1 | #include <OgreNoMemoryMacros.h>
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2 | #include <CEGUI/CEGUI.h>
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3 | #include <../CEGUIRenderer/include/OgreCEGUIRenderer.h>
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4 | #include <../CEGUIRenderer/include/OgreCEGUIResourceProvider.h>
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5 | #include <../CEGUIRenderer/include/OgreCEGUITexture.h>
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6 | #include <OgreMemoryMacros.h>
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7 | #include "TerrainFrameListener.h"
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8 | #include "OgrePlatformQueryManager.h"
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9 | #include "OgreVisibilityTerrainSceneManager.h"
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10 | #include "VisibilityInfo.h"
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11 | #include "OgreOcclusionQueriesQueryManager.h"
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12 | #include "TestCullingTerrainApplication.h"
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13 |
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14 | // output file for frame info
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15 | const char* frames_out_filename = "frame.out";
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16 | // output file for object positions / orientations
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17 | const char* objects_out_filename = "objects.out";
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18 |
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19 |
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20 | // --- captions for overlays
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21 |
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22 | String currentAlgorithmCaptions[GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS] =
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23 | {
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24 | "View Frustum Culling",
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25 | "Stop and Wait Culling",
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26 | "Coherent Hierarchical Culling"
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27 | };
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28 |
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29 | String queryTypeCaptions[] =
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30 | {
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31 | "from camera",
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32 | "from viewpoint"
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33 | };
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34 |
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35 | String queryRelativeVisCaptions[] =
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36 | {
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37 | "visible pixels",
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38 | "relative visibility"
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39 | };
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40 |
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41 | String queryMethodCaptions[] =
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42 | {
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43 | "occlusion queries",
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44 | "item buffer"
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45 | };
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46 |
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47 | Real currentObjectTerrainOffsets[] =
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48 | {
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49 | 0,
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50 | 7,
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51 | 0
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52 | };
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53 | Real currentObjectScales[] =
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54 | {
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55 | 0.1,
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56 | 0.1,
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57 | 0.07
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58 | };
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59 |
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60 | //-----------------------------------------------------------------------
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61 | TerrainFrameListener::TerrainFrameListener(RenderWindow* win, Camera* cam,
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62 | SceneManager *sceneManager,
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63 | CEGUI::Renderer *renderer,
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64 | TerrainContentGenerator *sceneGenerator,
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65 | Camera *vizCamera,
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66 | SceneNode *camNode,
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67 | Light *sunLight,
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68 | TestCullingTerrainApplication *app):
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69 | mCamera(cam),
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70 | mWindow(win),
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71 | mNumScreenShots(0),
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72 | mTimeDelay(0),
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73 | mSceneDetailIndex(0),
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74 | mMoveScale(0.0f),
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75 | mRotScale(0.0f),
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76 | mTranslateVector(Vector3::ZERO),
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77 | mAniso(1),
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78 | mFiltering(TFO_BILINEAR),
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79 | mGUIRenderer(renderer),
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80 | mSceneMgr(sceneManager),
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81 | mCurrentObject(NULL),
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82 | mTerrainContentGenerator(sceneGenerator),
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83 | mVisibilityThreshold(0),
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84 | mAssumedVisibility(0),
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85 | mCurrentAlgorithm(GtpVisibility::VisibilityEnvironment::COHERENT_HIERARCHICAL_CULLING),
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86 | //mCurrentAlgorithm(GtpVisibility::VisibilityEnvironment::FRUSTUM_CULLING),
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87 | mNodeVizMode(NODEVIZ_NONE),
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88 | mVizCameraHeight(Real(2500.0)),
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89 | mCamNode(camNode),
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90 | mAppState(WALKTHROUGH),
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91 | mCurrentFrame(0),
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92 | mReplayTimeElapsed(0),
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93 | mRotateSpeed(72),
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94 | mMoveSpeed(50),
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95 | mVizCamera(vizCamera),
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96 | mStatsOn(true),
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97 | mShutdownRequested(false),
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98 | mLMouseDown(false),
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99 | mRMouseDown(false),
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100 | mShowOctree(false),
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101 | mUseDepthPass(false),
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102 | mTestGeometryForVisibleLeaves(true),
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103 | mShowVisualization(false),
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104 | mCullCamera(false),
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105 | mRecord(false),
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106 | mShowShadows(false),
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107 | mShowHelp(false),
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108 | mDisplayCameraDetails(false),
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109 | mVisualizeCulledNodes(false),
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110 | mSunLight(sunLight),
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111 | mShiftPressed(false),
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112 | mShowQueryStats(false),
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113 | mQueryManager(NULL),
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114 | mVisibilityManager(NULL),
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115 | mDelayedQueriesIssued(0.0),
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116 | mDelayedTraversedNodes(0.0),
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117 | mUseItemBuffer(false),
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118 | mRenderPatchesForItemBuffer(false),
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119 | mCurrentObjectType(0),
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120 | mApplication(app),
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121 | mUseAnimation(false),
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122 | mDeleteObjects(false)
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123 | {
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124 | //mInputDevice = PlatformManager::getSingleton().createInputReader();
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125 | //mInputDevice->initialise(win, true, true);
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126 |
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127 | mEventProcessor = new EventProcessor();
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128 |
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129 | mEventProcessor->initialise(win);
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130 | mEventProcessor->startProcessingEvents();
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131 | mEventProcessor->addMouseListener(this);
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132 | mEventProcessor->addMouseMotionListener(this);
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133 | mEventProcessor->addKeyListener(this);
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134 |
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135 | mInputDevice = mEventProcessor->getInputReader();
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136 |
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137 | // create ray query executor, used to place objects in terrain
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138 | mRayQueryExecutor = new RayQueryExecutor(mSceneMgr);
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139 |
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140 | //-- overlays
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141 | mDebugOverlay = OverlayManager::getSingleton().getByName("Core/DebugOverlay");
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142 | mHelpOverlay = OverlayManager::getSingleton().getByName("Example/Visibility/HelpOverlay");
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143 | mQueryOverlay = OverlayManager::getSingleton().getByName("Example/Visibility/QueryOverlay");
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144 | mCullStatsOverlay = OverlayManager::getSingleton().getByName("Example/Visibility/CullStatsOverlay");
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145 |
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146 | initVisStatsOverlay(); // visibility stats overlay
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147 | initHelpOverlay(); // help overlay
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148 | initQueryOverlay(); // visibility query stats overlay
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149 |
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150 | // show stats overlays
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151 | showStats(true);
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152 |
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153 | // set culling algorithm type
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154 | setAlgorithm(mCurrentAlgorithm);
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155 |
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156 | // set scene manager options
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157 | mSceneMgr->setOption("TestGeometryForVisibleLeaves", &mTestGeometryForVisibleLeaves);
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158 |
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159 | // apply delayed rendering (i.e., transparents after hierarchical culling pass)
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160 | // only if optimization is not used
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161 | bool delayRenderTransparents = !mTestGeometryForVisibleLeaves;
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162 |
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163 | mSceneMgr->setOption("DelayRenderTransparents", &delayRenderTransparents);
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164 | mSceneMgr->setOption("UseDepthPass", &mUseDepthPass);
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165 |
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166 | mSceneMgr->setOption("ShowOctree", &mShowOctree);
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167 | mSceneMgr->setOption("CullCamera", &mCullCamera);
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168 | mSceneMgr->setOption("PrepareVisualization", &mShowVisualization);
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169 |
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170 | setObjectType(mCurrentObjectType);
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171 |
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172 | // reset statistics
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173 | resetStats();
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174 | }
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175 | //-----------------------------------------------------------------------
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176 | TerrainFrameListener::~TerrainFrameListener()
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177 | {
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178 | delete mRayQueryExecutor;
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179 | delete mEventProcessor;
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180 |
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181 | if (mQueryManager)
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182 | {
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183 | delete mQueryManager;
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184 | mQueryManager = NULL;
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185 | }
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186 | }
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187 | //-----------------------------------------------------------------------
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188 | void TerrainFrameListener::mouseMoved(MouseEvent *e)
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189 | {
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190 | // Update CEGUI with the mouse motion
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191 | CEGUI::System::getSingleton().injectMouseMove(e->getRelX() *
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192 | mGUIRenderer->getWidth(), e->getRelY() * mGUIRenderer->getHeight());
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193 | }
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194 | //-----------------------------------------------------------------------
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195 | void TerrainFrameListener::mousePressed(MouseEvent* e)
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196 | {
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197 | // Left mouse button down
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198 | if (e->getButtonID() & InputEvent::BUTTON0_MASK)
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199 | {
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200 | CEGUI::MouseCursor::getSingleton().hide();
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201 |
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202 | // Setup the ray scene query
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203 | Ray mouseRay = mCamera->getCameraToViewportRay(e->getX(), e->getY());
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204 |
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205 | //Vector3 queryResult; mRayQueryExecutor->executeRayQuery(&queryResult, mouseRay);
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206 |
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207 | Real val = Math::RangeRandom(0, 360); // random rotation
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208 |
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209 | // get results, create a node/entity on the position
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210 | mCurrentObject = mTerrainContentGenerator->GenerateSceneObject(
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211 | mouseRay.getOrigin()/*queryResult*/, Vector3(val, 0, 0),
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212 | mApplication->getCurrentObjectCaption(mCurrentObjectType));
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213 |
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214 | mLMouseDown = true;
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215 | }
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216 | // Right mouse button down
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217 | else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
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218 | {
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219 | CEGUI::MouseCursor::getSingleton().hide();
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220 | mRMouseDown = true;
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221 | }
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222 | }
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223 | //-----------------------------------------------------------------------
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224 | void TerrainFrameListener::mouseDragDropped(MouseEvent* e)
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225 | {
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226 | // Left mouse button up
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227 | if (e->getButtonID() & InputEvent::BUTTON0_MASK)
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228 | {
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229 | CEGUI::MouseCursor::getSingleton().show();
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230 |
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231 | mLMouseDown = false;
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232 | }
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233 | // Right mouse button up
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234 | else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
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235 | {
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236 | CEGUI::MouseCursor::getSingleton().show();
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237 |
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238 | mRMouseDown = false;
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239 | }
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240 | }
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241 | //-----------------------------------------------------------------------
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242 | void TerrainFrameListener::mouseReleased(MouseEvent* e)
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243 | {
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244 | // Left mouse button up
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245 | if (e->getButtonID() & InputEvent::BUTTON0_MASK)
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246 | {
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247 | CEGUI::MouseCursor::getSingleton().show();
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248 |
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249 | // start animation: only robot has animation phases
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250 | if (mCurrentObject && (mCurrentObjectType == TestCullingTerrainApplication::ROBOT))
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251 | {
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252 | // HACK: not neccesary the last element
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253 | Entity *ent = mTerrainContentGenerator->GetGeneratedEntities()->back();
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254 | EntityState *entState = new EntityState(ent, EntityState::MOVING, Math::RangeRandom(0.5, 1.5));
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255 | mApplication->getEntityStates().push_back(entState);
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256 | }
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257 |
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258 | mLMouseDown = false;
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259 | }
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260 | // Right mouse button up
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261 | else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
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262 | {
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263 | CEGUI::MouseCursor::getSingleton().show();
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264 |
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265 | mRMouseDown = false;
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266 | }
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267 | }
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268 | //-----------------------------------------------------------------------
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269 | void TerrainFrameListener::mouseDragged(MouseEvent *e)
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270 | {
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271 | // If we are dragging the left mouse button.
