source: trunk/VUT/work/TestCulling/TestCullingApplication.cpp @ 133

Revision 133, 12.9 KB checked in by mattausch, 19 years ago (diff)

fixed some bugs

RevLine 
[61]1/**
2    \file
3        TestCullingApplication.cpp
4    \brief
[74]5        Tests the visibility culling algorithm
[61]6*/
7
8#include <OgreNoMemoryMacros.h>
9#include <CEGUI/CEGUI.h>
10#include <../CEGUIRenderer/include/OgreCEGUIRenderer.h>
11#include <../CEGUIRenderer/include/OgreCEGUIResourceProvider.h>
12#include <../CEGUIRenderer/include/OgreCEGUITexture.h>
13#include <OgreMemoryMacros.h>
[79]14#include <Ogre.h>
[61]15#include "TestCullingApplication.h"
[107]16#include "OgreSceneContentGenerator.h"
[61]17
18#define WIN32_LEAN_AND_MEAN
[94]19#include <windows.h>
[61]20
21
22/***********************************************/
23/* TestCullingApplication implementation       */
24/***********************************************/
25
26//-----------------------------------------------------------------------
27/*void TestCullingApplication::createCamera( void )
28{
29        // Create the camera
[94]30        mCamera = mSceneMgr->createCamera("CullCamera");
[61]31
32        // Position it at 500 in Z direction
33        mCamera->setPosition(Vector3(128,25,128));
34
35        // Look back along -Z
36    mCamera->lookAt(Vector3(0,0,-300));
37    mCamera->setNearClipDistance( 1 );
38    mCamera->setFarClipDistance( 1000 );
39}*/
40//-----------------------------------------------------------------------
[85]41TestCullingApplication::~TestCullingApplication()
42{
43        delete mSceneContentGenerator;
44}
45//-----------------------------------------------------------------------
[61]46void TestCullingApplication::createScene(void)
47{
48        // Set ambient light
49        mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
50       
51        // Create a light
52        Light* l = mSceneMgr->createLight("MainLight");
53        //l->setPosition(20,80,50);
54
[85]55        mSceneContentGenerator = new SceneContentGenerator(mSceneMgr);
[86]56        mSceneContentGenerator->GenerateScene(3000, "sphere.mesh");
[61]57
58        // Create a skybox
[111]59    mSceneMgr->setSkyBox(true, "Examples/CloudyNoonSkyBox", 2000, true);
[61]60    ColourValue fadeColour(0.1, 0.1, 0.6);
61        mWindow->getViewport(0)->setBackgroundColour(fadeColour);
62
63        // CEGUI setup
64        setupGui();
65}
66//-----------------------------------------------------------------------
[85]67void TestCullingApplication::setupGui()
[61]68{
69         mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, Ogre::RENDER_QUEUE_OVERLAY, false, 3000, ST_EXTERIOR_CLOSE);
70     mGUISystem = new CEGUI::System(mGUIRenderer);
71
72         // Mouse
73     CEGUI::SchemeManager::getSingleton().loadScheme((CEGUI::utf8*)"TaharezLook.scheme");
74     CEGUI::MouseCursor::getSingleton().setImage("TaharezLook", "MouseArrow");
75         mGUISystem->setDefaultMouseCursor(
76                (CEGUI::utf8*)"TaharezLook", (CEGUI::utf8*)"MouseArrow");
77
78         CEGUI::MouseCursor::getSingleton().show( );
79}
80//-----------------------------------------------------------------------
[85]81void TestCullingApplication::createFrameListener()
[61]82{
[133]83        mFrameListener= new TerrainFrameListener(mWindow, mCamera, mSceneMgr,
[85]84                mGUIRenderer, mSceneContentGenerator);
[61]85        mFrameListener->showDebugOverlay(true);
86        mRoot->addFrameListener(mFrameListener);
87}
88//-----------------------------------------------------------------------
89void TestCullingApplication::chooseSceneManager(void)
90{
91    mSceneMgr = mRoot->getSceneManager(ST_GENERIC);
92}
93
94
95/***********************************************/
[133]96/* TerrainFrameListener implementation           */
[61]97/***********************************************/
98//-----------------------------------------------------------------------
