1 | #include "TerrainContentGenerator.h"
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2 |
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3 | namespace Ogre {
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4 |
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5 | /*************************************************/
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6 | /* RayQueryExecutor implementation */
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7 | /*************************************************/
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8 |
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9 | //-----------------------------------------------------------------------
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10 | RayQueryExecutor::RayQueryExecutor(SceneManager *sm)
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11 | {
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12 | mRaySceneQuery = sm->createRayQuery(Ray());
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13 | }
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14 | //-----------------------------------------------------------------------
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15 | RayQueryExecutor::~RayQueryExecutor()
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16 | {
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17 | delete mRaySceneQuery;
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18 | }
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19 | //-----------------------------------------------------------------------
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20 | bool RayQueryExecutor::executeRayQuery(Vector3 *result, const Vector3 &pos,
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21 | const Vector3 &dir)
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22 | {
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23 | return executeRayQuery(result, Ray(pos, dir));
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24 | }
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25 | //-----------------------------------------------------------------------
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26 | bool RayQueryExecutor::executeRayQuery(Vector3 *result, const Ray &ray)
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27 | {
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28 | mRaySceneQuery->setRay(ray);
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29 |
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30 | // Perform the scene query
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31 | RaySceneQueryResult &queryResult = mRaySceneQuery->execute();
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32 | RaySceneQueryResult::iterator it = queryResult.begin();
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33 |
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34 | if (it != queryResult.end() && it->worldFragment)
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35 | {
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36 | SceneQuery::WorldFragment* wf = it->worldFragment;
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37 |
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38 | *result = wf->singleIntersection;
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39 | return true;
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40 | }
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41 |
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42 | return false;
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43 | }
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44 |
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45 | /*******************************************************/
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46 | /* TerrainContentGenerator implementation */
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47 | /*******************************************************/
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48 |
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49 | //-----------------------------------------------------------------------
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50 | TerrainContentGenerator::TerrainContentGenerator(SceneManager *sm):
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51 | SceneContentGenerator(sm), mMaxHeight(50)
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52 | {
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53 | mMinPos = Vector3(0.0f, 5000.0f, 0.0f);
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54 | mMaxPos = Vector3(3000.0f, 5000.0f, 3000.0f);
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55 |
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56 | mMinAngle = Vector3(0.0f, 0.0f, 0.0f);
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57 | mMaxAngle = Vector3(360.0f, 0.0f, 0.0f);
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58 |
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59 | mRayQueryExecutor = new RayQueryExecutor(sm);
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60 | }
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61 | //-----------------------------------------------------------------------
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62 | TerrainContentGenerator::~TerrainContentGenerator()
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63 | {
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64 | delete mRayQueryExecutor;
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65 | }
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66 | //-----------------------------------------------------------------------
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67 | SceneNode *TerrainContentGenerator::GenerateSceneObject(const Vector3 &position, |
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68 | const Vector3 &rotation, const String& objName)
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69 | {
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70 | Vector3 queryResult;
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71 |
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72 | if (mRayQueryExecutor->executeRayQuery(&queryResult, position, Vector3::NEGATIVE_UNIT_Y))
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73 | {
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74 | // reject if height is too high
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75 | if(queryResult.y < mMaxHeight)
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76 | {
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77 | return SceneContentGenerator::GenerateSceneObject(queryResult, rotation, objName);
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78 | }
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79 | }
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80 |
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81 | return NULL;
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82 | }
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83 | //-----------------------------------------------------------------------
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84 | void TerrainContentGenerator::SetMaxHeight(Real maxHeight)
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85 | {
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86 | mMaxHeight = maxHeight;
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87 | }
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88 |
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89 | } // namespace Ogre |
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