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1 | How to install the Visibility Work Package |
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2 | |
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3 | |
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4 | 1) Requirements: |
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5 | WindowsXP |
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6 | Ogre 1.03 for vs 7.1 |
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7 | Ogre Dependencies |
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8 | |
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9 | 2) add following environment variables: |
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10 | OGRE_PATH: directory where ogre.sln is located |
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11 | GAMETOOLS_PATH: directory where the gametools repository is located (e.g., d:\gametools) |
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12 | |
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13 | 3) copy VUT/work/ogre_changes into OGRE_PATH directory |
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14 | |
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15 | 4) Set configuration of Ogre soluation to release. add preprocessor flag GTP_VISIBILITY_MODIFIED_OGRE to following projects: |
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16 | Plugin_OctreeSceneManager |
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17 | RenderSystem_GL |
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18 | RenderSystem_Direct9 |
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19 | RenderSystem_Direct7 |
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20 | OgreMain |
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21 | example projects |
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22 | |
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23 | 5) Add following resources to OGRE_PATH/Samples/Common/bin/Release/resource.cfg (if your repository is located in D:/gametools): |
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24 | |
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25 | FileSystem=D:/gametools/trunk/VUT/Ogre/resources/materials/scripts |
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26 | FileSystem=D:/gametools/trunk/VUT/Ogre/resources/materials/textures |
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27 | FileSystem=D:/gametools/trunk/VUT/Ogre/resources/models |
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28 | FileSystem=D:/gametools/trunk/VUT/Ogre/resources/models/trees |
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29 | FileSystem=D:/gametools/trunk/VUT/Ogre/resources/overlays |
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30 | FileSystem=D:/gametools/trunk/VUT/Ogre/resources/media |
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31 | |
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32 | 6) Add Plugin_VisibilitySceneManager to OGRE_PATH/Samples/Common/bin/Release/Plugins.cfg |
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33 | and comment out OctreeSceneManager |
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34 | |
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35 | 7) Copy D:\gametools\trunk\VUT\Ogre\resources/terrain.cfg into OGRE_PATH/Samples/Common/bin/Release |
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36 | |
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37 | 8) start TestCullingTerrain.exe |
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