRD, |
---|
700 | author = "Gary Bishop and Henry Fuchs and Leonard Mc{M}illan and |
---|
701 | Ellen J. {Scher Zagier}", |
---|
702 | editor = "Andrew Glassner", |
---|
703 | booktitle = "Proceedings of SIGGRAPH '94 (Orlando, Florida, July |
---|
704 | 24--29, 1994)", |
---|
705 | title = "Frameless Rendering: Double Buffering Considered |
---|
706 | Harmful", |
---|
707 | organization = "ACM SIGGRAPH", |
---|
708 | publisher = "ACM Press", |
---|
709 | pages = "175--176", |
---|
710 | month = jul, |
---|
711 | year = "1994", |
---|
712 | note = "ISBN 0-89791-667-0", |
---|
713 | series = "Computer Graphics Proceedings, Annual Conference |
---|
714 | Series", |
---|
715 | who = "Havran Vlastimil: REN-0028", |
---|
716 | } |
---|
717 | |
---|
718 | @InProceedings{kajiya86a, |
---|
719 | author = "J. T. Kajiya", |
---|
720 | title = "The Rendering Equation", |
---|
721 | pages = "143--150", |
---|
722 | booktitle = "Computer Graphics (SIGGRAPH '86 Proceedings)", |
---|
723 | year = "1986", |
---|
724 | month = aug, |
---|
725 | conference = "held in Dallas, Texas, August 18--22, 1986", |
---|
726 | keywords = "I37 rendering, I37 ray tracing, I37 radiosity, |
---|
727 | shading, diffuse reflection, radiosity", |
---|
728 | annote = "We present an integral equation which generalizes a |
---|
729 | variety of known rendering algorithms. In the course of |
---|
730 | discussing a Monte Carlo solution a new form of |
---|
731 | variance reduction is presented, called hierarchical |
---|
732 | sampling, and a number of elaborations are given that |
---|
733 | show that it may be an efficient new technique for a |
---|
734 | wide variety of Monte Carlo procedures. The resulting |
---|
735 | rendering algorithm extends the range of optical |
---|
736 | phenomena which can be effectively simulated.", |
---|
737 | who = "Havran Vlastimil: REN-0029", |
---|
738 | } |
---|
739 | |
---|
740 | @inproceedings{CDRLSS-gi96, |
---|
741 | title = "Fast rendering of complex environments using a spatial hierarchy", |
---|
742 | author = "Bradford Chamberlain and Tony DeRose and Dani Lischinski and |
---|
743 | David Salesin and John Snyder", |
---|
744 | booktitle = "Graphics Interface", |
---|
745 | year = "1996", |
---|
746 | month = "May", |
---|
747 | pages = "132--141", |
---|
748 | who = "Havran Vlastimil: REN-0030", |
---|
749 | } |
---|
750 | |
---|
751 | @InProceedings{sillion89a, |
---|
752 | author = "Francois Sillion and Claude Puech", |
---|
753 | title = "A General Two-Pass Method Integrating Specular and |
---|
754 | Diffuse Reflection", |
---|
755 | pages = "335--344", |
---|
756 | booktitle = "Computer Graphics (SIGGRAPH '89 Proceedings)", |
---|
757 | volume = "23", |
---|
758 | number = "3", |
---|
759 | year = "1989", |
---|
760 | month = jul, |
---|
761 | editor = "Jeffrey Lane", |
---|
762 | conference = "held in Boston, Massachusetts; 31 July -- 4 August |
---|
763 | 1989", |
---|
764 | keywords = "radiosity, interreflection, two-pass method, extended |
---|
765 | form factors, z-buffer, progressive refinement, global |
---|
766 | illumination, ray tracing", |
---|
767 | annote = "We analyze some recent approaches to the global |
---|
768 | illumination problem by introducing the corresponding |
---|
769 | {\em reflection operators}, and we demonstrate the |
---|
770 | advantages of a two-pass method. A generalization of |
---|
771 | this system introduced by Wallace {\em et al}.\ at |
---|
772 | Siggraph '87 to integrate diffuse as well as specular |
---|
773 | reflection is presented. It is based on the calculation |
---|
774 | of {\em extended form-factors}, which allows arbitrary |
---|
775 | geometries to be used in the scene description, as well |
---|
776 | as refraction effects. We also present a new sampling |
---|
777 | method for the calculation of form-factors, which is an |
---|
778 | alternative to the {\em hemi-cube} technique introduced |
---|
779 | by Cohen and Greenberg for radiosity calculations. This |
---|
780 | method is particularly well suited to the extended |
---|
781 | form-factors calculation. The problem of interactive |
---|
782 | display of the picture being created is also addressed |
---|
783 | by using hardware-assisted projections and image |
---|
784 | composition to recreate a complete specular view of the |
---|
785 | scene.", |
---|
786 | who = "Havran Vlastimil: REN-0031", |
---|
787 | } |
---|
788 | |
---|
789 | @Article{Gibson:1996:EHR, |
---|
790 | author = "S. Gibson and R. J. Hubbold", |
---|
791 | title = "Efficient Hierarchical Refinement and Clustering for |
---|
792 | Radiosity in Complex Environments", |
---|
793 | journal = "Computer Graphics Forum", |
---|
794 | year = "1996", |
---|
795 | volume = "15", |
---|
796 | number = "5", |
---|
797 | pages = "297--310", |
---|
798 | note = "ISSN 0167-7055", |
---|
799 | keywords = "radiosity, hierarchical radiosity, error bounds, |
---|
800 | clustering", |
---|
801 | annote = "Generating accurate radiosity solutions of very |
---|
802 | complex environments is a time-consuming problem. We |
---|
803 | present a rapid hierarchical algorithm that enables |
---|
804 | such solutions to be computed quickly and efficiently. |
---|
805 | Firstly, a new technique for bouncing the error in the |
---|
806 | transfer of radiosity between surfaces is discussed, |
---|
807 | incorporating bounds on form factors, visibility, |
---|
808 | irradiance, and reflectance over textured surfaces. |
---|
809 | This technique is then applied to the problem of |
---|
810 | bounding radiosity transfer between clusters of |
---|
811 | surfaces, leading to a fast, practical clustering |
---|
812 | algorithm that builds on the previous work of Sillion. |
---|
813 | Volumes are used to represent clusters of small |
---|
814 | surfaces, but unlike previous algorithms, the |
---|
815 | orientations of surfaces inside each cluster are |
---|
816 | accounted for in both the error bound and radiosity |
---|
817 | transfer. This enables an accurate solution to be |
---|
818 | generated very efficiently, and results are presented |
---|
819 | demonstrating the performance of the algorithm on a |
---|
820 | variety of complex models, one containing almost a |
---|
821 | quarter of a million initial surfaces.", |
---|
822 | who = "Havran Vlastimil: REN-0032", |
---|
823 | } |
---|
824 | |
---|
825 | @InProceedings{Smits:1994:CAR, |
---|
826 | author = "Brian Smits and James Arvo and Donald Greenberg", |
---|
827 | editor = "Andrew Glassner", |
---|
828 | booktitle = "Proceedings of SIGGRAPH '94 (Orlando, Florida, July |
---|
829 | 24--29, 1994)", |
---|
830 | title = "A Clustering Algorithm for Radiosity in Complex |
---|
831 | Environments", |
---|
832 | organization = "ACM SIGGRAPH", |
---|
833 | publisher = "ACM Press", |
---|
834 | pages = "435--442", |
---|
835 | month = jul, |
---|
836 | year = "1994", |
---|
837 | note = "ISBN 0-89791-667-0", |
---|
838 | series = "Computer Graphics Proceedings, Annual Conference |
---|
839 | Series", |
---|
840 | who = "Havran Vlastimil: REN-0033", |
---|
841 | } |
---|
842 | |
---|
843 | @InProceedings{Jensen95-EFSPM, |
---|
844 | author = "Henrik Wann Jensen and Niels J. Christensen", |
---|
845 | editor = "Harold P. Santo", |
---|
846 | month = dec # " 12,", |
---|
847 | year = "1995", |
---|
848 | title = "Efficiently {Rendering} {Shadows} {Using} the {Photon} |
---|
849 | {Map}", |
---|
850 | booktitle = "Edugraphics + Compugraphics Proceedings", |
---|
851 | pages = "285--291", |
---|
852 | publisher = "GRASP- Graphic Science Promotions \& Publications", |
---|
853 | address = "P.O. Box 4076, Massama, 2745 Queluz, Portugal", |
---|
854 | comments = "ISBN 972-8342-00-4", |
---|
855 | who = "Havran Vlastimil: REN-0034", |
---|
856 | } |
---|
857 | |
---|
858 | @InProceedings{Huerta97, |
---|
859 | author = "Joaquin Huerta and Miguel Chover and Jose Ribelles |
---|
860 | and Ricardo Quiros", |
---|
861 | editor = "Harold P. Santo", |
---|
862 | month = dec # " 15,", |
---|
863 | year = "1997", |
---|
864 | title = "Constructing and Rendering of Multiresolution Binary Space |
---|
865 | Partitioning Trees", |
---|
866 | booktitle = "Edugraphics + Compugraphics Proceedings", |
---|
867 | pages = "212--221", |
---|
868 | publisher = "GRASP- Graphic Science Promotions \& Publications", |
---|
869 | address = "P.O. Box 4076, Massama, 2745 Queluz, Portugal", |
---|
870 | who = "Havran Vlastimil: REN-0035", |
---|
871 | } |
---|
872 | |
---|
873 | @InProceedings{Teller:1994:POL, |
---|
874 | author = "Seth Teller and Celeste Fowler and Thomas Funkhouser |
---|
875 | and Pat Hanrahan", |
---|
876 | editor = "Andrew Glassner", |
---|
877 | booktitle = "Proceedings of SIGGRAPH '94 (Orlando, Florida, July |
---|
878 | 24--29, 1994)", |
---|
879 | title = "Partitioning and Ordering Large Radiosity |
---|
880 | Computations", |
---|
881 | organization = "ACM SIGGRAPH", |
---|
882 | publisher = "ACM Press", |
---|
883 | pages = "443--450", |
---|
884 | month = jul, |
---|
885 | year = "1994", |
---|
886 | note = "ISBN 0-89791-667-0", |
---|
887 | series = "Computer Graphics Proceedings, Annual Conference |
---|
888 | Series", |
---|
889 | who = "Havran Vlastimil: REN-0036", |
---|
890 | } |
---|
891 | |
---|
892 | @InProceedings{EVL-1997-128, |
---|
893 | author = "Eric Veach and Leonidas J. Guibas", |
---|
894 | editor = "Turner Whitted", |
---|
895 | title = "Metropolis Light Transport", |
---|
896 | booktitle = "SIGGRAPH 97 Conference Proceedings", |
---|
897 | series = "Annual Conference Series", |
---|
898 | pages = "65--76", |
---|
899 | publisher = "Addison Wesley", |
---|
900 | month = aug, |
---|
901 | year = "1997", |
---|
902 | keywords = "global illumination, lighting simulation, radiative |
---|
903 | heat transfer, physically-based rendering, Monte Carlo |
---|
904 | integration, variance reduction, Metropolis-Hastings |
---|
905 | algorithm, Markov Chain Monte Carlo (MCMC) methods", |
---|
906 | language = "en", |
---|
907 | abstract = "We present a new Monte Carlo method for solving the |
---|
908 | light transport problem, inspired by the Metropolis |
---|
909 | sampling method in computational physics. To render an |
---|
910 | image, we generate a sequence of light transport paths |
---|
911 | by randomly mutating a single current path (e.g. adding |
---|
912 | a new vertex to the path). Each mutation is accepted or |
---|
913 | rejected with a carefully chosen probability, to ensure |
---|
914 | that paths are sampled according to the contribution |
---|
