[61] | 1 | /**
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| 2 | \file
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| 3 | TestCullingTerrainApplication.cpp
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| 4 | \brief
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| 5 | Tests the occlusion culling algorithm
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| 6 | */
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| 7 |
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| 8 | #include <OgreNoMemoryMacros.h>
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| 9 | #include <CEGUI/CEGUI.h>
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| 10 | #include <../CEGUIRenderer/include/OgreCEGUIRenderer.h>
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| 11 | #include <../CEGUIRenderer/include/OgreCEGUIResourceProvider.h>
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| 12 | #include <../CEGUIRenderer/include/OgreCEGUITexture.h>
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| 13 | #include <OgreMemoryMacros.h>
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| 14 |
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| 15 | #include "Ogre.h"
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| 16 | #include "TestCullingTerrainApplication.h"
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| 17 |
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| 18 | #define WIN32_LEAN_AND_MEAN
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| 19 | #include "windows.h"
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| 20 |
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| 21 |
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| 22 | /************************************************/
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| 23 | /* TestCullingTerrainApplication implementation */
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| 24 | /************************************************/
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| 25 | TestCullingTerrainApplication::~TestCullingTerrainApplication()
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| 26 | {
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| 27 | delete mRayQueryExecutor;
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| 28 | delete mTerrainContentGenerator;
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| 29 | }
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| 30 |
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| 31 | //-----------------------------------------------------------------------
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| 32 | void TestCullingTerrainApplication::createCamera( void )
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| 33 | {
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| 34 | // Create the camera
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| 35 | mCamera = mSceneMgr->createCamera("PlayerCam");
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| 36 |
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| 37 | // Position it at 500 in Z direction
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| 38 | mCamera->setPosition(Vector3(128,25,128));
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| 39 |
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| 40 | // Look back along -Z
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| 41 | mCamera->lookAt(Vector3(0,0,-300));
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| 42 | mCamera->setNearClipDistance(1);
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| 43 | mCamera->setFarClipDistance(1000);
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| 44 | }
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| 45 | //-----------------------------------------------------------------------
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| 46 | void TestCullingTerrainApplication::generateSceneObject(const Vector3 &translationRatio, |
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| 47 | const Vector3 &rotationRatio, const int idx, const String& entName)
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| 48 | {
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| 49 | // Setup the ray scene query
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| 50 | /*Vector3 rotation = mMinAngle + rotationRatio * (mMaxAngle - mMinAngle); |
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| 51 | Vector3 translation = mMinTranslation + translationRatio * (mMaxTranslation - mMinTranslation);
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| 52 |
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| 53 | translation.y = 5000;
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| 54 | Ray ray(translation, Vector3::NEGATIVE_UNIT_Y);
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| 55 | mRaySceneQuery->setRay(ray);
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| 56 |
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| 57 | // Execute query
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| 58 | RaySceneQueryResult &result = mRaySceneQuery->execute();
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| 59 | RaySceneQueryResult::iterator itr = result.begin( );
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| 60 |
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| 61 | // Get results, create a node/entity on the position
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| 62 | if ( itr != result.end() && itr->worldFragment )
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| 63 | {
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| 64 | char name[16];
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| 65 | sprintf( name, "%s%d", entName.c_str(), mCount++ );
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| 66 |
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| 67 | Entity *ent = mSceneMgr->createEntity( name, entName );
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| 68 | SceneNode currentObject = mSceneMgr->getRootSceneNode( )->createChildSceneNode( String(name) + "Node", itr->worldFragment->singleIntersection );
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| 69 | currentObject->attachObject( ent );
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| 70 | currentObject->setScale( 0.1f, 0.1f, 0.1f );
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| 71 | }*/
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| 72 | }
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| 73 |
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| 74 | //-----------------------------------------------------------------------
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| 75 | void TestCullingTerrainApplication::createScene( void )
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| 76 | {
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| 77 | mRayQueryExecutor = new RayQueryExecutor(mSceneMgr);
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| 78 | mTerrainContentGenerator = new TerrainContentGenerator(mSceneMgr, mRayQueryExecutor);
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| 79 | // Set ambient light
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| 80 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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| 81 |
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| 82 | // Create a light
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| 83 | Light* l = mSceneMgr->createLight("MainLight");
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| 84 | // Accept default settings: point light, white diffuse, just set position
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| 85 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
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| 86 | // other objects, but I don't
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| 87 | l->setPosition(20,80,50);
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| 88 |
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| 89 | // --Fog
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| 90 | // NB it's VERY important to set this before calling setWorldGeometry
