1 | |
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2 | @TechReport{EVL-1998-675, |
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3 | author = "Andr{\'e} Hinkenjann and Heinrich M{\"u}ller", |
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4 | title = "Determining Visibility between Extended Objects", |
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5 | number = "675/1998", |
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6 | type = "Research Report", |
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7 | institution = "University of Dortmund", |
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8 | address = "Universit{\"a}t Dortmund, 44221 Dortmund, Germany", |
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9 | month = aug, |
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10 | year = "1998", |
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11 | who = "Havran Vlastimil: VIS-0090", |
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12 | } |
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13 | |
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14 | @TechReport{EVL-1996-10, |
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15 | author = "Andr{\'e} Hinkenjann and Heinrich M{\"u}ller", |
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16 | title = "Hierarchical Blocker Trees for Global Visibility |
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17 | Calculation", |
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18 | number = "621/1996", |
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19 | type = "Research Report", |
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20 | institution = "University of Dortmund", |
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21 | month = aug, |
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22 | year = "1996", |
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23 | abstract = "We present a technique to determine visibility within |
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24 | geometric scenes, as required for more advanced |
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25 | rendering approaches in computer graphics. Visibility |
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26 | types considered are completely visible, completely |
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27 | blocked and partially blocked. In a preprocessing step, |
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28 | the given scene is recursively subdivided into a |
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29 | hierarchy of subscenes. For each resulting subscene, a |
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30 | so called blocker tree is calculated which holds |
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31 | information about the visibility type of viewing lines |
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32 | passing through a bounding box enclosing the scene. The |
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33 | resulting hierarchical blocker tree is used to answer |
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34 | queries for the visibility between two subscenes. This |
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35 | approach is implemented in flatland based on quadtrees, |
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36 | and analyzed experimentally.", |
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37 | postscript-url = "ftp://euklid.informatik.uni-dortmund.de/pub/reports/ls7/rr-6 |
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38 | 21.ps.gz", |
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39 | evlib-url = "http://infovis.zib.de:8000/Dienst/UI/2.0/Describe/evl.computat |
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40 | ionalgeometry%2FEVL-1996-10", |
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41 | evlib-revision = "1st", |
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42 | evlib-postscript-md5 = "2abfecb868f469b0af855c1167f7dd14", |
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43 | who = "Havran Vlastimil: VIS-0089", |
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44 | } |
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45 | |
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46 | @inproceedings{addpp-vr-95, |
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47 | author = "Boris Aronov and Alan R. Davis and Tamal K. Dey and |
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48 | Sudebkumar P. Pal and D. Chithra Prasad", |
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49 | title = "Visibility with Reflection", |
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50 | booktitle = "Proc. 11th Annu. ACM Sympos. Comput. Geom.", |
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51 | year = 1995, |
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52 | pages = "316--325", |
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53 | keywords = "mirrors", |
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54 | cites = "addpp-vmr-95, ak-frtrc-87, bo-arcgi-79, dpp-agpvr-95, |
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55 | ea-lacvp-81, fkn-vsgpt-80, ghlst-ltavs-87, g-bp-86, |
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56 | hv-splsp-49, k-ealdp-89, kw-onupp-91, l-vsp-83, ll-ccagp-86, |
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57 | lpsssstwy-clcsp-88, o-agta-87, rty-ccrt-94, s-rrag-92, |
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58 | s-mlppr-87, s-sldps-90, ZZZ", |
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59 | update = "98.03 bibrelex, 95.09 mitchell", |
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60 | who = "Havran Vlastimil: VIS-0088", |
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61 | } |
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62 | |
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63 | @Article{Sharir:1992:SOS, |
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64 | author = "Micha Sharir and Mark H. Overmars", |
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65 | title = "A Simple Output-Sensitive Algorithm for Hidden Surface |
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66 | Removal", |
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67 | journal = "ACM Transactions on Graphics", |
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68 | volume = "11", |
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69 | number = "1", |
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70 | pages = "1--11", |
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71 | month = jan, |
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72 | year = "1992", |
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73 | coden = "ATGRDF", |
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74 | ISSN = "0730-0301", |
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75 | bibdate = "Fri Jan 5 07:58:42 MST 1996", |
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76 | url = "http://www.acm.org/pubs/toc/Abstracts/0730-0301/112141.html", |
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77 | abstract = "We derive a simple output-sensitive algorithm for |
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78 | hidden surface removal in a collection of n triangles |
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79 | in space for which a (partial) depth order is known. If |
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80 | $k$ is the combinatorial complexity of the output |
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81 | visibility map, the method runs in time $O(n\sqrt{k} |
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82 | \log n)$. The method is extended to work for other |
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83 | classes of objects as well, sometimes with even |
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84 | improved time bounds. For example, we obtain an |
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85 | algorithm that performs hidden surface removal for n |
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86 | (nonintersecting) balls in time $O(n^{3/2}\log n+k)$", |
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87 | acknowledgement = ack-nhfb, |
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88 | keywords = "algorithms; hidden surface removal; theory", |
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89 | subject = "{\bf I.3.7}: Computing Methodologies, COMPUTER |
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90 | GRAPHICS, Three-Dimensional Graphics and Realism, |
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91 | Hidden line/surface removal. {\bf F.2.2}: Theory of |
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92 | Computation, ANALYSIS OF ALGORITHMS AND PROBLEM |
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93 | COMPLEXITY, Nonnumerical Algorithms and Problems, |
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94 | Geometrical problems and computations. {\bf I.3.5}: |
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95 | Computing Methodologies, COMPUTER GRAPHICS, |
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96 | Computational Geometry and Object Modeling, Geometric |
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97 | algorithms, languages, and systems.", |
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98 | who = "Havran Vlastimil: VIS-0087", |
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99 | } |
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100 | |
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101 | @InProceedings{Westermann:1997:VVO, |
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102 | author = "R{\"{u}}diger Westermann and Thomas Ertl", |
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103 | title = "The {VSBUFFER}: Visibility Ordering of Unstructured |
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104 | Volume Primitives by Polygon Drawing", |
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105 | booktitle = "IEEE Visualization \'97", |
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106 | editor = "Roni Yagel and Hans Hagen", |
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107 | year = "1997", |
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108 | organization = "IEEE", |
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109 | month = nov, |
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110 | pages = "35--42", |
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111 | who = "Havran Vlastimil: VIS-0086", |
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112 | } |
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113 | |
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114 | @InProceedings{COZ-gi98, |
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115 | title = "Visibility Streaming for Network-based Walkthroughs", |
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116 | author = "Daniel Cohen-Or and Eyal Zadicario", |
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117 | booktitle = "Graphics Interface", |
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118 | year = "1998", |
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119 | month = jun, |
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120 | pages = "1--7", |
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121 | who = "Havran Vlastimil: VIS-0085", |
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122 | } |
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123 | |
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124 | @InProceedings{Soler:1996:AEB, |
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125 | author = "Cyril Soler and Fran{\c{c}}ois Sillion", |
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126 | title = "Accurate Error Bounds for Multi-Resolution |
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127 | Visibility", |
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128 | booktitle = "Eurographics Rendering Workshop 1996", |
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129 | editor = "Xavier Pueyo and Peter Schr{\"{o}}der", |
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130 | year = "1996", |
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131 | organization = "Eurographics", |
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132 | publisher = "Springer Wein", |
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133 | address = "New York City, NY", |
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134 | month = jun, |
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135 | pages = "133--142", |