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272 | if (mLMouseDown)
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273 | {
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274 | if (!mCurrentObject)
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275 | return;
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276 |
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277 | Vector3 queryResult;
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278 | Ray mouseRay = mCamera->getCameraToViewportRay(e->getX(), e->getY());
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279 |
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280 | if (mRayQueryExecutor->executeRayQuery(&queryResult, mouseRay))
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281 | {
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282 | // apply offset so object is ON terrain
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283 | queryResult.y += currentObjectTerrainOffsets[mCurrentObjectType];
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284 | mCurrentObject->setPosition(queryResult);
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285 | }
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286 | }
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287 | // If we are dragging the right mouse button.
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288 | if (mRMouseDown)
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289 | {
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290 | //mCamera->yaw(-e->getRelX() * mRotateSpeed);
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291 | //mCamera->pitch(-e->getRelY() * mRotateSpeed);
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292 | mCamNode->yaw(-e->getRelX() * mRotateSpeed);
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293 | mCamNode->pitch(-e->getRelY() * mRotateSpeed);
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294 | }
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295 | }
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296 | //-----------------------------------------------------------------------
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297 | bool TerrainFrameListener::frameStarted(const FrameEvent &evt)
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298 | {
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299 | if (mWindow->isClosed())
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300 | {
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301 | return false;
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302 | }
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303 |
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304 | if (mDeleteObjects)
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305 | {
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306 | mApplication->deleteEntityStates();
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307 | mTerrainContentGenerator->RemoveGeneratedObjects();
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308 | mDeleteObjects = false;
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309 | }
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310 |
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311 | if (mUseAnimation) // update animations
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312 | {
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313 | mApplication->updateAnimations(evt.timeSinceLastFrame);
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314 | }
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315 |
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316 | if (mDisplayCameraDetails) // Print camera details
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317 | {
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318 | mWindow->setDebugText("P: " + StringConverter::toString(mCamera->getDerivedPosition()) +
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319 | " " + "O: " + StringConverter::toString(mCamera->getDerivedOrientation()));
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320 | }
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321 |
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322 | //-- setup what is needed for immediate mouse/key movement
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323 | if (mTimeDelay >= 0)
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324 | {
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325 | mTimeDelay -= evt.timeSinceLastFrame;
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326 | }
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327 |
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328 | // If this is the first frame, pick a speed
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329 | if (evt.timeSinceLastFrame == 0)
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330 | {
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331 | mMoveScale = 1;
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332 | mRotScale = 0.1;
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333 | }
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334 | // Otherwise scale movement units by time passed since last frame
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335 | else
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336 | {
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337 | // Move about 100 units per second,
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338 | mMoveScale = mMoveSpeed * evt.timeSinceLastFrame;
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339 | // Take about 10 seconds for full rotation
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340 | mRotScale = mRotateSpeed * evt.timeSinceLastFrame;
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341 | }
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342 |
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343 | mRotX = 0;
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344 | mRotY = 0;
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345 | mTranslateVector = Vector3::ZERO;
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346 |
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347 | if (!processUnbufferedKeyInput(evt))
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348 | {
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349 | return false;
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350 | }
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351 | /* if (!processUnbufferedMouseInput(evt))
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352 | { return false; }*/
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353 |
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354 | // --- set parameters for visualization
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355 | if (mShowVisualization)
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356 | {
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357 | // important for visualization => draw octree bounding boxes
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358 | mSceneMgr->setOption("ShowOctree", &mShowVisualization);
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359 |
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360 | // ---- setup visualization camera
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361 |
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362 | mVizCamera->setPosition(0, 0, 0);
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363 | mVizCamera->setOrientation(Quaternion::IDENTITY);
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364 |
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365 | Vector3 camPos = mCamNode->getPosition();
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366 | mVizCamera->setPosition(camPos.x, mVizCameraHeight, camPos.z);
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367 |
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368 | // point down -Z axis
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369 | mVizCamera->pitch(Radian(Degree(270.0)));
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370 |
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371 | // rotation arounnd X axis
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372 | mVizCamera->yaw(Math::ATan2(-mCamera->getDerivedDirection().x,
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373 | -mCamera->getDerivedDirection().z));
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374 |
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375 | // move by a constant so view plane is on bottom of viewport
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376 | mVizCamera->moveRelative(Vector3(0, 800, 0));
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377 | }
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378 |
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379 | //-- set application state
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380 | switch (mAppState)
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381 | {
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382 | case REPLAY:
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383 | setCurrentFrameInfo(evt.timeSinceLastFrame);
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384 | break;
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385 | case WALKTHROUGH:
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386 | //-- if we are recording camera status per frame
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387 | if (mRecord)
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388 | {
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389 | addFrameInfo(mCamNode, evt.timeSinceLastFrame);
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390 | // print recording message
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391 | mWindow->setDebugText("Recording frame " +
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392 | StringConverter::toString(mFrameInfo.size() - 1));
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393 | }
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394 | // move camera according to input
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395 | moveCamera();
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396 |
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397 | // clamp camera so we always walk along the terrain
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398 | mApplication->Clamp2Terrain(mCamNode, 10);
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399 | break;
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400 |
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401 | default:
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402 | break;
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403 | };
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404 |
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405 | return true;
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406 | }
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407 | //-----------------------------------------------------------------------
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408 | void TerrainFrameListener::applyVisibilityQuery(bool fromPoint, bool relativeVisibility,
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409 | bool useItemBuffer)
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410 | {
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411 | // TODO: change this (does not work with other scene manager plugins)
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412 | VisibilityTerrainSceneManager *sm =
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413 | dynamic_cast<VisibilityTerrainSceneManager *>(mSceneMgr);
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414 |
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415 | mQueryManager = new OcclusionQueriesQueryManager(sm->GetHierarchyInterface(),
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416 | mWindow->getViewport(0), false, useItemBuffer);
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417 | //mQueryManager = new PlatformQueryManager(sm->GetHierarchyInterface(), mWindow->getViewport(0), false);
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418 |
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419 | sm->GetVisibilityManager()->SetQueryManager(mQueryManager);
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420 |
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421 | InfoContainer<GtpVisibility::NodeInfo> visibleNodes;
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422 | InfoContainer<GtpVisibility::MeshInfo> visibleGeometry;
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423 | InfoContainer<GtpVisibility::PatchInfo> visiblePatches;
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424 |
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425 |
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426 | if (fromPoint)
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427 | {
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428 | mQueryManager-> |
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429 | ComputeFromPointVisibility(mCamNode->getPosition(), &visibleNodes,
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430 | &visibleGeometry, &visiblePatches, relativeVisibility);
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431 | }
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432 | else
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433 | {
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434 | mQueryManager->ComputeCameraVisibility(*mCamera,
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435 | &visibleNodes, &visibleGeometry, &visiblePatches, relativeVisibility);
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436 | }
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437 |
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438 | std::stringstream d;
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439 | d << queryTypeCaptions[fromPoint ? 1 : 0].c_str() << " "
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440 | << queryRelativeVisCaptions[relativeVisibility ? 1 : 0].c_str() << " "
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441 | << queryMethodCaptions[useItemBuffer ? 1 : 0].c_str();
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442 | LogManager::getSingleton().logMessage(d.str());
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443 |
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444 |
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445 | float averageNodeVis = 0, averageGeometryVis = 0, averagePatchVis = 0;
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446 | int geomSize = 0, nodesSize = 0, patchSize = 0;
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447 |
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448 | InfoContainer<GtpVisibility::MeshInfo>::iterator geomIt, geomIt_end = visibleGeometry.end();
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449 |
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450 | for (geomIt = visibleGeometry.begin(); geomIt != geomIt_end; ++geomIt)
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451 | {
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452 | // add if not 0
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453 | if ((*geomIt).GetVisiblePixels())
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454 | {
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455 | float vis = relativeVisibility ?