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| 91 | // because the vertex program picked will be different
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| 92 | ColourValue fadeColour(0.93, 0.86, 0.76);
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| 93 | mWindow->getViewport(0)->setBackgroundColour(fadeColour);
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| 94 | //mSceneMgr->setFog( FOG_LINEAR, fadeColour, .001, 500, 1000);
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| 95 |
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| 96 | // Create a skybox
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| 97 | //mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox", 500, false);
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| 98 | //mSceneMgr->setSkyDome( true, "Examples/CloudySky", 5, 8, 500, false );
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| 99 |
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| 100 | /* // Define the required skyplane
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| 101 | Plane plane;
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| 102 | // 5000 world units from the camera
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| 103 | plane.d = 5000;
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| 104 | // Above the camera, facing down
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| 105 | plane.normal = -Vector3::UNIT_Y;
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| 106 | // Create the plane 10000 units wide, tile the texture 3 times
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| 107 | mSceneMgr->setSkyPlane(true, plane, "Examples/SpaceSkyPlane",10000,3);*/
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| 108 |
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| 109 | std::string terrain_cfg("terrain.cfg");
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| 110 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
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| 111 | terrain_cfg = mResourcePath + terrain_cfg;
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| 112 | #endif
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| 113 | mSceneMgr -> setWorldGeometry( terrain_cfg );
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| 114 | // Infinite far plane?
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| 115 | if (mRoot->getRenderSystem()->getCapabilities()->hasCapability(RSC_INFINITE_FAR_PLANE))
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| 116 | {
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| 117 | mCamera->setFarClipDistance(0);
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| 118 | }
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| 119 |
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| 120 | // Set a nice viewpoint
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| 121 | mCamera->setPosition(707,2500,528);
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| 122 | mCamera->setOrientation(Quaternion(-0.3486, 0.0122, 0.9365, 0.0329));
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| 123 |
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| 124 | // CEGUI setup
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| 125 | setupGui();
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| 126 | }
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| 127 | //-----------------------------------------------------------------------
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| 128 | void TestCullingTerrainApplication::setupGui( void )
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| 129 | {
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| 130 | mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, Ogre::RENDER_QUEUE_OVERLAY, false, 3000, ST_EXTERIOR_CLOSE);
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| 131 | mGUISystem = new CEGUI::System(mGUIRenderer);
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| 132 |
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| 133 | // Mouse
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| 134 | CEGUI::SchemeManager::getSingleton().loadScheme((CEGUI::utf8*)"TaharezLook.scheme");
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| 135 | CEGUI::MouseCursor::getSingleton().setImage("TaharezLook", "MouseArrow");
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| 136 | mGUISystem->setDefaultMouseCursor(
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| 137 | (CEGUI::utf8*)"TaharezLook", (CEGUI::utf8*)"MouseArrow");
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| 138 |
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| 139 | CEGUI::MouseCursor::getSingleton().show( );
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| 140 | }
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| 141 | //-----------------------------------------------------------------------
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| 142 | void TestCullingTerrainApplication::createFrameListener(void)
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| 143 | {
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| 144 | mFrameListener= new MouseQueryListener(mWindow, mCamera, mSceneMgr, mGUIRenderer, mRayQueryExecutor);
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| 145 | mFrameListener->showDebugOverlay(true);
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| 146 | mRoot->addFrameListener(mFrameListener);
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| 147 | }
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| 148 | //-----------------------------------------------------------------------
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| 149 | void TestCullingTerrainApplication::chooseSceneManager(void)
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| 150 | {
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| 151 | //mSceneMgr = mRoot->getSceneManager(ST_GENERIC);
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| 152 | mSceneMgr = mRoot->getSceneManager(ST_EXTERIOR_CLOSE);
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| 153 | }
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| 154 |
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| 155 | /***********************************************/
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| 156 | /* MouseQueryListener implementation */
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| 157 | /***********************************************/
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| 158 | //-----------------------------------------------------------------------
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| 159 | MouseQueryListener::MouseQueryListener(RenderWindow* win, Camera* cam, SceneManager *sceneManager, CEGUI::Renderer *renderer, RayQueryExecutor *rqe)
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| 160 | : ExampleFrameListener(win, cam, false, true), mGUIRenderer(renderer), mShutdownRequested(false), mRayQueryExecutor(rqe)
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| 161 | {
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| 162 |
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| 163 | // Setup default variables
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| 164 | mCurrentObject = NULL;
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| 165 | mLMouseDown = false;
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| 166 | mRMouseDown = false;
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| 167 | mSceneMgr = sceneManager;
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| 168 |
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| 169 | // Reduce move speed
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| 170 | mMoveSpeed = 50;
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| 171 | mRotateSpeed *= 2;
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| 172 |
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| 173 | mCurrentAlgorithm = 0;//VisibilitySceneTraverser::RENDER_COHERENT;
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| 174 | mThreshold = 0;
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| 175 |
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| 176 | // Register this so that we get mouse events.