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136 | note = "ISBN 3-211-82883-4", |
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137 | keywords = "error bounds, hierarchical radiosity, multi-resolution |
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138 | visibility, error-driven refinement, visibility |
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139 | correlation", |
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140 | annote = "We propose a general error-driven algorithm to compute |
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141 | form factors in complex scenes equipped with a suitable |
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142 | cluster hierarchy. This opens the way for the efficient |
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143 | approximation of form factors in a controlled manner, |
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144 | with guaranteed error bounds at every stage of the |
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145 | calculation. In particular we discuss the issues of |
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146 | bounding the error in the form factor approximation |
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147 | using average cluster transmittance, combining |
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148 | subcluster calculations with proper treatment of |
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149 | visibility correlation, and the calculation and storage |
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150 | of the necessary information in the hierarchy. We |
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151 | present results from a 2D implementation, that |
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152 | demonstrate the validity of the approach; the form |
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153 | factor approximations are efficiently bounded by the |
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154 | user-supplied threshold.", |
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155 | who = "Havran Vlastimil: VIS-0084", |
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156 | } |
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157 | |
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158 | @Article{Pueyo:1996:OAT, |
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159 | author = "Xavier Pueyo and Frederic P{\'e}rez and Toni |
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160 | Sellar{\`e}s and Josep Suy", |
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161 | title = "An object-oriented approach for teaching visibility |
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162 | computation algorithms", |
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163 | journal = "Computers and Graphics", |
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164 | volume = "20", |
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165 | number = "4", |
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166 | pages = "605--610", |
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167 | month = jul # "--" # aug, |
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168 | year = "1996", |
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169 | coden = "COGRD2", |
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170 | ISSN = "0097-8493", |
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171 | bibdate = "Wed Feb 5 07:22:58 MST 1997", |
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172 | acknowledgement = ack-nhfb, |
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173 | affiliation = "Universitat de Girona", |
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174 | affiliationaddress = "Spain", |
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175 | classification = "721.1; 723; 723.5; 921.4", |
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176 | journalabr = "Comput Graphics (Pergamon)", |
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177 | keywords = "Abstraction; Algorithms; Computational complexity; |
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178 | Computational geometry; Computer graphics; Object |
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179 | recognition; Ray casting; Scan line; Visibility |
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180 | computation algorithms; Visualization", |
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181 | who = "Havran Vlastimil: VIS-0083", |
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182 | } |
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183 | |
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184 | @InProceedings{james-cgf-98, |
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185 | author = "A. James and A.M. Day", |
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186 | title = "The Priority Face Determination Tree for Hidden Surface |
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187 | Removal", |
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188 | pages = "55-71", |
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189 | booktitle = "Computer Graphics Forum", |
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190 | volume = "17", |
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191 | number = "1", |
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192 | year = "1998", |
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193 | month = "march", |
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194 | who = "Havran Vlastimil: VIS-0082", |
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195 | } |
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196 | |
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197 | @inproceedings{james-eguk-98, |
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198 | author = "A. James and A.M. Day", |
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199 | title = "Conflict Neutralization on Binary Space Partitioning |
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200 | (extended abstract)", |
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201 | booktitle = "Eurographics UK Proceedings", |
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202 | year = 1998, |
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203 | month = "march", |
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204 | volume = 16, |
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205 | pages = "225 - 229", |
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206 | who = "Havran Vlastimil: VIS-0081", |
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207 | } |
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208 | |
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209 | @inproceedings{james-eguk-97, |
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210 | author = "A. James and A.M. Day", |
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211 | title = "The Priority Face Determination Tree", |
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212 | booktitle = "Eurographics UK Proceedings", |
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213 | year = 1997, |
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214 | month = "march", |
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215 | volume = 15, |
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216 | pages = "21 - 46", |
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217 | who = "Havran Vlastimil: VIS-0080", |
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218 | } |
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219 | |
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220 | @inproceedings{cohen-egc-98, |
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221 | author = "D. Cohen-Or and G. Fibich and D. Halperin and E. Zadicario", |
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222 | title = "Conservative Visibility and Strong Occlusion for Viewspace |
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223 | Partitioning of Densely Occluded Scenes", |
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224 | booktitle = "EUROGRAPHICS'98", |
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225 | year = "1998", |
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226 | who = "Havran Vlastimil: VIS-0079", |
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227 | } |
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228 | |
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229 | @InCollection{deb93, |
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230 | author = "M. De Berg", |
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231 | title = "Ray shooting, Depth Orders and Hidden Surface |
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232 | Removal", |
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233 | year = "1993", |
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234 | booktitle = "Lecture Notes in Computer Science", |
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235 | volume = "703", |
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236 | publisher = "Springer Verlag, New York", |
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237 | topic = "visibility", |
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238 | who = "Havran Vlastimil: VIS-0078", |
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239 | } |
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240 | |
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241 | @InProceedings{Funkhouser98, |
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242 | author = "Thomas Funkhouser and Ingrid Carlbom and Gary Elko and |
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243 | Gopal Pingali and Mohan Sondhi and Jim West", |
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244 | title = "A Beam Tracing Approach to Acoustic Modeling for |
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245 | Interactive Virtual Environments", |
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246 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH '98)", |
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247 | pages = "21--32", |
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248 | month = jul, |
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249 | year = "1998", |
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250 | who = "Havran Vlastimil: VIS-0077", |
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251 | } |
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252 | |
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253 | @PhdThesis{Teller92phd, |
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254 | author = "Seth J. Teller", |
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255 | title = "Visibility Computations in Densely Occluded Polyhedral |
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256 | Environments", |
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257 | school = "CS Division, UC Berkeley", |
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258 | month = oct, |
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259 | year = "1992", |
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260 | note = "Tech. Report UCB/CSD-92-708", |
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261 | keywords = "computational geometry, architectural walkthrough", |
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262 | who = "Havran Vlastimil: VIS-0076", |
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263 | } |
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264 | |
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265 | @InProceedings{Aliaga:1997:AWU, |
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266 | author = "Daniel G. Aliaga and Anselmo A. Lastra", |
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267 | title = "Architectural Walkthroughs Using Portal Textures", |
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268 | booktitle = "IEEE Visualization \'97", |
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269 | editor = "Roni Yagel and Hans Hagen", |
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270 | year = "1997", |
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271 | organization = "IEEE", |
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272 | month = nov, |
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273 | pages = "355--362", |
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274 | who = "Havran Vlastimil: VIS-0075", |
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275 | } |
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276 | |
