source: trunk/VUT/work/TestCulling/TestCullingApplication.h @ 86

Revision 86, 3.0 KB checked in by mattausch, 19 years ago (diff)
Line 
1/**
2    \file
3        TestCullingApplication.h
4*/
5#include "CEGUIForwardRefs.h"
6#include "ExampleApplication.h"
7#include "VisibilityEnvironment.h"
8#include "SceneContentGenerator.h"
9
10Real timeDelay = 0;
11#define KEY_PRESSED(_key,_timeDelay, _macro) \
12{ \
13    if (mInputDevice->isKeyDown(_key) && timeDelay <= 0) \
14{ \
15    timeDelay = _timeDelay; \
16    _macro ; \
17} \
18}
19
20String mCurrentAlgorithmCaptions[GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS] =
21{
22    "View Frustum Culling",
23        "Stop and Wait Culling",
24        "Coherent Hierarchical Culling"
25};
26
27class MouseQueryListener : public ExampleFrameListener, public MouseListener, public MouseMotionListener
28{
29public:
30
31    MouseQueryListener(RenderWindow* win, Camera* cam, SceneManager *sceneManager,
32                        CEGUI::Renderer *renderer, SceneContentGenerator *sceneContentGenerator);
33
34
35    ~MouseQueryListener( );
36
37        bool frameStarted(const FrameEvent& evt);
38        bool frameEnded(const FrameEvent& evt);
39
40    /* MouseListener callbacks. */
41    virtual void mouseClicked(MouseEvent* e) { }
42    virtual void mouseEntered(MouseEvent* e) { }
43    virtual void mouseExited(MouseEvent* e)  { }
44
45    // This is when the mouse button goes DOWN.
46    virtual void mousePressed(MouseEvent* e);
47
48    // This is when the mouse button is let UP.
49    virtual void mouseReleased(MouseEvent* e);
50
51    /* MouseMotionListener callbacks */
52    virtual void mouseMoved (MouseEvent *e);
53   
54    // This is when the mouse is clicked, held and dragged.
55    virtual void mouseDragged (MouseEvent *e);
56
57    void keyPressed(KeyEvent* e);
58
59        void keyReleased(KeyEvent* e);
60        void keyClicked(KeyEvent* e);
61
62        void nextAlgorithm();
63        void setAlgorithm(int algorithm);
64        void changeThreshold(int incr);
65        void changeStats();
66        void toggleUseOptimization();
67        void toggleShowOctree();
68
69protected:
70    bool mLMouseDown, mRMouseDown;     // True if the mouse buttons are down
71    SceneManager *mSceneMgr;           // A pointer to the scene manager
72   
73        CEGUI::Renderer *mGUIRenderer;     // cegui renderer
74       
75        bool mShutdownRequested;
76        int mCurrentAlgorithm;
77        int mVisibilityThreshold;
78
79        OverlayElement *mAlgorithmInfo;
80        OverlayElement *mThresholdInfo;
81        OverlayElement *mFrustumCulledNodesInfo;
82        OverlayElement *mQueryCulledNodesInfo;
83    OverlayElement *mTraversedNodesInfo;
84        OverlayElement *mHierarchyNodesInfo;
85        OverlayElement *mRenderedNodesInfo;
86        OverlayElement *mNumObjectsInfo;
87        OverlayElement *mUseOptimizationInfo;
88
89        SceneContentGenerator *mSceneContentGenerator;
90
91        bool mUseOptimization;
92        bool mShowOctree;
93};
94
95
96class TestCullingApplication : public ExampleApplication
97{
98public:
99        ~TestCullingApplication();
100
101protected:
102        void createScene();
103        void createFrameListener();
104        void setupGui();
105       
106        //virtual void createCamera(void);
107
108        CEGUI::OgreCEGUIRenderer *mGUIRenderer;
109        CEGUI::System *mGUISystem;
110
111        Vector3 mMinTranslation;
112        Vector3 mMaxTranslation;
113
114        Vector3 mMinAngle;
115        Vector3 mMaxAngle;
116
117        SceneContentGenerator *mSceneContentGenerator;
118
119private:
120        void chooseSceneManager(void);
121};
122
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