915 | they make to the ideal image. We then estimate this |
---|
916 | image by sampling many paths, and recording their |
---|
917 | locations on the image plane. Our algorithm is |
---|
918 | unbiased, handles general geometric and scattering |
---|
919 | models, uses little storage, and can be orders of |
---|
920 | magnitude more efficient than previous unbiased |
---|
921 | approaches. It performs especially well on problems |
---|
922 | that are usually considered difficult, e.g. those |
---|
923 | involving bright indirect light, small geometric holes, |
---|
924 | or glossy surfaces. Furthermore, it is competitive with |
---|
925 | previous unbiased algorithms even for relatively simple |
---|
926 | scenes. The key advantage of the Metropolis approach is |
---|
927 | that the path space is explored locally, by favoring |
---|
928 | mutations that make small changes to the current path. |
---|
929 | This has several consequences. First, the average cost |
---|
930 | per sample is small (typically only one or two rays). |
---|
931 | Second, once an important path is found, the nearby |
---|
932 | paths are explored as well, thus amortizing the expense |
---|
933 | of finding such paths over many samples. Third, the |
---|
934 | mutation set is easily extended. By constructing |
---|
935 | mutations that preserve certain properties of the path |
---|
936 | (e.g. which light source is used) while changing |
---|
937 | others, we can exploit various kinds of coherence in |
---|
938 | the scene. It is often possible to handle difficult |
---|
939 | lighting problems efficiently by designing a |
---|
940 | specialized mutation in this way.", |
---|
941 | note = "ISBN 0-89791-896-7", |
---|
942 | evlib-url = "http://visinfo.zib.de:80/Dienst/UI/2.0/Describe/evl.computergraphics%2FEVL-1997-128", |
---|
943 | evlib-revision = "1st", |
---|
944 | organization = "ACM SIGGRAPH", |
---|
945 | who = "Havran Vlastimil: REN-0037", |
---|
946 | } |
---|
947 | |
---|
948 | @InProceedings{Jensen:1996:GIU, |
---|
949 | author = "Henrik Wann Jensen", |
---|
950 | title = "Global Illumination using Photon Maps", |
---|
951 | booktitle = "Eurographics Rendering Workshop 1996", |
---|
952 | editor = "Xavier Pueyo and Peter Schr{\"{o}}der", |
---|
953 | year = "1996", |
---|
954 | organization = "Eurographics", |
---|
955 | publisher = "Springer Wein", |
---|
956 | address = "New York City, NY", |
---|
957 | month = jun, |
---|
958 | pages = "21--30", |
---|
959 | note = "ISBN 3-211-82883-4", |
---|
960 | keywords = "Global Illumination, Photon Maps, Filtering, Monte |
---|
961 | Carlo Ray Tracing", |
---|
962 | annote = "This paper presents a two pass global illumination |
---|
963 | method based on the concept of photon maps. It |
---|
964 | represents a significant improvement of a previously |
---|
965 | described approach both with respect to speed, accuracy |
---|
966 | and versatility. In the first pass two photon maps are |
---|
967 | created by emitting packets of energy (photons) from |
---|
968 | the light sources and storing these as they hit |
---|
969 | surfaces within the scene. We use one high resolution |
---|
970 | caustics photon map to render caustics that are |
---|
971 | visualized directly and one low resolution photon map |
---|
972 | that is used during the rendering step. The scene is |
---|
973 | rendered using a distribution ray tracing algorithm |
---|
974 | optimized by using the information in the photon maps. |
---|
975 | Shadow photons are used to render shadows more |
---|
976 | efficiently and the directional information in the |
---|
977 | photon map is used to generate more optimal sampling |
---|
978 | directions and to limit the recursion in the |
---|
979 | distribution ray tracer by providing an estimate of the |
---|
980 | radiance on all surfaces with the exception of specular |
---|
981 | and highly glossy surfaces. Noise and blur at |
---|
982 | discontinuities in the radiance estimate is reduced by |
---|
983 | using a cone filter. The results presented demonstrate |
---|
984 | global illumination in scenes containing procedural |
---|
985 | objects and surfaces with diffuse and glossy reflection |
---|
986 | models. The implementation is also compared with the |
---|
987 | Radiance program.", |
---|
988 | who = "Havran Vlastimil: REN-0038", |
---|
989 | } |
---|
990 | |
---|
991 | @InProceedings{Jansen94a, |
---|
992 | author = "E. Reinhard and Lucas U. Tijssen and Frederik W. Jansen", |
---|
993 | title = "Environment Mapping for Efficient Sampling of the Diffuse Interreflection", |
---|
994 | year = 1994, |
---|
995 | booktitle = "Proc. of 5th Eurographics Workshop on Rendering 1994", |
---|
996 | pages = "401--404", |
---|
997 | who = "Havran Vlastimil: REN-0039", |
---|
998 | } |
---|
999 | |
---|
1000 | @inproceedings{McCoolHarwood-gi97, |
---|
1001 | title = "Probability trees", |
---|
1002 | author = "Michael D. McCool and Peter K. Harwood", |
---|
1003 | booktitle = "Graphics Interface '97", |
---|
1004 | year = "1997", |
---|
1005 | month = "May", |
---|
1006 | pages = "37--46", |
---|
1007 | who = "Havran Vlastimil: REN-0040", |
---|
1008 | } |
---|
1009 | |
---|
1010 | @inproceedings{MFC-gi97, |
---|
1011 | title = "Multiresolution rendering of complex botanical scenes", |
---|
1012 | author = "Dana Marshall and Donald S. Fussell and A.T. Campbell,~III", |
---|
1013 | booktitle = "Graphics Interface '97", |
---|
1014 | year = "1997", |
---|
1015 | month = "May", |
---|
1016 | pages = "97--104", |
---|
1017 | who = "Havran Vlastimil: REN-0041", |
---|
1018 | } |
---|
1019 | |
---|
1020 | @Misc{Fortune, |
---|
1021 | author = "Steven Fortune", |
---|
1022 | title = "A Beam-Tracing Algorithm for Prediction of Indoor Radio Propagation", |
---|
1023 | year = "19??", |
---|
1024 | month = "??", |
---|
1025 | pages = "10", |
---|
1026 | who = "Havran Vlastimil: REN-0042", |
---|
1027 | } |
---|
1028 | |
---|
1029 | @PhdThesis{Arvo95-AMSLT, |
---|
1030 | author = "James Arvo", |
---|
1031 | month = dec, |
---|
1032 | year = "1995", |
---|
1033 | title = "Analytic {Methods} for {Simulated} {Light} |
---|
1034 | {Transport}", |
---|
1035 | institution = "Yale University", |
---|
1036 | type = "Ph.{D}. thesis", |
---|
1037 | who = "Havran Vlastimil: REN-0043", |
---|
1038 | } |
---|
1039 | |
---|
1040 | |
---|
1041 | @Article{Wilhelms:1991:CPA, |
---|
1042 | author = "Jane Wilhelms and Allen Van Gelder", |
---|
1043 | editor = "Thomas W. Sederberg", |
---|
1044 | title = "A coherent projection approach for direct volume |
---|
1045 | rendering", |
---|
1046 | journal = "Computer Graphics", |
---|
1047 | volume = "25", |
---|
1048 | number = "4", |
---|
1049 | pages = "275--284", |
---|
1050 | month = jul, |
---|
1051 | year = "1991", |
---|
1052 | coden = "CGRADI, CPGPBZ", |
---|
1053 | ISSN = "0097-8930", |
---|
1054 | conference = "held in Las Vegas, Nevada; 28 July -- 2 August 1991", |
---|
1055 | who = "Havran Vlastimil: REN-0044", |
---|
1056 | } |
---|
1057 | |
---|
1058 | @Article{Levoy:1990:VRA, |
---|
1059 | author = "Marc Levoy", |
---|
1060 | title = "Volume Rendering by Adaptive Refinement", |
---|
1061 | journal = "The Visual Computer", |
---|
1062 | pages = "2--7", |
---|
1063 | volume = "6", |
---|
1064 | number = "1", |
---|
1065 | month = feb, |
---|
1066 | year = "1990", |
---|
1067 | keywords = "volume rendering, voxel, adaptive refinement, adaptive |
---|
1068 | sampling, ray tracing", |
---|
1069 | annote = "{\em Volume rendering} is a technique for visualizing |
---|
1070 | sampled scalar functions of three spatial dimensions by |
---|
1071 | computing 2D projections of a colored semi-transparent |
---|
1072 | gel. This paper presents a volume-rendering algorithm, |
---|
1073 | in which imge quality is adaptively refined over time. |
---|
1074 | An initial image is generated by casting a small number |
---|
1075 | of rays into the data, less than one ray per pixel, and |
---|
1076 | interpolating between the resulting colors. Subsequent |
---|
1077 | images are generated by alternately casting more rays |
---|
1078 | and interpolating. The usefulness of these rays is |
---|
1079 | maximized by distributing them according to measures of |
---|
1080 | loal image complexity. Examples from two applications |
---|
1081 | are given: molecular graphics and medical imaging.", |
---|
1082 | who = "Havran Vlastimil: REN-0045", |
---|
1083 | } |
---|
1084 | |
---|
1085 | @Article{Hsu:1995:SDA, |
---|
1086 | author = "Siu-Chi Hsu and Tien-Tsin Wong", |
---|
1087 | title = "Simulating Dust Accumulation", |
---|
1088 | journal = "IEEE Computer Graphics and Applications", |
---|
1089 | volume = "15", |
---|
1090 | number = "1", |
---|
1091 | pages = "18--22", |
---|
1092 | month = jan, |
---|
1093 | year = "1995", |
---|
1094 | coden = "ICGADZ", |
---|
1095 | ISSN = "0272-1716", |
---|
1096 | bibdate = "Sat Jan 25 06:42:48 MST 1997", |
---|
1097 | acknowledgement = ack-nhfb, |
---|
1098 | affiliation = "Chinese Univ. of Hong Kong, Shatin, Hong Kong", |
---|
1099 | classification = "451.1; 723.5; 921.6; 931.2", |
---|
1100 | journalabr = "IEEE Comput Graphics Appl", |
---|
1101 | keywords = "Approximation theory; Computer graphics; Computer |
---|
1102 | simulation; Dust; Dust accumulation; Image analysis; |
---|
1103 | Interpolation; Mathematical models; Natural sciences |
---|
1104 | computing; Ray tracing; Rendering; Scraping effects; |
---|
1105 | Surface exposure; Surface properties; Surfaces; |
---|
1106 | Textures", |
---|
1107 | who = "Havran Vlastimil: REN-0046", |
---|
1108 | } |
---|
1109 | |
---|
1110 | |
---|
1111 | @Article{Rushmeier:1995:VRP, |
---|
1112 | author = "Holly Rushmeier and Anthony Hamins and Mun Young |
---|
1113 | Choi", |
---|
1114 | title = "Volume rendering of pool fire data", |
---|
1115 | journal = "IEEE Computer Graphics and Applications", |
---|
1116 | volume = "15", |
---|
1117 | number = "4", |
---|
1118 | pages = "62--67", |
---|
1119 | month = jul, |
---|
1120 | year = "1995", |
---|
1121 | coden = "ICGADZ", |
---|
1122 | ISSN = "0272-1716", |
---|
1123 | bibdate = "Sat Jan 25 06:42:48 MST 1997", |
---|
1124 | acknowledgement = ack-nhfb, |
---|
1125 | affiliation = "Natl Inst of Standards and Technology", |
---|
1126 | affiliationaddress = "Gaithersburg, MD, USA", |
---|
1127 | classification = "723.5; 914.2; 921.2; 921.6", |
---|
1128 | journalabr = "IEEE Comput Graphics Appl", |
---|
1129 | keywords = "Calculations; Computer graphics; Fires; Imaging |
---|
1130 | techniques; Integration; Line integration; Mathematical |