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277 | @InProceedings{Stewart93-OSACS, |
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278 | author = "A. James Stewart and Sherif Ghali", |
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279 | month = aug, |
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280 | year = "1993", |
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281 | title = "An {Output} {Sensitive} {Algorithm} for the |
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282 | {Computation} of {Shadow} {Boundaries}", |
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283 | booktitle = "Canadian Conference on Computational Geometry", |
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284 | pages = "291--296", |
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285 | who = "Havran Vlastimil: VIS-0074", |
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286 | } |
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287 | |
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288 | @InProceedings{Kumar:1996:HBF, |
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289 | author = "Subodh Kumar and Dinesh Manocha and William Garrett |
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290 | and Ming Lin", |
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291 | title = "Hierarchical Back-Face Computation", |
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292 | booktitle = "Eurographics Rendering Workshop 1996", |
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293 | editor = "Xavier Pueyo and Peter Schr{\"{o}}der", |
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294 | year = "1996", |
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295 | organization = "Eurographics", |
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296 | publisher = "Springer Wein", |
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297 | address = "New York City, NY", |
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298 | month = jun, |
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299 | pages = "235--244", |
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300 | note = "ISBN 3-211-82883-4", |
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301 | annote = "We present a sub-linear algorithm to compute the set |
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302 | of back-facing polygons in a polyhedral model. The |
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303 | algorithm partitions the model into hierarchical |
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304 | clusters based on the orientations and positions of the |
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305 | polygons. As a pre-processing step, the algorithm |
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306 | constructs spatial decompositions with respect to each |
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307 | cluster. For a sequence of back-face computations, the |
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308 | algorithm exploits the coherence in view-point movement |
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309 | to efficiently determine if it is in front of or behind |
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310 | a cluster. Due to coherence, the algorithm's |
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311 | performance is linear in the number of clusters on |
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312 | average. We have applied this algorithm to speed up the |
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313 | rendering of polyhedral models. On average, we are able |
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314 | to cull almost half the polygons. The algorithm |
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315 | accounts for 5 - 10% of the total CPU time per frame on |
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316 | an SGI Indigo2 Extreme. The overall frame rate is |
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317 | improved by 40 - 75% as compared to the standard |
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318 | back-face culilng implemented in hardware.", |
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319 | who = "Havran Vlastimil: VIS-0073", |
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320 | } |
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321 | |
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322 | @InProceedings{Zhang97a, |
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323 | author = "Hansong Zhang and Kenneth E. Hoff III", |
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324 | month = "???", |
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325 | year = "1997", |
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326 | title = "Accelerated Walkthrough of Large Spline Models", |
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327 | booktitle = "Symposium on Interactive 3D Graphics, 1997", |
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328 | who = "Havran Vlastimil: VIS-0072", |
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329 | } |
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330 | |
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331 | @Article{Orti:1996:RDS, |
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332 | author = "Rachel Orti and Stephane Riviere and Fredo Durand and |
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333 | Claude Puech", |
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334 | title = "Radiosity for Dynamic Scenes in Flatland with the |
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335 | Visibility Complex", |
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336 | journal = "Com{\-}pu{\-}ter Graphics Forum", |
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337 | volume = "15", |
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338 | number = "3", |
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339 | pages = "C237--C248", |
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340 | month = sep, |
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341 | year = "1996", |
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342 | coden = "CGFODY", |
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343 | ISSN = "0167-7055", |
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344 | bibdate = "Tue Mar 17 15:44:38 MST 1998", |
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345 | acknowledgement = ack-nhfb, |
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346 | affiliation = "iMAGIS\slash GRAVIR - IMAG", |
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347 | affiliationaddress = "Grenoble, Fr", |
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348 | affiliationaddress = "Fr", |
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349 | classification = "723.2; 723.5; 741.1; 741.2; 921.4; C4260 |
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350 | (Computational geometry); C6130B (Graphics |
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351 | techniques)", |
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352 | conference = "Proceedings of the 1996 17th Annual Conference and |
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353 | Exhibition of the European Association for Computer |
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354 | Graphics, EUROGRAPHICS'96", |
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355 | conflocation = "Poitiers, France; 26-30 Aug. 1996", |
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356 | conftitle = "European Association for Computer Graphics 17th Annual |
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357 | Conference and Exhibition. EUROGRAPHICS '96", |
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358 | corpsource = "IMAG, Grenoble, France", |
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359 | journalabr = "Comput Graphics Forum", |
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360 | keywords = "Algorithms; Architectural simulation; Calculations; |
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361 | Computational geometry; Computer graphics; Computer |
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362 | simulation; Data structures; Discontinuity mesh; Form |
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363 | factor; Global illumination; Image synthesis; Lighting; |
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364 | Lighting design; Radiosity; Static environment; Three |
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365 | dimensional; Two dimensional; Visibility; Visibility |
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366 | complex; Visualization", |
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367 | keywords = "2D method; algorithm; Algorithms; Architectural |
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368 | simulation; brightness; Calculations; computational |
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369 | geometry; Computational geometry; computational |
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370 | geometry; computer graphics; Computer graphics; |
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371 | Computer simulation; data structure; Data structures; |
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372 | discontinuity mesh; Discontinuity mesh; discontinuity |
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373 | mesh; dynamic environments; dynamic scenes; factors; |
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374 | flatland; form; Form factor; global; Global |
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375 | illumination; illumination; Image synthesis; image |
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376 | synthesis; Lighting; lighting; Lighting design; |
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377 | polygonal scenes; Radiosity; radiosity method; Static |
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378 | environment; static scenes; Three dimensional; Two |
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379 | dimensional; visibility; Visibility; visibility; |
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380 | Visibility complex; visibility complex; Visualization", |
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381 | meetingaddress = "Poitiers, Fr", |
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382 | meetingdate = "Aug 26--30 1996", |
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383 | meetingdate2 = "08/26--30/96", |
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384 | sponsor = "CNRS; ERCIM; BARCO; EDF; SUN; et al", |
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385 | sponsororg = "CNRS; BARCO; Electr. France; et al", |
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386 | treatment = "T Theoretical or Mathematical", |
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387 | who = "Havran Vlastimil: VIS-0071", |
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388 | } |
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389 | |
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390 | @InProceedings{Kumar97, |
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391 | author = "Subodh Kumar and Dinesh Manocha and Kenneth E. Hoff III and Hansong Zhang", |
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392 | month = "???", |
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393 | year = "1997", |
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394 | title = "Accelerated Walkthrough of Large Spline Models", |
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395 | booktitle = "Symposium on Interactive 3D Graphics, 1997", |
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396 | who = "Havran Vlastimil: VIS-0070", |
---|
397 | } |
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398 | |
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399 | @InProceedings{Orti96-UVCRC, |
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400 | author = "Rachel Orti and Stephane Riviere and Fredo Durand and |
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401 | Claude Puech", |
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402 | month = may, |
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403 | year = "1996", |
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404 | title = "Using the {Visibility} {Complex} for {Radiosity} |
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405 | {Computation}", |
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406 | booktitle = "Lecture Notes in Computer Science (Applied |
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407 | Computational Geometry: Towards Geometric |