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456 | (*geomIt).ComputeRelativeVisibility() : (float)(*geomIt).GetVisiblePixels();
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457 |
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458 | averageGeometryVis += vis;
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459 | ++ geomSize;
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460 |
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461 | std::stringstream d;
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462 | d << "Geometry " << geomSize << " id: " << (*geomIt).GetMesh()->getSubEntity(0)->getId()
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463 | << " visibility: " << (*geomIt).GetVisiblePixels() << ", " << (*geomIt).GetProjectedPixels();
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464 | LogManager::getSingleton().logMessage(d.str());
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465 | }
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466 | }
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467 |
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468 | InfoContainer<GtpVisibility::NodeInfo>::iterator nodesIt, nodesIt_end = visibleNodes.end();
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469 |
|
---|
470 | for (nodesIt = visibleNodes.begin(); nodesIt != nodesIt_end; ++nodesIt)
|
---|
471 | {
|
---|
472 | // add if not 0
|
---|
473 | if ((*nodesIt).GetVisiblePixels())
|
---|
474 | {
|
---|
475 | float vis = relativeVisibility ?
|
---|
476 | (*nodesIt).ComputeRelativeVisibility() : (float)(*nodesIt).GetVisiblePixels();
|
---|
477 |
|
---|
478 | averageNodeVis += vis;
|
---|
479 | ++ nodesSize;
|
---|
480 |
|
---|
481 | std::stringstream d; d << "Node visibility: " << vis;
|
---|
482 | LogManager::getSingleton().logMessage(d.str());
|
---|
483 | }
|
---|
484 | }
|
---|
485 |
|
---|
486 | InfoContainer<GtpVisibility::PatchInfo>::iterator patchIt, patchIt_end = visiblePatches.end();
|
---|
487 |
|
---|
488 | for (patchIt = visiblePatches.begin(); patchIt != patchIt_end; ++ patchIt)
|
---|
489 | {
|
---|
490 | // add if not 0
|
---|
491 | if ((*patchIt).GetVisiblePixels())
|
---|
492 | {
|
---|
493 | float vis = relativeVisibility ?
|
---|
494 | (*patchIt).ComputeRelativeVisibility() : (float)(*patchIt).GetVisiblePixels();
|
---|
495 |
|
---|
496 | averagePatchVis += vis;
|
---|
497 | ++ patchSize;
|
---|
498 |
|
---|
499 | std::stringstream d; d << "Patch visibility: " << vis;
|
---|
500 | LogManager::getSingleton().logMessage(d.str());
|
---|
501 | }
|
---|
502 | }
|
---|
503 |
|
---|
504 | if (nodesSize)
|
---|
505 | averageNodeVis /= (float)nodesSize;
|
---|
506 | if (geomSize)
|
---|
507 | averageGeometryVis /= (float)geomSize;
|
---|
508 | if (patchSize)
|
---|
509 | averagePatchVis /= (float)patchSize;
|
---|
510 |
|
---|
511 | //-- update visibility queries stats
|
---|
512 | try
|
---|
513 | {
|
---|
514 | char str[100];
|
---|
515 |
|
---|
516 | sprintf(str, ": %s, %s, %s",
|
---|
517 | queryTypeCaptions[fromPoint ? 1 : 0].c_str(),
|
---|
518 | queryRelativeVisCaptions[relativeVisibility ? 1 : 0].c_str(),
|
---|
519 | queryMethodCaptions[useItemBuffer ? 1 : 0].c_str());
|
---|
520 |
|
---|
521 | mQueryTypeInfo->setCaption(str);
|
---|
522 |
|
---|
523 | sprintf(str, ": %d", (int)nodesSize);
|
---|
524 | mQueryVisibleNodesInfo->setCaption(str);
|
---|
525 |
|
---|
526 | sprintf(str,": %d", (int)geomSize);
|
---|
527 | mQueryVisibleGeometryInfo->setCaption(str);
|
---|
528 |
|
---|
529 | sprintf(str,": %d", (int)patchSize);
|
---|
530 | mQueryVisiblePatchInfo->setCaption(str);
|
---|
531 |
|
---|
532 | sprintf(str,": %3.3f", averageNodeVis);
|
---|
533 | mQueryNodeVisibilityInfo->setCaption(str);
|
---|
534 |
|
---|
535 | sprintf(str,": %3.3f", averageGeometryVis);
|
---|
536 | mQueryGeometryVisibilityInfo->setCaption(str);
|
---|
537 |
|
---|
538 | sprintf(str,": %3.3f", averagePatchVis);
|
---|
539 | mQueryPatchVisibilityInfo->setCaption(str);
|
---|
540 | }
|
---|
541 | catch (...)
|
---|
542 | {
|
---|
543 | // ignore
|
---|
544 | }
|
---|
545 |
|
---|
546 | // show the results
|
---|
547 | if (!mShowQueryStats && !mShowHelp)
|
---|
548 | {
|
---|
549 | mQueryOverlay->show();
|
---|
550 | mShowQueryStats = true;
|
---|
551 | }
|
---|
552 |
|
---|
553 | delete mQueryManager;
|
---|
554 | }
|
---|
555 |
|
---|
556 | //-----------------------------------------------------------------------
|
---|
557 | bool TerrainFrameListener::frameEnded(const FrameEvent& evt)
|
---|
558 | {
|
---|
559 | if (mShutdownRequested)
|
---|
560 | return false;
|
---|
561 |
|
---|
562 | updateStats();
|
---|
563 |
|
---|
564 | //-- IMPORTANT: must be set, otherwise terrain is not rendered correctly
|
---|
565 | mSceneMgr->endFrame();
|
---|
566 |
|
---|
567 | if (mTimeDelay <= 0) // approx. one second
|
---|
568 | mTimeDelay = 1.0;
|
---|
569 |
|
---|
570 | return true;
|
---|
571 | }
|
---|
572 | //-----------------------------------------------------------------------
|
---|
573 | void TerrainFrameListener::moveCamera()
|
---|
574 | {
|
---|
575 | // move node rather than camera so orientation is right in the visualization
|
---|
576 | mCamNode->yaw(mRotX);
|
---|
577 | mCamNode->pitch(mRotY);
|
---|
578 | mCamNode->translate(mCamNode->getLocalAxes(), mTranslateVector);
|
---|
579 | }
|
---|
580 | //-----------------------------------------------------------------------
|
---|
581 | void TerrainFrameListener::writeFrames()
|
---|
582 | {
|
---|
583 | std::ofstream ofstr(frames_out_filename);
|
---|
584 |
|
---|
585 | std::vector<frame_info>::const_iterator it, it_end;
|
---|
586 |
|
---|
587 | it_end = mFrameInfo.end();
|
---|
588 | for (it = mFrameInfo.begin(); it < it_end; ++it)
|
---|
589 | {
|
---|
590 | ofstr << StringConverter::toString((*it).position) << " "
|
---|
591 | << StringConverter::toString((*it).orientation) << " "
|
---|
592 | << StringConverter::toString((*it).timeElapsed) << "\n";
|
---|
593 | }
|
---|
594 | ofstr.close();
|
---|
595 | }
|
---|
596 | //-----------------------------------------------------------------------
|
---|
597 | void TerrainFrameListener::loadFrames()
|
---|
598 | {
|
---|
599 | std::ifstream ifstr(frames_out_filename);
|
---|
600 | char line[256];
|
---|
601 | frame_info info;
|
---|
602 |
|
---|
603 | // reset current values
|
---|
604 | mFrameInfo.clear();
|
---|
605 | mCurrentFrame = 0;
|
---|
606 |
|
---|
607 | while (!ifstr.eof())
|
---|
608 | {
|
---|
609 | ifstr.getline(line, 256);
|
---|
610 | sscanf(line, "%f %f %f %f %f %f %f %f", &info.position.x, &info.position.y, &info.position.z,
|
---|
611 | &info.orientation.w, &info.orientation.x, &info.orientation.y, &info.orientation.z,
|
---|
612 | &info.timeElapsed);
|
---|
613 |
|
---|
614 | mFrameInfo.push_back(info);
|
---|
615 |
|
---|
