1 | #ifndef _TerrainFrameListener_H__
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2 | #define _TerrainFrameListener_H__
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3 |
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4 | #include "CEGUIForwardRefs.h"
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5 | #include "ExampleApplication.h"
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6 | #include "VisibilityEnvironment.h"
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7 | #include "OgreSceneContentGenerator.h"
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8 |
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9 | Real timeDelay = 0;
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10 | #define KEY_PRESSED(_key,_timeDelay, _macro) \
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11 | { \
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12 | if (mInputDevice->isKeyDown(_key) && timeDelay <= 0) \
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13 | { \
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14 | timeDelay = _timeDelay; \
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15 | _macro ; \
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16 | } \
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17 | }
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18 |
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19 | String mCurrentAlgorithmCaptions[] =
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20 | {
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21 | "View Frustum Culling",
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22 | "Stop and Wait Culling",
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23 | "Coherent Hierarchical Culling"
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24 | };
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25 |
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26 | class TerrainFrameListener : public ExampleFrameListener, public MouseListener, public MouseMotionListener
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27 | {
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28 | public:
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29 |
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30 | TerrainFrameListener(RenderWindow* win,
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31 | Camera* cam,
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32 | SceneManager *sceneManager,
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33 | CEGUI::Renderer *renderer,
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34 | SceneContentGenerator *sceneContentGenerator);
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35 |
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36 |
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37 | ~TerrainFrameListener();
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38 |
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39 | bool frameStarted(const FrameEvent& evt);
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40 | bool frameEnded(const FrameEvent& evt);
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41 |
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42 | /* MouseListener callbacks. */
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43 | virtual void mouseClicked(MouseEvent* e) { }
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44 | virtual void mouseEntered(MouseEvent* e) { }
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45 | virtual void mouseExited(MouseEvent* e) { }
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46 |
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47 | // This is when the mouse button goes DOWN.
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48 | virtual void mousePressed(MouseEvent* e);
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49 |
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50 | // This is when the mouse button is let UP.
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51 | virtual void mouseReleased(MouseEvent* e);
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52 |
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53 | /* MouseMotionListener callbacks */
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54 | virtual void mouseMoved (MouseEvent *e);
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55 |
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56 | // This is when the mouse is clicked, held and dragged.
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57 | virtual void mouseDragged (MouseEvent *e);
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58 |
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59 | void keyPressed(KeyEvent* e);
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60 |
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61 | void keyReleased(KeyEvent* e);
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62 | void keyClicked(KeyEvent* e);
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63 |
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64 | void nextAlgorithm();
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65 | void setAlgorithm(int algorithm);
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66 | void changeThreshold(int incr);
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67 | void updateStats();
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68 | void toggleTestGeometryForVisibleLeaves();
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69 | void toggleShowOctree();
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70 | void toggleUseDepthPass();
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71 | void toggleShowViz();
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72 |
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73 | protected:
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74 | bool mLMouseDown, mRMouseDown; // True if the mouse buttons are down
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75 | SceneManager *mSceneMgr; // A pointer to the scene manager
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76 |
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77 | CEGUI::Renderer *mGUIRenderer; // cegui renderer
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78 |
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79 | bool mShutdownRequested;
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80 | int mCurrentAlgorithm;
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81 | int mVisibilityThreshold;
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82 |
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83 | OverlayElement *mAlgorithmInfo;
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84 | OverlayElement *mThresholdInfo;
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85 | OverlayElement *mFrustumCulledNodesInfo;
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86 | OverlayElement *mQueryCulledNodesInfo;
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87 | OverlayElement *mTraversedNodesInfo;
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88 | OverlayElement *mHierarchyNodesInfo;
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89 | OverlayElement *mRenderedNodesInfo;
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90 | OverlayElement *mObjectsCountInfo;
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91 | OverlayElement *mTestGeometryForVisibleLeavesInfo;
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92 | OverlayElement *mQueriesIssuedInfo;
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93 |
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94 | SceneContentGenerator *mSceneContentGenerator;
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95 |
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96 | bool mTestGeometryForVisibleLeaves;
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97 | bool mShowOctree;
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98 | bool mUseDepthPass;
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99 | bool mShowVisualization;
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100 |
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101 | bool mVisualizeCulledNodes;
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102 |
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103 | Camera *mVizCamera;
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104 | };
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105 |
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106 |
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107 | class TestCullingApplication : public ExampleApplication
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108 | {
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109 | public:
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110 | ~TestCullingApplication();
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111 |
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112 | protected:
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113 | void createScene();
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114 | void createFrameListener();
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115 | void setupGui();
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116 |
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117 | //virtual void createCamera(void);
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118 |
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119 | CEGUI::OgreCEGUIRenderer *mGUIRenderer;
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120 | CEGUI::System *mGUISystem;
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121 |
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122 | Vector3 mMinTranslation;
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123 | Vector3 mMaxTranslation;
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124 |
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125 | Vector3 mMinAngle;
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126 | Vector3 mMaxAngle;
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127 |
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128 | SceneContentGenerator *mSceneContentGenerator;
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129 |
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130 | private:
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131 | void chooseSceneManager(void);
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132 | };
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133 |
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134 | #endif // _TerrainFrameListener_H__ |
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