[133]99TerrainFrameListener::TerrainFrameListener(RenderWindow* win, Camera* cam,
[85]100                                                                           SceneManager *sceneManager,
101                                                                           CEGUI::Renderer *renderer,
102                                                                           SceneContentGenerator *sceneContentGenerator)
[86]103: ExampleFrameListener(win, cam, false, true),
104mSceneMgr(sceneManager),
105mGUIRenderer(renderer),
106mShutdownRequested(false),
107mLMouseDown(false),
108mRMouseDown(false),
109mSceneContentGenerator(sceneContentGenerator),
110mVisibilityThreshold(0),
[87]111mCurrentAlgorithm(GtpVisibility::VisibilityEnvironment::COHERENT_HIERARCHICAL_CULLING),
[93]112mShowOctree(false),
[115]113mUseDepthPass(false),
[94]114mUseOptimization(true),
[112]115mShowVisualization(false),
116mVisualizeCulledNodes(false)
[61]117{
118    // Reduce move speed
119        mMoveSpeed = 50;
120        mRotateSpeed *= 2;
[86]121 
[61]122        // Register this so that we get mouse events.
123        mEventProcessor->addMouseListener(this);
124        mEventProcessor->addMouseMotionListener(this);
125        mEventProcessor->addKeyListener(this);
126
127        // show overlay
128        Overlay* pOver = OverlayManager::getSingleton().getByName("Example/VisibilityDemoOverlay");
129
[74]130        mAlgorithmInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/AlgorithmInfo");
131        mThresholdInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/ThresholdInfo");
[84]132       
[74]133        mFrustumCulledNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/FrustumCulledNodesInfo");
134        mQueryCulledNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/QueryCulledNodesInfo");
135    mTraversedNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/TraversedNodesInfo");
136        mHierarchyNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/HierarchyNodesInfo");
137        mRenderedNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/RenderedNodesInfo");
[87]138        mObjectsInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/ObjectsInfo");
[86]139        mUseOptimizationInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/UseOptimizationInfo");
[87]140        mQueriesIssuedInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/QueriesIssuedInfo");
[61]141
142        mAlgorithmInfo->setCaption(": " + mCurrentAlgorithmCaptions[mCurrentAlgorithm]);
143        mThresholdInfo->setCaption(": 0");
144        mFrustumCulledNodesInfo->setCaption(": 0");
145        mQueryCulledNodesInfo->setCaption(": 0");
146        mTraversedNodesInfo->setCaption(": 0");
147        mHierarchyNodesInfo->setCaption(": 0");
148        mRenderedNodesInfo->setCaption(": 0");
[87]149        mObjectsInfo->setCaption(": 0");
[86]150        mUseOptimizationInfo->setCaption(": true");
[87]151        mQueriesIssuedInfo->setCaption(": 0");
[61]152
[85]153        setAlgorithm(mCurrentAlgorithm);
[93]154       
155        mSceneMgr->setOption("UseOptimization", &mUseOptimization);
[115]156        mSceneMgr->setOption("UseDepthPass", &mUseDepthPass);
[99]157        mSceneMgr->setOption("ShowVizualisation", &mShowVisualization);
[93]158        mSceneMgr->setOption("ShowOctree", &mShowOctree);
[85]159
[61]160    pOver->show();
161}
162//-----------------------------------------------------------------------
[133]163TerrainFrameListener::~TerrainFrameListener()
[61]164{
165}
166//-----------------------------------------------------------------------
[133]167void TerrainFrameListener::mouseMoved(MouseEvent *e)
[61]168{
169        // Update CEGUI with the mouse motion
[130]170    CEGUI::System::getSingleton().injectMouseMove(e->getRelX() *
171                mGUIRenderer->getWidth(), e->getRelY() * mGUIRenderer->getHeight());
[61]172}
