[61] | 1 | /**
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| 2 | \file
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| 3 | TestCullingApplication.cpp
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| 4 | \brief
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| 5 | Tests the occlusion culling algorithm
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| 6 | */
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| 7 |
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| 8 | #include <OgreNoMemoryMacros.h>
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| 9 | #include <CEGUI/CEGUI.h>
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| 10 | #include <../CEGUIRenderer/include/OgreCEGUIRenderer.h>
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| 11 | #include <../CEGUIRenderer/include/OgreCEGUIResourceProvider.h>
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| 12 | #include <../CEGUIRenderer/include/OgreCEGUITexture.h>
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| 13 | #include <OgreMemoryMacros.h>
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| 14 |
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| 15 | #include "Ogre.h"
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| 16 | #include "TestCullingApplication.h"
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| 17 | //#include "OgreVisibilitySceneTraverser.h"
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| 18 |
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| 19 | #define WIN32_LEAN_AND_MEAN
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| 20 | #include "windows.h"
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| 21 |
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| 22 |
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| 23 | /***********************************************/
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| 24 | /* TestCullingApplication implementation */
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| 25 | /***********************************************/
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| 26 |
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| 27 | //-----------------------------------------------------------------------
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| 28 | /*void TestCullingApplication::createCamera( void )
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| 29 | {
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| 30 | // Create the camera
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| 31 | mCamera = mSceneMgr->createCamera("PlayerCam");
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| 32 |
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| 33 | // Position it at 500 in Z direction
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| 34 | mCamera->setPosition(Vector3(128,25,128));
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| 35 |
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| 36 | // Look back along -Z
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| 37 | mCamera->lookAt(Vector3(0,0,-300));
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| 38 | mCamera->setNearClipDistance( 1 );
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| 39 | mCamera->setFarClipDistance( 1000 );
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| 40 | }*/
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| 41 | //-----------------------------------------------------------------------
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| 42 | void TestCullingApplication::createScene(void)
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| 43 | {
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| 44 | // Set ambient light
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| 45 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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| 46 |
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| 47 | // Create a light
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| 48 | Light* l = mSceneMgr->createLight("MainLight");
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| 49 | //l->setPosition(20,80,50);
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| 50 |
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| 51 | mMinTranslation = Vector3(-70.0f, -70.0f, 0.0f); |
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| 52 | mMaxTranslation = Vector3(70.0f, 70.0f, 600.0f); |
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| 53 | |
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| 54 | mMinAngle = Vector3(0, 0, 0); |
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| 55 | mMaxAngle = Vector3(360, 360, 360);
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| 56 |
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| 57 | generateScene(330);
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| 58 |
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| 59 | // Create a skybox
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| 60 | //mSceneMgr->setSkyBox(true, "Examples/CloudyNoonSkyBox", 1000, false);
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| 61 | ColourValue fadeColour(0.1, 0.1, 0.6);
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| 62 | mWindow->getViewport(0)->setBackgroundColour(fadeColour);
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| 63 |
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| 64 | // CEGUI setup
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| 65 | setupGui();
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| 66 | }
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| 67 | //-----------------------------------------------------------------------
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| 68 | void TestCullingApplication::setupGui( void )
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| 69 | {
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| 70 | mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, Ogre::RENDER_QUEUE_OVERLAY, false, 3000, ST_EXTERIOR_CLOSE);
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| 71 | mGUISystem = new CEGUI::System(mGUIRenderer);
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| 72 |
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| 73 | // Mouse
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| 74 | CEGUI::SchemeManager::getSingleton().loadScheme((CEGUI::utf8*)"TaharezLook.scheme");
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| 75 | CEGUI::MouseCursor::getSingleton().setImage("TaharezLook", "MouseArrow");
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| 76 | mGUISystem->setDefaultMouseCursor(
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| 77 | (CEGUI::utf8*)"TaharezLook", (CEGUI::utf8*)"MouseArrow");
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| 78 |
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| 79 | CEGUI::MouseCursor::getSingleton().show( );
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| 80 | }