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408 | Engineering)", |
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409 | volume = "1148", |
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410 | pages = "177--190", |
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411 | publisher = "Springer-Verlag", |
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412 | address = "Berlin, Germany", |
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413 | who = "Havran Vlastimil: VIS-0069", |
---|
414 | } |
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415 | |
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416 | @Article{EVL-1996-194, |
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417 | author = "R. Yagel and W. Ray", |
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418 | title = "Visibility Computation for Efficient Walkthrough |
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419 | Complex Environments", |
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420 | journal = "PRESENCE", |
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421 | volume = "5", |
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422 | number = "1", |
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423 | pages = "1--16", |
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424 | year = "1996", |
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425 | language = "en", |
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426 | abstract = "In many virtual reality applications as well as |
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427 | general computer graphics we need to consider large |
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428 | numbers of objects in order to render one image. In |
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429 | many cases rendering can be preceded by a culling phase |
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430 | which employs simple mechanisms to reject most of the |
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431 | objects. As a result, only a very small portion of the |
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432 | model has to go through the time consuming process of |
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433 | hidden object removal. We report on such a culling |
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434 | mechanism that is based on regular space subdivision |
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435 | into cells followed by cell classification into |
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436 | interior, exterior, and wall cells. A special |
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437 | cell-to-cell visibility algorithm is then activated |
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438 | between every two non-exterior cells. Only the objects |
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439 | in the potentially visible set of cells are actually |
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440 | submitted to the hidden object removal algorithm. We |
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441 | report on the implementation of the algorithm and its |
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442 | performance for walkthrough of various environments.", |
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443 | postscript-url = "http://www.cis.ohio-state.edu/volviz/Papers/1995/presence.ps.gz", |
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444 | evlib-url = "http://visinfo.zib.de:80/Dienst/UI/2.0/Describe/evl.volumerendering%2FEVL-1996-194", |
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445 | postscript-url-md5 = "614ddffe140b1fb6e4b238c7923097aa", |
---|
446 | evlib-revision = "1st", |
---|
447 | who = "Havran Vlastimil: VIS-0068", |
---|
448 | } |
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449 | |
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450 | @TechReport{Krishnan:TR94063:1994, |
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451 | author = "S. Krishnan and D. Manocha", |
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452 | number = "TR94-063", |
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453 | title = "Global Visibility and Hidden Surface Algorithms for Free Form Surfaces", |
---|
454 | institution = "University of North Carolina, Chapel Hill, NC 27599-3175", |
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455 | year = 1994, |
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456 | month = nov, |
---|
457 | documentURL = "ftp://ftp.cs.unc.edu/pub/users/manocha/papers/visibility/visib.ps.Z", |
---|
458 | who = "Havran Vlastimil: VIS-0067", |
---|
459 | } |
---|
460 | |
---|
461 | @Misc{Hoff98, |
---|
462 | author = "Kenneth E. Hoff III", |
---|
463 | title = "Faster 3D Game Graphics by Not Drawing What Is Not Seen", |
---|
464 | documentURL = "http://www.acm.org/crossroads/xrds3-4/faster3d.html", |
---|
465 | who = "Havran Vlastimil: VIS-0066", |
---|
466 | } |
---|
467 | |
---|
468 | @InProceedings{Luebke:1995:PMS, |
---|
469 | author = "David Luebke and Chris Georges", |
---|
470 | title = "Portals and Mirrors: Simple, Fast Evaluation of |
---|
471 | Potentially Visible Sets", |
---|
472 | editor = "Pat Hanrahan and Jim Winget", |
---|
473 | pages = "105--106", |
---|
474 | booktitle = "1995 Symposium on Interactive {3D} Graphics", |
---|
475 | year = "1995", |
---|
476 | organization = "ACM SIGGRAPH", |
---|
477 | month = apr, |
---|
478 | who = "Havran Vlastimil: VIS-0065", |
---|
479 | } |
---|
480 | |
---|
481 | @Misc{Holmes96, |
---|
482 | author = "John Holmes", |
---|
483 | title = "Binary Space Partitioning (BSP) Trees", |
---|
484 | documentURL = "http://www.cis.ufl.edu/~jch/is-final.ps", |
---|
485 | who = "Havran Vlastimil: VIS-0064", |
---|
486 | } |
---|
487 | |
---|
488 | @Misc{BSPFAQ, |
---|
489 | author = "et al", |
---|
490 | title = "BSP Tree Frequently Asked Questions (FAQ)", |
---|
491 | documentURL = "http://reality.sgi.com/bspfaq/", |
---|
492 | who = "Havran Vlastimil: VIS-0063", |
---|
493 | } |
---|
494 | |
---|
495 | @Misc{Campbel96, |
---|
496 | author = "A.T. Campbell, III", |
---|
497 | title = "BSP Trees: An Introduction and an Implementation", |
---|
498 | year = 1996, |
---|
499 | month = mar, |
---|
500 | pages = "8", |
---|
501 | who = "Havran Vlastimil: VIS-0062", |
---|
502 | } |
---|
503 | |
---|
504 | @InProceedings{Martinka95a, |
---|
505 | author = "Josef Martinka and Ludovit Niepel and Andrej Ferko", |
---|
506 | title = "Sweeping Algorithm for Scene Visibility Graph", |
---|
507 | pages = "11--16", |
---|
508 | booktitle = "Summer school in computer graphics in Bratislava (SCCG95)", |
---|
509 | year = "1995", |
---|
510 | month = jun, |
---|
511 | keywords = "ray tracing", |
---|
512 | who = "Havran Vlastimil: VIS-0061", |
---|
513 | } |
---|
514 | |
---|
515 | @InProceedings{Sojka92, |
---|
516 | author = "E. Sojka", |
---|
517 | title = "Potencial viditelnosti a jeho vypocet", |
---|
518 | booktitle = "Winter School of Computer Graphics 1992", |
---|
519 | year = "1992", |
---|
520 | month = "feb", |
---|
521 | pages = "36--46", |
---|
522 | note = "held at University of West Bohemia, Plzen, Czech |
---|
523 | Republic, February 1992", |
---|
524 | who = "Havran Vlastimil: VIS-0060", |
---|
525 | } |
---|
526 | |
---|
527 | @InProceedings{Fuchs80a, |
---|
528 | author = "Fuchs, H. and Kedem, Z. M. and Naylor, B. F.", |
---|
529 | title = "On Visible Surface Generation by a Priori Tree Structures", |
---|
530 | pages = "124--133", |
---|
531 | booktitle = "Computer Graphics (SIGGRAPH '80 Proceedings)", |
---|
532 | volume = "14", |
---|
533 | number = "3", |
---|
534 | year = "1980", |
---|
535 | month = jul, |
---|
536 | keywords = "graphical data/base/structures, Algorithmic Aspects hidden line/surface removal, surface generation, Three-Dimensional Graphics realism, Applications of Computer Graphics electrical engineering power engineering, Painter's Algorithm", |
---|
537 | who = "Havran Vlastimil: VIS-0059", |
---|
538 | } |
---|
539 | |
---|
540 | @TechReport{Cazals:3204:1997, |
---|
541 | author = "F. Cazals and M. Sbert", |
---|
542 | number = "RR-3204", |
---|
543 | title = "Some integral geometry tools to estimate the complexity of |
---|
544 | 3D scenes", |
---|
545 | institution = "The French National Institue for Research in |
---|
546 | Computer Science and Control (INRIA)", |
---|
547 | year = 1997, |
---|
548 | month = jul, |
---|
549 | documentURL = "ftp://ftp.inria.fr/INRIA/publication/RR/RR-3204.ps.gz", |
---|
550 | keywords = "Average case analysis, Stochastic geometry, Computer Graphics", |
---|
551 | who = "Havran Vlastimil: VIS-0058", |
---|
552 | } |
---|
553 | |
---|
554 | @inproceedings{pv-cvgpt-95, |
---|
555 | author = "M. Pocchiola and G. Vegter", |
---|
556 | title = "Computing the Visibility Graph via Pseudo-Triangulations", |
---|
557 | booktitle = "Proc. 11th Annu. ACM Sympos. Comput. Geom.", |
---|
558 | year = 1995, |
---|
559 | pages = "248--257", |
---|
560 | keywords = "topological sweep, visibility complex", |
---|
561 | cites = "ce-oails-92, eg-tsa-89, gt-ltasc-85, gm-osacv-91, |
---|
562 | hmrt-sjslt-86, ow-nmcvg-88, pv-vc-93, s-ec-86, |
---|
563 | w-cvgnl-85, ZZZ", |
---|
564 | update = "98.03 bibrelex, 96.05 pocchiola, 95.09 mitchell", |
---|
565 | who = "Havran Vlastimil: VIS-0057", |
---|
566 | } |
---|
567 | |
---|
568 | @inproceedings{pv-vc-93, |
---|
569 | author = "M. Pocchiola and G. Vegter", |
---|
570 | title = "The visibility complex", |
---|
571 | booktitle = "Proc. 9th Annu. ACM Sympos. Comput. Geom.", |
---|
572 | year = 1993, |
---|
573 | pages = "328--337", |
---|
574 | precedes = "pv-vc-96", |
---|
575 | cites = "cg-vippg-89, gm-osacv-91, hm-oacvp-91, p-gfr-90, v-vddsv-90, |
---|
576 | v-dmvg-91, w-cvgnl-85, ZZZ", |
---|
577 | update = "98.03 bibrelex, 97.03 devillers, 93.09 jones", |
---|
578 | who = "Havran Vlastimil: VIS-0056", |
---|
579 | } |
---|
580 | |
---|
581 | @TechReport{Mount:TR9771, |
---|
582 | author = "David M. Mount and Fan-Tao Pu", |
---|
583 | number = "UMIACS-TR-96-71", |
---|
584 | title = "Stabbing Orthogonal Objects in 3-Space", |
---|
585 | institution = "University of Maryland Institute for Advanced Computer |
---|
586 | Studies~Dept. of Computer Science, Univ. of Maryland", |
---|
587 | year = 1996, |
---|
588 | month = oct, |
---|
589 | documentURL = "ftp://ftp.cs.umd.edu/pub/papers/papers/3701/3701.ps.Z", |
---|
590 | keywords = "Lines in 3-space, Plucker coordinates, approximation algorithms, |
---|
591 | orthogonal polygons, computer graphics", |
---|
592 | who = "Havran Vlastimil: VIS-0055", |
---|
593 | } |
---|
594 | |
---|
595 | @TechReport{Miller:CS9615, |
---|
596 | author = "Timothy Miller", |
---|
597 | title = "Hidden-Surfaces: Combining BSP Trees with Graph-Based Algorithms", |
---|
598 | institution = "Department of Computer Graphics, Brown University", |
---|
599 | number = "CS-96-15", |
---|
600 | month = apr, |
---|
601 | year = 1996, |
---|
602 | documentURL = "http://www.cs.brown.edu/publications/techreports/reports/CS-96-15.html", |
---|
603 | who = "Havran Vlastimil: VIS-0054", |
---|
604 | } |
---|
605 | |
---|
606 | @inproceedings{chrysanthou:1996:five, |
---|
607 | author = "Yiorgos Chrysanthou", |
---|
608 | title = "A Fast and Accurate Shadow Algorithm for Dynamic Scenes", |
---|
609 | booktitle = "A symposium of the Framework for Immersive Virtual |
---|
610 | Environments Working Group", |
---|
611 | year = "1996", |
---|
612 | month = oct, |
---|
613 | pages = "??--??", |
---|
614 | address = "Geneva, Switzerland", |
---|
615 | who = "Havran Vlastimil: VIS-0053", |
---|
616 | } |
---|
617 | |
---|
618 | @inproceedings{sadagic:1996:five, |
---|
619 | author = "Amela Sadagic", |
---|
620 | title = "Fast Approximate Quantitative Visibility for Complex Scenes", |
---|
621 | booktitle = "A symposium of the Framework for Immersive Virtual |
---|
622 | Environments Working Group", |
---|
623 | year = "1996", |
---|
624 | month = oct, |
---|
625 | pages = "??--??", |
---|
626 | address = "Geneva, Switzerland", |
---|
627 | who = "Havran Vlastimil: VIS-0052", |
---|
628 | } |
---|
629 | |
---|
630 | @inproceedings{chrysanthou:cgi:98, |
---|
631 | author = "Chrysanthou, Y. and Cohen-Or, D. and Lischinski, D.", |
---|
632 | title = "Fast Approximate Quantitative Visibility for Complex Scenes", |
---|
633 | booktitle = "Proceedings of Computer Graphics International '98 (CGI'98)", |
---|
634 | year = "1998", |
---|
635 | month = jun, |
---|
636 | pages = "23--31", |
---|
637 | address = "Hannover, Germany", |
---|
638 | publisher = "IEEE, NY", |
---|
639 | who = "Havran Vlastimil: VIS-0051", |
---|
640 | } |
---|
641 | |
---|