616 | // std::stringstream d; d << StringConverter::toString(info.position) << " " << StringConverter::toString(info.orientation);
|
---|
617 | // LogManager::getSingleton().logMessage(d.str());
|
---|
618 | }
|
---|
619 | ifstr.close();
|
---|
620 | }
|
---|
621 | //-----------------------------------------------------------------------
|
---|
622 | void TerrainFrameListener::nextAppState()
|
---|
623 | {
|
---|
624 | mCurrentFrame = 0;
|
---|
625 |
|
---|
626 | // if last state was replay state
|
---|
627 | if (mAppState == REPLAY)
|
---|
628 | {
|
---|
629 | // reset debug text and write frame info to file
|
---|
630 | mWindow->setDebugText("");
|
---|
631 | writeFrames();
|
---|
632 |
|
---|
633 | float avgFps = (float)mAvgFps / (float)mFrameCount;
|
---|
634 |
|
---|
635 | //-- write out stats for recorded walkthrough
|
---|
636 | std::stringstream d;
|
---|
637 | d << "Algorithm: " << currentAlgorithmCaptions[mCurrentAlgorithm] << "\n"
|
---|
638 | //<< "avg. FPS: " << mWindow->getAverageFPS() << "\n"
|
---|
639 | << "avg. FPS: " << avgFps << "\n"
|
---|
640 | << "best FPS: " << mWindow->getBestFPS() << "\n"
|
---|
641 | << "worst FPS: " << mWindow->getWorstFPS() << "\n"
|
---|
642 | << "best frame time: " << mWindow->getBestFrameTime() << "\n"
|
---|
643 | << "worst frame time: " << mWindow->getWorstFrameTime();
|
---|
644 |
|
---|
645 | LogManager::getSingleton().logMessage(d.str());
|
---|
646 | }
|
---|
647 |
|
---|
648 | //-- set the next státe
|
---|
649 | mAppState = (mAppState + 1) % STATE_NUM;
|
---|
650 |
|
---|
651 | // replay recorded walkthrough
|
---|
652 | if (mAppState == REPLAY)
|
---|
653 | {
|
---|
654 | // no recording during replay
|
---|
655 | mRecord = false;
|
---|
656 |
|
---|
657 | // load recorded walkthrough
|
---|
658 | if (mFrameInfo.size() == 0)
|
---|
659 | {
|
---|
660 | loadFrames();
|
---|
661 | }
|
---|
662 |
|
---|
663 | // if there are no recorded frames => set next state
|
---|
664 | if (mFrameInfo.size() == 0)
|
---|
665 | {
|
---|
666 | nextAppState();
|
---|
667 | }
|
---|
668 | else
|
---|
669 | {
|
---|
670 | mWindow->setDebugText("Replay");
|
---|
671 |
|
---|
672 | // reset, because we measure fps stats during walkthrough (warning: average fps broken)
|
---|
673 | mWindow->resetStatistics();
|
---|
674 | resetStats();
|
---|
675 |
|
---|
676 | //-- initialise frame data
|
---|
677 | mReplayTimeElapsed = 0;
|
---|
678 |
|
---|
679 | mCamNode->setPosition(mFrameInfo[0].position);
|
---|
680 | mCamNode->setOrientation(mFrameInfo[0].orientation);
|
---|
681 | }
|
---|
682 | }
|
---|
683 |
|
---|
684 | }
|
---|
685 | //-----------------------------------------------------------------------
|
---|
686 | void TerrainFrameListener::toggleRecord()
|
---|
687 | {
|
---|
688 | mRecord = !mRecord;
|
---|
689 |
|
---|
690 | // clear previous camera path
|
---|
691 | if (mRecord)
|
---|
692 | mFrameInfo.clear();
|
---|
693 | else
|
---|
694 | mWindow->setDebugText("");
|
---|
695 | }
|
---|
696 | //-----------------------------------------------------------------------
|
---|
697 | void TerrainFrameListener::changeThreshold(int incr)
|
---|
698 | {
|
---|
699 | mVisibilityThreshold += incr;
|
---|
700 | if(mVisibilityThreshold < 0) mVisibilityThreshold = 0;
|
---|
701 |
|
---|
702 | char str[100]; sprintf(str,": %d", mVisibilityThreshold);
|
---|
703 |
|
---|
704 | mSceneMgr->setOption("Threshold", &mVisibilityThreshold);
|
---|
705 | mThresholdInfo->setCaption(str);
|
---|
706 | }
|
---|
707 | //-----------------------------------------------------------------------
|
---|
708 | void TerrainFrameListener::changeAssumedVisibility(int incr)
|
---|
709 | {
|
---|
710 | mAssumedVisibility += incr;
|
---|
711 | if(mAssumedVisibility < 0) mAssumedVisibility = 0;
|
---|
712 |
|
---|
713 | char str[100]; sprintf(str,": %d", mAssumedVisibility);
|
---|
714 |
|
---|
715 | mSceneMgr->setOption("AssumedVisibility", &mAssumedVisibility);
|
---|
716 | mAssumedVisibilityInfo->setCaption(str);
|
---|
717 | }
|
---|
718 | //-----------------------------------------------------------------------
|
---|
719 | void TerrainFrameListener::zoomVizCamera(int zoom)
|
---|
720 | {
|
---|
721 | mVizCameraHeight += zoom;
|
---|
722 | if(mVizCameraHeight < 0) mVizCameraHeight = 0;
|
---|
723 | }
|
---|
724 | //-----------------------------------------------------------------------
|
---|
725 | void TerrainFrameListener::nextAlgorithm()
|
---|
726 | {
|
---|
727 | mCurrentAlgorithm = (mCurrentAlgorithm + 1) %
|
---|
728 | GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS,
|
---|
729 |
|
---|
730 | setAlgorithm(mCurrentAlgorithm);
|
---|
731 | }
|
---|
732 | //-----------------------------------------------------------------------
|
---|
733 | void TerrainFrameListener::setObjectType(int objectType)
|
---|
734 | {
|
---|
735 | if (mCurrentObjectType >= 3)
|
---|
736 | mCurrentObjectType = 0;
|
---|
737 |
|
---|
738 | // parameters for new object
|
---|
739 | mTerrainContentGenerator->SetOffset(currentObjectTerrainOffsets[mCurrentObjectType]);
|
---|
740 | Real scale = currentObjectScales[mCurrentObjectType];
|
---|
741 | mTerrainContentGenerator->SetScale(Vector3(scale, scale, scale));
|
---|
742 |
|
---|
743 | mCurrentObjectTypeInfo->setCaption(": " +
|
---|
744 | mApplication->getCurrentObjectCaption(mCurrentObjectType));
|
---|
745 | }
|
---|
746 | //-----------------------------------------------------------------------
|
---|
747 | void TerrainFrameListener::setAlgorithm(int algorithm)
|
---|
748 | {
|
---|
749 | mAlgorithmInfo->setCaption(": " + currentAlgorithmCaptions[mCurrentAlgorithm]);
|
---|
750 | mSceneMgr->setOption("Algorithm", &mCurrentAlgorithm);
|
---|
751 | }
|
---|
752 | //-----------------------------------------------------------------------
|
---|
753 | void TerrainFrameListener::resetStats()
|
---|
754 | {
|
---|
755 | mAvgFps = 0;
|
---|
756 | mFrameCount = 0;
|
---|
757 | }
|
---|
758 | //-----------------------------------------------------------------------
|
---|
759 | void TerrainFrameListener::updateStats()
|
---|
760 | {
|
---|
761 | unsigned int opt = 0;
|
---|
762 | char str[100];
|
---|
763 |
|
---|
764 | static String currFpsString = "Current FPS: ";
|
---|
765 | static String avgFpsString = "Average FPS: ";
|
---|
766 | static String bestFpsString = "Best FPS: ";
|
---|
767 | static String worstFpsString = "Worst FPS: ";
|
---|
768 | static String trisString = "Triangle Count: ";
|
---|
769 |
|
---|
770 | // HACK: compute average fps ourselfs, because ogre avg. fps is wrong
|
---|
771 | // TODO: update only once per second
|
---|
772 | mAvgFps += mWindow->getStatistics().lastFPS;
|
---|
773 | ++ mFrameCount;
|
---|
774 |
|
---|
775 | float avgFps = (float)mAvgFps / (float)mFrameCount;
|
---|
776 |
|
---|
777 | // update stats when necessary
|
---|
778 | try
|
---|
779 | {
|
---|