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| 81 | //-----------------------------------------------------------------------
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| 82 | void TestCullingApplication::createFrameListener(void)
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| 83 | {
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| 84 | mFrameListener= new MouseQueryListener(mWindow, mCamera, mSceneMgr, mGUIRenderer);
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| 85 | mFrameListener->showDebugOverlay(true);
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| 86 | mRoot->addFrameListener(mFrameListener);
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| 87 | }
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| 88 | //-----------------------------------------------------------------------
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| 89 | void TestCullingApplication::chooseSceneManager(void)
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| 90 | {
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| 91 | mSceneMgr = mRoot->getSceneManager(ST_GENERIC);
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| 92 | } |
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| 93 | //-----------------------------------------------------------------------
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| 94 | void TestCullingApplication::generateSceneObject(const Vector3 &translationRatio, |
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| 95 | const Vector3 &rotationRatio, const int idx, const String& entName) |
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| 96 | { |
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| 97 | Vector3 rotation = mMinAngle + rotationRatio * (mMaxAngle - mMinAngle); |
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| 98 | Vector3 translation = mMinTranslation + translationRatio * (mMaxTranslation - mMinTranslation); |
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| 99 | |
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| 100 | char name[16];
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| 101 | sprintf( name, "object%d", idx );
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| 102 |
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| 103 | Entity *ent = mSceneMgr->createEntity( name, entName ); |
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| 104 | SceneNode *node = mSceneMgr->getRootSceneNode()->createChildSceneNode( String(name) + "Node", translation);
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| 105 | node->attachObject(ent);
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| 106 | node->scale(0.1,0.1,0.1);
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| 107 |
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| 108 | node->yaw(Degree(rotation.x));
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| 109 | node->pitch(Degree(rotation.y));
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| 110 | node->roll(Degree(rotation.z)); |
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| 111 | }
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| 112 | //----------------------------------------------------------------------- |
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| 113 | void TestCullingApplication::generateScene( int numObjects ) |
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| 114 | { |
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| 115 | srand (time (0)); |
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| 116 | |
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| 117 | Vector3 rotationRatio; |
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| 118 | Vector3 translationRatio; |
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| 119 | |
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| 120 | for(int i=0; i < numObjects; i++) |
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| 121 | { |
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| 122 | rotationRatio.x = rand() / (float) RAND_MAX; |
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| 123 | rotationRatio.y = rand() / (float) RAND_MAX; |
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| 124 | rotationRatio.z = rand() / (float) RAND_MAX; |
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| 125 | |
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| 126 | translationRatio.x = rand() / (float) RAND_MAX; |
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| 127 | translationRatio.y = rand() / (float) RAND_MAX; |
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| 128 | translationRatio.z = rand() / (float) RAND_MAX; |
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| 129 | |
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| 130 | generateSceneObject(translationRatio, rotationRatio, i, "sphere.mesh"); |
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| 131 | } |
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| 132 | } |
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| 133 | /***********************************************/
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| 134 | /* MouseQueryListener implementation */
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| 135 | /***********************************************/
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| 136 | //-----------------------------------------------------------------------
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| 137 | MouseQueryListener::MouseQueryListener(RenderWindow* win, Camera* cam, SceneManager *sceneManager, CEGUI::Renderer *renderer)
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| 138 | : ExampleFrameListener(win, cam, false, true), mGUIRenderer(renderer),
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| 139 | mShutdownRequested(false)
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| 140 | {
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| 141 |
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| 142 | // Setup default variables
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| 143 | //mOgreHead = NULL;
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| 144 | mLMouseDown = false;
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| 145 | mRMouseDown = false;
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| 146 | mSceneMgr = sceneManager;
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| 147 |
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| 148 | // Reduce move speed
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| 149 | mMoveSpeed = 50;
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| 150 | mRotateSpeed *= 2;
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| 151 |
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| 152 | mCurrentAlgorithm = 0;//VisibilitySceneTraverser::RENDER_COHERENT;
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| 153 | mThreshold = 0;
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| 154 |
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| 155 | // Register this so that we get mouse events.