---|
1131 | models; Pool fires; Radiation effects; Ray casting; Two |
---|
1132 | dimensional; Visualization; Volume rendering", |
---|
1133 | who = "Havran Vlastimil: REN-0047", |
---|
1134 | } |
---|
1135 | |
---|
1136 | |
---|
1137 | @Article{Woo:1996:IRR, |
---|
1138 | author = "Andrew Woo and Andrew Pearce and Marc Ouellette", |
---|
1139 | title = "It's really not a rendering bug, you see.", |
---|
1140 | journal = "IEEE Computer Graphics and Applications", |
---|
1141 | volume = "16", |
---|
1142 | number = "5", |
---|
1143 | pages = "21--25", |
---|
1144 | month = sep, |
---|
1145 | year = "1996", |
---|
1146 | coden = "ICGADZ", |
---|
1147 | ISSN = "0272-1716", |
---|
1148 | bibdate = "Sat Jan 25 06:42:48 MST 1997", |
---|
1149 | acknowledgement = ack-nhfb, |
---|
1150 | affiliation = "Alias-Wavefront, Toronto, Ont., Canada", |
---|
1151 | classification = "721.1; 723.1; 723.5; 741.1; 921.4; 921.6", |
---|
1152 | journalabr = "IEEE Comput Graphics Appl", |
---|
1153 | keywords = "Algorithms; Approximation theory; Color computer |
---|
1154 | graphics; Computational geometry; Computational |
---|
1155 | methods; Computer graphics; Convergence of numerical |
---|
1156 | methods; Digital arithmetic; Errors; Gouraud shading; |
---|
1157 | Image artifacts; Interpolation; Light reflection; |
---|
1158 | Lighting; Liner interpolation; Mirror reflection; |
---|
1159 | Mirrors; Numerical instability; Phong shading; Planar |
---|
1160 | equation; Polygons; Program debugging; Ray plane |
---|
1161 | intersection equation; Ray tracing; Rendering |
---|
1162 | artifacts; Shadowing; Texture mapping; Three |
---|
1163 | dimensional computer graphics; Visibility", |
---|
1164 | who = "Havran Vlastimil: REN-0048", |
---|
1165 | } |
---|
1166 | |
---|
1167 | @InProceedings{Nechvile:1996:FFE, |
---|
1168 | author = "K. Nechvile and J. Sochor", |
---|
1169 | title = "Form-factor Evaluation with Regional {BSP} Trees", |
---|
1170 | booktitle = "Winter School of Computer Graphics 1996", |
---|
1171 | year = "1996", |
---|
1172 | month = feb, |
---|
1173 | note = "held at University of West Bohemia, Plzen, Czech |
---|
1174 | Republic, 12-16 February 1996", |
---|
1175 | who = "Havran Vlastimil: REN-0049", |
---|
1176 | } |
---|
1177 | |
---|
1178 | @InProceedings{Campbell:1990:AMG, |
---|
1179 | author = "A. T. {Campbell, III} and Donald S. Fussell", |
---|
1180 | title = "Adaptive Mesh Generation for Global Diffuse |
---|
1181 | Illumination", |
---|
1182 | year = "1990", |
---|
1183 | month = aug, |
---|
1184 | volume = "24", |
---|
1185 | booktitle = "Computer Graphics (SIGGRAPH '90 Proceedings)", |
---|
1186 | pages = "155--164", |
---|
1187 | keywords = "BSP tree", |
---|
1188 | who = "Havran Vlastimil: REN-0050", |
---|
1189 | } |
---|
1190 | |
---|
1191 | @Article{Noordmans:1997:FVR, |
---|
1192 | author = "H. J. Noordmans and A. W. M. Smeulders and H. T. M. |
---|
1193 | {van der Voort}", |
---|
1194 | title = "Fast volume render techniques for interactive |
---|
1195 | analysis", |
---|
1196 | journal = "The Visual Computer", |
---|
1197 | year = "1997", |
---|
1198 | volume = "13", |
---|
1199 | number = "8", |
---|
1200 | pages = "345--358", |
---|
1201 | publisher = "Springer-Verlag", |
---|
1202 | note = "ISSN 0178-2789", |
---|
1203 | keywords = "volume rendering, interaction, successive adaptive |
---|
1204 | refinement, confocal microscopy", |
---|
1205 | annote = "Without graphics hardware, interactive volume |
---|
1206 | rendering is almost impossible with the current |
---|
1207 | generation of computers and software. We describe the |
---|
1208 | implementation of a volume renderer for interactive |
---|
1209 | analysis of confocal images. We propose several |
---|
1210 | techniques to accelerate the rendering of grey-value |
---|
1211 | volumes. We propose to illuminate the volume |
---|
1212 | selectively with ray templates to get a proper shadow |
---|
1213 | cue in the shortest feasible time. In the viewing |
---|
1214 | phase, rendering is distinctively accelerated for four |
---|
1215 | user interactions: (1) a total change by successive |
---|
1216 | adaptive refinement, (2) an unknown change in the view |
---|
1217 | with this refinement strategy combined with suspended |
---|
1218 | interpolation, (3) a known change in the view by |
---|
1219 | recalculating only that part and (4) a view translation |
---|
1220 | by recalculating the uncovered part.", |
---|
1221 | who = "Havran Vlastimil: REN-0051", |
---|
1222 | } |
---|
1223 | |
---|
1224 | @Article{lischinski92a, |
---|
1225 | author = "Dani Lischinski and Filippo Tampieri and Donald P. |
---|
1226 | Greenberg", |
---|
1227 | title = "Discontinuity meshing for accurate radiosity", |
---|
1228 | journal = "IEEE Computer Graphics and Applications", |
---|
1229 | pages = "25--39", |
---|
1230 | volume = "12", |
---|
1231 | number = "6", |
---|
1232 | month = nov, |
---|
1233 | year = "1992", |
---|
1234 | keywords = "shadow, illumination, bsp, adaptive subdivision", |
---|
1235 | annote = "This object-space algorithm accurately produces the |
---|
1236 | radiance across a surface. Used in |
---|
1237 | progressive-refinement radiosity system, it greatly |
---|
1238 | improves the photorealism of diffuse global |
---|
1239 | illumination solutions.", |
---|
1240 | who = "Havran Vlastimil: REN-0052", |
---|
1241 | } |
---|
1242 | |
---|
1243 | |
---|
1244 | @Article{tvcg-1995-19, |
---|
1245 | author = "Francois X. Sillion", |
---|
1246 | email = "francois.sillion@imag.fr", |
---|
1247 | title = "{A Unified Hierarchical Algorithm for Global |
---|
1248 | Illumination with Scattering Volumes and Object |
---|
1249 | Clusters}", |
---|
1250 | journal = "IEEE Transactions on Visualization and Computer |
---|
1251 | Graphics", |
---|
1252 | volume = "1", |
---|
1253 | number = "3", |
---|
1254 | month = sep, |
---|
1255 | year = "1995", |
---|
1256 | pages = "240--254", |
---|
1257 | abstract = "This paper presents a new radiosity algorithm that |
---|
1258 | allows the simultaneous computation of energy exchanges |
---|
1259 | between surface elements, scattering volume |
---|
1260 | distributions, and groups of surfaces, or object |
---|
1261 | clusters. The new technique is based on a hierarchical |
---|
1262 | formulation of the zonal method, and efficiently |
---|
1263 | integrates volumes and surfaces. In particular no |
---|
1264 | initial linking stage is needed, even for inhomogeneous |
---|
1265 | volumes, thanks to the construction of a global spatial |
---|
1266 | hierarchy. An analogy between object clusters and |
---|
1267 | scattering volumes results in a powerful clustering |
---|
1268 | radiosity algorithm, with no initial linking between |
---|
1269 | surfaces and fast computation of average visibility |
---|
1270 | information through a cluster. We show that the |
---|
1271 | accurate distribution of the energy emitted or received |
---|
1272 | at the cluster level can produce even better results |
---|
1273 | than isotropic clustering at a marginal cost. The |
---|
1274 | resulting algorithm is fast and, more importantly, |
---|
1275 | truly progressive as it allows the quick calculation of |
---|
1276 | approximate solutions with a smooth convergence towards |
---|
1277 | very accurate simulations.", |
---|
1278 | keywords = "Radiosity, hierarchical techniques, clustering, |
---|
1279 | visibility, volume scattering, lighting simulation, |
---|
1280 | realistic image synthesis", |
---|
1281 | tvcg-abstract-url = "http://www.computer.org/tvcg/tg1995/v0240abs.htm", |
---|
1282 | who = "Havran Vlastimil: REN-0053", |
---|
1283 | } |
---|
1284 | |
---|
1285 | @Article{tvcg-1997-25, |
---|
1286 | author = "Paul Lalonde and Alain Fournier", |
---|
1287 | title = "{A Wavelet Representation of Reflectance Functions}", |
---|
1288 | journal = "IEEE Transactions on Visualization and Computer |
---|
1289 | Graphics", |
---|
1290 | volume = "3", |
---|
1291 | number = "4", |
---|
1292 | month = oct, |
---|
1293 | year = "1997", |
---|
1294 | pages = "329--336", |
---|
1295 | abstract = "Analytical models of light reflection are in common |
---|
1296 | use in computer graphics. However, models based on |
---|
1297 | measured reflectance data promise increased realism by |
---|
1298 | making it possible to simulate many more types of |
---|
1299 | surfaces to a greater level of accuracy than with |
---|
1300 | analytical models. They also require less expert |
---|
1301 | knowledge about the illumination models and their |
---|
1302 | parameters. There are a number of hurdles to using |
---|
1303 | measured reflectance functions, however. The data sets |
---|
1304 | are very large. A reflectance distribution function |
---|
1305 | sampled at five degrees angular resolution, arguably |
---|
1306 | sparse enough to miss highlights and other high |
---|
1307 | frequency effects, can easily require over a million |
---|
1308 | samples, which in turn amount to over four megabytes of |
---|
1309 | data. These data then also require some form of |
---|
1310 | interpolation and filtering to be used effectively. In |
---|
1311 | this paper, we examine issues of representation of |
---|
1312 | measured reflectance distribution functions. In |
---|
1313 | particular, we examine a wavelet basis representation |
---|
1314 | of reflectance functions, and the algorithms required |
---|
1315 | for efficient point-wise reconstruction of the BRDF. We |
---|
1316 | show that the nonstandard wavelet decomposition leads |
---|
1317 | to considerably more efficient algorithms than the |
---|
1318 | standard wavelet decomposition. We also show that |
---|
1319 | thresholding allows considerable improvement in running |
---|
1320 | times, without unduly sacrificing image quality.", |
---|
1321 | keywords = "reflectance models, bidirectional reflectance, |
---|
1322 | distribution functions, local shading, local |
---|
1323 | illumination, wavelets, compression", |
---|
1324 | tvcg-abstract-url = "http://www.computer.org/tvcg/tg1997/v0329abs.htm", |
---|
1325 | tvcg-pdf-url = "http://pdf.computer.org/tg/books/tg1997/pdf/v0329.pdf", |
---|
1326 | who = "Havran Vlastimil: REN-0054", |
---|
1327 | } |
---|
1328 | |
---|
1329 | @InProceedings{Shade:1996:HIC, |
---|
1330 | author = "Jonathan Shade and Dani Lischinski and David Salesin |
---|
1331 | and Tony {DeRose} and John Snyder", |
---|
1332 | title = "Hierarchical Image Caching for Accelerated |
---|
1333 | Walkthroughs of Complex Environments", |
---|