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| 177 | mEventProcessor->addMouseListener(this);
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| 178 | mEventProcessor->addMouseMotionListener(this);
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| 179 | mEventProcessor->addKeyListener(this);
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| 180 |
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| 181 | mRaySceneQuery = mSceneMgr->createRayQuery(Ray());
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| 182 |
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| 183 | // show overlay
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| 184 | Overlay* pOver = OverlayManager::getSingleton().getByName("Example/VisibilityDemoOverlay");
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| 185 |
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| 186 | mAlgorithmInfo = OverlayManager::getSingleton().getOverlayElement("Example/Occlusion/AlgorithmInfo");
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| 187 | mThresholdInfo = OverlayManager::getSingleton().getOverlayElement("Example/Occlusion/ThresholdInfo");
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| 188 | mFrustumCulledNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Occlusion/FrustumCulledNodesInfo");
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| 189 | mQueryCulledNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Occlusion/QueryCulledNodesInfo");
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| 190 | mTraversedNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Occlusion/TraversedNodesInfo");
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| 191 | mSceneNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Occlusion/SceneNodesInfo");
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| 192 | mHierarchyNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Occlusion/HierarchyNodesInfo");
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| 193 | mRenderedNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Occlusion/RenderedNodesInfo");
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| 194 |
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| 195 | mAlgorithmInfo->setCaption(": " + mCurrentAlgorithmCaptions[mCurrentAlgorithm]);
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| 196 | mThresholdInfo->setCaption(": 0");
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| 197 | mFrustumCulledNodesInfo->setCaption(": 0");
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| 198 | mQueryCulledNodesInfo->setCaption(": 0");
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| 199 | mTraversedNodesInfo->setCaption(": 0");
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| 200 | mSceneNodesInfo->setCaption(": 0");
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| 201 | mHierarchyNodesInfo->setCaption(": 0");
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| 202 | mRenderedNodesInfo->setCaption(": 0");
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| 203 |
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| 204 | pOver->show();
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| 205 | }
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| 206 | //-----------------------------------------------------------------------
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| 207 | MouseQueryListener::~MouseQueryListener( )
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| 208 | {
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| 209 | delete mRaySceneQuery;
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| 210 | }
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| 211 | //-----------------------------------------------------------------------
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| 212 | void MouseQueryListener::mouseMoved (MouseEvent *e)
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| 213 | {
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| 214 | // Update CEGUI with the mouse motion
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| 215 | CEGUI::System::getSingleton().injectMouseMove(e->getRelX() * mGUIRenderer->getWidth(), e->getRelY() * mGUIRenderer->getHeight());
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| 216 | }
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| 217 | //-----------------------------------------------------------------------
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| 218 | void MouseQueryListener::mousePressed(MouseEvent* e)
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| 219 | {
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| 220 | // Left mouse button down
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| 221 | if (e->getButtonID() & InputEvent::BUTTON0_MASK)
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| 222 | {
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| 223 | CEGUI::MouseCursor::getSingleton().hide( );
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| 224 |
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| 225 | // Setup the ray scene query
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| 226 | Ray mouseRay = mCamera->getCameraToViewportRay( e->getX(), e->getY() );
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| 227 | mRaySceneQuery->setRay( mouseRay );
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| 228 |
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| 229 | // Execute query
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| 230 | RaySceneQueryResult &result = mRaySceneQuery->execute();
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| 231 | RaySceneQueryResult::iterator itr = result.begin( );
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| 232 |
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| 233 | // Get results, create a node/entity on the position
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| 234 | if ( itr != result.end() && itr->worldFragment )
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| 235 | {
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| 236 | char name[16];
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| 237 | sprintf( name, "Robot%d", mCount++ );
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| 238 |
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| 239 | Entity *ent = mSceneMgr->createEntity( name, "robot.mesh" );
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| 240 | mCurrentObject = mSceneMgr->getRootSceneNode( )->createChildSceneNode( String(name) + "Node", itr->worldFragment->singleIntersection );
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| 241 | mCurrentObject->attachObject( ent );
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| 242 | mCurrentObject->setScale( 0.1f, 0.1f, 0.1f );
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| 243 | }
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| 244 |
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| 245 | mLMouseDown = true;
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| 246 | }
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| 247 | // Right mouse button down
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| 248 | else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
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| 249 | {
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| 250 | CEGUI::MouseCursor::getSingleton().hide( );
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| 251 | mRMouseDown = true;