780 | OverlayElement* guiAvg = OverlayManager::getSingleton().getOverlayElement("Core/AverageFps");
|
---|
781 | OverlayElement* guiCurr = OverlayManager::getSingleton().getOverlayElement("Core/CurrFps");
|
---|
782 | OverlayElement* guiBest = OverlayManager::getSingleton().getOverlayElement("Core/BestFps");
|
---|
783 | OverlayElement* guiWorst = OverlayManager::getSingleton().getOverlayElement("Core/WorstFps");
|
---|
784 |
|
---|
785 | const RenderTarget::FrameStats& stats = mWindow->getStatistics();
|
---|
786 |
|
---|
787 | //guiAvg->setCaption(avgFps + StringConverter::toString(stats.avgFPS));
|
---|
788 | if (mTimeDelay < 0) // only update once per second
|
---|
789 | {
|
---|
790 | guiAvg->setCaption(avgFpsString + StringConverter::toString(avgFps) + " ms");
|
---|
791 | }
|
---|
792 |
|
---|
793 | guiCurr->setCaption(currFpsString + StringConverter::toString(stats.lastFPS));
|
---|
794 | guiBest->setCaption(bestFpsString + StringConverter::toString(stats.bestFPS)
|
---|
795 | +" "+StringConverter::toString(stats.bestFrameTime) + " ms");
|
---|
796 | guiWorst->setCaption(worstFpsString + StringConverter::toString(stats.worstFPS)
|
---|
797 | +" "+StringConverter::toString(stats.worstFrameTime) + " ms");
|
---|
798 |
|
---|
799 | OverlayElement* guiTris = OverlayManager::getSingleton().getOverlayElement("Core/NumTris");
|
---|
800 | guiTris->setCaption(trisString + StringConverter::toString(stats.triangleCount));
|
---|
801 |
|
---|
802 | OverlayElement* guiDbg = OverlayManager::getSingleton().getOverlayElement("Core/DebugText");
|
---|
803 | guiDbg->setCaption(mWindow->getDebugText());
|
---|
804 |
|
---|
805 | //-- culling stats
|
---|
806 | mSceneMgr->getOption("NumFrustumCulledNodes", &opt); sprintf(str,": %d", opt);
|
---|
807 | mFrustumCulledNodesInfo->setCaption(str);
|
---|
808 |
|
---|
809 | mSceneMgr->getOption("NumQueryCulledNodes", &opt); sprintf(str,": %d", opt);
|
---|
810 | mQueryCulledNodesInfo->setCaption(str);
|
---|
811 |
|
---|
812 | mSceneMgr->getOption("NumHierarchyNodes", &opt); sprintf(str,": %d", opt);
|
---|
813 | mHierarchyNodesInfo->setCaption(str);
|
---|
814 |
|
---|
815 | mSceneMgr->getOption("NumRenderedNodes", &opt); sprintf(str,": %d", opt);
|
---|
816 | mRenderedNodesInfo->setCaption(str);
|
---|
817 |
|
---|
818 | sprintf(str,": %d", mTerrainContentGenerator->GetObjectCount());
|
---|
819 | mObjectsCountInfo->setCaption(str);
|
---|
820 |
|
---|
821 | // take old value into account in order to create no sudden changes
|
---|
822 | mSceneMgr->getOption("NumQueriesIssued", &opt);
|
---|
823 | mDelayedQueriesIssued = mDelayedQueriesIssued * 0.8 + (float)opt * 0.2;
|
---|
824 | sprintf(str,": %d", (int)mDelayedQueriesIssued);
|
---|
825 | mQueriesIssuedInfo->setCaption(str);
|
---|
826 |
|
---|
827 | mSceneMgr->getOption("NumTraversedNodes", &opt);
|
---|
828 | mDelayedTraversedNodes = mDelayedTraversedNodes * 0.8 + (float)opt * 0.2;
|
---|
829 | sprintf(str,": %d", (int)mDelayedTraversedNodes);
|
---|
830 | mTraversedNodesInfo->setCaption(str);
|
---|
831 |
|
---|
832 | }
|
---|
833 | catch (...)
|
---|
834 | {
|
---|
835 | // ignore
|
---|
836 | }
|
---|
837 | }
|
---|
838 | //-----------------------------------------------------------------------
|
---|
839 | void TerrainFrameListener::toggleTestGeometryForVisibleLeaves()
|
---|
840 | {
|
---|
841 | mTestGeometryForVisibleLeaves = !mTestGeometryForVisibleLeaves;
|
---|
842 | mSceneMgr->setOption("TestGeometryForVisibleLeaves", &mTestGeometryForVisibleLeaves);
|
---|
843 |
|
---|
844 | /* disable optimization which tests geometry instead of aabb
|
---|
845 | * for "delayed" rendering of transparents (i.e., render transparents after all the solids)
|
---|
846 | * because otherwise visible transparents could be skipped
|
---|
847 | */
|
---|
848 | bool delayedRendering = !mTestGeometryForVisibleLeaves;
|
---|
849 |
|
---|
850 | mSceneMgr->setOption("DelayRenderTransparents", &delayedRendering);
|
---|
851 |
|
---|
852 | if (mTestGeometryForVisibleLeaves)
|
---|
853 | {
|
---|
854 | mTestGeometryForVisibleLeavesInfo->setCaption(": true");
|
---|
855 | }
|
---|
856 | else
|
---|
857 | {
|
---|
858 | mTestGeometryForVisibleLeavesInfo->setCaption(": false");
|
---|
859 | }
|
---|
860 | }
|
---|
861 | //-----------------------------------------------------------------------
|
---|
862 | void TerrainFrameListener::toggleShowOctree()
|
---|
863 | {
|
---|
864 | mShowOctree = !mShowOctree;
|
---|
865 |
|
---|
866 | mSceneMgr->setOption("ShowOctree", &mShowOctree);
|
---|
867 | }
|
---|
868 | //-----------------------------------------------------------------------
|
---|
869 | void TerrainFrameListener::toggleUseDepthPass()
|
---|
870 | {
|
---|
871 | mUseDepthPass = !mUseDepthPass;
|
---|
872 |
|
---|
873 | mSceneMgr->setOption("UseDepthPass", &mUseDepthPass);
|
---|
874 |
|
---|
875 | if (mUseDepthPass)
|
---|
876 | {
|
---|
877 | mUseDepthPassInfo->setCaption(": true");
|
---|
878 | }
|
---|
879 | else
|
---|
880 | {
|
---|
881 | mUseDepthPassInfo->setCaption(": false");
|
---|
882 | }
|
---|
883 | }
|
---|
884 | //-----------------------------------------------------------------------
|
---|
885 | void TerrainFrameListener::toggleShowViz()
|
---|
886 | {
|
---|
887 | mVisualizeCulledNodes = mShowVisualization = !mShowVisualization;
|
---|
888 |
|
---|
889 | // create viewport with priority VIZ_VIEWPORT_Z_ORDER:
|
---|
890 | // will be rendered over standard viewport
|
---|
891 | if (mShowVisualization)
|
---|
892 | {
|
---|
893 | Viewport *vizvp = mWindow->addViewport(mVizCamera,
|
---|
894 | VIZ_VIEWPORT_Z_ORDER, 0.6, 0.6, 0.4, 0.4);
|
---|
895 |
|
---|
896 | vizvp->setBackgroundColour(ColourValue(0.0, 0.3, 0.2, 1));
|
---|
897 |
|
---|
898 | vizvp->setOverlaysEnabled(false);
|
---|
899 | // Alter the camera aspect ratio to match the viewport
|
---|
900 | mVizCamera->setAspectRatio(Real(vizvp->getActualWidth()) /
|
---|
901 | Real(vizvp->getActualHeight()));
|
---|
902 |
|
---|
903 | mSceneMgr->setOption("VisualizeCulledNodes", &mVisualizeCulledNodes);
|
---|
904 | //vizvp->setClearEveryFrame(false);
|
---|
905 |
|
---|
906 | // Create a skyplane (for visualization background)
|
---|
907 | /*
|
---|
908 | Plane plane;
|
---|
909 | plane.d = -1000;
|
---|
910 | plane.normal = Vector3::UNIT_Y;
|
---|
911 | mSceneMgr->setSkyPlane(true, plane, "Examples/TransparentTest", 4000, 75, false);
|
---|
912 | */
|
---|
913 | }
|
---|
914 | else
|
---|
915 | {
|
---|
916 | // remove visualization viewport
|
---|
917 | mWindow->removeViewport(VIZ_VIEWPORT_Z_ORDER);
|
---|
918 |
|
---|
919 | // octree bounding boxes are shown for visualization purpose, reset now
|
---|
920 | mSceneMgr->setOption("ShowOctree", &mShowOctree);
|
---|
921 | }
|
---|
922 | }
|
---|
923 | //-----------------------------------------------------------------------
|
---|
924 | void TerrainFrameListener::toggleShowShadows()
|
---|
925 | {
|