642 | @inproceedings{barelber:cgi:98, |
---|
643 | author = "Bar-Lev, A. and Elber, G.", |
---|
644 | title = "Visibility as an Intrinsic Property of Geometric Models", |
---|
645 | booktitle = "Proceedings of Computer Graphics International '98 (CGI'98)", |
---|
646 | year = "1998", |
---|
647 | month = jun, |
---|
648 | pages = "198--206", |
---|
649 | address = "Hannover, Germany", |
---|
650 | publisher = "IEEE, NY", |
---|
651 | who = "Havran Vlastimil: VIS-0050", |
---|
652 | } |
---|
653 | |
---|
654 | @inproceedings{hinkenjann:cgi:98, |
---|
655 | author = "Hinkenjann, A. and Muller, H.", |
---|
656 | title = "Determining Visibility between Extended Objects", |
---|
657 | booktitle = "Proceedings of Computer Graphics International '98 (CGI'98)", |
---|
658 | year = "1998", |
---|
659 | month = jun, |
---|
660 | pages = "23--31", |
---|
661 | address = "Hannover, Germany", |
---|
662 | publisher = "IEEE, NY", |
---|
663 | who = "Havran Vlastimil: VIS-0049", |
---|
664 | } |
---|
665 | |
---|
666 | @inproceedings{iones:cgi:98, |
---|
667 | author = "Iones, A. and Zhukov, S. and Krupkin, A.", |
---|
668 | title = "On Optimality of OBBs for Visibility Tests for Frustrum Culling, |
---|
669 | Ray Shooting and Collision Detection", |
---|
670 | booktitle = "Proceedings of Computer Graphics International '98 (CGI'98)", |
---|
671 | year = "1998", |
---|
672 | month = jun, |
---|
673 | pages = "256--263", |
---|
674 | address = "Hannover, Germany", |
---|
675 | publisher = "IEEE, NY", |
---|
676 | who = "Havran Vlastimil: VIS-0048", |
---|
677 | } |
---|
678 | |
---|
679 | |
---|
680 | @inproceedings{bb12590, |
---|
681 | AUTHOR = "Shimshoni, I. and Ponce, J.", |
---|
682 | TITLE = "Finite Resolution Aspect Graphs of Polyhedral Objects", |
---|
683 | BOOKTITLE = "WQV93", |
---|
684 | YEAR = "1993", |
---|
685 | PAGES = "140-150", |
---|
686 | who = "Havran Vlastimil: VIS-0046", |
---|
687 | } |
---|
688 | |
---|
689 | @inproceedings{devai-star-97, |
---|
690 | author = "F. D\`{e}vai", |
---|
691 | title = "On the Computational Requirements of Virtual Reality Systems", |
---|
692 | booktitle = "State of Art, Eurographics'97", |
---|
693 | year = 1997, |
---|
694 | who = "Havran Vlastimil: VIS-0045", |
---|
695 | } |
---|
696 | |
---|
697 | |
---|
698 | @article{bb12595, |
---|
699 | AUTHOR = "Eggert, D.W. and Bowyer, K.W. and Dyer, C.R. and Christensen, H.I. and Goldgof, D.B.", |
---|
700 | TITLE = "The Scale Space Aspect Graph", |
---|
701 | JOURNAL = "PAMI", |
---|
702 | VOLUME = "15", |
---|
703 | YEAR = "1993", |
---|
704 | NUMBER = "11", |
---|
705 | MONTH = "November", |
---|
706 | PAGES = "1114-1130", |
---|
707 | who = "Havran Vlastimil: VIS-0044", |
---|
708 | } |
---|
709 | |
---|
710 | @inproceedings{r-tsvcp-95, |
---|
711 | author = "St\'{e}phane Rivi\`{e}re", |
---|
712 | title = "Topologically Sweeping the Visibility Complex of |
---|
713 | Polygonal Scenes", |
---|
714 | booktitle = "Proc. 11th Annu. ACM Sympos. Comput. Geom.", |
---|
715 | year = 1995, |
---|
716 | pages = "C36--C37", |
---|
717 | keywords = "visibility graph optimal algorithm, experimental", |
---|
718 | cites = "eg-tsa-86, gm-osacv-87, ow-nmcvg-88, pv-savgc-93, pv-vc-93, |
---|
719 | pv-cvgpt-95, r-ectac-93, ZZZ", |
---|
720 | update = "98.03 bibrelex, 95.09 mitchell", |
---|
721 | who = "Havran Vlastimil: VIS-0043", |
---|
722 | } |
---|
723 | |
---|
724 | @inproceedings{r-wvcav-97, |
---|
725 | author = "St\'ephane Rivi\`ere", |
---|
726 | title = "Walking in the Visibility Complex with Applications |
---|
727 | to Visibility Polygons and Dynamic Visibility", |
---|
728 | booktitle = "Proc. 9th Canad. Conf. Comput. Geom.", |
---|
729 | year = 1997, |
---|
730 | pages = "147--152", |
---|
731 | update = "97.11 jones", |
---|
732 | who = "Havran Vlastimil: VIS-0042", |
---|
733 | } |
---|
734 | |
---|
735 | @inproceedings{r-dvpsv-97, |
---|
736 | author = "S. Rivi{\`e}re", |
---|
737 | title = "Dynamic visibility in polygonal scenes with the visibility complex", |
---|
738 | booktitle = "Proc. 13th Annu. ACM Sympos. Comput. Geom.", |
---|
739 | year = 1997, |
---|
740 | pages = "421--423", |
---|
741 | who = "Havran Vlastimil: VIS-0041", |
---|
742 | } |
---|
743 | |
---|
744 | @Article{Slater:1992a, |
---|
745 | author = "M. Slater", |
---|
746 | title = "A Comparison of Three Shadow Volume Algorithms", |
---|
747 | journal = "The Visual Computer", |
---|
748 | volume = "9", |
---|
749 | number = "1", |
---|
750 | pages = "25--38", |
---|
751 | year = "1992", |
---|
752 | who = "Havran Vlastimil: VIS-0040", |
---|
753 | } |
---|
754 | |
---|
755 | @inproceedings{slater97a, |
---|
756 | author = "M. Slater and Y. Chrysanthou", |
---|
757 | title = "View Volume Culling Using a Probabilistic Caching |
---|
758 | Scheme", |
---|
759 | booktitle = "ACM Virtual Reality Software and Technology VRST'97", |
---|
760 | year = 1997, |
---|
761 | month = sep, |
---|
762 | address = "Lausanne, Switzerland", |
---|
763 | pages = "??-??", |
---|
764 | who = "Havran Vlastimil: VIS-0039", |
---|
765 | } |
---|
766 | |
---|
767 | @TechReport{Coorg96a, |
---|
768 | author = "Coorg, Satyan and Teller, Seth", |
---|
769 | title = "A Spatially and Temporally Coherent Object Space Visibility Algorithm", |
---|
770 | institution = "Department of Computer Graphics, MIT", |
---|
771 | number = "TM-546", |
---|
772 | month = feb, |
---|
773 | year = 1996, |
---|
774 | documentURL = "http://graphics.lcs.mit.edu/~satyan/pubs/mit-lcs-tm-546.ps.Z", |
---|
775 | who = "Havran Vlastimil: VIS-0038", |
---|
776 | } |
---|
777 | |
---|
778 | @inproceedings{blais98a, |
---|
779 | author = "M. Blais and P. Poulin", |
---|
780 | title = "Sampling Visibility in Three-Space", |
---|
781 | booktitle = "Proc. of the 1998 Western Computer Graphics Symposium", |
---|
782 | year = 1998, |
---|
783 | month = apr, |
---|
784 | pages = "45--52", |
---|
785 | who = "Havran Vlastimil: VIS-0037", |
---|
786 | } |
---|
787 | |
---|
788 | @Article{Sudarsky:1996:OVA, |
---|
789 | author = "Oded Sudarsky and Craig Gotsman", |
---|
790 | title = "Output-Sensitive Visibility Algorithms for Dynamic |
---|
791 | Scenes with Applications to Virtual Reality", |
---|
792 | journal = "Com{\-}pu{\-}ter Graphics Forum", |
---|
793 | volume = "15", |
---|
794 | number = "3", |
---|
795 | pages = "C249--C258", |
---|
796 | month = sep, |
---|
797 | year = "1996", |
---|
798 | coden = "CGFODY", |
---|
799 | ISSN = "0167-7055", |
---|
800 | bibdate = "Tue Mar 17 15:44:38 MST 1998", |
---|
801 | acknowledgement = ack-nhfb, |
---|
802 | affiliation = "Technion - Israel Inst of Technology", |
---|
803 | affiliationaddress = "Haifa, Isr", |
---|
804 | affiliationaddress = "Isr", |
---|
805 | classification = "722.4; 723.1; 723.2; 723.5; 741.2; 921.4; C6120 |
---|
806 | (File organisation); C6130B (Graphics techniques); |
---|
807 | C6150N (Distributed systems software)", |
---|
808 | conference = "Proceedings of the 1996 17th Annual Conference and |
---|
809 | Exhibition of the European Association for Computer |
---|
810 | Graphics, EUROGRAPHICS'96", |
---|
811 | conflocation = "Poitiers, France; 26-30 Aug. 1996", |
---|
812 | conftitle = "European Association for Computer Graphics 17th Annual |
---|
813 | Conference and Exhibition. EUROGRAPHICS '96", |
---|
814 | corpsource = "Dept. of Comput. Sci., Israel Inst. of Technol., |
---|
815 | Haifa, Israel", |
---|
816 | journalabr = "Comput Graphics Forum", |
---|
817 | keywords = "Algorithms; Client server design; Computational |
---|
818 | geometry; Computer graphics; Computer simulation; Data |
---|
819 | structures; Distributed computer systems; Distributed |
---|
820 | multi user virtual environment; Dynamic scenes; Output |
---|
821 | sensitive visibility algorithm; Temporal bounding |
---|
822 | volumes; Virtual reality; Visibility", |
---|
823 | keywords = "Algorithms; auxiliary data structure; Client server |
---|
824 | design; client-server systems; communications; |
---|
825 | Computational geometry; Computer graphics; Computer |
---|
826 | simulation; current position; Data structures; |
---|
827 | Distributed computer systems; Distributed multi user |
---|
828 | virtual environment; distributed virtual; dynamic |
---|
829 | object; dynamic objects; dynamic scenes; Dynamic |
---|
830 | scenes; environments; hidden feature removal; model; |
---|
831 | multiple; Output sensitive visibility algorithm; |
---|
832 | output-sensitive visibility algorithms; overhead; |
---|
833 | runtime; scene; spatial data; structures; temporal |
---|
834 | bounding volumes; Temporal bounding volumes; temporal |
---|
835 | bounding volumes; updated spatial data structure; |
---|
836 | virtual reality; Virtual reality; Visibility; |
---|
837 | visibility; visible graphic primitives", |
---|
838 | meetingaddress = "Poitiers, Fr", |
---|
839 | meetingdate = "Aug 26--30 1996", |
---|
840 | meetingdate2 = "08/26--30/96", |
---|
841 | sponsor = "CNRS; ERCIM; BARCO; EDF; SUN; et al", |
---|
842 | sponsororg = "CNRS; BARCO; Electr. France; et al", |
---|
843 | treatment = "T Theoretical or Mathematical", |
---|
844 | who = "Havran Vlastimil: VIS-0036", |
---|
845 | } |
---|
846 | |
---|
847 | @inproceedings{hmclhz-aocus-97, |
---|
848 | author = "T. Hudson and D. Manocha and J. Cohen and M. Lin |
---|
849 | and K. Hoff and H. Zhang", |
---|
850 | title = "Accelerated Occlusion Culling Using Shadow Frustra", |
---|
851 | booktitle = "Proc. 13th Annu. ACM Sympos. Comput. Geom.", |
---|
852 | year = 1997, |
---|
853 | pages = "1--10", |
---|
854 | update = "97.07 efrat", |
---|
855 | who = "Havran Vlastimil: VIS-0035", |
---|
856 | } |
---|
857 | |
---|
858 | @InProceedings{Durand:1996:VCN, |
---|
859 | author = "Fr{\'{e}}do Durand and George Drettakis and Claude |
---|
860 | Puech", |
---|
861 | title = "The {3D} Visibility Complex: {A} New Approach to the |
---|
862 | Problems of Accurate Visibility", |
---|
863 | booktitle = "Proceedings of Eurographics Rendering Workshop '96", |
---|
864 | year = "1996", |
---|
865 | publisher = "Springer", |
---|
866 | month = jun, |
---|
867 | pages = "245--256", |
---|
868 | keywords = "visibility, visibility complex, spatial coherence, |
---|
869 | discontinuity meshing, form factor", |
---|
870 | annote = "Visibility computations are central in any computer |
---|
871 | graphics application. The most common way to reduce |
---|
872 | this expense is the use of approximate approaches using |
---|
873 | spatial subdivision. More recently analytic approaches |
---|
874 | efficently encoding visibility have appeared for 2D |
---|
875 | (the visibility complex) and for certain limited cases |
---|
876 | in 3D (aspect graph, discontinuity meshes). In this |
---|
877 | paper we propose a new way of describing and studying |
---|
878 | the visibility of 3D space by a dual space of the 3D |
---|
879 | lines, such that all the visibility events are |
---|
880 | described. A new data-structure is defined, called the |
---|
881 | 3D visibility complex, which encapsulates all |
---|
882 | visibility events. This structure is global and |
---|
883 | complete since it encodes all visibility relations in |
---|
884 | 3D, and is spatially coherent allowing efficient |
---|
885 | visibility queries such as view extraction, aspect |
---|
886 | graph, discontinuity mesh, or form factor computation. |
---|
887 | A construction algorithm and suitable data structures |
---|
888 | are sketched.", |
---|
889 | who = "Havran Vlastimil: VIS-0034", |
---|
890 | } |
---|
891 | |
---|
892 | @InProceedings{Teller:1991:VPI, |
---|
893 | author = "Seth J. Teller and Carlo H. S{\'e}quin", |
---|
894 | title = "Visibility preprocessing for interactive |
---|
895 | walkthroughs", |
---|
896 | pages = "61--69", |
---|
897 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH '91)", |
---|
898 | year = "1991", |
---|
899 | keywords = "architectural simulation, linear programming, superset |
---|
900 | visibility", |
---|
901 | who = "Havran Vlastimil: VIS-0033", |
---|
902 | } |
---|
903 | |
---|
904 | @InProceedings{EVL-1997-163, |
---|
905 | author = "Hansong Zhang and Dinesh Manocha and Thomas Hudson and |
---|
906 | Kenneth E. {Hoff III}", |
---|
907 | title = "Visibility Culling Using Hierarchical Occlusion Maps", |
---|
908 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH '97)", |
---|
909 | pages = "77--88", |
---|
910 | year = "1997", |
---|
911 | keywords = "visibility culling, interactive display, image |
---|
912 | pyramid, occlusion culling, hierarchical data |
---|
913 | structures", |
---|
914 | language = "en", |
---|
915 | abstract = "We present hierarchical occlusion maps (HOM) for |
---|
916 | visibility culling on complex models with high depth |
---|
917 | complexity. The culling algorithm uses an object space |
---|
918 | bounding volume hierarchy and a hierarchy of image |