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| 252 | } // else if
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| 253 | } // mousePressed
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| 254 |
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| 255 | //-----------------------------------------------------------------------
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| 256 | void MouseQueryListener::mouseReleased(MouseEvent* e)
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| 257 | {
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| 258 | // Left mouse button up
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| 259 | if (e->getButtonID() & InputEvent::BUTTON0_MASK)
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| 260 | {
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| 261 | CEGUI::MouseCursor::getSingleton().show( );
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| 262 | mLMouseDown = false;
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| 263 | }
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| 264 | // Right mouse button up
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| 265 | else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
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| 266 | {
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| 267 | CEGUI::MouseCursor::getSingleton().show( );
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| 268 | mRMouseDown = false;
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| 269 | }
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| 270 | }
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| 271 | //-----------------------------------------------------------------------
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| 272 | void MouseQueryListener::mouseDragged (MouseEvent *e)
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| 273 | {
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| 274 | // If we are dragging the left mouse button.
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| 275 | if ( mLMouseDown )
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| 276 | {
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| 277 | Ray mouseRay = mCamera->getCameraToViewportRay( e->getX(), e->getY() );
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| 278 | mRaySceneQuery->setRay( mouseRay );
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| 279 |
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| 280 | RaySceneQueryResult &result = mRaySceneQuery->execute();
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| 281 | RaySceneQueryResult::iterator itr = result.begin( );
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| 282 |
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| 283 | if ( itr != result.end() && itr->worldFragment )
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| 284 | {
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| 285 | mCurrentObject->setPosition( itr->worldFragment->singleIntersection );
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| 286 | }
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| 287 | }
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| 288 | // If we are dragging the right mouse button.
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| 289 | if ( mRMouseDown )
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| 290 | {
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| 291 | mCamera->yaw( -e->getRelX() * mRotateSpeed );
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| 292 | mCamera->pitch( -e->getRelY() * mRotateSpeed );
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| 293 | }
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| 294 | }
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| 295 | //-----------------------------------------------------------------------
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| 296 | bool MouseQueryListener::frameStarted(const FrameEvent &evt)
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| 297 | {
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| 298 | // clamp to terrain
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| 299 | Vector3 camPos = mCamera->getPosition( );
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| 300 | Ray cameraRay( Vector3(camPos.x, 5000.0f, camPos.z), Vector3::NEGATIVE_UNIT_Y );
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| 301 | mRaySceneQuery->setRay( cameraRay );
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| 302 |
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| 303 | // Perform the scene query
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| 304 | RaySceneQueryResult &queryResult = mRaySceneQuery->execute();
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| 305 | RaySceneQueryResult::iterator it = queryResult.begin( );
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| 306 |
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| 307 | if (it != queryResult.end() && it->worldFragment)
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| 308 | {
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| 309 | SceneQuery::WorldFragment* wf = it->worldFragment;
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| 310 |
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| 311 | mCamera->setPosition(mCamera->getPosition().x, wf->singleIntersection.y + 10,
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| 312 | mCamera->getPosition().z);
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| 313 | }
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| 314 |
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| 315 | return ExampleFrameListener::frameStarted(evt);
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| 316 | }
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| 317 | //-----------------------------------------------------------------------
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| 318 | bool MouseQueryListener::frameEnded(const FrameEvent& evt)
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| 319 | {
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| 320 | if (mShutdownRequested)
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| 321 | return false;
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| 322 |
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| 323 | if (timeDelay >= 0)
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| 324 | timeDelay -= evt.timeSinceLastFrame;
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| 325 |
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| 326 | KEY_PRESSED(KC_SPACE, 0.3, changeAlgorithm());
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| 327 |
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| 328 | KEY_PRESSED(KC_SUBTRACT, 0, changeThreshold(-10));
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| 329 | KEY_PRESSED(KC_ADD, 0, changeThreshold(10));
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| 330 | //KEY_PRESSED(KC_T, 1, change);
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| 331 |
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| 332 | changeStats();
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| 333 |
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| 334 | return ExampleFrameListener::frameStarted(evt) && ExampleFrameListener::frameEnded(evt);
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| 335 | }
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| 336 | //-----------------------------------------------------------------------
