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[81] | 1 | #ifndef _TERRAINCONTENTGENERATOR_H__
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| 2 | #define _TERRAINCONTENTGENERATOR_H__
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| 3 |
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| 4 | #include "SceneContentGenerator.h"
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| 5 | #include <Ogre.h>
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| 6 |
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| 7 | namespace Ogre {
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| 8 |
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| 9 | /** Class which executes a simple ray query.
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| 10 | */
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| 11 | class RayQueryExecutor
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| 12 | {
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| 13 | public:
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| 14 | RayQueryExecutor(SceneManager *sm);
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| 15 | ~RayQueryExecutor();
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| 16 |
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| 17 | bool executeRayQuery(Vector3 *result, const Vector3 &pos, const Vector3 &dir);
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| 18 | bool RayQueryExecutor::executeRayQuery( Vector3 *result, const Ray &ray);
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| 19 |
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| 20 | protected:
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| 21 | RaySceneQuery *mRaySceneQuery;
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| 22 | };
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| 23 |
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| 24 | /** Class which fills a terrain with content in a random fashion
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| 25 | */
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| 26 | class TerrainContentGenerator: public SceneContentGenerator
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| 27 | {
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| 28 | public:
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| 29 | TerrainContentGenerator(SceneManager *sm);
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| 30 | ~TerrainContentGenerator();
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| 31 |
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| 32 | SceneNode *GenerateSceneObject(const Vector3 &position,
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| 33 | const Vector3 &rotation, const String &objName);
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| 34 |
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| 35 | void SetMaxHeight(Real maxHeight);
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[85] | 36 |
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[104] | 37 | RayQueryExecutor *GetRayQueryExecutor();
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| 38 |
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[81] | 39 | protected:
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| 40 | RayQueryExecutor *mRayQueryExecutor;
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| 41 | Real mMaxHeight;
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| 42 | };
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| 43 |
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| 44 | } // namespace Ogre
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| 45 | #endif // _TERRAINCONTENTGENERATOR_H |
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