1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright © 2000-2002 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreOcclusionCullingResourceManager.h"
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26 |
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27 |
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28 | namespace Ogre {
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29 |
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30 | //-----------------------------------------------------------------------
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31 | template<> OcclusionCullingResourceManager* Singleton<OcclusionCullingResourceManager>::ms_Singleton = 0;
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32 | OcclusionCullingResourceManager* OcclusionCullingResourceManager::getSingletonPtr(void)
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33 | {
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34 | return ms_Singleton;
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35 | }
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36 | OcclusionCullingResourceManager& OcclusionCullingResourceManager::getSingleton(void)
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37 | {
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38 | assert( ms_Singleton ); return ( *ms_Singleton );
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39 | }
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40 | //-----------------------------------------------------------------------
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41 |
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42 | //-----------------------------------------------------------------------
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43 | OcclusionCullingResourceManager::OcclusionCullingResourceManager()
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44 | {
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45 | // Also create related shader manager (singleton managed)
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46 | // mShaderMgr = new Quake3ShaderManager();
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47 | }
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48 | //-----------------------------------------------------------------------
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49 | OcclusionCullingResourceManager::~OcclusionCullingResourceManager()
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50 | {
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51 | //delete mShaderMgr;
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52 | }
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53 | //-----------------------------------------------------------------------
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54 | /* BspLevel* OcclusionCullingResourceManager::load( const String& filename, int priority)
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55 | {
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56 | // Only 1 BSP level allowed loaded at once
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57 | unloadAndDestroyAll();
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58 |
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59 | BspLevel* pBsp = (BspLevel*)create(filename);
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60 | ResourceManager::load(pBsp, priority);
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61 | return pBsp;
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62 |
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63 | }*/
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64 | //-----------------------------------------------------------------------
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65 | /*Resource* OcclusionCullingResourceManager::create( const String& name)
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66 | {
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67 | return new BspLevel(name);
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68 |
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69 | }*/
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70 |
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71 |
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72 | }
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