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| 337 | void MouseQueryListener::changeThreshold(int incr)
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| 338 | {
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| 339 | mThreshold += incr; if(mThreshold < 0) mThreshold = 0;
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| 340 |
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| 341 | char str[100]; sprintf(str,": %d", mThreshold);
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| 342 |
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| 343 | mSceneMgr->setOption("Threshold", &mThreshold);
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| 344 | mThresholdInfo->setCaption(str);
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| 345 | }
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| 346 | //-----------------------------------------------------------------------
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| 347 | void MouseQueryListener::changeAlgorithm()
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| 348 | {
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| 349 | //mCurrentAlgorithm = ++mCurrentAlgorithm % VisibilitySceneTraverser::NUM_RENDERMODES;
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| 350 |
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| 351 | mAlgorithmInfo->setCaption(": " + mCurrentAlgorithmCaptions[mCurrentAlgorithm]);
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| 352 | mSceneMgr->setOption("Algorithm", &mCurrentAlgorithm);
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| 353 | }
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| 354 | //-----------------------------------------------------------------------
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| 355 | void MouseQueryListener::changeStats()
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| 356 | {
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| 357 | unsigned int opt = 0;
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| 358 | char str[100];
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| 359 |
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| 360 | mSceneMgr->getOption("NumFrustumCulledNodes", &opt); sprintf(str,": %d", opt);
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| 361 | mFrustumCulledNodesInfo->setCaption(str);
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| 362 |
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| 363 | mSceneMgr->getOption("NumQueryCulledNodes", &opt); sprintf(str,": %d", opt);
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| 364 | mQueryCulledNodesInfo->setCaption(str);
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| 365 |
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| 366 | mSceneMgr->getOption("NumTraversedNodes", &opt); sprintf(str,": %d", opt);
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| 367 | mTraversedNodesInfo->setCaption(str);
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| 368 |
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| 369 | mSceneMgr->getOption("NumSceneNodes", &opt); sprintf(str,": %d", opt);
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| 370 | mSceneNodesInfo->setCaption(str);
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| 371 |
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| 372 | mSceneMgr->getOption("NumOctreeNodes", &opt); sprintf(str,": %d", opt);
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| 373 | mHierarchyNodesInfo->setCaption(str);
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| 374 |
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| 375 | mSceneMgr->getOption("NumRenderedNodes", &opt); sprintf(str,": %d", opt);
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| 376 | mRenderedNodesInfo->setCaption(str);
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| 377 | }
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| 378 | //-----------------------------------------------------------------------
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| 379 | void MouseQueryListener::keyPressed(KeyEvent* e)
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| 380 | {
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| 381 | if(e->getKey() == KC_ESCAPE)
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| 382 | {
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| 383 | mShutdownRequested = true;
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| 384 | e->consume();
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| 385 | return;
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| 386 | }
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| 387 |
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| 388 | CEGUI::System::getSingleton().injectKeyDown(e->getKey());
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| 389 | CEGUI::System::getSingleton().injectChar(e->getKeyChar());
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| 390 | e->consume();
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| 391 | }
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| 392 | //-----------------------------------------------------------------------
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| 393 | void MouseQueryListener::keyReleased(KeyEvent* e)
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| 394 | {
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| 395 | CEGUI::System::getSingleton().injectKeyUp(e->getKey());
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| 396 | e->consume();
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| 397 | }
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| 398 | //-----------------------------------------------------------------------
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| 399 | void MouseQueryListener::keyClicked(KeyEvent* e)
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| 400 | {
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| 401 | // Do nothing
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| 402 | e->consume();
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| 403 | }
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| 404 | //-----------------------------------------------------------------------
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| 405 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
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| 406 | {
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| 407 | // Create application object
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| 408 | TestCullingTerrainApplication app;
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| 409 |
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| 410 | try
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| 411 | {
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| 412 | app.go();
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| 413 | }
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| 414 | catch( Ogre::Exception& e )
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| 415 | {
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| 416 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
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| 417 | }
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| 418 |
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| 419 | return 0;
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| 420 | } |
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