/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright © 2000-2002 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #ifndef _OcclusionCullingResourceManager_H__ #define _OcclusionCullingResourceManager_H__ #include "OgreResourceManager.h" #include "OgreSingleton.h" namespace Ogre { /** Manages the locating and loading of BSP-based indoor levels. Like other ResourceManager specialisations it manages the location and loading of a specific type of resource, in this case files containing Binary Space Partition (BSP) based level files e.g. Quake3 levels.
However, note that unlike other ResourceManager implementations, only 1 BspLevel resource is allowed to be loaded at one time. Loading another automatically unloads the currently loaded level if any. */ class OcclusionCullingResourceManager : public ResourceManager, public Singleton