1334 | pages = "75--82", |
---|
1335 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH '96)", |
---|
1336 | year = "1996", |
---|
1337 | publisher = "ACM SIGGRAPH/Addison Wesley", |
---|
1338 | month = aug, |
---|
1339 | abstract = "We present a new method that utilizes path coherence |
---|
1340 | to accelerate walkthroughs of geometrically complex |
---|
1341 | static scenes. As a preprocessing step, our method |
---|
1342 | constructs a BSP-tree that hierarchically partitions |
---|
1343 | the geometric primitives in the scene. In the course of |
---|
1344 | a walkthrough, images of nodes at various levels of the |
---|
1345 | hierarchy are cached for reuse in subsequent frames. A |
---|
1346 | cached image is reused by texture-mapping it onto a |
---|
1347 | single quadrilateral that is drawn instead of the |
---|
1348 | geometry contained in the corresponding node. Visual |
---|
1349 | artifacts are kept under control by using an error |
---|
1350 | metric that quantifies the discrepancy between the |
---|
1351 | appearance of the geometry contained in a node and the |
---|
1352 | cached image. The new method is shown to achieve |
---|
1353 | speedups of an order of magnitude for walkthroughs of a |
---|
1354 | complex outdoor scene, with little or no loss in |
---|
1355 | rendering quality.", |
---|
1356 | who = "Havran Vlastimil: REN-0055", |
---|
1357 | } |
---|
1358 | |
---|
1359 | @Article{tvcg-1996-22, |
---|
1360 | author = "Daniel Cohen-Or and Eran Rich and Uri Lerner and |
---|
1361 | Victor Shenkar", |
---|
1362 | email = "daniel@math.tau.ac.il and none and none and none", |
---|
1363 | title = "{A Real-Time Photo-Realistic Visual Flythrough}", |
---|
1364 | journal = "IEEE Transactions on Visualization and Computer |
---|
1365 | Graphics", |
---|
1366 | volume = "2", |
---|
1367 | number = "3", |
---|
1368 | month = sep, |
---|
1369 | year = "1996", |
---|
1370 | pages = "255--264", |
---|
1371 | abstract = "In this paper we present a comprehensive flythrough |
---|
1372 | system which generates photo-realistic images in true |
---|
1373 | real-time. The high performance is due to an innovative |
---|
1374 | rendering algorithm based on a discrete ray casting |
---|
1375 | approach, accelerated by ray coherence and |
---|
1376 | multiresolution traversal. The terrain as well as the |
---|
1377 | 3D objects are represented by a textured mapped |
---|
1378 | voxel-based model. The system is based on a pure |
---|
1379 | software algorithm and is thus portable. It was first |
---|
1380 | implemented on a workstation and then ported to a |
---|
1381 | general-purpose parallel architecture to achieve |
---|
1382 | real-time performance.", |
---|
1383 | keywords = "Terrain visualization, parallel rendering, flight |
---|
1384 | simulator, visual simulations, voxel-based modeling, |
---|
1385 | ray casting", |
---|
1386 | tvcg-abstract-url = "http://www.computer.org/tvcg/tg1996/v0255abs.htm", |
---|
1387 | who = "Havran Vlastimil: REN-0056", |
---|
1388 | } |
---|
1389 | |
---|
1390 | @InProceedings{hanrahan90b, |
---|
1391 | author = "Pat Hanrahan and Jim Lawson", |
---|
1392 | title = "A Language for Shading and Lighting Calculations", |
---|
1393 | pages = "289--298", |
---|
1394 | booktitle = "Computer Graphics (SIGGRAPH '90 Proceedings)", |
---|
1395 | volume = "24", |
---|
1396 | number = "4", |
---|
1397 | year = "1990", |
---|
1398 | month = aug, |
---|
1399 | editor = "Forest Baskett", |
---|
1400 | conference = "held in Dallas, Texas; 6-10 August 1990", |
---|
1401 | keywords = "shading language, little language, illumination, |
---|
1402 | lighting, rendering", |
---|
1403 | who = "Havran Vlastimil: REN-0057", |
---|
1404 | } |
---|
1405 | |
---|
1406 | @InProceedings{Schroder:1993:FFB, |
---|
1407 | author = "Peter Schr{\"{o}}der and Pat Hanrahan", |
---|
1408 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH '93)", |
---|
1409 | title = "On the Form Factor Between Two Polygons", |
---|
1410 | pages = "163--164", |
---|
1411 | year = "1993", |
---|
1412 | keywords = "Radiosity, Engineering, Closed form solution, form |
---|
1413 | factor, polygons", |
---|
1414 | annote = "Form factors are used in radiosity to describe the |
---|
1415 | fraction of diffusely re ected light leaving one |
---|
1416 | surface and arriving at another. They are a fundamental |
---|
1417 | geometric property used for computation. Many special |
---|
1418 | configurations admit closed form solutions. However, |
---|
1419 | the important case of the form factor between two |
---|
1420 | polygons in three space has had no known closed form |
---|
1421 | solution. We give such a solution for the case of |
---|
1422 | general (planar, convex or concave, possibly containing |
---|
1423 | holes) polygons.", |
---|
1424 | who = "Havran Vlastimil: REN-0058", |
---|
1425 | } |
---|
1426 | |
---|
1427 | |
---|
1428 | @Article{Kaufman:1993:VG, |
---|
1429 | author = "Arie Kaufman and Daniel Cohen and Roni Yagel", |
---|
1430 | title = "Volume Graphics", |
---|
1431 | journal = "Computer", |
---|
1432 | volume = "26", |
---|
1433 | number = "7", |
---|
1434 | pages = "51--64", |
---|
1435 | month = jul, |
---|
1436 | year = "1993", |
---|
1437 | coden = "CPTRB4", |
---|
1438 | ISSN = "0018-9162", |
---|
1439 | bibdate = "Sat Feb 1 16:21:14 MST 1997", |
---|
1440 | abstract = "Just as 2D raster graphics superseded vector graphics, |
---|
1441 | volume graphics has the potential to supersede surface |
---|
1442 | graphics for 3D geometric scene representation, |
---|
1443 | manipulation, and rendering.", |
---|
1444 | acknowledgement = ack-nhfb, |
---|
1445 | affiliation = "Dept. of Comput. Sci., State Univ. of New York, Stony |
---|
1446 | Brook, NY, USA", |
---|
1447 | classification = "723.2; C4260 (Computational geometry); C6130B |
---|
1448 | (Graphics techniques)", |
---|
1449 | journalabr = "Computer", |
---|
1450 | keywords = "3D scene representation; Block operations; |
---|
1451 | Constructive solid geometry modeling; Discreteness; |
---|
1452 | Geometric objects; Hierarchical representation; Imaging |
---|
1453 | techniques; Interactive computer graphics; Internal |
---|
1454 | structures; Irregular voxel sizes; Memory size; |
---|
1455 | Processing time; Sampled data sets; Simulated data |
---|
1456 | sets; Three dimensional computer graphics; Viewpoint |
---|
1457 | independence; Volume buffer; Volume data sets; Volume |
---|
1458 | graphics; Volume visualization", |
---|
1459 | thesaurus = "Computational geometry; Data visualisation; Solid |
---|
1460 | modelling", |
---|
1461 | who = "Havran Vlastimil: REN-0059", |
---|
1462 | } |
---|
1463 | |
---|
1464 | @TechReport{Heckbert97shadow, |
---|
1465 | author = "Paul S. Heckbert and Michael Herf", |
---|
1466 | title = "Simulating Soft Shadows with Graphics Hardware", |
---|
1467 | institution = "CS Dept., Carnegie Mellon U.", |
---|
1468 | month = jan, |
---|
1469 | year = "1997", |
---|
1470 | note = "CMU-CS-97-104, http://www.cs.cmu.edu/~ph", |
---|
1471 | keywords = "penumbra, texture mapping, graphics workstation, |
---|
1472 | interaction, real-time, SGI Reality Engine", |
---|
1473 | who = "Havran Vlastimil: REN-0060", |
---|
1474 | } |
---|
1475 | |
---|
1476 | @InProceedings{Novins:1990:EMV, |
---|
1477 | author = "Kevin L. Novins and Francois X. Sillion and Donald P. |
---|
1478 | Greenberg", |
---|
1479 | title = "An Efficient Method for Volume Rendering using |
---|
1480 | Perspective Projection", |
---|
1481 | pages = "95--102", |
---|
1482 | booktitle = "Computer Graphics (San Diego Workshop on Volume |
---|
1483 | Visualization)", |
---|
1484 | volume = "24", |
---|
1485 | number = "5", |
---|
1486 | year = "1990", |
---|
1487 | month = nov, |
---|
1488 | conference = "held in San Diego, California; 10-11 December 1990", |
---|
1489 | keywords = "volume visualization, volume rendering, scientific |
---|
1490 | visualization, ray tracing, perspective projection, |
---|
1491 | depth of field", |
---|
1492 | annote = "Use of the perspective projection adds important |
---|
1493 | perceptual cues for image comprehension. However, it |
---|
1494 | has not been widely used in volume rendering because of |
---|
1495 | the lack of efficient computational algorithms and |
---|
1496 | concern over the nonuniform sampling rate imposed by |
---|
1497 | perspective ray divergence. This paper introduces two |
---|
1498 | new techniques to help make perspective projection more |
---|
1499 | feasible in rendering volume data. First, a method is |
---|
1500 | presented for efficient slice-by-slice processing of |
---|
1501 | volume data, allowing high resolution data sets by |
---|
1502 | eliminating typical memory constraints. Second, an |
---|
1503 | adaptive ``ray splitting'' approach is described which |
---|
1504 | ensures that the entire volume is sampled within |
---|
1505 | user-specified limits. Additionally, we present results |
---|
1506 | using distributed ray tracing to achieve depth of field |
---|
1507 | effects.", |
---|
1508 | who = "Havran Vlastimil: REN-0061", |
---|
1509 | } |
---|
1510 | |
---|
1511 | @InProceedings{shirley94cn, |
---|
1512 | author = "P. Shirley", |
---|
1513 | title = "Hybrid Radiosity/Monte Carlo Methods", |
---|
1514 | pages = "??-??", |
---|
1515 | booktitle = "SIGGRAPH'94 (Advanced Radiosity Course Notes)", |
---|
1516 | volume = "28", |
---|
1517 | year = "1994", |
---|
1518 | month = jul, |
---|
1519 | who = "Havran Vlastimil: REN-0062", |
---|
1520 | } |
---|
1521 | |
---|
1522 | @InProceedings{Kok:1994:SSD, |
---|
1523 | author = "Arjan J. F. Kok and Frederik Jansen", |
---|
1524 | booktitle = "Photorealistic Rendering in Computer Graphics |
---|
1525 | (Proceedings of the Second Eurographics Workshop on |
---|
1526 | Rendering)", |
---|
1527 | title = "Source Selection for the Direct Lighting Computation |
---|
1528 | in Global Illumination", |
---|
1529 | publisher = "Springer-Verlag", |
---|
1530 | address = "New York", |
---|
1531 | pages = "75--82", |
---|
1532 | year = "1994", |
---|
1533 | keywords = "adaptive subdivision, ray tracing", |
---|
1534 | bibsource = "sig-11-1994", |
---|
1535 | who = "Havran Vlastimil: REN-0063", |
---|
1536 | } |
---|
1537 | |
---|
1538 | @InProceedings{Wiley97, |
---|
1539 | author= "Wiley C and Campbell A and Szygenda S and Fussel D and Hudson F", |
---|
1540 | title = "Multiresolution BSP Trees", |
---|
1541 | booktitle = "Graphics Interface 97", |
---|
1542 | year = "1997", |
---|
1543 | pages = "??-??", |
---|
1544 | note = "University of Texas", |
