1 | #include "OgreOcclusionCullingTerrainSceneManager.h"
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2 | #include "OgreMath.h"
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3 | #include "OgreIteratorWrappers.h"
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4 | #include "OgreRenderSystem.h"
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5 | #include "OgreCamera.h"
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6 | #include "OgreHardwareOcclusionQuery.h"
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7 | #include "OgreSolidHalfBoundingBox.h"
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8 |
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9 | #include <windows.h>
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10 |
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11 | namespace Ogre {
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12 | //-----------------------------------------------------------------------
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13 | OcclusionCullingTerrainSceneManager::OcclusionCullingTerrainSceneManager()
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14 | {
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15 | mOcclusionCullingOctreeSceneTraverser =
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16 | new OcclusionCullingOctreeSceneTraverser(this, mDestRenderSystem);
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17 |
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18 | //mShowBoxes = true;
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19 | //mDisplayNodes = true;
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20 | //mShowBoundingBoxes = true;
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21 | mMaxDepth = 20;
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22 | }
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23 | //-----------------------------------------------------------------------
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24 | OcclusionCullingTerrainSceneManager::~OcclusionCullingTerrainSceneManager()
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25 | {
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26 | delete mOcclusionCullingOctreeSceneTraverser;
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27 | }
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28 | //-----------------------------------------------------------------------
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29 | void OcclusionCullingTerrainSceneManager::_renderVisibleObjects(void)
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30 | {
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31 | //-- render background
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32 | clearSpecialCaseRenderQueues();
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33 | addSpecialCaseRenderQueue(RENDER_QUEUE_BACKGROUND);
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34 | addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_EARLY);
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35 |
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36 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_INCLUDE);
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37 | SceneManager::_renderVisibleObjects();
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38 | _deleteRenderedQueueGroups();
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39 |
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40 | //-- render visible objects (i.e., all but overlay)
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41 | clearSpecialCaseRenderQueues();
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42 | addSpecialCaseRenderQueue(RENDER_QUEUE_OVERLAY);
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43 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_EXCLUDE);
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44 |
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45 | mOcclusionCullingOctreeSceneTraverser->setSceneRoot(mOctree);
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46 | mOcclusionCullingOctreeSceneTraverser->renderScene(mCameraInProgress);
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47 |
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48 | _deleteRenderedQueueGroups();
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49 |
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50 | //-- render overlay
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51 | clearSpecialCaseRenderQueues();
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52 | SceneManager::_renderVisibleObjects( );
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53 | }
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54 | //-----------------------------------------------------------------------
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55 | void OcclusionCullingTerrainSceneManager::_findVisibleObjects(Camera* cam, bool onlyShadowCasters)
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56 | {
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57 | // must be empty because objects are found and rendered in an interleaved fashion
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58 | // in _renderVisibibleObjects
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59 | }
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60 | //-----------------------------------------------------------------------
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61 | void OcclusionCullingTerrainSceneManager::_updateSceneGraph(Camera* cam)
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62 | {
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63 | mOcclusionCullingOctreeSceneTraverser->setNumSceneNodes((int)mSceneNodes.size());
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64 | mOcclusionCullingOctreeSceneTraverser->setRenderSystem(mDestRenderSystem);
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65 |
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66 | mOcclusionCullingOctreeSceneTraverser->setNumOctreeNodes(mNumOctreeNodes);
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67 |
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68 | TerrainSceneManager::_updateSceneGraph(cam);
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69 | }
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70 | //-----------------------------------------------------------------------
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71 | bool OcclusionCullingTerrainSceneManager::setOption( const String & key, const void * val )
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72 | {
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73 | return mOcclusionCullingOctreeSceneTraverser->setOption( key, val) || TerrainSceneManager::setOption( key, val );
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74 | }
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75 | //-----------------------------------------------------------------------
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76 | bool OcclusionCullingTerrainSceneManager::getOption( const String & key, void *val )
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77 | {
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78 | return mOcclusionCullingOctreeSceneTraverser->getOption( key, val) || TerrainSceneManager::getOption( key, val ) ;
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79 | }
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80 | //-----------------------------------------------------------------------
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81 | bool OcclusionCullingTerrainSceneManager::getOptionValues( const String & key, StringVector &refValueList )
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82 | {
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83 | return TerrainSceneManager::getOptionValues( key, refValueList );
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84 | }
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85 | //-----------------------------------------------------------------------
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86 | bool OcclusionCullingTerrainSceneManager::getOptionKeys( StringVector & refKeys )
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87 | {
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88 | return mOcclusionCullingOctreeSceneTraverser->getOptionKeys ( refKeys ) || TerrainSceneManager::getOptionKeys( refKeys );
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89 | }
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90 | //-----------------------------------------------------------------------
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91 | }
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