---|
919 | space occlusion maps. Occlusion maps represent the |
---|
920 | aggregate of projections of the occluders onto the |
---|
921 | image plane. For each frame, the algorithm selects a |
---|
922 | small set of objects from the model as occluders and |
---|
923 | renders them to form an initial occlusion map, from |
---|
924 | which a hierarchy of occlusion maps is built. The |
---|
925 | occlusion maps are used to cull away a portion of the |
---|
926 | model not visible from the current viewpoint. The |
---|
927 | algorithm is applicable to all models and makes no |
---|
928 | assumptions about the size, shape, or type of |
---|
929 | occluders. It supports approximate culling in which |
---|
930 | small holes in or among occluders can be ignored. The |
---|
931 | algorithm has been implemented on current graphics |
---|
932 | systems and has been applied to large models composed |
---|
933 | of hundreds of thousands of polygons. In practice, it |
---|
934 | achieves significant speedup in interactive |
---|
935 | walkthroughs of models with high depth complexity.", |
---|
936 | evlib-url = "http://visinfo.zib.de:80/Dienst/UI/2.0/Describe/evl.computergraphics%2FEVL-1997-163", |
---|
937 | evlib-revision = "1st", |
---|
938 | who = "Havran Vlastimil: VIS-0032", |
---|
939 | } |
---|
940 | |
---|
941 | @InProceedings{Kumar:1996:HVC, |
---|
942 | author = "Subodh Kumar and Dinesh Manocha", |
---|
943 | title = "Hierarcical Visibility Culling for Spline Models", |
---|
944 | booktitle = "Graphics Interface '96", |
---|
945 | editor = "Wayne A. Davis and Richard Bartels", |
---|
946 | year = "1996", |
---|
947 | organization = "Canadian Information Processing Society", |
---|
948 | publisher = "Canadian Human-Computer Communications Society", |
---|
949 | month = may, |
---|
950 | pages = "142--150", |
---|
951 | note = "ISBN 0-9695338-5-3", |
---|
952 | keywords = "NURBS rendering, visibility, backpatch, CAGD, |
---|
953 | ONE-tree", |
---|
954 | annote = "We present hierarchical algorithms for visibilit |
---|
955 | culling of spline models. This includes back-patch |
---|
956 | culling, a generalization of back-face culling for |
---|
957 | polygons to splines. These algorithms are extended to |
---|
958 | trimmed surfaces as well. We propose different spatial |
---|
959 | approximations for enclosing the normals of spline |
---|
960 | surface and compare them for efficiency and |
---|
961 | effectiveness on different graphics systems. We extend |
---|
962 | the culling algorithms using hierarchical techniques to |
---|
963 | collection of surface patches and combine them with |
---|
964 | view-frustum culling to formulate a ONE (Object-Normal |
---|
965 | Exclusion)-tree for a given model. The algorithm |
---|
966 | traverses the ONE-tree at run time and culls away |
---|
967 | portions of the model not visible from the current |
---|
968 | viewpoint. These algorithms have been implemented and |
---|
969 | applied to a number of large models. In practice, we |
---|
970 | are able to speed-up the overall spline rendering |
---|
971 | algorithms by about 20 - 30% based on back-patch |
---|
972 | culling only and by more than 50% using ONE-trees.", |
---|
973 | who = "Havran Vlastimil: VIS-0031", |
---|
974 | } |
---|
975 | |
---|
976 | @InProceedings{SOJKA:1995:FMG, |
---|
977 | author = "Eduard SOJKA", |
---|
978 | title = "Fields, Maps and Graphs of Properties of a Scene", |
---|
979 | booktitle = "Compugraphics '95", |
---|
980 | pages = "234--245", |
---|
981 | year = "1995", |
---|
982 | month = dec, |
---|
983 | editor = "Harold P. Santo", |
---|
984 | note = "ISBN 972-8342-00-4", |
---|
985 | who = "Havran Vlastimil: VIS-0030", |
---|
986 | } |
---|
987 | |
---|
988 | @InProceedings{Sojka:1994:GPV, |
---|
989 | author = "Eduard Sojka", |
---|
990 | title = "Graf potencialu viditelnosti", |
---|
991 | booktitle = "Winter School of Computer Graphics 1994", |
---|
992 | year = "1994", |
---|
993 | month = jan, |
---|
994 | note = "held at University of West Bohemia, Plzen, Czech |
---|
995 | Republic, 19-20 January 1994", |
---|
996 | keywords = "graf potencialu viditelnosti, graf aspektu, |
---|
997 | viditelnost.", |
---|
998 | pages = "168--173", |
---|
999 | annote = "Clanek podava novy pohled na teorii potencialu |
---|
1000 | viditelnosti. Tento pohled predpoklada, ze na mnozine |
---|
1001 | obrazu dane sceny lze zavest relaci ekvivalence. Tato |
---|
1002 | relace pak indukuje rozklad mnoziny obrazu, ktera je |
---|
1003 | nekonecna, na konecny pocet trid. Take prostor |
---|
1004 | obklopujici scenu je dekomponovan na tridy. Ze vsech |
---|
1005 | bodu jedne tridy vnima pozorovatel ekvivalentni obrazy. |
---|
1006 | Graf potencialu viditelnosti zachycuje informaci o |
---|
1007 | techto tridach a vztazich mezi nimi. Predkladana teorie |
---|
1008 | umoznuje zasadit publikovane pristupy do jednotneho |
---|
1009 | ramce. Pouziti teorie je ilustrovano na nekolika |
---|
1010 | prikladech. Graf potencialu viditelnosti muze byt puzit |
---|
1011 | jako alternativni nebo doplnkovy model sceny a muze byt |
---|
1012 | uzitecny pri reseni ruznych problemu jako je napriklad |
---|
1013 | problem viditelnosti, problem navigace ve scene a |
---|
1014 | problem rozpoznani trojrozmernych objektu.", |
---|
1015 | who = "Havran Vlastimil: VIS-0029", |
---|
1016 | } |
---|
1017 | |
---|
1018 | @InProceedings{Sojka:1995:AGT, |
---|
1019 | author = "E. Sojka", |
---|
1020 | title = "Aspect Graphs of Three Dimensional Scenes", |
---|
1021 | booktitle = "Winter School of Computer Graphics 1995", |
---|
1022 | year = "1995", |
---|
1023 | month = feb, |
---|
1024 | pages = "289--299", |
---|
1025 | note = "held at University of West Bohemia, Plzen, Czech |
---|
1026 | Republic, 14-18 February 1995", |
---|
1027 | who = "Havran Vlastimil: VIS-0028", |
---|
1028 | } |
---|
1029 | |
---|
1030 | @Article{Mulmuley:1989:EAH, |
---|
1031 | author = "Ketan Mulmuley", |
---|
1032 | editor = "Jeffrey Lane", |
---|
1033 | title = "An Efficient Algorithm for Hidden Surface Removal", |
---|
1034 | journal = "Computer Graphics", |
---|
1035 | volume = "23", |
---|
1036 | number = "3", |
---|
1037 | pages = "379--388", |
---|
1038 | month = jul, |
---|
1039 | year = "1989", |
---|
1040 | bibsource = "Graphics/imager/imager.89.bib", |
---|
1041 | conference = "held in Boston, Massachusetts; 31 July -- 4 August |
---|
1042 | 1989", |
---|
1043 | who = "Havran Vlastimil: VIS-0027", |
---|
1044 | } |
---|
1045 | |
---|
1046 | @InProceedings{Sillion:1995:FBC, |
---|
1047 | author = "Fran\c{c}ois Sillion and George Drettakis", |
---|
1048 | title = "Feature-based Control of Visibility Error: {A} |
---|
1049 | Multi-Resolution Clustering Algorithm for Global |
---|
1050 | Illumination", |
---|
1051 | pages = "145--152", |
---|
1052 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH '95)", |
---|
1053 | year = "1995", |
---|
1054 | publisher = "ACM SIGGRAPH/Addison Wesley", |
---|
1055 | month = aug, |
---|
1056 | who = "Havran Vlastimil: VIS-0026", |
---|
1057 | } |
---|
1058 | |
---|
1059 | @InProceedings{Drettakis:1997:IUG, |
---|
1060 | author = "George Drettakis and Fran{\c{c}}ois Sillion", |
---|
1061 | title = "Interactive Update of Global Illumination Using {A} |
---|
1062 | Line-Space Hierarchy", |
---|
1063 | booktitle = "SIGGRAPH 97 Conference Proceedings", |
---|
1064 | editor = "Turner Whitted", |
---|
1065 | series = "Annual Conference Series", |
---|
1066 | year = "1997", |
---|
1067 | organization = "ACM SIGGRAPH", |
---|
1068 | publisher = "Addison Wesley", |
---|
1069 | month = aug, |
---|
1070 | pages = "57--64", |
---|
1071 | note = "ISBN 0-89791-896-7", |
---|
1072 | keywords = "global illumination, dynamic environments, |
---|
1073 | hierarchical radiosity, form-factors, interactivity, |
---|
1074 | frame rate control", |
---|
1075 | annote = "Interactively manipulating the geometry of complex, |
---|
1076 | globally illuminated scenes has to date proven an |
---|
1077 | elusive goal. Previous attempts have failed to provide |
---|
1078 | interactive updates of global illumination and have not |
---|
1079 | been able to offer well-adapted algorithms controlling |
---|
1080 | the frame rate. The need for such interactive updates |
---|
1081 | of global illumination is becoming increasingly |
---|
1082 | important as the field of application of radiosity |
---|
1083 | algorithms widens. To address this need, we present a |
---|
1084 | novel algorithm which provides interactive update rates |
---|
1085 | of global illumination for complex scenes with moving |
---|
1086 | objects. In the context of clustering for hierarchical |
---|
1087 | radiosity, we introduce the idea of an implicit |
---|
1088 | line-space hierarchy. This hierarchy is realized by |
---|
1089 | augmenting the links between hierarchical elements |
---|
1090 | (clusters or surfaces) with shafts, representing the |
---|
1091 | set of lines passing through the two linked elements. |
---|
1092 | We show how line-space traversal allows rapid |
---|
1093 | identification of modified links, and simultaneous |
---|
1094 | cleanup of subdivision no longer required after a |
---|
1095 | geometry move. The traversal of line-space also limits |
---|
1096 | the amount of work required to update and solve the new |
---|
1097 | hierarchical system after a move, by identifying the |
---|
1098 | modified paths in the scene hierarchy. The |
---|
1099 | implementation of our new algorithm allows interactive |
---|
1100 | updates of illumination after object motion for scenes |
---|
1101 | containing several thousand polygons, including global |
---|
1102 | illumination effects. Finally, the line-space hierarchy |
---|
1103 | traversal provides a natural control mechanism allowing |
---|
1104 | the regulation of the tradeoff between image quality |
---|
1105 | and frame rate.", |
---|
1106 | who = "Havran Vlastimil: VIS-0025", |
---|
1107 | } |
---|
1108 | |
---|
1109 | |
---|
1110 | @TechReport{deBerg96traverse, |
---|
1111 | author = "Mark de Berg and Marc van Kreveld and Rene van Oostrum and Mark Overmars", |
---|
1112 | title = "Simple traversal of a subdivision without extra storage", |
---|
1113 | institution = "CS Dept, Utrecht U.", |
---|
1114 | year = "1996", |
---|
1115 | note = "UU-CS-1996-17 URL: http:/www.cs.ruu.nl/docs/research/publication/TechList2.", |
---|
1116 | keywords = "contour map, computational geometry, interval tree, cartography", |
---|
1117 | annote = "traversing a planar subdivision without mark bits", |
---|
1118 | who = "Havran Vlastimil: VIS-0024", |
---|
1119 | } |
---|
1120 | |
---|
1121 | |
---|
1122 | @InProceedings{chrysanthou92a, |
---|
1123 | author = "Y. Chrysanthou and M. Slater", |
---|
1124 | title = "Computing dynamic changes to BSP trees", |
---|
1125 | pages = "321--332", |
---|
1126 | booktitle = "Computer Graphics Forum (EUROGRAPHICS '92 Proceedings)", |
---|
1127 | volume = "11", |
---|
1128 | number = "3", |
---|
1129 | year = "1992", |
---|
1130 | month = sep, |
---|
1131 | editor = "A. Kilgour and L. Kjelldahl", |
---|
1132 | conference = "held in Cambridge, UK; 7-11 September 1992", |
---|
1133 | keywords = "binary space partition trees, svbsp, shadows", |
---|
1134 | who = "Havran Vlastimil: VIS-0023", |
---|
1135 | } |
---|
1136 | |
---|
1137 | @InProceedings{navazo87a, |
---|
1138 | author = "Isabel Navazo and Josep Fontdecaba and Pere Brunet", |
---|
1139 | title = "Extended octtrees, between {CSG} trees and boundary |
---|
1140 | representations", |
---|
1141 | pages = "239--247", |
---|
1142 | booktitle = "Eurographics '87", |
---|
1143 | year = "1987", |
---|
1144 | month = aug, |
---|
1145 | editor = "G. Marechal", |
---|
1146 | publisher = "North-Holland", |
---|
1147 | conference = "European Computer Graphics Conference and Exhibition; |
---|
1148 | held in Amsterdam, The Netherlands; 24 -- 28 August |
---|
1149 | 1987", |
---|
1150 | keywords = "octree", |
---|
1151 | who = "Havran Vlastimil: VIS-0022", |
---|
1152 | } |
---|
1153 | |
---|
1154 | @InProceedings{Torres:1990:OBS, |
---|
1155 | author = "Enric Torres", |
---|
1156 | title = "Optimization of the Binary Space Partition Algorithm |
---|
1157 | ({BSP}) for the Visualization of Dynamic Scenes", |
---|
1158 | pages = "507--518", |
---|
1159 | booktitle = "Eurographics '90", |
---|
1160 | year = "1990", |
---|
1161 | month = sep, |
---|
1162 | editor = "C. E. Vandoni and D. A. Duce", |
---|
1163 | publisher = "North-Holland", |
---|
1164 | conference = "European Computer Graphics Conference and Exhibition; |
---|
1165 | held in Montreux, Switzerland; 3 -- 7 September 1990", |
---|
1166 | keywords = "", |
---|
1167 | annote = "", |
---|
1168 | who = "Havran Vlastimil: VIS-0021", |
---|
1169 | } |
---|
1170 | |
---|
1171 | @InProceedings{Chin:1989:NRT, |