---|
926 | mShowShadows = !mShowShadows;
|
---|
927 |
|
---|
928 | mSunLight->setCastShadows(mShowShadows);
|
---|
929 |
|
---|
930 | if (mShowShadows)
|
---|
931 | {
|
---|
932 | mSceneMgr->setShadowTechnique(SHADOWTYPE_TEXTURE_MODULATIVE);
|
---|
933 | //mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_MODULATIVE);
|
---|
934 | //mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_ADDITIVE);
|
---|
935 | }
|
---|
936 | else
|
---|
937 | {
|
---|
938 | mSceneMgr->setShadowTechnique(SHADOWTYPE_NONE);
|
---|
939 | }
|
---|
940 |
|
---|
941 | }
|
---|
942 | //-----------------------------------------------------------------------
|
---|
943 | void TerrainFrameListener::nextNodeVizMode()
|
---|
944 | {
|
---|
945 | mNodeVizMode = (mNodeVizMode + 1) % NODEVIZ_MODES_NUM;
|
---|
946 |
|
---|
947 | bool renderNodesForViz = (mNodeVizMode == NODEVIZ_RENDER_NODES) ||
|
---|
948 | (mNodeVizMode == NODEVIZ_RENDER_NODES_AND_CONTENT);
|
---|
949 | bool renderNodesContentForViz = (mNodeVizMode == NODEVIZ_RENDER_NODES_AND_CONTENT);
|
---|
950 | //bool renderNodesContentForViz = mNodeVizMode == NODEVIZ_RENDER_GEOMETRY;
|
---|
951 |
|
---|
952 | mSceneMgr->setOption("RenderNodesForViz", &renderNodesForViz);
|
---|
953 | mSceneMgr->setOption("RenderNodesContentForViz", &renderNodesContentForViz);
|
---|
954 | }
|
---|
955 | //-----------------------------------------------------------------------
|
---|
956 | void TerrainFrameListener::keyPressed(KeyEvent* e)
|
---|
957 | {
|
---|
958 | // hide exact visibility query overlay
|
---|
959 | if (mShowQueryStats)
|
---|
960 | {
|
---|
961 | mQueryOverlay->hide();
|
---|
962 | mShowQueryStats = false;
|
---|
963 | }
|
---|
964 |
|
---|
965 | switch(e->getKey())
|
---|
966 | {
|
---|
967 | case KC_ESCAPE:
|
---|
968 | mShutdownRequested = true;
|
---|
969 | e->consume();
|
---|
970 | return;
|
---|
971 |
|
---|
972 | case KC_SPACE:
|
---|
973 | nextAlgorithm();
|
---|
974 | break;
|
---|
975 |
|
---|
976 | case KC_F:
|
---|
977 | nextFilter();
|
---|
978 | break;
|
---|
979 | case KC_R:
|
---|
980 | nextSceneDetailLevel();
|
---|
981 | break;
|
---|
982 | case KC_P:
|
---|
983 | toggleDisplayCameraDetails();
|
---|
984 | break;
|
---|
985 | case KC_G:
|
---|
986 | toggleTestGeometryForVisibleLeaves();
|
---|
987 | break;
|
---|
988 | case KC_T:
|
---|
989 | toggleShowOctree();
|
---|
990 | break;
|
---|
991 | case KC_X:
|
---|
992 | toggleUseDepthPass();
|
---|
993 | break;
|
---|
994 | case KC_S:
|
---|
995 | toggleShowShadows();
|
---|
996 | break;
|
---|
997 |
|
---|
998 | case KC_I:
|
---|
999 | mUseItemBuffer = !mUseItemBuffer;
|
---|
1000 | break;
|
---|
1001 |
|
---|
1002 | case KC_C:
|
---|
1003 | mRenderPatchesForItemBuffer = !mRenderPatchesForItemBuffer;
|
---|
1004 | break;
|
---|
1005 |
|
---|
1006 | case KC_SUBTRACT:
|
---|
1007 | changeThreshold(-10);
|
---|
1008 | break;
|
---|
1009 | case KC_ADD:
|
---|
1010 | changeThreshold(10);
|
---|
1011 | break;
|
---|
1012 |
|
---|
1013 | //-- visualization
|
---|
1014 | case KC_1:
|
---|
1015 | toggleShowViz();
|
---|
1016 | break;
|
---|
1017 | case KC_2:
|
---|
1018 | nextNodeVizMode();
|
---|
1019 | break;
|
---|
1020 |
|
---|
1021 | case KC_F1:
|
---|
1022 | toggleShowHelp();
|
---|
1023 | break;
|
---|
1024 | case KC_F2:
|
---|
1025 | toggleShowStats();
|
---|
1026 | break;
|
---|
1027 | case KC_F3:
|
---|
1028 | nextAppState();
|
---|
1029 | break;
|
---|
1030 | case KC_F4:
|
---|
1031 | toggleRecord();
|
---|
1032 | break;
|
---|
1033 | case KC_F5:
|
---|
1034 | applyVisibilityQuery(false, mShiftPressed, mUseItemBuffer);
|
---|
1035 | break;
|
---|
1036 | case KC_F6:
|
---|
1037 | applyVisibilityQuery(true, mShiftPressed, mUseItemBuffer);
|
---|
1038 | break;
|
---|
1039 |
|
---|
1040 | case KC_F7:
|
---|
1041 | setObjectType(++mCurrentObjectType);
|
---|
1042 | break;
|
---|
1043 | case KC_F8:
|
---|
1044 | mApplication->generateScene(500, mCurrentObjectType);
|
---|
1045 | break;
|
---|
1046 | case KC_F9:
|
---|
1047 | mUseAnimation = !mUseAnimation;
|
---|
1048 | break;
|
---|
1049 | case KC_F11:
|
---|
1050 | takeScreenshot();
|
---|
1051 | break;
|
---|
1052 | case KC_F12:
|
---|
1053 | mTerrainContentGenerator->WriteObjects(objects_out_filename);
|
---|
1054 | break;
|
---|
1055 |
|
---|
1056 | case KC_8:
|
---|
1057 | changeAssumedVisibility(-1);
|
---|
1058 | break;
|
---|
1059 | case KC_9:
|
---|
1060 | changeAssumedVisibility(1);
|
---|
1061 | break;
|
---|
1062 | case KC_LSHIFT:
|
---|
1063 | mShiftPressed = true;
|
---|
1064 | break;
|
---|
1065 | case KC_DELETE:
|
---|
1066 | mDeleteObjects = true;
|
---|
1067 | break;
|
---|
1068 | //KEY_PRESSED(KC_F3, 0.3, writeFrames());
|
---|
1069 | //KEY_PRESSED(KC_F4, 0.3, loadFrames());
|
---|
1070 | default:
|
---|
1071 | break;
|
---|
1072 | }
|
---|
1073 |
|
---|
1074 | CEGUI::System::getSingleton().injectKeyDown(e->getKey());
|
---|
1075 | CEGUI::System::getSingleton().injectChar(e->getKeyChar());
|
---|
1076 | e->consume();
|
---|
1077 | }
|
---|
1078 | //-----------------------------------------------------------------------
|
---|
1079 | void TerrainFrameListener::keyReleased(KeyEvent* e)
|
---|
1080 | {
|
---|
1081 | if (e->getKey() == KC_LSHIFT)
|
---|
1082 | {
|
---|
1083 | mShiftPressed = false;
|
---|
1084 | }
|
---|
1085 |
|
---|
1086 | CEGUI::System::getSingleton().injectKeyUp(e->getKey());
|
---|
1087 | e->consume();
|
---|
1088 | }
|
---|
1089 | //-----------------------------------------------------------------------
|
---|
1090 | void TerrainFrameListener::keyClicked(KeyEvent* e)
|
---|
1091 | {
|
---|
1092 | // Do nothing
|
---|
1093 | e->consume();
|
---|
1094 | }
|
---|
1095 | //-----------------------------------------------------------------------
|
---|
1096 | void TerrainFrameListener::addFrameInfo(SceneNode *camNode, Real timeElapsed)
|
---|
1097 | {
|
---|
1098 | frame_info info;
|
---|
1099 | info.orientation = mCamNode->getOrientation();
|
---|
1100 | info.position = mCamNode->getPosition();
|
---|
1101 | info.timeElapsed = timeElapsed;
|
---|
1102 |
|
---|
1103 | mFrameInfo.push_back(info);
|
---|
1104 | }
|
---|
1105 | //-----------------------------------------------------------------------
|
---|
1106 | void TerrainFrameListener::setCurrentFrameInfo(Real timeElapsed)
|
---|
1107 | {
|
---|
1108 | //-- find current frame relative to elapsed frame time
|
---|
1109 | mReplayTimeElapsed -= timeElapsed;
|
---|
1110 |
|
---|
1111 | while ((mReplayTimeElapsed <= 0) && (mCurrentFrame < (int)mFrameInfo.size() - 1))
|
---|
1112 | {
|
---|
1113 | mReplayTimeElapsed += mFrameInfo[mCurrentFrame ++].timeElapsed;
|
---|
1114 | }
|
---|
1115 |
|
---|
1116 | frame_info new_frame = mFrameInfo[mCurrentFrame];
|
---|
1117 | frame_info old_frame = mFrameInfo[mCurrentFrame - 1];
|
---|
1118 |
|
---|
1119 | //-- interpolate frames
|
---|
1120 | Real factor = 1;
|
---|
1121 |
