Revision 316,
1.6 KB
checked in by mattausch, 19 years ago
(diff) |
queries are realized as templates
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1 | How to install the Visibility Work Package |
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2 | |
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3 | |
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4 | 1) Requirements: |
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5 | WindowsXP |
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6 | Ogre 1.03 for vs 7.1 |
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7 | Ogre Dependencies |
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8 | svn |
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9 | |
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10 | 2) check out gametools repository |
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11 | in the following it is assumed that your repository is located in D:\gametools (not required, just replace your path) |
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12 | |
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13 | the current stable version is located in D:\gametools\branches\0.3 |
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14 | |
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15 | 2) add following environment variables: |
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16 | OGRE_PATH: directory where ogre.sln is located |
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17 | |
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18 | 3) copy VUT\work\ogre_changes into OGRE_PATH directory (only applies to version 1.03!!!!) |
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19 | |
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20 | 4) Set configuration of Ogre soluation to release. add preprocessor flag GTP_VISIBILITY_MODIFIED_OGRE to following projects: |
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21 | Plugin_OctreeSceneManager |
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22 | RenderSystem_GL |
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23 | RenderSystem_Direct9 |
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24 | RenderSystem_Direct7 |
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25 | OgreMain |
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26 | GuiRenderer |
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27 | |
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28 | Also add the flag to the example projects you want to use |
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29 | |
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30 | 5) Add following resources to OGRE_PATH\Samples\Common\bin\Release\resource.cfg: |
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31 | |
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32 | FileSystem=D:\gametools\trunk\VUT\Ogre\resources\materials\scripts |
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33 | FileSystem=D:\gametools\trunk\VUT\Ogre\resources\materials\textures |
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34 | FileSystem=D:\gametools\trunk\VUT\Ogre\resources\models |
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35 | FileSystem=D:\gametools\trunk\VUT\Ogre\resources\models\trees |
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36 | FileSystem=D:\gametools\trunk\VUT\Ogre\resources\overlays |
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37 | FileSystem=D:\gametools\trunk\VUT\Ogre\resources\media |
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38 | |
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39 | 6) Add Plugin_VisibilitySceneManager to OGRE_PATH\Samples\Common\bin\Release\Plugins.cfg |
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40 | and comment out OctreeSceneManager |
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41 | |
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42 | 7) Copy D:\gametools\trunk\VUT\Ogre\resources\terrain.cfg into OGRE_PATH\Samples\Common\bin\Release |
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43 | |
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44 | 8) open scripts\GtpVisibility.sln and compile all |
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45 | |
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46 | 9) start TerrainExampleApplication for testing |
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