Rev | Line | |
---|
[61] | 1 | /**
|
---|
| 2 | \file
|
---|
| 3 | TerrainContentGenerator.h
|
---|
| 4 | */
|
---|
| 5 | #include "ExampleApplication.h"
|
---|
| 6 |
|
---|
| 7 | class RayQueryExecutor
|
---|
| 8 | {
|
---|
| 9 | public:
|
---|
| 10 | RayQueryExecutor( SceneManager *sm );
|
---|
| 11 | ~RayQueryExecutor( );
|
---|
| 12 | bool executeRayQuery( Vector3 *result, const Vector3 &pos, const Vector3 &dir );
|
---|
| 13 | protected:
|
---|
| 14 | RaySceneQuery *mRaySceneQuery;
|
---|
| 15 | };
|
---|
| 16 |
|
---|
| 17 | class TerrainContentGenerator
|
---|
| 18 | {
|
---|
| 19 | public:
|
---|
| 20 | TerrainContentGenerator( SceneManager *sm, RayQueryExecutor *rayQueryEx );
|
---|
| 21 | /** Generates a the scene hierarchy with random values .
|
---|
| 22 | @param number of objects to generate
|
---|
| 23 | */
|
---|
| 24 | void generateScene( int numObjects );
|
---|
| 25 | /** |
---|
| 26 | generates a new scene object |
---|
| 27 | @param tranlationRatio ratio between minimal and maximal possible translation |
---|
| 28 | @param rotationRatio ratio between minimal and maximal possible rotation |
---|
| 29 | @idx the index of the new object |
---|
| 30 | @entName the name of the object entity |
---|
| 31 | */ |
---|
| 32 | void generateSceneObject( const Vector3 &translationRatio, const Vector3 &rotationRatio,
|
---|
| 33 | const int idx, const String &entName );
|
---|
| 34 |
|
---|
| 35 | protected:
|
---|
| 36 |
|
---|
| 37 | Real mMinAngle;
|
---|
| 38 | Real mMaxAngle;
|
---|
| 39 | Vector3 mMaxTranslation;
|
---|
| 40 | Vector3 mMinTranslation;
|
---|
| 41 |
|
---|
| 42 | RayQueryExecutor *mRayQueryExecutor;
|
---|
| 43 | SceneManager *mSceneMgr;
|
---|
| 44 | int mCount; // The number of objects on the screen
|
---|
| 45 | };
|
---|
| 46 |
|
---|
Note: See
TracBrowser
for help on using the repository browser.