---|
1545 | who = "Havran Vlastimil: REN-0064", |
---|
1546 | } |
---|
1547 | |
---|
1548 | @InProceedings{shirley94pg, |
---|
1549 | author = "P. Shirley", |
---|
1550 | title = "Practitioners' Assessment of Light Reflection Models", |
---|
1551 | pages = "??-??", |
---|
1552 | booktitle = "Pacific Graphics'97", |
---|
1553 | volume = "??", |
---|
1554 | year = "1997", |
---|
1555 | month = oct, |
---|
1556 | who = "Havran Vlastimil: REN-0065", |
---|
1557 | } |
---|
1558 | |
---|
1559 | @inproceedings{sbert:cgi:98, |
---|
1560 | author = "M. Sbert", |
---|
1561 | title = "Random Walk Radiosity with generalized absorption probabilities", |
---|
1562 | booktitle = "Proceedings of Computer Graphics International '98 (CGI'98)", |
---|
1563 | year = "1998", |
---|
1564 | month = jun, |
---|
1565 | pages = "658--665", |
---|
1566 | address = "Hannover, Germany", |
---|
1567 | publisher = "IEEE, NY", |
---|
1568 | who = "Havran Vlastimil: REN-0066", |
---|
1569 | } |
---|
1570 | |
---|
1571 | @inproceedings{neumann:cgi:98, |
---|
1572 | author = "L. Neumann", |
---|
1573 | title = "Automatic Exposure in Computer Graphics Based on the Minimum |
---|
1574 | Information Loss Principle", |
---|
1575 | booktitle = "Proceedings of Computer Graphics International '98 (CGI'98)", |
---|
1576 | year = "1998", |
---|
1577 | month = jun, |
---|
1578 | pages = "666-677", |
---|
1579 | address = "Hannover, Germany", |
---|
1580 | publisher = "IEEE, NY", |
---|
1581 | who = "Havran Vlastimil: REN-0067", |
---|
1582 | } |
---|
1583 | |
---|
1584 | @inproceedings{SS98, |
---|
1585 | author = "Cyril Soler and Fran\c{c}ois Sillion", |
---|
1586 | title = "Fast Calculation of Soft Shadow Textures Using Convolution", |
---|
1587 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH~'98)", |
---|
1588 | year = 1998, |
---|
1589 | organization = "ACM SIGGRAPH", |
---|
1590 | month = jul, |
---|
1591 | who = "Havran Vlastimil: REN-0068", |
---|
1592 | } |
---|
1593 | % pages = "??-??", |
---|
1594 | |
---|
1595 | @inproceedings{prikryl:eg:1998, |
---|
1596 | author = "J. Prikryl and W. Purgathofer", |
---|
1597 | title = "State of the Art in Perceptually Driven Radiosity", |
---|
1598 | booktitle = "STAR in {\em Eurographics~'98}", |
---|
1599 | pages = "??-??", |
---|
1600 | organization = "Eurographics Association", |
---|
1601 | year = "1998", |
---|
1602 | month = sep, |
---|
1603 | note = "held in Lisbon, Protugal, 02-04 September 1998", |
---|
1604 | who = "Havran Vlastimil: REN-0069", |
---|
1605 | } |
---|
1606 | |
---|
1607 | @InProceedings{Garrett:1996:RTI, |
---|
1608 | title = "Real-Time Incremental Visualization of Dynamic |
---|
1609 | Ultrasound Volumes Using Parallel {BSP} Trees", |
---|
1610 | author = "William F. Garrett and Henry Fuchs and Mary C. Whitton |
---|
1611 | and Andrei State", |
---|
1612 | booktitle = "IEEE Visualization '96", |
---|
1613 | organization = "IEEE", |
---|
1614 | year = "1996", |
---|
1615 | month = oct, |
---|
1616 | note = "ISBN 0-89791-864-9", |
---|
1617 | who = "Havran Vlastimil: REN-0070", |
---|
1618 | } |
---|
1619 | |
---|
1620 | @InProceedings{Mueller:1996:FPV, |
---|
1621 | title = "Fast Perspective Volume Rendering with Splatting by |
---|
1622 | Utilizing a Ray-Driven Approach", |
---|
1623 | author = "Klaus Mueller and Roni Yagel", |
---|
1624 | booktitle = "IEEE Visualization '96", |
---|
1625 | organization = "IEEE", |
---|
1626 | year = "1996", |
---|
1627 | month = oct, |
---|
1628 | note = "ISBN 0-89791-864-9", |
---|
1629 | who = "Havran Vlastimil: REN-0071", |
---|
1630 | } |
---|
1631 | |
---|
1632 | @InProceedings{Levoy:1996:LFR, |
---|
1633 | author = "Marc Levoy and Pat Hanrahan", |
---|
1634 | title = "Light Field Rendering", |
---|
1635 | editor = "Holly Rushmeier", |
---|
1636 | series = "Annual Conference Series", |
---|
1637 | pages = "31--42", |
---|
1638 | booktitle = "SIGGRAPH 96 Conference Proceedings", |
---|
1639 | year = "1996", |
---|
1640 | organization = "ACM SIGGRAPH", |
---|
1641 | publisher = "Addison Wesley", |
---|
1642 | month = aug, |
---|
1643 | note = "held in New Orleans, Louisiana, 04-09 August 1996", |
---|
1644 | abstract = "A number of techniques have been proposed for flying |
---|
1645 | through scenes by redisplaying previously rendered or |
---|
1646 | digitized views. Techniques have also been proposed for |
---|
1647 | interpolating between views by warping input images, |
---|
1648 | using depth information or correspondences between |
---|
1649 | multiple images. In this paper, we describe a simple |
---|
1650 | and robust method for generating new views from |
---|
1651 | arbitrary camera positions without depth information or |
---|
1652 | feature matching, simply by combining and resampling |
---|
1653 | the available images. The key to this technique lies in |
---|
1654 | interpreting the input images as 2D slices of a 4D |
---|
1655 | function - the light field. This function completely |
---|
1656 | characterizes the flow of light through unobstructed |
---|
1657 | space in a static scene with fixed illumination. We |
---|
1658 | describe a sampled representation for light fields that |
---|
1659 | allows for both efficient creation and display of |
---|
1660 | inward and outward looking views. We have created light |
---|
1661 | fields from large arrays of both rendered and digitized |
---|
1662 | images. The latter are acquired using a video camera |
---|
1663 | mounted on a computer-controlled gantry. Once a light |
---|
1664 | field has been created, new views may be constructed in |
---|
1665 | real time by extracting slices in appropriate |
---|
1666 | directions. Since the success of the method depends on |
---|
1667 | having a high sample rate, we describe a compression |
---|
1668 | system that is able to compress the light fields we |
---|
1669 | have generated by more than a factor of 100:1 with very |
---|
1670 | little loss of fidelity. We also address the issues of |
---|
1671 | antialiasing during creation, and resampling during |
---|
1672 | slice extraction.", |
---|
1673 | who = "Havran Vlastimil: REN-0072", |
---|
1674 | } |
---|
1675 | |
---|
1676 | @InProceedings{Wilhelms:1996:HPD, |
---|
1677 | title = "Hierarchical and Parallelizable Direct Volume |
---|
1678 | Rendering for Irregular and Multiple Grids", |
---|
1679 | author = "Jane P. Wilhelms and Allen {Van Gelder} and Paul |
---|
1680 | Tarantino and Jonathan Gibbs", |
---|
1681 | booktitle = "IEEE Visualization '96", |
---|
1682 | organization = "IEEE", |
---|
1683 | year = "1996", |
---|
1684 | month = oct, |
---|
1685 | note = "ISBN 0-89791-864-9", |
---|
1686 | who = "Havran Vlastimil: REN-0073", |
---|
1687 | } |
---|
1688 | |
---|
1689 | @InProceedings{Paquette:1998:HVD, |
---|
1690 | author = "Eric Paquette and Pierre Poulin and George Drettakis", |
---|
1691 | title = "A Light Hierarchy for Fast Rendering of Scenes with |
---|
1692 | Many Lights", |
---|
1693 | editor = "TBD...", |
---|
1694 | pages = "TBD...", |
---|
1695 | booktitle = "Computer Graphics Forum (EuroGraphics '98 Conference |
---|
1696 | Proceedings", |
---|
1697 | year = "1998", |
---|
1698 | organization = "EuroGraphics", |
---|
1699 | month = sep, |
---|
1700 | note = "held in Lisbon, Protugal, 02-04 September 1998", |
---|
1701 | who = "Havran Vlastimil: REN-0074", |
---|
1702 | } |
---|
1703 | |
---|
1704 | @Article{tvcg-1997-12, |
---|
1705 | author = "Claudio T. Silva and Joseph S. B. Mitchell", |
---|
1706 | email = "csilva@ams.sunysb.edu and jsbm@ams.sunysb.edu", |
---|
1707 | title = "The Lazy Sweep Ray Casting Algorithm for Rendering |
---|
1708 | Irregular Grids", |
---|
1709 | journal = "IEEE Transaction on Visualization and Computer |
---|
1710 | Graphics", |
---|
1711 | volume = "3", |
---|
1712 | number = "2", |
---|
1713 | month = apr, |
---|
1714 | year = "1997", |
---|
1715 | pages = "142--157", |
---|
1716 | abstract = "Lazy Sweep Ray Casting is a fast algorithm for |
---|
1717 | rendering general irregular grids. It is based on the |
---|
1718 | sweep-plane paradigm, and it is able to accelerate ray |
---|
1719 | casting for rendering irregular grids, including |
---|
1720 | disconnected and nonconvex (even with holes) |
---|
1721 | unstructured irregular grids with a rendering cost that |
---|
1722 | decreases as the ``disconnectedness'' decreases. The |
---|
1723 | algorithm is carefully tailored to exploit spatial |
---|
1724 | coherence even if the image resolution differs |
---|
1725 | substantially from the object space resolution. Lazy |
---|
1726 | Sweep Ray Casting has several desirable properties, |
---|
1727 | including its generality, (depth-sorting) accuracy, low |
---|
1728 | memory consumption, speed, simplicity of |
---|
1729 | implementation, and portability (e.g., no hardware |
---|
1730 | dependencies). We establish the practicality of our |
---|
1731 | method through experimental results based on our |
---|
1732 | implementation, which is shown to be substantially |
---|
1733 | faster (by up to two orders of magnitude) than other |
---|
1734 | algorithms implemented in software. We also provide |
---|
1735 | theoretical results, both lower and upper bounds, on |
---|
1736 | the complexity of ray casting of irregular grids.", |
---|
1737 | keywords = "volumetric data, irregular grids, volume rendering, |
---|
1738 | sweep algorithms, ray tracing, computational geometry, |
---|
1739 | scientific visualization", |
---|
1740 | tvcg-abstract-url = "http://www.computer.org/pubs/tvcg/1997/v0142abs.htm", |
---|
1741 | who = "Havran Vlastimil: REN-0075", |
---|
1742 | } |
---|
1743 | |
---|
1744 | @InProceedings{EVL-1997-33, |
---|
1745 | author = "W. Heidrich and Ph. Slusallek and H.-P. Seidel", |
---|
1746 | editor = "V. Klassen M. Mantei", |
---|
1747 | title = "An Image-Based Model for Realistic Lens Systems in |
---|
1748 | Interactive Computer Graphics", |
---|
1749 | booktitle = "Proceedings of Graphics Interface '97", |
---|
1750 | year = "1997", |
---|
1751 | note = "accepted for publication", |
---|
1752 | abstract = "Many applications, such as realistic rendering, |
---|
1753 | virtual and augmented reality, and virtual studios, |
---|
1754 | require an accurate simulation of real lens and camera |
---|
1755 | systems at interactive rates, including depth of field |
---|
1756 | and geometric aberrations, in particular distortions. |
---|
1757 | Unfortunately, camera models used in Computer Graphics |
---|
1758 | are either too simple to describe these effects or too |
---|