|
---|
1122 | if (old_frame.timeElapsed > 0)
|
---|
1123 | {
|
---|
1124 | factor = mReplayTimeElapsed / old_frame.timeElapsed;
|
---|
1125 | }
|
---|
1126 |
|
---|
1127 | Vector3 camPos = old_frame.position + factor
|
---|
1128 | * (new_frame.position - old_frame.position);
|
---|
1129 | Quaternion camOrienation = Quaternion::Slerp(factor, old_frame.orientation,
|
---|
1130 | new_frame.orientation, true);
|
---|
1131 |
|
---|
1132 | mCamNode->setPosition(camPos);
|
---|
1133 | mCamNode->setOrientation(camOrienation);
|
---|
1134 |
|
---|
1135 | // stop replay after a full walkthrough
|
---|
1136 | if (mCurrentFrame == (int)mFrameInfo.size() - 1)
|
---|
1137 | {
|
---|
1138 | nextAppState();
|
---|
1139 | }
|
---|
1140 | }
|
---|
1141 | //-----------------------------------------------------------------------
|
---|
1142 | bool TerrainFrameListener::processUnbufferedKeyInput(const FrameEvent& evt)
|
---|
1143 | {
|
---|
1144 | bool cursorPressed = false;
|
---|
1145 |
|
---|
1146 | /* Move camera forward by keypress. */
|
---|
1147 | if (mInputDevice->isKeyDown(KC_UP))
|
---|
1148 | {
|
---|
1149 | mTranslateVector.z = -mMoveScale;
|
---|
1150 | cursorPressed = true;
|
---|
1151 | }
|
---|
1152 | /* Move camera backward by keypress. */
|
---|
1153 | if (mInputDevice->isKeyDown(KC_DOWN))
|
---|
1154 | {
|
---|
1155 | mTranslateVector.z = mMoveScale;
|
---|
1156 | cursorPressed = true;
|
---|
1157 | }
|
---|
1158 |
|
---|
1159 | if (mInputDevice->isKeyDown(KC_RIGHT))
|
---|
1160 | {
|
---|
1161 | mCamNode->yaw(-mRotScale);
|
---|
1162 | cursorPressed = true;
|
---|
1163 | }
|
---|
1164 |
|
---|
1165 | if (mInputDevice->isKeyDown(KC_LEFT))
|
---|
1166 | {
|
---|
1167 | mCamNode->yaw(mRotScale);
|
---|
1168 | cursorPressed = true;
|
---|
1169 | }
|
---|
1170 | // visualization camera
|
---|
1171 | if (mInputDevice->isKeyDown(KC_3))
|
---|
1172 | {
|
---|
1173 | zoomVizCamera(50);
|
---|
1174 | }
|
---|
1175 | if (mInputDevice->isKeyDown(KC_4))
|
---|
1176 | {
|
---|
1177 | zoomVizCamera(-50);
|
---|
1178 | }
|
---|
1179 |
|
---|
1180 | // show the results
|
---|
1181 | if (cursorPressed && mShowQueryStats)
|
---|
1182 | {
|
---|
1183 | mQueryOverlay->hide();
|
---|
1184 | mShowQueryStats = false;
|
---|
1185 | }
|
---|
1186 |
|
---|
1187 | // Return true to continue rendering
|
---|
1188 | return true;
|
---|
1189 | }
|
---|
1190 | //-----------------------------------------------------------------------
|
---|
1191 | void TerrainFrameListener::nextFilter()
|
---|
1192 | {
|
---|
1193 | switch (mFiltering)
|
---|
1194 | {
|
---|
1195 | case TFO_BILINEAR:
|
---|
1196 | mFiltering = TFO_TRILINEAR;
|
---|
1197 | mAniso = 1;
|
---|
1198 | break;
|
---|
1199 | case TFO_TRILINEAR:
|
---|
1200 | mFiltering = TFO_ANISOTROPIC;
|
---|
1201 | mAniso = 8;
|
---|
1202 | break;
|
---|
1203 | case TFO_ANISOTROPIC:
|
---|
1204 | mFiltering = TFO_BILINEAR;
|
---|
1205 | mAniso = 1;
|
---|
1206 | break;
|
---|
1207 | default:
|
---|
1208 | break;
|
---|
1209 | }
|
---|
1210 |
|
---|
1211 | MaterialManager::getSingleton().setDefaultTextureFiltering(mFiltering);
|
---|
1212 | MaterialManager::getSingleton().setDefaultAnisotropy(mAniso);
|
---|
1213 |
|
---|
1214 | // reload stats
|
---|
1215 | showStats(mStatsOn);
|
---|
1216 | }
|
---|
1217 | //-----------------------------------------------------------------------
|
---|
1218 | void TerrainFrameListener::nextSceneDetailLevel()
|
---|
1219 | {
|
---|
1220 | mSceneDetailIndex = (mSceneDetailIndex + 1) % 3;
|
---|
1221 | switch (mSceneDetailIndex)
|
---|
1222 | {
|
---|
1223 | case 0:
|
---|
1224 | mCamera->setDetailLevel(SDL_SOLID);
|
---|
1225 | break;
|
---|
1226 | case 1:
|
---|
1227 | mCamera->setDetailLevel(SDL_WIREFRAME);
|
---|
1228 | break;
|
---|
1229 | case 2:
|
---|
1230 | mCamera->setDetailLevel(SDL_POINTS);
|
---|
1231 | break;
|
---|
1232 | }
|
---|
1233 | }
|
---|
1234 | //-----------------------------------------------------------------------
|
---|
1235 | void TerrainFrameListener::takeScreenshot()
|
---|
1236 | {
|
---|
1237 | char tmp[20];
|
---|
1238 | sprintf(tmp, "screenshot_%d.png", ++mNumScreenShots);
|
---|
1239 | mWindow->writeContentsToFile(tmp);
|
---|
1240 | mWindow->setDebugText(String("Wrote ") + tmp);
|
---|
1241 | }
|
---|
1242 | //-----------------------------------------------------------------------
|
---|
1243 | void TerrainFrameListener::toggleDisplayCameraDetails()
|
---|
1244 | {
|
---|
1245 | mDisplayCameraDetails = !mDisplayCameraDetails;
|
---|
1246 |
|
---|
1247 | if (!mDisplayCameraDetails)
|
---|
1248 | {
|
---|
1249 | mWindow->setDebugText("");
|
---|
1250 | }
|
---|
1251 | }
|
---|
1252 | //-----------------------------------------------------------------------
|
---|
1253 | void TerrainFrameListener::showStats(bool show)
|
---|
1254 | {
|
---|
1255 | if (mDebugOverlay && mCullStatsOverlay)
|
---|
1256 | {
|
---|
1257 | if (show)
|
---|
1258 | {
|
---|
1259 | mDebugOverlay->show();
|
---|
1260 | mCullStatsOverlay->show();
|
---|
1261 | }
|
---|
1262 | else
|
---|
1263 | {
|
---|
1264 | mDebugOverlay->hide();
|
---|
1265 | mCullStatsOverlay->hide();
|
---|
1266 | }
|
---|
1267 | }
|
---|
1268 | }
|
---|
1269 | //-----------------------------------------------------------------------
|
---|
1270 | void TerrainFrameListener::toggleShowStats()
|
---|
1271 | {
|
---|
1272 | mStatsOn = !mStatsOn;
|
---|
1273 |
|
---|
1274 | showStats(mStatsOn);
|
---|
1275 | }
|
---|
1276 | //-----------------------------------------------------------------------
|
---|
1277 | void TerrainFrameListener::toggleShowHelp()
|
---|
1278 | {
|
---|
1279 | mShowHelp = !mShowHelp;
|
---|
1280 |
|
---|
1281 | if (mShowHelp)
|
---|
1282 | {
|
---|
1283 | mHelpOverlay->show();
|
---|
1284 | }
|
---|
1285 | else
|
---|
1286 | {
|
---|
1287 | mHelpOverlay->hide();
|
---|
1288 | }
|
---|
1289 | }
|
---|
1290 | //-----------------------------------------------------------------------
|
---|
1291 | void TerrainFrameListener::initOverlayElement(OverlayElement **elInfo, String ext,
|
---|
1292 | String name, int top, String caption)
|
---|
1293 | {
|
---|
1294 | OverlayElement *el =
|
---|
1295 | OverlayManager::getSingleton().getOverlayElement(ext + name);
|
---|
1296 |
|
---|
1297 | (*elInfo) = OverlayManager::getSingleton().getOverlayElement(ext + name + "Info");
|
---|
1298 | (*elInfo)->setCaption(caption);
|
---|
1299 |
|
---|
1300 | el->setTop(top);
|
---|
1301 | (*elInfo)->setTop(top);
|
---|
1302 | }
|
---|
1303 | //-----------------------------------------------------------------------
|
---|
1304 | void TerrainFrameListener::initHelpOverlayElement(String name, int top)
|
---|
1305 | {
|
---|
1306 | OverlayElement *el = OverlayManager::getSingleton().getOverlayElement(
|
---|
1307 | "Example/Visibility/Help/" + name);
|
---|
1308 |
|
---|
1309 | el->setTop(top);
|
---|
1310 | }
|
---|