173//-----------------------------------------------------------------------
[133]174void TerrainFrameListener::mousePressed(MouseEvent* e)
[61]175{
176     // Left mouse button down
177     if (e->getButtonID() & InputEvent::BUTTON0_MASK)
178     {
179                mLMouseDown = true;
180     }
181     // Right mouse button down
182     else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
183     {
184         CEGUI::MouseCursor::getSingleton().hide( );
185         mRMouseDown = true;
186     } // else if
187} // mousePressed
188
189 //-----------------------------------------------------------------------
[133]190void TerrainFrameListener::mouseReleased(MouseEvent* e)
[61]191{
192    // Left mouse button up
193    if (e->getButtonID() & InputEvent::BUTTON0_MASK)
194    {
[85]195                CEGUI::MouseCursor::getSingleton().show();
[61]196        mLMouseDown = false;
197    }
198    // Right mouse button up
199    else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
200    {
[85]201        CEGUI::MouseCursor::getSingleton().show();
[61]202        mRMouseDown = false;
203    }
204}
205//-----------------------------------------------------------------------
[133]206void TerrainFrameListener::mouseDragged (MouseEvent *e)
[61]207 {
208         // If we are dragging the left mouse button.           
209         if ( mLMouseDown )
210     {
211               
212     }
213         // If we are dragging the right mouse button.
214         if ( mRMouseDown )
215         {
[107]216                 mCamera->yaw(-e->getRelX() * mRotateSpeed);
217                 mCamera->pitch(-e->getRelY() * mRotateSpeed);
[61]218         }
219}
220//-----------------------------------------------------------------------
[133]221bool TerrainFrameListener::frameStarted(const FrameEvent &evt)
[61]222{       
223        return ExampleFrameListener::frameStarted(evt);
224}
225//-----------------------------------------------------------------------
[133]226bool TerrainFrameListener::frameEnded(const FrameEvent& evt)
[61]227{
228        if (mShutdownRequested)
229                return false;
230
231    if (timeDelay >= 0)
232        timeDelay -= evt.timeSinceLastFrame;
233
[85]234    KEY_PRESSED(KC_SPACE, 0.3, nextAlgorithm());
[61]235
236        KEY_PRESSED(KC_SUBTRACT, 0, changeThreshold(-10));
237        KEY_PRESSED(KC_ADD, 0, changeThreshold(10));
[86]238        KEY_PRESSED(KC_O, 0.3, toggleUseOptimization());
[115]239        KEY_PRESSED(KC_C, 0.3, toggleUseDepthPass());
[99]240        KEY_PRESSED(KC_V, 0.3, toggleShowViz());
[93]241
[87]242        updateStats();
[61]243
244    return ExampleFrameListener::frameStarted(evt) && ExampleFrameListener::frameEnded(evt);       
245}
246//-----------------------------------------------------------------------
[133]247void TerrainFrameListener::changeThreshold(int incr)
[61]248{
[85]249        mVisibilityThreshold += incr;
250        if(mVisibilityThreshold < 0) mVisibilityThreshold = 0;
[61]251       
[85]252        char str[100]; sprintf(str,": %d", mVisibilityThreshold);
[61]253
[85]254        mSceneMgr->setOption("Threshold", &mVisibilityThreshold);
[61]255        mThresholdInfo->setCaption(str);
256}
257//-----------------------------------------------------------------------
[133]258void TerrainFrameListener::nextAlgorithm()
[61]259{
[85]260        mCurrentAlgorithm = ++mCurrentAlgorithm %
261                GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS,
[61]262
[85]263        setAlgorithm(mCurrentAlgorithm);
264}
265//-----------------------------------------------------------------------
[133]266void TerrainFrameListener::toggleUseOptimization()
[86]267{
268        mUseOptimization = !mUseOptimization;
269
270        mSceneMgr->setOption("UseOptimization", &mUseOptimization);
271
272        if(mUseOptimization)
273                mUseOptimizationInfo->setCaption(": true");
274        else