1759 | expensive to simulate for interactive use. In this |
---|
1760 | paper, we introduce an image-based lens model that is |
---|
1761 | powerful enough to simulate sophisticated properties of |
---|
1762 | real lens systems, yet fast enough for interactive |
---|
1763 | graphics. By exploiting coherence, common graphics |
---|
1764 | hardware can be used to yield high frame rates.", |
---|
1765 | keywords = "Lens Systems, Image-Based Rendering, Hardware |
---|
1766 | Acceleration, Interactive Computer Graphics", |
---|
1767 | postscript-url = "ftp://faui90.informatik.uni-erlangen.de/pub/Publications/1997/Publ.1997.4.ps.gz", |
---|
1768 | evlib-url = "http://infovis.zib.de:8000/Dienst/UI/2.0/Describe/evl.computergraphics%2FEVL-1997-33", |
---|
1769 | evlib-revision = "1st", |
---|
1770 | who = "Havran Vlastimil: REN-0076", |
---|
1771 | } |
---|
1772 | |
---|
1773 | @InProceedings{schilling91a, |
---|
1774 | author = "Andreas Schilling", |
---|
1775 | title = "A new simple and efficient antialiasing with subpixel |
---|
1776 | masks", |
---|
1777 | pages = "133--141", |
---|
1778 | booktitle = "Computer Graphics (SIGGRAPH '91 Proceedings)", |
---|
1779 | volume = "25", |
---|
1780 | number = "4", |
---|
1781 | year = "1991", |
---|
1782 | month = jul, |
---|
1783 | editor = "Thomas W. Sederberg", |
---|
1784 | conference = "held in Las Vegas, Nevada; 28 July - 2 August 1991", |
---|
1785 | keywords = "antialiasing, exact area subpixel algorithm", |
---|
1786 | who = "Havran Vlastimil: REN-0077", |
---|
1787 | } |
---|
1788 | |
---|
1789 | |
---|
1790 | @InProceedings{Ward:1994:RLS, |
---|
1791 | author = "Gregory J. Ward", |
---|
1792 | editor = "Andrew Glassner", |
---|
1793 | booktitle = "Proceedings of SIGGRAPH '94 (Orlando, Florida, July |
---|
1794 | 24--29, 1994)", |
---|
1795 | title = "The {RADIANCE} Lighting Simulation and Rendering |
---|
1796 | System", |
---|
1797 | organization = "ACM SIGGRAPH", |
---|
1798 | publisher = "ACM Press", |
---|
1799 | pages = "459--472", |
---|
1800 | month = jul, |
---|
1801 | year = "1994", |
---|
1802 | note = "ISBN 0-89791-667-0", |
---|
1803 | series = "Computer Graphics Proceedings, Annual Conference |
---|
1804 | Series", |
---|
1805 | who = "Havran Vlastimil: REN-0078", |
---|
1806 | } |
---|
1807 | |
---|
1808 | |
---|
1809 | |
---|
1810 | @InProceedings{Chui96-LVARC, |
---|
1811 | author = "Ken Chui and Kurt Zimmerman and Peter Shirley", |
---|
1812 | year = "1996", |
---|
1813 | title = "The {Light} {Volume}: {An} {Aid} to {Rendering} |
---|
1814 | {Complex} {Environments}", |
---|
1815 | booktitle = "Rendering Techniques '96 (Proceedings of the Seventh |
---|
1816 | Eurographics Workshop on Rendering)", |
---|
1817 | pages = "1--10", |
---|
1818 | publisher = "Springer-Verlag/Wien", |
---|
1819 | address = "New York, NY", |
---|
1820 | comments = "ISBN 3-211-82883-4", |
---|
1821 | who = "Havran Vlastimil: REN-0080", |
---|
1822 | } |
---|
1823 | |
---|
1824 | @Article{Shirley:1992:TCM, |
---|
1825 | author = "Peter Shirley", |
---|
1826 | title = "Time complexity of {Monte Carlo} radiosity", |
---|
1827 | journal = "Computers and Graphics", |
---|
1828 | volume = "16", |
---|
1829 | number = "1", |
---|
1830 | pages = "117--120", |
---|
1831 | year = "1992", |
---|
1832 | coden = "COGRD2", |
---|
1833 | ISSN = "0097-8493", |
---|
1834 | bibdate = "Wed Feb 5 07:22:58 MST 1997", |
---|
1835 | acknowledgement = ack-nhfb, |
---|
1836 | affiliation = "Indiana Univ", |
---|
1837 | affiliationaddress = "Bloomington, IN, USA", |
---|
1838 | classification = "723; 922", |
---|
1839 | journalabr = "Comput Graphics (Pergamon)", |
---|
1840 | keywords = "Computer Metatheory--Computational Complexity; |
---|
1841 | Mathematical Statistics; Monte Carlo Methods; Time |
---|
1842 | Complexity", |
---|
1843 | who = "Havran Vlastimil: REN-0081", |
---|
1844 | } |
---|
1845 | |
---|
1846 | |
---|
1847 | |
---|
1848 | @Article{Nishita85, |
---|
1849 | author = "Tomoyuki Nishita and Eihachiro Nakamae", |
---|
1850 | title = "Continuous Tone Representation of 3-{D} Objects Taking |
---|
1851 | Account of Shadows and Interreflection", |
---|
1852 | journal = "Computer Graphics (SIGGRAPH '85 Proceedings)", |
---|
1853 | volume = "19", |
---|
1854 | number = "3", |
---|
1855 | month = jul, |
---|
1856 | year = "1985", |
---|
1857 | pages = "23--30", |
---|
1858 | keywords = "shading, penumbra, radiosity", |
---|
1859 | who = "Havran Vlastimil: REN-0082", |
---|
1860 | } |
---|
1861 | |
---|
1862 | |
---|
1863 | @Article{Christensen:1997:CGG, |
---|
1864 | author = "Per H. Christensen and Dani Lischinski and Eric J. |
---|
1865 | Stollnitz and David H. Salesin", |
---|
1866 | title = "Clustering for Glossy Global Illumination", |
---|
1867 | journal = "ACM Transactions on Graphics", |
---|
1868 | year = "1997", |
---|
1869 | volume = "16", |
---|
1870 | number = "1", |
---|
1871 | month = jan, |
---|
1872 | pages = "3--33", |
---|
1873 | note = "ISSN 0730-0301", |
---|
1874 | keywords = "clustering, error bounds, global illumination, glossy |
---|
1875 | reflectors, hierarchy, importance, radiance, |
---|
1876 | rendering", |
---|
1877 | annote = "We present a new clustering algorithm for global |
---|
1878 | illumination in complex environments. The new algorithm |
---|
1879 | extends previous work on clustering for radiosity to |
---|
1880 | allow for nondiffuse (glossy) reflectors. We represent |
---|
1881 | clusters as points with directional distributions of |
---|
1882 | outgoing and incoming radiance and importance, and we |
---|
1883 | derive an error bound for transfers between these |
---|
1884 | clusters. The algorithm groups input surfaces into a |
---|
1885 | hierarchy of clusters, and then permits clusters to |
---|
1886 | interact only if the error bound is below an acceptable |
---|
1887 | tolerance. We show that the algorithm is asymptotically |
---|
1888 | more efficient than previous clustering algorithms even |
---|
1889 | when restricted to ideally diffuse environments. |
---|
1890 | Finally, we demonstrate the performance of our method |
---|
1891 | on two complex glossy environments.", |
---|
1892 | who = "Havran Vlastimil: REN-0083", |
---|
1893 | } |
---|
1894 | |
---|
1895 | @InCollection{Zimmerman95twopass, |
---|
1896 | author = "Kurt Zimmerman and Peter Shirley", |
---|
1897 | title = "A Two-Pass Realistic Image Synthesis Method for |
---|
1898 | Complex Scenes", |
---|
1899 | booktitle = "Rendering Techniques '95 (Proceedings of the Sixth |
---|
1900 | Eurographics Workshop on Rendering)", |
---|
1901 | publisher = "Springer-Verlag", |
---|
1902 | address = "NY", |
---|
1903 | pages = "284--295", |
---|
1904 | year = "1995", |
---|
1905 | note = "Also ftp://ftp.cs.indiana.edu/pub/techreports/TR434.ps.Z", |
---|
1906 | keywords = "shadow", |
---|
1907 | who = "Havran Vlastimil: REN-0084", |
---|
1908 | } |
---|
1909 | |
---|
1910 | @Article{Asensio:1992:HRC, |
---|
1911 | author = "Frederic Asensio", |
---|
1912 | title = "A Hierarchical Ray-Casting Algorithm for Radiosity |
---|
1913 | Shadows", |
---|
1914 | year = "1992", |
---|
1915 | month = may, |
---|
1916 | journal = "Third Eurographics Workshop on Rendering", |
---|
1917 | pages = "179--188", |
---|
1918 | address = "Bristol, UK", |
---|
1919 | keywords = "radiosity", |
---|
1920 | who = "Havran Vlastimil: REN-0085", |
---|
1921 | } |
---|
1922 | |
---|
1923 | |
---|
1924 | @InProceedings{Gu:1997:PGT, |
---|
1925 | author = "Xianfeng Gu and Steven J. Gortier and Michael F. |
---|
1926 | Cohen", |
---|
1927 | title = "Polyhedral Geometry and the Two-Plane |
---|
1928 | Parameterization", |
---|
1929 | booktitle = "Eurographics Rendering Workshop 1997", |
---|
1930 | editor = "Julie Dorsey and Philipp Slusallek", |
---|
1931 | year = "1997", |
---|
1932 | organization = "Eurographics", |
---|
1933 | publisher = "Springer Wein", |
---|
1934 | address = "New York City, NY", |
---|
1935 | month = jun, |
---|
1936 | pages = "1--12", |
---|
1937 | note = "ISBN 3-211-83001-4", |
---|
1938 | annote = "Recently the light-field and lumigraph systems have |
---|
1939 | been proposed as general methods of representing the |
---|
1940 | visual information present in a scene. These methods |
---|
1941 | represent this information as a 4D function of light |
---|
1942 | over the domain of directed lines. These systems use |
---|
1943 | the intersection points of the lines on two planes to |
---|
1944 | parameterize the lines in space. This paper explores |
---|
1945 | the structure of the two-plane parameterization in |
---|
1946 | detail. In particular we analyze the association |
---|
1947 | between the geometry of the scene and subsets of the 4D |
---|
1948 | data. The answers to these questions are essential to |
---|
1949 | understanding the relationship between a lumigraph, and |
---|
1950 | the geometry that it attempts to represent. This |
---|
1951 | knowledge is potentially important for a variety of |
---|
1952 | applications such as extracting shape from lumigraph |
---|
1953 | data, and lumigraph compression.", |
---|
1954 | who = "Havran Vlastimil: REN-0086", |
---|
1955 | } |
---|
1956 | |
---|
1957 | @Article{Schaufler:1996:TDI, |
---|
1958 | author = "Germot Schaufler and Wolfgang Sturzlinger", |
---|
1959 | title = "A Three-Dimensional Image Cache for Virtual Reality", |
---|
1960 | journal = "Com{\-}pu{\-}ter Graphics Forum", |
---|
1961 | volume = "15", |
---|
1962 | number = "3", |
---|
1963 | pages = "C227--C235, C471--C472", |
---|
1964 | month = sep, |
---|
1965 | year = "1996", |
---|
1966 | coden = "CGFODY", |
---|
1967 | ISSN = "0167-7055", |
---|
1968 | bibdate = "Tue Mar 17 15:44:38 MST 1998", |
---|
1969 | acknowledgement = ack-nhfb, |
---|
1970 | affiliation = "Johannes Kepler Universit{\"a}t Linz", |
---|
1971 | affiliationaddress = "Linz, Austria", |
---|
1972 | affiliationaddress = "Austria", |
---|
1973 | classification = "722.1; 722.4; 723.1; 723.2; 723.5; 921.5; C6120 |
---|
1974 | (File organisation); C6130B (Graphics techniques)", |
---|
1975 | conference = "Proceedings of the 1996 17th Annual Conference and |
---|
1976 | Exhibition of the European Association for Computer |
---|
1977 | Graphics, EUROGRAPHICS'96", |
---|
1978 | conflocation = "Poitiers, France; 26-30 Aug. 1996", |
---|
1979 | conftitle = "European Association for Computer Graphics 17th Annual |
---|
1980 | Conference and Exhibition. EUROGRAPHICS '96", |
---|
1981 | corpsource = "Johannes Kepler Univ., Linz, Austria", |
---|
1982 | journalabr = "Comput Graphics Forum", |
