1 | Algorithm: Traversal of the kD-tree |
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2 | TraversalStack.Push(kDTree.Root); |
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3 | while ( not TraversalStack.Empty() or |
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4 | not QueryQueue.Empty() ) { |
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5 | //---- PART 1: processing finished occlusion queries |
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6 | while ( not QueryQueue.Empty() and |
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7 | (ResultAvailable(QueryQueue.Front()) or |
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8 | TraversalStack.Empty()) ) { |
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9 | N = QueryQueue.Dequeue(); |
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10 | // wait if result not available |
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11 | visiblePixels = GetOcclussionQueryResult(N); |
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12 | if ( visiblePixels > VisibilityThreshold ) { |
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13 | PullUpVisibility(N); |
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14 | TraverseNode(N); |
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15 | } |
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16 | } |
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17 | //---- PART 2: kd-tree traversal |
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18 | if ( not TraversalStack.Empty() ) { |
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19 | N = TraversalStack.Pop(); |
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20 | if ( InsideViewFrustum(N) ) { |
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21 | // identify previously visible nodes |
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22 | wasVisible = N.visible && (N.lastVisited == frameID -1); |
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23 | // identify previously opened nodes |
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24 | opened = wasVisible && !IsLeaf(N); |
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25 | // reset node's visibility classification |
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26 | N.visible = false; |
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27 | // update node's visited flag |
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28 | N.lastVisited = frameID; |
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29 | // skip testing all previously opened nodes |
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30 | if ( !opened ) { |
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31 | IssueOcclusionQuery(N); QueryQueue.Enqueue(N); |
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32 | } |
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33 | // traverse a node unless it was invisible |
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34 | if ( wasVisible ) |
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35 | TraverseNode(N); |
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36 | } |
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37 | } |
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38 | } |
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39 | TraverseNode(N) { |
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40 | if ( IsLeaf(N) ) |
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41 | Render(N); |
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42 | else |
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43 | TraversalStack.PushChildren(N); |
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44 | } |
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45 | PullUpVisibility(N) { |
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46 | while (!N.visible) { N.visible = true; N = N.parent; } |
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47 | } |
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