1311 | //-----------------------------------------------------------------------
|
---|
1312 | void TerrainFrameListener::initHelpOverlay()
|
---|
1313 | {
|
---|
1314 | const int vert_space = 15;
|
---|
1315 | int top = 30;
|
---|
1316 |
|
---|
1317 | initHelpOverlayElement("ShowHelp", top); top += vert_space;
|
---|
1318 | initHelpOverlayElement("Stats", top); top += vert_space;
|
---|
1319 | initHelpOverlayElement("AppState", top); top += vert_space;
|
---|
1320 | initHelpOverlayElement("Recorded", top); top += vert_space;
|
---|
1321 | initHelpOverlayElement("Animation", top); top += vert_space;
|
---|
1322 | initHelpOverlayElement("Screenshots", top); top += vert_space;
|
---|
1323 | initHelpOverlayElement("WriteOut", top); top += vert_space;
|
---|
1324 |
|
---|
1325 | top +=vert_space;
|
---|
1326 | initHelpOverlayElement("SceneDetail", top); top += vert_space;
|
---|
1327 | initHelpOverlayElement("DisplayCameraDetails", top); top += vert_space;
|
---|
1328 | initHelpOverlayElement("DisplayOctree", top); top += vert_space;
|
---|
1329 | initHelpOverlayElement("UseShadows", top); top += vert_space;
|
---|
1330 | initHelpOverlayElement("Filter", top); top += vert_space;
|
---|
1331 |
|
---|
1332 | //-- visualization
|
---|
1333 | top += vert_space;
|
---|
1334 | initHelpOverlayElement("VizSection", top); top += vert_space;
|
---|
1335 | initHelpOverlayElement("Viz", top); top += vert_space;
|
---|
1336 | initHelpOverlayElement("NextVizMode", top); top += vert_space;
|
---|
1337 | initHelpOverlayElement("ZoomViz", top); top += vert_space;
|
---|
1338 |
|
---|
1339 |
|
---|
1340 | //-- visibility queries
|
---|
1341 | top += vert_space;
|
---|
1342 | initHelpOverlayElement("VisQuery", top); top += vert_space;
|
---|
1343 | initHelpOverlayElement("FromCameraQuery", top); top += vert_space;
|
---|
1344 | initHelpOverlayElement("FromPointQuery", top); top += vert_space;
|
---|
1345 | initHelpOverlayElement("QueryType", top); top += vert_space;
|
---|
1346 | initHelpOverlayElement("QueryTarget", top); top += vert_space;
|
---|
1347 |
|
---|
1348 | //-- object generation
|
---|
1349 | top += vert_space;
|
---|
1350 | initHelpOverlayElement("SceneObjects", top); top += vert_space;
|
---|
1351 | initHelpOverlayElement("GenerateObjects", top); top += vert_space;
|
---|
1352 | initHelpOverlayElement("RemoveObjects", top); top += vert_space;
|
---|
1353 | initHelpOverlayElement("DropObject", top); top += vert_space;
|
---|
1354 |
|
---|
1355 | OverlayElement *helpPanel = OverlayManager::getSingleton().getOverlayElement(
|
---|
1356 | "Example/Visibility/Help/HelpPanel");
|
---|
1357 |
|
---|
1358 | helpPanel->setHeight(top + 10);
|
---|
1359 | }
|
---|
1360 | //-----------------------------------------------------------------------
|
---|
1361 | void TerrainFrameListener::initVisStatsOverlay()
|
---|
1362 | {
|
---|
1363 | const int border_height = 10;
|
---|
1364 | const int vert_space = 15;
|
---|
1365 |
|
---|
1366 | //-- visibility culling stats overlay
|
---|
1367 | int top = border_height;
|
---|
1368 |
|
---|
1369 | String ext = "Example/Visibility/";
|
---|
1370 |
|
---|
1371 | initOverlayElement(&mAlgorithmInfo, ext, "Algorithm", top,
|
---|
1372 | ": " + currentAlgorithmCaptions[mCurrentAlgorithm]); top += vert_space;
|
---|
1373 |
|
---|
1374 | initOverlayElement(&mThresholdInfo, ext, "Threshold", top, ": 0"); top += vert_space;
|
---|
1375 | initOverlayElement(&mTestGeometryForVisibleLeavesInfo, ext,
|
---|
1376 | "TestGeometryForVisibleLeaves", top, ": true"); top += vert_space;
|
---|
1377 | initOverlayElement(&mUseDepthPassInfo, ext, "UseDepthPass", top, ": false"); top += vert_space;
|
---|
1378 | initOverlayElement(&mAssumedVisibilityInfo, ext, "AssumedVisibility", top, ": 0"); top += vert_space;
|
---|
1379 | initOverlayElement(&mCurrentObjectTypeInfo, ext, "CurrentObjectType", top, ": "); top += vert_space;
|
---|
1380 | //initOverlayElement(&mHelpInfo, ext, "Help", top, ": "); top += vert_space;
|
---|
1381 |
|
---|
1382 | OverlayElement *optionsPanel = OverlayManager::getSingleton().
|
---|
1383 | getOverlayElement("Example/Visibility/VisibilityPanel");
|
---|
1384 |
|
---|
1385 | optionsPanel->setHeight(top + border_height);
|
---|
1386 |
|
---|
1387 | top = border_height;
|
---|
1388 | //ext = "Example/Visibility/";
|
---|
1389 | initOverlayElement(&mFrustumCulledNodesInfo, ext, "FrustumCulledNodes", top, ": 0"); top += vert_space;
|
---|
1390 | initOverlayElement(&mQueryCulledNodesInfo, ext, "QueryCulledNodes", top, ": 0"); top += vert_space;
|
---|
1391 | initOverlayElement(&mTraversedNodesInfo, ext, "TraversedNodes", top, ": 0"); top += vert_space;
|
---|
1392 | initOverlayElement(&mHierarchyNodesInfo, ext, "HierarchyNodes", top, ": 0"); top += vert_space;
|
---|
1393 | initOverlayElement(&mRenderedNodesInfo, ext, "RenderedNodes", top, ": 0"); top += vert_space;
|
---|
1394 | initOverlayElement(&mObjectsCountInfo, ext, "ObjectsCount", top, ": 0"); top += vert_space;
|
---|
1395 | initOverlayElement(&mQueriesIssuedInfo, ext, "QueriesIssued", top, ": 0"); top += vert_space;
|
---|
1396 |
|
---|
1397 | OverlayElement *visPanel = OverlayManager::getSingleton().
|
---|
1398 | getOverlayElement("Example/Visibility/VisibilityStatsPanel");
|
---|
1399 |
|
---|
1400 | visPanel->setHeight(top + border_height);
|
---|
1401 | }
|
---|
1402 | //-----------------------------------------------------------------------
|
---|
1403 | void TerrainFrameListener::initQueryOverlay()
|
---|
1404 | {
|
---|
1405 | const int border_height = 10;
|
---|
1406 | const int vert_space = 15;
|
---|
1407 |
|
---|
1408 | //-- visibility culling stats overlay
|
---|
1409 | int top = border_height + 25;
|
---|
1410 |
|
---|
1411 | String ext = "Example/Visibility/Query/";
|
---|
1412 |
|
---|
1413 | initOverlayElement(&mQueryTypeInfo , ext, "QueryType", top, ": 0"); top += vert_space;
|
---|
1414 |
|
---|
1415 | initOverlayElement(&mQueryVisibleNodesInfo , ext, "VisibleNodes", top, ": 0"); top += vert_space;
|
---|
1416 | initOverlayElement(&mQueryVisibleGeometryInfo , ext, "VisibleGeometry", top, ": 0"); top += vert_space;
|
---|
1417 | initOverlayElement(&mQueryVisiblePatchInfo , ext, "VisiblePatches", top, ": 0"); top += vert_space;
|
---|
1418 |
|
---|
1419 | initOverlayElement(&mQueryNodeVisibilityInfo , ext, "NodeVisibility", top, ": 0"); top += vert_space;
|
---|
1420 | initOverlayElement(&mQueryGeometryVisibilityInfo , ext, "GeometryVisibility", top, ": 0"); top += vert_space;
|
---|
1421 | initOverlayElement(&mQueryPatchVisibilityInfo , ext, "PatchVisibility", top, ": 0"); top += vert_space;
|
---|
1422 |
|
---|
1423 |
|
---|
1424 | OverlayElement *queryPanel = OverlayManager::getSingleton().
|
---|
1425 | getOverlayElement("Example/Visibility/Query/QueryPanel");
|
---|
1426 |
|
---|
1427 | queryPanel->setHeight(top + border_height);
|
---|
1428 | } |
---|