source: trunk/VUT/obsolete/OcclusionCullingSceneManager/src/OgreOcclusionCullingResourceManager.cpp @ 12

Revision 12, 2.8 KB checked in by gametools, 20 years ago (diff)

added occlusionscenemanager

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright © 2000-2002 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#include "OgreOcclusionCullingResourceManager.h"
26
27
28namespace Ogre {
29
30    //-----------------------------------------------------------------------
31    template<> OcclusionCullingResourceManager* Singleton<OcclusionCullingResourceManager>::ms_Singleton = 0;
32    OcclusionCullingResourceManager* OcclusionCullingResourceManager::getSingletonPtr(void)
33    {
34        return ms_Singleton;
35    }
36    OcclusionCullingResourceManager& OcclusionCullingResourceManager::getSingleton(void)
37    { 
38        assert( ms_Singleton );  return ( *ms_Singleton ); 
39    }
40    //-----------------------------------------------------------------------
41
42    //-----------------------------------------------------------------------
43    OcclusionCullingResourceManager::OcclusionCullingResourceManager()
44    {
45        // Also create related shader manager (singleton managed)
46       // mShaderMgr = new Quake3ShaderManager();
47    }
48    //-----------------------------------------------------------------------
49    OcclusionCullingResourceManager::~OcclusionCullingResourceManager()
50    {
51        //delete mShaderMgr;
52    }
53    //-----------------------------------------------------------------------
54  /*  BspLevel* OcclusionCullingResourceManager::load( const String& filename, int priority)
55    {
56        // Only 1 BSP level allowed loaded at once
57        unloadAndDestroyAll();
58
59        BspLevel* pBsp = (BspLevel*)create(filename);
60        ResourceManager::load(pBsp, priority);
61        return pBsp;
62
63    }*/
64    //-----------------------------------------------------------------------
65    /*Resource* OcclusionCullingResourceManager::create( const String& name)
66    {
67        return new BspLevel(name);
68
69    }*/
70
71
72}
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