275                mUseOptimizationInfo->setCaption(": false");
276}
277//-----------------------------------------------------------------------
[133]278void TerrainFrameListener::toggleShowOctree()
[86]279{
280        mShowOctree = !mShowOctree;
281
282        mSceneMgr->setOption("ShowOctree", &mShowOctree);
283}
284//-----------------------------------------------------------------------
[133]285void TerrainFrameListener::toggleUseDepthPass()
[87]286{
[115]287        mUseDepthPass = !mUseDepthPass;
[87]288
[115]289        mSceneMgr->setOption("UseDepthPass", &mUseDepthPass);
[87]290}
291//-----------------------------------------------------------------------
[133]292void TerrainFrameListener::toggleShowViz()
[93]293{
[99]294        mShowVisualization = !mShowVisualization;
[93]295
[100]296        mSceneMgr->setOption("ShowVisualization", &mShowVisualization);
[112]297        mSceneMgr->setOption("VisualizeCulledNodes", &mVisualizeCulledNodes);
[93]298}
299//-----------------------------------------------------------------------
[133]300void TerrainFrameListener::setAlgorithm(int algorithm)
[85]301{
[61]302        mAlgorithmInfo->setCaption(": " + mCurrentAlgorithmCaptions[mCurrentAlgorithm]);
303        mSceneMgr->setOption("Algorithm", &mCurrentAlgorithm);
304}
305//-----------------------------------------------------------------------
[133]306void TerrainFrameListener::updateStats()
[61]307{
308        unsigned int opt = 0;
309        char str[100];
310       
311        mSceneMgr->getOption("NumFrustumCulledNodes", &opt); sprintf(str,": %d", opt);
312        mFrustumCulledNodesInfo->setCaption(str);
313       
[87]314        mSceneMgr->getOption("NumQueriesIssued", &opt); sprintf(str,": %d", opt);
315        mQueriesIssuedInfo->setCaption(str);
316
[61]317        mSceneMgr->getOption("NumQueryCulledNodes", &opt); sprintf(str,": %d", opt);
318        mQueryCulledNodesInfo->setCaption(str);
319       
320        mSceneMgr->getOption("NumTraversedNodes", &opt); sprintf(str,": %d", opt);
321        mTraversedNodesInfo->setCaption(str);
322
[74]323        mSceneMgr->getOption("NumHierarchyNodes", &opt); sprintf(str,": %d", opt);
[61]324        mHierarchyNodesInfo->setCaption(str);
325
326        mSceneMgr->getOption("NumRenderedNodes", &opt); sprintf(str,": %d", opt);
327        mRenderedNodesInfo->setCaption(str);
[84]328
[85]329        sprintf(str,": %d", mSceneContentGenerator->GetObjectCount());
[87]330        mObjectsInfo->setCaption(str);
[61]331}
332//-----------------------------------------------------------------------
[133]333void TerrainFrameListener::keyPressed(KeyEvent* e)
[61]334{
335        if(e->getKey() == KC_ESCAPE)
336    {
337                mShutdownRequested = true;
338                e->consume();
339                return;
340        }
341
342        CEGUI::System::getSingleton().injectKeyDown(e->getKey());
343        CEGUI::System::getSingleton().injectChar(e->getKeyChar());
344        e->consume();
345}
346//-----------------------------------------------------------------------
[133]347void TerrainFrameListener::keyReleased(KeyEvent* e)
[61]348{
349        CEGUI::System::getSingleton().injectKeyUp(e->getKey());
350        e->consume();
351}
352//-----------------------------------------------------------------------
[133]353void TerrainFrameListener::keyClicked(KeyEvent* e)
[61]354{
355        // Do nothing
356        e->consume();
357}
358//-----------------------------------------------------------------------
359INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
360{
361    // Create application object
362    TestCullingApplication app;
363
364        try
365        {
366        app.go();
367    }
368        catch( Ogre::Exception& e )
369        {
370        MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
371    }   
372
373    return 0;
374}
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