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| 156 | mEventProcessor->addMouseListener(this);
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| 157 | mEventProcessor->addMouseMotionListener(this);
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| 158 | mEventProcessor->addKeyListener(this);
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| 159 |
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| 160 | // show overlay
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| 161 | Overlay* pOver = OverlayManager::getSingleton().getByName("Example/VisibilityDemoOverlay");
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| 162 |
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| 163 | mAlgorithmInfo = OverlayManager::getSingleton().getOverlayElement("Example/Occlusion/AlgorithmInfo");
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| 164 | mThresholdInfo = OverlayManager::getSingleton().getOverlayElement("Example/Occlusion/ThresholdInfo");
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| 165 | mFrustumCulledNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Occlusion/FrustumCulledNodesInfo");
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| 166 | mQueryCulledNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Occlusion/QueryCulledNodesInfo");
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| 167 | mTraversedNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Occlusion/TraversedNodesInfo");
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| 168 | mSceneNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Occlusion/SceneNodesInfo");
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| 169 | mHierarchyNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Occlusion/HierarchyNodesInfo");
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| 170 | mRenderedNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Occlusion/RenderedNodesInfo");
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| 171 |
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| 172 | mAlgorithmInfo->setCaption(": " + mCurrentAlgorithmCaptions[mCurrentAlgorithm]);
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| 173 | mThresholdInfo->setCaption(": 0");
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| 174 | mFrustumCulledNodesInfo->setCaption(": 0");
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| 175 | mQueryCulledNodesInfo->setCaption(": 0");
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| 176 | mTraversedNodesInfo->setCaption(": 0");
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| 177 | mSceneNodesInfo->setCaption(": 0");
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| 178 | mHierarchyNodesInfo->setCaption(": 0");
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| 179 | mRenderedNodesInfo->setCaption(": 0");
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| 180 |
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| 181 | pOver->show();
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| 182 | }
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| 183 | //-----------------------------------------------------------------------
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| 184 | MouseQueryListener::~MouseQueryListener( )
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| 185 | {
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| 186 | }
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| 187 | //-----------------------------------------------------------------------
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| 188 | void MouseQueryListener::mouseMoved (MouseEvent *e)
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| 189 | {
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| 190 | // Update CEGUI with the mouse motion
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| 191 | CEGUI::System::getSingleton().injectMouseMove(e->getRelX() * mGUIRenderer->getWidth(), e->getRelY() * mGUIRenderer->getHeight());
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| 192 | }
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| 193 | //-----------------------------------------------------------------------
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| 194 | void MouseQueryListener::mousePressed(MouseEvent* e)
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| 195 | {
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| 196 | // Left mouse button down
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| 197 | if (e->getButtonID() & InputEvent::BUTTON0_MASK)
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| 198 | {
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| 199 | mLMouseDown = true;
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| 200 | }
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| 201 | // Right mouse button down
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| 202 | else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
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| 203 | {
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| 204 | CEGUI::MouseCursor::getSingleton().hide( );
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| 205 | mRMouseDown = true;
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| 206 | } // else if
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| 207 | } // mousePressed
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| 208 |
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| 209 | //-----------------------------------------------------------------------
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| 210 | void MouseQueryListener::mouseReleased(MouseEvent* e)
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| 211 | {
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| 212 | // Left mouse button up
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| 213 | if (e->getButtonID() & InputEvent::BUTTON0_MASK)
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| 214 | {
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| 215 | CEGUI::MouseCursor::getSingleton().show( );
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| 216 | mLMouseDown = false;
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| 217 | }
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| 218 | // Right mouse button up
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| 219 | else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
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| 220 | {
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| 221 | CEGUI::MouseCursor::getSingleton().show( );
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| 222 | mRMouseDown = false;
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| 223 | }
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| 224 | }
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| 225 | //-----------------------------------------------------------------------
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| 226 | void MouseQueryListener::mouseDragged (MouseEvent *e)
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| 227 | {
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| 228 | // If we are dragging the left mouse button.
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| 229 | if ( mLMouseDown )
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| 230 | {
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| 231 |
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| 232 | }
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| 233 | // If we are dragging the right mouse button.