---|
1983 | keywords = "Algorithms; Buffer storage; Computational geometry; |
---|
1984 | Computer hardware; Computer software; Image processing; |
---|
1985 | Object hierarchies; Optimization; Real time systems; |
---|
1986 | Three dimensional computer graphics; Three dimensional |
---|
1987 | image cache; Virtual reality", |
---|
1988 | keywords = "Algorithms; Buffer storage; cache storage; coherence; |
---|
1989 | complex virtual; Computational geometry; computer |
---|
1990 | displays; Computer hardware; Computer software; detail; |
---|
1991 | environment display; frame rate; hardware; hierarchical |
---|
1992 | scene subdivision; Image processing; impostors; large |
---|
1993 | virtual environment display; levels; Object |
---|
1994 | hierarchies; optimisation; Optimization; Real time |
---|
1995 | systems; real-time; real-time rendering; rendering; |
---|
1996 | rendering (computer graphics); rendering load; smooth |
---|
1997 | frame sequence; software accelerated; software |
---|
1998 | optimization; systems; Three dimensional computer |
---|
1999 | graphics; three dimensional image cache; Three |
---|
2000 | dimensional image cache; three dimensional image cache; |
---|
2001 | virtual reality; Virtual reality; virtual reality", |
---|
2002 | meetingaddress = "Poitiers, Fr", |
---|
2003 | meetingdate = "Aug 26--30 1996", |
---|
2004 | meetingdate2 = "08/26--30/96", |
---|
2005 | sponsor = "CNRS; ERCIM; BARCO; EDF; SUN; et al", |
---|
2006 | sponsororg = "CNRS; BARCO; Electr. France; et al", |
---|
2007 | treatment = "P Practical", |
---|
2008 | who = "Havran Vlastimil: REN-0087", |
---|
2009 | } |
---|
2010 | |
---|
2011 | @Article{Sbert:1993:IGB, |
---|
2012 | author = "M. Sbert", |
---|
2013 | title = "An integral geometry based method for fast form-factor |
---|
2014 | computation", |
---|
2015 | journal = "Com{\-}pu{\-}ter Graphics Forum", |
---|
2016 | volume = "12", |
---|
2017 | number = "3", |
---|
2018 | pages = "C409--C420", |
---|
2019 | month = "????", |
---|
2020 | year = "1993", |
---|
2021 | coden = "CGFODY", |
---|
2022 | ISSN = "0167-7055", |
---|
2023 | bibdate = "Mon Apr 14 10:23:20 MDT 1997", |
---|
2024 | acknowledgement = ack-nhfb, |
---|
2025 | classification = "C1140G (Monte Carlo methods); C4260 (Computational |
---|
2026 | geometry); C6130B (Graphics techniques)", |
---|
2027 | conflocation = "Barcelona, Spain; 6-10 Sept. 1993", |
---|
2028 | conftitle = "European Association for Computer Graphics 14th Annual |
---|
2029 | Conference and Exhibition. EUROGRAPHICS '93", |
---|
2030 | corpsource = "Dept. d'Inf. i Matematica Aplicada, Univ. Politecnica |
---|
2031 | de Catalunya, Barcelona, Spain", |
---|
2032 | keywords = "complexity; Complexity; complexity; computational |
---|
2033 | geometry; computer graphics; form-factor computation; |
---|
2034 | Form-factor computation; integral geometry based |
---|
2035 | method; Integral geometry based method; integration; |
---|
2036 | local; Local integration; luminance; Luminance; |
---|
2037 | methods; Monte Carlo; Monte Carlo techniques; ray |
---|
2038 | tracing; rendering algorithms; Rendering algorithms", |
---|
2039 | thesaurus = "Computational geometry; Computer graphics; Monte Carlo |
---|
2040 | methods; Ray tracing", |
---|
2041 | treatment = "P Practical; T Theoretical or Mathematical", |
---|
2042 | who = "Havran Vlastimil: REN-0088", |
---|
2043 | } |
---|
2044 | |
---|
2045 | @TechReport{Shade:1996: , |
---|
2046 | author = "Jonathan Shade and Dani Lischinski and David Salesin |
---|
2047 | and Tony {DeRose} and John Snyder", |
---|
2048 | title = "Hierarchical Image Caching for Accelerated |
---|
2049 | Walkthroughs of Complex Environments", |
---|
2050 | institution = "University of Washington", |
---|
2051 | pages = "1--22", |
---|
2052 | year = "1996", |
---|
2053 | month = jan, |
---|
2054 | who = "Havran Vlastimil: REN-0089", |
---|
2055 | } |
---|
2056 | |
---|
2057 | @InProceedings{Sbert95-GMCPS, |
---|
2058 | author = "Mateu Sbert and Frederic Perez and Xavier Pueyo", |
---|
2059 | editor = "P. M. Hanrahan and W. Purgathofer", |
---|
2060 | year = "1995", |
---|
2061 | title = "Global {Monte} {Carlo}: {A} {Progressive} {Solution}", |
---|
2062 | booktitle = "Rendering Techniques '95 (Proceedings of the Sixth |
---|
2063 | Eurographics Workshop on Rendering)", |
---|
2064 | pages = "231--239", |
---|
2065 | publisher = "Springer-Verlag", |
---|
2066 | address = "New York, NY", |
---|
2067 | comments = "ISBN 3-211-82733-1", |
---|
2068 | who = "Havran Vlastimil: REN-0090", |
---|
2069 | } |
---|
2070 | |
---|
2071 | @TechReport{Szirmay-Kalos98, |
---|
2072 | author = "Laszlo Szirmay-Kalos and Werner Purgathofer", |
---|
2073 | title = "Global Ray-bundle Tracing with Hardware Acceleration", |
---|
2074 | institution = " Technical University of Budapest", |
---|
2075 | number = "TR-186-2-98-18", |
---|
2076 | month = jun, |
---|
2077 | year = "1998", |
---|
2078 | keywords = "rendering equation, global radiance, Monte-Carlo and |
---|
2079 | quasi Monte Carlo integration, Importance Sampling, |
---|
2080 | Metropolis Method, z-buffer", |
---|
2081 | who = "Havran Vlastimil: REN-0091", |
---|
2082 | } |
---|
2083 | |
---|
2084 | @InProceedings{Braun:1995:ADS, |
---|
2085 | author = "M. Braun and A. Formella", |
---|
2086 | title = "Anigraph - {A} Data Structure for Computer Animation", |
---|
2087 | booktitle = "Computer Animation '95", |
---|
2088 | year = "1995", |
---|
2089 | month = apr, |
---|
2090 | who = "Havran Vlastimil: REN-0092", |
---|
2091 | } |
---|
2092 | |
---|
2093 | @InProceedings{EVL-1997-108, |
---|
2094 | author = "Jarkko Oikarinen", |
---|
2095 | title = "Using 3-Dimensional Seed Filling in View Space to |
---|
2096 | Accelerate Volume Rendering", |
---|
2097 | booktitle = "IEEE Visualization '97", |
---|
2098 | organization = "IEEE", |
---|
2099 | month = oct, |
---|
2100 | year = "1997", |
---|
2101 | language = "en", |
---|
2102 | postscript-url = "http://rieska.oulu.fi/~jto/papers/ieeevis97.ps", |
---|
2103 | postscript-url-md5 = "f2b002cd5c384fffe63cac6826e09ed3", |
---|
2104 | evlib-url = "http://visinfo.zib.de:80/Dienst/UI/2.0/Describe/evl.volumerendering%2FEVL-1997-108", |
---|
2105 | evlib-revision = "1st", |
---|
2106 | who = "Havran Vlastimil: REN-0093", |
---|
2107 | } |
---|
2108 | |
---|
2109 | InProceedings{Bouatouch:1995:IWT, |
---|
2110 | author = "Kadi Bouatouch and Sumant Pattanaik", |
---|
2111 | title = "Interactive Walk-Through Using Particle Tracing", |
---|
2112 | booktitle = "Computer Graphics International '95", |
---|
2113 | year = "1995", |
---|
2114 | month = jun, |
---|
2115 | who = "Havran Vlastimil: REN-0094", |
---|
2116 | } |
---|
2117 | |
---|
2118 | @Article{Pattanaik:1993:PEI, |
---|
2119 | author = "S. N. Pattanaik and S. P. Mudur", |
---|
2120 | title = "The potential equation and importance in illumination |
---|
2121 | computations", |
---|
2122 | journal = "Com{\-}pu{\-}ter Graphics Forum", |
---|
2123 | volume = "12", |
---|
2124 | number = "2", |
---|
2125 | pages = "131--136", |
---|
2126 | month = jun, |
---|
2127 | year = "1993", |
---|
2128 | coden = "CGFODY", |
---|
2129 | ISSN = "0167-7055", |
---|
2130 | bibdate = "Mon Apr 14 10:23:20 MDT 1997", |
---|
2131 | acknowledgement = ack-nhfb, |
---|
2132 | classification = "A0230 (Function theory, analysis); A4210 |
---|
2133 | (Propagation and transmission in homogeneous media); |
---|
2134 | C4180 (Integral equations); C6130B (Graphics |
---|
2135 | techniques)", |
---|
2136 | corpsource = "Graphics and CAD Div., Nat. Centre for Software |
---|
2137 | Technol., Bombay, India", |
---|
2138 | keywords = "adjoint; Adjoint linear equations; adjoint linear |
---|
2139 | equations; Adjoint radiosity equation; brightness; |
---|
2140 | computer graphics; discrete; Discrete formulations; |
---|
2141 | equation; formulations; Global illumination; global |
---|
2142 | illumination; illumination computations; Illumination |
---|
2143 | computations; illumination computations; |
---|
2144 | importance-driven radiosity algorithm; |
---|
2145 | Importance-driven radiosity algorithm; |
---|
2146 | importance-driven radiosity algorithm; integral |
---|
2147 | equations; Integral equations; lighting; Linear |
---|
2148 | operators; linear operators; luminance; Luminance |
---|
2149 | equation; patch; Patch; potential equation; Potential |
---|
2150 | equation; potential equation; radiosity equation; |
---|
2151 | Surface potential; surface potential; transposes; |
---|
2152 | Transposes; transposes", |
---|
2153 | thesaurus = "Brightness; Computer graphics; Integral equations; |
---|
2154 | Lighting; Surface potential", |
---|
2155 | treatment = "T Theoretical or Mathematical", |
---|
2156 | who = "Havran Vlastimil: REN-0095", |
---|
2157 | } |
---|
2158 | |
---|
2159 | @InProceedings{Fuchs:1983:NRT, |
---|
2160 | author = "H. Fuchs and G. D. Abram and E. D. Grant", |
---|
2161 | title = "Near real-time shaded display of rigid objects", |
---|
2162 | pages = "65--72", |
---|
2163 | journal = "Computer Graphics (SIGGRAPH '83 Proceedings)", |
---|
2164 | year = "1983", |
---|
2165 | month = jul, |
---|
2166 | conference = "held in Detroit, Michigan; 25--29 July 1983", |
---|
2167 | keywords = "I35 object data base, I37 shading, I37 visible surface |
---|
2168 | algorithm", |
---|
2169 | who = "Havran Vlastimil: REN-0096", |
---|
2170 | } |
---|
2171 | |
---|
2172 | @InProceedings{Atherton:1983:SHS, |
---|
2173 | author = "Peter R. Atherton", |
---|
2174 | title = "A Scanline Hidden Surface Removal Procedure for |
---|
2175 | Constructive Solid Geometry", |
---|
2176 | pages = "73--82", |
---|
2177 | booktitle = "Computer Graphics (SIGGRAPH '83 Proceedings)", |
---|
2178 | volume = "17", |
---|
2179 | number = "3", |
---|
2180 | year = "1983", |
---|
2181 | month = jul, |
---|
2182 | conference = "held in Detroit, Michigan; 25--29 July 1983", |
---|
2183 | keywords = "CSG, I35 constructive solid geometry, I37 hidden |
---|
2184 | surface removal", |
---|
2185 | who = "Havran Vlastimil: REN-0097", |
---|
2186 | } |
---|
2187 | |
---|
2188 | @Article{tvcg-1996-25, |
---|
2189 | author = "George Drettakis and Eugene L. Fiume", |
---|
2190 | email = "George.Drettakis@imag.fr", |
---|
2191 | title = "{Structured Penumbral Irradiance Computation}", |
---|
2192 | journal = "IEEE Transactions on Visualization and Computer |
---|
2193 | Graphics", |
---|
2194 | volume = "2", |
---|
2195 | number = "4", |
---|
2196 | month = dec, |
---|
2197 | year = "1996", |
---|
2198 | pages = "299--312", |