---|
1172 | author = "Norman Chin and Steven Feiner", |
---|
1173 | title = "Near Real-Time Shadow Generation Using {BSP} Trees", |
---|
1174 | pages = "99--106", |
---|
1175 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH '89)", |
---|
1176 | year = "1989", |
---|
1177 | conference = "held in Boston, Massachusetts; 31 July -- 4 August |
---|
1178 | 1989", |
---|
1179 | keywords = "shadows, shadow volumes, BSP, binary space |
---|
1180 | partitioning", |
---|
1181 | annote = "", |
---|
1182 | who = "Havran Vlastimil: VIS-0020", |
---|
1183 | } |
---|
1184 | |
---|
1185 | @Article{Morer:1995:OPL, |
---|
1186 | author = "P. Morer and A. M. Garcia-Alonso and J. Flaquer", |
---|
1187 | title = "Optimization of a Priority List Algorithm for {3-D} |
---|
1188 | Rendering of Buildings", |
---|
1189 | journal = "Com{\-}pu{\-}ter Graphics Forum", |
---|
1190 | volume = "14", |
---|
1191 | number = "4", |
---|
1192 | pages = "217--227", |
---|
1193 | month = oct, |
---|
1194 | year = "1995", |
---|
1195 | coden = "CGFODY", |
---|
1196 | ISSN = "0167-7055", |
---|
1197 | bibdate = "Fri Sep 13 06:22:32 MDT 1996", |
---|
1198 | acknowledgement = ack-nhfb, |
---|
1199 | classification = "C7440 (Civil and mechanical engineering computing); |
---|
1200 | C6130B (Graphics techniques); C1180 (Optimisation |
---|
1201 | techniques)", |
---|
1202 | keywords = "Priority list algorithm; 3D rendering; 3-D rendering; |
---|
1203 | Buildings; Architectural scenes; Parallel surfaces; |
---|
1204 | Instantiation; Visualization algorithms; Hidden surface |
---|
1205 | removal problem; Implementation policies; Binary space |
---|
1206 | partition algorithm; Memory space; Optimization |
---|
1207 | TECHNIQUES", |
---|
1208 | pubcountry = "UK", |
---|
1209 | thesaurus = "Architectural CAD; Data visualisation; Engineering |
---|
1210 | graphics; Hidden feature removal; Optimisation; |
---|
1211 | Rendering [computer graphics]", |
---|
1212 | who = "Havran Vlastimil: VIS-0019", |
---|
1213 | } |
---|
1214 | |
---|
1215 | @Article{Gordon:1991:FDB, |
---|
1216 | author = "Dan Gordon and Shuhong Chen", |
---|
1217 | title = "Front-to-back display of {BSP} trees", |
---|
1218 | journal = "IEEE Computer Graphics and Applications", |
---|
1219 | volume = "11", |
---|
1220 | number = "5", |
---|
1221 | pages = "79--85", |
---|
1222 | month = sep, |
---|
1223 | year = "1991", |
---|
1224 | coden = "ICGADZ", |
---|
1225 | ISSN = "0272-1716", |
---|
1226 | bibdate = "Sat Jan 25 06:42:48 MST 1997", |
---|
1227 | acknowledgement = ack-nhfb, |
---|
1228 | affiliation = "Texas A\&M Univ, USA", |
---|
1229 | annote = "For each scanline, keeps a list of unlit segments. By |
---|
1230 | displaying front-to-back instead of the traditional |
---|
1231 | back-to-front, save on the unnecessary display/shading |
---|
1232 | of hidden polygons. The savings are negligible for |
---|
1233 | small polygons but increase with the size of the |
---|
1234 | polygons. Using hardware polygon rendering (instead of |
---|
1235 | the scanline algorithm) would not make this technique |
---|
1236 | as interesting.", |
---|
1237 | classification = "723; 921", |
---|
1238 | journalabr = "IEEE Comput Graphics Appl", |
---|
1239 | keywords = "Back-to-Front Display; Binary Space Partitioning |
---|
1240 | Trees; bsp, dynamic screen data structure; Computer |
---|
1241 | Graphics; Data Structures; Front-to-Back Display; Image |
---|
1242 | Processing; Interpolation Shading", |
---|
1243 | who = "Havran Vlastimil: VIS-0018", |
---|
1244 | } |
---|
1245 | |
---|
1246 | @InProceedings{Chen:1996:FPA, |
---|
1247 | author = "{Han-Ming} Chen and {Wen-Teng} Wang", |
---|
1248 | title = "The Feudal Priority Algorithm on Hidden-Surface |
---|
1249 | Removal", |
---|
1250 | editor = "Holly Rushmeier", |
---|
1251 | series = "Annual Conference Series", |
---|
1252 | pages = "55--64", |
---|
1253 | booktitle = "SIGGRAPH 96 Conference Proceedings", |
---|
1254 | year = "1996", |
---|
1255 | organization = "ACM SIGGRAPH", |
---|
1256 | publisher = "Addison Wesley", |
---|
1257 | month = aug, |
---|
1258 | note = "held in New Orleans, Louisiana, 04-09 August 1996", |
---|
1259 | annote = "Development of a real-time shaded rendering approach |
---|
1260 | for a frequently changing viewpoint or view vector is |
---|
1261 | very important in the simulation of 3-D objects in |
---|
1262 | Computer-Aided Design. A new approach is proposed in |
---|
1263 | this paper to meet this demand in a very efficient |
---|
1264 | manner. A pre-processing phase, in which a feudal |
---|
1265 | priority tree is established for all polygons of an |
---|
1266 | object, and a post-processing phase, in which a |
---|
1267 | rendering priority list is searched for from the feudal |
---|
1268 | priority tree for a new viewpoint or view vector, are |
---|
1269 | included in our approach. The most time-consuming work |
---|
1270 | is finished in the pre-processing phase which only has |
---|
1271 | to be executed once for an object, and the relatively |
---|
1272 | simple task is left to the post-processing phase, which |
---|
1273 | is repeated when the viewpoint or view vector is |
---|
1274 | changed. For the pre-processing phase, a static version |
---|
1275 | and a dynamic version are proposed in this paper. The |
---|
1276 | one-way priority relations of all polygons are computed |
---|
1277 | in the former part of the dynamic pre-processing in a |
---|
1278 | more efficient way than that in the static |
---|
1279 | pre-processing, but the latter part of the dynamic |
---|
1280 | pre-processing is still based on the static |
---|
1281 | pre-processing. A new concept of ``absolute priority'' |
---|
1282 | is introduced to systematically reduce the polygons in |
---|
1283 | which a separating plane is to be searched for so the |
---|
1284 | probability of finding the separating plane is much |
---|
1285 | increased. This is the basis to implement another |
---|
1286 | important concept of ``separating before splitting'' by |
---|
1287 | which the polygon splittings are much reduced. Hence |
---|
1288 | the efficiency in the pre-processing and the |
---|
1289 | post-processing phases is highly increased.", |
---|
1290 | who = "Havran Vlastimil: VIS-0017", |
---|
1291 | } |
---|
1292 | |
---|
1293 | @Article{Loscos:1997:IHS, |
---|
1294 | author = "Celine Loscos and George Drettakis", |
---|
1295 | title = "Interactive High-Quality Soft Shadows in Scenes with |
---|
1296 | Moving Objects", |
---|
1297 | journal = "Com{\-}pu{\-}ter Graphics Forum", |
---|
1298 | volume = "16", |
---|
1299 | number = "3", |
---|
1300 | pages = "C219--C230", |
---|
1301 | month = sep # " 4--8", |
---|
1302 | year = "1997", |
---|
1303 | coden = "CGFODY", |
---|
1304 | ISSN = "0167-7055", |
---|
1305 | bibdate = "Tue Mar 17 15:44:38 MST 1998", |
---|
1306 | acknowledgement = ack-nhfb, |
---|
1307 | affiliation = "INRIA", |
---|
1308 | affiliationaddress = "Grenoble, Fr", |
---|
1309 | classification = "723.2; 723.5; 741.2", |
---|
1310 | journalabr = "Comput Graphics Forum", |
---|
1311 | keywords = "Algorithms; Backprojection structures; Computational |
---|
1312 | geometry; Discontinuity mesh; Dynamic scenes; Image |
---|
1313 | quality; Interactive computer graphics; Lighting; Soft |
---|
1314 | shadows; Three dimensional computer graphics; |
---|
1315 | Visibility", |
---|
1316 | who = "Havran Vlastimil: VIS-0016", |
---|
1317 | } |
---|
1318 | |
---|
1319 | @InProceedings{Teller:1992:CAA, |
---|
1320 | author = "Seth J. Teller", |
---|
1321 | title = "Computing the antipenumbra of an area light source", |
---|
1322 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH '92)", |
---|
1323 | pages = "139--148", |
---|
1324 | month = jul, |
---|
1325 | year = "1992", |
---|
1326 | conference = "held in Chicago, Illinois; 26--31 July 1992", |
---|
1327 | keywords = "radiosity, aspect graph, discontinuity meshing, |
---|
1328 | stabbing lines, plucker coordinates", |
---|
1329 | who = "Havran Vlastimil: VIS-0015", |
---|
1330 | } |
---|
1331 | |
---|
1332 | @Article{Naylor:1990:MBT, |
---|
1333 | author = "Bruce Naylor and John Amanatides and William |
---|
1334 | Thibault", |
---|
1335 | editor = "Forest Baskett", |
---|
1336 | title = "Merging {BSP} Trees Yields Polyhedral Set Operations", |
---|
1337 | journal = "Computer Graphics", |
---|
1338 | volume = "24", |
---|
1339 | number = "4", |
---|
1340 | pages = "115--124", |
---|
1341 | month = aug, |
---|
1342 | year = "1990", |
---|
1343 | coden = "CGRADI, CPGPBZ", |
---|
1344 | ISSN = "0097-8930", |
---|
1345 | conference = "held in Dallas, Texas; 6--10 August 1990", |
---|
1346 | who = "Havran Vlastimil: VIS-0014", |
---|
1347 | } |
---|
1348 | |
---|
1349 | @InProceedings{Chrysanthou:1997:IUS, |
---|
1350 | author = "Yiorgos Chrysanthou and Mel Slater", |
---|
1351 | title = "Incremental Updates to Scenes Illuminated by Area |
---|
1352 | Light Sources", |
---|
1353 | booktitle = "Proceedings of Eurographics Workshop on Rendering", |
---|
1354 | year = "1997", |
---|
1355 | publisher = "Springer Verlag", |
---|
1356 | month = jun, |
---|
1357 | pages = "103--114", |
---|
1358 | annote = "An object space algorithm for computing shadows in |
---|
1359 | dynamic scenes illuminated by area light sources is |
---|
1360 | presented. A mesh with the shadow boundaries as well as |
---|
1361 | other discontinuities in the illumination function, is |
---|
1362 | built in a pre-processing stage and updated on-line |
---|
1363 | after any interaction resulting in a change in the |
---|
1364 | scene geometry. The mesh on each polygon is a 2D BSP |
---|
1365 | tree stored in a winged edge data structure. To |
---|
1366 | accelerate the mesh construction a number of new ideas |
---|
1367 | are employed: sorting of the polygons in respect to the |
---|
1368 | area source, the shadow overlap cube, BSP tree merging |
---|
1369 | of the shadows. In addition a method for dynamically |
---|
1370 | changing the BSP representation of the mesh and quickly |
---|
1371 | identifying the vertices requiring intensity |
---|
1372 | computations was developed. Preliminary experimental |
---|
1373 | results indicate the strength and the potential of this |
---|
1374 | method.", |
---|
1375 | who = "Havran Vlastimil: VIS-0013", |
---|
1376 | } |
---|
1377 | |
---|
1378 | @InProceedings{Daubert:1997:HLS, |
---|
1379 | author = "Katja Daubert and Hartmut Schirmacher and |
---|
1380 | Fran{\c{c}}ois X. Sillion and George Drettakis", |
---|
1381 | title = "Hierarchical Lighting Simulation for Outdoor Scenes", |
---|
1382 | booktitle = "Eurographics Rendering Workshop 1997", |
---|
1383 | editor = "Julie Dorsey and Philipp Slusallek", |
---|
1384 | year = "1997", |
---|
1385 | organization = "Eurographics", |
---|
1386 | publisher = "Springer Wein", |
---|
1387 | address = "New York City, NY", |
---|
1388 | month = jun, |
---|
1389 | pages = "229--238", |
---|
1390 | note = "ISBN 3-211-83001-4", |
---|
1391 | annote = "Lighting algorithms for outdoor scenes suffer from the |
---|
1392 | sheer geometric and lighting complexity of such |
---|
1393 | environments. In this paper we introduce an efficient, |
---|
1394 | hierarchical solution to the problem of outdoor |
---|
1395 | illumination. Data structures and sampling algorithms |
---|
1396 | are presented, permitting the integration of complex |
---|
1397 | and natural objects in a hierarchical radiosity |
---|
1398 | simulation system. This new approach allows the |
---|
1399 | hierarchical simulation of radiant energy exchanges in |
---|
1400 | outdoor scenes for the first time, including terrain |
---|
1401 | and botanical models as well as sunlight and skylight. |
---|
1402 | This is accomplished by providing the necessary tools |
---|
1403 | to treat terrain meshes as a hierarchy of |
---|
1404 | light-exchanging objects, as well as an efficient |
---|
1405 | hierarchical representation for the sky dome. In |
---|
1406 | addition, refinement criteria are adapted to the |
---|
1407 | particular characteristics of natural lighting. Results |
---|
1408 | of our implementation are presented including |
---|
1409 | naturally-lit images of terrain-maps, trees and |
---|
1410 | buildings.", |
---|
1411 | who = "Havran Vlastimil: VIS-0012", |
---|
1412 | } |
---|
1413 | |
---|
1414 | @InProceedings{Drettakis:1996:AVM, |
---|
1415 | author = "George Drettakis and Fran{\c{c}}ois Sillion", |
---|
1416 | title = "Accurate Visibility and Meshing Calculations for |
---|
1417 | Hierarchical Radiosity", |
---|
1418 | booktitle = "Eurographics Rendering Workshop 1996", |
---|
1419 | editor = "Xavier Pueyo and Peter Schr{\"{o}}der", |
---|
1420 | year = "1996", |
---|
1421 | organization = "Eurographics", |
---|
1422 | publisher = "Springer Wein", |
---|
1423 | address = "New York City, NY", |
---|
