1 | #ifndef _SCENECONTENTGENERATOR_H__
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2 | #define _SCENECONTENTGENERATOR_H__
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3 |
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4 | #include <OgrePrerequisites.h>
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5 | #include <OgreMath.h>
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6 | #include <Ogre.h>
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7 |
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8 | namespace Ogre {
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9 |
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10 | /** Class which fills a scene with content in a random fashion.
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11 | */
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12 | class SceneContentGenerator
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13 | {
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14 | public:
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15 | SceneContentGenerator(SceneManager *sm);
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16 |
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17 | /** Generates scene object in a random fashion.
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18 | @param number of objects to generate
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19 | @param objName the name of the mesh to be generated
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20 | */
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21 | void GenerateScene(int numObjects, const String &objName);
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22 | /** Generates a new object in the scene using ray scene queries |
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23 | and inserts it into scene hierarchy. |
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24 | @param position position where the object is created |
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25 | @param rotation rotation angle applied locally to object |
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26 | @objName the name of the object entity |
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27 | @returns scene object if it was successfully created, NULL otherwise |
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28 | */ |
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29 | SceneNode *GenerateSceneObject(const Vector3 &position,
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30 | const Vector3 &rotation, const String &objName);
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31 |
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32 | void SetMinAngle(Vector3 minAngle);
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33 | void SetMaxAngle(Vector3 maxAngle);
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34 | void SetMinPos(Vector3 minPos);
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35 | void SetMaxPos(Vector3 maxPos);
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36 |
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37 | protected:
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38 |
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39 | Vector3 mMinAngle;
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40 | Vector3 mMaxAngle;
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41 | Vector3 mMaxPos;
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42 | Vector3 mMinPos;
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43 |
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44 | SceneManager *mSceneMgr;
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45 | int mCount; // The number of objects on the screen
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46 | };
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47 |
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48 | } // namespace Ogre
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49 |
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50 | #endif // SCENECONTENTGENERATOR_H_ |
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