---|
2199 | abstract = "A definitive understanding of irradiance behavior in |
---|
2200 | penumbral regions has been hard to come by, mainly due |
---|
2201 | to the computational expense of determining the visible |
---|
2202 | parts of an area light source. Consequently, sampling |
---|
2203 | strategies have been mostly ad hoc, and evaluation of |
---|
2204 | the resulting approximations has been difficult. In |
---|
2205 | this paper, the structure of penumbral irradiance is |
---|
2206 | investigated empirically and numerically. This study |
---|
2207 | has been made feasible by the use of the discontinuity |
---|
2208 | mesh and the backprojection, an efficient data |
---|
2209 | structure representing visibility in regions of partial |
---|
2210 | occlusion. Regions of penumbrae in which irradiance |
---|
2211 | varies nonmonotonically are characterized empirically, |
---|
2212 | and numerical tests are performed to determine the |
---|
2213 | frequency of their occurrence. This study inspired the |
---|
2214 | development of two algorithms for the construction of |
---|
2215 | interpolating approximations to irradiance: One |
---|
2216 | algorithm reduces the number of edges in the mesh |
---|
2217 | defining the interpolant domain, and the other |
---|
2218 | algorithm chooses among linear, quadratic, and mixed |
---|
2219 | interpolants based on irradiance monotonicity. Results |
---|
2220 | from numerical tests and images are presented that |
---|
2221 | demonstrate good performance of the new algorithms for |
---|
2222 | various realistic test configurations.", |
---|
2223 | keywords = "Rendering, primary and global illumination, sampling, |
---|
2224 | interpolation, structure, penumbra, experimental study, |
---|
2225 | irradiance, radiosity, discontinuity meshing, |
---|
2226 | backprojection, mesh simplification, interpolant degree |
---|
2227 | reduction", |
---|
2228 | tvcg-abstract-url = "http://www.computer.org/tvcg/tg1996/v0299abs.htm", |
---|
2229 | who = "Havran Vlastimil: REN-0098", |
---|
2230 | } |
---|
2231 | |
---|
2232 | @Article{tvcg-1996-24, |
---|
2233 | author = "Jeffry Nimeroff and Julie Dorsey and Holly Rushmeier", |
---|
2234 | email = "jnimerof@graphics.cis.upenn.edu and |
---|
2235 | dorsey@graphics.lcs.mit.edu and holly@watson.ibm.com", |
---|
2236 | title = "{Implementation and Analysis of an Image-Based Global |
---|
2237 | Illumination Framework for Animated Environments}", |
---|
2238 | journal = "IEEE Transactions on Visualization and Computer |
---|
2239 | Graphics", |
---|
2240 | volume = "2", |
---|
2241 | number = "4", |
---|
2242 | month = dec, |
---|
2243 | year = "1996", |
---|
2244 | pages = "283--298", |
---|
2245 | abstract = "We describe a new framework for efficiently computing |
---|
2246 | and storing global illumination effects for complex, |
---|
2247 | animated environments. The new framework allows the |
---|
2248 | rapid generation of sequences representing any |
---|
2249 | arbitrary path in a ``view space'' within an |
---|
2250 | environment in which both the viewer and objects move. |
---|
2251 | The global illumination is stored as time sequences of |
---|
2252 | range-images at base locations that span the view |
---|
2253 | space. We present algorithms for determining locations |
---|
2254 | for these base images, and the time steps required to |
---|
2255 | adequately capture the effects of object motion. We |
---|
2256 | also present algorithms for computing the global |
---|
2257 | illumination in the base images that exploit spatial |
---|
2258 | and temporal coherence by considering direct and |
---|
2259 | indirect illumination separately. We discuss an initial |
---|
2260 | implementation using the new framework. Results and |
---|
2261 | analysis of our implementation demonstrate the |
---|
2262 | effectiveness of the individual phases of the approach; |
---|
2263 | we conclude with an application of the complete |
---|
2264 | framework to a complex environment that includes object |
---|
2265 | motion.", |
---|
2266 | keywords = "Animation, global illumination, image-based rendering, |
---|
2267 | radiosity, ray tracing, walk-throughs", |
---|
2268 | tvcg-abstract-url = "http://www.computer.org/tvcg/tg1996/v0283abs.htm", |
---|
2269 | who = "Havran Vlastimil: REN-0099", |
---|
2270 | } |
---|
2271 | |
---|
2272 | @Article{Danskin:1992:FAV, |
---|
2273 | author = "John Danskin and Pat Hanrahan", |
---|
2274 | title = "Fast Algorithms for Volume Ray Tracing", |
---|
2275 | year = "1992", |
---|
2276 | journal = "1992 Workshop on Volume Visualization", |
---|
2277 | institution = "ACM", |
---|
2278 | pages = "91--98", |
---|
2279 | annote = "We examine various simple algorithms that exploit |
---|
2280 | homogeneity and accumulated opacity for tracing rays |
---|
2281 | through shaded volumes. Most of these meth- ods have |
---|
2282 | error criteria which allow them to trade quality for |
---|
2283 | speed. The time vs. quality tradeoff for these adaptive |
---|
2284 | methods is compared to fixed step multiresolution |
---|
2285 | methods. These methods are also useful for general |
---|
2286 | light transport in volumes.", |
---|
2287 | who = "Havran Vlastimil: REN-0100", |
---|
2288 | } |
---|
2289 | |
---|
2290 | @InProceedings{Aupperle:1993:HIA, |
---|
2291 | author = "L. Aupperle and Pat Hanrahan", |
---|
2292 | booktitle = "Computer Graphics Proceedings, Annual Conference |
---|
2293 | Series, 1993", |
---|
2294 | title = "A Hierarchical Illumination Algorithm for Surfaces |
---|
2295 | with Glossy Reflection", |
---|
2296 | pages = "155--162", |
---|
2297 | year = "1993", |
---|
2298 | keywords = "adaptive meshing, global illumination, radiosity, ray |
---|
2299 | tracing", |
---|
2300 | annote = "We develop a radiance formulation for discrete three |
---|
2301 | point transport, and a new measure and description of |
---|
2302 | reflectance:area reflectance. This formulation and |
---|
2303 | associated reflectance allow an estimate of error in |
---|
2304 | the computation of radiance across triples of surface |
---|
2305 | elements, and lead directly to a hierarchical |
---|
2306 | refinement algorithm for global illumination. We have |
---|
2307 | implemented and analyzed this algorithm over surfaces |
---|
2308 | exhibiting glossy specular and diffuse reflection. |
---|
2309 | Theoretical growth in light transport computation is |
---|
2310 | shown to be O ( n + k 3 ) for sufficient refinement, |
---|
2311 | where n is the number of elements at the finest level |
---|
2312 | of subdivision over an environment consisting of k |
---|
2313 | input polygonal patches Ñ this growth is exhibited in |
---|
2314 | experimental trials. Naive application of three point |
---|
2315 | transport would require computation over O ( n 3 ) |
---|
2316 | element-triple interactions.", |
---|
2317 | keywords = "adaptive meshing, global illumination, radiosity, ray |
---|
2318 | tracing", |
---|
2319 | who = "Havran Vlastimil: REN-0101", |
---|
2320 | } |
---|
2321 | |
---|
2322 | @Article{Cohen-Or:1998:TDD, |
---|
2323 | author = "Daniel Cohen-Or and Amira Solomovic and David Levin", |
---|
2324 | title = "Three-dimensional distance field metamorphosis", |
---|
2325 | journal = "ACM Transactions on Graphics", |
---|
2326 | volume = "17", |
---|
2327 | number = "2", |
---|
2328 | pages = "116--141", |
---|
2329 | month = apr, |
---|
2330 | year = "1998", |
---|
2331 | coden = "ATGRDF", |
---|
2332 | ISSN = "0730-0301", |
---|
2333 | bibdate = "Sat May 16 07:25:59 MDT 1998", |
---|
2334 | url = "http://www.acm.org:80/pubs/citations/journals/tog/1998-17-2/p116-cohen-or/", |
---|
2335 | abstract = "Given two or more objects of general topology, |
---|
2336 | intermediate objects are constructed by a distance |
---|
2337 | field metamorphosis. In the presented method the |
---|
2338 | interpolation of the distance field is guided by a warp |
---|
2339 | function controlled by a set of corresponding anchor |
---|
2340 | points. Some rules for defining a smooth |
---|
2341 | least-distorting warp function are given. To reduce the |
---|
2342 | distortion of the intermediate shapes, the warp |
---|
2343 | function is decomposed into a rigid rotational part and |
---|
2344 | an elastic part. The distance field interpolation |
---|
2345 | method is modified so that the interpolation is done in |
---|
2346 | correlation with the warp function. The method provides |
---|
2347 | the animator with a technique that can be used to |
---|
2348 | create a set of models forming a smooth transition |
---|
2349 | between pairs of a given sequence of keyframe models. |
---|
2350 | The advantage of the new approach is that it is capable |
---|
2351 | of morphing between objects having a different |
---|
2352 | topological genus where no correspondence between the |
---|
2353 | geometric primitives of the models needs to be |
---|
2354 | established. The desired correspondence is defined by |
---|
2355 | an animator in terms of a relatively small number of |
---|
2356 | anchor points", |
---|
2357 | acknowledgement = ack-nhfb, |
---|
2358 | keywords = "algorithms", |
---|
2359 | subject = "{\bf I.3.7} Computing Methodologies, COMPUTER |
---|
2360 | GRAPHICS, Three-Dimensional Graphics and Realism, |
---|
2361 | Animation. {\bf I.3.5} Computing Methodologies, |
---|
2362 | COMPUTER GRAPHICS, Computational Geometry and Object |
---|
2363 | Modeling, Curve, surface, solid, and object |
---|
2364 | representations. {\bf I.3.6} Computing Methodologies, |
---|
2365 | COMPUTER GRAPHICS, Methodology and Techniques, |
---|
2366 | Interaction techniques.", |
---|
2367 | who = "Havran Vlastimil: REN-0102", |
---|
2368 | } |
---|
2369 | |
---|
2370 | |
---|
2371 | @INPROCEEDINGS{IMMD9:39:1997, |
---|
2372 | author = {Ph. Slusallek}, |
---|
2373 | title = {Photo-Realistic Rendering -- Recent Trends and Developments}, |
---|
2374 | booktitle = {EUROGRAPHICS '97 State-of-the-Art-Report}, |
---|
2375 | year = {1997}, |
---|
2376 | organization = {Eurographics Association}, |
---|
2377 | who = "Havran Vlastimil: REN-0103", |
---|
2378 | } |
---|
2379 | |
---|
2380 | @TECHREPORT{IMMD9:TR5:1998, |
---|
2381 | author = {C. Teitzel AND M. Hopf AND R. Grosso AND T. Ertl}, |
---|
2382 | title = {Volume Ray Casting on Sparse Grids}, |
---|
2383 | number = {5}, |
---|
2384 | year = {1998}, |
---|
2385 | institution = {Universität Erlangen-Nürnberg}, |
---|
2386 | who = "Havran Vlastimil: REN-0104", |
---|
2387 | } |
---|
2388 | |
---|