1 | //---- initialisation
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2 | Stack.Push(kDTree.Root);
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3 | //---- while there are some nodes in the stack or the query queue
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4 | while (!Stack.Empty() $||$ !QueryQueue.Empty()) {
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5 | //---- PART 1: processing finished occlusion queries
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6 | while (!QueryQueue.Empty() &&
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7 | (ResultAvailable(QueryQueue.Front()) $||$ Stack.Empty())) {
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8 | if (!ResultAvailable(QueryQueue.Front())) {
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9 | //--- result is not available and the stack is empty
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10 | //--- check if we can do some conservative decision
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11 | N = QueryQueue.GetLeastCostNode();
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12 | if (N.renderingCost < MaxRenderCost) {
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13 | RenderSubtree(N);
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14 | QueryQueue.DequeLeastCostNode();
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15 | //-- we do not change N's visibility classfication -
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16 | //-- N remains in the cut for the next frame
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17 | } else
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18 | //-- wait for the availability of the result
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19 | while (!QueryQueue.ResultAvailable) Wait();
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20 | } else {
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21 | N = QueryQueue.Dequeue();
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22 | //-- check the result of the query
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23 | if ( N.visiblePixels $>$ VisibilityThreshold ) {
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24 | N.visibility = VISIBLE;
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25 | if (IsLeaf(N))
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26 | Render(N);
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27 | else {
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28 | //-- pull down
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29 | Stack.Push(FarChild(N)); Stack.Push(CloseChild(N));
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30 | }
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31 | } else {
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32 | N.visibility = INVISIBLE;
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33 | //-- pull up
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34 | PullUpInvisibility(N);
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35 | }
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36 | }
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37 | }
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38 |
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39 | //---- PART 2: kd-tree traversal
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40 | if (!Stack.Empty()) {
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41 | N = Stack.Pop();
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42 | N.lastVisited = frameID;
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43 | if (InsideViewFrustum(N)) {
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44 | //-- skip testing of all nodes above the cut
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45 | if (!IsAboveTheCut(N)) {
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46 | IssueOcclustionQuery(N); QueryQueue.Enqueue(N);
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47 | if (WasVisible(N) $&&$ IsLeaf(N))
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48 | Render(N);
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49 | else {
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50 | //-- go down the kD-tree
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51 | Stack.Push(FarChild(N)); Stack.Push(CloseChild(N));
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52 | }
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53 | }
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54 | }
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55 | }
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56 | }
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