1424 | month = jun, |
---|
1425 | pages = "269--278", |
---|
1426 | note = "ISBN 3-211-82883-4", |
---|
1427 | annote = "Precise quality control for hierarchical lighting |
---|
1428 | simulations is still a hard problem, due in part to the |
---|
1429 | difficulty of analysing the source of error and to the |
---|
1430 | close interactions between different components of the |
---|
1431 | algorithm. In this paper we attempt to address this |
---|
1432 | issue by examining two of the most central components |
---|
1433 | of these algorithms: visibility computation and the |
---|
1434 | mesh. We first present an investigation tool in the |
---|
1435 | form of a new hierarchical algorithm: this algorithmic |
---|
1436 | extension encapsulates exact visibility information |
---|
1437 | with respect to the light source in the form of the |
---|
1438 | backprojection data structure, and allows the use of |
---|
1439 | discontinuity meshes in the solution hierarchy. This |
---|
1440 | tool permits us to study separately the effects of |
---|
1441 | visibility and meshing error on image quality, |
---|
1442 | computational expense as well as solution convergence. |
---|
1443 | Initial experimental results are presented by comparing |
---|
1444 | standard quadtree-based hierarchical radiosity with |
---|
1445 | point-sampling visibility to the approaches |
---|
1446 | incorporating backprojections, discontinuity meshes or |
---|
1447 | both.", |
---|
1448 | who = "Havran Vlastimil: VIS-0011", |
---|
1449 | } |
---|
1450 | |
---|
1451 | @Article{bib:naylor90, |
---|
1452 | author = "B. Naylor", |
---|
1453 | title = "Binary Space Partitioning Trees as an Alternative |
---|
1454 | Representation of Polytopes", |
---|
1455 | journal = "Computer--Aided Design", |
---|
1456 | year = "1990", |
---|
1457 | pages = "250--252", |
---|
1458 | who = "Havran Vlastimil: VIS-0010", |
---|
1459 | } |
---|
1460 | |
---|
1461 | @InProceedings{Naylor:1992:PTI, |
---|
1462 | author = "Bruce F. Naylor", |
---|
1463 | title = "Partitioning tree image representation and generation |
---|
1464 | from 3{D} geometric models", |
---|
1465 | pages = "201--212", |
---|
1466 | booktitle = "Proceedings of Graphics Interface '92", |
---|
1467 | year = "1992", |
---|
1468 | month = may, |
---|
1469 | conference = "held in Vancouver, B.C.; 11-15 May 1992", |
---|
1470 | keywords = "bsp trees", |
---|
1471 | who = "Havran Vlastimil: VIS-0009", |
---|
1472 | } |
---|
1473 | |
---|
1474 | @InProceedings{Naylor:1993:CGP, |
---|
1475 | author = "Bruce Naylor", |
---|
1476 | title = "Constructing good partition trees", |
---|
1477 | booktitle = "Proceedings of Graphics Interface '93", |
---|
1478 | year = "1993", |
---|
1479 | pages = "181--191", |
---|
1480 | organization = "Canadian Information Processing Society", |
---|
1481 | address = "Toronto, Ontario, Canada", |
---|
1482 | month = may, |
---|
1483 | who = "Havran Vlastimil: VIS-0008", |
---|
1484 | } |
---|
1485 | |
---|
1486 | @InProceedings{Naylor:1992:ISG, |
---|
1487 | author = "Bruce F. Naylor", |
---|
1488 | title = "Interactive solid geometry via partitioning trees", |
---|
1489 | pages = "11--18", |
---|
1490 | booktitle = "Proceedings of Graphics Interface '92", |
---|
1491 | year = "1992", |
---|
1492 | month = may, |
---|
1493 | conference = "held in Vancouver, B.C.; 11-15 May 1992", |
---|
1494 | keywords = "bsp trees", |
---|
1495 | who = "Havran Vlastimil: VIS-0007", |
---|
1496 | } |
---|
1497 | |
---|
1498 | @InProceedings{Durand:1997:VSP, |
---|
1499 | author = "Fr{\'{e}}do Durand and George Drettakis and Claude |
---|
1500 | Puech", |
---|
1501 | title = "The Visibility Skeleton: {A} Powerful and Efficient |
---|
1502 | Multi-Purpose Global Visibility Tool", |
---|
1503 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH '97)", |
---|
1504 | year = "1997", |
---|
1505 | pages = "89--100", |
---|
1506 | keywords = "Visibility, Global Visibility, Extremal Stabbing |
---|
1507 | Lines, Aspect Graph, Global Illumination, Form Factor |
---|
1508 | Calculation, Discontinuity Meshing, View Calculation", |
---|
1509 | annote = "Many problems in computer graphics and computer vision |
---|
1510 | require accurate global visibility information. |
---|
1511 | Previous approaches have typically been complicated to |
---|
1512 | implement and numerically unstable, and often too |
---|
1513 | expensive in storage or computation. The Visibility |
---|
1514 | Skeleton is a new powerful utility which can |
---|
1515 | efficiently and accurately answer visibility queries |
---|
1516 | for the entire scene. The Visibility Skeleton is a |
---|
1517 | multi-purpose tool, which can solve numerous different |
---|
1518 | problems. A simple construction algorithm is presented |
---|
1519 | which only requires the use of well known computer |
---|
1520 | graphics algorithmic components such as ray-casting and |
---|
1521 | line/plane intersections. We provide an exhaustive |
---|
1522 | catalogue of visual events which completely encode all |
---|
1523 | possible visibility changes of a polygonal scene into a |
---|
1524 | graph structure. The nodes of the graph are extremal |
---|
1525 | stabbing lines, and the arcs are critical line swaths. |
---|
1526 | Our implementation demonstrates the construction of the |
---|
1527 | Visibility Skeleton for scenes of over a thousand |
---|
1528 | polygons. We also show its use to compute exact visible |
---|
1529 | boundaries of a vertex with respect to any polygon in |
---|
1530 | the scene, the computation of global or on-the-fly |
---|
1531 | discontinuity meshes by considering any scene polygon |
---|
1532 | as a source, as well as the extraction of the exact |
---|
1533 | blocker list between any polygon pair. The algorithm is |
---|
1534 | shown to be manageable for the scenes tested, both in |
---|
1535 | storage and in computation time. To address the |
---|
1536 | potential complexity problems for large scenes, |
---|
1537 | on-demand or lazy contruction is presented, its |
---|
1538 | implementation showing encouraging first results.", |
---|
1539 | who = "Havran Vlastimil: VIS-0006", |
---|
1540 | } |
---|
1541 | |
---|
1542 | @InProceedings{Drettakis94-FSAAL, |
---|
1543 | author = "George Drettakis and Eugene Fiume", |
---|
1544 | year = "1994", |
---|
1545 | title = "A {Fast} {Shadow} {Algorithm} for {Area} {Light} |
---|
1546 | {Sources} {Using} {Backprojection}", |
---|
1547 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH '94)", |
---|
1548 | pages = "223--230", |
---|
1549 | keywords = "shadows, umbra, penumbra, discontinuity meshing, |
---|
1550 | global illumination, backprojection", |
---|
1551 | comments = "available via the World Wide Web at: |
---|
1552 | http://safran.imag.fr/Membres/George.Drettakis/pub.html", |
---|
1553 | who = "Havran Vlastimil: VIS-0005", |
---|
1554 | } |
---|
1555 | |
---|
1556 | |
---|
1557 | @InProceedings{Plantinga:1993:CVP, |
---|
1558 | author = "Harry Plantinga", |
---|
1559 | title = "Conservative visibility preprocessing for efficient |
---|
1560 | walkthroughs of 3{D} scenes", |
---|
1561 | booktitle = "Proceedings of Graphics Interface '93", |
---|
1562 | year = "1993", |
---|
1563 | pages = "166--173", |
---|
1564 | organization = "Canadian Information Processing Society", |
---|
1565 | address = "Toronto, Ontario, Canada", |
---|
1566 | month = may, |
---|
1567 | who = "Havran Vlastimil: VIS-0003", |
---|
1568 | } |
---|
1569 | |
---|
1570 | @InProceedings{Teller:1993:GVA, |
---|
1571 | author = "Seth Teller and Pat Hanrahan", |
---|
1572 | booktitle = "Computer Graphics Proceedings, Annual Conference |
---|
1573 | Series, 1993", |
---|
1574 | title = "Global Visibility Algorithms for Illumination |
---|
1575 | Computations", |
---|
1576 | pages = "239--246", |
---|
1577 | year = "1993", |
---|
1578 | keywords = "hidden surface removal, visibility space, radiosity, |
---|
1579 | global illumination, algorithmic triage", |
---|
1580 | annote = "The most expensive geometric operation in image |
---|
1581 | synthesis is visibility determination. Classically this |
---|
1582 | is solved with hidden surface removal algorithms that |
---|
1583 | render only the parts of the scene visible from a |
---|
1584 | point. Global illumination calculations, however, may |
---|
1585 | require information between any two points in the |
---|
1586 | scene. This paper describes global visibility |
---|
1587 | algorithms that preprocess polygon databases in order |
---|
1588 | to accelerate visibility determination during |
---|
1589 | illumination calculations. These algorithms are |
---|
1590 | sensitive to the output complexity in visibility space; |
---|
1591 | that is, how many pairs of objects are mutually |
---|
1592 | visible. Furthermore, the algorithms are incremental so |
---|
1593 | that they work well with progressive refinement and |
---|
1594 | hierarchical methods of image synthesis. The algorithms |
---|
1595 | are conservative, but exact; that is, when they return |
---|
1596 | visibility predicates they can be proved true. However |
---|
1597 | sometimes they do not return either totally visible or |
---|
1598 | totally invisible, but partially visible, even though |
---|
1599 | in the same situation a better algorithm might return |
---|
1600 | the exact answer. In this paper we describe the |
---|
1601 | algorithms and their implementation, and show that, in |
---|
1602 | a scene with low average visual complexity, they can |
---|
1603 | dramatically accelerate conventional radiosity |
---|
1604 | programs.", |
---|
1605 | who = "Havran Vlastimil: VIS-0002", |
---|
1606 | } |
---|
1607 | |
---|
1608 | @InProceedings{Stewart:1994:FCSb, |
---|
1609 | author = "A. James Stewart and Sherif Ghali", |
---|
1610 | booktitle = "Computer Graphics (Proceedings of SIGGRAPH '94)", |
---|
1611 | title = "Fast Computation of Shadow Boundaries Using Spatial |
---|
1612 | Coherence and Backprojections", |
---|
1613 | pages = "231--238", |
---|
1614 | year = "1994", |
---|
1615 | who = "Havran Vlastimil: VIS-0001", |
---|
1616 | } |
---|
1617 | |
---|
1618 | @Article{Cohen-Or:1995:VDZ, |
---|
1619 | author = "D. Cohen-Or and A. Shaked", |
---|
1620 | title = "Visibility and Dead-Zones in Digital Terrain Maps", |
---|
1621 | journal = "Com{\-}pu{\-}ter Graphics Forum", |
---|
1622 | volume = "14", |
---|
1623 | number = "3", |
---|
1624 | pages = "C/171--C/180", |
---|
1625 | month = sep, |
---|
1626 | year = "1995", |
---|
1627 | coden = "CGFODY", |
---|
1628 | ISSN = "0167-7055", |
---|
1629 | bibdate = "Fri Jul 18 14:10:02 1997", |
---|
1630 | acknowledgement = ack-nhfb, |
---|
1631 | classification = "A9110D (Cartography); A9365 (Data and information; |
---|
1632 | acquisition, processing, storage and dissemination in |
---|
1633 | geophysics); C4240C (Computational complexity); C4260 |
---|
1634 | (Computational geometry); C6130B (Graphics techniques); |
---|
1635 | C7340 (Geophysics computing); C7840 (Geography and |
---|
1636 | cartography computing)", |
---|
1637 | conflocation = "Maastricht, Netherlands; 18 Aug.-1 Sept. 1995", |
---|
1638 | conftitle = "EUROGRAPHICS '95", |
---|
1639 | corpsource = "Sch. of Math. Sci., Tel Aviv Univ., Israel", |
---|
1640 | keywords = "cartography; computational; computational complexity; |
---|
1641 | Computational geometry; Dead-zones; dead-zones; |
---|
1642 | detection; digital; Digital elevation map; digital |
---|
1643 | terrain maps; Digital terrain maps; digital terrain |
---|
1644 | maps; Discrete cross-sections; discrete cross-sections; |
---|
1645 | discrete lines of sight; Discrete lines of sight; |
---|
1646 | discrete lines of sight; elevation map; geographic |
---|
1647 | information systems; Geographic information systems; |
---|
1648 | geographic information systems; geometry; hidden area |
---|
1649 | detection; Hidden area detection; hidden area |
---|
1650 | detection; hidden feature; multiplication; |
---|
1651 | Multiplication; multiplication; Polygonal surface |
---|
1652 | representation; polygonal surface representation; |
---|
1653 | removal; Surface perimeter; surface perimeter; terrain |
---|
1654 | modelling; Terrain modelling; terrain modelling; |
---|
1655 | Testing operations; testing operations; topographic |
---|
1656 | surface; Topographic surface; topographic surface; |
---|
1657 | Unit-sized terrain elements; unit-sized terrain |
---|
1658 | elements; viewpoint; Viewpoint; viewpoint; Visibility; |
---|
1659 | visibility; visible area; Visible area detection", |
---|
1660 | thesaurus = "Cartography; Computational complexity; Computational |
---|
1661 | geometry; Geographic information systems; Hidden |
---|
1662 | feature removal; Visibility", |
---|
1663 | treatment = "P Practical", |
---|
1664 | who = "Havran Vlastimil: VIS-0091", |
---|
1665 | } |
---|