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1 | #ifndef _OcclusionCullingDotSceneManager_H__
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2 | #define _OcclusionCullingDotSceneManager_H__
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3 |
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4 | #include "OgreSceneNode.h"
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5 | #include "DotSceneManager.h"
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6 | #include "OgreOcclusionCullingSceneTraverser.h"
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7 |
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8 | #include "OgrePrerequisites.h"
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9 |
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10 | using namespace std;
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11 |
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12 | namespace Ogre {
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13 |
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14 | /**
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15 | Class which implements a scene mangager which uses occlusion queries for culling occluded objects
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16 | */
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17 | class OcclusionCullingDotSceneManager: public DotSceneManager
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18 | {
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19 | public:
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20 | OcclusionCullingDotSceneManager();
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21 | ~OcclusionCullingDotSceneManager();
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22 |
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23 | void _renderVisibleObjects(void);
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24 | void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
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25 | void _updateSceneGraph(Camera* cam);
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26 |
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27 | /** Sets the given option for the SceneManager
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28 | @remarks
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29 | Options are:
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30 | "Algorithm", int *;
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31 | */
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32 | virtual bool setOption( const String &, const void * );
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33 | /** Gets the given option for the Scene Manager.
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34 | @remarks
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35 | See setOption
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36 | */
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37 | virtual bool getOption( const String &, void * );
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38 |
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39 | bool getOptionValues( const String & key, StringVector &refValueList );
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40 | bool getOptionKeys( StringVector &refKeys );
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41 |
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42 | protected:
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43 | OcclusionCullingSceneTraverser *mOcclusionCullingSceneTraverser;
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44 | };
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45 |
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46 | }
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47 | #endif // OcclusionCullingDotSceneManager_H
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