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| 234 | if ( mRMouseDown )
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| 235 | {
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| 236 | mCamera->yaw( -e->getRelX() * mRotateSpeed );
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| 237 | mCamera->pitch( -e->getRelY() * mRotateSpeed );
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| 238 | }
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| 239 | }
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| 240 | //-----------------------------------------------------------------------
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| 241 | bool MouseQueryListener::frameStarted(const FrameEvent &evt)
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| 242 | {
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| 243 | return ExampleFrameListener::frameStarted(evt);
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| 244 | }
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| 245 | //-----------------------------------------------------------------------
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| 246 | bool MouseQueryListener::frameEnded(const FrameEvent& evt)
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| 247 | {
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| 248 | if (mShutdownRequested)
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| 249 | return false;
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| 250 |
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| 251 | if (timeDelay >= 0)
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| 252 | timeDelay -= evt.timeSinceLastFrame;
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| 253 |
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| 254 | KEY_PRESSED(KC_SPACE, 0.3, changeAlgorithm());
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| 255 |
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| 256 | KEY_PRESSED(KC_SUBTRACT, 0, changeThreshold(-10));
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| 257 | KEY_PRESSED(KC_ADD, 0, changeThreshold(10));
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| 258 | //KEY_PRESSED(KC_T, 1, change);
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| 259 |
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| 260 | changeStats();
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| 261 |
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| 262 | return ExampleFrameListener::frameStarted(evt) && ExampleFrameListener::frameEnded(evt);
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| 263 | }
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| 264 | //-----------------------------------------------------------------------
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| 265 | void MouseQueryListener::changeThreshold(int incr)
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| 266 | {
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| 267 | mThreshold += incr; if(mThreshold < 0) mThreshold = 0;
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| 268 |
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| 269 | char str[100]; sprintf(str,": %d", mThreshold);
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| 270 |
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| 271 | mSceneMgr->setOption("Threshold", &mThreshold);
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| 272 | mThresholdInfo->setCaption(str);
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| 273 | }
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| 274 | //-----------------------------------------------------------------------
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| 275 | void MouseQueryListener::changeAlgorithm()
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| 276 | {
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| 277 | //mCurrentAlgorithm = ++mCurrentAlgorithm % VisibilitySceneTraverser::NUM_RENDERMODES;
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| 278 |
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| 279 | mAlgorithmInfo->setCaption(": " + mCurrentAlgorithmCaptions[mCurrentAlgorithm]);
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| 280 | mSceneMgr->setOption("Algorithm", &mCurrentAlgorithm);
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| 281 | }
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| 282 | //-----------------------------------------------------------------------
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| 283 | void MouseQueryListener::changeStats()
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| 284 | {
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| 285 | unsigned int opt = 0;
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| 286 | char str[100];
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| 287 |
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| 288 | mSceneMgr->getOption("NumFrustumCulledNodes", &opt); sprintf(str,": %d", opt);
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| 289 | mFrustumCulledNodesInfo->setCaption(str);
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| 290 |
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| 291 | mSceneMgr->getOption("NumQueryCulledNodes", &opt); sprintf(str,": %d", opt);
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| 292 | mQueryCulledNodesInfo->setCaption(str);
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| 293 |
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| 294 | mSceneMgr->getOption("NumTraversedNodes", &opt); sprintf(str,": %d", opt);
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| 295 | mTraversedNodesInfo->setCaption(str);
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| 296 |
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| 297 | mSceneMgr->getOption("NumSceneNodes", &opt); sprintf(str,": %d", opt);
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| 298 | mSceneNodesInfo->setCaption(str);
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| 299 |
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| 300 | mSceneMgr->getOption("NumOctreeNodes", &opt); sprintf(str,": %d", opt);
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| 301 | mHierarchyNodesInfo->setCaption(str);
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| 302 |
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| 303 | mSceneMgr->getOption("NumRenderedNodes", &opt); sprintf(str,": %d", opt);
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| 304 | mRenderedNodesInfo->setCaption(str);
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| 305 | }
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| 306 | //-----------------------------------------------------------------------
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| 307 | void MouseQueryListener::keyPressed(KeyEvent* e)
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| 308 | {
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| 309 | if(e->getKey() == KC_ESCAPE)
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| 310 | {
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| 311 | mShutdownRequested = true;
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| 312 | e->consume();
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| 313 | return;
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| 314 | }
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| 315 |
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| 316 | CEGUI::System::getSingleton().injectKeyDown(e->getKey());
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| 317 | CEGUI::System::getSingleton().injectChar(e->getKeyChar());
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| 318 | e->consume();
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| 319 | }
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| 320 | //-----------------------------------------------------------------------
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| 321 | void MouseQueryListener::keyReleased(KeyEvent* e)
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| 322 | {
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| 323 | CEGUI::System::getSingleton().injectKeyUp(e->getKey());
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| 324 | e->consume();
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| 325 | }
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| 326 | //-----------------------------------------------------------------------
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| 327 | void MouseQueryListener::keyClicked(KeyEvent* e)
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| 328 | {
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| 329 | // Do nothing
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| 330 | e->consume();
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| 331 | }
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| 332 | //-----------------------------------------------------------------------
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| 333 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
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| 334 | {
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| 335 | // Create application object
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| 336 | TestCullingApplication app;
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| 337 |
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| 338 | try
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| 339 | {
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| 340 | app.go();
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| 341 | }
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| 342 | catch( Ogre::Exception& e )
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| 343 | {
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| 344 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
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| 345 | }
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| 346 |
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| 347 | return 0;
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| 348 | } |
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